Dissertations / Theses on the topic 'Sound'
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Di, Bona Elvira. "Sound and sound sources." Paris, EHESS, 2013. http://www.theses.fr/2013EHES0058.
Full textLn this dissertation I defend two theses: the "identity view" and the "maximalist view". According to the first thesis, when we hear sounds, we hear also events and happenings which occur at the sources where sounds have been produced. According to the second thesis, our auditory landscape is constituted by sounds which not only are identical to the audible events occurring at sound sources, but they are also the tools which help us to recover information about the material objects which generate sound. This dissertation is composed by five chapters and an Excursus. In Chapter 1, I propose a taxonomy of sound theories. My taxonomy organises sound theories into four groups: the minimalist group, the moderate group, the maximalist group and the overmaximalist group. In Chapter Il, I deal with issues on the a-spatiality of auditory perception, in the attempt to demonstrate that we hear sound as co-Iocated with sound sources. Furthermore, I define the relation between sound sources and their sounds and justify the identity view by virtue of the distinction between two aspects of sound sources -the thing source (such as bells or violins) and the event source (such as collisions or vibratory events at the object). In Chapters III and IV, I tackle the problem of the audible qualities of sound (pitch, loudness, timbre, duration and location) in the light of the characterization of sound as event source. The objective of the last chapter is the problem of the direct perception of sound and sound sources in the light of the considerations made in the previous chapters. I add an Excursus in which I evaluate the possibility of perceiving causality by audition
Liao, Wei-Hsiang. "Modelling and transformation of sound textures and environmental sounds." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066725/document.
Full textThe processing of environmental sounds has become an important topic in various areas. Environmental sounds are mostly constituted of a kind of sounds called sound textures. Sound textures are usually non-sinusoidal, noisy and stochastic. Several researches have stated that human recognizes sound textures with statistics that characterizing the envelopes of auditory critical bands. Existing synthesis algorithms can impose some statistical properties to a certain extent, but most of them are computational intensive. We propose a new analysis-synthesis framework that contains a statistical description that consists of perceptually important statistics and an efficient mechanism to adapt statistics in the time-frequency domain. The quality of resynthesised sound is at least as good as state-of-the-art but more efficient in terms of computation time. The statistic description is based on the STFT. If certain conditions are met, it can also adapt to other filter bank based time-frequency representations (TFR). The adaptation of statistics is achieved by using the connection between the statistics on TFR and the spectra of time-frequency domain coefficients. It is possible to adapt only a part of cross-correlation functions. This allows the synthesis process to focus on important statistics and ignore the irrelevant parts, which provides extra flexibility. The proposed algorithm has several perspectives. It could possibly be used to generate unseen sound textures from artificially created statistical descriptions. It could also serve as a basis for transformations like stretching or morphing. One could also expect to use the model to explore semantic control of sound textures
Liao, Wei-Hsiang. "Modelling and transformation of sound textures and environmental sounds." Electronic Thesis or Diss., Paris 6, 2015. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2015PA066725.pdf.
Full textThe processing of environmental sounds has become an important topic in various areas. Environmental sounds are mostly constituted of a kind of sounds called sound textures. Sound textures are usually non-sinusoidal, noisy and stochastic. Several researches have stated that human recognizes sound textures with statistics that characterizing the envelopes of auditory critical bands. Existing synthesis algorithms can impose some statistical properties to a certain extent, but most of them are computational intensive. We propose a new analysis-synthesis framework that contains a statistical description that consists of perceptually important statistics and an efficient mechanism to adapt statistics in the time-frequency domain. The quality of resynthesised sound is at least as good as state-of-the-art but more efficient in terms of computation time. The statistic description is based on the STFT. If certain conditions are met, it can also adapt to other filter bank based time-frequency representations (TFR). The adaptation of statistics is achieved by using the connection between the statistics on TFR and the spectra of time-frequency domain coefficients. It is possible to adapt only a part of cross-correlation functions. This allows the synthesis process to focus on important statistics and ignore the irrelevant parts, which provides extra flexibility. The proposed algorithm has several perspectives. It could possibly be used to generate unseen sound textures from artificially created statistical descriptions. It could also serve as a basis for transformations like stretching or morphing. One could also expect to use the model to explore semantic control of sound textures
Davies, Shaun, of Western Sydney Nepean University, and Faculty of Visual and Performing Arts. "Sound art and the annihilation of sound." THESIS_FVPA_XXX_Davies_S.xml, 1995. http://handle.uws.edu.au:8081/1959.7/402.
