Dissertations / Theses on the topic 'Study Addiction'
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Webb, Michael Blair. "Addiction and the law : a case-study of the Alcoholism and Drug Addiction Act." University of Canterbury. School of Law, 2001. http://hdl.handle.net/10092/2567.
Full textClark, Jonathan. "Heroin Addiction Recovery : A qualitative study on how individuals recovered from habitual heroin addiction." Thesis, Umeå universitet, Institutionen för socialt arbete, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-103754.
Full textVan, Stone Carolina A. "Emotional regulation through sugar addiction| A phenomenological study." Thesis, Pacifica Graduate Institute, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3718811.
Full textTreatment of addictive processes is one of the specialties of clinical psychology. Practitioners hone their skills to relieve the suffering and ill affects of substance use. This dissertation explored sugar use, as an addictive process, through the lens of emotional regulation, addressing the research question: What is the lived experience of emotional regulation through sugar addiction? The study specifically excluded treatment.
Review of literature revealed ways to treat, supplement, or kick the sugar habit, examined sugar addiction qualifiers by comparing them to neural correlates of other drug dependencies, and provided recovering food and sugar addicts’ insights into America’s food supply and the harmful deceptions perpetuated by its food industry. The Food Addiction Institute’s library maintains over 2,700 peer reviewed articles.
The study employed a phenomenological research method to look at six co-participants’ lived experience—idiographically, to determine what characteristics and themes are unique to each co-participant, and nomothetically, to determine what universally characterizes the whole group.
Co-participant entry into the study required meeting the thresholds for the Yale Food Addiction Scale, abbreviated version. Interview transcripts provided a rich data base for analysis. Idiographic essential descriptions were used to create a narrative for each co-participant. The nomothetic aggregate used common denominators to create a universal picture of the whole group.
This study aimed for a greater understanding of the interdependent nature of sugar and emotions. What might a sugar addicted population express that facilitates recovery and emotional regulation? Due to its qualitative approach to data acquisition the research was personal and explored beyond the surface to obtain a unique and individualized story, yet was able to identify a picture common to the whole group.
The lived experience revealed that envy, deprivation, fear of sugar’s control, and lack of support from authority figures contributed to an inability to get enough of comfort foods or to stop overconsumption, and contributed to feelings of guilt, shame, and loss. Co-participants expressed excitement and gratitude that someone was interested in this topic.
Allie, Naaheeda. "Exploring problematic experiences : an IPA study of 'Internet Addiction'." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1016395.
Full textRoberts, Nicholas John. "Psychological and theological theories of addiction : towards an integrated study." Thesis, King's College London (University of London), 2015. http://kclpure.kcl.ac.uk/portal/en/theses/psycholigical-and-theological-theories-of-addiction(86596529-358c-42d7-b420-4e01eca61d19).html.
Full textAndersson, Pentti. "Determinants of individual vulnerability to heroin addiction : a psychosocial study /." Vasa : Åbo akademi, 2006. http://catalogue.bnf.fr/ark:/12148/cb413054682.
Full textShotton, Margret Anne. "An exploratory study of computer dependency." Thesis, Loughborough University, 1988. https://dspace.lboro.ac.uk/2134/11210.
Full textLee, King-fai, and 李景輝. "A study of the factors contributing to recovery from heroin addiction." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31978848.
Full textSt, Germaine Jacquelyn, and Germaine Jacquelyn St. "Dual relationships: A national study of addiction counselors' beliefs and behaviors." Diss., The University of Arizona, 1993. http://hdl.handle.net/10150/186345.
Full textHill, Patricia DiAna. "Addiction and Recovery Experiences of African American Women: A Phenomenological Study." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/729.
Full textLee, King-fai. "A study of the factors contributing to recovery from heroin addiction." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B2233144X.
Full textHoskin, Deborah. "Excessive exercise, health, fitness and body projects : a case study approach." Thesis, Federation University Australia, 1998. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/164902.
Full textVoigt, Thomas J. K. Jr. "Learning as it relates to addiction recovery| A case study of the learning experiences of men in a faith-based addiction recovery program." Thesis, Northern Illinois University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3611362.
Full textThis case study is about learning as it relates to addiction recovery within the Men's Ministry (a pseudonym) program at an urban, faith-based mission, hereafter referred to as WCM (an acronym). The program is free and long-term residential. Its purpose is to be a "life transformation ministry for troubled men whose lives are out of control as a result of drugs, alcohol or some other destructive behavior pattern."
The study examines the described experiences of 13 WCM residents from the perspectives of two researchers: Cranton and DiClemente. Cranton's work explains change through adult learning, which can be transformative. DiClemente's work describes steps of change of becoming addicted and of recovering from addiction.
At my request, the chaplain at WCM selected Men's Ministry residents willing to share their life experiences as part of this study. During three 90-minute interviews based on Seidman's interview model, 13 residents shared their experiences before WCM in the first interview, their experiences at WCM in the second interview, and reflections on the first two interviews in the third interview.
The research questions that guided the study were (a)-How did the subjects in this faith-based addiction recovery program describe their own learning? and (b)-What were the subjects' perceptions of changes they experienced while in this faith-based addiction recovery program?
Participants' descriptions resulted in four conclusions: Multiple formal activities affected each participant; informal learning occurred throughout the WCM facility; participants' descriptions of changes at WCM resulted in recognition of changes throughout their prior lives; there was no single description by participants of a change, or a motive for change, at WCM.
Implications for future research include conducting longitudinal studies of this program's graduates, conducting studies with different participants to compare to this study, analyzing subsets of the data obtained, determining the indicated key programmatic elements, conducting studies about nonfaith-based residential substance addiction recovery programs to compare to this study.
