Journal articles on the topic 'Table scenes'

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1

Wang, Chen, Jingguo Lv, Yu Geng, and Yiting Liu. "Visual Relationship-Based Identification of Key Construction Scenes on Highway Bridges." Buildings 12, no. 6 (June 14, 2022): 827. http://dx.doi.org/10.3390/buildings12060827.

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Highway bridges play an important role in traffic construction; however, accidents caused by bridge construction occur frequently, resulting in significant loss of life and property. The identification of bridge construction scenes not only keeps track of the construction progress, but also enables real-time monitoring of the construction process and the timely detection of safety hazards. This paper proposes a deep learning method in artificial intelligence (AI) for identifying key construction scenes of highway bridges based on visual relationships. First, based on the analysis of bridge construction characteristics and construction process, five key construction scenes are selected. Then, by studying the underlying features of the five scenes, a construction scene identification feature information table is built, and construction scene identification rules are formulated. Afterward, a bridge key construction scene identification model (CSIN) is built; this model comprises target detection, visual relationship extraction, semantic conversion, scene information fusion, and identification results output. Finally, the effectiveness of the proposed method is verified experimentally. The results show that the proposed method can effectively identify key construction scenes for highway bridges with an accuracy rate of 94%, and enable the remote intelligent monitoring of highway bridge construction processes to ensure that projects are carried out safely.
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Mateos Martín, Mario. "Two pedestal Tables by Jean-Charles-François Leloy in the Royal Collections of Patrimonio Nacional." Res Mobilis 10, no. 13-1 (April 15, 2021): 165–88. http://dx.doi.org/10.17811/rm.10.13-1.2021.165-188.

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The aim of this paper is to provide an in-depth information of two pedestal tables (named Table du Sacre and Guéridon Mauresque) designed by Leloy, and kept in the royal collections of Patrimonio Nacional (National Heritage). Despite their differences, they both have some elements in common: not only Sèvres porcelain was used as their main decorative material offering painted historical scenes, but also both of them were gifts from French sovereigns to Spanish monarchs. The two pieces were also displayed in the 19th century at the Louvre Royale Manufactures Exhibitions as an example of the high quality that the Sèvres Manufacture achived. Although the Table du Sacre (table of coronation due to its iconography) is of great interest, the decoration of the Guéridon Mauresque is specially remarkable as it provides an interesting insight between courts. It depicts Boabdil leaving the Alhambra, being directly inspired by the Nasrid Palace (15th century): a piece of furniture depicting a scene of the Spanish Moorish past, was made in France and later offered as a gift to the regent of the Spanish Kingdom María Cristina de Borbón.
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Liu, Hao, Xin Li, Mingming Gong, Bing Liu, Yunfei Wu, Deqiang Jiang, Yinsong Liu, and Xing Sun. "Grab What You Need: Rethinking Complex Table Structure Recognition with Flexible Components Deliberation." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 4 (March 24, 2024): 3603–11. http://dx.doi.org/10.1609/aaai.v38i4.28149.

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Recently, Table Structure Recognition (TSR) task, aiming at identifying table structure into machine readable formats, has received increasing interest in the community. While impressive success, most single table component-based methods can not perform well on unregularized table cases distracted by not only complicated inner structure but also exterior capture distortion. In this paper, we raise it as Complex TSR problem, where the performance degeneration of existing methods is attributable to their inefficient component usage and redundant post-processing. To mitigate it, we shift our perspective from table component extraction towards the efficient multiple components leverage, which awaits further exploration in the field. Specifically, we propose a seminal method, termed GrabTab, equipped with newly proposed Component Deliberator, to handle various types of tables in a unified framework. Thanks to its progressive deliberation mechanism, our GrabTab can flexibly accommodate to most complex tables with reasonable components selected but without complicated post-processing involved. Quantitative experimental results on public benchmarks demonstrate that our method significantly outperforms the state-of-the-arts, especially under more challenging scenes.
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Sackville-Ford, Mark, and Gabrielle Ivinson. "Tables Dancing." Paragrana 28, no. 2 (October 25, 2019): 83–94. http://dx.doi.org/10.1515/para-2019-0025.

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Abstract This article is written in response to Method Lab #2, reacting to and reading scenes from the theatre and the school classroom. We responded to ‘The table and the dancer’ by Carla J. Maier with drawings by Janna R. Wieland, and ‘The book and the authors reading’ by Elise v. Bernstorff and Carla J. Maier. Our responses are within the ontological turn and specifically posthuman studies and new material feminism(s). We move beyond representational thinking to explore vibrant matter and experiment with what more the text, scenes and pictures can become.
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Hao, Yong, Lifeng He, Tsuyoshi Nakamura, Yuyan Chao, and Hidenori Itoh. "Spatial Object Segmentation Using Stereo Images." Journal of Advanced Computational Intelligence and Intelligent Informatics 14, no. 6 (September 20, 2010): 645–53. http://dx.doi.org/10.20965/jaciii.2010.p0645.

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The framework of our proposed for segmenting objects using spatial location information from stereo images. An efficient graph-based image segmentation algorithm within this framework for combining changes in optical features and physical location to segment reality scenes into perceptually and semantically uniform regions. Optical and physical location are extracted usingk-means clustering, and we propose a rules table for combining optical and spatial features together. The performance of our proposed framework is demonstrated in a series of reality-scene images using experimental data from the Middlebury stereo image data(http://vision.middlebury.edu/stereo/data/).
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Vroom, Joanita. "THE ARCHAEOLOGY OF LATE ANTIQUE DINING HABITS IN THE EASTERN MEDITERRANEAN: A PRELIMINARY STUDY OF THE EVIDENCE." Late Antique Archaeology 5, no. 1 (2009): 311–61. http://dx.doi.org/10.1163/22134522-90000113.

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This paper sets out to explore the relationship between excavated evidence of dining rooms and table utensils, and changing dining habits in Late Antiquity. In the first part the emphasis is on pictorial representations of dining scenes from the 5th and 6th c. A.D. The second part of the paper examines the archaeological evidence and its relationship to these scenes. On the basis of this evidence, it is not only possible to discuss in detail the architectural layout of the dining room together with its furniture and textiles, but also to give a description of the actual objects (in silver, metal, pottery, glass and in other materials) used on the dining table.
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Wong, K. "Tracking Table Tennis Balls in Real Match Scenes for Umpiring Applications." British Journal of Mathematics & Computer Science 1, no. 4 (January 10, 2011): 228–41. http://dx.doi.org/10.9734/bjmcs/2011/623.

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mciver, katherine a. "Banqueting at the Lord's Table in Sixteenth-Century Venice." Gastronomica 8, no. 3 (2008): 8–11. http://dx.doi.org/10.1525/gfc.2008.8.3.8.

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Paolo Veronese's Marriage Feast at Cana (1562––62; Muséée du Louvre, Paris) reflects the dining experience of the Benedictine monks whose tables continued along the walls of the monastery's refectory as an extension of the painting. In effect, the monks shared the meal, becoming part of the miracle portrayed in Veronese's grand banquet. Moreover, the sumptuousness and decadence of late-sixteenth-century Venice, reflects the dining practices and sociability of the time. Feasting scenes, like the one depicted here, often did not emphasize food; rather, the focus was on the conspicuous display of material goods for which the Venetians were famous. The opulence of the environment, the table settings, and service rival the sumptuous dress of the wedding guests.
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Britt, Karen, and Ra‘anan Boustan. "Scenes in Stone." Studies in Late Antiquity 5, no. 4 (2021): 509–79. http://dx.doi.org/10.1525/sla.2021.5.4.509.

