Academic literature on the topic 'Structured Environments'
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Journal articles on the topic "Structured Environments"
WHITTLE, B. R., R. J. GAUTIER, and M. RATCLIFFE. "TRENDS IN STRUCTURE-ORIENTED ENVIRONMENTS." International Journal of Software Engineering and Knowledge Engineering 04, no. 01 (March 1994): 123–57. http://dx.doi.org/10.1142/s0218194094000076.
Full textGirdzijauskas, Šarūnas, Anwitaman Datta, and Karl Aberer. "Structured overlay for heterogeneous environments." ACM Transactions on Autonomous and Adaptive Systems 5, no. 1 (February 2010): 1–25. http://dx.doi.org/10.1145/1671948.1671950.
Full textAlthaus, Philipp, and Henrik I. Christensen. "Behavior coordination in structured environments." Advanced Robotics 17, no. 7 (January 2003): 657–74. http://dx.doi.org/10.1163/156855303769157009.
Full textBerrada, K. "Quantum speedup in structured environments." Physica E: Low-dimensional Systems and Nanostructures 95 (January 2018): 6–10. http://dx.doi.org/10.1016/j.physe.2017.08.020.
Full textGRIMSON, ROGER C., and NEAL ODEN. "DISEASE CLUSTERS IN STRUCTURED ENVIRONMENTS." Statistics in Medicine 15, no. 7-9 (April 15, 1996): 851–71. http://dx.doi.org/10.1002/(sici)1097-0258(19960415)15:7/9<851::aid-sim255>3.0.co;2-4.
Full textMikkelsen, Kurt V. "CORRELATED ELECTRONIC STRUCTURE NONLINEAR RESPONSE METHODS FOR STRUCTURED ENVIRONMENTS." Annual Review of Physical Chemistry 57, no. 1 (May 2006): 365–402. http://dx.doi.org/10.1146/annurev.physchem.57.032905.104740.
Full textAl-Khulaidi, Rami, Rini Akmeliawati, Steven Grainger, and Tien-Fu Lu. "Structural Optimisation and Design of a Cable-Driven Hyper-Redundant Manipulator for Confined Semi-Structured Environments." Sensors 22, no. 22 (November 9, 2022): 8632. http://dx.doi.org/10.3390/s22228632.
Full textUrsell, Tristan. "Structured environments foster competitor coexistence by manipulating interspecies interfaces." PLOS Computational Biology 17, no. 1 (January 7, 2021): e1007762. http://dx.doi.org/10.1371/journal.pcbi.1007762.
Full textUrsell, Tristan. "Structured environments foster competitor coexistence by manipulating interspecies interfaces." PLOS Computational Biology 17, no. 1 (January 7, 2021): e1007762. http://dx.doi.org/10.1371/journal.pcbi.1007762.
Full textDébarre, Florence. "Fitness costs in spatially structured environments." Evolution 69, no. 5 (April 27, 2015): 1329–35. http://dx.doi.org/10.1111/evo.12646.
Full textDissertations / Theses on the topic "Structured Environments"
Friedlander, Ronn S. (Ronn Samuel). "Bacterial adhesion in structured environments." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95862.
Full textCataloged from PDF version of thesis.
Includes bibliographical references.
