Journal articles on the topic 'Tabletop Role-Playing'
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Forsythe, Carlie. "Roll for Initiative." Emerging Library & Information Perspectives 3, no. 1 (July 14, 2020): 187–98. http://dx.doi.org/10.5206/elip.v3i1.8637.
Full textPodvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (October 2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.
Full textOrr, Matthew, Sara King, and Melissa McGonnell. "A Qualitative Exploration of the Perceived Social Benefits of Playing Table-top Role-playing Games." International Journal of Role-Playing, no. 10 (November 9, 2020): 70–83. http://dx.doi.org/10.33063/ijrp.vi10.277.
Full textBjørkelo, Kristian. "I Am... Bothered About D&D." Eludamos: Journal for Computer Game Culture 13, no. 1 (December 31, 2022): 111–21. http://dx.doi.org/10.7557/23.6981.
Full textCook, Mike P., Matthew Gremo, and Ryan Morgan. "Playing Around with Literature: Tabletop Role-Playing Games in Middle Grades ELA." Voices from the Middle 25, no. 2 (December 1, 2017): 62–69. http://dx.doi.org/10.58680/vm201729412.
Full textHarviainen, J. Tuomas, Sarah Lynne Bowman, Angelina Ilieva, David Jara, Michał Mochocki, and Jaakko Stenros. "International Journal of Role-playing Issue 4 - Special Issue: Role-playing in Games -- Full Issue." International Journal of Role-Playing, no. 4 (September 12, 2013): 1–93. http://dx.doi.org/10.33063/ijrp.vi4.225.
Full textBowman, Sarah Lynne, Evan Torner, William J. White, Shekinah Hoffman, Aaron Trammell, Nikki Crenshaw, Steven L. Dashiell, et al. "International Journal of Role-playing 10 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 10 (November 9, 2020): 1–103. http://dx.doi.org/10.33063/ijrp.vi10.270.
Full textMontola, Markus, Jonne Arjoranta, William J. White, Myriel Balzer, Noirin Curran, and J. Tuomas Harviainen. "International Journal of Role-playing 2: Full Issue." International Journal of Role-Playing, no. 2 (March 27, 2011): 1–71. http://dx.doi.org/10.33063/ijrp.vi2.189.
Full textFerreira, Lucas, Levi Lelis, and Jim Whitehead. "Computer-Generated Music for Tabletop Role-Playing Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (October 1, 2020): 59–65. http://dx.doi.org/10.1609/aiide.v16i1.7408.
Full textDurheim, Benjamin. "Symbolized Reality: Liturgy and Tabletop Role-Playing Games." Liturgy 36, no. 4 (October 2, 2021): 52–59. http://dx.doi.org/10.1080/0458063x.2021.1990667.
Full textHarviainen, J. Tuomas, Mikael Hellström, Karl Bergström, Petri Lankoski, Simo Järvelä, and Mikko Meriläinen. "International Journal of Role-playing 3: Full Issue." International Journal of Role-Playing, no. 3 (December 28, 2012): 1–69. http://dx.doi.org/10.33063/ijrp.vi3.219.
Full textBowman, Sarah Lynne. "Editorial - Special Issue: Role-playing and Simulation in Education Conference 2018." International Journal of Role-Playing, no. 8 (December 28, 2018): 2–4. http://dx.doi.org/10.33063/ijrp.vi8.258.
Full textKörner, Robert, Jana Kammerhoff, and Astrid Schütz. "Who Commands the Little Soldiers?" Journal of Individual Differences 42, no. 1 (January 2021): 19–29. http://dx.doi.org/10.1027/1614-0001/a000326.
Full textShcherbakova, Milena Viktorovna, and Nikita Pavlovich Komlev. "Media linguistic features of the tabletop role-playing game text." Litera, no. 3 (March 2024): 183–89. http://dx.doi.org/10.25136/2409-8698.2024.3.70142.
Full textMehrstam, Christian. "Berättare i trikåer." Tidskrift för litteraturvetenskap 47, no. 1 (January 1, 2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Full textBowman, Sarah Lynne, and Josephine Baird. "transformative potential of immersive experiences within role-playing communities." Revista de Estudos Universitários - REU 48 (November 21, 2022): e022013. http://dx.doi.org/10.22484/2177-5788.2022v48id5028.
Full textPadovani, Rafael, Lucas Ferreira, and Levi Lelis. "Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 214–20. http://dx.doi.org/10.1609/aiide.v13i1.12958.