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This article is the first publication, description, and identification of the floor mosaics in the north aisle of the early fifth-century synagogue in the village of Huqoq in Lower Eastern Galilee. The north aisle is arranged in individually framed panels organized in two superposed rows of nine panels each for a total of eighteen. While many are only fragmentarily preserved, each panel seems to have depicted a figure or episode from the Hebrew Bible (aside from a Hebrew-language donor inscription at the east end of the aisle). Aided by labels in Hebrew or Aramaic citing phrases from biblical verses as well as by the regularity of the overall design of the north aisle, we have been able to identify the subject matter of eight of the eighteen panels and to propose reconstructions for three others. Most significant—and surprising—among the scenes are two groups of four panels that depict episodes from the book of Daniel: the four beasts of Daniel 7 and the story of the three youths in Daniel 3. These multipanel scenes, which were placed at the west and east ends of the aisle respectively, frame the composition as a whole. Other extant panels depict a male youth leading a leashed wild animal (Isa 11.6), two spies returning with grapes from the Valley of Eshcol (Num 13.23), and the showbread table from the tabernacle (Lev 24.6). We situate the visual strategies employed in the north aisle mosaic within the development of biblical narration across a wide range of contemporaneous media. We argue that the Huqoq panels not only participated in Mediterranean-wide practices for the representation of narrative in the visual arts but also make an important contribution to our understanding of the dynamic nature of artistic exchange across the boundaries of media in Late Antiquity. Moreover, the panels provide precious evidence regarding the religious outlook, cultural orientation, and social position of the synagogue community at Huqoq. In particular, the panels depicting scenes from the book of Daniel emphasize both the threat posed by “foreign” empires to the people of Israel and their ultimate defeat at the hands of God and his warriors. This theme is likewise present in the nave and east aisle of the synagogue, especially in the Samson panels, the Crossing of the Red Sea, and the Elephant Mosaic. We suggest that these panels, taken together, celebrate Jewish heroic and even martial values that were themselves very much in keeping with the emerging ethos of imperial Christianity in the Theodosian age.
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Stone, Jayne. "Putting It All on the Table." Writers: Craft & Context 4, no. 1 (September 8, 2023): 4–14. http://dx.doi.org/10.15763/issn.2688-9595.2023.4.1.4-14.

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In this autoethnographic article, I argue that the recent and trending new materialist focus within composition studies—which tends to assume the privilege of agency and unmitigated choice on behalf of writers regarding their writing environments (Prior and Shipka, 2002; Alexis, 2016)—doesn’t necessarily hold space for writers whose writing environments regularly yield to and are shaped by the preferences, habits, and material effects of actors outside of themselves—namely, their children. In making my argument about the particular effects of such mutliagent writing environments, I use a materialist lens to reveal and analyze my own and other single mother graduate student writers’ (SMGSWs) scenes of writing, hoping to invite reflection on what assumptions we may hold about the writing environments of our students, our colleagues, and ourselves.
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Marton, Zoltan-Csaba, Ferenc Balint-Benczedi, Oscar Martinez Mozos, Nico Blodow, Asako Kanezaki, Lucian Cosmin Goron, Dejan Pangercic, and Michael Beetz. "Part-Based Geometric Categorization and Object Reconstruction in Cluttered Table-Top Scenes." Journal of Intelligent & Robotic Systems 76, no. 1 (January 14, 2014): 35–56. http://dx.doi.org/10.1007/s10846-013-0011-8.

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Xu, Zhen, Huazhen Zhang, Wei Wei, and Zhebiao Yang. "Virtual Scene Construction for Seismic Damage of Building Ceilings and Furniture." Applied Sciences 9, no. 17 (August 22, 2019): 3465. http://dx.doi.org/10.3390/app9173465.

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A valid seismic damage scene for indoor nonstructural components is critical for virtual earthquake safety drills which can teach occupants how to survive in earthquakes. A virtual scene construction method for the seismic damage of suspended ceilings and moveable furniture is proposed based on FEMA P-58 and a physics engine. First, a modeling framework is designed based on building information modeling (BIM) to create consistent structural and scene models for the subsequent structural time-history analysis (THA) and scene construction. Subsequently, FEMA P-58 is employed to determine the damage states of nonstructural components based on the results of the THA. Finally, the physical models on the movements of the damaged components are designed using a physics engine and are also validated through the experiments such as an existing shaking table test. Considering a six-story building as a case study, a virtual earthquake scene of the indoor nonstructural components is constructed and applied in an earthquake safety drill. The outcome of this study provides well-founded scenes of the seismic damage to indoor nonstructural components for performing virtual earthquake safety drills.
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Jalal, Akmal Jauhari, Mohd Farid Mohd Ariff, Ahmad Firdaus Razali, Razak Wong Chen Keng, Mohamad Ariff Wook, and Mohamad Ikhwan Idris. "Assessing Precision and Dependability of Reconstructed Three-Dimensional Modeling for Vehicles at Crash Scenes using Unmanned Aircraft System." Journal of Advanced Geospatial Science & Technology 3, no. 2 (August 30, 2023): 129–44. http://dx.doi.org/10.11113/jagst.v3n2.76.

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This study focuses on the accuracy assessment of 3D reconstructions of crime scenes using Unmanned Aircraft Systems (UAS) and Terrestrial Laser Scanners (TLS) data for forensic crash investigation. Forensic crash investigation involves meticulously analyzing physical evidence, vehicles, and human factors in road collisions to determine the sequence of events. Preserving the original state of the crash scene before cleaning is essential for accurate forensic analysis. However, this preservation process can disrupt normal activities and demand considerable time. Geomatic technology, specifically UAS or drones, offers a potential solution for efficient and precise forensic mapping. The application of UAS technology enables swift data collection, leading to cost savings, enhanced safety, and data utilization. This study aims to assess the suitability of UAS techniques for forensic mapping, encompassing both relative and absolute accuracy. This research uses a UAS to rapidly and comprehensively capture evidence from a simulated crash site using predefined flight paths. The acquired image data is then processed utilizing Agisoft Metashape software, generating a detailed 3D model of the crash scene. This model can be enriched with annotations, measurements, and pertinent information. A comparative analysis is performed by preparing a table that contrasts the absolute and relative accuracy of UAS-collected data with that obtained from TLS, which serves as a benchmark. The results reveal that the UAS demonstrates a relative accuracy Root Mean Square Error (RMSE) of approximately ±4.1 cm compared to TLS. Concerning absolute precision, the UAS-produced RMSE values are determined as ±0.20719 for the X coordinate, ±0.164 for the Y coordinate, and ±0.001584 for the Z coordinate compared to GNSS data, which functions as the benchmark. The utilization of UAS technology offers a non-invasive measurement approach that eliminates direct physical contact between the operator and the documented object. This non-intrusive method ensures the preservation of the original scene characteristics and has shown its superiority over conventional approaches in managing crash scenes. Overall, this study underscores the potential of UAS technology in accurately reconstructing crime scenes for forensic investigation purposes.
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TADAMURA, KATSUMI, XUEYING QIN, GUOFANG JIAO, and EIHACHIRO NAKAMAE. "FAST RENDERING WATER SURFACE FOR OUTDOOR SCENES." International Journal of Image and Graphics 01, no. 02 (April 2001): 313–27. http://dx.doi.org/10.1142/s0219467801000190.

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Water surface is an important element for rendering a realistic landscape image, particularly for visual environmental assessment. The incident light from the water surface to the viewpoint generally consists of two components, reflected and refracted light. The source of the latter is further subdivided into reflected light from the bottom of the water and scattered light in it. In order to render a realistic water surface, the calculation for each component of the light is a quite complex and time consuming task. We propose the fast rendering algorithms of the water surface for visual environmental assessment of outdoor scenes. The features are: (1) the reflected light from the water surface is rendered very quickly through the quasi-ray tracing techniques, which employ inversion and reflection mapping with consideration of the depth of objects mirrored on the water surface; (2) the refracted light coming through the water surface, which gives the color of water, is efficiently calculated by using a look-up table in which both characteristics of the light sources (both direct sunlight and skylight) and the effects of scattering and attenuation depending on turbidity are taken into account. In order to testify the proposed algorithms, some examples are given.
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Chmielewska, Agata, Marianna Parzych, Tomasz Marciniak, and Adam Dąbrowski. "New Approach To Traffic Density Estimation Based On Indoor And Outdoor Scenes From CCTV." Foundations of Computing and Decision Sciences 40, no. 2 (June 1, 2015): 119–32. http://dx.doi.org/10.1515/fcds-2015-0008.

