Academic literature on the topic 'Sound immersion phenomenon'

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Journal articles on the topic "Sound immersion phenomenon"

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Grubov, Volodymyr, Valerii Svynarenko, and Igor Khraban. "Trumpism as an Alternative Look at the Great America." Środkowoeuropejskie Studia Polityczne, no. 3 (September 15, 2021): 31–47. http://dx.doi.org/10.14746/ssp.2021.3.3.

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The article analyzes the phenomenon of “Trumpism,” which brought hopes for its renewal and expectation of changes into traditional American politics. “Trumpism” swung at the power of the Deep State and showed America that it is historically, mentally, culturally, and economically fragmented. The paternalism of American democrats toward a certain part of the country’s population, which Trump positions as “communism,” opposes the true America, which is personified by the states of the “rusty belt” and its working class. “Trumpism” sees the true rebirth of America in a policy of sound national eg
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Tian, Yi nong, and Guanwen Diao. "Research and analysis of the development of news film and television based on the integrated media environment." SHS Web of Conferences 167 (2023): 02014. http://dx.doi.org/10.1051/shsconf/202316702014.

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The expansion of the digital integration mode of contemporary digital cinema from creation to projection and the change of cinematic language both herald the breakthrough of technology once again and the opening of a new era of digital cinematic art. From the aesthetic point of view, digital cinema has overturned and dismantled some of the theoretical essentials and important concepts of traditional film aesthetics about film ontology, and the changes and progress of digital cinema’s generation principle, audiovisual environment and media properties have profoundly influenced film art creation
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Venkatesan, Tara, and Qian Janice Wang. "Feeling Connected: The Role of Haptic Feedback in VR Concerts and the Impact of Haptic Music Players on the Music Listening Experience." Arts 12, no. 4 (2023): 148. http://dx.doi.org/10.3390/arts12040148.

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Today, some of the most widely attended concerts are in virtual reality (VR). For example, the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the world to a VR Travis Scott rap concert. As such VR concerts become increasingly ubiquitous, we are presented with an opportunity to design more immersive virtual experiences by augmenting VR with other multisensory technologies. Given that sound is a multi-modal phenomenon that can be experienced sonically and vibrationally, we investigated the importance of haptic feedback to musical experiences using a combinat
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Wolfgang Mastnak. "The COVID-19 pandemic, associated mental health issues and music educational therapy; An international and Chinese approach." World Journal of Advanced Research and Reviews 13, no. 1 (2022): 543–51. http://dx.doi.org/10.30574/wjarr.2022.13.1.0057.

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COVID-19 dynamics and measures to control the pandemic have worldwide caused a high amount of mental and affective disturbances. Particularly children and adolescents have been confronted with home-schooling, domestic violence, social isolation and loneliness, existential issues, as well as the experience of multifaceted panicmongering and related pathological reactions. Although estimated prevalence rates of COVID-19 associated mental disorders vary across studies, there is a statistical tendency suggesting that about one third of the younger population exhibits serious psychiatric issues. As
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Freitas, Joana. "A (Silent) Game of Words." Journal of Sound and Music in Games 3, no. 1 (2022): 50–59. http://dx.doi.org/10.1525/jsmg.2022.3.1.50.

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When Jeremy Soule, composer for some of the most well-known video game franchises in the world such as Guild Wars and The Elder Scrolls, was accused of sexual misconduct by women in the gaming industry in 2019, the internet hosted reactions from several fronts. From questioning the victims’ credibility to taking a neutral position while waiting for further development, gamers and fans made use of digital platforms to express either concern, astonishment, or doubt; these reactions point to the significant symbolic capital that Soule possesses in the context of video game music. The Elder Scroll
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Zharkikh, T. V. "Musical Stained-glasses by Olivier Messian." Aspects of Historical Musicology 14, no. 14 (2018): 23–35. http://dx.doi.org/10.34064/khnum2-14.02.

