Dissertations / Theses on the topic 'SPEMS'
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Jarny, Philip, and Anton Nordström. "Svenska Spels marknadskommunikation i sociala medier : En flermetodsstudie av Svenska Spels kommunikation på Facebook och Twitter." Thesis, Linnéuniversitetet, Institutionen för idrottsvetenskap (ID), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104304.
Full textSonestedt, Christoffer, and Simon Persson. "Digitala spels användningsområden inom fritidshemmets verksamhet." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Fritidshemspedagogisk forskning, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-31006.
Full textMillqvist, Lydia. "Ludonarrativ dissonans påverkan på ett spels trovärdighet." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15373.
Full textDomeij, Johan, and Anders Åström. "Svenska Spels sociala ansvarstagande : Ett spel för galleriet?" Thesis, Umeå University, Umeå School of Business, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1893.
Full textSocialt ansvar är en faktor som har en betydande roll i dagens företagsklimat. Svenska Spel är ett företag som måste ta ett stort socialt ansvar, dels på grund av sina produkter och dels sin ägarstruktur. Deras produkter lockar med spännig och möjligheter till rikedom men produkterna har också en negativ baksida. Spelande kan leda till ett beroende där individen själv och andra människor i dess närhet påverkas och far illa. I och med utvecklandet av snabba spel och dess enkla tillgänglighet över Internet har kraven på spelbolagens sociala ansvar stärkts. Detta leder fram till vårt syfte: Att analysera i vilken utsträckning Svenska Spel tar sitt sociala ansvar utifrån vad de själva anser sig ta för ansvar samt hur deras intressenter upplever Svenska Spels sociala ansvarstagande. Vidare undrade vi hur Svenska Spel upplyser sina konsumenter om de negativa faktorerna kring deras spelprodukter och hur deras sociala ansvarstagande yttrar sig.
Vi genomförde en kvalitativ undersökning där vi intervjuade intressenter till Svenska Spel. Genom att använda en egenkonstruerad intressentmodell hittade vi representativa respondenter från de intressentkategorier som vi ansåg påverkades av eller själva påverkade Svenska Spel. Djupintervjuer användes för att skapa en djupare förståelse kring hur intressenterna uppfattade Svenska Spels sociala ansvar.
Den empirisk insamlade datan samt analysen är tematiskt indelad efter frågor rörande socialt ansvar, kommunikation, information och marknadsföring baserat på teorier rörande samma ämnen. Genom analysen har vi kunnat konstatera att
Svenska Spel enbart anser sig ha ett spelansvar och inget ansvar för de människor som utvecklat ett spelberoende. Svenska Spels intressenter menar att företaget inte tar ett tillfredställande socialt ansvar eftersom företaget inte finner sig ansvarigt för de negativa effekter företagets produkter åstadkommer.
Sjödahl, Anna. "Spela för kunskap : Digitala spels effekter i matematikundervisningen." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-45434.
Full textThis review contains two parts; a summary of what can be said about the effects on students learning and attitudes towards mathematics when digital games are used in education; and an analysis of which potential digital games has in a socio cultural classroom. The results show that it is no absolute consensus among the researchers but a trend saying that digital games can have a positive effect on both students learning and attitudes towards mathematics. The findings show some research done about what features in the games that are beneficial for the learning process, but further research is needed. Furthermore, the digital games show potential in several aspects from a socio cultural perspective. Those findings will be further discussed in the paper.
Bauer, Karl. "Scanning probe energy loss spectroscopy (SPELS) of structured surfaces." Thesis, University of Birmingham, 2015. http://etheses.bham.ac.uk//id/eprint/6103/.
Full textWheeler, Sharon A. "Software Engineers: License, Certify or Classify ? Modeling Practitioners Through SPECS." NSUWorks, 2005. http://nsuworks.nova.edu/gscis_etd/916.
Full textTimpanaro, Salvatore. "Conductive properties and morphology of conjugated molecular materials studied by local probe techniques." Phd thesis, [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=974115991.
Full textAbboud, MIra. "Contribution à l’élaboration d’un processus d’extraction des architectures logicielles : Méta-modèle, méthode et outil." Thesis, Nantes, 2017. http://www.theses.fr/2017NANT4051/document.
