Journal articles on the topic 'Space and time Design'

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1

Ionescu, D. M. "On space--time code design." IEEE Transactions on Wireless Communications 2, no. 1 (January 2003): 20–28. http://dx.doi.org/10.1109/twc.2002.806357.

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2

Sun, Ying, Zishu He, and Jun Li. "Cognitive Space-Time Transmit Pattern Design." International Journal of Antennas and Propagation 2014 (2014): 1–6. http://dx.doi.org/10.1155/2014/141568.

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This paper provides a cognitive space-time (angle-Doppler) transmit pattern design method for mitigating clutter effect. This pattern takes full advantage of degrees-of-freedom (DOF) on transmit, which can preserve the maximum response for the target of interest while prenulling the mainlobe clutter on transmit, potentially simplifying processing on receiver and reducing the requirement for receiver dynamic range. The output signal-to-clutter-and-noise ratio (SCNR) can be improved significantly after applying the cognitive space-time transmit pattern to airborne-phased array radar. In addition, the traditional transmit antenna pattern and the proposed cognitive scheme are compared in terms of the probability of target detection. Simulations are conducted to demonstrate proof-of-concept.
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3

Kim, Soo-Ho, Yong-Jin Joo, and Soo-Hong Park. "Design and Implementation of Space Time Point for Real-time Public Transportation Route Guidance." Journal of Korea Spatial Information Society 20, no. 3 (June 30, 2012): 83–93. http://dx.doi.org/10.12672/ksis.2012.20.3.083.

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4

Ramachandran, Umakishore, Rishiyur S. Nikhil, Nissim Harel, James M. Rehg, and Kathleen Knobe. "Space-time memory." ACM SIGPLAN Notices 34, no. 8 (August 1999): 183–92. http://dx.doi.org/10.1145/329366.301121.

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5

Pasko, Galina, Alexander Pasko, and Tosiyasu Kunii. "Space–time blending." Computer Animation and Virtual Worlds 15, no. 2 (April 5, 2004): 109–21. http://dx.doi.org/10.1002/cav.12.

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6

Kim, Dubeom, Byung K. Kim, and Sung D. Hong. "Digital Twin for Immersive Exhibition Space Design." Webology 19, no. 1 (January 20, 2022): 4736–44. http://dx.doi.org/10.14704/web/v19i1/web19317.

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This research aimed to find an efficient method of responding to the various variables that may arise during the process of designing and constructing an immersive exhibition space. A digital twin of the exhibition space was generated, a real-time rendering method was applied using a game engine, and the optical phenomena of several typical devices used in immersive exhibitions were simulated. The functions simulated in this study are applicable to the generated digital twin to predict how the various devices installed in the exhibition space would operate in the actual exhibition. Thereby, the possibility that the simulation results of the core elements that constitute the exhibition content be immediately applied to the operation of the various devices in the exhibition space in real-time could be explored. Not all the devices and functions used in an immersive exhibition were simulated, so the model used in the paper must be modified according to the circumstances of the applications. Through additional research, the method of responding to various installations and devices must be expanded.
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7

Hochwald, B. M., T. L. Marzetta, T. J. Richardson, W. Sweldens, and R. Urbanke. "Systematic design of unitary space-time constellations." IEEE Transactions on Information Theory 46, no. 6 (2000): 1962–73. http://dx.doi.org/10.1109/18.868472.

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8

Kveladze, Irma, Menno-Jan Kraak, and Corné P. J. M. van Elzakker. "Cartographic Design and the Space–Time Cube." Cartographic Journal 56, no. 1 (December 13, 2018): 73–90. http://dx.doi.org/10.1080/00087041.2018.1495898.

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9

Ismail, Amr, Hikmet Sari, and Jocelyn Fiorina. "A Pragmatic Approach Space-Time Code Design." IEEE Vehicular Technology Magazine 5, no. 1 (March 2010): 91–96. http://dx.doi.org/10.1109/mvt.2009.935539.

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10

Prasad, Narayan, Inaki Berenguer, and Xiaodong Wang. "Design of Spherical Lattice Space–Time Codes." IEEE Transactions on Information Theory 54, no. 11 (November 2008): 4847–65. http://dx.doi.org/10.1109/tit.2008.929916.