Biofilms-surface-bound communities of microbes-are a major medical concern, as they can be sources of infection that are difficult to eradicate. Their formation starts with the attachment of bacteria to available surfaces-often implantable biomaterials. The development of materials that prevent bacterial adhesion is therefore of paramount importance, and it requires a thorough understanding of the materials and bacterial surface properties that enable adhesive interactions. We herein design model surfaces and examine the interplay between micro-scale geometry, surface energy and bacterial surface properties with respect to adhesion, with the ultimate goal of understanding bacterial adhesion in structured environments, and establishing principles for design of novel surfaces that effectively repel bacteria. We first study adhesion of Escherichia coli to engineered surfaces possessing superficially unfavorable geometries. We show that cells can overcome geometric constraints with the aid of flagella, which are able to reach between narrow crevices, thus improving adhesion and expanding the range of surfaces to which cells can adhere. We examine binding of purified flagella to abiotic surfaces by means of quartz crystal microbalance (QCM) and show that flagella bind preferentially to hydrophobic surfaces, yet they do not appreciably bind to hydrophilic surfaces. Using mutant strains, we investigate the role of flagella in surface attachment of live cells and demonstrate that flagellated cells adhere best to hydrophobic substrates; however flagella may impede cell adhesion to hydrophilic surfaces. To further explore hydrophilic, structured environments with physiological relevance, we examine mucin-a natural hydrogel that typically harbors microbes in animals, while protecting the host. We purify mucins and use them in their native, three-dimensional configuration to probe bacterial swimming behavior and surface attachment in their presence. We demonstrate that mucins maintain-and possibly enhance-swimming ability for E. coli and Pseudomonas aeruginosa, and show that they greatly reduce adhesion to underlying substrates. Finally, we build on our established design principles and construct anti-adhesive surfaces by combining hydrophilic chemistries with topographic features smaller than cellular dimensions. This work suggests a path toward anti-adhesive materials that may be optimized for mechanical robustness, longevity and specific environments of application.
by Ronn S. Friedlander.
Ph. D.
Almajano, Pablo. "Assisted Hybrid Structured 3D Virtual Environments." Doctoral thesis, Universitat de Barcelona, 2014. http://hdl.handle.net/10803/285805.
Full textIgarashi, Ayumi. "Fairness and stability in structured environments." Thesis, University of Oxford, 2018. http://ora.ox.ac.uk/objects/uuid:739e1784-f88b-4285-93d4-02d019e0a684.
Full textRosenquist, Calle, and Andreas Evesson. "Visual Servoing In Semi-Structured Outdoor Environments." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-653.
Full textThe field of autonomous vehicle navigation and localization is a highly active research
topic. The aim of this thesis is to evaluate the feasibility to use outdoor visual navigation in a semi-structured environment. The goal is to develop a visual navigation system for an autonomous golf ball collection vehicle operating on driving ranges.
The image feature extractors SIFT and PCA-SIFT was evaluated on an image database
consisting of images acquired from 19 outdoor locations over a period of several weeks to
allow different environmental conditions. The results from these tests show that SIFT-type
feature extractors are able to find and match image features with high accuracy. The results also show that this can be improved further by a combination of a lower nearest neighbour threshold and an outlier rejection method to allow more matches and a higher ratio of correct matches. Outliers were found and rejected by fitting the data to a homography model with the RANSAC robust estimator algorithm.
A simulator was developed to evaluate the suggested system with respect to pixel noise from illumination changes, weather and feature position accuracy as well as the distance to features, path shapes and the visual servoing target image (milestone) interval. The system was evaluated on a total of 3 paths, 40 test combinations and 137km driven. The results show that with the relatively simple visual servoing navigation system it is possible to use mono-vision as a sole sensor and navigate semi-structured outdoor environments such as driving ranges.
Snell, Eric Jeffrey. "Pest management program for structured urban environments." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-05022009-040516/.
Full textD'Cruz, Mirabelle. "Structured evaluation of training in virtual environments." Thesis, University of Nottingham, 1999. http://eprints.nottingham.ac.uk/11109/.
Full textHarati, Ahad. "Simultaneous localization and mapping for structured indoor environments /." Zürich : ETH, 2008. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=17938.
Full textLiu, Ivan Chen-Hsiu. "Ultracold Rydberg Atoms in Structured and Disordered Environments." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1231945394343-32656.
Full textSaretto, Cesare John. "Mediating User Interaction In Narrative-Structured Virtual Environments." NCSU, 2001. http://www.lib.ncsu.edu/theses/available/etd-20010803-153815.
