Dissertations / Theses on the topic 'Social simulation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Social simulation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
MUKAI, Naoto, Masakazu IKEZAKI, and Toyohide WATANABE. "Simulation Analysis for Social Systems." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2005. http://hdl.handle.net/2237/10432.
Full textMeleady, Rose. "Simulating social dilemmas : promoting cooperative behaviour through strategies of mental simulation." Thesis, University of Kent, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.633829.
Full textCorley, Courtney David. "Social Network Simulation and Mining Social Media to Advance Epidemiology." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc11053/.
Full textCorley, Courtney D. Mikler Armin. "Social network simulation and mining social media to advance epidemiology." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-11053.
Full textRicks, Brian C. "Improving Crowd Simulation with Optimal Acceleration Angles, Movement on 3D Surfaces, and Social Dynamics." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3566.
Full textDilday, Chester Daniel. "Developing reflective social policy decision-making through computer-simulation /." The Ohio State University, 1989. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487598303840861.
Full textZhao, Jijun. "Analysis of complex social systems by agent-based simulation." Diss., The University of Arizona, 2005. http://hdl.handle.net/10150/280763.
Full textAbbasian, Hosseini Seyed Alireza. "Social and Engineering Aspects of Construction Site Management using Simulation and Social Network Analysis." Thesis, North Carolina State University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10110533.
Full textThe crews/actors/subs during a construction project make relationship and communicate with each other on the jobsite primarily when they work in a task sequence or when they work in the same working area at the same time. These interdependencies can have various impacts on their performance, the decisions their supervisor make and their action from both engineering and social aspects. The main focus of the past research is on the project parties’ relationship based on the information exchange and formal communication, while the research pertaining to the interpretation and investigation of the construction crews/trades’ interdependencies during the construction project is very limited. How are the construction jobsite actors connected in a construction jobsite? How do the existing interdependencies among them affect their performance? And how can understanding these interdependencies be beneficial for construction site managers? The primary goal of this research is to better understand the existing interdependencies among the construction crews/trades/subs and its impact. Particularly, the objectives of this research are to: 1) develop the jobsite social network of construction crews/trades and quantify its impact, 2) investigate the impact of social conformity on the performance of construction crews/trades, 3) identify the improvement direction (benchmarks) for inefficient construction crews/trades, and 4) investigate the cost/benefit of low or high reliable construction crews/trades and to develop a new educational version of Parade Game.
First, social network analysis (SNA) is implemented to develop a technique to construct the dynamic jobsite social network of crews/trades in a project and quantify its impact through the network centrality analysis. The results of a case study are presented. Then, SNA and social norm analysis are combined as a method to measure conformity, one of the main social network influences types that results in a change of performance/behavior in order to fit in a group, at construction crew/trade level and demonstrate how it can play role in the performance of crews/trades/subs particularly in their work plan reliability through two case studies. Then, inspired by social learning phenomenon, data envelopment analysis and SNA is combined to develop a procedure that can identify the improvement direction for the inefficient crews/trades/subs in a construction project. At the end, the research concentrates on the engineering aspects of the jobsite interdependencies by developing a simulation model, as a new educational version of Parade Game, that uses different variability levels and the corresponding costs at different work stations to investigate the relationship between the interdependencies and crews/trades’ variability/reliability.
Results demonstrate that the performance of construction crews/trades is under the influence of the social aspect of the interdependencies as well as the engineering aspect. They show that there is an association between influences a crew/trade/sub receives from the network and his/her performance. Results of case studies show that the subcontractors follow the performance norm in the project and their tendency to follow the norms of their neighborhood is higher than their willingness to follow the project norm. Parade Game simulation results also show that the production will enhance if the reliability increases and the investment made to improve reliability will return in most of the scenarios.
This research is significant and valuable as it looks at construction jobsite interdependencies from an exclusively analytical perspective, which has not been done previously. Previous research also did not investigate the social aspects of the construction crews/trades/subs interdependencies. Construction personnel at every level of management are constantly planning and trying to figure out how best to manage and coordinate the construction crews/trades/subs. A better understanding of the existing jobsite interdependencies will help project managers to control it through better planning and leadership, consequently increasing jobsite productivity.
Bourgais, Mathieu. "Vers des agents cognitifs, affectifs et sociaux dans la simulation." Thesis, Normandie, 2018. http://www.theses.fr/2018NORMIR20/document.