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11

Gawthrop, Peter J., Liuping Wang, and Peter C. Young. "Continuous-time non-minimal state-space design." International Journal of Control 80, no. 10 (October 2007): 1690–97. http://dx.doi.org/10.1080/00207170701546006.

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12

Liang Xian and Huaping Liu. "Space-time block codes from cyclic design." IEEE Communications Letters 9, no. 3 (March 2005): 231–33. http://dx.doi.org/10.1109/lcomm.2005.1411016.

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13

Li, Yonghui, and Branka Vucetic. "Design of Differential Space-Time Trellis Codes." IEEE Transactions on Wireless Communications 6, no. 5 (May 2007): 1631–37. http://dx.doi.org/10.1109/twc.2007.360363.

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14

Beko, Marko, and Rui Dinis. "Space-Time Codebook Design for Spread Systems." Wireless Personal Communications 69, no. 4 (May 13, 2012): 1783–97. http://dx.doi.org/10.1007/s11277-012-0663-x.

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15

Wikle, Christopher K., and J. Andrew Royle. "Space: Time Dynamic Design of Environmental Monitoring Networks." Journal of Agricultural, Biological, and Environmental Statistics 4, no. 4 (December 1999): 489. http://dx.doi.org/10.2307/1400504.

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16

Ahmadi, A. R., and R. K. Rao. "Space-time trellis code design with binary CPM." Electronics Letters 42, no. 3 (2006): 168. http://dx.doi.org/10.1049/el:20063692.

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17

Bourles-Hamon, M. H., and H. ElGamal. "On the Design of Adaptive Space–Time Codes." IEEE Transactions on Communications 52, no. 10 (October 2004): 1670–74. http://dx.doi.org/10.1109/tcomm.2004.836446.

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18

Xiaoxia Zhang and M. P. Fitz. "Space-time code design with continuous phase modulation." IEEE Journal on Selected Areas in Communications 21, no. 5 (June 2003): 783–92. http://dx.doi.org/10.1109/jsac.2003.810343.

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19

Tong, Lu, Xuesong Zhou, and Harvey J. Miller. "Transportation network design for maximizing space–time accessibility." Transportation Research Part B: Methodological 81 (November 2015): 555–76. http://dx.doi.org/10.1016/j.trb.2015.08.002.

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20

Silvester, Anna-Marie, Lutz Lampe, and Robert Schober. "Distributed Space-Time Continuous Phase Modulation Code Design." IEEE Transactions on Wireless Communications 7, no. 11 (November 2008): 4455–61. http://dx.doi.org/10.1109/t-wc.2008.070726.

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21

Cortadella, Jordl, Rosa M. Badia, and Eduard Ayguadé. "Scheduling in a continuous area-time design space." Microprocessing and Microprogramming 32, no. 1-5 (August 1991): 199–206. http://dx.doi.org/10.1016/0165-6074(91)90346-u.

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22

Burr, A. G., and Y. Yi. "Space-time turbo-codes: code design and decoding." e & i Elektrotechnik und Informationstechnik 119, no. 11 (November 2002): 381–85. http://dx.doi.org/10.1007/bf03160508.

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23

Danner, Norman, and James S. Royer. "Adventures in time and space." ACM SIGPLAN Notices 41, no. 1 (January 12, 2006): 168–79. http://dx.doi.org/10.1145/1111320.1111053.

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24

Caire, Giuseppe, Petros Elia, and K. Raj Kumar. "Space-Time Coding: an Overview." Journal of Communications Software and Systems 2, no. 3 (April 5, 2017): 212. http://dx.doi.org/10.24138/jcomss.v2i3.284.

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This work provides an overview of the fundamental aspects and of some recent advances in space-time coding (STC). Basic information theoretic results on Multiple-Input Multiple-Output (MIMO) fading channels, pertaining to capacity, diversity, and to the optimal Diversity Multiplexing Tradeoff (DMT), are reviewed. The code design for the quasi-static, outage limited, fading channel is recognized as the most challenging and innovative with respect to traditional “Gaussian” coding. Then, a survey of STC constructions is presented. This culminates with the description of families of codes that are optimal with respect to the DMT criterion and have error performance that is very close to the information theoretic limits. The paper concludes with some important recent topics, including open problems in STC design.
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25

Przhilensky, Vladimir. "Space, Time and Digital Reality." ISTORIYA 12, no. 6 (104) (2021): 0. http://dx.doi.org/10.18254/s207987840016171-7.