Full textMaster of Arts (Hons)
Davies, Shaun. "Sound art and the annihilation of sound." Thesis, View thesis, 1995. http://handle.uws.edu.au:8081/1959.7/402.
Full textDavies, Shaun. "Sound art and the annihilation of sound /." View thesis, 1995. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030902.141711/index.html.
Full textChapman, David P. "Playing with sounds : a spatial solution for computer sound synthesis." Thesis, University of Bath, 1996. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307047.
Full textBrowne, Vicky Kay. "Images of sound and the sound of images." Thesis, The University of Sydney, 2010. https://hdl.handle.net/2123/24589.
Full textWennebjörk, Turdell Johan. "Sound Fence." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-92054.
Full textStone, Anne. "De'ath sound." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ29515.pdf.
Full textStone, Anne 1969. "De'ath Sound." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26709.
Full textIn the novel, traditional notions of plot and character fracture, and the underlying story, a kind of impulsion towards plot, plays itself out in ambiguous, even disturbing ways. The work itself, much shorter than a traditional novel, shares some of the sensibilities and structures of a long poem. The use of repetition, recurrent imagery, and the rhythm of sound, informs the narrative.
The postface, intimately connected with the fictional text, employs language, syntax, and rhythms of speech which echo those used in the fictional text. As in any good work of fiction, language is privileged, suffusing and even disrupting form and content.
Penrose, Joshua Adam. "Situating Sound." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1282156333.
Full textReilly, Andrew J. "Sound + architecture." This title; PDF viewer required. Home page for entire collection, 2005. http://archives.udmercy.edu:8080/dspace/handle/10429/9.
Full textLee, Chung. "Sound texture synthesis using an enhanced overlap-add approach /." View abstract or full-text, 2008. http://library.ust.hk/cgi/db/thesis.pl?CSED%202008%20LEE.
Full textKawaguchi, Nobuo, and Yuya Negishi. "Instant Learning Sound Sensor: Flexible Environmental Sound Recognition System." IEEE, 2007. http://hdl.handle.net/2237/15456.
Full textØsthagen, Hans Aleksander, and Anders Stenberg. "Sound body and sound mind : Ny idrettspark på Gløshaugen." Thesis, Norges teknisk-naturvitenskapelige universitet, Fakultet for arkitektur og billedkunst, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-17623.
Full textStevenson, Ian Robert. "The sound effect: a study in radical sound design." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/13368.
Full textRådsten-Ekman, Maria. "MAY NOISY SOUND ENVIRONMENTS BE IMPROVED BY ADDING PLEASANT WATER SOUNDS?" Thesis, Stockholms universitet, Psykologiska institutionen, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-43834.
Full textChatterley, James J. "Sound Quality Analysis of Sewing Machines." BYU ScholarsArchive, 2005. https://scholarsarchive.byu.edu/etd/424.
Full textNykänen, Arne. "Methods for specification of sound quality applied to saxophone sound /." Luleå, 2004. http://epubl.luth.se/1402-1757/2004/70.
Full textLee, JungSuk. "Categorization and modeling of sound sources for sound analysis/synthesis." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=116954.