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Abstract In this paper we present an algorithm for precise estimation of moving objects density (typically people and vehicles) in indoor and outdoor scenes. Automatic generation of the so-called density maps is based on video sequences acquired by surveillance systems. Our approach offers two types of solutions. The first one increments the accumulation table when a moving object is detected in a location of interest, delivering a density map of the presence of moving objects. The second algorithm increments the accumulation table only in cases of detecting a new moving object, resulting in a density map of the count of moving objects. The proposed algorithms were tested with the use of PETS 2009 database and with our own database of long-term video recordings. Finally, results of the density maps visualization and determination of the “busy hours” are presented.
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Mosqueda Ramírez, María José. "Exploring Instances of Feminism Movement in a Reggaeton Song: A Multi-Semiotic Critical Discourse Analysis." Open Journal for Studies in Arts 4, no. 1 (August 20, 2021): 15–24. http://dx.doi.org/10.32591/coas.ojsa.0401.02015m.

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This study analyses the instances of feminism in a reggaeton song consulting a Multimodal Critical Discourse Analysis (MCDA). It interprets these instances and provides a description to what they intend to present from a feminist perspective. It also attempts to find out what are the visual semiotic choices that the song presents to the audience such as the attributes, settings and salience. Finally, it aimed to explore how these elements are represented in the video. To achieve the goal of the study, I created a table where I included the visual semiotic elements previously mentioned. This table presents the three scenes that were chosen to be analyzed from the video and the semiotics elements according to the MCDA by Machin and Mayr (2012). Regarding the results of the study, they show that the visuals of the video represent instances where women have the power to stop men from abusing them. Even when the visuals show some fictional scenes, the interpretation is that women have the right and the power to make themselves be respected by men. In addition, the results showed as a reminder that there are movements which are there to help women in these injustices. Finally, in the last part of the song the final idea about the resistance of men violating women is represented as the final result of this study.
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Canet Tarrés, Gemma, and Montse Pardàs. "Context-Unsupervised Adversarial Network for Video Sensors." Sensors 22, no. 9 (April 21, 2022): 3171. http://dx.doi.org/10.3390/s22093171.

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Foreground object segmentation is a crucial first step for surveillance systems based on networks of video sensors. This problem in the context of dynamic scenes has been widely explored in the last two decades, but it still has open research questions due to challenges such as strong shadows, background clutter and illumination changes. After years of solid work based on statistical background pixel modeling, most current proposals use convolutional neural networks (CNNs) either to model the background or to make the foreground/background decision. Although these new techniques achieve outstanding results, they usually require specific training for each scene, which is unfeasible if we aim at designing software for embedded video systems and smart cameras. Our approach to the problem does not require specific context or scene training, and thus no manual labeling. We propose a network for a refinement step on top of conventional state-of-the-art background subtraction systems. By using a statistical technique to produce a rough mask, we do not need to train the network for each scene. The proposed method can take advantage of the specificity of the classic techniques, while obtaining the highly accurate segmentation that a deep learning system provides. We also show the advantage of using an adversarial network to improve the generalization ability of the network and produce more consistent results than an equivalent non-adversarial network. The results provided were obtained by training the network on a common database, without fine-tuning for specific scenes. Experiments on the unseen part of the CDNet database provided 0.82 a F-score, and 0.87 was achieved for LASIESTA databases, which is a database unrelated to the training one. On this last database, the results outperformed by 8.75% those available in the official table. The results achieved for CDNet are well above those of the methods not based on CNNs, and according to the literature, among the best for the context-unsupervised CNNs systems.
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S, Yashaswini. "exture Oriented Scene Generation from Natural Language Text Description using 3D Coloured Objects." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 10, 2021): 520–26. http://dx.doi.org/10.22214/ijraset.2021.34995.

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To understand language, we need an understanding of the world around us. Language describes the world and provides symbols with which we represent meaning. Still, much knowledge about the world is so obvious that it is rarely explicitly stated. It is uncommon for people to state that chairs are usually on the floor and upright, and that you usually eat a cake from a plate on a table. Knowledge of such common facts provides the context within which people communicate with language. Therefore, to create practical systems that can interact with the world and communicate with people, we need to leverage such knowledge to interpret language in context. Scene generation can be used to achieve an ability to generate 3D scenes on basis of text description. A model capable of learning natural language semantics or interesting pattern to generate abstract idea behind scene composition is interesting [1].Scene generation from text involves several fields like NLP, artificial intelligence, computer vision and machine learning. This paper focuses on optimally arranging objects in a room with focus on the orientation of the objects with respect to the floor, wall and ceiling of a room along with textures. Our model suggest a novel framework which can be used as a tool to generate scene where anyone without 3D Modeling.
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Wu, Liangdong, Jiaxi Wu, Zhengwei Li, Yurou Chen, and Zhiyong Liu. "Learning Sliding Policy of Flat Multi-target Objects in Clutter Scenes." Information Technology and Control 53, no. 1 (March 22, 2024): 5–18. http://dx.doi.org/10.5755/j01.itc.53.1.34708.

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In clutter scenes, one or several targets need to be obtained, which is hard for robot manipulation task. Especially, when the targets are flat objects like book, plates, due to limitation of common robot end-effectors, it will be more challenging. By employing pre-grasp operation like sliding, it becomes feasible to rearrange objects and shift the target towards table edge, enabling the robot to grasp it from a lateral perspective. In this paper, the proposed method transfers the task into a Parameterized Action Markov Decision Process to solve the problem, which is based on deep reinforcement learning. The mask images are taken as one of observations to the network for avoiding the impact of noise of original image. In order to improve data utilization, the policynetwork predicts the parameters for the sliding primitive of each object, which is weight-sharing, and then the Q-network selects the optimal execution target. Meanwhile, extra reward mechanism is adopted for improving the efficiency of task actions to cope with multiple targets. In addition, an adaptive policy scaling algorithm is proposed to improve the speed and adaptability of policy training. In both simulation and real system, our method achieves a higher task success rate and requires fewer actions to accomplish the flat multi-target sliding manipulation task within clutter scene, which verifies the effectiveness of ours.
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Kennedy, John M. "Drawings from Gaia, a Blind Girl." Perception 32, no. 3 (March 2003): 321–40. http://dx.doi.org/10.1068/p3436.

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Gaia, a totally blind girl, was asked to make raised-line drawings. Gaia's vision at best was peripheral. She draws out of interest, and has drawn since preschool with encouragement from her mother. She was asked to draw objects and scenes involving depth from a vantage point, eg a table from below, two cars (one behind the other), and two parallel rows of apples (receding from her, on a table top). Gaia represented space in her drawings using T-junctions for overlap, height in the picture plane, parallel projection, and inverse projection. That is, Gaia uses features of systems common in sighted children's drawings. The development of drawing in blind and sighted children may be similar in good measure because haptics provides access to many of the same spatial principles as vision.
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Humphreys, Glyn W., John Duncan, and Anne Treisman. "Introduction to Brain mechanisms of selective perception and action. Proceedings of a Discussion Meeting held at the Royal Society of London on 19 and 20 November 1997." Philosophical Transactions of the Royal Society of London. Series B: Biological Sciences 353, no. 1373 (August 29, 1998): 1241–44. http://dx.doi.org/10.1098/rstb.1998.0279.