Full textFilms and novels effectively convey intriguing stories, powerful emotions, and meaningful messages to their audiences. Telling interactive stories in a virtual environment seems a natural progression of the narrative. Users find virtual environments more engaging when they perceive that they have agency within those environments. The greater the sense of freedom they have over choosing and executing their own actions, the greater their sense of agency will be. However, in order to maintain the coherence of their stories, current attempts at interactive narrative environments often limit a users sense of agency by restricting his ability to affect critical elements of the story. The process of mediation is designed to give users as great a sense of agency in an unfolding narrative as possible while still maintaining the narrative's coherence and goals. This is accomplished by making the system, user, and author collaborators in the production of the storyline. This collaboration takes the form of a mediation system constantly rewriting the narrative within the confines of the author's goals as the user interacts with characters and objects in the virtual environment.
Mediation assumes that an effective narrative storyline can be modeled by a fully ordered series of actions (know as a plan) performed by one or more virtual characters in a virtual environment. A mediation system is composed of three primary components: a speculative planner, a decision cache data structure, and an execution monitor. The speculative planner is constantly analyzing the storyline to determine what actions a user could perform that would prevent the storyline from reaching its end. For each such action it utilizes a narrative planner to determine if the storyline can be rewritten around the action or if the action must be prevented. One way of realistically preventing an action is modeled by failure modes. Failure modes are alternative actions that can be substituted by the system when necessary for user-attempted actions.
The decisions of the speculative planner are stored in the decision cache data structure that is used by the execution monitor. The execution monitor observes users in the virtual environment and the actions they perform. If any user attempts an action in the decision cache, the execution monitor alerts the speculative planner and takes preventive action if necessary.
Mediation is a prime candidate for use in narrative environments that require a great deal of user interaction and freedom. Most notable are entertainment and educational systems. More generally, mediation concepts can be applied to many varying collaborative application environments, such as on-screen agents that advise or assist users in the achievement of goals. Mediation frees users from the limitations of a system's author's ability to predict all combinations of actions a user may wish to perform in a virtual environment.
In this work we describe a prototype of the execution monitor component of mediation that has been implemented in Mimesis, a virtual environment architecture designed for interactive narrative [37].
Calandriello, Daniele. "Efficient sequential learning in structured and constrained environments." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10216/document.
Full textThe main advantage of non-parametric models is that the accuracy of the model (degrees of freedom) adapts to the number of samples. The main drawback is the so-called "curse of kernelization": to learn the model we must first compute a similarity matrix among all samples, which requires quadratic space and time and is unfeasible for large datasets. Nonetheless the underlying effective dimension (effective d.o.f.) of the dataset is often much smaller than its size, and we can replace the dataset with a subset (dictionary) of highly informative samples. Unfortunately, fast data-oblivious selection methods (e.g., uniform sampling) almost always discard useful information, while data-adaptive methods that provably construct an accurate dictionary, such as ridge leverage score (RLS) sampling, have a quadratic time/space cost. In this thesis we introduce a new single-pass streaming RLS sampling approach that sequentially construct the dictionary, where each step compares a new sample only with the current intermediate dictionary and not all past samples. We prove that the size of all intermediate dictionaries scales only with the effective dimension of the dataset, and therefore guarantee a per-step time and space complexity independent from the number of samples. This reduces the overall time required to construct provably accurate dictionaries from quadratic to near-linear, or even logarithmic when parallelized. Finally, for many non-parametric learning problems (e.g., K-PCA, graph SSL, online kernel learning) we we show that we can can use the generated dictionaries to compute approximate solutions in near-linear that are both provably accurate and empirically competitive
Books on the topic "Structured Environments"
Jaan, Valsiner, ed. Child development within culturally structured environments. Norwood, NJ: Ablex, 1988.
Find full textStephenson, Peter Reynolds. Structured investigation of digital incidents in complex computing environments. Oxford: Oxford Brookes University, 2004.
Find full textSilver, Steven D. Networked consumers: Dynamics of interactive consumers in structured environments. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2012.
Find full textRibas, David, Pere Ridao, and José Neira. Underwater SLAM for Structured Environments Using an Imaging Sonar. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14040-2.
Full textRibas, David. Underwater SLAM for structured environments using an imaging sonar. Berlin: Springer, 2010.
Find full textNetworked consumers: Dynamics of interactive consumers in structured environments. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2012.
Find full textStatus through consumption: Dynamics of consuming in structured environments. Boston: Kluwer Academic Publishers, 2002.