Full textDans cette thèse, nous avons étudié plusieurs scéhmas d'analyse/synthèse dans le cadre des modèles source/filtre, avec un attention particulière portée sur la composante de source. Cette recherche améliore les méthodes ainsi que les outils fournis créateurs de sons, compositeurs et musiciens désirant analyser et synthétiser avec flexibilité des sons destinés aux jeux vidéos, au cinéma ou à la musique par ordinateur. Ces sons peuvent aller de sons abstraits et complexes à ceux provenant d'instruments de musique existants. En premier lieu, un schéma d'analyse-synthèse est introduit permettant la reproduction du son d'une balle en train de rouler. Ce schéma est fondé sur l'hypothèse que le son de ce roulement est généré par la concaténation de micro-contacts entre balle et surface, chacune d'elles possédant sa proper série de résonances. L'information relative aux temps de contact est extradite du son du roulement que l'on cherche à reproduire au moyen d'une procédure détectant le début du son afin de le segmenter. Les segments de son ainsi isolés sont supposés correspondre aux micro-contacts entre la balle et la surface. Ainsi un algorithme de prédiction linéaire est effectué par sous-bande, préalablement extraites afin de modéliser des résonances et des anti-résonances variants dans le temps. Les segments sont ensuite re-synthétisés, superposés et additionnés pour reproduire le son du roulement dans son entier. Cette approche d'analyse/synthèse "granulaire" est également appliquée à plusieurs sons de types environnementaux (pluie, feux d'artifice, marche, claquement) afin d'explorer plus avant l'influence du type de la source sur l'analyse/synthèse des sons. Le système proposé permet une analyse flexible de sons complexes et leur synthèse, avec la possibilité d'ajouter des modifications temporelles.Enfin, une approche novatrice pour extraire le signal d'excitation d'un son de corde pincée est présentée dans le contexte de schémas source/filtre sur une modèlisation physique. A cet effet, nous introduisons une méthode de type fenêtrage, et une méthode de filtrage inverse fondée sur le type de propagation selon laquelle l'onde se déplace le long de la corde. De plus, un modèle paramétrique de l'excitation par pincement ainsi qu'une méthode d'estimation de ces paramètres sont détaillés.
Nykänen, Arne. "Methods for specification of sound quality applied to saxophone sound." Licentiate thesis, Luleå tekniska universitet, Drift, underhåll och akustik, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-18010.
Full textGodkänd; 2004; 20070111 (biem)
Krause, Timothy Allen. "Sound Effects: Age, Gender, and Sound Symbolism in American English." PDXScholar, 2015. https://pdxscholar.library.pdx.edu/open_access_etds/2304.
Full textVerviers, Claire Juliette. "The Influence Of Sound Properties On The Semantic Associations Of Product Sounds." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612412/index.pdf.
Full textYu, Deyue. "Disturbing Sound Cancellation." Thesis, University of Gävle, Department of Electronics, Mathematics and Natural Sciences, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7409.
Full textWhen doing recording work in the studio, disturbing sound must be removed. In this thesis, the purpose of this thesis is to formulate a mathematical equation, by using MATLAB to identify a system, then using the system to do cancellation of disturbing sound. The method of doing cancellation is to subtract the simulated output by the actual output, and then the disturbing sound was cancelled. The main thesis work will focus on the system identification, which is the process of determining the characteristic of an unknown system. Three systems were identified with the same model structure, which is linear (ARX) model. After finding out the model, the model quality must be evaluated. If the model is valid, there is a discussion if it is possible to run the mathematical equation in the real application, and how is the market today.
Jonsson, Lisa. "Sound and Play." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-14520.