Full textFace to the exponential growth in the size and complexity of software systems, software architectures emerge as a valuable ally for the design and maintenance of these systems. However, for many systems, their architecture representation is not reliable; it might be unavailable, insufficient, or out of date. To overcome this problem that puts the system maintenance, evolution, reuse and migration in danger, the extraction of the system architecture is proposed. The latter is defined as the science of analyzing and converting the source code to a software architecture. The thesis treats the gap of a measurement tool for software architecture extraction processes. We propose a meta-model called SArEM (Software Architecture Extraction Meta-model) that specifies the software architecture extraction processes. The meta-model is based on SPEM meta-model and covers the main concepts of software architecture extraction processes. Furthermore, we provide a manner that allows the architects to build their own process, interact with the generated outputs and discover a software architecture that satisfies them. Specifically, we propose a software architecture extraction approach called SAD (Software Architecture Discovery) based on KDD. SAD consists in considering the extraction of a software architecture as a process of discovering new knowledge. Thus, the contribution is centered on two points: the first point is the suggestion of a generic software architecture extraction process and the second point is the elaboration of a KDD tool extension that supports the execution of software architecture extraction processes
Zschörnig, Kristin. "Massenspektrometrische Untersuchungen an Spermien-Phospholipidmembranen." Doctoral thesis, Universitätsbibliothek Leipzig, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-154791.
Full textLugo, Martinez Jose E. "Strategies for sharing a floating point unit between SPEs." Diss., [La Jolla] : University of California, San Diego, 2010. http://wwwlib.umi.com/cr/ucsd/fullcit?p1470744.
Full textTitle from first page of PDF file (viewed February 17, 2010). Available via ProQuest Digital Dissertations. Includes bibliographical references (p. 55-57).
Stigell, Louise. "Den virtuella semestern : Ett utforskande av spels potential som stressreducerande medel." Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4032.
Full textDet här examensarbetet utforskar spel som redskap för stresshantering och avslappning. Jag undersöker vilka stressreducerande moment från verkligheten som skulle kunna passa i ett spel, hur de kan implementeras, och vilken effekt de kan tänkas ha i virtuell form. För att avgöra vilka moment som kunde vara lämpliga gjorde jag en litteraturstudie och en pilotundersökning. I mitt praktiska arbete utforskade jag hur dessa kan implementeras i en virtuell miljö. Jag skrev en spelidé och gjorde en samling skisser som jag skapade en interaktiv presentation av. 16 testpersoner fick ta del av presentationen och därefter utifrån öppna frågor berätta om vad de tyckte om konceptet och dess framförande. De fick också svara på hur de trodde att de skulle uppleva det färdiga spelet om det existerat. Undersökningen visade att samtliga av mina testpersoner trodde sig kunna få ut liknande effekt från miljöerna och aktiviteterna i spelet som från verklighetens motsvarigheter.
fröjdh, daniel. "Data och Tv-spel : Data och tv-spels påverkan på ungdomar." Thesis, Karlstad University, Faculty of Social and Life Sciences, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1585.
Full textThe purpose of this study is to investigate in what extension students experience that computer and videogames affect them. I have chosen to focus on the physical, mental and social affect that this activity might bring them. I have also examined how much time the students spends in front of the computer or the videogame and in which social context they play.
The method I have chosen to use is a quantitative opinion poll which I used in three classes of the later junior high and I have also conducted five qualitative interviews.
The conclusions I have drawn from this investigation are that computer and videogames affects teenagers both physically and mentally. Physically the affects of playing videogames mostly can be derived to the physical inactivity they expose themselves to. The students themselves did not experienced any positive physical affects from their playing.
Amongst the mental affects that stood out the most I recognized the social training that online gaming provided and also the intellectual stimulation that certain games offered the player. The students had primary noticed that they had improved in the English language. Some of the students experienced that a large part of their social life revolved around their video-games as a lot of their spear time were spent on playing online games and that it was a common topic to talk about amongst their friends.
During the work on my report I discovered that many teenagers spends a large part of their free time in front of the computer or the TV screen. The majority of the students played every day. The most common time they played were four hours or more. The students usually played by themselves, online or offline. About every fourth student played together with a friend.
Syftet med detta arbete är att undersöka i vilken utsträckning elever upplever att data och tv-spel påverkar dem. Jag har valt att koncentrera mig på den fysiska, psykiska samt sociala effekten denna aktivitet medför. Jag har även undersökt hur mycket tid eleverna spelar data eller tv-spel och i vilket socialt sammanhang de spelar.
De metoder jag valt att använda mig av är en kvantitativ enkätundersökning som jag delade ut i tre högstadieklasser samt utfört fem kvalitativa intervjuer.
De slutsatser jag har dragit av denna undersökning är att data och tv-spel påverkar elever både fysiskt och psykiskt. Fysiskt påverkar tv-spelandet främst genom den fysiska inaktivitet individen utsätter sig för. Eleverna uppfattade själva inga fysiska fördelar med sitt spelande. Bland de psykiska effekterna var det den sociala träningen nätverkspel gav samt den intellektuella stimulans som vissa spel erbjöd som var mest utmärkande. Eleverna upplevde främst att de blev duktigare i det engelska språket. Några av eleverna upplevde att de lade ned en stor del av sitt sociala liv i sitt dataspelande då mycket av deras fritid spenderades på att spela nätverkspel och det var ett vanligt samtalsämne bland deras vänner.
