Dissertations / Theses on the topic 'Systèmes de tutoring intelligent'
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Chachoua, Soraya. "Contribution à l'évaluation de l'apprenant et l'adaptation pédagogique dans les plateformes d'apprentissage : une approche fondée sur les traces." Thesis, La Rochelle, 2019. http://www.theses.fr/2019LAROS003/document.
Full textThe adoption of new Information and Communication Technologies (ICT) has enabled the modernization of teaching methods in online learning systems such as e-Learning, intelligent tutorial systems (ITS), etc. These systems provide a remote training that which meets the learner needs. A very important aspect to consider in these systems is the early assessment of the learner in terms of knowledge acquisition. In general, three types of assessment and their relationships are needed during the learning process, namely : (i) diagnostic which is performed before learning to estimate the level of students, (ii) formative evaluation which is applied during learning to test the knowledge evolution and (iii) summative evaluation which is considered after learning to evaluate learner’s knowledge acquisition. These methods can be integrated into a semi-automatic, automatic or adapted way in different contexts of formation, for example in the field of languages literary learning such as French, English, etc., hard sciences (mathematics, physics, chemistry, etc.) and programming languages (java, python, sql, etc.). However, the usual evaluation methods are static and are based on linear functions that only take into account the learner’s response. They ignore other parameters of their knowledge model that may disclose other performance indicators. For example, the time to solve a problem, the number of attempts, the quality of the response, etc. These elements are used to detect the profile characteristics, behavior and learning disabilitiesof the learner. These additional parameters are seen in our research as learning traces produced by the learner during a given situation or pedagogical context. In this context, we propose in this thesis a learner evaluation approach based on learning traces that can be exploited in an adaptation system of the resource and/or the pedagogic situation. For the learner assessment, we have proposed three generic evaluation models that take into consideration the temporal trace, number of attempts and their combinations. These models are later used as a base metric for our resource adaptation model and/or learning situation. The adaptation model is also based on the three traces mentioned above and on our evaluation models. Our adaptation model automatically generates adapted paths using a state-transition model. The states represent learning situations that consume resources and the transitions between situations express the necessary conditions to pass from one situation to another. These concepts are implemented in a domain ontology and an algorithm that we have developed. The algorithm ensures two types of adaptation : (i) Adaptation of the situation and (ii) Adaptation of resources within a situation. In order to collect traces of training for the implementation of our approaches of learner evaluation and adaptation of resources and learning situations, we conducted experiments on two groups of students in Computer Science (L2). One group in classical training and the other group in adapted training. Based on the obtained traces from the students’ training sessions, we assessed merners based on our evaluation models. The results are then used to implement the adaptation in a domain ontology. The latter is implemented within oracle 11g which allows a rule-based semantic reasoning. After comparing the results of the adapted training with those obtained from the classical one, we found an improvement in the results in terms of general average and standard deviation of the learner averages
Yacef, Kalina. "Vers un assistant tutoriel intelligent pour la formation d'opérateurs de systèmes complexes et dynamiques." Paris 5, 1999. http://www.theses.fr/1999PA05S017.
Full textOulhaci, M'hammed Ali. "Évaluation individuelle et collective dans les jeux sérieux collaboratifs : application à la gestion de crise." Thesis, Aix-Marseille, 2014. http://www.theses.fr/2014AIXM4314/document.
Full textSerious Games (SG) are increasingly used in the field of training, SG aims to teach one or more skills(s) related to a business or to more general qualities, to one or more learners (players), this with a playful dimension. Usually, SG aims a specific training objective related to a specific context training which can be linked to a trade (eg fire ), a body of knowledge (school or university), or the acquisition of social skills (conflict management, cooperation ...). To Measure the success or failure of this learning is ultimately an assessment process of the learner(s) and in recent years became a major issue in SG in addition to issues classic design and screenwriting.In the context of multi-player SG, with a collaborative tasks learning performed by different learners (or virtual actor) sharing a common goal, our research focuses on the assessment of learning processes, leading to both individual and collective assessment. We propose first a methodological framework for learners assessment. This methodological framework is based on the "Evaluation space" concept associated with a specific view corresponding to a particular assessment objective, leading to the calculation of indicators, based on specific knowledge models representation and assessment. In order to operationalize this methodological assessment framework, we propose a agents based architecture, on the one hand allowing human learners and virtual players (simulation of behavior) interaction, and other hand supporting individual and collective learners' assessment. This architecture is implemented and integrated to the SIMFOR SG, and illustrated in a crisis management scenario exercise
Camargo, Michelle. "Modèle de communication affective pour agent conversationnel animé, basé sur des facettes de personnalité et des buts de communication "cachés"." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00721769.
