Journal articles on the topic 'Spectator Game'
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Brissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana, and Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game." Multimodal Technologies and Interaction 4, no. 4 (December 4, 2020): 89. http://dx.doi.org/10.3390/mti4040089.
Crossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games." Perceptual and Motor Skills 62, no. 2 (April 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Qian, Tyreal Yizhou, James Jianhui Zhang, Jerred Junqi Wang, and John Hulland. "Beyond the Game: Dimensions of Esports Online Spectator Demand." Communication & Sport 8, no. 6 (April 1, 2019): 825–51. http://dx.doi.org/10.1177/2167479519839436.
Crossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study." Perceptual and Motor Skills 63, no. 2 (October 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Ma, Shang-Chun, Kevin K. Byon, Wooyoung (William) Jang, Shang-Min Ma, and Tsung-Nan Huang. "Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types." Sustainability 13, no. 8 (April 8, 2021): 4164. http://dx.doi.org/10.3390/su13084164.
Duncan, Margaret Carlisle, and Barry Brummett. "Liberal and Radical Sources of Female Empowerment in Sport Media." Sociology of Sport Journal 10, no. 1 (March 1993): 57–72. http://dx.doi.org/10.1123/ssj.10.1.57.
Patibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal, et al. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (September 29, 2023): 769–802. http://dx.doi.org/10.1145/3611049.
Stahlke, Samantha, James Robb, and Pejman Mirza-Babaei. "The Fall of the Fourth Wall." International Journal of Gaming and Computer-Mediated Simulations 10, no. 1 (January 2018): 42–62. http://dx.doi.org/10.4018/ijgcms.2018010103.
Schreyer, Dominik, Sascha L. Schmidt, and Benno Torgler. "Game Outcome Uncertainty in the English Premier League." Journal of Sports Economics 19, no. 5 (November 15, 2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
이창현. "Liability to Spectator at ProfessionalBaseball Game." Korean Lawyers Association Journal 64, no. 2 (February 2015): 219–74. http://dx.doi.org/10.17007/klaj.2015.64.2.005.
Hua, Yueh-Tung, Kun-Yu Liu, Hsien-Che Huang, Ian D. Rotherham, and Shang-Chun Ma. "Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour." Sustainability 15, no. 3 (January 20, 2023): 2028. http://dx.doi.org/10.3390/su15032028.
Wann, Daniel L., Thomas J. Dolan, Kimberly K. MeGeorge, and Julie A. Allison. "Relationships between Spectator Identification and Spectators' Perceptions of Influence, Spectators' Emotions, and Competition Outcome." Journal of Sport and Exercise Psychology 16, no. 4 (December 1994): 347–64. http://dx.doi.org/10.1123/jsep.16.4.347.
Graakjær, Nicolai Jørgensgaard. "‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game." Soundtrack 11, no. 1 (August 1, 2020): 39–55. http://dx.doi.org/10.1386/ts_00004_1.
Pritchard, Mark P., and Daniel C. Funk. "Symbiosis and Substitution in Spectator Sport." Journal of Sport Management 20, no. 3 (July 2006): 299–321. http://dx.doi.org/10.1123/jsm.20.3.299.
Kim, Young Hoon, Jen L. Duncan, and Tun-Min (Catherine) Jai. "Segmenting the collegiate football game spectator: a cluster analysis approach." Sport, Business and Management: An International Journal 6, no. 1 (March 14, 2016): 76–96. http://dx.doi.org/10.1108/sbm-04-2014-0017.
Matthews, Clare. "Seeing Triple: Identification and Gamic Vision in Film and FPS Games." Film Matters 12, no. 2 (September 1, 2021): 61–80. http://dx.doi.org/10.1386/fm_00155_7.
Cummins, R. Glenn, and Zijian Gong. "Mediated Intra-Audience Effects in the Appreciation of Broadcast Sports." Communication & Sport 5, no. 1 (July 24, 2016): 27–48. http://dx.doi.org/10.1177/2167479515593418.
Stotlar, David K., and David A. Johnson. "Assessing the Impact and Effectiveness of Stadium Advertising on Sport Spectators at Division I Institutions." Journal of Sport Management 3, no. 2 (July 1989): 90–102. http://dx.doi.org/10.1123/jsm.3.2.90.
Thormann, Tim F., Pamela Wicker, and Michael Braksiek. "Stadium Travel and Subjective Well-Being of Football Spectators." Sustainability 14, no. 12 (June 14, 2022): 7278. http://dx.doi.org/10.3390/su14127278.