I min undersökning fann jag även att många elever tillbringade en stor del av sin fritid framför dataskärmen. Majoriteten av eleverna spelade en stund varje dag. Den vanligaste tiden de spelade var 4 timmar eller mer. Det frekventaste sättet att spela var att spela ensam med eller utan nätverk. Ungefär var fjärde elev spelade tillsammans med en kamrat.
Egner, Bryan James. "Solid phase synthesis of lysobactin analogues and reaction monitoring by SPIMS." Thesis, University of Southampton, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242298.
Full textBouraoui, Taoufik. "L' impact des spams boursiers sur les caractéristiques des titres financiers." Paris 10, 2009. http://www.theses.fr/2009PA100121.
Full textLaunched for the first time on a scam that promised to obtain work permits for immigrants in USA, spam has evolved from drugs,false diplomas, phishing. . . Until the appearance of messages that are intented to manipulate stock prices. These messages,called stock spams based on the following principle : spammers start by buying gradually, for not raising the price, a large quantity of securities. Then, by messages taking the form of financial advice, they arouse interest for the stock objet of spam, in order to increase artificially prices. Finally, once the price reaches the desired level, they sell all the stocks and make profits. The constant increase of stock spams does not any more allow considering these phenomena as negligible and leads to wonder about effects which they can have on the dynamics of stock prices. We therefore proposed in this thesis to study the impact of stock spams on three variables namely volume,return and volatility. The implementation of the event study methodology showed that these messages have a significant impact on the activity of penny stock market. This market is illiquid and we cannot exclude that abnormal variations are largely dependent on the degree of illiquidity of each security. To check this assumption, we used a regression model in order to determine whether the variable of illiquidity measured by the Amihud ratio has an explanatory power on the abnormal reaction of volume, return or volatility. Our results have highlighted a significant relationship between illiquidity and the reactions of each of the three variables. Therefore, the significant effect observed on the characteristics of penny stock securities is due to their lack of liquidity
Björnholdt, Böll Signe. "A study of SPEs and the consequences of radiation exposure." Thesis, KTH, Farkost och flyg, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209214.
Full textMed djupgående litteraturstudier, samt simuleringar, undersöks möjligheten att minimera den strålningsdossom astronauter riskerar att utsättas för under en protonstorm från solen. Förståelse för varifråndessa laddade partiklar kommer, och även deras slumpmässiga beteende, är av vikt för att kunna förutspådessa fenomen. Diverse modeller som används för att förutsäga hur dessa solstormar sannolikt kommerinträffa i framtiden, tillsammans med modeller som presenterar en prognos i realtid, diskuteras. Även omde tillgängliga realtidsmodellerna har en hög noggrannhet, så är ändå varningstiden inför en solstorm imedel omkring endast en timme. Detta ger väldigt lite tid för att söka skydd om en protonstorm skulleinträffa. Nackdelen med de förutsägelser som bygger på sannolikhet är att det endast ger en indikationpå vad för slags protonstormar som skulle kunna inträffa. Med simuleringar visas att det bästa sättetatt minimera strålningsdosen är genom att använda olika material samt tjocklek för att skärma av ochskydda astronauten mot inkommande strålning. Simuleringarna visar även att ett tunnare skydd, somtex av en rymddräkt, kan vara användbart så länge den totala tiden som spenderas i strålningsmiljöplaneras varsamt och delas upp mellan olika skyddsmaterial. Detta för att ej överskrida gränsen föraccepterad strålningsdos. Slutligen visas även att en astronaut som befinner sig i en protonstorm medsamma intensitet som den protonstorm som inträffade i augusti 1972 endast har 9 minuter på sig att sökaskydd innan den accepterade dosen av strålning är överskriden och risken för akut strålningssjuka ökar.
Kolcz, Krzysztof. "Using SPEM/UML profile to specification of IS development processes." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4703.
Full textDegardh, Anton, and Poian Shafiee. "Spelindustrins Paradox : En eventstudie om lansering av tv-spels påverkan på aktiekursen." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24102.
Full textFredriksson, Linnéa, and Lovisa Strömberg. "Statens måttfulla omtanke -En retorisk textanalys av Systembolaget och Svenska Spels ansvarsretorik." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-93100.
Full textErazmus, Denis Raymond. ""Genèse et réception de Gaudium et Spes : "ab hominibus ad Hominem"." Université Marc Bloch (Strasbourg) (1971-2008), 2006. http://www.theses.fr/2006STR20053.