Full textLebeau, Jean-François. "Astus, une plateforme pour créer et étudier les systèmes tutoriels intelligents « par traçage de modèle »." Thèse, Université de Sherbrooke, 2015. http://hdl.handle.net/11143/8195.
Full textDelmas, Alexandra-Alice. "Conception et validation d’un jeu d’auto-apprentissage de connaissances sur l’asthme pour le jeune enfant : rôle de la motivation intrinsèque." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0137/document.
Full textIn recent years, digital health is an expanding domain in both prevention, care as well as health education. Asthma is the first chronic disease in children and has severe medical outcomes (hospitalization, death). One of the key issues is the personalization of therapeutic education to improve disease self-management skills and as far outcome to improve the disease evolution. In this context, the general purpose of the thesis aimed to develop and to assess a serious game for health education of children with asthma in collaboration with the ItWell Company. To this end, experimental studies have been divided into three parts. - “Conception” part: in a first study (study 1), the user-centered methods of Participatory Design have been formalized to develop a design framework for therapeutic education-related serious games targeting children with chronic disease. From this, KidBreath has been designed to propose an edutainment therapeutic educational program for children suffering from asthma. The device has been successfully assessed amongst control children (without asthma) in terms of its pedagogical efficacy (asthma knowledge) and pedagogical efficiency (type of motivation elicited, user experience, and learning path in different contents). - “Validation” part: in a second study (study 2a), KidBreath has been used by children with asthma over a two-month period in a real-life setting. The main results supported pedagogical efficacy and efficiency of KidBreath for target audience at short-term (1 month) and their maintaining at middle-term (2 month). However, the increase of asthma knowledge after using KidBreath failed to modify children perceptions about disease self-management. - “Optimization” part: in a third study (study 2b), the implementation of a system that automates the personalization of learning path was assessed in similar condition than the previous one. The KidBreath pedagogical efficiency was also demonstrated without a significant increase of asthma knowledge. Despite this, the learning level achieved with the personalization algorithm was similar than that obtained without the algorithm. Moreover, the number of contents and the time spent in the personalized condition were diminished compared to the non-personalized condition. The whole of works allowed to extract a general framework of user-centered design for therapeutic serious games which details both instructional content and media formats, as well as judgment criteria for the assessment. Empirical studies (study 1 & 2) revealed the strength of relationships between pedagogical efficacy (disease knowledge) and pedagogical efficiency (intrinsic motivation elicited, user experience, child’s learning path) without short-term impact on the children illness perception. Overall results were discussed in light of different factors, which can bias the transfer from disease knowledge to meta-knowledge (intervention period, age of children, asthma severity etc.). Finally, research perspectives are proposed according to opportunities provided by the Intelligent Tutorial System (ITS) for personalization of learning paths. In particular, a new project named Kidlearn is presented. It is methodologically inspired from the KidBreath project and aimed the algorithm assessment for learning mathematics at primary school level
Landa, Kévin. "Conception d'un système tutoriel intelligent avec la plateforme Astus pour la formation des infirmières et infirmiers en traumatologie." Mémoire, Université de Sherbrooke, 2013. http://hdl.handle.net/11143/6589.
Full textBuche, Cédric. "Un système tutoriel intelligent et adaptatif pour l'apprentissage de compétences en environnement virtuel de formation." Phd thesis, Université de Bretagne occidentale - Brest, 2005. http://tel.archives-ouvertes.fr/tel-00011223.
Full textDans ce contexte, nous soutenons la thèse qu'il est possible d'intégrer un système tutoriel intelligent (ITS) générique et adaptatif dans un environnement virtuel afin de fournir une aide pédagogique à l'apprenant et une assistance pédagogique au formateur.
Cette thèse débute par une étude montrant l'intérêt mutuel de la réalité virtuelle et des ITS pour l'apprentissage de compétences, et identifie les difficultés de leur intégration. Plus précisément, elle souligne la nécessité d'une représentation abstraite, indépendante de l'exercice à réaliser, manipulable pour la prise de décision pédagogique et liée à la représentation d'un univers 3D.
