Journal articles on the topic 'Social interaction tools'

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1

Blinnikova, Olga N., Alexander R. Pachin, and Nina I. Nesterova. "Digital tools of social interaction." Человек. Общество. Наука 2, no. 2 (2021): 31–35. http://dx.doi.org/10.53015/2686-8172_2021_2_2_31.

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Gauvain, Mary. "Cultural Tools, Social Interaction and the Development of Thinking." Human Development 44, no. 2-3 (2001): 126–43. http://dx.doi.org/10.1159/000057052.

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Quong, Jennifer, Sharla L. Snider, and Jody Early. "Reducing Transactional Distance in Online and Blended Courses Through the Use of a Closed Social Media Platform." Journal of Educational Technology Systems 47, no. 1 (April 8, 2018): 79–100. http://dx.doi.org/10.1177/0047239518766654.

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The purpose of this study was to evaluate the effectiveness of a closed social media platform as an online tool to facilitate interactions among students and faculty participating in online and hybrid courses at a public university in North Texas ( n = 330). Survey methods were used to measure undergraduate and graduate students’ perceptions of the platform. Variables included demographic information as well as perceptions of a social media platform, Ning’s 13 tools of interaction. Descriptive as well as regression and factor analyses were used to analyze relationships and group differences among the variables. Qualitative measures explored participants’ perceptions of the social media platform and how platform organization, participant autonomy, and dialogue influence participant interactions and dialogue. The results provide evidence to support the use of closed social networks as tools to enhance students’ engagement, interaction, and social presence as well as to reduce transactional distance in online and blended learning environments.
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Leong, Victoria, and Leonhard Schilbach. "The promise of two-person neuroscience for developmental psychiatry: using interaction-based sociometrics to identify disorders of social interaction." British Journal of Psychiatry 215, no. 5 (April 24, 2019): 636–38. http://dx.doi.org/10.1192/bjp.2019.73.

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SummarySocial interactions are fundamental for human development, and disordered social interactions are pervasive in many psychiatric disorders. Recent advances in ‘two-person neuroscience’ have provided new tools for characterising social interactions. Accordingly, interaction-based ‘sociometrics’ hold great promise for developmental psychology and psychiatry, particularly in the early identification of social disorders.Declaration of interestNone.
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Alenina, Elena Eduardovna, Sergey Vladimirovich Bolotnikov, Lyubov Viktorovna Borodacheva, Viktoriya Leonidovna Grankina, Dmitri Vladimirovich Redin, and Vitaly Lvovich Senderov. "Management tools in modern distributed social communities." LAPLAGE EM REVISTA 7, Extra-C (June 19, 2021): 48–56. http://dx.doi.org/10.24115/s2446-622020217extra-c983p.48-56.

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The article is devoted to the consideration and generalization of modern management capabilities and tools of distributed social communities formed based on online resources (social networks) to achieve the set socio-economic management goals. The authors conducted a problem analysis of the identified opportunities for managing specialized social thematic resources in the implementation of joint projects, the formation of social groups based on interests and hobbies, and the promotion of brands and products. The authors identify software tools for managing social network media resources. These tools allow collecting data on consumer interaction (b2c), monitoring thematic information, and attracting a new target audience.
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Kuznetsova, Yuliia A. "Virtualization of society: “Cyberprosthetics” of social interaction." Vestnik of Saint Petersburg University. Sociology 14, no. 4 (2021): 344–59. http://dx.doi.org/10.21638/spbu12.2021.404.