Full textFor years, the reception of the Vatican II concil is actuality, and questions the « présence » of the church in the world. This thesis is a study of « Genesis and reception of Gaudium et spes, ab hominibus ad Hominem ». The firs part attemps to scrutinize, after the to last world wars how the Church is handling mondernity and how, nowadays, the quest for a new and true humanism is apperaring. This history is found in philosophical, théological and pastoral written work. The second part is about the writing of Gaudium et spes taken from three schemes by Malines, Zurich and Ariccia. Following is a reflection on the subject of Gaudium et spes taken from man « christotrope », the « axis » of her report. The third part attemps to evalute the reception of Gaudium et spes, in the Magisterium of the Catholic Church’speech and with certain theologians, since the promulgation, and proposes a study on the process of the reception, an « act to follow », and to amplify for mankind of today called to divine salvation
Coelho, Jose Flavio Guerra Machado, and f. coelho@bigpond com. "SUSTAINABILITY PERFORMANCE EVALUATION MANAGEMENT SYSTEMS MODEL FOR INDIVIDUAL ORGANIZATIONS AND SUPPLY CHAINS." Central Queensland University, 2006. http://library-resources.cqu.edu.au./thesis/adt-QCQU/public/adt-QCQU20060720.094327.
Full textWalker, Joanna Louise. "How do healthy individuals adapt to reversed vision generated when using mirror specs? : an investigation into mirror devices, adaptation to body schema and imagery ability in healthy participants." Thesis, University of Edinburgh, 2010. http://hdl.handle.net/1842/5629.
Full textLindh, Anton, and Sixten Rosén. ""Ta hand om dig!" : En komparativ innehållsanalys av Svenska spels och Systembolagets marknadsföring." Thesis, Uppsala universitet, Institutionen för informatik och media, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415832.
Full textLedenvik, Elin. "Sociala spel på arbetsplatsen : En kvalitativ studie om sociala spels påverkan på arbetsplatsrelationer." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21420.
Full textBergstrand, Isak, and Sund Viktoria Fritzon. "The Game Changer : MMO-spels inverkan på elevers färdigheter i engelska som andraspråk." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29895.
Full textPulgar, González Juan Andrés. "Transformación automática de modelos SPEM a BPMNconsiderando roles y tareas colaborativas." Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/146510.
Full textLa definición de un proceso de desarrollo de software aumenta las probabilidades de éxito de los proyectos, además de ser un medio que las empresas utilizan para obtener una posible certificación ISO o una evaluación CMMI. Para facilitar la definición del proceso se pueden utilizar diversas herramientas, entre las que destaca Eclipse Process Framework Composer, que se basa conceptualmente en el metamodelo SPEM/UMA. Por otra parte, cuando se trata de definir procesos, especialmente procesos de negocio, es BPMN el lenguaje que se ha convertido en el estándar, proporcionando claridad gráfica y la posibilidad de ejecutar los procesos automáticamente sobre una plataforma BPMS. Sin embargo, BPMN no está definido específicamente para procesos de software y por lo tanto tiene menor especificidad que SPEM. Luego, si una empresa define su proceso de desarrollo de software utilizando el metamodelo SPEM no puede aprovechar directamente las bondades de BPMN. Dada la problemática anterior, se plantea la posibilidad de realizar una transformación automática de un proceso de software modelado en SPEM/UMA a otro equivalente modelado en BPMN. La presente investigación cubre la realización de dicha transformación, junto con la respectiva validación del modelo resultante. Tomando en consideración que SPEM y BPMN tienen objetivos distintos, es probable que la transformación presente limitaciones relativas a que no existe una correspondencia entre todos sus elementos. También es parte de esta investigación identificar dichas limitaciones. Cabe mencionar que, si bien esta transformación ha sido abordada en otros trabajos, estos quedan en propuestas teóricas o bien sus resultados son parciales o no se encuentran disponibles.
Hamid, R. "The effects of repeated ejaculations on the quality of sperms following spinal cord injury." Thesis, University College London (University of London), 2013. http://discovery.ucl.ac.uk/1391275/.
Full textFurnander, Fredrik, and Daniel Natanaelsson. "När livet ställs på sin spets : Patienters upplevelser av att drabbas av en hjärtinfarkt." Thesis, Högskolan i Borås, Institutionen för Vårdvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20560.
Full textProgram: Sjuksköterskeutbildning
Whitaker, Lucy Harriet Ravenscroft. "Effect of administration of selective progesterone receptor modulators (SPRMs) on uterine and endometrial morphology." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/28974.