Torgler, Benno, and Sascha L. Schmidt. "Game Outcome Uncertainty and Television Audience Demand: New Evidence from German Football." German Economic Review 19, no. 2 (May 1, 2018): 140–61. http://dx.doi.org/10.1111/geer.12120.
Bowker, Anne, Belinda Boekhoven, Amanda Nolan, Stephanie Bauhaus, Paul Glover, Tamara Powell, and Shannon Taylor. "Naturalistic Observations of Spectator Behavior at Youth Hockey Games." Sport Psychologist 23, no. 3 (September 2009): 301–16. http://dx.doi.org/10.1123/tsp.23.3.301.
TAKAHASHI, Hidesato, Wataru SUZUKI, and Makoto NAKAZAWA. "Products of Spectator-Sport and Spectator Satisfaction: A Case Report on an Osaka Evessa Home Game." Journal of Japan Society of Sports Industry 21, no. 2 (2011): 245–56. http://dx.doi.org/10.5997/sposun.21.245.
Lindquist, Danille Christensen. ""Locating" the Nation: Football Game Day and American Dreams in Central Ohio." Journal of American Folklore 119, no. 474 (October 1, 2006): 444–88. http://dx.doi.org/10.2307/4137650.
Harrison, C. Keith, Scott Bukstein, Ginny McPherson Botts, and Suzanne Malia Lawrence. "Female spectators as customers at National Football League games." International Journal of Sports Marketing and Sponsorship 17, no. 2 (April 29, 2016): 172–200. http://dx.doi.org/10.1108/ijsms-04-2016-012.
Singh, Ram Mohan, and Iryna Skrypchenko. "Use of technology in sports- a boon or bane?" Naukovyy Visnyk Dnipropetrovs'kogo Derzhavnogo Universytetu Vnutrishnikh Sprav 5, no. 5 (December 30, 2020): 366–74. http://dx.doi.org/10.31733/2078-3566-2020-5-366-374.
Wenner, Lawrence A. "LOVING THE GAME TO DEATH: HEROES, GOATS, AND SPECTATOR EMOTION." Journal of Sport and Social Issues 18, no. 4 (November 1994): 299–302. http://dx.doi.org/10.1177/019372394018004001.
Grava, Sigurd, and Fred Nangle. "Get Me to the Ball Game on Time: Access Time Patterns at Baseball Stadia." Transportation Research Record: Journal of the Transportation Research Board 1735, no. 1 (January 2000): 91–98. http://dx.doi.org/10.3141/1735-12.
Perel'shteyn, Roman Maksovich, and Roman Maksovich Perelshtein. "Films about filmmaking. Reality and game." Journal of Flm Arts and Film Studies 2, no. 1 (January 15, 2010): 94–103. http://dx.doi.org/10.17816/vgik2194-103.
Graakjær, Nicolai Jørgensgaard. "Sounds of soccer on-screen: A critical re-evaluation of the role of spectator sounds." Journal of Popular Television 8, no. 2 (June 1, 2020): 143–58. http://dx.doi.org/10.1386/jptv_00015_1.
Shlienkova, Elena V., and Khristina V. Kaygorodova. "From museum to postmuseum. Immersive environment as a metaspace of a polyloge." Urban construction and architecture 14, no. 1 (April 25, 2024): 157–64. http://dx.doi.org/10.17673/vestnik.2024.01.18.
Blumrodt, Jens. "Enhancing Football Brands Brand Equity." Journal of Applied Business Research (JABR) 30, no. 5 (August 27, 2014): 1551. http://dx.doi.org/10.19030/jabr.v30i5.8807.
Jost, François. "The love of details: watching Breaking Bad." MATRIZes 11, no. 1 (April 30, 2017): 25. http://dx.doi.org/10.11606/issn.1982-8160.v11i1p25-37.
Baldauf-Quilliatre, Heike, and Isabel Colón de Carvajal. "Spectating: How non-players participate in videogaming." Journal für Medienlinguistik 4, no. 2 (October 27, 2021): 123–61. http://dx.doi.org/10.21248/jfml.2021.33.
Gradinari, rina. "INTERSECTIONALITY AND THE UNCERTAIN POSITION OF THE SPECTATOR." Practices & Interpretations: A Journal of Philology, Teaching and Cultural Studies 7, no. 1 (March 1, 2022): 67–84. http://dx.doi.org/10.18522/2415-8852-2022-1-67-84.