Full textSammanfattning Projektet "Sound and Play" har genomförts i samarbete med leksaksföretaget BRIO i Malmö. Syftet med projektet var att undersöka hur BRIO i framtiden skulle kunna utveckla leksaker kring ljud i ålderskategorin 12-36 månader. De problemformuleringar som skulle besvaras efter slutfört projekt var "På vilket sätt skulle BRIO kunna bredda sitt sortiment med hjälp av ljudleksaker?", "Hur kan man kombinera leksaker och ljud på ett intressant sätt för barn?", "Hur skapar man en leksak med ljud som är rolig för barnet, men samtidigt inte är irriterande för föräldrar?". BRIO har i dagsläget endast två leksaker med ljud i denna ålderskategori. Leksakens uttryck skulle vara en mix av klassiskt och coolt och den övergripande känslan skulle vara upptäckande samt väcka nyfikenhet. Känslan skulle förmedlas genom enkelhet och glädje. Projektet inleddes med en omfattande research med bland annat ett besök på en av världens största leksaksmässor i Nürnberg, Tyskland samt en omfattande enkätundersökning av föräldrars attityd till ljudleksaker. Utifrån en första idégenereringsfas valdes tre koncept ut; Modul Cars, Beat Box och Record Player. Modul Cars byggde på att man skulle kunna byta ut en del på bilen och på så sätt få olika ljud, t.ex. att man skulle kunna byta hjul eller underrede. Beat Box var en låda med tre cylinderformade klossar i. Dessa bestod av olika ytor och material som i lådan slog emot tre olika material. Konstruktionen av idé innebar att över tusen olika ljud och rytmer skulle kunna skapas. Record Player var ett liknande koncept där barnet skulle kunna byta "skivor" och på så sätt skapa olika rytmer och ljud. Tillsammans med produktutvecklingsavdelningen bestämde jag mig för att arbete vidare med modul cars. Inom detta koncept valde jag att arbeta vidare med två olika spår; olika fronter och gubbar. Antingen skulle man genom att byta fronten på bilen få olika ljud eller att man istället hade en bil med gubbar och där den som var föraren bestämde ljudet. Efter flera veckors caddande och många idéer och tankar senare så hade jag till slut tagit fram ett koncept med tre fordon som jag skulle bygga modell på. Resultatet är ett fordon som är bussliknande och där fronten går att byta ut. Beroende på vilken front man använder så låter leksaken olika. Detta beror på att varje front har en plastflärp undertill som träffar var sin plastbit som sitter fast på hjulaxeln. Modellen lektestades på nio barn och deras föräldrar fick även vara med och svara på frågor kring resultatet. Lektesterna gick bra och det visar sig vara en passande leksak från ett år och upp till cirka fem år. Leken tar sig olika uttryck i de olika åldrarna vilket är positivt då detta gör att leksaken får en längre livslängd. Mottagandet av leksaken bland föräldrarna var också mycket positivt. Jag är mycket nöjd över resultatet och hoppas att den någon dag i framtiden står i butikshyllor runt om i Sverige och även att den blir nött och vällekt med i hemmen.
Törnell, Mattias. "Richard Pages Sound." Thesis, Linnéuniversitetet, Institutionen för musik och bild (MB), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27178.
Full textBogdany, Bert. "A VISUAL SOUND." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2437.
Full textM.F.A.
Department of Art
Arts and Humanities
Studio Art and the Computer MFA
Wu, Michael Daniel. "Responsive sound surfaces." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/62927.
Full textZetterblom, Margareta. "Textile Sound Design." Doctoral thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3588.
Full textThesis to be defended in public at 24 May 2011 at 13.00, at the Gallary floor 2, The Swedish School of Textiles, Bryggaregatan 17, Borås, for the degree of Philosophy.
Zetterblom, Margareta. "Textile sound design." Licentiate thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3486.
Full textNovais, Ana Maria Teixeira Duarte de Sousa. "Play sound system." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2015. http://hdl.handle.net/10400.5/12449.