Notre proposition est un système multi-agents permettant d'analyser l'action réalisée par l'apprenant par le biais d'un environnement virtuel informé. Le système dégage un ensemble d'informations, appelé situation pédagogique, considéré pertinent pour la prise de décision pédagogique. Notre étude se focalise alors sur un agent pédagogique qui propose des assistances au formateur en utilisant la situation pédagogique. L'abstraction utilisée permet des assistances concrètes liées au domaine, à l'exercice et à l'environnement virtuel. Le modèle comportemental de l'agent pédagogique se base sur un système de classeurs hiérarchique. Grâce à ce modèle, l'agent s'adapte au couple apprenant-formateur en modifiant son comportement pédagogique par le biais d'un mécanisme d'apprentissage artificiel, basé sur un renforcement fourni par le formateur.
Ces travaux sont appliqués dans le cadre du projet GASPAR (Gestion de l'Activité aviation et des Sinistres sur Porte-avions par la Réalité virtuelle). L'application simule l'activité aviation sur un porte-avions.
He, Xiong-wei. "Apport de l'analyse de raisonnement dans la conception d'un tutoriel intelligent indépendant du domaine d'expertise." Lyon, INSA, 1992. http://www.theses.fr/1992ISAL0037.
Full textThis thesis take into account the problem of using the knowledge base on an expert system for tutoring purposes. We have studied different aspects in the design of a domain-independent tutoring system capable to organize learning courses from a knowledge base (KB). Through a preliminary analysis of the knowledge base, we can obtain a set of reason trees which can be considered as a set of cases deducted from expert's knowledge. We have introduced the concept of reasoning path to represent expert's reasoning in a particular case. The set of reasoning paths of a KB can be used as the material for learning. In our tutoring system, named PEDASYS, three learning modes have been designed: 1) the Exploration mode give to learner the possibility to discover, in proper way, all the expert's knowledge of the KB. 2) the Query mode offer to learner with the possibility to ask Questions about subjects which are interesting for him. 3) the Training mode use the case-study method to organize a more systematic learning In PEDASYS, a student model is constructed and updated in different courses. This model is used to choose new cases to study. Pedagogical strategies come into work in this situation, for instance: find a counter-exemple, give to learner the chance to work on a particular rule to deal with one of his weak points, or choose the most interesting case for him, etc. .
Allègre, Olivier. "Adapting the Prerequisite Structure to the Learner in Student Modeling." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS116.
Full textData-driven learner models aim to represent and understand students' knowledge and other meta-cognitive characteristics to support their learning by making predictions about their future performance. Learner modeling can be approached using various complex system models, each providing a different perspective on the student and the learning process. Knowledge-enhanced machine learning techniques, such as Bayesian networks, are particularly well suited for incorporating domain knowledge into the learner model, making them a valuable tool in student modeling.This work explores the modeling and the potential applications of a new framework, called E-PRISM, for Embedding Prerequisite Relationships In Student Modeling, which includes a learner model based on dynamic Bayesian networks. It uses a new architecture for Bayesian networks that rely on the clause of Independence of Causal Influences (ICI), which reduces the number of parameters in the network and allows enhanced interpretability. The study examines the strengths of E-PRISM, including its ability to consider the prerequisite structure between knowledge components, its limited number of parameters, and its enhanced interpretability. The study also introduces a novel approach for approximate inference in large ICI-based Bayesian networks, as well as a performant parameter learning algorithm in ICI-based Bayesian networks. Overall, the study demonstrates the potential of E-PRISM as a promising tool for discovering the prerequisite structure of domain knowledge that may be adapted to the learner with the perspective of improving the outer-loop adaptivity
Bourrier, Yannick. "Diagnostic et prise de décision pédagogique pour la construction de compétences non-techniques en situation critique." Thesis, Sorbonne université, 2019. http://www.theses.fr/2019SORUS002/document.