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The world is full of objects. Some may be static, others not. Some may be partially occluded, others standing alone. Some may emit sounds, others not. Some we may be touching (hands resting on a table), others out of reach. At a sensory level, the means by which the world comes to be organized into objects is a far from trivial problem, since stimulus information is typically ambiguous as to which local parts of a scene ‘belong’ together. It is also unclear how different forms of sensory information combineödoes each sense operate independently, or is information integrated in forms of multi-modal representation (Driver, this issue)? Furthermore, the behavioural responses we are equipped to make are inherently limited.We may only name one object at a time; we can reach at most to two objects. The information available to our senses needs to be selected, so that only elevant parts of the world are represented for action. In this way, action may interact in important ways with perceptual processing. Scenes may be parsed in different ways according to our intended behaviour. Perception and action may be linked through processes of selective attention (Milner, this issue; Tipper et al., this issue).
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Syafik, Azzahra, Essy Syam, Edward, and Sorta Hutahaean. "THE WHITE WOMAN’S SYMPATHY AND BLACK WOMEN RESISTANCE IN THE TATE TAYLOR THE HELP FILM." Elite : English and Literature Journal 10, no. 2 (December 28, 2023): 170–80. http://dx.doi.org/10.24252/elite.v10i2.38999.

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This qualitative research discusses black women's resistance and white women's sympathy in The Help film. In the main theory, this research uses Scott's resistance theory, which consists of close Resistance, semi-open resistance, and open resistance. The data in this research includes dialogue and scenes from The Help film, which describe black women's resistance and white women's sympathy. In obtaining the data, this research uses observation by watching the dialogue about black women's resistance and white women's sympathy and documentation by saving this dialogue and scenes from this film. The data in this research is repeatedly analyzed by the interactive technique, which consists of three steps: data reduction in selecting the representative data, data display in creating the table, and data conclusion in concluding the data analysis. This research shows that black women resist white superiority by talking to white women about white people's mistreatment, defending themselves from white people's accusations, and taking revenge on white women. Besides, white women sympathize with black women by writing a book about the black maid, feeling empathy and sorry for the back maid, and taking revenge for black maids.
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Bashkov, E. O., and M. S. Kurinnyi. "Table-algorithmic method for anti-aliazing image of line segments." Optoelectronic Information-Power Technologies 45, no. 1 (September 28, 2023): 10–16. http://dx.doi.org/10.31649/1681-7893-2023-45-1-10-16.

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Increasing the informativeness of computer graphics is achieved due to the formation of images that accurately reproduce the structural and visual features of the object. When forming such images, it is necessary to display graphic scenes with great detail, therefore, at this stage of the development of computer graphics, special attention is paid not only to the speed of forming graphic images, but also to their realism. In most modern computer graphics systems, the raster principle of image formation is used. When creating raster images, distortions occur due to the insufficient resolution of the raster. Artifacts appear on the images, one of the manifestations of which are pronounced steps or teeth on the edges of objects. The aliasing effect significantly affects the realism of the formed image, which necessitates the development of special methods and means of its elimination The tabular method of vector anti-aliasing was further developed. It is proposed to calculate the values of the evaluation function to store its values with a larger quantization step, and to calculate the intermediate ones according to the derived formula. The analysis showed that the use of the proposed approach allows reducing by 8¸17 times the amount of memory needed to calculate the pixel coverage area. The method involves hardware and software implementation and can be used in high-performance computer graphics systems.
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Muruzidi, A. V., and N. V. Olinder. "THE COMPARATIVE ANALYSIS OF LAW ENFORCEMENT OPERATIONS AND INVESTIGATIVE ACTIVITIES ON THE EXAMPLE OF EXAMINATION OF PREMISES, BUILDINGS, STRUCTURES, CRIME SCENE EXAMINATION, AND SEARCH." Vektor nauki Tol’attinskogo gosudarstvennogo universiteta. Seria Uridicheskie nauki, no. 1 (2021): 39–48. http://dx.doi.org/10.18323/2220-7457-2021-1-39-48.

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In practice, criminal intelligence as a form of control is often carried out without proper procedural arrangement. This issue is very urgent and problematic as, according to the criminal procedure code, evidence obtained when examining a crime scene in respect of procedural legislation violation often cannot be considered admissible. The paper considers the existing forms of gathering evidence and facts of a crime when investigating a crime scene; two of them – inspection and search – are procedural; one is a criminal intelligence action – premises, buildings, structures, terrain compartments, and vehicles examination. The authors carried out a comparative analysis of these forms and concluded on the gaps in the Russian criminal procedure legislation. The paper gives a brief overview of obtaining evidence when investigating crime scenes in the legislative acts of the former republics of the Soviet Union, in particular the Republics of Kazakhstan, Belarus, Estonia, and Azerbaijan. The authors considered the legislation on the operative search activity of foreign countries. The paper presents a comparative table reflecting the positive and negative aspects of the applicable legislation, the advantages and disadvantages of investigative activities and criminal intelligence under the study; studies the issues of entering the materials of operative search activity into the crime case file. As the basic conclusion, the authors highlight that by nature and inner content, the investigative activities under the study (a crime scene examination, a search) and criminal intelligence (premises, buildings, structures, terrain compartments, and vehicles; public and non-public examination) duplicate each other in some degree.
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Lehmann, Alexandre, Manuel Vidal, and Heinrich H. Bülthoff. "A High-End Virtual Reality Setup for the Study of Mental Rotations." Presence: Teleoperators and Virtual Environments 17, no. 4 (August 1, 2008): 365–75. http://dx.doi.org/10.1162/pres.17.4.365.

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Mental rotation is the capacity to predict the orientation of an object or the layout of a scene after a change in viewpoint. Previous studies have shown that the cognitive cost of mental rotations is reduced when the viewpoint change results from the observer's motion rather than the object or spatial layout's rotation. The classical interpretation for these findings involves the use of automatic updating mechanisms triggered during self-motion. Nevertheless, little is known about how this process is triggered and particularly how sensory cues combine in order to facilitate mental rotations. The previously existing setups, either real or virtual, did not allow disentangling the different sensory contributions, which motivated the development of a new high-end virtual reality platform overcoming these technical limitations. In the present paper we will start by a didactic review of the literature on mental rotations and expose the current technical limitations. Then we will fully describe the experimental platform that was developed at the Max Planck Institute for Biological Cybernetics in Tübingen. The setup consisted of a cabin mounted on the top of a six degree-of-freedom Stewart platform inside of which was an adjustable seat, a physical table with a screen embedded, and a large projection screen. A 5-PC cluster running Virtools was used to drive the platform and render the two passive stereovision scenes that were displayed on the table and background screens. Finally, we will present the experiment using this setup that allowed replicating the classical advantage found for a moving observer, which validates our setup. We will conclude by discussing the experimental validation and the advantages of such a setup.
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Leahy, Deana, Emily Gray, Amy Cutter-Mackenzie, and Chris Eames. "Schooling Food in Contemporary Times: Taking Stock." Australian Journal of Environmental Education 31, no. 1 (July 2015): 1–11. http://dx.doi.org/10.1017/aee.2015.26.

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AbstractOver the past decade we have witnessed a proliferation and intensification of food pedagogies across a range of sites. This article begins by considering two pedagogical scenes that attempt to address food. They were enacted within educational settings in Australia; one a Year 8 (13 years of age) health education classroom, the other a professional learning seminar. Each were heavily imbued with the obesity prevention imperatives that have come to characterise social, political and educational discourse around food in contemporary times. Using these scenes as a springboard, we move to consider the place where we initially envisioned food might intersect with environmental education. We imagined that it would be a space with significant potential for approaching teaching and learning about food in new ways. Deploying menu as metaphor, the authors explore the possibilities for this new terrain and argue that bringing a Foucauldian inspired ‘ethics of discomfort’ to the table might help us take stock of contemporary approaches and their effects. Given the dominance of crisis-driven responses that tend to characterise school food education, we conclude by suggesting that we need to interrupt the dominant discourses that circulate around food and try to engage with some new possibilities for teaching and learning about food.
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Mustafa, Sam A. "The Politics of Memory: Rededicating Two Historical Monuments in Postwar Germany." Central European History 41, no. 2 (May 2, 2008): 255–80. http://dx.doi.org/10.1017/s0008938908000332.

