Academic literature on the topic 'Sokoban game'
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Journal articles on the topic "Sokoban game"
Setiani, Rosa Tri, and Bonifacius Vicky Indriyono. "Implementation of A* Algorithm for Solving Sokoban Logic Games." Journal of Applied Intelligent System 4, no. 2 (March 13, 2020): 104–11. http://dx.doi.org/10.33633/jais.v4i2.3409.
Full textShi, Yi Ping. "The Development of Sokoban Game Based on Android System." Applied Mechanics and Materials 610 (August 2014): 703–6. http://dx.doi.org/10.4028/www.scientific.net/amm.610.703.
Full textCropper, Andrew, Richard Evans, and Mark Law. "Inductive general game playing." Machine Learning 109, no. 7 (November 18, 2019): 1393–434. http://dx.doi.org/10.1007/s10994-019-05843-w.
Full textDziechcińska-Halamoda, Zyta, Zofia Majcher, Jerzy Michael, and Zdzisław Skupień. "A Sokoban-type game and arc deletion within irregular digraphs of all sizes." Discussiones Mathematicae Graph Theory 27, no. 3 (2007): 611. http://dx.doi.org/10.7151/dmgt.1387.
Full textPujiyono, Wahyu, Mursid Wahyu Hananto, and Suheri Suheri. "MEMBANGUN APLIKASI GAME SOKOBAN BERORIENTASI OBJEK PADA PONSEL DENGAN TEKNOLOGI JAVA 2 MICRO EDITION (J2ME)." TELKOMNIKA (Telecommunication Computing Electronics and Control) 4, no. 2 (August 1, 2006): 127. http://dx.doi.org/10.12928/telkomnika.v4i2.1256.
Full textChandra Prakash, V., J. K. R. Sastry, V. Kantha Rao, T. Vineetha, V. Harika, and A. Abhishek Reddy. "A critical study on applicability of sokoban game for building cognitive model of a student for career assessment." International Journal of Engineering & Technology 7, no. 1.1 (December 21, 2017): 260. http://dx.doi.org/10.14419/ijet.v7i1.1.9482.
Full textPardo, Fabio, Vitaly Levdik, and Petar Kormushev. "Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (April 3, 2020): 5355–62. http://dx.doi.org/10.1609/aaai.v34i04.5983.
Full textDissertations / Theses on the topic "Sokoban game"
Žlebek, Petr. "Hra Sokoban a umělá inteligence." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-442845.
Full textTaylor, Joshua. "The Procedural Generation of Interesting Sokoban Levels." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc801887/.
Full textMing-Yuan, Tsai, and 蔡明原. "The Design and Analysis of Minimum Moving Algorithm for Sokoban Game." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/65246077778697709529.
Full text國立臺灣師範大學
資訊教育研究所
90
Sokoban game is a motion planning problem. The main challenge of this problem is to detect deadlock states and to reduce the search space with good stratagems. Previous researchers designed single-agent search methods to solve Sokoban game. Single-agnet search methods dynamically build patterns to detect deadlock, but it can not ensure that the result of moving steps is minimal. In this thesis, we use backward search method to decrease deadlock states and to make deadlock detecting easily. In our experiments, we also find out that Skiplist has better performance than AVL-tree in inserting and searching data. Our algorithm can solve 63 out of 90 XSokoban games and find out those games’ minimal moving steps successfully, This result is better than previous researches.
Book chapters on the topic "Sokoban game"
Tyers, Ben. "Sokoban Game Remake." In GameMaker: Studio 100 Programming Challenges, 161–62. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_80.
Full textBotea, Adi, Martin Müller, and Jonathan Schaeffer. "Using Abstraction for Planning in Sokoban." In Computers and Games, 360–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-40031-8_24.
Full textConference papers on the topic "Sokoban game"
Li, Zheng, Liam O'Brien, Shayne Flint, and Ramesh Sankaranarayana. "Object-oriented Sokoban solver: A serious game project for OOAD and AI education." In 2014 IEEE Frontiers in Education Conference (FIE). IEEE, 2014. http://dx.doi.org/10.1109/fie.2014.7044115.
Full textLuzhnica, Granit, Christoffer Ojeling, Eduardo Veas, and Viktoria Pammer. "Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game." In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). IEEE, 2016. http://dx.doi.org/10.1109/ismar-adjunct.2016.0053.
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