Full textNon-technical skills (NTS) are a set of metacognitive abilities that complement technical skills and allow for a safe and efficient technical activity. They play an important role during the handling of critical situations, in many domains, including driving or acute medicine. This thesis work focused on the building of a virtual environment for learning (VEL), dedicated to the training of these non-technical skills, through the experience of critical situations. The main contributions target two fundamental aspects with regards to the construction of such a VEL. First, we focused our efforts on the conception of an architecture able to diagnose a learner’s NTS. This is an ill-defined problem, given the low degree of domain knowledge, the real time aspects of this learning process, and the unique relations between criticality, technical, and non-technical skills. This architecture combines domain knowledge, machine learning, and a Bayesian network, to cross the semantic gap between the learner’s perceptual-gestural activity inside the VEL, and the diagnostic of high level, cognitive, NTS. Second, we built a pedagogical module, able to make decisions based on the diagnostic module, in order to build a « journey through criticality » adapted to each of our learners’ characteristics, in order to strengthen said their NTS. This module associates the knowledge about the learner obtained by the Bayesian network, with a reinforcement-learning « multi-armed bandit » algorithm, to reinforce the learner’s NTS through time. Experiments were conducted in order to validate our modelling choices. These experiments were first conducted on real user data, obtained during training sessions performed on a « large scale » driving simulator, in order to evaluate the robustness of the Bayesian network as well as its ability to provide varied diagnostics given its inputs. We then built a synthetic dataset in order to test the pedagogical module, more specifically its capabilities to provide adapted learning situations to learners of different profiles, and to contribute to these learner’s acquisition of NTS through time
Toussaint, Ben-Manson. "Apprentissage automatique à partir de traces multi-sources hétérogènes pour la modélisation de connaissances perceptivo-gestuelles." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM063/document.
Full textPerceptual-gestural knowledge is multimodal : they combine theoretical and perceptual and gestural knowledge. It is difficult to capture in Intelligent Tutoring Systems. In fact, its capture in such systems involves the use of multiple devices or sensors covering all the modalities of underlying interactions. The "traces" of these interactions -also referred to as "activity traces"- are the raw material for the production of key tutoring services that consider their multimodal nature. Methods for "learning analytics" and production of "tutoring services" that favor one or another facet over others, are incomplete. However, the use of diverse devices generates heterogeneous activity traces. Those latter are hard to model and treat.My doctoral project addresses the challenge related to the production of tutoring services that are congruent to this type of knowledge. I am specifically interested to this type of knowledge in the context of "ill-defined domains". My research case study is the Intelligent Tutoring System TELEOS, a simulation platform dedicated to percutaneous orthopedic surgery.The contributions of this thesis are threefold : (1) the formalization of perceptual-gestural interactions sequences; (2) the implementation of tools capable of reifying the proposed conceptual model; (3) the conception and implementation of algorithmic tools fostering the analysis of these sequences from a didactic point of view
Bourrier, Yannick. "Diagnostic et prise de décision pédagogique pour la construction de compétences non-techniques en situation critique." Electronic Thesis or Diss., Sorbonne université, 2019. http://www.theses.fr/2019SORUS002.
Full textNon-technical skills (NTS) are a set of metacognitive abilities that complement technical skills and allow for a safe and efficient technical activity. They play an important role during the handling of critical situations, in many domains, including driving or acute medicine. This thesis work focused on the building of a virtual environment for learning (VEL), dedicated to the training of these non-technical skills, through the experience of critical situations. The main contributions target two fundamental aspects with regards to the construction of such a VEL. First, we focused our efforts on the conception of an architecture able to diagnose a learner’s NTS. This is an ill-defined problem, given the low degree of domain knowledge, the real time aspects of this learning process, and the unique relations between criticality, technical, and non-technical skills. This architecture combines domain knowledge, machine learning, and a Bayesian network, to cross the semantic gap between the learner’s perceptual-gestural activity inside the VEL, and the diagnostic of high level, cognitive, NTS. Second, we built a pedagogical module, able to make decisions based on the diagnostic module, in order to build a « journey through criticality » adapted to each of our learners’ characteristics, in order to strengthen said their NTS. This module associates the knowledge about the learner obtained by the Bayesian network, with a reinforcement-learning « multi-armed bandit » algorithm, to reinforce the learner’s NTS through time. Experiments were conducted in order to validate our modelling choices. These experiments were first conducted on real user data, obtained during training sessions performed on a « large scale » driving simulator, in order to evaluate the robustness of the Bayesian network as well as its ability to provide varied diagnostics given its inputs. We then built a synthetic dataset in order to test the pedagogical module, more specifically its capabilities to provide adapted learning situations to learners of different profiles, and to contribute to these learner’s acquisition of NTS through time
Krichen, Omar. "Conception d'un système tutoriel intelligent orienté stylet pour l'apprentissage de la géométrie basé sur une interprétation à la volée de la production manuscrite de figures." Thesis, Rennes, INSA, 2020. http://www.theses.fr/2020ISAR0006.
