Academic literature on the topic 'Stencil buffer'
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Journal articles on the topic "Stencil buffer"
Arva, Jukka, and Tima Aila. "Optimized Shadow Mapping Using the Stencil Buffer." Journal of Graphics Tools 8, no. 3 (January 2003): 23–32. http://dx.doi.org/10.1080/10867651.2003.10487587.
Full textWang, Yu Han, Li Qiang Zhang, and Ming Chen. "The Study of Five-Axis NC Simulation by Stencil Buffer Algorithm." Materials Science Forum 532-533 (December 2006): 869–72. http://dx.doi.org/10.4028/www.scientific.net/msf.532-533.869.
Full textGu, Qun, Weiguo Gao, and Carlos J. García-Cervera. "High Order Finite Difference Discretization for Composite Grid Hierarchy and Its Applications." Communications in Computational Physics 18, no. 5 (November 2015): 1211–33. http://dx.doi.org/10.4208/cicp.260514.101214a.
Full textKolivand, Hoshang, Mohd Shahrizal Sunar, Normal Mat Jusoh, and A. Folorunso Olufemi. "Real-Time Shadow Using a Combination of Stencil and the Z-Buffer." International journal of Multimedia & Its Applications 3, no. 3 (August 30, 2011): 27–38. http://dx.doi.org/10.5121/ijma.2011.3303.
Full textBohez, Erik L. J., Nguyen Thi Hong Minh, Ben Kiatsrithanakorn, Peeraphan Natasukon, Huang Ruei-Yun, and Le Thanh Son. "The stencil buffer sweep plane algorithm for 5-axis CNC tool path verification." Computer-Aided Design 35, no. 12 (October 2003): 1129–42. http://dx.doi.org/10.1016/s0010-4485(02)00209-9.
Full textCHOW, S. K., and K. L. CHAN. "FAST AND REALISTIC RENDERING OF DEFORMABLE VIRTUAL CHARACTERS USING IMPOSTOR AND STENCIL BUFFER." International Journal of Image and Graphics 06, no. 04 (October 2006): 599–624. http://dx.doi.org/10.1142/s0219467806002409.
Full textWang, Peng Yuan, Xue Chun Geng, and Hong Chun Hu. "Research and Realization of the Algorithm for Rapid Display in 3-Axis NC Milling Simulation System." Applied Mechanics and Materials 65 (June 2011): 156–59. http://dx.doi.org/10.4028/www.scientific.net/amm.65.156.
Full textKolivand, Hoshang, and Mohd Shahrizal Sunar. "Hybrid Silhouette Detection for Real-Time Shadow Volume." International Journal of Virtual Reality 10, no. 4 (January 1, 2011): 43–51. http://dx.doi.org/10.20870/ijvr.2011.10.4.2828.
Full textCong, Jason, Peng Li, Bingjun Xiao, and Peng Zhang. "An Optimal Microarchitecture for Stencil Computation Acceleration Based on Nonuniform Partitioning of Data Reuse Buffers." IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems 35, no. 3 (March 2016): 407–18. http://dx.doi.org/10.1109/tcad.2015.2488491.
Full textAndrews, J. C., and S. Winters-Hilt. "7UTILIZATION OF CELL PROFILING TO EVALUATE BOVINE SPERMATOZOA IN NORMAL AND SIMULATED MICROGRAVITY." Reproduction, Fertility and Development 16, no. 2 (2004): 126. http://dx.doi.org/10.1071/rdv16n1ab7.
Full textDissertations / Theses on the topic "Stencil buffer"
Bobuľa, Matej. "Neeuklidovské vykreslování ve VR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445563.
Full textKuo, Jiun-Long, and 郭俊隆. "Stencil Buffer Based Shadow Computations for Dynamic Environments." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/03800143383011941229.
Full text國立交通大學
資訊工程學系
86
In dynamic environments, shadows not only improve the image quality of the scene, but also enhance the perception of spatial relationships. In this thesis, we purpose an object-based hard shadow computation method for dynamic environments. First, we attempt to find the contour (silhouette), called effective shadowing contour (abbreviate ESC), for each object and each point light source. The shadow volumes are constructed by the effective shadowing contours. Next, we find occlusion relationships between objects in the scene by some methods similar to shadow tiling algorithm and painter's algorithm. Finally, we use stencil buffer to generate shadows. Moreover, we purpose speed-up methods for dynamic environments, such as local update of scene change, normal mask for light-face/back-face testing, frame coherence exploration for ESC computation, and occlusion culling for reducing the number of the polygons needed for shadow computation. According to our experiments, the stencil buffer based method is more efficient than shadow volume binary space partition tree (SVBSP tree) based algorithm. we also compare three stencil buffer based methods, and try to conclude with a suitable architecture for shadow computations.
Books on the topic "Stencil buffer"
Faber, Mandy. Composition Notebook: Dollop Trending T Shirt History Buffs Slow Bouncing Alushield Barbie Figurines Bounce Rocking Rapunzel Stencil Horses Notebook Journal Notebook Blank Lined Ruled 6x9 100 Pages. Independently Published, 2020.
Find full textBook chapters on the topic "Stencil buffer"
Kolivand, Hoshang, Mohd Shahrizal Sunar, Yousef Farhang, and Haniyeh Fattahi. "Real-Time Volume Shadow Using Stencil Buffer." In Software Engineering and Computer Systems, 680–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22191-0_59.
Full textWang, Yu Han, Li Qiang Zhang, and Ming Chen. "The Study of Five-Axis NC Simulation by Stencil Buffer Algorithm." In Materials Science Forum, 869–72. Stafa: Trans Tech Publications Ltd., 2006. http://dx.doi.org/10.4028/0-87849-421-9.869.
Full textArvo, Jukka, and Timo Aila. "Optimized Shadow Mapping Using the Stencil Buffer." In Graphics Tools---The jgt Editors' Choice, 229–39. A K Peters/CRC Press, 2005. http://dx.doi.org/10.1201/b10628-29.
Full textOrr, David W. "The Carbon Connection." In Down to the Wire. Oxford University Press, 2009. http://dx.doi.org/10.1093/oso/9780195393538.003.0011.
Full textConference papers on the topic "Stencil buffer"
Myers, Kevin, and Louis Bavoil. "Stencil routed A-Buffer." In ACM SIGGRAPH 2007 sketches. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1278780.1278806.
Full textChen, Pi-Hsun, Chun-Wei Huang, and Che-Hsin Lin. "Fabrication of thin stencil with buffer reservoir utilizing the combination of AZ4620 and SU-8 electroplating molds." In 2014 IEEE 27th International Conference on Micro Electro Mechanical Systems (MEMS). IEEE, 2014. http://dx.doi.org/10.1109/memsys.2014.6765681.
Full textBailey, Mike, Dru Clark, and John Rapp. "A 3D Graphical Method for Interactively Determining the Vertical Convexity of Designs to be Molded." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35165.
Full textCong, Jason, Peng Li, Bingjun Xiao, and Peng Zhang. "An optimal microarchitecture for stencil computation acceleration based on non-uniform partitioning of data reuse buffers." In 2014 51st ACM/EDAC/IEEE Design Automation Conference (DAC). IEEE, 2014. http://dx.doi.org/10.1109/dac.2014.6881404.
Full textCong, Jason, Peng Li, Bingjun Xiao, and Peng Zhang. "An Optimal Microarchitecture for Stencil Computation Acceleration Based on Non-Uniform Partitioning of Data Reuse Buffers." In the The 51st Annual Design Automation Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2593069.2593090.
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