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The problem of virtualization of institutional forms of social interaction is not new, but it continues to remain relevant today in the context of the emergence of new information and digital tools. Social changes caused by social virtualization are manifested in the main spheres of life of a representative of the information society of the 21st century: in economics, politics, science, and culture. Information flow, digital technologies, and network “cobwebs” are embedded in the “core” of social interaction, forming a “cyber-skeleton” inside it, which, replacing real objects and actions with images, modifies the model of social relationships. The author conducts a theoretical study, during which the concept of social virtualization is clarified in the context of new social realities, some approaches to understanding the virtualization of society are considered and systematized, and the key characteristics of virtual reality are revised. Through the combined consideration of the theories of social virtualization by D.V.Ivanov and social interaction by P.A. Sorokin, conclusions are drawn about how social virtualization affects the institutional forms of interaction: namely, how the structure of social interaction is modified in the context of virtual space. Sorokin’s model of social action “subject — actor — conductor” is being transformed, and the “conductor” link is giving way to “cyber-channel,” which is presented as a tool for organizing spatial communication through new information and digital technologies (for example, social networks). Since virtualization as a global social process primarily consists of the local transformation of individual forms of social interactions, the article provides a number of author’s examples of “cyberprosthetic”, gradually transformed individual segments of public life by means of transition to virtual space, forms of everyday practices of representatives of the modern information society — virtual shop, virtual cemetery, virtual love.
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Vartiainen, Elina. "Improving the User Experience of a Mobile Photo Gallery by Supporting Social Interaction." International Journal of Mobile Human Computer Interaction 1, no. 4 (October 2009): 42–57. http://dx.doi.org/10.4018/jmhci.2009062604.

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Today, image gallery applications on mobile devices tend to be stand-alone and offline. For people who want to share photos with others, many add-on tools have been developed to connect the gallery applications to Internet services to enable photo-sharing. The authors argue that photo-centric social interaction is best supported when the gallery application is fully integrated with an Internet service. In this case, no additional tools are needed and the user’s image content is fully synchronized with the service. They designed and implemented a service-integrated mobile gallery application with a corresponding Internet service. Moreover, they conducted a field study with 10 participants to compare our application with a state-of-the-art gallery application combined with an add-on photo-sharing tool. Their application was preferred by most participants and it was especially appreciated because of the user experience. Above all, the results show that social activity increased amongst the participants while using our application.
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Jelassi, Mariem, Kayode Oshinubi, Mustapha Rachdi, and Jacques Demongeot. "Epidemic dynamics on social interaction networks." AIMS Bioengineering 9, no. 4 (2022): 348–61. http://dx.doi.org/10.3934/bioeng.2022025.

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<abstract> <p>The present paper aims to apply the mathematical ideas of the contagion networks in a discrete dynamic context to the modeling of two current pandemics, i.e., COVID-19 and obesity, that are identified as major risks by the World Health Organization. After providing a reminder of the main tools necessary to model epidemic propagation in a Boolean framework (Hopfield-type propagation equation, notion of centrality, existence of stationary states), we present two applications derived from the observation of real data and involving mathematical models for their interpretation. After a discussion of the obtained results of model simulations, multidisciplinary work perspectives (both on mathematical and biomedical sides) are proposed in order to increase the efficiency of the models currently used and improve both the comprehension of the contagion mechanism and the prediction of the dynamic behaviors of the pandemics' present and future states.</p> </abstract>
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Saleh, Mahomed. "Social media in everyday practice." InnovAiT: Education and inspiration for general practice 7, no. 10 (August 28, 2014): 624–28. http://dx.doi.org/10.1177/1755738014545899.

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Social media is used on a daily basis by doctors and the patients whom they serve. Although providing a number of distinct advantages and novel tools for clinical interaction, education and professional development, social media also has a number of important pitfalls, of which doctors need to be aware. This article discusses issues related to the use of social media by doctors and highlights key guidance as well as best-practice advice with regards this developing area of the GP’s tool kit.
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KIM, SOO YONG, CHUNG HYUN PARK, and KYUNGSIK KIM. "COLLECTIVE POLITICAL OPINION FORMATION IN NONLINEAR SOCIAL INTERACTION." International Journal of Modern Physics C 18, no. 09 (September 2007): 1429–34. http://dx.doi.org/10.1142/s0129183107011431.

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We have presented a numerical model of a collective opinion formation procedure to explain political phenomena such as two-party and multi-party systems in politics, political unrest, military coup d'etats and netizen revolutions. Nonlinear interaction with binary and independent decision making processes can yield various collective behaviors or collective political opinions. Statistical physics and nonlinear dynamics may provide useful tools to study various socio-political dynamics.
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Yi, Gangman, and Neil Y. Yen. "Development of Highly Interactive Service Platform for Social Learning via Ubiquitous Media." Mathematical Problems in Engineering 2014 (2014): 1–8. http://dx.doi.org/10.1155/2014/395295.