Full textThis PhD is in the context of the « e-Fran » national project called ACTIF and deals with the design of the pen-based intelligent tutoring system IntuiGeo, for geometry learning in middle school. The contribution of this work are grouped into two axes.The first axis focused on the design of a recognition engine capable of on the fly interpretation of Han-drawn geometrical figures. It is based on a generic grammatical formalism, CD-CMG (Context Driven Constraints Multiset Grammar). The challenge being to manage the complexity of the real-time analysis process, the first contribution of this work consisted in extending the formalism, without losing its generic aspect. The second axis of this work addresses the tutorial aspect of our system.We define au author mode where the tutor is able to generate construction exercises from a solution example drawn by the teacher.The problem specific knowledge is represented by a knowledge graph. This representation enables the tutor to consider all possible resolution strategies, and to evaluate the pupil’s production in real-time. Furthermore, we define an expert module, based on a dynamic planning environment, capable of synthesizing resolution strategies. The tutoring system is able to generate guidance and corrective feedbacks that are adapted to the pupil’s resolution state. The results of our experiment conducted in class demonstrate the positive pedagogical impact of the system on the pupils performance, especially in terms of learning transferability between the digital and traditional support
Brown, Quincy Lee Frank Salvucci Dario. "Mobile intelligent tutoring system : moving intelligent tutoring systems off the desktop /." Philadelphia, Pa. : Drexel University, 2009. http://hdl.handle.net/1860/3114.
Full textThompson, Allan. "Adaptive intelligent tutoring systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq22783.pdf.
Full textClement, Benjamin. "Adaptive Personalization of Pedagogical Sequences using Machine Learning." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0373/document.
Full textCan computers teach people? To answer this question, Intelligent Tutoring Systems are a rapidly expanding field of research among the Information and Communication Technologies for the Education community. This subject brings together different issues and researchers from various fields, such as psychology, didactics, neurosciences and, particularly, machine learning. Digital technologies are becoming more and more a part of everyday life with the development of tablets and smartphones. It seems natural to consider using these technologies for educational purposes. This raises several questions, such as how to make user interfaces accessible to everyone, how to make educational content motivating and how to customize it to individual learners. In this PhD, we developed methods, grouped in the aptly-named HMABITS framework, to adapt pedagogical activity sequences based on learners' performances and preferences to maximize their learning speed and motivation. These methods use computational models of intrinsic motivation and curiosity-driven learning to identify the activities providing the highest learning progress and use Multi-Armed Bandit algorithms to manage the exploration/exploitation trade-off inside the activity space. Activities of optimal interest are thus privileged with the target to keep the learner in a state of Flow or in his or her Zone of Proximal Development. Moreover, some of our methods allow the student to make choices about contextual features or pedagogical content, which is a vector of self-determination and motivation. To evaluate the effectiveness and relevance of our algorithms, we carried out several types of experiments. We first evaluated these methods with numerical simulations before applying them to real teaching conditions. To do this, we developed multiple models of learners, since a single model never exactly replicates the behavior of a real learner. The simulation results show the HMABITS framework achieves comparable, and in some cases better, learning results than an optimal solution or an expert sequence. We then developed our own pedagogical scenario and serious game to test our algorithms in classrooms with real students. We developed a game on the theme of number decomposition, through the manipulation of money, for children aged 6 to 8. We then worked with the educational institutions and several schools in the Bordeaux school district. Overall, about 1000 students participated in trial lessons using the tablet application. The results of the real-world studies show that the HMABITS framework allows the students to do more diverse and difficult activities, to achieve better learning and to be more motivated than with an Expert Sequence. The results show that this effect is even greater when the students have the possibility to make choices
MATOS, Diego Dermeval Medeiros da Cunha. "Authoring gamified intelligent tutoring systems." Universidade Federal de Campina Grande, 2017. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/867.