Full textOver the last few years, the use of agent-based simulations to study social systems has spread to many domains (e.g. geography, ecology, sociology, economy). These simulations aim to reproduce real life situations involving human beings and thus need to integrate complex agents to match the behavior of the people simulated. Therefore, notions such as cognition, emotions, personality, social relations or norms have to be taken into account, but currently there is no agent architecture that could incorporate all these features and be used by the majority of modelers, including those with low levels of skills in programming. In this thesis, the BEN (Behavior with Emotions and Norms) architecture is introduced to tackle this issue. It is a modular architecture based on the BDI model of cognition featuring modules for adding emotions, emotional contagion, personality, social relations and norms to agent behavior. These behavioral dimensions are formalised in a way so they may operate together to produce a believable behavior in the context of social simulations. The architecture is implemented into the GAMA simulation platform in order to make it usable by the social simulation community. Finally, BEN is used to study two cases of evacuation of a nightclub on fire, showing it is currently usable throught its implementation into GAMA and it enables modelers to reproduce real life situations involving human actors
Helmhout, Jan Martin. "The social cognitive actor a multi-actor simulation of organisations /." [S.l. : [Groningen : s.n.] ; University Library Groningen] [Host], 2006. http://irs.ub.rug.nl/ppn/297984268.
Full textJohnson, Matthew Richard. "Operationalising the simulation theory of understanding others for social robots." Thesis, Imperial College London, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.498446.
Full textMei, Xiao. "On Chongqing's Red culture campaign : simulation and its social implications." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708887.
Full textPehrs, Corinna, Jamil Zaki, Liila Taruffi, Lars Kuchinke, and Stefan Koelsch. "Hippocampal-Temporopolar Connectivity Contributes to Episodic Simulation During Social Cognition." Macmillan Publishers Limited, part of Springer Nature, 2018. https://tud.qucosa.de/id/qucosa%3A31830.
Full textCecil, Malcolm Kirk. "Simulation and the digital refiguring of culture." Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26726.
Full textPark, Seung In. "Modeling Social Group Interactions for Realistic Crowd Behaviors." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/19297.
Full textMany social science field studies inform us that crowds are typically composed of multiple social groups (James, 1953; Coleman and James, 1961; Aveni, 1977). These observations indicate that one component of the complexity of crowd dynamics emerges from the presence of various patterns of social interactions within small groups that make up the crowd. Hence, realism in a crowd simulation may be enhanced when virtual characters are organized in multiple social groups, and exhibit human-like coordination behaviors.
Motivated by the need for modeling groups in a crowd, we present a multi-agent model for large crowd simulations that incorporates socially plausible group behaviors. A computational model for multi-agent coordination and interaction informed by well- established Common Ground theory (Clark, 1996; Clark and Brennan, 1991) is proposed. In our approach, the task of navigation in a group is viewed as performing a joint activity which requires maintaining a state of common ground among group members regarding walking strategies and route choices. That is, group members communicate with, and adapt their behaviors to each other in order to maintain group cohesiveness while walking. In the course of interaction, an agent may present gestures or other behavioral cues according to its communicative purpose. It also considers the spatiotemporal conditions of the agent-group\'s environment in which the agent interacts when selecting a kind of motions.
With the incorporation of our agent model, we provide a unified framework for crowd simulation and animation which accommodates high-level socially-aware behavioral realism of animated characters. The communicative purpose and motion selection of agents are consistently carried through from simulation to animation, and a resulted sequence of animated character behaviors forms not merely a chain of reactive or random gestures but a socially meaningful interactions.
We conducted several experiments in order to investigate the impact of our social group
interaction model in crowd simulation and animation. By showing that group communicative behaviors have a substantial influence on the overall distribution of a crowd, we demonstrate the importance of incorporating a model of social group interaction into multi-agent simulations of large crowd behaviors. With a series of perceptual user studies, we show that our model produces more believable behaviors of animated characters from the viewpoint of human observers.
Ph. D.
Conroy, Patrick Francis. "Social agent modeling and simulation : an aid to pre-adapting populations to serious societal disruptions." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/57595.
Full textApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Brousmiche, Kei-Léo. "Modélisation et simulation multi-agent de la formation et de la dynamique d’attitudes basées sur les croyances." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066623/document.