Implications for practice include seeking adult educator's advice about including adult learning principles in substance addiction recovery, using adult educators as instructors in substance addiction recovery, and co-ordinating all practice activities with research findings.
Amantea, Diana. "Study of GABAâ†B receptor mechanisms on the mesocorticolimbic system of nicotine dependent rats." Thesis, University of Birmingham, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.273728.
Full textEdvardsson, Ingrid, Margareta Troein, Göran Ejlertsson, and Lena Lendahls. "Snus user identity and addiction : a Swedish focus group study on adolescents." Högskolan Kristianstad, Avdelningen för Hälsovetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9969.
Full textDepippo, Amanda. "Compassion Fatigue and Self-Care Strategies among Addiction Professionals: A Qualitative Study." Scholar Commons, 2015. http://scholarcommons.usf.edu/etd/5677.
Full textYoung, Randy. "A DSM-III-R Study Of Computer Addiction Among IOWA Computer Users." NSUWorks, 1990. http://nsuworks.nova.edu/gscis_etd/943.
Full textZitzman, Spencer T. "Couples Sharing Recovery from a Husband's Addiction to Pornography: A Qualitative Study." Diss., CLICK HERE for online access, 2004. http://contentdm.lib.byu.edu/ETD/image/etd448.22.
Full textLefler, Joshua D. "Pornography and the church an exploratory study of the impact of Internet pornography use and what churches are doing to minister to those who view sexually explicit material on the Internet /." Theological Research Exchange Network (TREN), 2008. http://www.tren.com/search.cfm?p088-0166.
Full textSanders, Jeffrey. "A descriptive study of the relationship between attitudinal change toward addiction and addictive behavior among substance abusers entering an inpatient treatment program." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 1998. http://digitalcommons.auctr.edu/dissertations/2103.
Full textHalgreen, Charnel. "Exploring behavioural addiction: a phenomenological study of the lived experiences of pathological gamblers." Thesis, Nelson Mandela Metropolitan University, 2012. http://hdl.handle.net/10948/d1012117.
Full textGraham, Matthew Donald. "Recovery from addiction as a joint and gendered project : an action theoretical study." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/13077.
Full text"Coming of age with "internet addiction" in China: an ethnographic study of institutional encounters and subject formation." 2015. http://repository.lib.cuhk.edu.hk/en/item/cuhk-1291572.
Full textThesis M.Phil. Chinese University of Hong Kong 2015.
Includes bibliographical references (leaves 178-184).
Abstracts also in Chinese.
Title from PDF title page (viewed on 26, October, 2016).
CHANG, YU-WEI, and 常有為. "An Empirical Study of Smartphone Addiction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/74068328123759931681.
Full text中華科技大學
資訊服務與創新應用產業碩士專班
103
The application of smartphone has attracted a lot of attention in the mobile communication era. The smartphone provides us the richness and convenient life. However the negative impact of smartphone using on health and spirit issues, such as smartphone addiction and mobile phone addiction, have been discussed in recent years. There are a lot of discussions for internet addiction or social network addiction in previous studies. However, there are a few researches on smartphone addiction. In this study, we based on the Self-efficacy theory model, extended by technostress, time flexibility and compulsive anxiety as our research model and try to figure out the facts influence smartphone addiction. Hypothesis testing was performed using SmartPLS on data collected with 268 smartphone users. The results show that smartphone addictions were affected by compulsive anxiety, technostress and smartphone self-efficacy. Theoretical and practical implications were discussed.
Tsai, Yi-Hua, and 蔡易樺. "An Empirical Study of Social Network Addiction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/48014141918840304113.
Full text中華科技大學
資訊服務與創新應用產業碩士專班
103
The application of computer and ineternet were rarer commodity in the late ‘70s and early ‘80s. But if there is a precursor to today’s social networking sites, it was the AOL (America Online) for many people. Internet social networking is social networking where individuals with similar interests connect with one another through their internet device or mobile.A virtual community is a social network of individuals who interact through specific social media, in order to pursue mutual interests or goals.However, the negative impact of social network using on health and spirit issues are discussing a lot, such as depression, anxiety, loneliness, and stress. In this study, we based on the Self-efficacy theory model, extended by low self-control, loneliness and social interaction anxiety as our research model and try to figure out the facts influence social network addiction. Hypothesis testing was performed using SmartPLS on data collected with 315 social network sites users. The results showed that social network sites users were affected by loneliness, low self-control, and computer self -social interaction anxiety. Theoretical and practical implications were discussed.
Kuo-Li-Chi and 郭禮齊. "A Case Study on Online Game Addiction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/67365625408457234184.
Full text稻江科技暨管理學院
動畫遊戲設計學系碩士班
104
ABSTRACT University students currently live in the age of wireless networking and have almost ubiquitous Internet access. Generally characterized as being in a phase of seeking self-affirmation and self-identity, university students long to achieve a sense of belonging and accomplishment from peers and schooling. To achieve these goals, university students may use the Internet as a means for expressing their emotions and of finding support from virtual communities. In addition, because most university students live on their own or with friends, they are prone to becoming overly dependent on the Internet. To determine the factors contributing to Internet addiction in university students, this study investigated the problems encountered by university students when adapting to university life. This study used in-depth interviews to investigate the online-gaming usage behavior of five university students, all of whom had different personal backgrounds. Online gaming addiction was divided into early, middle, and late phases to examine the effect of online gaming addiction on related student problems (e.g., school, personal relationships, family life, and physical and psychological health). Finally, the study determined methods for recovery and proposed recommendations.
