Dissertations / Theses on the topic 'Strategy for design'

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1

Krantz, Johan. "In flux strategy : solidago life support." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6725.

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The cultural concepts of identity, life and nature are under constant negotiation. The world have been defined as; the given (nature) and the constructed (culture). Without this constructed dichotomy it is more complex. Nature and culture mimic each other’s qualities and as transparencies can hardly be differentiated as they can act and feel alike.1 Autonomous (hu)man made system have become so complex that we start to perceive them as nature. Although we can not trust our means of technological saviour we deny technological advances its “natural” aspects: mortality, fragility, complex interactivity and dependence on flows of energy and material sustenance.2 Altering nature is central to humans and the more we learn to control it the more it loses the natural character and enter the realms of culture. Everything is co-evolutionary a copy of a copy and as a designers and artists we must use what has already been shaped. Perhaps success is manifested when we alters existing forces and work counter cultural. Or amplify the directions we are currently rendering. Is it time to reverse our concept of not what is possible and what isn’t, but to accept the impossibility of omnipotent immortality? The world is largely messy and it is not possible, nor desirable, to know what is going on, instead we should be certain that we don’t know and learn how to feel from uncertainty, to try to make sense on how to navigate.3 Preoccupied caring for ourselves affects the strategy for survival for both humans and non-humans in this entangled universe. In our present technological reality of conquering the biological, this speculative project is in reference to the uncertainty of our future and the brutal advances that shape human minds. The crisis of being human in the surrealism of our culturally altered nature. The fear of a lost world and our need to reinvent ourselves. A reflection of the contiguity of life between species. Telling the story through an artificial enhancement strategy for solidago canadensis it is about the human hubris worldview and the unique and often troubling realities of the present and the conventional problem-solving/ truth-seeking of the messy, unstable, in flux complexity of nature and culture.4 Living in the extreme times of the weird and wonderful times of nanotechnology, synthetic biology and neuroscience it is now longer about designing the things in the environment around us but designing life itself. Our advances and innovations have huge consequences on what it means to be human, how we relate not only to each other but our coexistence in this sphere. [1]The posthuman, Rosi Braidotti, 2013 [2,4] Next Nature: Nature Changes Along with Us, Koert van Mensvoort, Hendrik-Jan Grievink, 2012 [3] Lilla drevet podcast, episode 182, 2018
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Stevens, John Simon. "Design as a strategic resource : design's contributions to competitive advantage aligned with strategy models." Thesis, University of Cambridge, 2010. https://www.repository.cam.ac.uk/handle/1810/244052.

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Lundrigan, Colm. "Megaprojects : a design and strategy perspective." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/megaprojects-a-design-and-strategy-perspective(50cce5a9-00ac-4dd6-9272-f93d603e9431).html.

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Modern society faces complex problems of collective action that require the development of long-lived capital infrastructure to cope with issues such as population growth, energy shortages, rising sea levels, and migration to cities. These so called ‘megaprojects’ require collaboration between legally independent organizational actors including governments, public bodies and firms. However despite being an important element of a competitive society in both developed and developing countries megaprojects are frequently attacked by pundits in both the media and academia for failing to live up to performance expectations. This research seeks to advance the extant megaproject debate by answering three high-level sweeping questions – what are megaprojects, why are they perceived as performing so badly, and what can management do about it?In answering these questions the research makes a number of contributions. First, it argues that megaprojects are consensus-oriented organizational networks formed to develop large systems of non-decomposable components to be shared in use by many autonomous actors. Second, it finds that megaproject projects have ambiguous performance due to the co-existence of conflicting ‘performance narratives’ created by stakeholder groups. Further, it shows that these competing narratives stem from the evolution of the megaprojects organizational structure over time. And finally, the research proposes a sequencing strategy that aligns the growth of the megaproject network with the hierarchy of product design choices to improve the perceptions of performance.
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Dixon, Lisa Anne. "An anchoring and adjustment strategy for re-design." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/17289.

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Fiorentino, Ryan, and Ryan Fiorentino. "Notes on Strategy." Thesis, University of Oregon, 2012. http://hdl.handle.net/1794/12460.

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The purpose of this report is to generate the capacity for dialogue around the tenants of design thinking and strategy, the perceived systemic underpinnings of productivity and economic fortitude. This report contends that in order for the US economy to generate productivity growth, by way of a virtuous cycle of job growth and value added, organizations and individuals as well as the public sector must begin thinking through design. This report questions what it takes for organizations to make breakthrough productivity transformations that spark novel developments in customer value. Fieldwork was conducted on a variety of levels in effort to further the understanding of the way design strategy can take form at the personal, organizational, and societal levels. Primary insights were generated through an organizational ethnography of COMMON, a collaborative community and brand committed to accelerating social and economic innovation. Ultimately, a systemic framework is established that suggests strategic cultural alignment at an organizational level links individual wholeness to economic growth.
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Visitsak, Sopa. "An evaluation of the bioclimatic chart for choosing design strategies for a thermostatically-controlled residence in selected climates." Texas A&M University, 2007. http://hdl.handle.net/1969.1/85782.

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To be successful in sustainable building design, architects must consider energy efficient design strategies in the early design stage. Unfortunately, many architects still rely on simplified analysis, synthesis techniques, and historical examples. Although, building energy simulations are becoming more common in the design of buildings, architects rarely use simulation in the early design stage. The "Bioclimatic" charts have been used in the early design stage to define potential building design strategies to achieve indoor thermal comfort. Currently, many architects use the Givoni-Milne bioclimatic design chart (Milne and Givoni, 1979), which was developed based on principle reasoning and heuristics. There have been many attempts to develop computerized programs to further the bioclimatic analysis; however, there have been very limited efforts to test and evaluate the design strategies of the chart using simulations of a thermostatically-controlled building. Therefore, the purpose of this research is to promote comfortable buildings that reduce energy use through appropriate building design strategies. The objectives of the research are to develop a more accurate bioclimatic chart for a thermostaticallycontrolled residence by testing and evaluating the Givoni-Milne bioclimatic chart. The analysis is performed with DOE-2.1e program (Winkelmann, 1993) and TMY2 weather data (Marion and Urban, 1995) for several climates. To achieve these objectives, four main tasks were accomplished: 1) investigate the Givoni-Milne Bioclimatic Chart using representative weather data from several climates, 2) analyze and modify the design strategy boundaries using DOE-2 program and TMY2 weather data to simulate the effects of varied conditions of a thermostatically-controlled residence in different climates, 3) compare these new design strategy boundaries to the original Givoni-Milne design strategy boundaries, and 4) develop general guidelines for the new bioclimatic chart. In summary, there were some differences in the results from the Givoni-Milne bioclimatic chart and the DOE-2 simulation results. These results imply that without further modification, the G-M Chart may have only a limited use for a thermostaticallycontrolled residence. Therefore, to improve the usefulness of the bioclimatic chart the new bio-climatic chart for choosing design strategies for a thermostatically-controlled residence in the hot-humid climate of Houston, Texas, was developed. This new bioclimatic chart for a thermostatically-controlled residence will be a useful tool for architects and engineers in the early design stage. Similar versions of the new bioclimatic for other climates could then be developed.
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Zelenak, Lee A. "Using Design Strategy to add Value to a Political Campaign." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1376042751.

