Journal articles on the topic 'Tangible user Interfaces, Interaction design'
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Shaer, Orit, Michael S. Horn, and Robert J. K. Jacob. "Tangible user interface laboratory: Teaching tangible interaction design in practice." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 23, no. 3 (June 17, 2009): 251–61. http://dx.doi.org/10.1017/s0890060409000225.
Full textIok Fong, Chau, Jorge C. S. Cardoso, and Gerald Vincent Estadieu. "Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User Interfaces." International Journal of Creative Interfaces and Computer Graphics 13, no. 1 (January 1, 2022): 1–15. http://dx.doi.org/10.4018/ijcicg.311426.
Full textDe Bérigny Wall, Caitilin, and Xiangyu Wang. "InterANTARCTICA: Tangible User Interface for Museum Based Interaction." International Journal of Virtual Reality 8, no. 3 (January 1, 2009): 19–24. http://dx.doi.org/10.20870/ijvr.2009.8.3.2737.
Full textCardoso, Jorge C. S., and Jorge M. Ribeiro. "Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality." Applied Sciences 11, no. 4 (February 3, 2021): 1367. http://dx.doi.org/10.3390/app11041367.
Full textAlvarado, Oscar, Vero Vanden Abeele, David Geerts, and Katrien Verbert. "Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender Algorithms." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–30. http://dx.doi.org/10.1145/3555757.
Full textWilkinson, Alexander, Michael Gonzales, Patrick Hoey, David Kontak, Dian Wang, Noah Torname, Sam Laderoute, et al. "Design guidelines for human–robot interaction with assistive robot manipulation systems." Paladyn, Journal of Behavioral Robotics 12, no. 1 (January 1, 2021): 392–401. http://dx.doi.org/10.1515/pjbr-2021-0023.
Full textIslam, Zahid. "The Effect of Experience-Based Tangible User Interface on Cognitive Load in Design Education." International Journal of Virtual and Augmented Reality 4, no. 2 (July 2020): 1–13. http://dx.doi.org/10.4018/ijvar.2020070101.
Full textvan den Hoven, Elise, and Ali Mazalek. "Grasping gestures: Gesturing with physical artifacts." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 25, no. 3 (July 11, 2011): 255–71. http://dx.doi.org/10.1017/s0890060411000072.
Full textFrid, Emma. "Accessible Digital Musical Instruments—A Review of Musical Interfaces in Inclusive Music Practice." Multimodal Technologies and Interaction 3, no. 3 (July 26, 2019): 57. http://dx.doi.org/10.3390/mti3030057.
Full textWang, Chao-Ming, Shih-Mo Tseng, and Chen-Siang Huang. "Design of an Interactive Nostalgic Amusement Device with User-Friendly Tangible Interfaces for Improving the Health of Older Adults." Healthcare 8, no. 2 (June 19, 2020): 179. http://dx.doi.org/10.3390/healthcare8020179.
Full textJofre, Ana, Steve Szigeti, and Sara Diamond. "Materializing data." DAT Journal 1, no. 2 (December 27, 2016): 2–14. http://dx.doi.org/10.29147/2526-1789.dat.2016v1i2p2-14.
Full textAntle, Alissa N., and Alyssa F. Wise. "Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design." Interacting with Computers 25, no. 1 (January 2013): 1–20. http://dx.doi.org/10.1093/iwc/iws007.
Full textPietroni, Eva, Alfonsina Pagano, Luigi Biocca, and Giacomo Frassineti. "Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project." Heritage 4, no. 2 (April 4, 2021): 567–84. http://dx.doi.org/10.3390/heritage4020034.
Full textNg, Yiing Y’ng, Chee Weng Khong, and Robert Jeyakumar Nathan. "Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods." International Journal of Computer Games Technology 2018 (June 4, 2018): 1–13. http://dx.doi.org/10.1155/2018/3757083.
Full textMorreale, Fabio, Raul Masu, and Antonella De Angeli. "The Influence of Coauthorship in the Interpretation of Multimodal Interfaces." Wireless Communications and Mobile Computing 2019 (April 24, 2019): 1–12. http://dx.doi.org/10.1155/2019/9234812.
Full textVaucelle, Cati, and Hiroshi Ishii. "Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 23, no. 3 (June 17, 2009): 305–16. http://dx.doi.org/10.1017/s0890060409000262.
Full textSánchez, Alfredo J., Soraia S. Prietch, Silvia B. Fajardo-Flores, and Laura S. Gaytán-Lugo. "A tangible interface approach to the codesign of a literacy platform for deaf users." Avances en Interacción Humano-Computadora, no. 1 (November 30, 2022): 5. http://dx.doi.org/10.47756/aihc.y7i1.118.
Full textSong, Meehae, Thomas Elias, Wolfgang Mueller-Wittig, and Tony K. Y. Chan. "Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios." Computers & Graphics 29, no. 1 (February 2005): 41–48. http://dx.doi.org/10.1016/j.cag.2004.11.006.