Find full textInternational Workshop on Structured Design of Virtual Environments and 3D-Components (2001 Paderborn, Germany). Proceedings: Structured design of virtual environments and 3D-components : workshop at the Web3D 2001 Conference, 19th February 2001, Paderborn, Germany. Edited by Geiger Christian and Web3D 2001 Conference (2001 : Paderborn, Germany). Aachen: Shaker, 2002.
Find full textAssociation, Ontario Painting Contractors. Environmental guidelines for structural steel coating on highway structures. [Toronto]: Queen's Printer for Ontario, 1996.
Find full textService, Midwest Plan. Structures and environment handbook. Ames, Iowa: Midwest Plan Service, 1987.
Find full textBook chapters on the topic "Structured Environments"
Carroll, Gabriel. "Design for Weakly Structured Environments." In The Future of Economic Design, 27–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18050-8_5.
Full textMoreno, Rodrigo, Andres Faiña, and Kasper Støy. "Evolving Robot Controllers for Structured Environments Through Environment Decomposition." In Applications of Evolutionary Computation, 795–806. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16549-3_64.
Full textCremonini, Marco, Andrea Omicini, and Franco Zambonelli. "Ruling Agent Motion in Structured Environments." In High Performance Computing and Networking, 187–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45492-6_19.
Full textBartók, Gábor, Csaba Szepesvári, and Sandra Zilles. "Active Learning of Group-Structured Environments." In Lecture Notes in Computer Science, 329–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-87987-9_28.
Full textShah, Shishir, and J. K. Aggarwal. "Modeling structured environments using robot vision." In Recent Developments in Computer Vision, 111–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/3-540-60793-5_67.
Full textGlotzmann, T., H. Lange, M. Hauhs, and A. Lamm. "Evolving Multi-agent Networks in Structured Environments." In Advances in Artificial Life, 110–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44811-x_11.
Full textPáll, Előd, Levente Tamás, and Lucian Buşoniu. "Vision-Based Quadcopter Navigation in Structured Environments." In Studies in Systems, Decision and Control, 265–90. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-26327-4_11.
Full textBurger, Franz, Gerald Quirchmayr, Siegfried Reich, and A. Min Tjoa. "Managing structured documents in distributed publishing environments." In Lecture Notes in Computer Science, 83–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/3-540-58435-8_173.
Full textBacci, B., M. Danelutto, and S. Pelagatti. "Resource Optimisation via Structured Parallel Programming." In Programming Environments for Massively Parallel Distributed Systems, 13–25. Basel: Birkhäuser Basel, 1994. http://dx.doi.org/10.1007/978-3-0348-8534-8_2.
Full textRantakokko, Jarmo. "Software Tools for Partitioning Block-Structured Applications." In Computing in Object-Oriented Parallel Environments, 83–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49372-7_8.
Full textConference papers on the topic "Structured Environments"
Doran, Michael V., and Victor J. Law. "Structured programming environments (abstract only)." In the 1985 ACM thirteenth annual conference. New York, New York, USA: ACM Press, 1985. http://dx.doi.org/10.1145/320599.322492.
Full textMikkelsen, Kurt V., Theodore E. Simos, and George Maroulis. "Theoretical Methods for Structured Environments." In COMPUTATIONAL METHODS IN SCIENCE AND ENGINEERING: Theory and Computation: Old Problems and New Challenges. Lectures Presented at the International Conference on Computational Methods in Science and Engineering 2007 (ICCMSE 2007): VOLUME 1. AIP, 2007. http://dx.doi.org/10.1063/1.2836082.
Full textLeung, Cindy, Shoudong Huang, and Gamini Dissanayake. "Active SLAM in structured environments." In 2008 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2008. http://dx.doi.org/10.1109/robot.2008.4543484.
Full textAlmajano, Pablo, Enric Mayas, Inmaculada Rodriguez, and Maite Lopez-Sanchez. "Conversational Structured Hybrid 3D Virtual Environments." In the XV International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2662253.2662316.