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8

Dajani, Tarek 1974. "Integrated Message Framework : strategy, design and implementation." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/30132.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2004.
Includes bibliographical references (leaf 91).
As we subscribe to more and more communication channels our 'world of messages' is becoming a complex matrix of dispersed information. Emailing, Blogging, Instant Messaging... have become customary daily activities for many. While the wealth of media enriches our interaction experiences, it nonetheless constrains our ability to assimilate information from one location (information is stored online, on a local machine, and on the local network) and in one format. As a matter of fact, given our reliance on multiple communication channels, we have to resort to using several distributed applications that lack a unified visual interface and storage structure. Result: 1- Incompatible message description and storage structures. 2- Incompatible message transfer and notification standards. As in the case of Email and Instant Messaging which despite their many similarities are still highly non interoperable. 3- No horizontal visibility across and within message media formats (Email, Blog, IM, etc...) preventing unified searches, correspondence logging and centralized information management. 4- Distributed contact and address repository, preventing access to a unified comprehensive 'Address Book'. Large corporations have the ability to resolve the issues above by forcing a top down standardization policy that regulates correspondence forms and formats between and across their business units. While that approach might prove fairly successful in homogeneous environments, it fails to address the needs of heterogeneous project workgroups which have neither the infrastructure nor the logistics to enforce a unifying framework.
(cont.) This document presents a new approach towards the consolidation of multiple messaging structures (Emails, Blogs, Instant Message Transcripts, File Transfers/Sharing, Calendar Tasks and Events as well as their associated contacts and addresses) into an integrated framework that is accessible via subscriber services within projects. Furthermore, it will explore the possibilities of leveraging individual media properties (such as the concept of Presence in instant messaging) across the entire messaging framework as well as the introduction of intelligent agents that streamline message delivery through prioritized dispatching, scheduled delivery and error, event and task notification. The thesis will cover the implementation of an Intelligent Project Management Client (ILINK) as a working example of the integrated messaging framework (IMF) through the combined use of desktop components, web services, xml transmission schemas, and database storage. The document concludes with a retrospective analysis and an outline of milestones for the extension of the integrated message framework (IMF).
by Tarek Dajani.
M.Eng.
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9

Li, Yanfeng. "Multi-platform strategy and product family design." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26353.

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The application of product families and platforms has gained attention as a promising approach to achieving organizational objectives that provide customers with mass customized products while allowing for significant savings from commonality and reuse strategies. While the single-platform strategy has been widely studied, it may lead to the over expansion of the product family. Designers have to either continuously extend the exiting platform and/or impose strict constraints on new variants in order that there is a fit. On the one hand, continuously “extending“ or “'stretching“ the platform forces the platform to become overburdened and less efficient. On the other hand, imposing strict constraints on new variants will force new variants to compromise performances. In this research, the concept of a multi-platform strategy has been put forward to reduce or eliminate negative effects of the single-platform strategy by coordinating products in a complex product family into two or more platforms to provide enough product variety as well as commonality. The method is developed by adopting and synthesizing various tools and concepts from different research areas, such as design management tools, clustering analysis, statistics, decision analysis, mathematical programming, and engineering costing. The product assets that can be shared by the products are determined through product asset value analysis and redesign effort analysis. The number of platforms is flexibly determined by a hierarchical clustering method based on product similarity/dissimilarity. The product-platform assignment problem is simultaneously solved during the clustering process. A multi-objective optimization model is formulated to determine the design specifications and address the product positioning. A Consistent Aggregate Function Formation Method (CAF2M) is put forward to convert the multi-objective optimization model into a single-dimension problem that can quantitatively balance the tradeoff among the multiple objectives. To evaluate the economic benefit from the platform-based product development, an adjusted Activity-Based Costing approach is utilized to identify the cost savings with the consideration of learning effects. A case application with seven automobile models is utilized to illustrate the proposed multi-platform strategy. The method was found helpful for determining and integrating critical design information into the design of product families and platforms.
Ph. D.
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Chang, Meng. "Agent-orientated auction mechanism and strategy design." Thesis, Aston University, 2013. http://publications.aston.ac.uk/19146/.

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Agent-based technology is playing an increasingly important role in today’s economy. Usually a multi-agent system is needed to model an economic system such as a market system, in which heterogeneous trading agents interact with each other autonomously. Two questions often need to be answered regarding such systems: 1) How to design an interacting mechanism that facilitates efficient resource allocation among usually self-interested trading agents? 2) How to design an effective strategy in some specific market mechanisms for an agent to maximise its economic returns? For automated market systems, auction is the most popular mechanism to solve resource allocation problems among their participants. However, auction comes in hundreds of different formats, in which some are better than others in terms of not only the allocative efficiency but also other properties e.g., whether it generates high revenue for the auctioneer, whether it induces stable behaviour of the bidders. In addition, different strategies result in very different performance under the same auction rules. With this background, we are inevitably intrigued to investigate auction mechanism and strategy designs for agent-based economics. The international Trading Agent Competition (TAC) Ad Auction (AA) competition provides a very useful platform to develop and test agent strategies in Generalised Second Price auction (GSP). AstonTAC, the runner-up of TAC AA 2009, is a successful advertiser agent designed for GSP-based keyword auction. In particular, AstonTAC generates adaptive bid prices according to the Market-based Value Per Click and selects a set of keyword queries with highest expected profit to bid on to maximise its expected profit under the limit of conversion capacity. Through evaluation experiments, we show that AstonTAC performs well and stably not only in the competition but also across a broad range of environments. The TAC CAT tournament provides an environment for investigating the optimal design of mechanisms for double auction markets. AstonCAT-Plus is the post-tournament version of the specialist developed for CAT 2010. In our experiments, AstonCAT-Plus not only outperforms most specialist agents designed by other institutions but also achieves high allocative efficiencies, transaction success rates and average trader profits. Moreover, we reveal some insights of the CAT: 1) successful markets should maintain a stable and high market share of intra-marginal traders; 2) a specialist’s performance is dependent on the distribution of trading strategies. However, typical double auction models assume trading agents have a fixed trading direction of either buy or sell. With this limitation they cannot directly reflect the fact that traders in financial markets (the most popular application of double auction) decide their trading directions dynamically. To address this issue, we introduce the Bi-directional Double Auction (BDA) market which is populated by two-way traders. Experiments are conducted under both dynamic and static settings of the continuous BDA market. We find that the allocative efficiency of a continuous BDA market mainly comes from rational selection of trading directions. Furthermore, we introduce a high-performance Kernel trading strategy in the BDA market which uses kernel probability density estimator built on historical transaction data to decide optimal order prices. Kernel trading strategy outperforms some popular intelligent double auction trading strategies including ZIP, GD and RE in the continuous BDA market by making the highest profit in static games and obtaining the best wealth in dynamic games.
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Kelliher, Daniel James. "Live/Work as an Urban Design Strategy." Thesis, The University of Arizona, 2008. http://hdl.handle.net/10150/190220.