Full textMade available in DSpace on 2018-06-04T13:17:59Z (GMT). No. of bitstreams: 1 DIEGO DERMEVAL MEDEIROS DA CUNHA MATOS - TESE (PPGCC) 2017.pdf: 5848671 bytes, checksum: b890812e50eefda440fc048fd77b0f93 (MD5) Previous issue date: 2017-03-17
Sistemas Tutores Inteligentes (STIs) têm recibo a atenção de acadêmicos e profissionais desde da década de 70. Tem havido um grande número de estudos recentes em apoio da efetividade de STIs. Entretanto, é muito comum que estudantes fiquem desengajados ou entediados durante o processo de aprendizagem usando STIs. Para considerar explicitamente os aspectos motivacionais de estudantes, pesquisadores estão cada vez mais interessados em usar gamificação em conjunto com STIs. Contudo, apesar de prover tutoria individualizada para estudantes e algum tipo de suporte para professores, estes usuários não têm recebido alta prioridade no desenvolvimento destes tipos de sistemas. De forma a contribuir para o uso ativo e personalizado de STIs gamificados por professores, três problemas técnicos devem ser considerados. Primeiro, projetar STI é muito complexo (deve-se considerar diferentes teorias, componentes e partes interessadas) e incluir gamificação pode aumentar significativamente tal complexidade e variabilidade. Segundo, as funcionalidades de STIs gamificados podem ser usadas de acordo com vários elementos (ex.: nível educacional, domínio de conhecimento, teorias de gamificaçãoe STI, etc). Desta forma, é imprescindível tirar proveito das teorias e práticas de ambos os tópicos para reduzir o espaço de design destes sistemas. Terceiro, para efetivamente auxiliar professores a usarem ativamente estes sistemas, faz-se necessário prover uma solução simples e usável para eles. Para lidar com estes problemas, o principal objetivo desta tese é projetar uma solução computacional de autoria para fornecer aos professores uma forma de personalizar as funcionalidades de STIs gamificados gerenciando a alta variabilidade destes sistemas e considerando as teorias/práticas de gamificação e STI. Visando alcançar este objetivo, nós identificamos o espaço de variabilidade e o representamos por meio do uso de uma abordagem de modelagem de features baseada em ontologias (OntoSPL). Desenvolvemos um modelo ontológico integrado (Ontologia de tutoria gamificada ou Gamified tutoring ontology) que conecta elementos de design de jogos apoiados por evidências no domínio de e-learning, além de teorias e frameworks de gamificação aos conceitos de STI. Finalmente, desenvolvemos uma solução de autoria (chamada AGITS) que leva em consideração tais ontologias para auxiliar professores na personalização de funcionalidades de STIs gamificados. As contribuições deste trabalho são avaliadas por meio da condução de quatro estudos empíricos: (1) conduzimos um experimento controlado para comparar a OntoSPL com uma abordagem de modelagem de features bem conhecida na literatura. Os resultados sugerem que esta abordagem é mais flexível e requer menos tempo para mudar; (2) avaliamos o modelo ontológico integrado usando um método de avaliação de ontologias (FOCA) com especialistas tanto de contexto acadêmico quanto industrial. Os resultados sugerem que as ontologias estão atendendo adequadamente os papeis de representação do conhecimento; (3) avaliamos versões não-interativas da solução de autoria desenvolvida com 59 participantes. Os resultados indicam uma atitude favorável ao uso da solução de autoria projetada,nos quais os participantes concordaram que a solução é fácil de usar, usável, simples, esteticamente atraente,tem um suporte bem percebido e alta credibilidade; e (4) avaliamos, por fim,versões interativas (do zero e usando um modelo) da solução de autoria com 41 professores. Os resultados sugerem que professores podem usar e reusar, com um alto nível de aceitação, uma solução de autoria que inclui toda a complexidade de projetar STI gamificado.