Full textLund, Henrik Hautop, and Patrizia Marti. "Physical and conceptual constructions in advanced learning environments." Interaction Studies 5, no. 2 (September 6, 2004): 271–301. http://dx.doi.org/10.1075/is.5.2.06lun.
Full textKitagawa, Shingo, Shun Hasegawa, Naoya Yamaguchi, Kei Okada, and Masayuki Inaba. "Miniature Tangible Cube: Concept and Design of Target-Object-Oriented User Interface for Dual-Arm Telemanipulation." IEEE Robotics and Automation Letters 6, no. 4 (October 2021): 6977–84. http://dx.doi.org/10.1109/lra.2021.3096475.
Full textFremont, Vincent Hocine Jean, Jens Eklinder Frick, Lars-Johan Åge, and Aihie Osarenkhoe. "Interaction through boundary objects: controversy and friction within digitalization." Marketing Intelligence & Planning 37, no. 1 (February 4, 2019): 111–24. http://dx.doi.org/10.1108/mip-04-2018-0135.
Full textHirokawa, Eleuda, and Kenji Suzuki. "Design of a Huggable Social Robot with Affective Expressions Using Projected Images." Applied Sciences 8, no. 11 (November 19, 2018): 2298. http://dx.doi.org/10.3390/app8112298.
Full textWang, Chao-Ming, Cheng-Hao Shao, and Cheng-En Han. "Construction of a Tangible VR-Based Interactive System for Intergenerational Learning." Sustainability 14, no. 10 (May 17, 2022): 6067. http://dx.doi.org/10.3390/su14106067.
Full textRodriguez-Conde, Ivan, and Celso Campos. "Towards Customer-Centric Additive Manufacturing: Making Human-Centered 3D Design Tools through a Handheld-Based Multi-Touch User Interface." Sensors 20, no. 15 (July 30, 2020): 4255. http://dx.doi.org/10.3390/s20154255.
Full textGrabowski, Patrick J., Drew N. Rutherford, and Andrea H. Mason. "Modeling Prehension for Physical Collaboration in Virtual Environments." Presence: Teleoperators and Virtual Environments 20, no. 6 (December 1, 2011): 577–90. http://dx.doi.org/10.1162/pres_a_00083.
Full textMalhotra, Arushi, and Ranjana Dobriyal. "Fostering Interactions at Public Open Spaces. The Role of Physical Interface in Facilitating User Interactions in the UAE." Journal of Public Space, Vol. 6 n. 1 (April 30, 2021): 167–84. http://dx.doi.org/10.32891/jps.v6i1.1337.
Full textBuchanan, George. "The usability of digital documents – A barrier to digital scholarship." International Journal of Humanities and Arts Computing 4, no. 1-2 (October 2010): 125–39. http://dx.doi.org/10.3366/ijhac.2011.0012.
Full textLopes, Laís, Ana Rodrigues, Diogo Cabral, and Pedro Campos. "From Monitoring to Assisting: A Systematic Review towards Healthier Workplaces." International Journal of Environmental Research and Public Health 19, no. 23 (December 3, 2022): 16197. http://dx.doi.org/10.3390/ijerph192316197.
Full textHolmquist, Lars Erik. "The future of tangible user interfaces." Interactions 26, no. 5 (August 22, 2019): 82–85. http://dx.doi.org/10.1145/3352157.
Full textCarroll, Joanne, and Louise Hopper. "62 Engaging Older Adults in Co-Creating a Virtual Coaching Assistant (CAPTAIN) to Support Independent Living at Home." Age and Ageing 48, Supplement_3 (September 2019): iii1—iii16. http://dx.doi.org/10.1093/ageing/afz102.13.
Full textBong, Way Kiat, Weiqin Chen, and Astrid Bergland. "Tangible User Interface for Social Interactions for the Elderly: A Review of Literature." Advances in Human-Computer Interaction 2018 (2018): 1–15. http://dx.doi.org/10.1155/2018/7249378.
Full textWon, Hayoun. "Designs for Sensing Radiation: Deployment of a Tangible Interface and a Visual Projection Interface for User Interaction." Archives of Design Research 33, no. 2 (May 31, 2020): 57–71. http://dx.doi.org/10.15187/adr.2020.05.33.2.57.
Full textShaer, Orit. "Tangible User Interfaces: Past, Present, and Future Directions." Foundations and Trends® in Human–Computer Interaction 3, no. 1-2 (2009): 1–137. http://dx.doi.org/10.1561/1100000026.
Full textJeng, Taysheng, and Chia-Hsun Lee. "Tangible Design Media: Toward An Interactive CAD Platform." International Journal of Architectural Computing 1, no. 2 (June 2003): 153–68. http://dx.doi.org/10.1260/147807703771799157.
