Academic literature on the topic 'Taboo game'
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Journal articles on the topic "Taboo game"
Rovatsos, Michael, Dagmar Gromann, and Gábor Bella. "The Taboo Challenge Competition." AI Magazine 39, no. 1 (March 27, 2018): 84–87. http://dx.doi.org/10.1609/aimag.v39i1.2779.
Full textYao, Yuan, Haoxi Zhong, Zhengyan Zhang, Xu Han, Xiaozhi Wang, Kai Zhang, Chaojun Xiao, Guoyang Zeng, Zhiyuan Liu, and Maosong Sun. "Adversarial Language Games for Advanced Natural Language Intelligence." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 16 (May 18, 2021): 14248–56. http://dx.doi.org/10.1609/aaai.v35i16.17676.
Full textAsmidah, Ayu, Jepri Jepri, and Rosmiati Rosmiati. "The Use of Taboo Words in The Bad Boys II Movie." Prologue: Journal on Language and Literature 7, no. 2 (April 28, 2021): 85–91. http://dx.doi.org/10.36277/jurnalprologue.v7i2.58.
Full textHANSEN, WHITNEY A., and STEPHEN D. GOLDINGER. "Taboo: Working memory and mental control in an interactive task." American Journal of Psychology 122, no. 3 (October 1, 2009): 283–91. http://dx.doi.org/10.2307/27784403.
Full textLumbangaol, Reni Rosianna. "THE EFFECT OF TABOO WORD GAME IN IMPROVING VOCABULARY ABILITY." Journal MELT (Medium for English Language Teaching) 4, no. 2 (June 4, 2021): 155. http://dx.doi.org/10.22303/melt.4.2.2019.155-169.
Full textLofton, Caitlin M. "Laying the Foundation for Critical Thinking With the Nursing Taboo Game." Journal of Nursing Education 61, no. 6 (June 2022): 355. http://dx.doi.org/10.3928/01484834-20220404-05.
Full textCapps, Ken. "Chemistry Taboo: An Active Learning Game for the General Chemistry Classroom." Journal of Chemical Education 85, no. 4 (April 2008): 518. http://dx.doi.org/10.1021/ed085p518.
Full textJolly, Natalie. "Sexy birth: Breaking Hollywood’s last taboo." Sexualities 21, no. 3 (May 31, 2017): 410–27. http://dx.doi.org/10.1177/1363460717699770.
Full textBrightman, Robert. "The Sexual Division of Foraging Labor: Biology, Taboo, and Gender Politics." Comparative Studies in Society and History 38, no. 4 (October 1996): 687–729. http://dx.doi.org/10.1017/s0010417500020508.
Full textGündüz, Nevin, Tuğçe Taşpinar, and Nurdan Demiş. "Children’s Perspective of Game: A Comparison of the Public and Private Schools." Journal of Education and Training Studies 5, no. 9 (August 17, 2017): 158. http://dx.doi.org/10.11114/jets.v5i9.2603.
Full textDissertations / Theses on the topic "Taboo game"
HUANG, BAO-YI, and 黃寶誼. "《Taboo Games of Youth》- Costume Design’s Records." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/2trp3x.
Full text國立臺北藝術大學
劇場設計學系碩士班
105
This paper is a costume design¢s record of the script “Taboo Games of Youth” which written by former Soviet Union dramatist.The paper including analysis and interpretation of the drama script and the roles in this drama, and finally to show the process to comprehend the drama roles through the costume designs. Beginning basically from understanding the original dramatist and creative background, and started with exploring and researching into the society of Soviet Union in the era of 1980s, and then probed into the social environment and severe social problems in the period of Brezhnev in which the drama to be in, got through the scene in the drama, proceeded to deep analysis and interpretation into the script, to recognize and analyze feeling and thought of the roles in the drama, then summarized out the importance and particularity of the youth group in the drama, and refined out Young Pioneers element applied to the costume designs, eventually re-annotated an unique “Taboo Games of Youth” with the stage director together.
LEI, WANG, and 王磊. "Creation Description and Script of “Taboo Games”." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/663k8z.
Full text世新大學
廣播電視電影學研究所(含碩專班)
107
“Taboo Games” sounds like an action movie, but the author prefers to be set in a story about the inner feelings among the family member. Because humans are an unpredictable black hole, most of the time we intend to let it out our true feelings. Whereby, Taboo game is a story about the inner world of affection and love under the premise of the college entrance examination, which undergo struggles and understandings among each other. This thesis is divided into four parts. The first part of the introduction, introduces the story source of the “Taboo games”, as well as the author’s creation motivation, creation process and method so that readers can have a better understanding. Meanwhile, the author also strictly reorganizes the context which also strengthens the logic and veracity of the story. The second part contains the literature discussion on the script “Taboo game”. The first section starts with the society impact information of mass communication, along with the classical theoretical basis of communication that implies the inner ideological trend of today's society. The second section talks about the social behavior based on "triangle structure of relationship", combined with the traditional "triangle theory". This presents the complexity and settings of the character’s according to their relationships and emotional. The third section discuss about the analysis and opinions on the college entrance examination system in mainland China, the contradictions of the college entrance examination system as a highlight. The fourth section is the comparison in terms of plot and connotation between the script “Taboo games” and some of the combines the movies like “Einstein & Einstein”, “Young style” and “American Pie”. Throughout this comparison, the character’s inner emotions in the script of “Taboo game” are further supported and verified. The third part is the creation idea, including the story outline and shaping out the character in the script “Taboo game”. The psychological analysis made the characters more illustrative and it enriches the character’s structure which leads the whole story more realistic. The fourth part focuses on the scene analysis of the script. It conforms the motivation and psychological supplement among the characters, and the changes from city to the external environment of the society to coordinate the internal change of the human’s mindset.