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Ayob, Kibret. "Varumärkesstrategi på webben : Tillämpning av användarcentrerad design för positionering på webben." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-48519.

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Syfte: Företag har svårt att positionera sig på webben då de misslyckas att utveckla sina webbsidor för att stödja dess varumärkesstrategi. Syftet med denna studie är att undersöka hur ett företag kan tillämpa designstrategi ur ett användarcentrerat designperspektiv för att stödja företagets övergripande varumärkesstrategi på webben. Kunskapslucka: Denna studie har identifierat en kunskapslucka vad gäller hur företag fastställer och verkställer designstrategi för att stödja övergripande varumärkesstrategi på webben. Metod: Studien avser att undersöka tillämpning av designstrategi genom att ta fram ett designförslag som baserats på en användarcentrerad designprocess. För att göra detta har intervjuer med experter samt expertutvärdering av webbsidor utförts för att kartlägga en billeverantörs återförsäljares domän, baserat på motsvarande strategi för köpresa som är avsedd för att leda besökaren till billeverantörens produkt- och tjänsteutbud som representeras av återförsäljare och dess webbsidor. Denna datainsamling ligger till grund för persona och kontextscenarion som översätts till identifierade krav som motsvarar produktens designstrategi. Designstrategin ligger sedan till grund för det skapande momentet i den användarcentrerade designprocessen, där iterativ design leder till förädlande av framtagna ramverksskisser till interaktiv prototyp. Resultat och slutsats: Resultatet av studien som var en framtagen interaktiv prototyp visar att användarcentrerad design som tillämpar designstrategi, genom att fastställa företagets och användarens mål och behov samt innehålls- och funktionalitetskrav, är ett alternativ som tillåter strukturerad förädling av en webbsida till den punkt att webbsidan uppfyller sin designstrategi. Resultatet visar också att beroende på hur grundlig en kartläggning är och hur välformulerad designstrategin är påverkar hur väl framtagen webbsida, vare sig det är en prototyp eller slutprodukt, uppfyller sitt syfte.
Purpose: Corporations experience difficulties positioning themselves on the web as a result of not developing their websites in a way that is inline with their overall business strategy. The purpose of this study is to explore how corporations should apply design strategy, based on a user-centered design perspective, to support their overall business strategy on the web. Originality/value: This study has identified a knowledge gap in terms of how corporations define and apply design strategy in order to support their overall business strategy on the web. Methodology: This study aims to research the application of design strategy by creating a prototype through the use of a user-centered design process. This was done by interviewing experts as well as evaluating websites, in order to explore the domain of a car manufacturers retailers, which was based on the corresponding strategy of leading the visitor to the car manufacturers offerings that are represented by the retailers and their websites. This data collection was the foundation in the creation of a persona and context scenarios that was translated into identified needs that represented the products design strategy. The design strategy in turn was the foundation for the creating phase of the user-centered design process, where iterative design lead to refining framework sketches and an interactive prototype. Findings and conclusion: The study which resulted in an interactive prototype shows that user-centered design, which applies design strategy by defining the corporations and the users goals and needs, is an alternative that allows for structured refinement to the point that the website fulfills its design strategy. The results also show that depending on how well the domain exploration is executed as well as how well the design strategy is defined will affect the resulting website and to what extent it fulfills its purpose, whether it’s is still a prototype or if it’s the end result.
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Moy, Habs M. (Habs Mern) 1967. "Commercial gas turbine engine platform strategy and design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/88328.

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Mansouri, Ahmad, and David Norman. "Strategy Development of Structural Optimization in Design Processes." Thesis, Linköping University, Linköping University, Department of Management and Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-17418.

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This thesis aims toward developing strategies in the area of structural optimization and to implement these strategies in design processes. At

 

GM Powertrain Sweden where powertrains are designed and developed, two designs of a differential housing have been chosen for this thesis. The main tasks have been to perform a topology optimization of a model early in a design process, and a shape optimization on a model late in a design process. In addition the shape optimization strategies have also been applied on a fork shifter. This thesis covers the theory of different optimization strategies in general. The optimization processes are explained in detail and the results from the structural optimization of the differential housings as well as the fork shifter are shown and evaluated. The evaluation of the thesis provides enough arguments to suggest an implementation of the optimization strategies in design processes at GM Powertrain

. A Structural Optimization group has great potential of closing the gap between structural designers and structural analysis engineers which in long terms mean that better structures can be developed in less time. To be competitive in the automotive industry these are two of the most important factors for being successful.

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Rafei, Moutih. "Fusokine design as novel therapeutic strategy for immunosuppression." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=115882.

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The societal burden of autoimmune diseases and donor organ transplant rejection in developed countries reflects the lack of effective immune suppressive drugs. The main objective of my thesis was to develop novel fusion proteins targeting receptors linked to autoimmunity; strategies that will allow the suppression of autoreactive cells while sparing resting lymphocytes. Interleukin (IL) 15 has been demonstrated to exert its effects mainly on activated T-cells triggered via their T-cell receptor (TCR). Since we found that the fusion of granulocyte-macrophage colony stimulating factor (GMCSF) to IL15 - aka GIFT15 - paradoxically leads to aberrant signalling downstream of the IL15R and blocks interferon (IFN)-gamma secretion in a mixed lymphocyte reaction (MLR), we hypothesized to use this fusokine in proof-of-principle cell transplantation models and shown that GIFT15 can indeed block the rejection of allogeneic and xenogeneic cells in immunocompetent mice. Additionally, we found that ex vivo GIFT15 treatment of mouse splenocytes lead to the generation of regulatory B-cells (Bregs). These Bregs express high levels of MHCII, IL10 and are capable to block antigen (Ag)-presentation in vitro as third party bystander cells. Moreover, a single injection of these GIFT15-generated Bregs in mice with pre-developed experimental autoimmune encephalomyelitis (EAE) leads to long lasting remission of disease.
Along those lines, we also found that mesenchymal stromal cells (MSCs) lead to the paracrine conversion of CCL2 to an antagonist form capable of specifically inhibiting plasma cells and activated Th17 cells. This mechanistic insight informed the design of a second class of suppression fusokine. Namely, the fusing of antagonist CCL2 to GMCSF - aka GMME1. We tested its potential use in autoimmune diseases such as EAE and rheumatoid arthritis (RA). We demonstrated that GMME1 leads to asymmetrical signalling and inhibition of plasma cells as well as Th17 EAE/RA-reactive CD4 T-cells. The net outcome of these pharmacological effects is the selective depletion of CCR2-reactive T-cells as demonstrated both in vitro and in vivo.
Overall, our data support the use of our fusion proteins as part of a powerful and specific immunosuppressive strategy either as directly injectable protein biopharmaceuticals or through the ex vivo generation of autologous Bregs in the case of GIFT15.
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Briselli, Jennifer. "Demanufacturing Doubt: A Design Strategy for Science Communication." Research Showcase @ CMU, 2013. http://repository.cmu.edu/theses/50.