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Several emerging issues concerning the development of interactive learning environment were left unsolved although e-learning has been applied for years. With several studies indicate that more interaction between students and systems increases students’ level of interest and allows them to focus on learning support. Due to the way current interactive learning tools are designed, users have to wear or operate actual tools in order to carry out the required learning procedures. The use of tools for long durations of time results in user fatigue. Hence, this study incorporates the Microsoft Kinect as interactive tool for detecting gestures in the e-learning process. This study also uses the interaction method that we had developed on Facebook to interact with the proposed learning system. The experiments in this study are divided into five parts: system performance of the 3D web engine, gesture accuracy, system and gesture usability, system and gesture satisfaction, and learning satisfaction of the learner. Also, the gesture design was accepted by learners when they interacted with the learning system. Our research shows that our concept as well as the features of our system can fully support social learning and enhance interaction between users in learning environments.
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Suratman, Bayu, and Nur Hamzah. "Pangkak Gasing: Tools of Social Interaction of The Community of Children and Adolescents in Maintaining Malay Culture Sambas." Kawalu: Journal of Local Culture 9, no. 1 (July 14, 2022): 53–67. http://dx.doi.org/10.32678/kawalu.v9i1.5769.

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This article is based on the results of in-depth research on the pangkak gasing and social interactions of Sambas Malay children and adolescents. Pangkak gasing is a traditional game that is currently running lively in the rural district of Sambas. In addition to preserving the culture of the pangkak gasing, it is also a means of friendship for fellow Malay Sambas. The presence of children and adolescents in apangkak gasing game of forming a habitus in the community arena where social interaction takes place. Social interaction in the arena ( field ) pangkak gasing not only by direct contact during the game but also penetrated in the virtual world or social media. New media in social interaction, especially in the arena ( field) pangkak gasing make social media as a tool to interact where agents have never met and started meeting in the real world. This article discusses how the pangkak gasing affect the social interaction of Sambas Malay children and adolescents. This research uses a qualitative method with a sociology approach. Data was obtained through observations and interviews with Sambas Malay children and adolescents who participated routinely in the pangkak gasing game
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van Maris, Anouk, Nancy Zook, Sanja Dogramadzi, Matthew Studley, Alan Winfield, and Praminda Caleb-Solly. "A New Perspective on Robot Ethics through Investigating Human–Robot Interactions with Older Adults." Applied Sciences 11, no. 21 (October 29, 2021): 10136. http://dx.doi.org/10.3390/app112110136.

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This work explored the use of human–robot interaction research to investigate robot ethics. A longitudinal human–robot interaction study was conducted with self-reported healthy older adults to determine whether expression of artificial emotions by a social robot could result in emotional deception and emotional attachment. The findings from this study have highlighted that currently there appears to be no adequate tools, or the means, to determine the ethical impact and concerns ensuing from long-term interactions between social robots and older adults. This raises the question whether we should continue the fundamental development of social robots if we cannot determine their potential negative impact and whether we should shift our focus to the development of human–robot interaction assessment tools that provide more objective measures of ethical impact.
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Хиггинботам, Джефф, Кайла Конуэй, and Антара Сатчидананд. "Recording and Transcribing Interactions of Individuals Using Augmentative Communication Technologies." Journal of Social Policy Studies 19, no. 4 (December 29, 2021): 601–18. http://dx.doi.org/10.17323/727-0634-2021-19-4-601-618.

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The purpose of this article is to provide the reader with tools and recommendations for collecting data and making microanalytic transcriptions of interaction involving people using Augmentative Communication Technologies (ACTs). This is of interest for clinicians, as well as anyone else engaged in video-based microanalysis of technology mediated interaction in other contexts. The information presented here has particular relevance to young researchers developing their own methodologies, and experienced scientists interested in social interaction research in ACTs or as well as other digital communication technologies. Tools and methods for recording social interactions to support microanalysis by making unobtrusive recordings of naturally occurring or task-driven social interactions while minimizing recording-related distractions which could alter the authenticity of the social interaction are discussed. Recommendations for the needed functionality of video and audio recording equipment are made with tips for how to capture actions that are important to the research question as opposed to capturing 'generally usable' video. In addition, tips for processing video and managing video data are outlined, including how to develop optimally functional naming conventions for stored videos, how and where to store video data (i. e. use of external hard drives, compressing videos for storage) and syncing multiple videos, offering different views of a single interaction (i. e. syncing footage of the overall interaction with footage of the device display). Finally, tools and strategies for transcription are discussed including a brief description of the role transcription plays in analysis, a suggested framework for how transcription might proceed through multiple passes, each focused on a different aspect of communication, transcription software options along with discussion of specific features that aide transcription. In addition, special issues that arise in transcribing interactions involving ACTs are addressed.
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Nseke, Pisso. "Social Media a Two-Edged Sword to E-Governance: The Role of Social Media in Cameroon’s Democracy." JOURNAL OF INTERNATIONAL BUSINESS RESEARCH AND MARKETING 3, no. 2 (2018): 30–33. http://dx.doi.org/10.18775/jibrm.1849-8558.2015.32.3005.