Full textWe study in this thesis the problem of social attitude formation and dynamics using multi agent simulation. The concept of attitude could be defined as a global evaluation of a social object, based on cognitive or affective information. Our works belongs to the field of social simulation which aims to reproduce in a virtual environment complex social phenomenon at a macroscopic level based on microscopic representations of individuals and their interactions. While existing approaches in this field rarely consider the results of studies in human sciences on the topic of attitude, we propose to follow a psychomimtic approach by micro-founding the cognitive model of our agents on human and social sciences' theories on individual's perception, inter-personal and media communication, belief revision, affective responses and the sentiment of unexpectedness. This model aims to reproduce at a microscopic level attitude dynamics toward actors who perpetuate actions witnessed by the individuals. We have proceeded to a functional analysis of the model's various components based on abstracts scenarios in order to study the capabilities of our model, and more precisely the describable phenomenon such as information diffusion, resistance to disinformation or the conformity process. The model has been applied in the context of French military operations of stabilisation in Afghanistan. The goal of this experience consists in reproducing opinion polls results of the locals toward the present Forces, collected during the intervention, based on a military scenario which has been recreated in partnership with officers who were in charge of operations between 2011 and 2012. Simulation results that follow a model calibration process show an error below 3 points of disparity compared to the real data. Finally, we propose a microscopic analysis of the results by applying automatic classification techniques on the simulated individuals in order to explain the multiple attitudes tendencies in the population
Abdou, Mohamed A. "Determinants and dynamics of social and workplace segregation : a simulation study." Thesis, University of Surrey, 2009. http://epubs.surrey.ac.uk/843429/.
Full textFetta, Angelico Giovanni. "Investigating social networks with Agent Based Simulation and Link Prediction methods." Thesis, Cardiff University, 2014. http://orca.cf.ac.uk/60113/.
Full textÓ, Duibhir Conall. "Simulating Systems : Interactive computer simulations as an educational tool for teaching about social-ecological systems." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105265.
Full textValentin, Jérémie. "De la réalité de la simulation à la simulation de la réalité, une réhabilitation de l'approche poétique du social." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/mq25750.pdf.
Full textTeran, Villegas Oswaldo Ramon. "Emergent tendencies in multi-agent-based simulations using constraint-based methods to effect practical proofs over finite subsets of simulation outcomes." Thesis, Manchester Metropolitan University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343494.
Full textLelonkiewicz, Jarosław Roman. "Cognitive mechanisms and social consequences of imitation." Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/23490.
Full textMcKaughan, Daniel C. "Comparison of data development tools for populating cognitive models in social simulation." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/5566.
Full textThe United States is engaged in a new type of warfare. Defeating the enemy is now predicated on winning over local populations. To win these groups, commanders need to know what responses to expect for various operations in particular locations. Social simulations are a promising means of modeling these reactions, and there are several current methods used to populate these simulations with agents representative of a specific society. These methods, however, often require the input of subject matter experts and are costly in price and time. This thesis examines the simplification and automation of the agent instantiation process by conducting a usability study of two data development tools currently under consideration by the U.S. Army and TRAC-MTRY. The tools, a survey data case file generator developed at TRAC-MTRY and a text analysis tool (STANLEY) developed by Sandia National Laboratory, were examined in separate manners, and the results were encouraging. The survey tool was tested to validate in a practical manner its generated case files with respect to simulation output and real-world surveys. STANLEY was evaluated by scoring sentiment in a document corpus and attempting to correlate those scores to a real world issue. Results of the study indicate that the survey data tool generated case files of adequate quality to instantiate social simulations, potentially minimizing SME requirements and costs. Technical limitations precluded STANLEY from returning enough data for sufficient correlation comparison, although the results indicate the tool has potential.
Pink, Sebastian [Verfasser], and Frank [Akademischer Betreuer] Kalter. "Fertility and social interaction - a simulation approach / Sebastian Pink ; Betreuer: Frank Kalter." Mannheim : Universitätsbibliothek Mannheim, 2017. http://d-nb.info/1151446750/34.
Full textMiramontes, Hercog Luis. "Evolutionary and conventional reinforcement learning in multi agent systems for social simulation." Thesis, London South Bank University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.288112.
Full textAbbasian, Hosseini Seyed Alireza [Verfasser]. "Social and Engineering Aspects of Construction Site Management using Simulation and Social Network Analysis / Seyed Alireza Abbasian Hosseini." Munich : GRIN Verlag, 2015. http://d-nb.info/1097576604/34.
Full textQuijada, Sergio. "A HYBRID SIMULATION METHODOLOGY TO EVALUATE NETWORK CENTRICDECISION MAKING UNDER EXTREME EVENTS." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2348.
Full textPh.D.