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Abstract. Communicating scientific concepts to non-scientific audiences can be difficult. Often, scientists rely solely on the strength of empirical evidence as an appeal to reason in public scientific discourse. Unfortunately, in a world where ‘truthiness’ has become an accepted part of media messaging, public understanding and attitudes do not develop solely in response to objective reasoning. From climate change to evolution, vaccines to nuclear power, the science community finds itself on the defensive as shifting perceptions of authority and the narratives that frame scientific communication undermine public understanding of science. This thesis project draws on social science, rhetoric, and communication design to develop and evaluate communication strategies that both compete with science denial narratives and stand on scientific evidence to make the truth more compelling than its alternative. These strategies are in turn made actionable and prototyped as a set of guidelines and exercises for scientists and those who communicate on their behalf.
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Han, L. Y. "Design strategy for flexible operation of process plant." Thesis, University of Leeds, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.379242.

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De, Beer Matthys Johannes. "The role of design thinking in brand strategy." Thesis, Cape Peninsula University of Technology, 2015. http://hdl.handle.net/20.500.11838/1333.

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Thesis submitted in fulfilment of the requirements for the degree Master of Technology: Design in the Faculty of Informatics and Design at the Cape Peninsula University of Technology
The study explores the development of an activist animation brand, The Adventures of Soeperguava. As a lesbian anti-heroine, Soeperguava’s raison d'être is to expose and challenge discrimination – still prevalent in South Africa, twenty years after apartheid. Although human rights are entrenched in Chapter 2 (Section 2.1) of the South African Constitution and these rights exist on paper, myriad forms of prejudice persist within our society and need to be addressed. As a qualified legal scholar, brand strategy educator and brand development specialist, the author utilised Design Thinking methodology to identify brands as cultural artefacts. As such, brands are able to create meaning and effect social change. Design Thinking endeavours to address ‘wicked problems’, defined as social or cultural problems that are difficult or impossible to solve (Rittel 1967). This study explores the manner in which Design Thinking is applied to mitigate wicked problems through the development of a creative-activist brand. The researcher traces the development of the animation brand from its inception in December 2010 to its dissolution in March 2012. The research was conducted via a qualitative, illustrative, single case study methodology focused on Soeperguava. Elements of appreciative inquiry, journaling, lived experience, narrative and thematic analysis are included in the research. Design thinking, team dynamics and brand identity models are supplemented by open-ended questionnaire analyses. The selected methodologies aim to establish the reasons why the collaboration between an animator, a brand strategist, film producer, content producer and a writer failed. Subsequent rigorous analysis identified themes traversing three sets of data. These were refined into five meta-themes, the determining factors for effective brand development via a design thinking approach. The five meta-themes are: 1 collective buy-in; 2 in-depth, collective comprehension and commitment; 3 evolutionary leadership and management; 4 clarity and transparency; and 5 insightful reflection. For the purposes of this study, the research questions the role of Design Thinking and Team Dynamics within the context of brand development. A new model for collaboration is proposed as a framework for implementation in the 21st century. The model integrates and synthesises three key aspects: two Design Thinking models and a Team Dynamics model. Design Thinking is an under-researched topic in South Africa. This study reveals the need for further multi- and interdisciplinary research, identifying and discussing potential research opportunities.
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PENQUITE, CRAIG. "URBAN BALLPARK DESIGN: A HOLISTIC STRATEGY TOWARD VITALIZATION." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1084940472.

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Vickaryous, William Jake. "A design strategy for group 15 supramolecular assemblies /." Connect to title online (ProQuest), 2008. http://proquest.umi.com/pqdweb?did=1525704541&sid=1&Fmt=2&clientId=11238&RQT=309&VName=PQD.

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Thesis (Ph. D.)--University of Oregon, 2008.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 69-81). Also available online in ProQuest, free to University of Oregon users.
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Zhu, Leon Yang. "Dominant strategy double auction mechanisms design and implementation /." [Gainesville, Fla.] : University of Florida, 2005. http://purl.fcla.edu/fcla/etd/UFE0011354.

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Penquite, Craig. "Urban ballpark design a holistic strategy toward vitalization /." Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1084940472.

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Crowther, Philip. "Design for disassembly : an architectural strategy for sustainability." Thesis, Queensland University of Technology, 2003.

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Ning, Nick Ke. "Strategy-V : adaptive model and experimental validation of strategy and implementation for teamwork." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122432.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2019
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 99-102).
Project management has three dimensional constraints: scope, schedule, and cost. The Agile project management framework is increasingly a challenge for cross-organizational teamwork, since the framework often results in strategy implementation deviation from the original strategic intent due to the three project constraints associated with teamwork. To bridge the gap between strategy and implementation, the Strategy-V Model is proposed as an adaptive framework to semantically inject Agile activities and interactions into Waterfall functional structures of strategy and implementation in software development extended organizations. To quantify such framework performance, new measures are proposed as sociotechnical sensors namely Project Emergent Value (PEV) and Project Utilization Value (PUV) using a fourth dimension of teamwork reward for project quality.
The Strategy-V Project Utilization Theorem is mathematically set forth as flexible options for the use of the new adaptive framework based on the sociotechnical sensors. The theorem is generalized to the Theory of Project Framework Utilization as a guideline to choose effective framework. Further work explores the Strategy-V Model variants in organizational strategy management and Flexible Strategy design under uncertainties. A case study shows the use of the Strategy-V Model in analyzing Open Source projects to advance the adaptive strategy formation. Open source as a corporate strategy has been redefining corporate innovations, saving development cost, and gaining faster time to market and larger market shares. A corporate open source project faces many uncertainties during strategy implementation such as effective contributions from external development community, projects dependencies, competitions, and economic impacts.
This research also proposes a Flexible Option design as a case study for corporate decision making that leverages corporate internal resources and investments to optimize strategy implementation across organizations.
by Nick Ke Ning.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
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Mu’azu, Abbas Ibrahim. "Sustainable design strategy : assessment of the impact of design variables on energy consumption of office buildings in Abuja, Nigeria." Thesis, University of Portsmouth, 2015. https://researchportal.port.ac.uk/portal/en/theses/sustainable-design-strategy(93be196e-2d81-4284-8997-c67ea42cc942).html.

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Buildings account for about 40% of global energy consumption and contribute 30% of all CO2 emissions. This research project investigated extant office building development in Abuja, Nigeria with a view to establishing typical energy performances. Energy end uses were critically analysed to identify energy saving potentials. The research evaluated design variables that can be used to facilitate low energy building design and determine enhanced performances in the Nigerian and regional context. The research initially adopted a case study approach that involved fieldwork surveys and walk-through energy audits in which 22 office buildings were investigated belonging to four performance based categories developed for the research. Also, based on a building inventory survey form developed for this research, building information obtained included the buildings physical components, energy use management and energy end uses. This enabled typical energy performances of the office building categories to be deduced using three widely used indicators; the Energy Use Index (EUI), the Energy Cost Index (ECI) and the Carbon Emission Index (CEI). Also, disaggregated energy end use showed an average distribution pattern of air conditioning, lighting, equipment and building services in the ratio 59%, 15%, 43% and 4% respectively. This showed the potentials of energy savings by reducing cooling load. With the aid of computer based simulation (using IES-VE software) the research further evaluated the impacts of nine architectural design variables (identified from design guidance for low energy buildings as well as design recommendations for tropical climates) on building energy consumption using simplified models of the case study office building categories. From all these, an impact hierarchy of the design variables was deduced and the appropriate low energy design strategies were developed. This showed potential energy savings of up to 20% was achievable. Also benchmarks for enhanced building performance targets for all the categories were proposed for the furtherance of a sustainable built environment in a developing world context.
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Berg, Jens, and Tony Högye. "Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324158.