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The aim of the paper is to provide information about the application of social media tools in e-governance of Cameroon. The review of the literature shows that social media tools have a huge potential to be used in the context of e-governance and it offers several benefits such as transparency, easy and wide dissemination of information about the activities of government and many others. However, there are still some countries which have not taken full advantage of benefits offered by social media in the context of e-governance. Although there are a number of countries including Cameroon which has adopted usage of social media tools in e-governance, the interaction and engagement of customers to e-governance systems is rather limited and needs further development. This paper aims to provide information about the current state of e-governance in Cameroon which is explained by the framework of social media policy which consists of eight important elements.
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Wamba, Samuel Fosso, and Lemuria Carter. "Social Media Tools Adoption and Use by SMES." Journal of Organizational and End User Computing 26, no. 2 (April 2014): 1–17. http://dx.doi.org/10.4018/joeuc.2014040101.

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Despite the recent increase in the adoption and use of social media tools to support firm operations, very little empirical research focusing on small- and medium-sized enterprises (SMEs) has been conducted to-date. The aim of this study is to fill this knowledge gap by investigating SME adoption of social media tools. In particular, we assess the impact of organizational, manager and environmental characteristics on SME utilization of the Facebook Events Page. To test our proposed research model, we administered a survey to 453 SME managers. Results of a hierarchical logistic regression indicate that firm innovativeness, firm size, manager's age and industry sector all have a significant impact on social media adoption. Implications for research and practice are discussed.
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Schortman, Edward M. "Interregional Interaction in Prehistory: The Need for a New Perspective." American Antiquity 54, no. 1 (January 1989): 52–65. http://dx.doi.org/10.2307/281331.

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Recent archaeological efforts to model processes of intersocietal interaction have been hampered by a dearth of conceptual tools suitable to these analyses. In particular, there is a need for a theoretical structure that shifts concern from our traditional focus on spatially distinct cultures and their relations to the physical environment. Without such a shift, questions of intersocietal contact cannot be addressed successfully. This article suggests that the concept of social identity has a role to play in this reorientation. The use of social identity focuses attention directly on intersocietal interactions by encouraging us to ask such questions as who is interacting with whom, under what conditions, and what are the effects of the contact on local social change? This paper defines social identity, provides examples suggesting its utility in archaeological research, and considers the specific questions raised by the application of social identity to archaeological materials.
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Wambsganss, Thiemo, Naim Zierau, Matthias Söllner, Tanja Käser, Kenneth R. Koedinger, and Jan Marco Leimeister. "Designing Conversational Evaluation Tools." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–27. http://dx.doi.org/10.1145/3555619.

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Conversational agents (CAs) provide opportunities for improving the interaction in evaluation surveys. To investigate if and how a user-centered conversational evaluation tool impacts users' response quality and their experience, we build EVA - a novel conversational course evaluation tool for educational scenarios. In a field experiment with 128 students, we compared EVA against a static web survey. Our results confirm prior findings from literature about the positive effect of conversational evaluation tools in the domain of education. Second, we then investigate the differences between a voice-based and text-based conversational human-computer interaction of EVA in the same experimental set-up. Against our prior expectation, the students of the voice-based interaction answered with higher information quality but with lower quantity of information compared to the text-based modality. Our findings indicate that using a conversational CA (voice and text-based) results in a higher response quality and user experience compared to a static web survey interface.
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Jung, Soon-Gyo, Joni Salminen, and Bernard J. Jansen. "Engineers, Aware! Commercial Tools Disagree on Social Media Sentiment: Analyzing the Sentiment Bias of Four Major Tools." Proceedings of the ACM on Human-Computer Interaction 6, EICS (June 14, 2022): 1–20. http://dx.doi.org/10.1145/3532203.