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Background. As it is well-known from the statements by O. Messiaen himself in conversations with K. Samuel [10; 7], the French composer had the phenomenon of “colored hearing” associated with the effect of synesthesia. A prerequisite in modern performing art, as in the work of a musicologistresearcher, is the introduction to the worldview of an author-composer. The study of Messiaen’s synesthetic associations helps the interpreter to expand his timbre range in connecting with emotional “immersion” in the essence of the work, and the researcher of his music – to interpret correctly (often – to
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Makiіenko, Stepan. "The stylistic originality of Yurii Shevchenko’s instrumental works on the example of “ThreeUkrainian Songs” for string orchestra." Aspects of Historical Musicology 33, no. 33 (2023): 156–72. http://dx.doi.org/10.34064/khnum2-33.09.

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Statement of the problem. The musical language of Ukrainian composers of the XX–XXI centuries is a complex and rather poorly studied field in modern musicology. This phenomenon raises many questions due to the diversity of styles, forms, and individual expressive systems of composers. Music for chamber ensemble vividly reflects the significant transformations in the artistic perception owned to our era. This musical context includes the work of the Ukrainian composer Yuriі Valentynovych Shevchenko (1953–2022), an outstanding figure in the national musical culture. The composer’s work is consid
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Kashkadamova, Nataliia. "New Data for the Portrait of the Ukrainian Pianist Alexander Slobodyanik." Ukrainian musicology 48 (November 17, 2022): 62–68. http://dx.doi.org/10.31318/0130-5298.2022.48.288435.

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Relevance of the study. Oleksandr Slobodyanyk is an outstanding world-class concert pianist. The study of his art is necessary for the further development of piano performance. Slobodyanyk came from Ukraine, but lived half his life in Russia and the other half in the United States. Due to this, his art in Ukraine is insufficiently known and not studied at all. Мain objective of the study: identify a number of important theses that will serve as guidelines for the study of this artistic phenomenon. Мethodology. At this stage, the main method is the collection of scattered and inaccessible mater
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Okuneva, Ekaterina G. "Bent Sørensen’s Sounds Like You as a Phenomenon of Contemporary Musical Theater." Problemy muzykal'noi nauki / Music Scholarship, no. 1 (2023): 62–76. http://dx.doi.org/10.56620/2782-3598.2023.1.062-076.

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The article focuses on the processes of renewal of the musical and theatrical genres taking place at the beginning of the 21st century. The object of the study is formed by a composition for orchestra, chorus, actors and audience participation, Sounds Like You (2009) written by Danish composer Bent Sørensen in collaboration with librettist Peter Asmussen commissioned by the Danish Broadcasting Company. In the article attention is focused on the genre and the compositional-dramaturgic laws of this work the musical material of which is based on Sorensen’s earlier orchestral piece Exit Music (200
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Park, Sang Bum. "Developing a virtual reality application for cultural heritage and room acoustics education." Journal of the Acoustical Society of America 152, no. 4 (2022): A274. http://dx.doi.org/10.1121/10.0016250.

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We tend to use visual factors, such as architectural styles, features, specific decorations, historical contexts, etc., to characterize cultural heritage. Sound is a transient, ethereal phenomenon that tends to be neglected in historical records. While photographs and drawings can preserve the visual aspect of a building or scene, documenting the sonic impact of the spaces is more complicated. In particular, the historic places used for sonic activities, such as music halls, performance halls, and worship spaces, are essential to document and preserve the acoustic qualities. An immersive exper
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Book chapters on the topic "Sound immersion phenomenon"

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Freeden, Michael. "Silence, Stillness, and Solitude." In Concealed Silences and Inaudible Voices in Political Thinking. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/oso/9780198833512.003.0006.