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Communicating design is in many aspects a difficult process. Game design is not only directives on look and feel, but also carries intentionality. To properly convey intentionality, a common abstract vocabulary is a well-established method for expressing design. Game design patterns are an attempt to formalize and establish such a vocabulary. Game design patterns are a debated tool and this paper aims to examine the practical application of a pattern through a quantitative study in order to strengthen the potential for a more cohesive definition of the term. This is done by first establishing a game design pattern through observation of RTS games. The pattern is then studied through implementation in three commercial RTS games. The results focus on quantitative data gathered from AI vs AI matches related to game pacing. Through testing and analysis of the AI matches it can be stated that game design patterns in a contextualized setting supports the idea of using game design patterns as a formal tool. It was further concluded that the AI also came with limitations in how the collected data is applicable to the overall design of the games. Additional studies using quantitative data in conjunction with qualitative observations could lend further support to game design patterns as a useful tool for both researchers and developers.
Kommunikation av design är i många avseenden en invecklad process. Design av spel innebär inte enbart riktlinjer för utseende och känsla, utan också intentionalitet. En beprövad metod för att uttrycka design och intentionalitet är skapandet av ett gemensamt vokabulär. Game design patterns är ett försök att upprätta och formalisera just ett sådant vokabulär inom speldesign. Game design patterns är ett debatterat verktyg och detta arbetet ämnar undersöka den praktiska tillämpningen av ett pattern genom en kvantitativ studie för att stärka potentialen för en mer sammanhängande definition av termen. Detta utförs genom att först etablera ett game design pattern med hjälp av observation av RTS-spel. Sedan studeras det genom implementation i tre kommersiella RTS-spel. Resultatet fokuseras på kvantitativ data relaterat till pacing som insamlas från matcher mellan två AI. Genom analys av AI-matcherna kan det anses att game design pattern i en kontextualiserad inramning stöder teorin att använda design patterns som ett formellt designverktyg. Vidare drogs slutsatsen att användandet av AI också innebär begränsningar i hur tillämplig den insamlade datan är i den övergripande designen av spel. Fler studier med kvantitativ data ihop med kvalitativa observationer kan ytterligare stödja idén om game design pattern som ett användbart verktyg för både forskare och utvecklare inom spel.
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Ahuja, Rishi. "Intellectual property : strategy and policy." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76923.

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Thesis (S.M. in Engineering and Management)--Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 70-73).
The thesis that follows is an attempt to gain a deeper understanding of intellectual property from a policy as well as a strategic perspective. While the discussion that follows is applicable to intellectual property in general, the focus of this thesis is on a particular aspect of intellectual property i.e patents. Policy and strategic perspectives are covered in section I and 11 respectively. The section on policy explores the origin and evolution of intellectual property related policies by discussing key legislation and court cases. The two questions that were most relevant when exploring the policy side of the patent system were: -- Is the intellectual property system hindering or encouraging innovation? -- What changes, if any, are required to make the system more effective? The section on strategy looks at IP strategies (or lack thereof) of three leading companies, Apple, Google and Microsoft. These three companies were selected because of their apparently differing strategies and this cursory judgement was confirmed when the strategies of the companies were put under a microscope. The question that were central while exploring the strategic aspects of intellectual property were: -- How are these three companies coping with the patent system as it exists today? -- What changes can make the strategies employed more effective? The summary section at the end tries to reconcile these two different ways of looking at the intellectual property system into a coherent whole.
by Rishi Ahuja.
S.M.in Engineering and Management
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Thilenius, William Jackson. "The GALAXY addition : a strategy for elementary school design." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/23152.

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Shih, Tsung-Yu. "Customization A Viable Strategy of Sustainable design for E-Product." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716626.

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Zhai, Ning. "Optimal operating strategy for a storage facility." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45285.

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Thesis (S.M.)--Massachusetts Institute of Technology, Computation for Design and Optimization Program, 2008.
Includes bibliographical references (p. 100-101).
In the thesis, I derive the optimal operating strategy to maximize the value of a storage facility by exploiting the properties in the underlying natural gas spot price. To achieve the objective, I investigate the optimal operating strategy under three different spot price processes: the one-factor mean reversion price process with and without seasonal factors, the one-factor geometric Brownian motion price process with and without seasonal factors, and the two-factor short-term/long-term price process with and without seasonal factors. I prove the existence of the unique optimal trigger prices, and calculate the trigger prices under certain conditions. I also show the optimal trigger prices are the prices where the marginal revenue is equal to the marginal cost. Thus, the marginal analysis argument can be used to determine the optimal operating strategy. Once the optimal operating strategy is determined, I use it to obtain the optimal value of the storage facility in three ways: 1, using directly the net present value method; 2, solving the partial differential equations governing the value of the storage facility; 3, using the Monte Carlo method to simulate the decision making process. Issues about parameter estimations are also considered in the thesis.
by Ning Zhai.
S.M.
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Nong, Yushi. "Applying Empathy Design: Designing New Crutches for College Students with the Strategy of Empathy Design." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1479821362298024.

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32

Ravn, Anders. "Distribution channel strategy design : Application and implementation in healthcare." Thesis, KTH, Industriell ekonomi och organisation (Inst.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-98477.

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Healthcare is a very important and intimate service virtually all people use at least at some occasion in a lifetime. It is also highly complex and variable with heterogeneous patients requiring individualised attention in order to be effectively treated. This requires large resources in terms of labour, knowledge, skill, and time which is why in the past, improving productivity has been difficult. Information and communications technology, ICT, has been seen to have potential to improve productivity in e.g. diagnosing, devising treatment plans, communicating with patients and clinical staff, and record-keeping if applied correctly. During mainly the 1990s, the banking sector changed its distribution channel strategy to focus increasingly on Internet banking rather than local branches. If parallels are drawn between the two, such as comparing local branches to clinics, what can a rheumatology department learn? A case study was conducted at Karolinska University Hospital's Department of Rheumatology. Existing communication pathways associated with the clinic-patient communication were identified, theory and knowledge of the banking sector change was compiled and some current efforts of ICT integration in healthcare were briefly reviewed. Finally, the project sought to provide a future vision for communications in rheumatology. Examples of risks and difficulties considered were legal issues, patient safety and the current compensation for the clinics, which today represent a major limitation for strategy formulation. The study identified several key issue areas to consider when implementing ICT in healthcare and the importance of aligning ICT with workflow. Parts of the banks strategic choices are also applicable in healthcare, e.g. using a multi-channel strategy where different customer segments are targeted with different channels. Further, a unified customer management system containing input from patient as well as provider is highly recommended, together with an online portal increasing accessibility for patients. Most importantly, all distribution channels and ICT systems considered for use should be thoroughly integrated with day-to-day workflow.
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Cameron, Dunlop D. "Antigenic mimicry as a strategy for aids vaccine design." Thesis, University of Oxford, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509923.