Hung, Angela Ann-Chi. "A theoretical and empirical study of addiction." Thesis, 2001. https://thesis.library.caltech.edu/8165/1/Hung%202001.pdf.
Full textConsumption of addictive substances poses a challenge to economic models of rational, forward-looking agents. This dissertation presents a theoretical and empirical examination of consumption of addictive goods.
The theoretical model draws on evidence from psychology and neurobiology to improve on the standard assumptions used in intertemporal consumption studies. I model agents who may misperceive the severity of the future consequences from consuming addictive substances and allow for an agent's environment to shape her preferences in a systematic way suggested by numerous studies that have found craving to be induced by the presence of environmental cues associated with past substance use. The behavior of agents in this behavioral model of addiction can mimic the pattern of quitting and relapsing that is prevalent among addictive substance users.
Chapter 3 presents an empirical analysis of the Becker and Murphy (1988) model of rational addiction using data on grocery store sales of cigarettes. This essay empirically tests the model's predictions concerning consumption responses to future and past price changes as well as the prediction that the response to an anticipated price change differs from the response to an unanticipated price change. In addition, I consider the consumption effects of three institutional changes that occur during the time period 1996 through 1999.
hung, Ma Chia, and 馬嘉宏. "Case Study on Addiction to On-Line Game." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/96283658414432688464.
Full text國立高雄師範大學
工業科技教育學系
92
Case Study on Addiction to On-Line Game ABSTRACT The study aims to understand the addiction factors by which junior-high students would fall victim to on-line games. The subjects were three first-grade students, one of whom was female, the others male. Qualitative research was conducted in order to obtain and then analyze necessary data which consisted of in-depth interviews with three subjects, their home-room teacher and parents. The major findings of the present study were summarized as follows: 1. The three cases of playing on-line games: The study found that (1) all the subjects began to play on-line games when at elementary schools and the average length of experiences of playing on-line games reached from two to three years. (2) They started to play on-line games through introduction of their relatives or peers. (3) The average time of playing on-line games per week were at least 15 to 24 hours and the time would double or triple on weekends. (4) The on-line games played by the subjects all belonged to role-play games. 2. The socioeconomic backgrounds of the three cases: The study found that the education status and occupations of parents bore no direct relationship with the addiction factors by which the subjects fell victim to the on-line games. Besides, it was found that whether or not family members played on-line games would affect the motivations of subjects. Thus, family members and relatives played important roles when introducing and accompanying the subjects to play on-line games. 3. The subjects' symptoms of addiction to the on-line games: This study found that addiction to the on-line games stemmed from psychological dependence on playing on-line games which could relieve and eliminate the pressure from outside surroundings. No physiological dependence was revealed in the study. 4. The relationship between the subjects' motivations of playing on-line games and the addiction factors: The study found that the major motivation came from the desire to relieve and eliminate the pressure from outside surroundings and the stimulating motivation then generated psychological crises and alteration of moods which once again gave a reason to play on-line games. In a word, the cause-and-effect relationship between the outer stimulating pressure and inner psychological alteration of moods resulted in the build-up of addiction to the on-line games. 5. The relationship between parents' attitudes towards the subjects' playing on-line games and the addiction factors: The study found that addiction to on-line games may be attributed to parents' insufficient training of using computers and surfing the Internet, their overconfidence in self-control of the subjects, and their lack of knowledge about the contents and methods of playing on-line games. In addition, whether or not family members or relatives accompanied subjects while they played on-line games would affect the attitudes of parents towards playing on-line games.
Ko, Chih-Hung, and 柯志鴻. "The study for correlates of adolescents internet addiction." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/13756363810272899478.
Full text高雄醫學大學
行為科學研究所碩士班
93
Internet Addiction is a critical issue for mental health for adolescents in Taiwan. In order to prevent the adolescents from harm of internet addiction, preventive program developed according the risk factors of it was very important. Unfortunately, mountains studies focus on the risk factors of internet addiction lack assessment tool and diagnostic tool based on empirical data. Besides, most studies are cross-section study. It is difficult to clarify the causal or temporal relationship of these factors. In present study, by prospective study designed, we develop two cross section investigations for genius high school students in one year. In the first investigation, we assess the severity of internet addiction, the self esteem, the mental health, the family support, the life satisfaction, the personality, the stress level, family factor, online behavior, and demographic data. In the second investigation one year later, we investigate the severity of internet addiction, the self esteem, the family support, the life satisfaction, and the ADHD symptoms. Based on above assessment, higher sensation seeking, lower reward dependence, lower self esteem, lower family support, the sibling’s internet habit, online gamine, and higher hostility were revealed to be the associative factors for emergency of internet addiction. Besides, higher interpersonal sensation, higher hostility, and “not live with mother” were revealed to be the associative factors for maintenance of internet addiction. The result could provide to establish the guild for preventive and treatment schedule for internet addiction.
Van, Zyl Janet Ingrid. "The meaning of heroin addiction : a phenomenological study." Diss., 2007. http://hdl.handle.net/10500/1364.
Full textSocial Work
M.A.(Social Science (Mental Health))
楊糧綱. "A study of addiction model on online game." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/20072853761433709754.
Full textChang, Po-Kai, and 張博凱. "A Study of Factors Affecting Smartphone Addiction Behavior." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/73184410848142469109.