Other
Engineering and Computer Science
Modeling and Simulation
Ahmadi, Olounabadi Atefeh. "TARLAN: A Simulation Game to Improve Social Problem-Solving Skill of ADHD Children." Thesis, University of Canterbury. Computer Science and Software Engineering, 2015. http://hdl.handle.net/10092/10693.
Full textBrousmiche, Kei-Léo. "Modélisation et simulation multi-agent de la formation et de la dynamique d’attitudes basées sur les croyances." Electronic Thesis or Diss., Paris 6, 2015. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2015PA066623.pdf.
Full textWe study in this thesis the problem of social attitude formation and dynamics using multi agent simulation. The concept of attitude could be defined as a global evaluation of a social object, based on cognitive or affective information. Our works belongs to the field of social simulation which aims to reproduce in a virtual environment complex social phenomenon at a macroscopic level based on microscopic representations of individuals and their interactions. While existing approaches in this field rarely consider the results of studies in human sciences on the topic of attitude, we propose to follow a psychomimtic approach by micro-founding the cognitive model of our agents on human and social sciences' theories on individual's perception, inter-personal and media communication, belief revision, affective responses and the sentiment of unexpectedness. This model aims to reproduce at a microscopic level attitude dynamics toward actors who perpetuate actions witnessed by the individuals. We have proceeded to a functional analysis of the model's various components based on abstracts scenarios in order to study the capabilities of our model, and more precisely the describable phenomenon such as information diffusion, resistance to disinformation or the conformity process. The model has been applied in the context of French military operations of stabilisation in Afghanistan. The goal of this experience consists in reproducing opinion polls results of the locals toward the present Forces, collected during the intervention, based on a military scenario which has been recreated in partnership with officers who were in charge of operations between 2011 and 2012. Simulation results that follow a model calibration process show an error below 3 points of disparity compared to the real data. Finally, we propose a microscopic analysis of the results by applying automatic classification techniques on the simulated individuals in order to explain the multiple attitudes tendencies in the population
Grove, Wouter Johannes. "Competencies for successful use of social online simulation games within organisational leadership development." University of the Western Cape, 2014. http://hdl.handle.net/11394/8217.
Full textThe humble Pong arcade game at the corner store ignited a fundamental culture shift in the 1970s and it is increasingly gaining momentum. A generation of gamers is already permeating organisations. The socio-cultural phenomenon of digital gaming has become pervasive. The intersection point of the three trends, Ubiquitous Computing, Ubiquitous Gaming and Social Networking, is the focus point of this study. It is at this intersection point that both social online gaming and cutting-edge leadership competencies co-exist and have the potential to flourish when implemented with caution and circumspection. Leadership is frequently touted as an almost mystical holy grail in modern business. Leadership :pevelopment is therefore often recognised as a critical pivot for business success. If business leaders can successfully utilise game-based learning to maximise their return on investment in Leadership Development initiatives, this may not only increase business metrics, but also enable business leaders to leave a lasting legacy by sculpting new generations of leaders who are ready and able to face the future. Social Online Simulation Gaming (SOSG) as a learning design and learning technology can prove particularly valuable as a leadership and skills development tool within the "digimodem" world. Current literature, however, does not provide a clearly focused framework for the implementation of ICT supported game-based Leadership Development technologies within the information economy. Current literature fails to integrate and take into account aspects critical to the successful utilisation of SOSG, such as the principles of "Flow Design", the often "Puppet Master" role and the interrelatedness, even interdependence, of the required utilisation competencies There is currently not a clear and specific framework for evaluating the Information and Communication Technology (ICT) competencies, knowledge, skills and attitudes required to successfully use Socia1 ·bnline Simulation Games software within the context of Organisational Leaden;hip Development. This study aimed to create and refine a framework for evaluating the ICT competencies required to successfully implement SOSG as Leadership Development tool.
Surapaneni, Lahari. "Design and Development of an Immersive Simulation for Social Determinants of Health Training." Wright State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=wright1578848970708681.
Full textTelander, Andreas, and Jessica Fahlgren. "Building a new production line : Problems, pitfalls and how to gain social sustainability." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11370.
Full textPan, Zhengzheng. "Learning, Game Play, and Convergence of Behavior in Evolving Social Networks." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/27460.
Full textPh. D.
au, hartlv@perth training wa gov, and Andree Vanda Barbara Hartley. "Expédition aux Terres Australes A Web-based Online Role-play Simulation: the enhancement of language acquisition through social interaction." Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20050603.151117.
Full textEckert, Zachary Robert. "The Effects of Auditory Verbal Hallucinations on Social-Behavioral-Functioning and Mental Status: Perceptions among Mental Health Social Workers." CSUSB ScholarWorks, 2018. https://scholarworks.lib.csusb.edu/etd/671.