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For much of the past two centuries German governments encouraged or even sponsored the construction of war monuments. By the turn of the twentieth century Germany was covered in more than a thousand such shrines, most of which had local or regional significance as places of annual celebration or commemoration. Government, media, and business all contributed to an elaborate hagiography of Germany's battles, war heroes, and martyrs, with monuments usually serving as the centerpieces. Millions of middle-class Germans attended or participated in commemoration ceremonies at war monuments all over the country, and/or filled their homes with souvenir trinkets, tableware, wall decorations, coffee-table books, and other quotidian items that reproduced images of the monuments or scenes from the events they memorialized.
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Hayana, Hayana. "PENGARUH FILM ANIMASI UPIN DAN IPIN TERHADAP PEMBENTUKAN SELF CONCEPT SISWA DI SDN 5 PADANGLAMPE KABUPATEN PANGKEP." KOMUNIDA : MEDIA KOMUNIKASI DAN DAKWAH 8, no. 2 (December 21, 2018): 257–76. http://dx.doi.org/10.35905/komunida.v8i2.637.

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This study focuses on studying the meaning of the messages contained in the animated films Upin and Ipin and the influence of Upin and Ipin's animated films on the self concept formation of Padanglampe 5 Elementary School students. The purpose of this study was to find out the meaning of the message and the influence of Upin and Ipin animated films on the self concept formation of students at SDN 5 Padanglampe. This research was carried out at SDN 5 Padanglampe kec. Ma'rang, Pangkep district. The research method used is the experimental research method (Research Experiment) with a quantitative approach. Experimental research aims to investigate the causal relationship by exposing one or more experimental groups. The results showed that there were several scenes in the animated film Upin and Ipin which gave a labeling scene and the average labeling given was positive. The more often someone puts a positive word on someone else, then the person given the labeling has a positive self concept for him. Besides the results of the correlation test on students' self concept formation rxy = 0.644> r = table = 0.361 then the hypothesis H0 is rejected and H1 is accepted. This means that H1 is accepted, namely there is the influence of Upin and Ipin animated films on students' self concept at SDN 5 Padanglampe, Pangkep district.
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Zhang, Hongwei, Hao Zhang, Xiaobo Zhu, Shuning Zhang, Zhonghui Ma, and Xuetao Hao. "An Enhanced Atmospheric Pre-Corrected Differential Absorption (APDA) Algorithm by Extending LUTs Applied to Analyze ZY1-02D Hyperspectral Images." Atmosphere 14, no. 10 (October 13, 2023): 1560. http://dx.doi.org/10.3390/atmos14101560.

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Water vapor is a crucial component of the atmosphere. Its absorption significantly influences remote sensing by impacting radiation signals transmitted through the atmosphere. Determining columnar water vapor (CWV) from hyperspectral remote sensing data is essential during the imagery atmospheric correction process. Over the past 40 years, numerous CWV inversion algorithms have been developed, with refinements to enhance retrieval accuracy and reliability. In this study, we proposed an enhanced atmospheric pre-corrected differential absorption (APDA) algorithm. This enhancement was achieved by thoroughly analyzing water vapor absorption in relation to elevation and aerosol optical depth and extending look up tables (LUTs). The enhanced method utilizes a pre-built MODTRAN lookup table and is applied to ZY1-02D hyperspectral data from a satellite launched in 2020. We compared the inversion results of 10 ZY1-02D scenes obtained using the improved method with AERONET measurements and inversion results from commonly used atmospheric correction software, namely, FLAASH and ATCOR. The updated algorithm demonstrated a lower average error (0.0568 g·cm−2) and relative average error (10.49%) compared to the ATCOR software (0.17 g·cm−2 and 40.78%, respectively) and the FLAASH module (0.13 g·cm−2 and 30.82%, respectively). Consequently, the enhanced method outperforms traditional CWV inversion algorithms, especially at high altitudes.
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Li, Yingzhi, Di Yu, Kan Yu, and Xi Chen. "Classroom Visualization Based on the Relationship between User Roles and Scene Content." Scientific Programming 2022 (February 7, 2022): 1–10. http://dx.doi.org/10.1155/2022/5300840.

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With the increasing complexity of the internal structure of university classrooms and the increasing amount of time humans spend indoors, indoor classroom scenes have become an important part of people’s daily lives. Compared with open outdoor space, indoor environments are more complex in terms of 3D models, spatial layouts, feature types, and connectivity relationships, especially for large indoor buildings that often contain a large amount of information. This paper introduces the development tools and common rendering techniques of Unity3D game engine, explores the visualization model of a single object, designs a regional comparison algorithm to calculate the visualization intensity, and establishes a 3D visualization intensity mapping table. The classroom is equipped with visualization effect, which makes students get comfortable and at ease in classroom learning, and the comfort level of this paper’s solution is improved by 8% compared with other IoT-based solutions.
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Zrenner, Eberhart, Karl Ulrich Bartz-Schmidt, Heval Benav, Dorothea Besch, Anna Bruckmann, Veit-Peter Gabel, Florian Gekeler, et al. "Subretinal electronic chips allow blind patients to read letters and combine them to words." Proceedings of the Royal Society B: Biological Sciences 278, no. 1711 (November 3, 2010): 1489–97. http://dx.doi.org/10.1098/rspb.2010.1747.

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A light-sensitive, externally powered microchip was surgically implanted subretinally near the macular region of volunteers blind from hereditary retinal dystrophy. The implant contains an array of 1500 active microphotodiodes (‘chip’), each with its own amplifier and local stimulation electrode. At the implant's tip, another array of 16 wire-connected electrodes allows light-independent direct stimulation and testing of the neuron–electrode interface. Visual scenes are projected naturally through the eye's lens onto the chip under the transparent retina. The chip generates a corresponding pattern of 38 × 40 pixels, each releasing light-intensity-dependent electric stimulation pulses. Subsequently, three previously blind persons could locate bright objects on a dark table, two of whom could discern grating patterns. One of these patients was able to correctly describe and name objects like a fork or knife on a table, geometric patterns, different kinds of fruit and discern shades of grey with only 15 per cent contrast. Without a training period, the regained visual functions enabled him to localize and approach persons in a room freely and to read large letters as complete words after several years of blindness. These results demonstrate for the first time that subretinal micro-electrode arrays with 1500 photodiodes can create detailed meaningful visual perception in previously blind individuals.
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Septiani, Elisabet, Nina Dwiastuty, Ira Miranti, and Nurjanah Nurjanah. "Education Values in "Faith Like Potatoes"." Lingua Educationist: International Journal of Language Education 1, no. 1 (January 31, 2022): 14–24. http://dx.doi.org/10.54099/le.v1i1.62.

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The aims of this study were to describe the education values ​found in the film "Faith like Potatoes" by Regardt Van Den Bergh. The method used is a descriptive analysis method that uses the film "Faith like Potatoes" by Regardt Van Den Bergh as the data source. The author uses a library research approach and documentation method by doing analysis on scripts and events as important elements in the film "Faith like Potatoes" by Regard Van Den Bergh to obtain data containing education values ​​into a table prepared by the author. After analyzing through a series of plots and scenes in the film, it was found that the most dominant education values in the movie "Faith like Potatoes" by Regard Van Den Bergh is moral education values (33%), followed by religious education values (29%), social education values (19%), and cultural education values (19%).
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Hou, Wanjun, Liu Liu, Hui Xi, and Tie Jia. "Research on Dynamic Monitoring and Optimization of Lighting Environment in Clothing Workshop Based on Visual Comfort." Buildings 14, no. 3 (March 11, 2024): 750. http://dx.doi.org/10.3390/buildings14030750.

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T8 LED tubes with adjustable brightness and color temperature are installed in the workshop for workers to adjust their lighting independently. The illuminance of the workers’ working surface is dynamically monitored for one year, and the collected illuminance data are quantitatively analyzed to explore the suitable illuminance threshold and color temperature preference for workers in real scenes. The illuminance value is divided according to time period and season, which provides reference for the development of intelligent buildings. For the three workflows in the post-finishing workshop, the lighting environment was optimized based on the uniformity of illumination, and the optimal height of the lighting arrangement was determined. The optimal luminaire placement height for the bar tacking machine was found to be 1.28 m, for the auxiliary workbench it was 1.02 m, and for the ironing table it was 1.2 m.
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Zhang, Tianyue, Xu Wei, Zhi Li, Fangzhe Shi, Zhiqiang Xia, Mengru Lian, Ling Chen, and Hao Zhang. "Natural Scene Nutrition Information Acquisition and Analysis Based on Deep Learning." Current Bioinformatics 15, no. 7 (December 15, 2020): 662–70. http://dx.doi.org/10.2174/1574893614666190723121610.