Intelligent Tutoring Systems (ITSs) have been drawing the attention of academics and practitioners since early 70’s. There have been a number of recent studies in support of the effectiveness of ITSs. However, it is very common that students become disengaged or bored during the learning process by using ITSs. To explicitly consider students’ motivational aspects, researchers are increasingly interested in using gamification along with ITS.However, despite providing individualized tutoring to students and some kind of support for teachers, teachers have been not considered as first-class citizens in the development of these kinds of systems. In order to contribute to the active and customized use of gamified ITS by teachers, three technical problems should be considered. First, designing ITS is very complex (i.e., take into account different theories, components, and stahekolders) and including gamification may significantly increase such complexity and variability. Second, gamified ITS features can be used depending on several elements (e.g., educational level, knowledge domain, gamification and ITS theories, etc). Thus, it is imperative to take advantage of theories and practices from both topics to reduce the design space of these systems. Third, in order to effectively aid teachers to actively use such systems, it is needed to provide a simple and usable solution for them. To deal with these problems, the main objective of this thesis is to design an authoring computational solution to provide for teachers a way to customize gamified ITS features managing the high variability of these systems and considering gamification and ITS theories/practices. To achieve this objective, we identify the variability space and represent it using an ontology-based feature modeling approach (OntoSPL). We develop an integrated ontological model (Gamified tutoring ontology) that connects evidence-supported game design elements in the e-learning domain as well as gamification theories and frameworks to existing ITS concepts. Finally, we develop an authoring solution (named AGITS) that takes into account these ontologies to aid teachers in the customization of gamified ITS features. We evaluate our contributions by conducting four empirical studies: (1) we perform a controlled experiment to compare OntoSPL against a well-known ontology-based feature modeling approach. The results suggest that our approach is more flexible and requires less time to change; (2) we evaluate the ontological integrated model by using an ontology evaluation method (FOCA) with experts from academic and industrial settings. The results suggest that our ontologies are properly targeting the knowledge representation roles; (3) we evaluate non-interactive versions of the designed authoring solution with 59 participants. The results indicate a positive attitude towards the use of the designed authoring solutions, in which participants agreed that they are ease to use, usable, simple, aesthetically appealing, have a well-perceived system support and high credibility; and (4) we also evaluate interactive versions (scratch and template) of our authoring solution with 41 teachers. The results suggest that teachers can use and reuse, with a high acceptance level, an authoring solution that includes all the complexity to design gamified ITS.
Baker, Michael J. "Negotiated tutoring : an approach to interaction in intelligent tutoring systems." Thesis, Open University, 1990. http://oro.open.ac.uk/54150/.
Full textWong, Tao. "Méthode de conception d'environnement et de laboratoire d'un système tutoriel intelligent." Mémoire, Université de Sherbrooke, 2004. http://savoirs.usherbrooke.ca/handle/11143/4614.
Full textGong, Yue. "Student Modeling in Intelligent Tutoring Systems." Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-dissertations/403.
Full textBuckenmeyer, Michelle. "User characteristics in intelligent tutoring systems /." Online version of thesis, 1992. http://hdl.handle.net/1850/10998.
Full textGreen, Derek Tannell. "INTELLIGENT TUTORING SYSTEMS FOR SKILL ACQUISITION." Diss., The University of Arizona, 2011. http://hdl.handle.net/10150/203476.
Full textRiccucci, Simone <1978>. "Knowledge management in intelligent tutoring systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/916/1/Tesi_Riccucci_Simone.pdf.
Full textRiccucci, Simone <1978>. "Knowledge management in intelligent tutoring systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/916/.
Full textWeragama, Dinesha Samanthi. "Intelligent tutoring system for learning PHP." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/63202/1/Dinesha%20Samanthi_Weragama_Thesis.pdf.
Full textTong, Amelia Ka Yan. "Developing a model for tutoring strategy selection in intelligent tutoring systems." Thesis, London School of Economics and Political Science (University of London), 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.267977.
Full textLé, Tang Ho. "Planification de l'enseignement individualisé dans un système tutoriel intelligent à grande échelle." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0021/NQ43495.pdf.
Full textLandau, Harry Edward. "Intelligent tutoring systems : a design support tool /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA288489.
Full textThesis advisor(s): Kishore Sengupta, B. Ramesh. "September 1994." Bibliography: p. 41-42. Also available online.
Jaques, Natasha. "Predicting affect in an Intelligent Tutoring System." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/50291.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Neubauer, Paul Richard. "An intelligent tutoring system for phonetic transcription." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/845952.
Full textDepartment of Computer Science
Scurlock, Robert E. "Design of an Intelligent Tutoring System shell." Thesis, Monterey, California. Naval Postgraduate School, 1991. http://hdl.handle.net/10945/26459.
Full textMoore, David John. "Dialogue game theory for intelligent tutoring systems." Thesis, Leeds Beckett University, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.333697.