DeSchriver, Timothy D., Daniel A. Rascher, and Stephen L. Shapiro. "If we build it, will they come? Examining the effect of expansion teams and soccer-specific stadiums on Major League Soccer attendance." Sport, Business and Management: An International Journal 6, no. 2 (May 9, 2016): 205–27. http://dx.doi.org/10.1108/sbm-05-2014-0025.
CANNADY, CYNTHIA. "North–South trade in intellectual property: can it be fair?" World Trade Review 3, no. 2 (July 2004): 317–28. http://dx.doi.org/10.1017/s1474745604001843.
Chien, Chih-I. James. "Identifying Important Spectator Motives for Game Attendance in Taiwanese Professional Baseball Industry." Contemporary Management Research 9, no. 2 (June 30, 2013): 137–54. http://dx.doi.org/10.7903/cmr.8413.
Jackson, Nicole, Asia Thompson, Minyong Lee, Jerono Rotich, and Tiffany Fuller. "Impact of spectator motivation on long-term sustainability for women’s basketball league." Journal of Human Sciences 14, no. 1 (February 23, 2017): 519. http://dx.doi.org/10.14687/jhs.v14i1.4202.
Wakefield, Kirk L., and Hugh J. Sloan. "The Effects of Team Loyalty and Selected Stadium Factors on Spectator Attendance." Journal of Sport Management 9, no. 2 (May 1995): 153–72. http://dx.doi.org/10.1123/jsm.9.2.153.
Švelch, Jan. "Mediatization of a card game: Magic: The Gathering, esports, and streaming." Media, Culture & Society 42, no. 6 (October 16, 2019): 838–56. http://dx.doi.org/10.1177/0163443719876536.
Bushinsky, Shay. "Deus Ex Machina — A Higher Creative Species in the Game of Chess." AI Magazine 30, no. 3 (July 7, 2009): 63. http://dx.doi.org/10.1609/aimag.v30i3.2255.
Wu, Hung-Che, and Ching-Chan Cheng. "What drives spectators’ experiential loyalty? A case study of the Olympic Football Tournament Rio 2016." Asia Pacific Journal of Marketing and Logistics 30, no. 4 (September 10, 2018): 837–66. http://dx.doi.org/10.1108/apjml-08-2017-0174.
Ma, Shang Chun, and Kyriaki Kaplanidou. "Service quality, perceived value and behavioral intentions among highly and lowly identified baseball consumers across nations." International Journal of Sports Marketing and Sponsorship 21, no. 1 (September 9, 2019): 46–69. http://dx.doi.org/10.1108/ijsms-02-2019-0018.
Nakandala, Supun, Giovanni Ciampaglia, Norman Su, and Yong-Yeol Ahn. "Gendered Conversation in a Social Game-Streaming Platform." Proceedings of the International AAAI Conference on Web and Social Media 11, no. 1 (May 3, 2017): 162–71. http://dx.doi.org/10.1609/icwsm.v11i1.14885.
Gau, Li-Shiue. "Identifying Core, Exciting, and Hybrid Attributes in Fans' Assessments of Major (World Cup) Spectator Sports Events." Psychological Reports 113, no. 3 (December 2013): 786–803. http://dx.doi.org/10.2466/01.05.pr0.113x29z9.
Ruvalcaba, Omar, Jeffrey Shulze, Angela Kim, Sara R. Berzenski, and Mark P. Otten. "Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play." Journal of Sport and Social Issues 42, no. 4 (May 15, 2018): 295–311. http://dx.doi.org/10.1177/0193723518773287.
Cho, Heetae, Hyun-Woo Lee, and Do Young Pyun. "The influence of stadium environment on attendance intentions in spectator sport." International Journal of Sports Marketing and Sponsorship 20, no. 2 (May 7, 2019): 276–90. http://dx.doi.org/10.1108/ijsms-04-2017-0025.
Matzke, Annemarie. "Enter the Game: The role of the spectator in the performances of She She Pop." Performance Research 16, no. 3 (September 2011): 117–20. http://dx.doi.org/10.1080/13528165.2011.606037.
Yargic, MP, and GB Kurklu. "Are adolescent sports fans more physically active than the sports indifferent? A self-reported questionnaire study." Perspectives in Public Health 140, no. 2 (August 14, 2019): 117–23. http://dx.doi.org/10.1177/1757913919868247.
Bolognesi, C., and D. Aiello. "LEARNING THROUGH SERIOUS GAMES: A DIGITAL DESIGN MUSEUM FOR EDUCATION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B5-2020 (August 24, 2020): 83–90. http://dx.doi.org/10.5194/isprs-archives-xliii-b5-2020-83-2020.