Full textKauppinen, Anna, and Ebba Johnsson. "Digitala spel i matematik Digitala spels påverkan på elevers motivation till lärande inom matematikämnet." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-88085.
Full textMathematics often has the stigma of being a difficult and a boring subject and therefore it is important to investigate what opportunities there are to motivate students to learn mathemat-ics. Children today have grown up in a society where digitalization is a natural part of their everyday lives from an early age. This systematic literature study has therefore aimed to inves-tigate how different digital games can affect students’ motivation toward the subject of mathematics. The data was collected from the database ERIC (EBSCO). The result of the study showed that the games’ game structure and characteristics can have an effect on the students’ motivation. Games which gave players a context for learning and formative feedback encour-aged intrinsic goals meanwhile idle-games mainly motivated players through extrinsic goals such as rewards. Students' background, cognitive abilities and the context in which the games were used also showed to influence the approach students had towards the games.
Johansson, Peter, and Frans Öyan. "Digitala spel - rätt eller fel? : Digitala spels påverkan på motivation och lärande i matematikklassrummet." Thesis, Linköpings universitet, Matematiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-147056.
Full textGame-based learning has become more popular in educational environments in the last few years. In this literature study,we have examined and compiled several studies within the field of using digital games as an educational tool in themathematics classroom. After looking into eight different studies from four different countries, our conclusion is thatgame-based learning may have a positive effect on learning and motivation in the mathematics classroom. However,the research area is still in its early stages and more studies are needed before one can make any conclusions with certainty.
Liu, Lichao. "Sulfonated poly ether ether sulfone membrane doped with ZIF-8 for enhancing performance in an all vanadium redox flow battery application." Case Western Reserve University School of Graduate Studies / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=case1516116142939028.
Full textRowe, G. "Omnis spes futura paternae stationis : public responses to the Roman imperial succession." Thesis, University of Oxford, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.361863.
Full textGuibert, Vincent. "À l'ombre de l'Esprit : l'universalité du salut en Gaudium et spes 22,5 /." [Paris] ; [Les Plans-sur-Bex (Suisse)] : Parole et silence, 2009. http://catalogue.bnf.fr/ark:/12148/cb420012894.
Full textManzini, Rosana. "Atualidade da Gaudium et Spes: o diálogo com um mundo em mudança." Pontifícia Universidade Católica de São Paulo, 2009. https://tede2.pucsp.br/handle/handle/18384.
Full textThis academic research, as a master level work, aims to verify the present value of Pastoral Constitution Gaudium et Spes. It is due to the interest that Vatican Council II keeps causing, after so many years. The social-religious situation has changed. Therefore, a lucid and profound reanalysis is needed. In order to do so, using the theological method, we did a historical analysis of its antecedents, pointing the specific occasion in which this important document was published. Then, pointing out the document s guide-lines related to the recent Church Teaching announcements: Document of Aparecida (2007) and the Benedict XVI s Encyclic, Caritas in Veritate (2009). We have placed all these documents in its historical context, allowing the dialogue with Gaudium et Spes. The conclusion is that, after almost fifty years, Gaudium et Spes still fits nowadays reality and can be used as base to theological-pastoral reflection
Este trabalho acadêmico, em nível de mestrado, tem como objetivo principal verificar a atualidade da Constituição Pastoral Gaudium et Spes. Isto se justifica pelo interesse que o Concílio Vaticano II continua exercendo, após tantos anos. Mas a situação sócio-eclesial mudou. Por isso, uma releitura lúcida e aprofundada se faz necessária. Utilizando o método teológico, fazemos uma análise histórica dos antecedentes, indicando a ocasião em que foi promulgado este importante documento. Em seguida, pontuamos as linhas-mestras do documento em questão com recentes manifestações do Magistério da Igreja: o Documento de Aparecida (2007) e a Encíclica de Bento XVI, Caritas in Veritate (2009). Situamos todos estes documentos em seu contexto histórico, possibilitando o contra-ponto com a Gaudium et Spes. A conclusão é que, passados quase cinquenta anos, a Gaudium et Spes ainda reserva surpreendente atualidade e pode servir como base para a reflexão teológico-pastoral
Molin, Ida-Sofia. "Biblioterapi och bibliotek : En fallstudie av det biblioterapeutiska SPES-projektet vidNorrköpings stadsbibliotek." Thesis, Umeå universitet, Sociologiska institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-120143.
Full textBengtsson, Alexander. "Digitaliserade möjligheter för skolan : En studie av två spels pedagogiska potential för historieundervisning i grundskolan." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-39703.
Full textBouvin, Philip. "Demografi och herrgårdar 1700–1900 : En undersökning om de adliga ätterna Rappe, Spens och Stedt." Thesis, Uppsala universitet, Ekonomisk-historiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448241.