Full textKorah, Thommen, and Christopher Rasmussen. "2D Lattice Extraction from Structured Environments." In 2007 IEEE International Conference on Image Processing. IEEE, 2007. http://dx.doi.org/10.1109/icip.2007.4379092.
Full textBrecht, Stephen H. "Structured Environments For Beam Propagation Predictions." In 1988 Los Angeles Symposium--O-E/LASE '88, edited by Robert A. Fisher. SPIE, 1988. http://dx.doi.org/10.1117/12.943872.
Full textDremeau, Angelique, and Cedric Herzet. "DOA estimation in structured phase-noisy environments." In 2017 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2017. http://dx.doi.org/10.1109/icassp.2017.7952742.
Full textTanzmeister, Georg, Martin Friedl, Andreas Lawitzky, Dirk Wollherr, and Martin Buss. "Road course estimation in unknown, structured environments." In 2013 IEEE Intelligent Vehicles Symposium (IV). IEEE, 2013. http://dx.doi.org/10.1109/ivs.2013.6629537.
Full textKyungdon Joo, Tae-Hyun Oh, and In So Kweon. "Line assisted vision applications in structured environments." In 2015 12th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI). IEEE, 2015. http://dx.doi.org/10.1109/urai.2015.7358860.
Full textKolski, Sascha, Kristijan Macek, Dave Ferguson, and Roland Siegwart. "SMART Navigation in Structured and Unstructured Environments." In 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2006. http://dx.doi.org/10.1109/iros.2006.282302.
Full textReports on the topic "Structured Environments"
Diaz, Jonathan F., Alexander Stoytchev, and Ronald C. Arkin. Exploring Unknown Structured Environments. Fort Belvoir, VA: Defense Technical Information Center, January 2001. http://dx.doi.org/10.21236/ada443608.
Full textLee, Michael D., and Mark Steyvers. Modeling Exploration and Exploitation in Structured Environments. Fort Belvoir, VA: Defense Technical Information Center, June 2010. http://dx.doi.org/10.21236/ada567393.
Full textXiao, Hai, Hai-Lung Tsai, and Junhang Dong. Micro-Structured Sapphire Fiber Sensors for Simultaneous Measurements of High-T and Dynamic Gas Pressure in Harsh Environments. Office of Scientific and Technical Information (OSTI), September 2014. http://dx.doi.org/10.2172/1171318.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textMerzlykin, Pavlo V., Maiia V. Popel, and Svitlana V. Shokaliuk. Сервіси середовища SageMathCloud та їх дидактичний потенціал у процесі навчання інформатичних та математичних дисциплін. [б. в.], August 2018. http://dx.doi.org/10.31812/0564/2450.
Full textMorphett, Jane, Alexandra Whittaker, Amy Reichelt, and Mark Hutchinson. Perineuronal net structure as a non-cellular mechanism of affective state, a scoping review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, August 2021. http://dx.doi.org/10.37766/inplasy2021.8.0075.
Full textZevotek, Robin, Keith Stakes, and Joseph Willi. Impact of Fire Attack Utilizing Interior and Exterior Streams on Firefighter Safety and Occupant Survival: Full-Scale Experiments. UL Firefighter Safety Research Institute, January 2018. http://dx.doi.org/10.54206/102376/dnyq2164.
Full textStakes, Keith, and Joseph Willi. Study of the Fire Service Training Environment: Safety, Fidelity, and Exposure -- Acquired Structures. UL Firefighter Safety Research Institute, March 2019. http://dx.doi.org/10.54206/102376/ceci9490.
Full textTanny, Josef, Gabriel Katul, Shabtai Cohen, and Meir Teitel. Micrometeorological methods for inferring whole canopy evapotranspiration in large agricultural structures: measurements and modeling. United States Department of Agriculture, October 2015. http://dx.doi.org/10.32747/2015.7594402.bard.
Full textTorres, Marissa, Michael-Angelo Lam, and Matt Malej. Practical guidance for numerical modeling in FUNWAVE-TVD. Engineer Research and Development Center (U.S.), October 2022. http://dx.doi.org/10.21079/11681/45641.
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