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Background: In the field of personalized health, it is often difficult for individuals to obtain professional knowledge to solve their practical problems timely and accurately. While there are some applications that can get targeted information, they often fail to function properly in nonideal environments, and they cannot achieve precise answers to individual users. Therefore, how to establish an information capture model based on big data and combine it with intelligent search is an important issue in the field of personalized health. Objective: This paper starts with the information acquisition and intelligent recommendation in the field of personalized health, and proposes a natural scene information acquisition and analysis model based on deep learning, focusing on improving the recognition rate of text in natural scenes and achieving targeted smart search to allow users to get more accurate personalized health advice. Methods: In this model, natural scene information is processed from four aspects: targeted big data collection and search, connected text proposal network text detection algorithm and projectionbased text segmentation, capsule network text recognition and result analysis. The model reduces recognition bias due to problems such as special filming conditions and photographic techniques by using deep learning algorithms. At the same time, the data mining has also improved the pertinence of the results analysis. Conclusion: This model combines deep learning and data mining methods to obtain intelligent solutions at a professional level by uploading target information images in non-ideal environments, and is suitable for accurate analysis of problems in personalized health area. Results: The proposed model is applied to analyze the user's nutrient intake requirements. The results show that the method achieves 83% prediction accuracy on the nutrient composition table dataset, and its performance is better than current convolutional neural network applications. And the model can get accurate personalized data to provide users with dietary advice.
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Hollis, James, and James Oliver. "The Development of Virtual Reality as a Tool to Investigate Eating Behavior." Current Developments in Nutrition 4, Supplement_2 (May 29, 2020): 1308. http://dx.doi.org/10.1093/cdn/nzaa059_025.

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Abstract Objectives The objective of this study was to a) determine the feasibility of eating in virtual reality (VR) environment while wearing a head mounted display (HMD) and b) determine the effect of eating in a virtual restaurant on food intake, sensory evaluation of the test food and masticatory parameters. Methods Fifteen adults were asked to report to the laboratory on two occasions, separated by at least one week, at their usual lunchtime. On reporting to the laboratory, surface electrodes were attached to the left and right masseter muscles to measure masticatory activity and a wristband placed on the non-dominant wrist to collect physiological data. The participant sat quietly for 5 minutes before a VR (HMD) was placed on their head. The HMD displayed either a virtual restaurant (pizzeria) or a blank scene (consisting of a white background and a table). The participant's hand movements were captured using an infrared camera mounted on the HMD so when the participant moved their hands this was represented by computer generated model hands in the VR scene. The test foods (pizza bites) were represented in VR using a 3D model of pizza bites. The test foods were arranged so that when the participant touched the test food model in the VR scene they touched the test food in real life allowing them to locate and pick up the test food. The participant was instructed to eat the test food until they felt comfortably full. When the participant finished eating the equipment was removed and they completed questionnaires regarding their feelings of presence and experiences in the VR environment and their ratings of the test food attributes. Results Participants were able to successfully locate and eat the pizza rolls while in the VR environment. The participants feeling of presence was higher in the restaurant scene compared to the blank scene (P < 0.05). Heart rate and skin temperature were higher in the restaurant scene (P < 0.05). Differences in masticatory parameters were found with participants using fewer masticatory cycles before swallowing in the restaurant scene (P < 0.05). There were no differences between scenes regarding the sensory evaluation of the test foods. There was no difference in food intake between the treatments. Conclusions Eating in VR is feasible and may provide a new method to understand eating behavior in different contexts. Funding Sources None.
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Ciobanu, Estella Antoaneta. "Food for Thought: Of Tables, Art and Women in Virginia Woolf’s To the Lighthouse." American, British and Canadian Studies 29, no. 1 (December 20, 2017): 147–68. http://dx.doi.org/10.1515/abcsj-2017-0023.

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Abstract This article examines art as it is depicted ekphrastically or merely suggested in two scenes from Virginia Woolf’s novel To the Lighthouse, to critique its androcentric assumptions by appeal to art criticism, feminist theories of the gaze, and critique of the en-gendering of discursive practices in the West. The first scene concerns Mrs Ramsay’s artinformed appreciation of her daughter’s dish of fruit for the dinner party. I interpret the fruit composition as akin to Dutch still life paintings; nevertheless, the scene’s aestheticisation of everyday life also betrays visual affinities with the female nude genre. Mrs Ramsay’s critical appraisal of ways of looking at the fruit - her own as an art connoisseur’s, and Augustus Carmichael’s as a voracious plunderer’s - receives a philosophical slant in the other scene I examine, Lily Briscoe’s nonfigurative painting of Mrs Ramsay. The portrait remediates artistically the reductive thrust of traditional philosophy as espoused by Mr Ramsay and, like the nature of reality in philosophical discourse, yields to a “scientific” explication to the uninformed viewer. Notwithstanding its feminist reversal of philosophy’s classic hierarchy (male knower over against female object), coterminous with Lily’s early playful grip on philosophy, the scene ultimately fails to offer a viable non-androcentric outlook on life.
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Harvey, Dustin Scott. "Theatre à la Carte!" Canadian Theatre Review 134 (March 2008): 39–42. http://dx.doi.org/10.3138/ctr.134.006.

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I am sitting at a table in a popular North End diner in Halifax, looking at a menu for Café DaPoPo, a theatre event created by Garry Williams, when an actress comes up to me and asks me if I am ready to order my performance. “Just to let you know the specials are listed on the back of the menu,” she says, “and we have no one act play tonight.” As a regular theatregoer, I feel rather confused. On the one hand, I have never ordered my theatre before, so I cannot pretend to know how to do it. However, the menu clearly lists the scenes as starters, mains, and deserts, and I must confess that I am a big fan of food. The fact is, I have never had to make this kind of choice. Not only am I taken out of my normal, comfortable position of audience member; I already sense an emerging theme to the evening — the role of the spectator in the hybrid performance space — in which I am going to be involved. Suddenly, another actor begins intimately reciting a Shakespearean sonnet for a couple seated at a table in the corner. He is whispering into their ears, and it looks rather enticing. “I’ll have one of those to start,” I say. The actress replies, “Would you like to add a German hand puppet to that for an extra dollar?”
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Rupiewicz, Romana. "Pontius Pilate as a Late Antiquity and Early Medieval Judge – Iconographic Representations." Studia Prawnicze KUL, no. 4 (December 31, 2019): 157–93. http://dx.doi.org/10.31743/sp.10613.

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The image of a judge in Late Antiquity is shrouded in mystery as visual artefacts depicting court proceedings are scarce. Early Christian sarcophagi and miniatures adorning early manuscripts help in researching this topic. Illustrations of the trial of Jesus found there fully represent jurisprudence of the 4th and 5th century. Western artists had no knowledge of the hearing held at the beginning of the first century in Jerusalem, in a Roman province, hence they recreated what they knew from experience. The pictures presenting the trial of Jesus are probably the most important iconographic evidence of court proceedings in which a judge and an accused stand facing each other. Based on the iconography analysed, we can see that certain elements are recurrent. They include a curule seat, crossed legs of the judge, a laurel wreath, a table, presence of other persons wearing soldiers’ uniforms and clerks, whose role was probably that of a record taker. The image of Pilate in Late Antiquity is, in fact, a representation of early court scenes.
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Gaulke, Karsten. "Perfect in Every Sense." Nuncius 30, no. 1 (2015): 37–74. http://dx.doi.org/10.1163/18253911-03001003.