Full textKung, Chun Pang. "Intelligent algorithms for an algebra tutoring system." Thesis, Liverpool John Moores University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.402846.
Full textGrossman, Brian Matthew. "Intelligent algebraic tutoring based on student misconceptions." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/38796.
Full textNielsen, Rodney D. "Learner answer assessment in Intelligent Tutoring Systems." Connect to online resource, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3303833.
Full textMacasek, Michael A. "Towards teachers quickly creating tutoring systems." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-122005-162550/.
Full textKeywords: collaboration; Intelligent Tutoring System; portal; teacher tools; Assistment; Assistment Project Includes bibliographical references. (p.37-38)
Livak, Thomas Michael. "Collaborative warrior tutoring." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0824104-152548/.
Full textKeywords: Collaborative tutoring; Intelligent tutoring; Computer generated forces; Cognitive modeling. Includes bibliographical references (p. 29-31).
Moyse, Roderick. "Multiple viewpoint the tutoring systems." Thesis, Open University, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.290206.
Full textNezami, Ahmad Reza. "DiscMath, an intelligent tutoring system for discrete mathematics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0012/MQ35514.pdf.
Full textLloyd, Nicholas M. "Measuring student engagement in an intelligent tutoring system." Link to electronic thesis, 2007. http://www.wpi.edu/Pubs/ETD/Available/etd-050307-134149/.
Full textSrisethanil, Chaisak. "Pedagogical framework for an engineering intelligent tutoring system." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/20240.
Full textLindsey, Levi Scott. "Pen-Based Interfaces for Intelligent Statics Tutoring Systems." Thesis, University of California, Riverside, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1547829.
Full textHere we present two intelligent tutoring systems for statics, the sub-discipline of engineering mechanics concerned with the analysis of mechanical systems in equilibrium under the action of forces. These systems are pen-based: one runs on Windows tablet PCs and the other on LivescribeTM smartpens with specially-designed paper worksheets. It is common for novice students to attempt to solve problems without understanding the fundamental concepts involved. For example, they may attempt to solve a new problem by adapting the solution to an example problem. This approach can lead to errors as novices often categorize problems on the basis of surface similarity rather than the structural—i.e., conceptual—similarity. Our new instructional model guides students in explicitly examining the structural elements that govern the solution. For example, before the student draws forces on a free-body diagram, the system requires the student to explicitly identify all interaction points, points at which other objects apply forces to the body. The student must then identify what kind of interaction occurs at each interaction point before representing them by force arrows. The system critiques the student's work for each of these steps and provides appropriate tutorial feedback. This instructional design has a number of benefits. It helps students to identify the structural elements that guide the solution process, which is important for problem-solving transfer. It also enables the system to accurately diagnose student errors. Because each step in the reasoning is explicitly recorded, the system can unambiguously determine the cause of an error and provide focused tutorial feedback. Also, the use of natural pen-based interfaces unburdens the student from extraneous cognitive load inherent in more traditional interfaces. We conducted two studies to evaluate these systems. The first included 43 students enrolled in Statics (ME 10) at UCR, while the second included 10 students enrolled in Introduction to Mechanical Engineering (ME 2). The results suggest that students find the systems to be useful for learning statics. However, the tablet-based system is more effective than the smartpen-based one, with the former leading to large and statistically significant learning gains in the second study.
Kseibat, Dawod. "Adaptive intelligent tutoring for teaching modern standard Arabic." Thesis, University of Bedfordshire, 2010. http://hdl.handle.net/10547/134371.
Full textZakharov, Konstantin. "Affect Recognition and Support in Intelligent Tutoring Systems." Thesis, University of Canterbury. Computer Science and Software Engineering, 2007. http://hdl.handle.net/10092/1216.
Full textAtolagbe, Tajudeen Abayomi. "A generic architecture for interactive intelligent tutoring systems." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5013.
Full textOkpo, Juliet Airenvbiegbe. "Adaptive exercise selection for an intelligent tutoring system." Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=238127.
Full textHawkins, William J. "Boredom and student modeling in intelligent tutoring systems." Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-theses/307.
Full textAl-Aqbi, Ali Talib Qasim. "Intelligent Tutoring System Effects on the Learning Process." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1502139817641618.
Full textStaffan, Kenneth E. "An intelligent tutoring system for the German language /." Online version of thesis, 1993. http://hdl.handle.net/1850/11732.
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