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This research describes certain after-effects of digitalization shown in the field of social design of reality, transformation of time and space, which no longer rely on traditional physical metrics. The article argues the idea of the end of the Galilean-Cartesian era, when the outside world was defined by intellectually constructed reality of physical theory and partial return to the Aristotelian understanding of the world as a heterogeneous aggregate of places. Also the important consequences of digitalization of social design of reality for system of thoughts and actions evolution are shown. Base vectors of evolution of ideas of space and time are defined in historical and scientific and socio-historical contexts, the direction of intellectual overcoming of negative consequences of geometrization of the ideas of time and space is set.
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26

Galton, Antony. "Fields and Objects in Space, Time, and Space-time." Spatial Cognition & Computation 4, no. 1 (March 2004): 39–68. http://dx.doi.org/10.1207/s15427633scc0401_4.

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27

Peng, Li, Qiuping Peng, and Lingling Yang. "A Design Method of Noncoherent Unitary Space-Time Codes." International Journal of Communications, Network and System Sciences 04, no. 07 (2011): 430–35. http://dx.doi.org/10.4236/ijcns.2011.47051.

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28

League, Christopher, and Patrick Kennelly. "Cartographic Symbol Design Considerations for the Space–Time Cube." Cartographic Journal 56, no. 2 (April 3, 2019): 117–33. http://dx.doi.org/10.1080/00087041.2018.1533291.

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29

Seed, Alan W., R. Srikanthan, and Merab Menabde. "A space and time model for design storm rainfall." Journal of Geophysical Research: Atmospheres 104, no. D24 (December 1, 1999): 31623–30. http://dx.doi.org/10.1029/1999jd900767.

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30

Jongren, G., M. Skoglund, and B. Ottersten. "Design of Channel-Estimate-Dependent Space–Time Block Codes." IEEE Transactions on Communications 52, no. 7 (July 2004): 1191–203. http://dx.doi.org/10.1109/tcomm.2004.831356.

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31

Wu, Y., V. Lau, and M. Patzold. "Constellation Design for Trellis-Coded Unitary Space–Time Modulation." IEEE Transactions on Communications 54, no. 10 (October 2006): 1896. http://dx.doi.org/10.1109/tcomm.2006.881403.

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32

Shi, Qinghua, and Q. Zhang. "MPSK modulated constellation design for differential space-time modulation." IEEE Transactions on Communications 56, no. 7 (July 2008): 1038–42. http://dx.doi.org/10.1109/tcomm.2008.040518.

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33

Jibing Wang and Xiaodong Wang. "Optimum design of noncoherent cayley unitary space-time codes." IEEE Transactions on Wireless Communications 5, no. 7 (July 2006): 1942–51. http://dx.doi.org/10.1109/twc.2006.1673105.

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34

Bale, Michael, Brady Laska, Dustin Dunwell, Francois Chan, and Hamid Jafarkhani. "Computer design of super-orthogonal space-time trellis codes." IEEE Transactions on Wireless Communications 6, no. 2 (February 2007): 463–67. http://dx.doi.org/10.1109/twc.2007.05422.

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35

Sanayei, Shahab, Ahmadreza Hedayat, and Aria Nosratinia. "Space Time Codes in Keyhole Channels: Analysis and Design." IEEE Transactions on Wireless Communications 6, no. 6 (June 2007): 2006–11. http://dx.doi.org/10.1109/twc.2007.05782.

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36

Morărescu, I. C., V. S. Varma, L. Buşoniu, and S. Lasaulce. "Space–time budget allocation policy design for viral marketing." Nonlinear Analysis: Hybrid Systems 37 (August 2020): 100899. http://dx.doi.org/10.1016/j.nahs.2020.100899.

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37

Zheng, Wu, Wen tao Song, Hai-bin Zhang, and Xing-zhao Liu. "Design of concatenated turbo-SPC coded space-time systems." Journal of Shanghai University (English Edition) 11, no. 4 (August 2007): 385–90. http://dx.doi.org/10.1007/s11741-007-0413-2.