Full text國立勤益科技大學
研發科技與資訊管理研究所
102
The innovation and progress of information technology has brought a lot of convenience and benefit. Currently, people with a smartphone in hand are an ordinary thing. This is because the smartphones can help us communicate and use Internet applications without time and space constraints. The convenience of smartphone has brought the problems of smartphone addiction. This phenomenon makes us ponder whether interpersonal relationship will become more weak, alienated or will affect the development of interpersonal relationships. The main purpose of this study is to investigate whether the smartphone will cause addiction behavior and alienation problem. Also explore internet dependence, social presence, peer interaction, family support and experience value with smartphone addiction behavior and social alienation of mutual influence relationships. A questionnaire method is used to collect the data through Internet. A Structural Equation Modeling is used to verify the hypotheses. The results found that experience value has significant influence on social presence and internet dependence. Peer interaction has significant influence on addiction behavior. Peer interaction, internet dependence and addiction behavior have significant influence on social alienation. Recommending should make good use of the benefits of smart phones with teacher by the school, avoid excessive use to lead social alienation. The results can be a reference of further academic research and enterprises.
林威邑. "The study of Internet Addiction in Online Game." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/56566576903584909745.
Full text佛光大學
管理學系
99
With the progressive development of information technology and the open access of online games to the public, using computers to connect to the Internet for playing online games offers a new communicative media and activity zone. However, the popularization of online gaming has let partail consumers make playing them as a daily habits, and then gradually and unconsciously, they has become addicted to online games, become online-game addicts. The purpose of this study is to understand what factors has led to online-game addiction. Through the image based on interviews with a metaphor for the extraction technology (Zaltman Metaphor Elicitation Technique, ZMET) , I, as a reserchers, tries to establish a consensus map of the players to find out the inner and metal factors that leads to online-game addiction. Also, based on the core symptoms of Internet addiction (IA-Sym) , this study tries to adapte them to set up a standard to measure online-game addiction, and then to verify the impact of these symptoms and inner factors on online-game addiction for the consumers. After interviewing 12 players in ZMET way, and through the establishment of a consensus map, this study gains 19 addictive factors, and going a step further, relates them to 16 constructs. According to these 16 constrcts, the resercher designs its questionary for the follow-up quantification reserch in online-game factors. After the resercher received 286 valid smapling(questionaries)in return, response rate 95%, and then analyzed them, the result showes that the 16 constrcts can be divided into two factors, "virtual and achievement" and "passion and enthusiasm”, and furthermore, that this two categories of factors have significant and positive influences on the core symptoms of those online-game addicts.
Huang, Ling-Yuan, and 黃鈴媛. "The Study of Conceptualization and Types of Gourmet Addiction." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/38451108566062360591.
Full text靜宜大學
觀光事業學系
102
In an era with plenteous gourmet foods, tasting and chasing after gourmet foods is a way of savoring fine flavors in one’s life. As addiction refers to an individual’s repeated actions for gratifying one’s psychological needs and the general public’s pursuit of gourmet foods has become an ordinary scene, isn’t modern people’s with zealous obsession with gourmet foods a behavior of gourmet addiction? Having said that, further investigations are required to determine whether the concept of addition is utterly equal to gourmet addiction Considering that there were no discussions of issues pertaining to gourmet addiction in previous studies, this study aimed to explore the being of gourmet addiction, conceptualize gourmet addition, and come up with types of gourmet addition. Adopting qualitative research methods, we conducted in-depth interviews with nine passionate gourmet good lovers, each of which had a background in the food and beverage industry or other related fields. Further, we analyzed and coded content of the interviews with content analysis and put forward our conclusions and suggestions. This study categorized components of gourmet addiction into three factors: ravishing and captivate for all people (gourmet addiction triggered by visual stimulation), overwhelming and irresistible aromas that make passengers stop to smell (gourmet addiction triggered by olfactory stimulation), astonishing and heartrending sensation (gourmet addiction triggered by auditory stimulation), tantalizing and lingering sensation to the taste bud (gourmet addiction triggered by gustatory stimulation), lingering memories and a strong desire to continue or relive an experience (gourmet addiction resulting from psychological reasons), and a constant craving and need for food (gourmet addiction resulting from one’s lifestyle). The visual stimulation factors included love at first sight, a scene which recalls past memories, previous happenings leaping before one’s eyes, memory at first sight, quenching one’s desire with illusions, and looking on with longing eyes. The olfactory stimulation category included lingering and faint scents, aromas filling one’s robes, and smells that penetrate into one’s nostrils. The auditory stimulation category included sonorous, resounding and prolonged sounds, enchanting notes that persist long after the end of an event, and not knowing the taste of meat for three months. The gustatory stimulation category included flavors that cannot be narrated, a lingering taste in one’s mouth, finger sucking deliciousness, mouthwatering deliciousness, and licking one’s chops. The psychological reason category included an experience of sudden and striking realization, bearing in one’s mind constantly and obsessively, failing to control one's mind or emotion, being deeply ingrained, being engraved in the bones and printed on the heart, and as if thirsting or hungering for something. The life category included not objecting to the finest food and eating being an integral part of people’s life. In addition to putting forward a few definitions of gourmet addiction and connotations of management as a referenced for the food and beverage industry, this study also offered suggestions for the directions of future studies.
Yu, Wen De, and 温得鈺. "A Study of Net Involvement, Self-Efficacy, and Addiction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/07743962470318821661.