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At the center of this article is an iconographic analysis of the eight silver reliefs on the sides of a table clock made in 1591 by Jost Bürgi, the court clockmaker of Landgrave Wilhelm IV of Hessen-Kassel. The reliefs present an astronomical ancestral picture gallery, running from the Patriarchs of the Old Testament to Copernicus. The author argues that the “storyboard” for this sequence of images must have been conceived down to its smallest details by the Kassel court astronomer Christoph Rothmann; indeed, many of the scenes shown, along with many particular details depicted within them, are literally described in Rothmann’s never-published manuscript Observationes stellarum fixarum of 1589. The final section of the essay compares these reliefs to the images created for Tycho Brahe at his Uraniborg and Stjerneborg observatories. The author concludes that the sequence of the reliefs in Kassel, culminating in the representation of Copernicus and his world view, is a reflection of the acrimonious debate extending over many years between the heliocentrist Rothmann and the geo-heliocentrist Brahe regarding the veracity of the heliocentric world view.
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Arrasyid, M. Fauzi, Essy Syam, and Mohd. Fauzi. "RACIAL PRACTICES IN DEEP SOUTH IN THE 1960s ON MISSISSIPPI BURNING MOVIE: A CRITICAL DISCOURSE ANALYSIS." Elite : English and Literature Journal 9, no. 2 (December 15, 2022): 192–203. http://dx.doi.org/10.24252/elite.v9i2.32228.

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This study analyzes racial practices in the movie Mississippi Burning, which portrays racism in the Deep South of America in the 1960s. This study used Jäger and Meier's Critical Discourse Analysis (CDA) and a descriptive qualitative method, which explains and reveals racial practices in the Deep South through Jim Crow Law and the Ku Klux Klan in the 1960s. This study's analysis data are the scenes depicting racism in the Deep South collected from the Mississippi Burning movie and the explanation of these pictures based on Jäger and Meier's CDA. After that, these data were analyzed by selecting and reducing it in finding racial practices in the Deep South, categorizing the data based on non-discursive practices with a table, and drawing a conclusion from the analysis. This study shows that Whites engaged in racial practices such as segregation, violence, lynching, intimidation, and burning Black churches. The Whites used these racial practices in this movie had the purpose of upholding Jim Crow Law, White supremacy, and preventing blacks from the vote and their advancement in larger communities.
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Cirillo, Vincenzo. "Visual culture in the sacred spaces figurative representation. The Duccio di Buoninsegna’s Majesty cycle of stories." Resourceedings 2, no. 3 (November 12, 2019): 119. http://dx.doi.org/10.21625/resourceedings.v2i3.635.

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Starting from the XIII century the figurative arts underwent a profound transformation. In fact, we can note the gradual passage of the use of mosaic to the pictorial representation on the table and then on the wall, initially used for the altar paintings and then in all the sacred works. The figurative arts begin to break away from a predominantly symbolic conception to arrive to a narrative communication. Therefore, one of the first elements of representative experimentation begins to be the architectural space (interior and/or exterior) where to set up scenes of a sacred nature. The present contribution offers the graphic analysis of the cycle of stories present on the back of the large table depicting the Majesty of Duccio di Buoninsegna (1255-1318) which constitutes the triumphal epilogue of the Siena artist itinerary.The ‘putting into shape’ of any iconographic apparatus (pictorial, engraved or graphical) depends fundamentally on the point of view from which one chooses to represent it. The determination of the latter is a function of distance from the representation framework; the direction of observation of the observer's height with respect to the station plan. With respect to this assumption, the present paper examines both the similarities and the differences that distinguish themselves in the use of different geometrical representation modalities for the staging of different spatial configurations that extract or immerse the observer in the context. Furthermore, graphic artifices designed to resolve points of incongruity obtained by the incorrect application of such codified methodologies which only in the following centuries are identified.The research has currently obtained the graphic analysis and the identification of the different methods of geometric representation.
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Vidot, J., R. Santer, and O. Aznay. "Evaluation of the MERIS aerosol product over land with AERONET." Atmospheric Chemistry and Physics Discussions 8, no. 1 (February 25, 2008): 3721–59. http://dx.doi.org/10.5194/acpd-8-3721-2008.

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Abstract. The Medium Resolution Imaging Spectrometer (MERIS) launched in February 2002 on-board the ENVISAT spacecraft is making global observations of top-of-atmosphere (TOA) radiances. Aerosol optical properties are retrieved over land using Look-Up Table (LUT) based algorithm and surface reflectances in the blue and the red spectral regions. We compared instantaneous aerosol optical thicknesses retrieved by MERIS in the blue and the red at locations containing sites within the Aerosol Robotic Network (AERONET). Between 2002 and 2005, a set of 500 MERIS images were used in this study. The result shows that, over land, MERIS aerosol optical thicknesses are well retrieved in the blue and poorly retrieved in the red, leading to an underestimation of the Angstrom coefficient. Correlations are improved by applying a simple criterion to avoid scenes probably contaminated by thin clouds. To investigate the weakness of the MERIS algorithm, ground-based radiometer measurements have been used in order to retrieve new aerosol models, based on their Inherent Optical Properties (IOP). These new aerosol models slightly improve the correlation, but the main problem of the MERIS aerosol product over land can be attributed to the surface reflectance model in the red.
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Huda, Faiq Tasyrifil, and Muhmmad Rikzam Kamal. "NILAI – NILAI AKHLAK ISLAM DALAM IKLAN TEH BOTOL SOSRO SEMEJA BERSAUDARA DI YOUTUBE." SOSFILKOM : Jurnal Sosial, Filsafat dan Komunikasi 15, no. 02 (December 10, 2021): 1–18. http://dx.doi.org/10.32534/jsfk.v15i02.2176.

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The goal of this study is to look for elements of Islamic moral values in some scenes in the Teh Botol Sosro Semeja Brothers advertisement, as well as the use of research as advertising knowledge and information on advertising videos with elements of Islamic values, particularly in the Teh Botol Sosro Semeja Brothers advertisement. In this study, a descriptive qualitative research approach is used, and the research process on an object uses primary and secondary data, with primary data being video files from the Teh Botol Sosro Semeja Bersaudara advertisement as the first source, secondary data being information from books and digital media as the object of Tea advertising research. The Table of the Brothers Bottle from Sosro, the semiotic analysis of Roland Barthes provides strategies for grouping information through observation and documenting, as well as data processing procedures such as editing, arranging, and discovering the findings. The findings of the one-minute study of the Teh Botol Sosro Semeja Brothers advertising found numerous scenarios illustrating Islamic moral principles, including caring for others, sharing among others, being thankful in all circumstances, mutual respect, and tolerance for diversity.
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Vidot, J., R. Santer, and O. Aznay. "Evaluation of the MERIS aerosol product over land with AERONET." Atmospheric Chemistry and Physics 8, no. 24 (December 17, 2008): 7603–17. http://dx.doi.org/10.5194/acp-8-7603-2008.

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Abstract. The Medium Resolution Imaging Spectrometer (MERIS) launched in February 2002 on-board the ENVISAT spacecraft is making global observations of top-of-atmosphere (TOA) radiances. Aerosol optical properties are retrieved over land using Look-Up Table (LUT) based algorithm and surface reflectances in the blue and the red spectral regions. We compared instantaneous aerosol optical thicknesses retrieved by MERIS in the blue and the red at locations containing sites within the Aerosol Robotic Network (AERONET). Between 2002 and 2005, a set of 500 MERIS images were used in this study. The result shows that, over land, MERIS aerosol optical thicknesses are well retrieved in the blue and poorly retrieved in the red, leading to an underestimation of the Angstrom coefficient. Correlations are improved by applying a simple criterion to avoid scenes probably contaminated by thin clouds. To investigate the weakness of the MERIS algorithm, ground-based radiometer measurements have been used in order to retrieve new aerosol models, based on their Inherent Optical Properties (IOP). These new aerosol models slightly improve the correlation, but the main problem of the MERIS aerosol product over land can be attributed to the surface reflectance model in the red.
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Evseeva, L. M. "Movable icons and embroidery shrouds in services of dramatic character in Ancient Rus’." Journal of Visual Theology 5, no. 1 (2023): 22–45. http://dx.doi.org/10.34680/vistheo-2023-5-1-22-45.