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Nilsen, Trond. "Guidelines for the Design of Augmented Reality Strategy Games." Thesis, University of Canterbury. Computer Science and Software Engineering, 2006. http://hdl.handle.net/10092/1109.

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With augmented reality, we can create interfaces that merge virtual objects and data seamlessly with the real world, potentially improving collaboration and interaction. This technology offers opportunities for games, allowing new designs that merge the diverse social and physical interaction of real world games with rapid interactivity and computing power of digital games. To date, research has primarily focused on issues of technology, interaction design, and nfrastructure; the design of compelling play has received little attention. We play games because they are enjoyable; therefore, in order to create attractive games, we must understand enjoyment. In games, engagement, social interaction, and emotional involvement are among the most common causes. We can design for engagement in play using Csikszentmihalyi's model of 'flow'; for social play by making communication easy, natural, and useful; and emotional involvement by understanding the mechanisms by which games stimulate us. Alongside an understanding of enjoyment, lessons must be drawn from design experience. AR Tankwar is an augmented reality strategy game developed over the course of this thesis, and has been evaluated in the field at a large games convention, and in a detailed comparative study with existing games on tabletop and desktop PC. Evaluations revealed predictable limitations with the technology, but also provided insight into how designers can make best use of the medium. Based on these activities, and existing knowledge of interaction and collaboration in augmented reality, this thesis addresses compelling play in augmented reality by developing a set of design guidelines for augmented reality games, with particular focus on strategy games.
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Hardy, Amy Marree. "Completion Design and Execution Strategy for Increasing Maui Reserve." Thesis, University of Canterbury. Master of Engineering Management, 2014. http://hdl.handle.net/10092/8945.

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This report provides Shell Todd Oil Service’s Completion and Well Intervention Engineering Department with feasible options for the completion design and execution strategy for proposed sidetrack wells for Maui B. The project provides results and recommendations that can be carried forward into the next project phase, including: -Completion design for the three proposed sidetrack well types for Maui B: crestal, down-dip and the extended reach Maui B North -Stress analysis for each proposed design -Execution program outline for the crestal wells -Cost analysis -Benchmarking against industry standard -Analysis of Completion and Well Intervention Engineering departmental communication and synergies The successes and failures of previous completion campaigns were analysed and heavily influenced the completion design for proposed sidetrack wells on Maui B. Shell standards, guidelines and open literature were called upon for the design. Findings in this report provide evidence of issues that should be addressed for the continuous improvement of both primary completion design and it’s synergy with the entire project group. Conclusions and recommendations have been provided for the consideration of Shell Todd Oil Service’s Completion and Well Intervention Team, Well Delivery Lead and Maui B Increased Recovery Project Team. This project has been prepared in partial fulfilment of the Master of Engineering Management (MEM) degree at the University of Canterbury for ENMG 606.
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Clement, Jessica. "Environmentally concious [sic] site design : a LAND code strategy." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397793.

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The purpose of this creative project was to develop a master plan for a 450-acre site based on the recently published Land and Natural Development (LAND) Code: Guidelines for Sustainable Land Development by Diana Balmori and Gaboury Benoit. Balmori and Benoit present environmentally conscious design principles that serve as a demonstration for tangible ways to create sustainable landscapes that balance function with the need to preserve natural resources. The outcome of this project includes a detailed master plan for a 450-acre portion of Goose Pond Fish and Wildlife Area (GPFWA) located in Linton, Indiana, which serves as a model for sustainable site design in addition to offering interpretive and recreational opportunities within the focus area.
Department of Landscape Architecture
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37

The, Richard. "Subjectified : personification as a design strategy in visual communication." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62083.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 87-89).
When we encounter statistics too far removed from our personal experience, we sometimes find it difficult to imagine the real implications of that data. While we might understand the information logically, it can be hard to relate it to our immediate personal lives. In this thesis, I investigate a novel visual representation for such data, which I call Personification of Information. This alternative form of data visualization incorporates real people within the viewer's immediate physical or social environment as part of the representation. The goal of this visualization technique is to bring information that is otherwise perceived as distant and detached closer to the viewer. This design strategy is explored in three artistic projects, "What If the World were your n Facebook friends?", "Unification-A Case Study?" And "What Was the Media Lab Thinking About In The Year _ _ _ ?" They are complemented by two projects from other areas that investigate Personification as a design strategy to bring the abstract closer to the individual: "Omnivisu" uses Personification as an interface to architecture; "Giving Character to Characters" applies the strategy to augment digital typography with human expression. Additionally I formalize the findings of these projects as a set of generalized design parameters for Personification of Information.
by Richard The.
S.M.
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38

Yang, Yao-Joe. "Numerical analysis and design strategy for field emission devices." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80591.

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Kim, Young-Ju M. Arch Massachusetts Institute of Technology. "Organism of options : a design strategy for flexible space." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/42081.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2008.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. [83]-[86]).
The need for "flexibility" of architecture has been increasing as recent social demands are rapidly changing. However, many buildings designed in the name of flexibility are blocky, boring, and actually quite inflexible because of incomplete systems, or simple bad planning. A space is designed and built to fulfill a certain request, and in order to perform properly, the space needs to be equipped with the proper systems such as lighting, acoustics, structural system, etc. At the same time, the segregation of functions, or the blind obedience of spatial organization to functions can potentially eliminate the true multi-functionality of a space. The double interpretations of spatial flexibility-- for function, for adaptation-- comprises a primary concern for me. On March 16, 2007, Junior High School 13 (M013) in Harlem, Manhattan was considered by the city of New York for closing. Under the existing education segregation problem in Manhattan, the shutting down of a school in Harlem does not only mean a failure of one institution, but it would further result in deterioration of nearby schools as a result of increased overcrowding. Additionally, considering the fact that the neighborhood school used to function as a community space in Harlem, the absence of M013 would make the community condition worse. Because of this, I propose a community-centered school by associating it with the concept of flexibility. The flexibility in this new architecture can be achieved by effectively arranging spaces and by manipulating the relationship between spaces. The flexibility does not result from the interchangeability or variability of the space, but from the changing the relationship between functions.
by Young-Ju Kim.
M.Arch.
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40

Chia-HungWang and 王介宏. "Concurrent design strategy in stroller design." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/9jdwjz.

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41

Migliaccio, Giovanni C. (Giovanni Ciro) 1968. "Planning for strategic change in the project delivery strategy." Thesis, 2007. http://hdl.handle.net/2152/3370.