Full text開南大學
資訊管理學系
103
With the rise of tablet PC in recent years and after smartphones were launched, internet-based devices have not been limited to desktop computers already. People can surf the Internet using their phones or tablet PC at any time and any place. Due to this change, this research aims at discussing the relationship between internet using motivations of people with different background variables and their actual internet using behaviors, and then discussing that internet using behaviors affect internet involvement, and involvement has positive effects on internet self-efficacy, or its negative effects can cause internet addiction. It collects literature of related fields regarding the five constructs, i.e. internet using motivation, internet using behavior, internet involvement, internet self-efficacy and internet addiction and conducts a questionnaire survey. There are 263 respondents and the number of valid questionnaires is 230. The number of male and female respondents is 128 and 102 respectively and their age is between 19~35; undergraduates, graduate students and social beings are included. The statistical analysis methods it uses are descriptive statistics analysis, validity and reliability analysis, Pearson correlation analysis, regression analysis and analysis of variance (ANOVA). The results of ANOVA show in internet addiction, men outnumber women, and in self-efficacy, graduate students are superior to undergraduates. The results of correlation analysis show a positive moderate or high correlation between internet using motivation, internet using behavior, internet involvement, internet self-efficacy and internet addiction, but there is a low correlation between internet self-efficacy and internet addiction. The results of regression analysis show “Social Motivation”, “Instrumental Motivation” and “Entertainment Motivation” in Internet Using Motivation all have positive effects on internet using behaviors. “Information Learning”, “Leisure and Recreation” and “Communication and Making Friends” in Internet Using Behavior all have positive effects on internet involvement. Internet involvement has positive effects on “General Self-Efficacy”, “Self-Efficacy for Communication” and “Self-Efficacy for Internet Learning” in Internet Self-Efficacy. Internet involvement has positive effects on “compulsive internet use”, “Withdrawal from Internet Addiction”, “Tolerance of Internet Addiction”, “Time Management” and “Healthy Relationship Management” in Internet Addiction. This shows the overall regression model above is statistically significant.
Zhu, Zhi-Ming, and 朱致銘. "A Study on the Addiction and Behavior of Smartphones." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/94r8xj.
Full text義守大學
資訊管理學系
106
From pagers, black diamonds to Motorola, Nokia, and now to smart phones, the communication products carried by individuals when they go out are increasing with the innovation of technology and functions. Everyone has changed the way they communicated and leisure. In particular, smart phones can be said to be changing with each passing day. The emergence of APP combines business information, learning platforms and entertainment games to make smart phones inseparable from everyone’s life. Not only is the frequency of use of mobile phones increasing, but the age of users has been expanding. A smart phone is basically an essential standard for modern people. However, in this state, the reliance on smart phones is increasing day by day, and the physical and mental impact on users. The impact of work and efficiency has been affected, and the addiction of smart phones has become the most serious problem today. This study aims to explore the study of addiction and behavior of smart phones. This study uses a questionnaire survey method to conduct for a gendarmerie unit in the central part of Taiwan in order to understand the impact of addiction and behavior using smart phones on their job performance. The results indicated that there was a significant positive impact between smart phones addiction and usage behavior, while usage behavior has no significant effect on job performance. The results of this study can be used as a follow-up researcher’s interest in this related topic.
Prinsloo, Melanie. "Drug addiction as a problem-determined system : a case study." Diss., 2009. http://hdl.handle.net/10500/3382.
Full textPsychology
Thesis (M.A. (Clinical Psychology)) Psychology
Lai, Pin-Li, and 賴品立. "An Empirical Study on Massively Multiplayer Online Game(MMOG) Addiction." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/76777433085634702270.
Full text國立成功大學
交通管理學系碩博士班
94
With the popularity of the ADSL, which resulting in the development of the online game, it is the fact that more and more people have the trend to the addiction of online game. So, we emphasized the topic of research on Massively Multiplayer Online Game and discussed the main reasons resulted in the addiction of Online Game. Besides, according to review of the references, flow experience is the crucial influence causing the addiction of Online Game. Therefore, depending on the skills and properly adjusted challenges which were used by flow experience, we tried to testify whether the occurrence of flow experience would be came into effect by means of users. We used the experiment design in this research. According to the skilled users’ level, we gave them with from high level challenges to low level ones. The tools we also gave to them are “Yolgang” this kind of game, and we mainly focused on the users having playing this kind of game. The results of this experiment told us that different skills and challenges of those users will result in different addiction of this kind of game. By the way, we also found that either higher skilled users with higher challenges or lower skilled users with lower challenges are all can reach the addiction of online game. However, the experiment in online game, the number of the completed mission, and the number of the treasure of the users who also played this kind of game are not significantly related to the research we did in this topic. Besides, except that the users’ external locus of control are related to the addiction of online game, the others are not having obvious relationships with the effects of addiction. According to the references, this research found that uses and gratifications, online game flow experience, and online game self-regulation personality have the great influence on the addiction of online game. Moreover, personal interaction also results in flow experience. We tried to discuss the causes and effects between structures by means of Structual Equation Model. Finally, we indeed found that individual interactions have the positive influence on addiction and that flow experience has the positive influence on online game. However, self-regulation personality has the negative effect on the addiction of online game, and also the uses and gratifications of the online game have the negative influence on the addiction, too。
XIAO, MIAO-LU, and 蕭妙如. "Preliminary Study of Internet Addiction Impact on Labor’s Work Engagement." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/24992312718943107986.
Full text中國文化大學
勞工關係學系
105
The Internet bringsconvenience and efficiency to human beings, but you may have negative consequences when you rely on it too much. It is the aforementioned common phenomenon of Internet addiction, and it may influence and have a negative impact in all aspects of individual life. About the existing studies of Internet addiction, most of their research targets are students, but laborsdon’t be valued. Thus, thetarget of research focus on laborsand the purpose of this study concentrate on understanding the domestic labors’ the condition of Internet addiction, the circumstance of work engagement, and the degree of influence about Internet addiction to work engagement. This study takes advantage of document analysis and questionnaire survey. Also, it usesthe CIAS and UWES to conduct a network questionnaire. After it collects 265 valid questionnaires, it will do the regression analysis. And then, it canacquirethe main findings in the following: 1.The core symptoms of Internet addiction have a positive impact on the relativeproblems of Internet Addiction. 2.The core symptoms of Internet addiction have anegative impact on work engagement . 3.The relativeproblems of Internet addiction have anegative impact on work engagement . 4.The relativeproblems of Internet addiction have a mediation effect oncore symptoms of Internet addiction and work engagement
"The Evolution of Addiction: A Case Study of Nicotine Dependence." Doctoral diss., 2014. http://hdl.handle.net/2286/R.I.24832.