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The Cycle of services of Novgorod Cathedral of the Holy Wisdom included sing-ing services (ᾀσματική ἀκολουθία) after the practice of the Hagia Sophia in Constantinople. Its description is known since the 13th century from the Novgorod liturgical manuscripts. Since the end of 15th century the double- sided proskynesis icons has been an important inte-gral part of singing service in Novgorod Cathedral. The unique complex of the images of the Saviour, Mother of God, saints, and the Bible scenes was created at this time. The complicated organization composition of the Novgorod series allowed to lay one icon in the church naos at festive day or to carry out all icons with images of saints to square near Cathedral during the rites of the New Year on September 1 and on Sunday of the Last Judgement. The icons replaced one another during the Holy Week. The Shroud with the embroidery image of dead Christ was carried out from altar and put on a table in the middle of naos at Holy Saturday. The icon Resurrection (Descent into Hell) replaced the Shroud at early morning of Resurrection Sunday. It was a real “mystery of images”.
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Chimot, J., T. Vlemmix, J. P. Veefkind, J. F. de Haan, and P. F. Levelt. "Impact of aerosols on the OMI tropospheric NO<sub>2</sub> retrievals over industrialized regions: how accurate is the aerosol correction of cloud-free scenes via a simple cloud model?" Atmospheric Measurement Techniques 9, no. 2 (February 5, 2016): 359–82. http://dx.doi.org/10.5194/amt-9-359-2016.

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Abstract. The Ozone Monitoring Instrument (OMI) has provided daily global measurements of tropospheric NO2 for more than a decade. Numerous studies have drawn attention to the complexities related to measurements of tropospheric NO2 in the presence of aerosols. Fine particles affect the OMI spectral measurements and the length of the average light path followed by the photons. However, they are not explicitly taken into account in the current operational OMI tropospheric NO2 retrieval chain (DOMINO – Derivation of OMI tropospheric NO2) product. Instead, the operational OMI O2 − O2 cloud retrieval algorithm is applied both to cloudy and to cloud-free scenes (i.e. clear sky) dominated by the presence of aerosols. This paper describes in detail the complex interplay between the spectral effects of aerosols in the satellite observation and the associated response of the OMI O2 − O2 cloud retrieval algorithm. Then, it evaluates the impact on the accuracy of the tropospheric NO2 retrievals through the computed Air Mass Factor (AMF) with a focus on cloud-free scenes. For that purpose, collocated OMI NO2 and MODIS (Moderate Resolution Imaging Spectroradiometer) Aqua aerosol products are analysed over the strongly industrialized East China area. In addition, aerosol effects on the tropospheric NO2 AMF and the retrieval of OMI cloud parameters are simulated. Both the observation-based and the simulation-based approach demonstrate that the retrieved cloud fraction increases with increasing Aerosol Optical Thickness (AOT), but the magnitude of this increase depends on the aerosol properties and surface albedo. This increase is induced by the additional scattering effects of aerosols which enhance the scene brightness. The decreasing effective cloud pressure with increasing AOT primarily represents the shielding effects of the O2 − O2 column located below the aerosol layers. The study cases show that the aerosol correction based on the implemented OMI cloud model results in biases between −20 and −40 % for the DOMINO tropospheric NO2 product in cases of high aerosol pollution (AOT ≥ 0.6) at elevated altitude. These biases result from a combination of the cloud model error, used in the presence of aerosols, and the limitations of the current OMI cloud Look-Up-Table (LUT). A new LUT with a higher sampling must be designed to remove the complex behaviour between these biases and AOT. In contrast, when aerosols are relatively close to the surface or mixed with NO2, aerosol correction based on the cloud model results in an overestimation of the DOMINO tropospheric NO2 column, between 10 and 20 %. These numbers are in line with comparison studies between ground-based and OMI tropospheric NO2 measurements in the presence of high aerosol pollution and particles located at higher altitudes. This highlights the need to implement an improved aerosol correction in the computation of tropospheric NO2 AMFs.
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Kwon, Min-Woo, Seung-Cheol Kim, and Eun-Soo Kim. "Three-directional motion-compensation mask-based novel look-up table on graphics processing units for video-rate generation of digital holographic videos of three-dimensional scenes." Applied Optics 55, no. 3 (November 25, 2015): A22. http://dx.doi.org/10.1364/ao.55.000a22.

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Ge, Yingwei, Bingxuan Guo, Peishuai Zha, San Jiang, Ziyu Jiang, and Demin Li. "3D Reconstruction of Ancient Buildings Using UAV Images and Neural Radiation Field with Depth Supervision." Remote Sensing 16, no. 3 (January 25, 2024): 473. http://dx.doi.org/10.3390/rs16030473.

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The 3D reconstruction of ancient buildings through inclined photogrammetry finds a wide range of applications in surveying, visualization and heritage conservation. Unlike indoor objects, reconstructing ancient buildings presents unique challenges, including the slow speed of 3D reconstruction using traditional methods, the complex textures of ancient structures and geometric issues caused by repeated textures. Additionally, there is a hash conflict problem when rendering outdoor scenes using neural radiation fields. To address these challenges, this paper proposes a 3D reconstruction method based on depth-supervised neural radiation fields. To enhance the representation of the geometric neural network, the addition of a truncated signed distance function (TSDF) supplements the existing signed distance function (SDF). Furthermore, the neural network’s training is supervised using depth information, leading to improved geometric accuracy in the reconstruction model through depth data obtained from sparse point clouds. This study also introduces a progressive training strategy to mitigate hash conflicts, allowing the hash table to express important details more effectively while reducing feature overlap. The experimental results demonstrate that our method, under the same number of iterations, produces images with clearer structural details, resulting in an average 15% increase in the Peak Signal-to-Noise Ratio (PSNR) value and a 10% increase in the Structural Similarity Index Measure (SSIM) value. Moreover, our reconstruction model produces higher-quality surface models, enabling the fast and highly geometrically accurate 3D reconstruction of ancient buildings.
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Jia, Jing Ping. "Template Based Table Document Recognition." Applied Mechanics and Materials 239-240 (December 2012): 932–35. http://dx.doi.org/10.4028/www.scientific.net/amm.239-240.932.

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In this paper we proposed an effective but simple table recognition algorithm in the OCR field. First a binary image template is built for the tables to be recognized, which consists of all the lines describing the table cells we are interested in. Then the images to be analyzed are thresholded and deskewed. Vertical and horizontal lines are extracted from the preprocessed image to form a table “scene”. Finally the binary image template is aligned to the table “scene” by minimizing their Hausdorff distance. From the alignment the image regions of interest corresponding to the table cells are extracted for further recognition task. Experiments show that the proposed method with the template can cope with many low quality images and achieve good recognition results.
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Klengel, Horst, and Evelyn Klengel. "Ein Altbabylonischer Text Betreffend Die Lieferung Von Schilfrohr." Iran and the Caucasus 5, no. 1 (2001): 37–40. http://dx.doi.org/10.1163/157338401x00044.

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AbstractThe article which had been originally dedicated to the late Armenian Academician Gagik Sarkisian describes a Babylonian clay tablet document from the collection of the Vorderasiatisches Museum Berlin (inventory number VAT 952). The text of the document is a contract dealing with the terms of delivery of 960 bundles of reed. It is dated with the third full year of reign of king Samsuiluna, the successor of 'Ammurapi. On the cover of the tablet some not very well preserved seal impressions can be found . The authors attempt to (partly) reconstruct these seal impressions, which are connected with people involved in the contract. One of the better preserved impressions shows two formally interconnected battle scenes, one between a man and a lion, the other between a men and a lion-dragon. Although these kind of scenes are rarely to be met with on Old Babylonian seals, the given impression can be compared to a well preserved representation of a similar scene on a clay tablet from Sippar.

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