Books on the topic "Taboo game"
Inc, Game Counselor. Game Counselor's Answer Book for Nintendo Players. Redmond, USA: Microsoft Pr, 1991.
Find full textCompute's Guide to Nintendo Games. Greensboro, USA: Compute Books, 1989.
Find full textSimpson, Kate. Would Your Rather?: Adult games for game night taboo - sexy Version Funny Hot and Sexy Games Scenarios for couples and adults. Independently published, 2019.
Find full textPress, Play with Me. Sexy Truth or Dare for Couples Who Dare to Play Dirty: Sex Game Book for Dating or Married Couples- Loaded Questions and Naughty Dares-Taboo Game for Date Night- Valentines, Anniversary Gift Ideas. Independently Published, 2019.
Find full textWhitehead, Harriet. Food Rules: Hunting, Sharing, and Tabooing Game in Papua New Guinea. University of Michigan Press, 2000.
Find full textSandler, Corey. Ult Unauth Nintendo Game Strat. Random House Information Group, 1989.
Find full textSandler, Corey. Ult Unauth Nintendo Game Strat. Random House Information Group, 1990.
Find full textInc, Game Counsellor, ed. The Game Counsellor's answer book for Nintendo Game players: Hundredsof questions -and answers - about more than 250 popular Nintendo Games. Redmond, Washington: Microsoft Press, 1991.
Find full textPrice, Max D. Evolution of a Taboo. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197543276.001.0001.
Full textCabreira, Regina Helena Urias. Reflexões literárias sobre a mulher, o mito, o herói, a história e a sociedade. Brazil Publishing, 2020. http://dx.doi.org/10.31012/978-65-5861-008-3.
Full textBook chapters on the topic "Taboo game"
"Leadership Game 39: Taboo!" In 50 Math and Science Games for Leadership, 154–56. WORLD SCIENTIFIC, 2007. http://dx.doi.org/10.1142/9789812708205_0039.
Full textPrice, Max D. "From Paleolithic Wild Boar to Neolithic Pigs." In Evolution of a Taboo, 27–47. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197543276.003.0003.
Full text"Multiplayer games." In Transcending Taboos, 99–112. Routledge, 2012. http://dx.doi.org/10.4324/9780203126769-12.
Full text"Violent games." In Transcending Taboos, 153–63. Routledge, 2012. http://dx.doi.org/10.4324/9780203126769-18.
Full text"Single-player games." In Transcending Taboos, 83–98. Routledge, 2012. http://dx.doi.org/10.4324/9780203126769-11.
Full textSpyra, Piotr. "Games, Gifts and Taboos." In The Liminality of Fairies, 179–97. Routledge, 2020. http://dx.doi.org/10.4324/9781003056768-7.
Full textBentley, Michelle. "Ghouta and ideological innovation." In Syria and the Chemical Weapons Taboo. Manchester University Press, 2017. http://dx.doi.org/10.7228/manchester/9781526104717.003.0004.
Full textChakraborty, Manodip. "Global Androgyny and Futurisms." In Advances in Media, Entertainment, and the Arts, 10–16. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-6572-1.ch002.
Full text"3. Jane Eyre and the Mot Tabou." In Between the Sign and the Gaze, 109–22. Ithaca, NY: Cornell University Press, 2019. http://dx.doi.org/10.7591/9781501729591-005.
Full textKuźma, Natalia. "Wykorzystanie mnemotechnik w wybranych grach i zabawach w dydaktyce języka polskiego i glottodydaktyce polonistycznej." In Ludyczność w (glotto)dydaktyce. Wydawnictwo Uniwersytetu Łódzkiego, 2020. http://dx.doi.org/10.18778/8220-114.7.14.
Full textConference papers on the topic "Taboo game"
Batista, Bruno G., Ana F. D. Rodrigues, Débora M. Miranda, Lucila Ishitani, and Cristiane N. Nobre. "Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model." In IHC '22: XXI Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3554364.3559121.
Full textBolshakova, Anastasia Sergeevna. "Digital necrophilia as a component of the modern "thanatological renaissance"." In All-Russian Scientific Conference with International Participation. Publishing house Sreda, 2023. http://dx.doi.org/10.31483/r-104663.
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