Academic literature on the topic 'Synthespian'

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Journal articles on the topic "Synthespian"

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Stadler, Jane. "Synthetic Beings and Synthespian Ethics." Projections 13, no. 2 (June 1, 2019): 123–41. http://dx.doi.org/10.3167/proj.2019.130207.

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The screen is the material and imaginative interface where biology meets technology. It is the nexus between science and fiction, where technological and ethical concerns surrounding synthespians, representations of replicants, and manifestations of synthetic biology come into play. This analysis of digital imaging and cinematic imagining of virtual actors and synthetic humans in films such as Blade Runner 2049 (Denis Villeneuve, 2017) examines the ethical implications of digital embodiment technologies and cybernetics. I argue that it is necessary to bring together science and the arts to advance understandings of embodiment and technology. In doing so, I explore commonalities between ethical concerns about technobiological bodies in cultural and scientific discourse and developments such as the creation of virtual humans and “deepfake” digital doubles in screen media.
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Leberg, Dan. "Digital Drapery and Body Schema-tics." Public 30, no. 60 (March 1, 2020): 236–49. http://dx.doi.org/10.1386/public_00018_7.

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This paper provides a theoretical framework for analyzing motion capture acting for film as a creative professional collaboration between actors and animators. Animators are framed as the draper (rathe than the drafter) of the synthespian’s digital costume, informed but not overdetermined by the raw data of the motion capture actor’s performance. Similarly, the data ensuing from the actor’s performance is analyzed in the neuroscientific terms of body image versus body schema, which makes a distinction between the self’s physical appearance and the self’s capacity for action. The paper concludes that ethnographic research on motion capture acting with this new terminology will provide a holistic view of the collective creative processes in digital cinematic production.
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Stahl, Matt. "The Synthespian’s Animated Prehistory: The Monkees, The Archies, Don Kirshner, and the Politics of “Virtual Labor”." Television & New Media 12, no. 1 (August 13, 2010): 3–22. http://dx.doi.org/10.1177/1527476409357641.

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Berryman, Rachel, Crystal Abidin, and Tama Leaver. "A TOPOGRAPHY OF VIRTUAL INFLUENCERS." AoIR Selected Papers of Internet Research, September 15, 2021. http://dx.doi.org/10.5210/spir.v2021i0.12145.

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Informed by my first six months of doctoral research, this paper offers a topography of virtual influencers that at once acknowledges their continuation of and breaking with the precedents of a lineage of “virtual beings” who have achieved celebrity status. Responding to the ahistoricism of much recent commentary, it draws on archival press and web research to situate virtual influencers at the intersection of technological advancements, discourses, and anxieties similarly characterising Hollywood’s “synthespians” at the turn of the twenty-first century; the legacy of “virtual idols” in East Asia (also known as “Vocaloids” in Japan); and the latter’s recent democratisation by a new generation of “vTubers” across video-sharing sites. Recognising this cross-medium migration of virtual celebrity—from anime, video games and blockbuster cinema to the participatory web—this paper adopts a platform-specific lens to highlight the affordances, cultures and vernaculars of specific social media as essential to virtual influencers’ aspiration to, and attainment and maintenance of, attention and fame.
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Dissertations / Theses on the topic "Synthespian"

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Bode, Lisa Merle Theatre Film &amp Dance UNSW. "From shadow citizens to teflon stars : cultural responses to the digital actor." Awarded by:University of New South Wales. Theatre, Film and Dance, 2005. http://handle.unsw.edu.au/1959.4/20593.

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This thesis examines an intermittent uncanniness that emerges in cultural responses to new image technologies, most recently in some impressions of the digital actor. The history of image technologies is punctuated by moments of fleeting strangeness: from Maxim Gorky's reading of the cinematographic image in terms of 'cursed grey shadows', to recent renderings of the computer-generated cast of Final Fantasy: The Spirits Within as silicon-skinned mannequins. It is not merely the image's unfamiliar and new aesthetics that render it uncanny. Rather, the image is received within a cultural framework where its perceived strangeness speaks allegorically of what it means to be human at that historical moment. In various ways Walter Benjamin, Anson Rabinbach and N. Katherine Hayles have claimed that the notion and the experience of 'being human' is continuously transformed through processes related to different stages of modernity including rational thought, industrialisation, urbanisation, media and technology. In elaborating this argument, each of the four chapters is organized around the elucidation of a particular motif: 'dummy', 'siren', 'doppelg??nger' and 'resurrection'. These motifs circulate through discourses on different categories of digital actor, from those conceived without physical referents to those that are created as digital likenesses of living or dead celebrities. These cultural responses suggest that even while writers on the digital actor are speculating about the future, they are engaging with ideas about life, death and identity that are very old and very ambivalent.
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Books on the topic "Synthespian"

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Doctor Who. BBC Books, 2004.

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Book chapters on the topic "Synthespian"

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"Performance, Labor, and Stardom in the Era of the Synthespian." In Production Studies, The Sequel!, 31–42. Routledge, 2015. http://dx.doi.org/10.4324/9781315736471-8.

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Rehak, Bob. "Chains of Evidence." In More Than Meets the Eye. NYU Press, 2018. http://dx.doi.org/10.18574/nyu/9781479813155.003.0004.

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A certain class of film acting has always depended on special effects for its realization. This chapter traces the history of augmented performance from its roots in cel and stop-motion animation to the digital “synthespian,” using the case of Gollum in the Middle Earth trilogy to argue that the sense of life for these characters relies on a “chain of evidence” through which the animator’s (and later actor’s) performance is channeled into the artificial screen body. Willis O’Brien’s creation of King Kong receives extended scrutiny, as does the 2001 film Final Fantasy: The Spirits Within. Ultimately, the chapter argues that augmented performance is central to the transmedia presence of virtual actors across media and platforms.
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