Full textPyykkönen, Mikko, Jukka Riekki, Ismo Alakärppä, Ivan Sanchez, Marta Cortes, and Sonja Saukkonen. "Designing Tangible User Interfaces for NFC Phones." Advances in Human-Computer Interaction 2012 (2012): 1–12. http://dx.doi.org/10.1155/2012/575463.
Full textTellioğlu, Hilda, Lisa Ehrenstrasser, and Wolfgang Spreicer. "Multimodality in Design of Tangible Systems." i-com 11, no. 3 (November 2012): 19–23. http://dx.doi.org/10.1524/icom.2012.0033.
Full textReinschlüssel, Anke, Dmitry Alexandrovsky, Tanja Döring, Angelie Kraft, Maike Braukmüller, Thomas Janßen, David Reid, Estela Vallejo, Angelika Bikner-Ahsbahs, and Rainer Malaka. "Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces." i-com 17, no. 3 (December 19, 2018): 201–9. http://dx.doi.org/10.1515/icom-2018-0027.
Full textHenderson, S., and S. Feiner. "Opportunistic Tangible User Interfaces for Augmented Reality." IEEE Transactions on Visualization and Computer Graphics 16, no. 1 (January 2010): 4–16. http://dx.doi.org/10.1109/tvcg.2009.91.
Full textBouabid, Amira, Sophie Lepreux, and Christophe Kolski. "Design and evaluation of distributed user interfaces between tangible tabletops." Universal Access in the Information Society 18, no. 4 (December 12, 2017): 801–19. http://dx.doi.org/10.1007/s10209-017-0602-4.
Full textIshii, H., C. Ratti, B. Piper, Y. Wang, A. Biderman, and E. Ben-Joseph. "Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces." BT Technology Journal 22, no. 4 (October 2004): 287–99. http://dx.doi.org/10.1023/b:bttj.0000047607.16164.16.
Full textShaer, Orit, and Robert J. K. Jacob. "A specification paradigm for the design and implementation of tangible user interfaces." ACM Transactions on Computer-Human Interaction 16, no. 4 (November 2009): 1–39. http://dx.doi.org/10.1145/1614390.1614395.
Full textTakouachet, Nawel, Nadine Couture, Patrick Reuter, Pierre Joyot, Guillaume Rivière, and Nicolas Verdon. "Tangible user interfaces for physically-based deformation: design principles and first prototype." Visual Computer 28, no. 6-8 (April 19, 2012): 799–808. http://dx.doi.org/10.1007/s00371-012-0695-y.
Full textKim, Mi Jeong, and Mary Lou Maher. "The impact of tangible user interfaces on spatial cognition during collaborative design." Design Studies 29, no. 3 (May 2008): 222–53. http://dx.doi.org/10.1016/j.destud.2007.12.006.
Full textKönig, Werner A., Roman Rädle, and Harald Reiterer. "Interactive design of multimodal user interfaces." Journal on Multimodal User Interfaces 3, no. 3 (February 19, 2010): 197–213. http://dx.doi.org/10.1007/s12193-010-0044-2.
Full textBack, Maribeth, Takashi Matsumoto, and Anthony Dunnigan. "Prototyping a tangible tool for design: Multimedia e-paper sticky notes." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 23, no. 3 (June 17, 2009): 263–74. http://dx.doi.org/10.1017/s0890060409000237.
Full textGhalwash, Atef Zaki, and Sara Khaled Nabil. "Organic User Interfaces: Framework, Interaction Model and Design Guidelines." International Journal of Ad hoc, Sensor & Ubiquitous Computing 4, no. 4 (August 31, 2013): 39–58. http://dx.doi.org/10.5121/ijasuc.2013.4404.
Full textMacLean, Karon E. "Haptic Interaction Design for Everyday Interfaces." Reviews of Human Factors and Ergonomics 4, no. 1 (October 2008): 149–94. http://dx.doi.org/10.1518/155723408x342826.
Full textEveritt, Aluna, Anne Roudaut, Kasper Hornbæk, Mike Fraser, and Jason Alexander. "Investigating pointing performance for tangible surfaces with physical 3D targets." Proceedings of the ACM on Human-Computer Interaction 6, ISS (November 14, 2022): 617–39. http://dx.doi.org/10.1145/3567736.
Full textMaquil, Valérie. "Towards Understanding the Design Space of Tangible User Interfaces for Collaborative Urban Planning." Interacting with Computers 28, no. 3 (March 16, 2015): 332–51. http://dx.doi.org/10.1093/iwc/iwv005.
Full textUhrík, Martin, Alexander Kupko, Michaela Krpalová, and Roman Hajtmanek. "Augmented reality and tangible user interfaces as an extension of computational design tools." Architecture Papers of the Faculty of Architecture and Design STU 27, no. 4 (December 1, 2022): 18–27. http://dx.doi.org/10.2478/alfa-2022-0021.
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