Full textDissertation/Thesis
Ph.D. Anthropology 2014
Chen, Bi-Lin, and 陳碧琳. "A Study of children\'s Internet Addiction : A Study of Primary School , Taoyuan." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/47tbdk.
Full text元智大學
社會暨政策科學學系
107
Abstract The purpose of this study is to analyze the causes and counseling strategies of Internet addiction (IA) behavior among primary school students in Taoyuan City. The sample of this study is composed of 10 students, among them, 8 high IA students(80%) and 1 moderate or low IA student. The author collected and analyzed the relevant literature to summarize the causes of Internet addiction into four dimensions: (1) Personal reasons: 1. Personality traits 2. Life is boring 3. Burst of stress. (2) Peers groups reasons: 1. Satisfy social needs 2. Gain praise and self-affirmation from others in the game. (3) Family reasons: 1. Parents' lack of conception of Internet addiction 2. Lack of parental companionship 3. Different family backgrounds. (4) School reasons: 1. The school failed to create a teaching environment for students' self-fulfillment. 2. School requirements for students' academic work. The author, through qualitative research, conducted in-depth interviews to have the following counseling strategies as follows: (1) Personal and family level: If you face the attraction of the game and create a well-connected family environment. Parents should pay attention to the situation of school children using the Internet and guide students to use the Internet correctly. (2) School level: such as school information education to develop students' network skills and correct attitudes. The school organizes multi-district activities in a timely manner to cultivate good leisure and entertainment habits for school children. (3) Government level: Regularly investigating Internet addiction in primary school children nationwide; strengthening management and regulation of Internet cafes; developing network grading system, establishing or supervising high-quality and healthy websites and online content .
HSUEH-MING, WANG,, and 王學民. "A Study on Smartphone game addiction – A Case of University Students." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/b8q7dg.
Full text中華科技大學
資訊服務與創新應用產業碩士專班
104
With the renovation of the mobile communications technology and the enhancement of the smartphone functions, people''s conventional communicative behaviors and recreation habits have been changed. Thanks to the smartphone apps offering diversified functions such as mobile commerce, mobile learning, mobile entertainment etc., mobile phones become an indispensable part of people life. While the number of mobile phone owners is increasing year by year, the average age of mobile phones owners is declining. As teenagers get more and more dependent on smartphones, the impact on the users'' physical and mental conditions as well as the changes of the parent-child relationship also get significant, so that smartphone game addiction, after internet addiction, has been a noted topic for today's researchers. This study evaluated smartphone game addiction, taking Mobile phone screen size and smartphone system as independent variables. Smartphone game addiction inclouded compulsive game behavior, Game withdrawal reflects, game addiction tolerance , interpersonal and healthy relationship, Time Management were dependent variables. Subjects participated in the experiment, and only valid cases were available for the final analysis. The results are as follows. 1. Mobile phone screen size will increase smartphone game addiction. 2. Smartphone system will increase smartphone game addiction.
Te-Chen, Liu, and 劉德鎮. "Study of the effect and mechanism of dextromethorphan in morphine addiction." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/98950033899321829649.
Full text國防醫學院
藥理學研究所
89
Morphine has been widely used as one of the most potent and effective analgesics in clinics. However, the utilization of morphine was limited due to the development of tolerance and dependence after its long-term treatment. Morphine dependence includes physical dependence and psychological dependence. The physical dependence could be partially attenuated by certain drugs, such as clonidine and anti-depressants. But the psychological dependence, so far, lacks of effective drug for its treatment. Because of the property of morphine to induce strong euphoria, morphine has been seriously abused for non-therapeutic purpose. Although the psychological dependence seems to be seldom observed under the rule of clinical use, it has been recognized as the most important factor of relapse for morphine addicts. To investigate the possible psychological effects of morphine, a number of experimental methods have been developed and employed. Among the methods, the measurement of conditioned place preference (CPP) was commonly used to examine the possible rewarding from drugs. In 1996, Del Pozo et al. reported that the NMDA antagonist, MK-801 could suppress the CPP induced by morphine. The drug to be investigated in the present study, dextromethorphan (DM), is a non-competitive NMDA antagonist as well. It is generally used as an anti-tussive drug and clinically considered to be safe and non-addictive. In addition, DM was also found to be able to attenuate morphine tolerance and withdrawal syndromes when co-administrated with morphine. Therefore, we predict that DM should have substantial interaction with morphine psychological dependence. In the present study, we aim to study the effects of DM on morphine rewarding and to further investigate the possible mechanism. Using various experimental methods, we attempt to find out the answer of the following questions. Can DM attenuate the CPP induced by morphine? What is the effect of DM on morphine tolerance and physical dependence? What is the possible role of DM to interfere the development of morphine addiction? Is there any effect of DM to act on morphine-induced behavioral sensitization? Overall, what are the neurotransmitters (e.g. dopamine, glutamate, and 5-HT) responsible for the effects from DM? To answer the last question, the technique of microdialysis was applied to study the mesolimbic pathway in the brain since the neuro-pathway was proved to be highly related with drug addiction. We targeted at the nucleus accumbens (NAc) for microdialysis, which is an important area receiving many projections from major dopaminergic and serotoninergic pathways. From the results of the CPP experiments, it