Full textA consciência da importância de espaços públicos dedicados a crianças no seu desenvolvimento integral, tem vindo a crescer desde os finais do século XIX. Esta importância aumenta quando nos deparamos com algumas transformações na nossa sociedade como a redução do tamanho das famílias e a diminuição dos espaços domésticos para brincar, entre outras. Paralelamente, há um crescimento do mercado de brinquedos e equipamentos lúdico-pedagógicos de teor científico. Assim, na presente dissertação, pretende-se projectar um sistema de equipamentos urbanos lúdicos para o público infantil que englobe música e os benefícios desta, com o objectivo de associar o conhecimento a uma actividade lúdica, facilitar a aprendizagem e, ao mesmo tempo, promover o exercício físico e o desenvolvimento social. Sendo uma dissertação de teor prático, recorrer-se-á a uma metodologia mista. Primeiramente não intervencionista de observação directa, recolha e organização da literatura e numa segunda fase, intervencionista, a investigação activa, que consiste no projecto do sistema que será confrontada com diversos especialistas. Teve-se como objectivo projectar um sistema que leve à interacção com a música contribuindo para uma melhor relação entre as crianças e o conhecimento facilitando-lhes a aprendizagem. Assim esperamos contribuir para um maior conhecimento nas áreas do design de equipamentos infantis e criar um sistema passível de ser divulgado e comercializado mais tarde.
ABSTRACT: The awareness of the importance of public spaces dedicated to children in their full development has been growing since the late nineteenth century. This importance increases when we face with some changes in our society such as the reducing size of families and domestic space to play, among other. In parallel, there is also a growth of recreational and educational toys and equipment for scientific content market. Thus, in the present work, we intend to design an urban recreational equipment system for children that embraces music and its benefits in order to link knowledge to a recreational activity, facilitate learning and, at the same time, promoting exercise and social development. Being a practical dissertation, it will be applied a mixed methodology. First non-interventional of direct observation, gathering and organizing literature. In a second stage an interventional one through active interventional research, which consists in the designing of the system that will be confronted with different experts. The objective is to lead to the interaction with music contributing to a better relationship between children and knowledge and facilitating their learning. We hope to collaborate for a better knowledge in children equipment design area and create a system that can be marketed later.
Fazi, Filippo Maria. "Sound field reproduction." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/158639/.
Full textBykova, V. O. "Environmentally sound technologies." Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40363.
Full textJackson, Asti Joy. "Structure of Sound." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/73778.
Full textMaster of Architecture
Juhlin, Rasmus. "Anovel: Sound Reading." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20550.
Full textThrough a three-part process employing research through design, this study has explored narratives being presented through a multimodal technical medium consisting of both textual and stream (sound) components. It has examined an existing application, Booktrack, and through developing three separate prototypes, has sought to identify and understand how one might approach a narrative when constructed using the aforementioned components. Specifically, it has explored the stream (sound) design and the perception of novels and fiction texts when presented through both text and sound. Taking on a perspective with its origin in sound studies, the study has identified five general and three specific stream design guidelines for working with sound in relation to text. Moreover, it has indicated that contextually appropriate streams’ presences alongside written text affect how a reader visualizes the narrative. Further, it has explored narrative design with both the textual and stream components in mind. Thereby, it posits a venue where the multimodality of the presentation might be used to expand the narrative presentation, using both the text and the stream as tools to further the narrative. However, it also identifies the similarities of the narrative presentation with the traditional novel and similar silent texts as being an indictment of concern. Namely, participants of the study expressed the stream’s intrusion and impact upon their immersion and visualization of written stories as both immersion enhancing and as forcibly guiding their imagination. In a society where multimodal presentations are available through phones, tablets, and other devices, it seems plausible a multimodal presentation, such as the one explored, might constitute the next step in everyday presentations. Take news articles, advertisements, and information brochures as a few tangible areas where this kind of presentation might be employed in the close future.
Enoksson, Karl, and Bohan Zhou. "Sound following robot." Thesis, KTH, Maskinkonstruktion (Inst.), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-226665.