Full textVegvari, Carolin. "Agent-based simulation modelling of the evolution and diversification of human cultures in their environmental context." Thesis, University of Cambridge, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708433.
Full textHarper, Michael. "Transforming the student's experience in operating department practice : learning through simulation." Thesis, University of Portsmouth, 2014. https://researchportal.port.ac.uk/portal/en/theses/transforming-the-students-experience-in-operating-department-practice(b9c48aad-3f5d-4f62-98a5-7215631e1d5c).html.
Full textAmartey, Philomina. "A COMPARISON OF SOME ESTIMATION METHODS FOR HANDLING OMITTED VARIABLES : A SIMULATION STUDY." Thesis, Uppsala universitet, Statistiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-412896.
Full textSiu, Christopher E. "Simulating Epidemics and Interventions on High Resolution Social Networks." DigitalCommons@CalPoly, 2019. https://digitalcommons.calpoly.edu/theses/2051.
Full textDurand, Sylvain. "Sur quelques paradoxes en théorie du choix social et en décision multicritère." Phd thesis, Université Joseph Fourier (Grenoble), 2000. http://tel.archives-ouvertes.fr/tel-00006743.
Full textBelik, Ivan. "MODELING THE EFFECTS OF NETWORK GAMES ON SOCIAL REASONING." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/558.
Full textYuan, Bo. "A novel service discovery model for decentralised online social networks." Thesis, University of Derby, 2018. http://hdl.handle.net/10545/622590.
Full textHydén, Emrik. "The Impact of Social Distancing on Evacuations using Crowd Simulations." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302506.
Full textUnder pandemier som COVID19 skulle vissa myndigheter kunna rekommendera medborgare att hålla avstånd från andra i allmänna miljöer; detta avstånd benämns ofta som social distansiering. Eftersom social distansiering begränsar antalet personer som får befinna sig i en miljö, skulle det kunna vara ett hinder under situationer som evaukeringar. Detta väcker frågan ifall social distansiering har en märkbar påverkan på evakueringstider. Evakueringsscenarier har tidigare studerats genom att utnyttja simuleringar av folkmassor. På grund av detta använder den här studien en agentbaserad simulator utvecklad i Unity3D, i syfte att undersöka effekten av social distansiering på tiden det tar att genomföra ordnade evakueringar av klassrum. De virtuella miljöer som användes modellerades efter två klassrum av olika storlek på KTH. Miljöerna modifierades med varierande antal tillgängliga utgångar och sociala avstånd mellan virtuella agenter för att utföra experiment. Resultaten av studien indikerar att en ökning av det sociala avståndet ökar evakueringstiden, medan en ökning av antal tillgängliga utgångar minskar den. Signifikansen av dessa förändringar i evakueringstid är beroende av klassrummens storlek. Studien fastslår att trots att social distansiering ökar evakueringstiden så beror magnituden av ökningen på de tidigare nämnda miljömässiga faktorerna.
Zhao, Jiayun. "A Simulation-based Decision Support System for Electric Power Demand Management Considering Social Network Interactions." Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/311558.
Full textCaro, Saiz Jorge. "Normas de reparto de recursos y generación de desigualdad en sociedades de pequeña escala: Un estudio mediante simulación computacional basado en evidencias etnográficas cualitativas." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/458617.