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38

Li, Xiao-Ya, Wei Liu, Jian-Dong Li, and Peng-Yu Huang. "A Semi-Orthogonal Distributed Alamouti Space-Time Codes Design." Wireless Personal Communications 72, no. 4 (April 26, 2013): 2803–21. http://dx.doi.org/10.1007/s11277-013-1181-1.

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39

Sridhar Rajagopal, J. R. Cavallaro, and S. Rixner. "Design space exploration for real-time embedded stream processors." IEEE Micro 24, no. 4 (July 2004): 54–66. http://dx.doi.org/10.1109/mm.2004.25.

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40

Ivanović, V. N., N. Radović, and S. Jovanovski. "Real-time design of space/spatial-frequency optimal filter." Electronics Letters 46, no. 25 (2010): 1696. http://dx.doi.org/10.1049/el.2010.2718.

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41

Oh-Soon Shin, A. M. Chan, H. T. Kung, and V. Tarokh. "Design of an OFDM Cooperative Space-Time Diversity System." IEEE Transactions on Vehicular Technology 56, no. 4 (July 2007): 2203–15. http://dx.doi.org/10.1109/tvt.2007.897642.

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42

Pham, Van-Bien. "Space-time block code design for LTE-advanced systems." Transactions on Emerging Telecommunications Technologies 26, no. 5 (November 30, 2013): 918–28. http://dx.doi.org/10.1002/ett.2764.

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43

Li, Shiyi, Na Wang, Jindong Zhang, Chenyan Xue, and Daiyin Zhu. "Slow-Time Code Design for Space-Time Adaptive Processing in Airborne Radar." Entropy 23, no. 9 (September 5, 2021): 1169. http://dx.doi.org/10.3390/e23091169.

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Space-time adaptive processing (STAP) techniques have been motivated as a key enabling technology for advanced airborne radar applications. In this paper, a slow-time code design is considered for the STAP technique in airborne radar, and the principle for improving signal-to-clutter and noise ratio (SCNR) based on slow-time coding is given. We present two algorithms for the optimization of transmitted codes under the energy constraint on a predefined area of spatial-frequency and Doppler-frequency plane. The proposed algorithms are constructed based on convex optimization (CVX) and alternating direction (AD), respectively. Several criteria regarding parameter selection are also given for the optimization process. Numerical examples show the feasibility and effectiveness of the proposed methods.
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44

Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology 2010 (2010): 1–23. http://dx.doi.org/10.1155/2010/897217.

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The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.
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45

Lu, Jinghuan, and Kikuo Fujimura. "Shape transformation in space-time." Visual Computer 12, no. 9 (November 22, 1996): 455–73. http://dx.doi.org/10.1007/s003710050079.

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46

Lu, Jinghuan, and Kikuo Fujimura. "Shape transformation in space-time." Visual Computer 12, no. 9 (September 1996): 455–73. http://dx.doi.org/10.1007/bf01782478.

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47

Takeda, H., and P. Milanfar. "Removing Motion Blur With Space–Time Processing." IEEE Transactions on Image Processing 20, no. 10 (October 2011): 2990–3000. http://dx.doi.org/10.1109/tip.2011.2131666.

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48

Dolan, Stephen, KC Sivaramakrishnan, and Anil Madhavapeddy. "Bounding data races in space and time." ACM SIGPLAN Notices 53, no. 4 (December 2, 2018): 242–55. http://dx.doi.org/10.1145/3296979.3192421.

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49

Dai, Cui-Qin, Linfeng Guo, Shu Fu, and Qianbin Chen. "Contact Plan Design With Directional Space-Time Graph in Two-Layer Space Communication Networks." IEEE Internet of Things Journal 6, no. 6 (December 2019): 10862–74. http://dx.doi.org/10.1109/jiot.2019.2942345.

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50

Wang, Yong, Shouguo Peng, and Min Xu. "Emergency logistics network design based on space–time resource configuration." Knowledge-Based Systems 223 (July 2021): 107041. http://dx.doi.org/10.1016/j.knosys.2021.107041.

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