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For organizations such as state departments of transportation, other public agencies, or private companies, adopting a new approach to procure services for delivery of construction projects requires significant organizational changes; modifications to both their work processes and existing organizational structures may be needed. These adjustments, encompassing many different aspects of the organization's interests, must occur for the change initiative to be successfully put into practice. In this research, the adoption of integrated project delivery methods within the transportation project sector is investigated to better understand the dynamics of this change. In the context of this study, an Owner's project delivery strategy is defined as the set of project delivery methods that are adopted for delivering capital projects. This dissertation presents findings from a study of Public Owner organizations that have implemented the designbuild method for delivering highway projects. Using as a case study the new $1.3 billion SH-130 tolled expressway project in Central Texas, the author analyzed project documentation and conducted many interviews with individuals affiliated with owner, legal, engineering consultants, and contractors. Findings suggest that project representatives institutionalize practices and routines connected to the new approach by adapting to new challenges, rather than "overwriting" previously existing practices. Similarly, the institutionalization of innovative approaches to project delivery happens concurrently with a deinstitutionalization of the previous approaches. Building upon these findings, a conceptual framework is presented for helping Owner organizations implement change in their project delivery strategy. The proposed conceptual framework is based upon both existing published literature and interviews with managers involved in implementing a strategic change in project delivery strategy. This framework was further refined by making a comparative study of four transportation projects in the United States. In addition, a detailed implementation framework was validated and further developed through a Delphi study with representatives from several organizations whose major responsibilities and experiences include the management of change in procurement approach. Findings from these studies, including application to the construction industry and other industries are presented.
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42

Tsai, Ming-Sheng, and 蔡明昇. "Strategy Design for Noise Classification." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/86481850789478040003.

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43

Jiang, Chien-Shiun, and 江建勳. "IC Design House Strategy Analysis." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/93148673545255515050.

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碩士
國立臺灣大學
國際企業管理組
94
Taiwan Semiconductors industry prospers since some ten years ago. Thanks to TSMC foundry business model innovation, it fuels the growth of Semiconductors design houses businesses. Though, there are many design houses appear to be meteoric, which cannot sustain their market leadership position in very next generation. This study is to analyze Integrated Circuitry design houses strategies by focusing on three design houses: Mediatek and Via in Taiwan, and Broadcom in America. The study examines the research & development and marketing strategies of those companies, as well as their people management, culture build-up, and strategy execution. Derived from there, the empirical results show the generic strategy to position Integrated Circuitry design houses. The conclusion of this study is that IC design houses have to choose between cost oriented and technology/market oriented strategies. For design houses focusing on cost oriented strategy need to build strategic relationship with suppliers, and local R&D development to ensure their advantages on cost and speed to expand their product lines, so that they can reach the strategic goal of gaining high market share. The other strategic choice is to focus on technology and market. They have to build strategic relationship with key customers, excellent in merge and acquisition, and international R&D management to acquire technology breakthrough, setting industry standards, so to achieve high gross margin strategic goal.
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44

Nielsen, Robert J. "Computational Strategy in Catalyst Design." Thesis, 2005. https://thesis.library.caltech.edu/2457/2/04Chapter4.pdf.

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The strategy and efficacy of applying computational tools to the development of new catalytic cycles is discussed using the enantioselective palladium-catalyzed aerobic oxidation of secondary alcohols as a model case. The key interactions responsible for the unique reactivity of ((–)-sparteine)PdX2 complexes (X = chloride, acetate) in kinetic resolutions of secondary alcohols are elucidated using density functional theory with the Poisson-Boltzmann polarizable continuum solvent model. Enantioselectivities in these reactions are found to follow directly from calculated energies of diastereomeric beta-hydride elimination transition states incorporating (R) and (S) substrates. This relationship reveals an important role of the anion, namely to communicate the steric interaction of the ligand on one side of the PdII square plane and the substrate on the other side. When no anion is included, no enantioselectivity is predicted. Locating these transition states in different solvents shows that higher dielectrics stabilize the charge separation between the anion and metal and draw the anion farther into solution. Thus the solvent influences the barrier height (rate) and selectivity of the oxidation.

Based on this understanding, computational assays for selectivity, reaction rate and stability are developed and used to screen possible mimics of the natural product (–)-sparteine which could be synthesized in both antipodes. Derivatives of the bispidine and bispidinone structures are predicted to have high selectivity but poor stability on palladium. Experimental results verify that catalytically active (bispidine)PdX2 complexes do not form.

Mechanisms by which palladium diacetate complexes of N-heterocyclic carbenes may oxidize alcohols (a reaction known to occur with no enantioselectivity) are examined computationally. The strong trans effect of the carbene distinguishes the behavior of these complexes from other palladium catalysts. No traditional beta-hydride elimination is predicted to be capable of generating the high deuterium kinetic isotope effect measured using this catalyst. Instead, the low-energy pathway consistent with previous experimental observations (KIE, activation parameters, kinetics) is a "reductive" beta-hydride elimination, in which the beta-hydrogen of the alcohol is transferred directly to a bound acetate ligand. Assuming that relative energies of transition states of this type will determine enantioselectivity, new, chiral carbene ligands are hypothesized and screened. Careful placement of stereocenters and steric bulk has led to ligands with high predicted enantioselectivity and stability.

Recurring factors in the induction of selectivity by asymmetric ligands are observed. Strengths and weaknesses of quantum chemistry as applied to catalytic cycles are discussed, along with the synergy of theory and experiment. Common pitfalls and areas in need of improvement are highlighted.

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Hsieh, Chia-Chen, and 謝佳珍. "Strategy for Bamboo Product Design." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/95157631996633481350.

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碩士
國立雲林科技大學
工業設計系碩士班
100
Personal and cultural value plays a major role in the development of bamboo products in Taiwan. Different eras have spawned different motifs. But the most significant development has been the successful transition of the local bamboo craft industry into a thriving export sector. Bamboo crafts, which used to be made by craftsmen out of necessity, have flourished over the years. They are even recognized now as a traditional art heritage. Close collaboration between the industry and some academic institutions has also yielded positive results. A case in point is the birth of the "Yii" brand, which has promoted a number of products so far and is expected to become an important asset that could enhance the industry’s future success. Throughout the history of bamboo craft making on the island, local craftsmen have constantly injected special value in the development of bamboo products. This can be summed up into the following design strategies: (1) Adding value through product designs; (2) incorporating special characteristics into products; and (3) implementing five “sleep awareness” design guidelines in the production process. Consequently, three sets of design experiments have confirmed that these strategies are viable. But despite these design strategies, along with the input gathered from personal experiences and academic data references, local craftsmen have continually relied on creating value by blending the rich cultural assets of Taiwan in the development of bamboo crafts for daily life.
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Yu, Chia-Ming, and 游家銘. "Design Leadership and Innovation Strategy." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/cvvwsw.