Full textBergstrand, Isak. "”Spelen är ju typ alltid på engelska…” : Elevers medvetenhet om MMO-spels påverkan på engelskkunskaper." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36048.
Full textThe purpose of this study is to inquire into the perceptions of the influence which Massive Multiplayer Online games (MMOs) have on the English language skills of those who play them. This study, like other studies in the same field, departs from a sociocultural perspec-tive. This qualitative study employed semi-structured interviews with participants aged be-tween 12 and 13. The study asked the following questions: How do participants perceive the influence MMOs have on their own and others’ English? How do participants describe the experience of learning English through MMOs? How do participants regard the idea of using MMOs as a tool for English language teaching in a formal educational setting?The interviews were analysed with a fenomenographically inspired model to find a result. The results indicate that participants are aware of the impact MMOs have on their English language skills. This awareness encompassed not only the improvement of English lan-guage skills, but also an awareness of their gaming habits and how they also improve English language skills. Furthermore, participants perceived that it is the social aspect of MMOs which improves English skills, as opposed to the game play mechanics. The majority of the participants are, however, skeptical of the use of MMOs in formal English education.
Carlzon, Adrian. "Plötsligt händer det… eller? : En multimodal analys av Svenska Spels Tv-sända reklam för Triss." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-64908.
Full textKreutzer, Ansgar. "Kritische Zeitgenossenschaft die Pastoralkonstitution Gaudium et spes modernisierungstheoretisch gedeutet und systematisch-theologisch entfaltet." Innsbruck Wien Tyrolia-Verl, 2006. http://deposit.ddb.de/cgi-bin/dokserv?id=2813116&prov=M&dok_var=1&dok_ext=htm.
Full textKilbert, Mara Spes [Verfasser], and Karl-Heinz [Akademischer Betreuer] Schulz. "Unterstützungsbedarf bei Patienten mit kardiovaskulären Erkrankungen / Mara Spes Kilbert. Betreuer: Karl-Heinz Schulz." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2014. http://d-nb.info/1048626571/34.
Full textKreutzer, Ansgar. "Kritische Zeitgenossenschaft : die Pastoralkonstitution "Gaudium et spes" modernisierungstheoretisch gedeutet und systematisch-theologische entfaltet /." Innsbruck : Tyrolia Verl, 2006. http://catalogue.bnf.fr/ark:/12148/cb411328034.
Full textBonham, Michael J. "Identification of tumor cell growth inhibitory compounds within the herbal extract PC-SPES /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10845.
Full textMaia, Joaquim Miguel. "SPEM, sistema pulso-eco microcontrolado para geração e medição de campos ultra-sonicos." [s.n.], 1995. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261369.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica
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Resumo: Para uma melhor compreensão e confiabilidade no processamento das informações obtidas pela radiação ultra-sônica, torna-se muito importante o entendimento dos princípios básicos da geração de ondas ultra-sônicas bem como sua interação e propagação através dos mais diversos meios. Isto pode ser parcialmente alcançado através da utilização de equipamentos adequados e um amplo conhecimento das suas características de operação. Tendo como objetivo a medição e o estudo de características ultra-sônicas de diferentes materiais, foi desenvolvido um Sistema Pulso-Eco Microcontrolado (SPEM) para geração e recepção de sinais de radiofreqüência (RF) na faixa do ultra-som para diagnóstico médico. O "hardware" do sistema desenvolvido é formado por circuitos de transmissão, circuitos de recepção, circuitos de controle e de interfaceamento. Os circuitos de interfaceamento e controle foram desenvolvidos utilizando-se o microcontrolador MC68HCII-Al da Motorola, "drivers" e circuitos de apoio para implementar a Interface Padrão IEEE-488 ("General Purpose Interface Bus" - GPIB). O SPEM pode ser operado tanto por controle remoto, via interface GPIB, como por controle local via teclado e chaves no painel frontal do mesmo. O "software" para controle local foi escrito na linguagem Assembly do MC68HCll e o "software" para controle remoto via interface GPIB foi desenvolvido utilizando-se a linguagem de programação C e é executado em um computador compatível com o IBM PC, equipado com uma interface da Hewlett-Packard modelo HPIB 82335A. O microcomputador opera como controlado r do barramento GPIB. Os circuitos de transmissão são capazes de gerar pulsos com largura de 330 ns e amplitude controlada entre 15 V e 200 V ou pulsos de 200 ns, 300 ns, 400 ns, 500 ns, 600 ns e 700 ns com amplitude controlada entre 2 V e 28.4 V. Os circuitos de recepção podem amplificar sinais de RF com freqüências entre 10 kHz e 10 MHz em 25 ganhos distribuídos na faixa entre 0.6 V/V e 3730 V/V (-4.4 dB a 71.5 dB). Os testes para avaliação de desempenho do sistema foram realizados no Laboratório de Ultra-som do Centro de Engenharia Biomédica da Unicamp (LUS-CEB) com a geração e recepção de ondas ultra-sônicas em meio líquido, utilizando-se um transdutor circular de 1 MHz colocado em contato com um cilindro de alumínio. Estes testes mostraram que o equipamento pode ser utilizado para fins de pesquisa em laboratório