Full textThe present PhD thesis aims at developing a series of theoretical and methodological tools to explore the processes underlying resource sharing as well as the generation and persistence of inequality in human societies, by relying on a novel, systematic classification of sharing practices in small-scale societies (SSS). Food sharing is considered a distinguishing feature of both human and non-human societies, and the scientific community identifies it as one of the most important forms of cooperation. Likewise, the study of the causes that produce inequality in resource sharing within human societies, and the mechanisms that reinforce or attenuate it, have been a key aspect in the development of Sociology. Traditional studies have been focused on the individual characteristics of specific societies, through the analysis of the main sharing practice identified in every society. Later, different evolutionary models were defined within Evolutionary Ecology and Biology in order to describe and explain sharing practices, based on the hypothetic benefits these models add to the group physical and social survival. However, ethnographic sources show us that these socio-economic processes are the result of complex forms of social interaction, resulting in different behaviors and sharing practices. These practices are specific features of every society and are developed in sequences of various stages of sharing practices that combine in a not exclusive. The combination of practices in sharing sequences is different within each society. This thesis proposes the adoption of an approach based on the examination of the ethnographic information with a cross-cultural perspective, recording observable examples of daily sharing practices in different SSS. To overcome the limits of traditional studies and past evolutionary models, it is necessary to change the scale of analysis, in this case through an approach based on Analytical Sociology. This perspective is based on a shift from a macro level, in which we can only observe the presence of a collective action process, to a micro level, where it is possible to identify and investigate the social and structural mechanisms that generate the different sharing practices. Later, the practices identified are codified according to the mechanisms that generate them. The resulting systematic classification allows us to: • Identify, describe, classify, and compare the different sharing sequences of stages of SSS. • Develop the systematic translation of qualitative information into quantitative and formal language, with the aim of improve the development of different types of models and analysis about social processes. • apply the proposed approach to contemporary case studies, since sharing practices are not bound to a specific socio-economic system. Finally, the systematic classification serves as a basis for building an agent based model (ABM) called MSP (Modelling Sharing Practices), in which a virtual society based on ethnographic empirical information is implemented. Through the implementation of protocols of action based on the systematized sharing sequences, different experiments are performed in order to explore differential distribution of a series of parameters such as Inequality (in natural growth conditions 0, certain sharing practices cause more inequality in relation of population levels ), Survival (in these conditions, certain sharing practices are more effective in long-term) and Resilience (in these conditions, certain sharing practices are more effective when facing a resource crisis).
Jackson, Jeremy. "Agent-based simulation of urban residential dynamics: a case study of gentrifying areas in Boston." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32501.
Full textCette étude recourt à une approche de modélisation à base d'agents dans le but de simuler la dynamique résidentielle d'un quartier de Boston, une ville où l'on observe une forte hausse de l'embourgeoisement depuis quelques décennies. Le modèle est instancié au moyen des données relatives à l'habitation du Assessing Department de la ville de Boston et applique des règles simples de prise de décision à quatre catégories d'agents afin de simuler la dynamique résidentielle du quartier à l'étude. Le modèle se sert de l'explication des habitudes de consommation, qui cause l'embourgeoisement en attirant les individus vers la ville, et examine l'explication de la production qui suggère que l'embourgeoisement est le résultat des investissements massifs en provenance des domaines publics et privés. La vérification montre que les processus du modèle fonctionnent suivant la construction de ce dernier, qu'ils mettent en lumière le phénomène émergent du système et que la modélisation à base d'agents peut permettre de comprendre et d'apprendre certains processus qui sous-tendent l'embourgeoisement.
Leseeto, Saidimu. "The role of risk management in pastoral policy development and poverty measurement : system dynamics simulation approach." Thesis, University of Southampton, 2012. https://eprints.soton.ac.uk/344349/.
Full textDeChant, Ryan C. "Mindreading, Language and Simulation." Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/philosophy_theses/74.
Full textPeyroux, Elodie. "Remédiation des troubles de la cognition sociale dans la schizophrénie et les troubles apparentés : le programme RC2S : études de cas uniques." Thesis, Lyon 2, 2014. http://www.theses.fr/2014LYO20124/document.
Full textIn people with psychiatric disorders, particularly those suffering from schizophrenia and related illnesses, pronounced difficulties in social interactions and adaptation are a key manifestation. These disabilities, which are a serious impediment to psychosocial rehabilitation process, could be partly explained by impairments in processes grouped under the generic term of social cognition. Social cognition is defined as the ability to construct mental representations about others and oneself, and about one’s relationships to others, and to use these representations in a flexible way to guide social behavior. It includes abilities such as emotion processes, theory of mind (ToM), attributional style, and social perception and knowledge. In schizophrenia and related disorders, several components of social cognition are usually altered, and are strongly associated with functional outcome and independent but partly related to neurocognitive processes. The impact of several kinds of interventions and particularly of social cognitive remediation programs has been studied recently, and new strategies and programs in this line are currently being developed. The main objective of this doctoral thesis was to assess the feasibility of improving social cognition in people with psychotic disorders, using a cognitive remediation program specifically designed for this purpose, the RC2S program. Considering that the social cognitive deficits experienced by patients with schizophrenia are very diverse, and that the main objective of social cognitive remediation is to improve patient’s functioning in their social daily life, RC2S was developed as an individualized and flexible program, which allows patients to practice social interactions in a realistic environment, and to adapt therapy to the specificity of every patient’s profile. This manuscript present three single case studies, using specific methodology, to highlight the impact of this new therapy on social cognitive impairments of two people with schizophrenia and one patient with schizoid personality disorder