Full textFerreira, Lucas, and Jim Whitehead. "MTG: Context-Based Music Composition for Tabletop Role-Playing Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 286–88. http://dx.doi.org/10.1609/aiide.v13i1.12914.
Full textMercante, David E., Diego Adão, Mariel Mendez, Kelsy C. N. Areco, Paulo B. Paiva, Dartiu Xavier Silveira, and Thiago Marques Fidalgo. "Factors Related to Pathological Game Patterns Among Role-playing Game (RPG) Players." Canadian Journal of Addiction 15, no. 2 (June 2024): 33–39. http://dx.doi.org/10.1097/cxa.0000000000000179.
Full textZdravkova, Katerina. "Learning computer ethics and social responsibility with tabletop role-playing games." Journal of Information, Communication and Ethics in Society 12, no. 1 (March 4, 2014): 60–75. http://dx.doi.org/10.1108/jices-09-2013-0038.
Full textBowman, Sarah Lynne, William J. White, Evan Torner, Kjell Hedgard Hugaas, Orla Walsh, Conor Linehan, Emry Sottile, et al. "International Journal of Role-playing 15 -- Full Issue." International Journal of Role-Playing, no. 15 (June 17, 2024): 1–210. http://dx.doi.org/10.33063/ijrp.vi15.635.
Full textLasley, Joe. "Fantasy In Real Life: Making Meaning from Vicarious Experiences with a Tabletop RPG Internet Stream." International Journal of Role-Playing, no. 11 (December 20, 2021): 48–71. http://dx.doi.org/10.33063/ijrp.vi11.283.
Full textWeiner, Susan. "Case Studies as Tabletop RPGs." International Journal of Role-Playing, no. 8 (December 28, 2018): 21–25. http://dx.doi.org/10.33063/ijrp.vi8.262.
Full textPittman, Jason, and Christopher Paul. "Seeking Fulfillment: Comparing Role-Play in Table-top Gaming and World of Warcraft." International Journal of Role-Playing, no. 1 (December 30, 2008): 53–65. http://dx.doi.org/10.33063/ijrp.vi1.187.
Full textBean, Anthony, and Megan Connell. "The Rise of the Use of TTRPGs and RPGs in Therapeutic Endeavors." Journal of Psychology and Psychotherapy Research 10 (March 2, 2023): 1–12. http://dx.doi.org/10.12974/2313-1047.2023.10.01.
Full textSlobuski, Teresa, Diane Robson, and PJ Bentley. "Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection." Evidence Based Library and Information Practice 12, no. 1 (March 15, 2017): 2. http://dx.doi.org/10.18438/b84c96.
Full textDashiell, Steven L. "Hooligans at the Table: The Concept of Male Preserves in Tabletop Role-playing Games." International Journal of Role-Playing, no. 10 (November 9, 2020): 26–39. http://dx.doi.org/10.33063/ijrp.vi10.274.
Full textWhite, William J. "Actual Play at the Forge: A Rhetorical Approach." International Journal of Role-Playing, no. 7 (December 2, 2016): 36–39. http://dx.doi.org/10.33063/ijrp.vi7.256.
Full textWhite, William J. "Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-playing Game." International Journal of Role-Playing, no. 2 (March 27, 2011): 18–31. http://dx.doi.org/10.33063/ijrp.vi2.192.
Full textBartos, Rafał. "THE MOTIF OF WAR IN TABLETOP ROLE-PLAYING GAMES: AN EXPLORATORY STUDY." Art Research of Ukraine, no. 23 (November 28, 2023): 75–78. http://dx.doi.org/10.31500/2309-8155.23.2023.299211.
Full textBergström, Karl. "Creativity Rules: How Rules Impact Player Creativity in Three Tabletop Role-playing Games." International Journal of Role-Playing, no. 3 (December 28, 2012): 4–17. http://dx.doi.org/10.33063/ijrp.vi3.221.
Full textКлючиков, Аркадий Викторович, and Диана Антоновна Челышева. "Generation of a plot component for a tabletop role-playing game." Program Systems: Theory and Applications 14, no. 4 (December 17, 2023): 123–40. http://dx.doi.org/10.25209/2079-3316-2023-14-4-123-140.
Full textIuama, Tadeu Rodrigues, and Luiz Falcão. "Analog Role-Playing Game Studies: A Brazilian Overview." International Journal of Role-Playing, no. 12 (October 5, 2022): 6–21. http://dx.doi.org/10.33063/ijrp.vi12.289.