was found that DM could attenuate the drug reward by morphine. That may also imply that DM could be useful for the prevention of drug-seeking behavior after chronic morphine treatment. From the result of the locomotion experiments, there was no effect observed for DM (10 mg/kg, i.p.) to affect the morphine-induced behavioral sensitization on locomotion. As to the analgesic tolerance, DM showed significant inhibition on morphine tolerance. However, DM (10 mg/kg, i.p.) was unable to significantly reduce the total severity of naloxone-precipitated (4 mg/kg, i.p.) withdrawal syndromes. In the microdialysis experiment, the probe was inserted into the NAc and perfused with aCSF (1 μl/min). The dialysates were collected every 15 min and analysed by HPLC. The concentration of DOPAC, HVA, and 5-HIAA was determined online. It was revealed that the acute administration of morphine could result in a drastic increase of dopamine in NAc, which could be partially attenuated by DM. When morphine was chronically administrated, the acute morphine-induced increase of dopamine was changed to a much lower extent. This phenomenon could be explained by the development of tolerance on morphine rewarding and the change of neuronal sensitivity in the mesolimbic pathway. Moreover, the decrease of dopamine after chronic morphine may possibly make the animal stay in the discomfortable state constantly and further result in the occurrence of drug-seeking behavior. If DM could significantly reverse the decrease of dopamine release, it would be extremely useful for the relief of discomfort and even suppress the drug-seeking behavior. For morphine addicts, DM could be of great potential for clinical use in the near future. In summary, DM may possibly prevent the drug-seeking behavior and analgesic tolerance induced by chronic morphine treatment. But it has no significant effect on morphine-induced locomotive sensitization and possibly even for the physical dependence, under the dosage of 10 mg/kg, i.p.
Fang, Yu-Jie, and 方郁傑. "A Study of Online Gaming Motivations and Addiction Among College Students." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/50141117063156130439.
Full text康寧大學
休閒管理研究所
102
This research take the Taiwan university student as the object of study, the main point for the research is to find out not only what is the motivation and participation, but also the difference situation and understands both the relevance for university student have different background who addicted to online games and network. The partication and motivation of playing online games for many Taiwan univestity students had been changed after 2013, the reason why this event happened is because of this closes right up against playing on-line game is able to become one kind of occupation witch one you can get more income, for students this is a good choice to be employee. This research carries on the questionnaire are provided by the network questionnaire survey way in the Pakistan Hamm special computer game news station, altogether received 452 effective questionnaire, Study findings are described: 1. The motivation of this study is the largest real level of intensity; internet addiction part to the strength of the largest network of withdrawal reactions. 2. A study shows undergraduates whose monthly spending less than NT$ 49 on online gaming have a lesser degree of online game addiction compared to those who spend greater than NT$ 50 per month.College students whose monthly allowance fewer than NT$ 5449 are less likely to indulge themselves in online gaming than those who receive an allowance of NT$ 5500 or above. 3. Students who have a percentage GPA above 78 are less glued to Internet than those with a percentage GPA under 65. Single students are more likely to become addicted to online worlds than non-single and married students. 4. There is a significantly high positive correlation between online gaming and Internet addiction among college students. Keywords:On-line game, Motivation, Internet Addiction tendency
Bulwer, Miranda. "Treating gambling addiction : a psychological study in the South African context." Diss., 2003. http://hdl.handle.net/10500/1479.
Full textPsychology
M.Soc.Sc.
Chou, Chang-Hua, and 周正華. "A Study on the Different Leisure Activity Type and Internet Addiction." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/61598612529239155307.
Full text大葉大學
資訊管理學系碩士在職專班
96
The purpose of this study was to investigate the relationships between the diverse background variables, types of leisure activities, and Internet addiction among college students. Four hundred and sixty-eight (N=468) participants were convenience sampling selected from the college schools in the midland area. The instruments used for this study including “The Questionnaire of Leisure Activity Types” and “Chinese Internet Addiction Scale” were adapted from the literature. The data was analyzed by descriptive statistics, contingency coefficient, t-test and one-way ANOVA. The major findings of this study are as follows: The major findings of this study are as follows: (1) The most popular leisure activities, which are shown in their popularity order, are entertaining activities, physical activities, knowledgeable activities, social activities, artistic activities, service activities and religion activities; (2) Concerning about their Internet using behavior, it is found that these college students surf on the Net mostly in their own home and then or School dormitories following; (3) Searching for information, online news and downloading software are the activities that college students usually do on the net; (4) The result obtained from the four-points scale “Chinese Internet Addiction Scale” indicates that college students addiction situation is fine; (5) Significant differences including gender were found associated with the types of leisure activities among college students; (6) Significant differences including gender, colleges and year were found associated with Internet addiction among college students; (7) Significant differences was found between the types of leisure activities and Internet addiction among college students.
Huang, Ya-Huei, and 黃雅慧. "A Study of On-line Games Addiction and its Related Factors." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/41664532067429784193.
Full textSyu, Yi-Ching, and 許意卿. "The study on the addiction history of the female heroin dependants." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/23581660319726432151.