Full textIdag finns det många olika användningsområden för ljudlokalisering. Konceptet används inte enbart till att lokalisera en person som pratar men kan också appliceras för att hitta en person i nöd. En metod för att lokalisera en ljudkällas position innebär kortfattat att med flera mikrofoner registrera de olika tiderna då ljudet når de olika mikrofonerna. Utifrån denna information kan riktningen till ljudkällans position beräknas med hjälp av trigonometri. Målet med denna rapport är att undersöka hur precist en ljudkällas position kan beräknas med den ovannämnda teknik genom att variera avståndet och vinkeln till ljudkällan. I syfte att genomföra tester byggdes en prototyp. På ett färdigbyggt chassi monterades fyra mikrofoner som användes för att bestämma riktningen till ljudkällan. Därefter roterade roboten mot ljudkällan med hjälp av en IMU som håller reda på hur mycket den har roterat. Efter denna rörelse utfördes en jämförelse mellan robotens riktning och ljudets faktiska riktning. Slutligen placerades en ultraljudssensor på roboten för att detektera objekt när den spårade ljudet. Fordonet färdades rakt fram tills ett objekt låg för nära ultraljudssensorn. Resultaten visar att ett ökat avstånd ger en mer nogrann ljudlokalisering samt att för vissa vinklar fungerade ljudlokaliseringen bättre.
Lalor, Stephen. "Ethnicities of sound." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/10770.
Full textParham, Nancy Jean. "Sound and mathematics." CSUSB ScholarWorks, 1992. https://scholarworks.lib.csusb.edu/etd-project/621.
Full textPogaku, Sindhuja. "SOUND MODE APPLICATION." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/445.
Full textWenrich, Richard Joseph. "Sound and fury." Thesis, University of Iowa, 2015. https://ir.uiowa.edu/etd/2021.
Full textRegan, Scott B. "The Brisbane Sound." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/130584/9/Scott%20Regan%20Thesis.pdf.
Full textVäisänen, Janne. "Sound as feedback on motionin active games : A sound preference experiment." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139155.
Full textOuzounian, Gascia. "Sound art and spatial practices situating sound installation art since 1958 /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2008. http://wwwlib.umi.com/cr/ucsd/fullcit?p3291983.
Full textTitle from first page of PDF file (viewed May 14, 2008). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references P. 359-373.
Pompei, F. Joseph (Frank Joseph) 1973. "Sound from ultrasound : the parametric array as an audible sound source." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/7987.
Full textVita.
Includes bibliographical references (leaves 91-94).
A parametric array exploits the nonlinearity of the propagation medium to emit or detect acoustic waves in a spatially versatile manner, permitting concise, narrow directivity patterns otherwise possible only with physically very large transducer geometries. This thesis explores the use of the parametric array as an audible sound source, permitting audible sound to be generated with very high directivity compared to traditional loudspeakers of comparable size. The thesis begins with a review of basic underlying mathematics and relevant approximate solutions of nonlinear acoustic systems. Then, these solutions are used to construct suitable methods of ultrasonic synthesis for low-distortion audio reproduction. Geometrical modelling methods for predicting the acoustic distribution are presented and evaluated, and practical applications are explored experimentally. Issues of risk associated with ultrasonic exposure are presented, and the feasibility of a phased-array system for beam control is explored.
F. Joseph Pompei.
Ph.D.
Fernandez, Comesana Daniel. "Scan-based sound visualisation methods using sound pressure and particle velocity." Thesis, University of Southampton, 2014. https://eprints.soton.ac.uk/366935/.
Full textBuenafe, Mistén Louise. "Sound - Sense - Space: Might sound affect our experience of a room?" Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21463.
Full textMilano, Omar. "It's a Wonderful Business: The Art of Production Sound." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc68016/.
Full textBird, Noele. "I'm dangerous with sound, a performance project of sound, poetry and movement." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0020/MQ57910.pdf.
Full textSaussus, Patrick T. "Investigation into sound sources for anechoic chamber qualification and related sound issues." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/17910.
Full text