Abstract: In order to obtain more reliability in the processing of information obtained by ultrasound radiation, it is very important to understand the basic principIes of ultrasound wave generation, interaction with and propagation through different media. This can be partially achieved with suitable equipments and a good knowledge of its working conditions. In an effort to measure and study ultrasonic features of different materiaIs, we have developed a Pulse-Echo Microcontrolled System (SPEM) for generation and reception of RF signals in the range ofultrasound medical diagnosis. The hardware consists oftransmission, reception, control and interfacing circuits. The control and interfacing circuits were developed with a Motorola MC68HCII-Al microcontroller and proper circuitry to implement the IEEE Standard 488 (General Purpose Interface Bus - GPIB). The SPEM is fully controlled via remote mode through the GPIB interface, and permits local control with proper keys in the front pane!. Special software has been developed Ín C-language to run in an IBM-PC compatible microcomputer, working as GPIB controller and equiped with a HPIB 82335A interface model of Hewlet-Packard. The SPEM control software has been written in MC68HC11 assembly language. The transmitting circuit emits pulses 330 ns wide with an amplitude that may be controlled from 15 V to 200 V or pulses 200 ns, 300 ns, 400 ns, 500 ns, 600 ns and 700 ns wide with an amplitude controlled from 2 V to 28.4 V. The receiving circuit amplifies RF signals in the range of 10 kHz to 10 MHz from 0.6 V/V to 3730 V/V (-4.4 dB to 71.5 dB) in 25 steps. The system was tested with a 1 MHz transducer facing an aluminun rod, both immersed in water. Ultrasound waves have been generated and received by the system which has presented good performance. The results have shown that the equipment may be used for research purposes in the Ultrasound Laboratory of the Centre for Biomedical Engineering at Unicam
Mestrado
Automação
Mestre em Engenharia Elétrica
Pereira, Eliana Beatriz. "Uma infraestrutura para consistência dos processos de software baseados no metamodelo SPEM 2.0." Pontifícia Universidade Católica do Rio Grande do Sul, 2011. http://hdl.handle.net/10923/1476.
Full textThe use of software development processes in the IT organizations has become common. This happens because the quality product is related to the process quality. The main interest of the IT companies is to adopt one or more well-defined software development processes and tailor them when necessary to meet the projects specific needs. However, since the amount of elements and relationships of a software development process is huge, defining and tailoring a software development process are not trivial activities. Inconsistencies may easily be introduced into a software development process when certain precautions are not taken. As a consequence, an inadequate software development process may be created to a software project causing errors during its enactment. Considering the need to avoid inconsistencies in a software development process, this research proposes a consistence infrastructure that enables defining and tailoring consistent software development processes based on SPEM 2. 0 metamodel. The proposed infrastructure is composed by an extension to the SPEM 2. 0 metamodel, a set of well-formedness rules related to the consistency of the software development processes and a tool prototype that supports automatically the proposed metamodel and well-formedness rules.
O uso de processos de desenvolvimento de software nas organizações de TI tem se tornado cada vez mais comum. Um dos motivos é que a qualidade do produto de software está relacionada com a qualidade do processo utilizado na sua construção. Nesse contexto, o interesse das organizações é estabelecer um ou mais processos de desenvolvimento de software bem definidos; adaptando-os, quando necessário, para atender metas específicas dos projetos de software. Contudo, devido à grande quantidade de elementos e relacionamentos que um processo de desenvolvimento de software possui, as atividades de definição e adaptação de processos são tarefas não triviais. Quando alguns cuidados não são tomados, inconsistências podem ser facilmente introduzidas em um processo de desenvolvimento de software, fato que pode, muitas vezes, ocasionar a geração de um processo inadequado que acarretará em erros durante a execução de um projeto de software. Considerando a necessidade de evitar inconsistências em um processo de desenvolvimento de software, esta pesquisa propõe uma infraestrutura que viabiliza a definição e adaptação dos processos de desenvolvimento de software consistentes baseados no metamodelo SPEM 2. 0. A infraestrutura definida é composta por uma extensão ao metamodelo SPEM 2. 0, um conjunto de regras de boa-formação para consistência dos processos de desenvolvimento de software e um protótipo de ferramenta que auxilia o uso do metamodelo proposto e das regras de boa-formação.