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碩士
國立臺北科技大學
工業設計系創新設計碩士班(碩士在職專班)
105
Businesses are faced with serious obstacles as global economic growth slows. They must constantly reinvent themselves in order to sustainably develop in this ultra-competitive environment. Taiwanese enterprises have moved past the OEM stage with the establishment of their own brands. However, the key to global and sustainable development lies in design leadership. To accomplish this goal, enterprises must be committed to think innovatively about their future strategies. Therefore, now the most important issue is how enterprises integrate design leadership and design thinking into their future innovation strategies to enhance their competitiveness.   This study selected four successful enterprises using design leadership for literature review and analysis. A hypothesis about design thinking being used for innovation strategy was made. Through in-depth interviews and secondary data analysis, three conclusions were reached. (1) Design Leadership: using people as the focal point, emphasizing user experience and demands, management support for design, and participation by team leaders during the design process are all essential to the success rate of a project; (2) Innovative Strategies: a clearly-defined organizational structure and independent budget organization both help plan requirements for a target product. Design-related research is conducted using user experience to find out future innovation directions. Creative ideas are formed through workshops and collected to create a database. Design is thus conceptualized for management to make decisions on future strategies. (3) Company Culture: using people as the focal point, team chemistry is achieved through constant innovation fused with aesthetic concepts. This chemistry in turn grants the company a better competitive edge.
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Chu, I.-Tien, and 朱以恬. "Motivation Strategy for Design Thinking Education." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/sfhers.

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Yeh, Po-Chen, and 葉柏成. "Design Strategy for Consumer Solar Products." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/24219867288946638227.

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碩士
實踐大學
產品與建築設計研究所
97
Due to price competition and low sales performance, development of consumer solar products has gradually slowed down in recent years. Concerned about this phenomenon, this study collected literature in technical, industrial, and consumer behavior perspectives and constructed a purchase decision model to analyze selected products and propose design strategies to cope with this phenomenon. The first section of this study was to analyze the bottlenecks in the development of consumer solar products. Products were classified into four types, including A1a (the existing product requires power, which can be replaced by solar energy), A1b (the existing product requires power, which can be assisted by solar energy), A2 (the existing product does not require power), and B (not attached to any existing product). Results showed that designers of the present consumer solar products are excessively focused on satisfaction of consumer’s material needs. As to high-end needs, they only highlight the environmental benefits of solar energy. As a result, A1a and B products are sold under intense competition due to high homogeneity with same types of products; A1b and A2 products are weaker than same types of products in satisfying high-end needs and are thus less competitive. This study proposed a hypothesis that “consumer solar product’s competitiveness and market transparency can be increased by strengthening the product’s symbolic characteristics and enhancing satisfaction of consumer’s high-end needs”. The second section was to test the design strategy through a small workshop. Two variables were used, including “adoption of the design strategy” and “product type”. Designers were divided into the experimental group (using the design strategy) and the control group (not using the design strategy). Both groups needed to propose design concepts for A1b and B respectively. Some well-known designers were later invited to evaluate these designs in three aspects, including “product characteristics”, “competitiveness”, and “solar energy promotion effect”, on a Likert scale. The results showed: (1) The experimental group received significantly higher scores than the control group in “product characteristics”. (2) The experimental group received significantly higher scores than the control group in “competitiveness”, indicating that the design strategy could effectively enhance the competitiveness of these two types of products. (3) Interactive effects were found between two variables from the scores in the “solar energy promotion effect”. B product designed by the experimental group was given significantly higher scores than the B product by the control group. But the effect of design strategy was not significantly between A product designed by the experimental and control group. Conclusions were as follows: (1) The current consumer solar products are focused on satisfaction of consumer’s material needs but weak in satisfying high-end needs (2) The design strategy that enhances the product’s symbolic characteristics can help B type of products more competitive with same types of products. (3) Product attributes affect the effect of the design strategy, so manufacturers should carefully select the items to be developed according to their expected goals. (4) The solar energy industry should develop toward branding and providing channel service to make up their current insufficiency.
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49

Hsu, Wen-Yu, and 許文瑜. "Reforming Brands - A Design-based strategy." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/05548545199459931300.

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Abstract:
碩士
國立成功大學
工業設計學系碩博士班
94
Epoch-making “design” seeks the uniqueness of the product and the sustainable competitiveness. A brand combines the core values of corporate development and product service. Innovative products with good design models can convey unique brand identification to customers, enhance their purchase willingness, improve the added values of products and services, and be distinguished in business competition with high brand identification. What role does design and innovation play in the brand development? How could a brand become familiar to customers through brand strategy, and how could the products and service be improved through brand development? How do companies use design strategy to establish new directions for the brand? This paper discusses the brand innovation model based on design strategy, and adopts methods of literature review and case study to find the design strategies adopted by companies for different brand orientations, as well as the influence of the existence of brand innovation. It also discusses the involvement of design in modes of Brand development during the brand innovation process, and the strategies during the execution process. The results are as follows: 1) through literature review, generalize the influences of design on brand innovation in the company, and establish 6 management models the affect the brand innovation; 2) discuss the strategic applications of different goal-oriented successful brands; 3) compare difference of strategies of goal-oriented brands in management models; 4) the influence of the execution of design on brand innovation. This study analyzes the design execution of different brand innovations, in order to discuss the influences of design on brand innovation. The results are hoped to provide revolutionary models with design strategies in the brand innovation projects. Innovation design is an emerging force, which is strong enough to overturn market rules. Many discussions have shown the importance of industrial design to brands, and confirmed the significant effects of design on brand values. Design should become a core force, and combines with identified targets and strategies management in the brand innovation process to create the maximum competitiveness. Therefore, this study probes into successful brands to find out about the management models for executing brand innovation and answers to creating successful brands. It hopes to provide confidence to companies in establishing brands, and more opportunities to competitive advantages.
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50

Lee, shin-feng, and 李星鋒. "The sustainable design strategy in Taiwan." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/53459061884983136503.

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Abstract:
碩士
國立臺灣科技大學
建築系
96
In the past 30 years, the conservation of natural environment comes to the fore as a global problematique for the distribution of energy and for the vital of human race. The built environment industry which is responsible for at last half of annual global consumption of energy and the provinces of architectonics devoted an urgent issue that is, how to fit a harmonious integration between the nature and the human habitat. In the current of the Green Building developing, Taiwan’s green construct progression was depended on a series of the official process. In 2000, The Green Building Evaluation System ( EEWH ) was constituted by Architecture and Building Research Institute, Ministry of The Interior, to assist on the Taiwan green building improvement. In view of the dominance of EEWH to Taiwan’s Green Building, the thesis sets out to study those approved cases of Green Building found in the fiscal year 2003-2006, including ten projects: four educational institutions, three house projects, three office buildings. The purpose is to establish a normative investigation on the green design strategy which applied EEWH to figure out the influence of the green practice situation today. There are two main circumstances of the Taiwan’s Green Building practice: 1. There has no constructive evaluate rating standard in EEWH to encourage designers or architects to deal with the spatial issue of green solution; 2. The efficiency of equipment systems and technologies are turned into the primary principles of the Taiwan Green Building rating system. Taiwanese designer’s activities are restricted by this inevitable situation. The thesis aims to discover the inherent constraint of EEWH and the variation of the Green Buildings, ratified by EEWH, to sum up a pertinence suggestion on the green practice nowadays.
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