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Abstract The three terms—silence, stillness, and solitude—are both conceptually distinct and often intertwined in practice. The prominence of the binary speech–silence shifts the emphasis from sound to voice. Silence is thus related to the emergence of logos. But the speech–silence distinction is too crude. Silences can imply verbal responses; they can be transmitted between human beings, and silences in nature have been interpreted as ‘nature speaking’. In some strands of Buddhism, speech and silence may be one and the same. Stillness is often associated with calm and tranquillity but also with death and inertia. By contrast, Carlyle pays homage to industrial toil rather than stillness, in which the performativity of deeds prevails over words, accommodating an unfathomable depth of silences. Finally, solitude shields, conceals, and cocoons, combining a highly private and isolating phenomenon and the elevating, protective, select, and nigh-mystical garb of individuality. It has been held to be the romantic supplement to both silence and stillness, epitomized in Wordsworth’s poetry. Solitude hovers between a strong affirmation of one’s emotional persona and the immersion of self into an extra-human world promising communion and connectedness. It is one of many manifestations that capture the balance at the core of the political: its simultaneously disaggregative and holistic aspects.
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García, Silvia, Paulina Trejo, and Alberto García. "Intelligent VR-AR for Natural Disasters Management." In Augmented Reality [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.99337.

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Considering the significance of improving natural disasters emergency management and recognizing that catastrophe scenes are almost impossible to reconstruct in real life, forcing persons to experience real hazards violates both law and morality, in this research is presented an engine for Virtual Reality/Augmented Reality (VR/AR) that works enhancing human capacities for prevention, response and recovery of natural phenomena effects. The selected novel techniques have very advantageous qualities to overcome the inconveniences detected in the most recent seismic devastating experience in Mexico City, the Sept 19th, 2017, earthquake M7.2: total collapse of more than 230 buildings, partial fall of 7 000 houses, 370 people were killed, and over 6,000 were injured. VR and AR provide researchers, government authorities and rescue teams with tools for recreating the emergencies entirely through computer-generated signals of sight, sound, and touch, when using VR, and overlays of sensory signals for experiences a rich juxtaposition of virtual and real worlds simultaneously, when AR is applied. The gap between knowledge and action is filled with visual, aural, and kinesthetic immersive experiences that poses a possibility to attend to the population in danger in a deeply efficient way, never experimented before.
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Baecker, Ronald M. "Lifestyle." In Computers and Society. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198827085.003.0019.

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The widespread digitization of technologies, materials, and processes, and the constant use of the internet for communication and consumption, have led to dramatic changes in our lifestyle. We begin Chapter 12 with the internet and social media’s enabling people to better connect with family, friends, acquaintances, and communities. There can be more mutual awareness and closeness. Yet we may never be able to ‘unplug’; the line between work and play can become increasingly blurred. Having no down time is one manifestation of a broader corrosive phenomenon—technology or social media addiction. We shall see how a battle is being waged between those who want to engage us with more seductive user experiences, and those who would counsel a saner life in which technology and media play a more modest role. We then move from electronic communications to the physical world. We shall consider the effect of ubiquitous digital media, especially the so-called Internet of Things, in which almost all objects become digital. Such objects can sense people near them and general aspects of the world. They behave based on what they sense. One form of this is the rapid integration of voice assistants in everyday objects such as speakers and lamps. People can also transcend the real world by moving into virtual worlds, via augmented reality and virtual reality. The former allows the world to be enhanced with computer-generated visuals and sounds, while the latter allows immersion into worlds that are totally synthetic. We look at how people meet one another nowadays, and the increasingly important role of internet dating. For those who find intimacy or romance with people too challenging or insufficiently satisfying, and as robots become more and more lifelike, there are new opportunities for intimacy and for sexual satisfaction using sex robots, a development in which there are passionate advocates on both sides. How we do financial transactions is also changing. Cash is disappearing; money is becoming increasingly digital and intangible. Investors speculate in cryptocurrencies such as bitcoin, which are implemented with an ingenious secure networked digital ledger known as blockchain.
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