Fossatti, Nelson Costa. "A utopia em Ernst Bloch: antinomia técnica como tensão na esperança : (“Docta spes”)." Pontifícia Universidade Católica do Rio Grande do Sul, 2013. http://hdl.handle.net/10923/3484.
Full textBloch’s ontology suggests different levels in the category of possibility, and, among them, the subjective possibility, which presupposes the human beings’ capacity to accomplish their daydreams and build their utopias that is a fact that triggers an instrumental rationality, determining the domain that men has towards nature. Another level of the possibility identifies, in the natura naturans movement, “nature that produces nature”, the domain that matter has towards man and the consequent degeneration of the matter in this relationship. Thus, our main objective is to present a blochiana solution to the conflict. According to Bloch, the “possible dialectic” is carried out through the organic interaction between the human being’s tendencies as well as latencies of matter. The current study reflects this possibility and verifies that the process of the instrumentation of the world reveals the “possible dialectic”, which can be the solution of the of the impacts, that are trigged by the matter dynamic and the man’s activity, that generates a relevant tension in docta spes, that is, clarified hope. So, we tried to demonstrate that the consequences of this conflict are appropriate for two movements: the first is generated by the human being’s instrumentation, announced by Frankfurt School and was not understood by man in the XXI century; and the second has, as a consequence, the natural evolution of the science, that develops technologies which can build a new face to the world. Therefore, this research suggests that is necessary to rethink about the solution of organicity, man-matter, announced by Bloch, who introduced the ethic aspect in this relationship.
A ontologia de Bloch propõe vários níveis na categoria da possibilidade, entre elas, uma possibilidade subjetiva, que pressupõe a capacidade de o ser humano em realizar sonhos diurnos e construir suas utopias, fato gerador de uma racionalidade instrumental, determinando o domínio do homem na natureza. Outro nível de possibilidade identifica, no movimento da natura naturans, “natureza que produz natureza”, certa imposição ao ser humano, determinando o domínio da matéria sobre o homem e consequente degeneração da matéria nesta relação. Esta dissertação, portanto, objetiva apresentar a solução blochiana para este confronto. De acordo com Bloch, a “dialética do possível” se realiza através da convivência orgânica entre as tendências do ser humano e as latências da matéria.O estudo reflete esta possibilidade e verifica que o processo de instrumentalização do mundo revela a “dialética do possível” que pode ser solução incompreendida diante dos impactos decorrentes da dinâmica da matéria e da atividade humana, causando, por conseguinte, significativa tensão na docta spes, esperança esclarecida. Procura-se, então, demonstrar que os reflexos desse confronto são apropriados por dois movimentos: o primeiro decorre da instrumentalização do homem, já denunciado pela Escola de Frankfurt e não compreendido pelo homem no século XXI; o segundo tem como causa a evolução natural da ciência, colocando em curso tecnologias capazes de edificar uma nova singularidade no mundo. Neste sentido, o estudo sugere repensar a solução de organicidade, homem-matéria, anunciada por Bloch, introduzindo como pressuposto o elemento ético nesta relação.
Valverde, Molina Luis Tadeo. "La propuesta teleológica alegórica en el poema ¡Salve, Spes! de Carlos Germán Belli." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2017. http://tesis.pucp.edu.pe/repositorio/handle/123456789/9464.
Full textTesis
MacGregor, James Bruce. "Salue Martir Spes Anglorum: English Devotion to Saint George in the Middle Ages." University of Cincinnati / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1014136452.
Full textDunsäter, Andreas, and Marcus Andersson. "Daytime veiling glare in automobiles caused by dashboard reflectance." Thesis, Linköping University, Department of Management and Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11683.
Full textVeiling glare has always existed in cars, but during the last years it has been brought up as a big problem. One reason is that glossier materials are being used in car interior design. Another reason is that the customers who buy the cars are getting more quality conscious. They demand to get top quality for the high price that they pay for a car, and veiling glare problems could be regarded as “low quality”.
Veiling glare is when light hits the car interior and reflects into the windshield, causing mirror-like images in the windshield (ghost images). This can impair the driving experience in two ways. It can lower the contrast of the road scene and it may be a cluttering for the driver.
This work handles daytime veiling glare from dashboard reflectance. The purpose was to investigate the area and to see if Saab can avoid the problem with veiling glare by using virtual prototyping (see chapter 3.3.1). This has been done by examining if the light
simulation software Speos can be used to simulate and predict veiling glare, and thereby be used as a tool for better design.
Key words: Veiling glare, dashboard, windshield, Speos, virtual prototyping.