Full text亞洲大學
健康管理研究所
97
The increasing rate of heroin addiction in female is a universal problem. It is obvious that women are different to the male physically, psychologically and even in social context. However, the present researches on substance abuse are usually concentrated on the general situation and as a result ignore the unique situations of the female heroin dependents. This study therefore tries to fill the gap and focuses on the interaction between the life course of drug-addicted females and their substance abuse behaviors by examining their original family conditions, their relations to partners and friends and their self-opinion of being a drug abuser. This research adopts oral history interview as the main methodology and has interviewed nine female rehabilitants in Yulin Female Detention Center who had used both amphetamine and heroin. They all agreed to join this research project under free will and signed a letter of consent. In order to understand their life course and experience of substance abuse, the nine interviewees were asked to fill up structured questionnaires and the interviews were guided by semi-structured outlines. After data analyzing, it is found: (1) Their parents usually do particular kinds of jobs, such as gambling. Their parents are in divorce and therefore the interviewees have been suffering from estranged relations to the family. (2) Their first use of drugs is normally driven by curiosity, then followed by frustration caused by family conflict, vexation or interrupted education. (3) No matter the primary use or recurrences, female heroin dependants are usually induced by peers or partners, or as a result of depressions or misestimate their capability of rehabilitant. (4) It is hard to break the emotion connection between heroin-addicted female and their partner even the male are in charge of criminal. (5) Advices of rehabilitation from family members or partners have positive influence on them. (6) The interviewees normally share a pessimistic life perspective. It is suggested that the female heroin dependants have to adjust their pessimistic attitudes about life, accept job-training and use social supporting system wisely. As for those having a drug addicted partner, it is recommended that they should strengthen their emotion control and look for a proper substitute. In addition, the government has to design specific supporting system for the female rehabilitants, including baby rearing and subvention during their rehabilitation.
Lin, I.-Chieh, and 林誼杰. "The Study of Computer Games Addiction Tendency and Its Related Factors." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/19519682641694633981.
Full text中原大學
心理學研究所
91
The purpose of this research was two-fold: (1) to examine the relationship among personality, computer games playing places and computer games addiction tendency (CGAT) with Eysenck’s personality model, and (2) to find the risk factors of CGAT and find the best predictors of it with stepwise regression technique. The subjects were 559 students (mean age 20.35) from some classes of the general education courses at the Chung Yuan Christian University. Using Griffiths’ 8-item checklist, each subject was assigned to either the CGAT group or the control group. The other instruments used were the Chinese version of Eysenck Personality Questionnaire and the Computer Games Usage Patterns Questionnaire, which was developed by the researcher. Logistic regression, Chi-square and t test were used to test the hypotheses. The results indicated: (1) Introversion-Extroversion did not predict CGAT. Besides, there was no interaction between Introversion-Extroversion and computer games playing places. But, in the female group, extroverts were apt to have CGAT. (2) Neurotic subjects were apt to have CGAT. (3) Psychoticism predicted CGAT, but it failed to predict this tendency when gender was included in this model. (4) Gender, online game, neuroticism and ‘possessing game machine at home’ were the best four predictors of CGAT. In conclusion, the results of this research suggest that the arousal hypotheses of Eysenck personality model cannot explain the development of CGAT. Neuroticism may be an important personality factor in its development. The implications of these findings and future research directions were discussed.
WANG, LI-FONG, and 王麗鳳. "A Study on the Life Meaning and Internet Addiction of Adolescents." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/75587290324588744992.
Full text中華大學
科技管理學系碩士班
99
The spread of Wireless Lan causes a sharp increase in net-using population, and makes users spend more and more time on the Net. However, due to excessively or improperly using the Internet, it also easily causes users to be unable to invest their spirit and time in the real world, and then affects interaction with others in the real world. For teenagers, excessively or improperly using the Internet has an influence on their interpersonal relationships, academic performance, and recognition of social norms. The development of teenagers’ personality is a transitional period filled with storm and pressures, so it is necessary to set up their right ethics to make them have positive attitudes towards lives. Nowadays, there are changes in Taiwan’s cultures, society, economy, etc. Whether it has an effect on teenagers’ meaning of life is an issue which is worth discussing. At present, researches on teenagers’ meaning of life and Internet addiction are not so enough; the researcher hopes to conduct an in-depth study on Internet addiction and teenagers’meaning of life, and then probe into them intensively. According to the researcher’s observation, students’confusion about meaning of life is certainly related to Internet addiction. For them, Internet addiction not only has negative influnences on their academic performance and health of body and mind, but also is a concern to families and the society. If we can seek the reason for this and give them proper guidance strategies at the right moment, it will be believed that it’s beneficial for guidance effectiveness of students and the whole society. This study investigates the relevance between teenagers’ meaning of life and Internet addiction, and discusses how different sex, grades, academic performance, parenting styles, and family conditions affect teenagers’ meaning of life and Internet addiction. This study takes certain complete school in Hsinchu County as the object, and 485 junior and senior high students of 16 classes were selected from the school as the subjects of research. Based on the 485 students’ reaction to the ‘’Meaning of Life Scale” and ‘’ Internet Addiction Scale‘’, the researcher used Descriptive Statistical Analysis, T test, ANOVA, and Pearson product-moment correlation. The main conclusion of this study is the fact that there’s a negative correlation between teenagers’ meaning of life and Internet addiction. Besides, at present, teenagers’ senses of meaning of life conditions are at middle to high level; their Internet addiction conditions are at middle to low level. There isn’t a notable difference in teenagers’ meaning of life for teenagers with different sexes, but there is one in Internet addiction. There isn’t a marked difference in teenagers’ meaning of life and Internet addiction for teenagers in different grades. There is a significant difference in teenagers’ meaning of life and Internet addiction for teenagers with different academic performance, different parenting styles, and different family conditions. The study finally proposes some suggestions according to the research results for reference of future practical application.