Full textMariucci, Andrea. "From Dungeons & Dragons to Dragon Quest: Cultural dialogue and material shifts." Mutual Images Journal, no. 11 (December 20, 2023): 27–50. http://dx.doi.org/10.32926/2023.11.3.
Full textKing, Matt, Vincent Malik Dehili, and Meara Queen. "Introducing Dungeons & Therapy: A Tabletop Role-Playing System for Group Therapy." Group 47, no. 3-4 (September 2023): 67–76. http://dx.doi.org/10.1353/grp.2023.a916646.
Full textNefedova, Olga Igorevna. "Features of Storytelling in the Dungeons & Dragons Tabletop Role-Playing Game." Filologičeskie nauki. Voprosy teorii i praktiki, no. 1 (January 2023): 97–103. http://dx.doi.org/10.30853/phil20230017.
Full textJara, David. "A Closer Look at the (Rule-) Books: Framings and Paratexts in Tabletop Role-playing Games." International Journal of Role-Playing, no. 4 (September 12, 2013): 39–54. http://dx.doi.org/10.33063/ijrp.vi4.228.
Full textGarcia, Antero. "Chapter 1: “I piss a lot of people off when I play dwarves like dwarves”: Race, Gender, and Critical Systems in Tabletop Role-Playing Games." Teachers College Record: The Voice of Scholarship in Education 123, no. 13 (April 2021): 1–26. http://dx.doi.org/10.1177/016146812112301302.
Full textLehto, Kerttu. "Role-Playing Games and Well-Being." International Journal of Role-Playing, no. 11 (December 20, 2021): 72–93. http://dx.doi.org/10.33063/ijrp.vi11.284.
Full textLiu, Albert Julius. "Icepool: Efficient Computation of Dice Pool Probabilities." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 258–65. http://dx.doi.org/10.1609/aiide.v18i1.21971.
Full textAmakama, Nimisingha Jacob, Gilles Dusserre, Axelle Cadiere, R. Wade Schuette, and Gregory Zacharewicz. "How Effective are Tabletop Role-Playing (Serious) Games in Understanding and Validating the Predictive Capabilities of Disaster Response Agent-based Models?" American Journal of Multidisciplinary Research and Innovation 3, no. 4 (July 3, 2024): 49–61. http://dx.doi.org/10.54536/ajmri.v3i4.2937.
Full textAlbom, Sarah. "The Killing Roll: The Prevalence of Violence in Dungeons & Dragons." International Journal of Role-Playing, no. 11 (December 20, 2021): 6–24. http://dx.doi.org/10.33063/ijrp.vi11.281.
Full textTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman, et al. "International Journal of Role-playing 11 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 11 (December 20, 2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Full textRiel, Jeremy, and Rob Monahan. "Learning from Ludemes: An Inventory of Common Player Actions within Tabletop Role-Playing Games (TTRPGs) to Inform Principled Design of Game-Based Learning Experiences." International Journal of Role-Playing, no. 15 (June 17, 2024): 178–210. http://dx.doi.org/10.33063/ijrp.vi15.325.
Full textSich, Dan. "Dungeons and downloads: collecting tabletop fantasy role‐playing games in the age of downloadable PDFs." Collection Building 31, no. 2 (April 13, 2012): 60–65. http://dx.doi.org/10.1108/01604951211229854.
Full textNtokos, Konstantinos. "CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification." Computer Games Journal 9, no. 1 (January 14, 2020): 45–60. http://dx.doi.org/10.1007/s40869-020-00094-5.
Full textWalsh, Orla, and Conor Linehan. "Roll for Insight: Understanding How the Experience of Playing Dungeons & Dragons Impacts the Mental Health of an Average Player." International Journal of Role-Playing, no. 15 (June 17, 2024): 36–60. http://dx.doi.org/10.33063/ijrp.vi15.321.
Full textGabai, Joshua, and Matthew Berland. "The Handwavey Game." International Journal of Designs for Learning 12, no. 1 (April 12, 2021): 34–41. http://dx.doi.org/10.14434/ijdl.v12i1.31264.
Full textCook, Mike P., Matthew Gremo, and Ryan Morgan. "We’re Just Playing." Simulation & Gaming 48, no. 2 (December 26, 2016): 199–218. http://dx.doi.org/10.1177/1046878116684570.
Full textMoyzhes, Leonid. "Are Dwarves Protestant? American Religion and “Dungeons & Dragons”." Anglica Wratislaviensia 61, no. 2 (January 18, 2024): 31–44. http://dx.doi.org/10.19195/0301-7966.61.2.3.
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