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1

Linda, Evans, ed. Hell's gate. Riverdale, NY: Baen, 2006.

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2

Marroquin-Burr, Kristina. Learn to draw Angry Birds space. [Irvine, Calif.]: Walter Foster Pub., Inc., 2013.

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3

Champion, Jill. The official guide to Roger Wilco's space adventures. 2nd ed. Greensboro, N.C: Compute Books, 1993.

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4

C, Leinecker Richard, ed. The official guide to Roger Wilco's space adventures. Greensboro, N.C: Compute Books, 1991.

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5

John, Peel. Where in space is Carmen Sandiego? Racine, Wis: Western Pub. Co., 1993.

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6

Barham, Pamela. Winning space: Game strategies for netball. [U.K.]: Network Coaching International, 1994.

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7

1959-, Maas Winy, MVRDV (Firm), Delft School of Design, Berlage Instituut, Massachusetts Institute of Technology, and cThrough (Firm), eds. Space fighter: The evolutionary city (game:). Barcelona: Actar, 2007.

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8

Kahn, Charles M. The good, the bad, and the ugly: Coalition proof equilibrium in games with infinite strategy spaces. [Urbana, Ill.]: College of Commerce and Business Administration, University of Illinois at Urbana-Champaign, 1989.

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9

Erikson, Steven. Deadhouse gates. New York: Tor, 2005.

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10

Erikson, Steven. Deadhouse Gates. London: Transworld, 2009.

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11

Mike, Sandor, and Jet Propulsion Laboratory (U.S.), eds. Field programmable gate arrays: Evaluation report for space-flight application. Pasadena, Calif: National Aeronautics and Space Administration, Jet Propulsion Laboratory, California Institute of Technology, 1992.

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12

Game Spaced. Independently Published, 2020.

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13

Knowledge Unlatched - KU Select : F. Architectonics of Game Spaces. Edited by Andri Gerber and Ulrich Götz. transcript-Verlag, 2019. http://dx.doi.org/10.14361/9783839448021.

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14

Gerber, Andri, and Ulrich Götz, eds. Architectonics of Game Spaces. transcript Verlag, 2019. http://dx.doi.org/10.1515/9783839448021.

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15

David, Weber. Hell's Gate. Baen, 2006.

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16

Evans, Linda, and Weber David. Hell's Gate. Baen, 2006.

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17

Evans, Linda, and Weber David. Hell's Gate. Baen, 2015.

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18

Evans, Linda, and Weber David. Hell's Gate. Baen, 2008.

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19

Space--Gate the Veil Removed. Phoenix Source Publishers, 1995.

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20

Morash, Chris. Places of Performance. Edited by Nicholas Grene and Chris Morash. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780198706137.013.28.

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From the historically resonant Abbey Theatre, theatre spaces have had an influence on the ways in which Irish theatre has developed over the course of the twentieth century, from the limited proscenium arch stage of the early Abbey to the increasing exploration of found spaces and site-specific work in the 1990s and early twenty-first century. A geography of Irish theatre must take account of the significance of the place of performance in the creation of theatrical meaning. The space of the Abbey, as the national theatre, has been haunted by its past, whereas the aim of the Gate was to create a neutral space for its modernist creations, while utopian plans for an open-air amphitheatre in Achill or radical designs for the Lyric, Belfast, were never realized. The many new theatres of recent times have created untethered spaces without past associations.
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21

James S. A. Corey. Abaddon's Gate. Orbit, 2023.

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22

Abaddon’s Gate. Orbit, 2013.

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23

James S. A. Corey. Abaddon's Gate. Little, Brown Book Group Limited, 2013.

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24

Abaddons Gate. Little, Brown Book Group, 2014.

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25

Abaddon's Gate. Orbit Books, 2013.

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26

Jack, Williamson. Stonehenge Gate. Doherty Associates, LLC, Tom, 2013.

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27

Abaddon's gate. Orbit, 2013.

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28

Stonehenge Gate. Orion Publishing Group, Limited, 2015.

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29

Staff, Chronicle Books. Space Matching Game. Chronicle Books LLC, 2015.

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30

Arnab, Sylvester. Game Science in Hybrid Learning Spaces. Routledge, 2020. http://dx.doi.org/10.4324/9781315295053.

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31

Arnab, Sylvester. Game Science in Hybrid Learning Spaces. Taylor & Francis Group, 2020.

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32

Arnab, Sylvester. Game Science in Hybrid Learning Spaces. Taylor & Francis Group, 2020.

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33

Arnab, Sylvester. Game Science in Hybrid Learning Spaces. Taylor & Francis Group, 2020.

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34

Arnab, Sylvester. Game Science in Hybrid Learning Spaces. Taylor & Francis Group, 2020.

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35

Learning in video game affinity spaces. New York: P. Lang, 2011.

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36

Henthorn, Jamie, Andrew Kulak, and Kristopher Purzycki. Pokémon Go Phenomenon: Essays on Public Play in Contested Spaces. McFarland & Company, Incorporated Publishers, 2019.

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37

Codex: Space Marines. Games Workshop, 2013.

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38

Kyppo, Jorma. Board Games: Throughout the History and Multidimensional Spaces. World Scientific Publishing Co Pte Ltd, 2019.

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39

Traviss, Karen. Anvil Gate. Little, Brown Book Group Limited, 2010.

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40

Masada's Gate: A Space Opera Noir Technothriller. Independently Published, 2020.

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41

Robinson, Martin. Art of Dead Space. Titan Books Limited, 2013.

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42

Toy/Game: Space Race. Dorling Kindersley Publishers Ltd, 1999.

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43

Game of Space (Box). Natl Science Teachers Assn, 1990.

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44

Abaddon's Gate. La fuga. Fanucci, 2016.

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45

James S. A. Corey and Jefferson Mays. Abaddon's Gate: Library Edition. Blackstone Pub, 2019.

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46

Abaddon's Gate. La fuga. Fanucci, 2016.

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47

Beyond the Gate: Eine Ace in Space Kurzgeschichte. Vogt&Vriends, 2020.

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48

(Editor), Philip North, and John North (Editor), eds. Sacred Space: House of God, Gate of Heaven. Continuum International Publishing Group, 2007.

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49

Vincent, Teo Barry. Federations: Space Battle Board Game. Teo Barry Vincent, 2015.

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50

None. Toy/Game: Space Race (Bca). Dorling Kindersley Publishers Ltd, 2001.

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