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Large commercial sentiment analysis tools are often deployed in software engineering due to their ease of use. However, it is not known how accurate these tools are, and whether the sentiment ratings given by one tool agree with those given by another tool. We use two datasets - (1) NEWS consisting of 5,880 news stories and 60K comments from four social media platforms: Twitter, Instagram, YouTube, and Facebook; and (2) IMDB consisting of 7,500 positive and 7,500 negative movie reviews - to investigate the agreement and bias of four widely used sentiment analysis (SA) tools: Microsoft Azure (MS), IBM Watson, Google Cloud, and Amazon Web Services (AWS). We find that the four tools assign the same sentiment on less than half (48.1%) of the analyzed content. We also find that AWS exhibits neutrality bias in both datasets, Google exhibits bi-polarity bias in the NEWS dataset but neutrality bias in the IMDB dataset, and IBM and MS exhibit no clear bias in the NEWS dataset but have bi-polarity bias in the IMDB dataset. Overall, IBM has the highest accuracy relative to the known ground truth in the IMDB dataset. Findings indicate that psycholinguistic features - especially affect, tone, and use of adjectives - explain why the tools disagree. Engineers are urged caution when implementing SA tools for applications, as the tool selection affects the obtained sentiment labels.
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Salogub, A. M., and М. А. Arselgova. "External social responsibility: key trends, governance and partnership tools." POWER AND ADMINISTRATION IN THE EAST OF RUSSIA 94, no. 1 (2021): 101–7. http://dx.doi.org/10.22394/1818-4049-2021-94-1-101-107.

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The subject of this research is the current characteristics and development trends in the field of external social responsibility. Particular attention is paid to the development of external social responsibility of scientific institutions. Publication is devoted to the trends and partnerships in the system of external social responsibility of modern organizations of the Russian Federation. The aim of the study was a comprehensive analysis of aspects related to current trends in the field of external social responsibility and partnership. Results of the work: the concept of external social responsibility is presented, the categories of internal and external social responsibility are delimited. A list of partners in the field of external social responsibility is provided, the principles of participation and interaction in the subject area are characterized, key trends in the development of external social responsibility in the era of the knowledge economy and digitalization are presented. It is concluded that in the knowledge economy, the task of developing social responsibility within the framework of partnership between the state, business and scientific institutions along the triple spiral of interaction in the national innovation system is actualized. In this regard, the formation and development of professional systemic management of external social responsibility of organizations involved in the research and development is seen as extremely important. Practical recommendations on the development and professionalization of the management of external social responsibility of scientific institutions are presented.
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Al Ghurair, Noura, and Ghada Alnaqi. "Schemes of eStories for Children with Social Communication Difficulties." Advances in Human-Computer Interaction 2020 (July 28, 2020): 1–9. http://dx.doi.org/10.1155/2020/9530218.

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The current paper presents the development and the evaluation of an Arabic application (app) for electronic stories (eStories) that can be used as an assistive tool in the rehabilitation of children with social communication difficulties. The development process involved engineers and researchers and speech and language pathologists (SLPs) from a rehabilitation hospital, who formulated the design methodology of the Arabic app. This process is critical when designing tools for children with communication difficulties since they have a wide range of differences in their abilities. The evaluation of the app from the standpoint of the SLPs at a local school suggests that the app is easy to use, and the involvement of these SLPs helped in developing a better solution. The results of the usability study on twenty-five students showed positive evaluation with an average score that signifies that the app has above-average usability. This paper highlights the importance of the evaluation process in catering the app for successful user experience.
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Batrinca, Bogdan, and Philip C. Treleaven. "Social media analytics: a survey of techniques, tools and platforms." AI & SOCIETY 30, no. 1 (July 26, 2014): 89–116. http://dx.doi.org/10.1007/s00146-014-0549-4.

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Proskurnina, N. V. "Forming Partnership Relations by Applying Social Media Marketing Tools." PROBLEMS OF ECONOMY 4, no. 46 (2020): 201–9. http://dx.doi.org/10.32983/2222-0712-2020-4-201-209.

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The purpose of the article is to study the main digital channels of marketing activities and determine the methodology of building partnership relations in the value chain in social networks for retail operators. The research results in determining the basic digital channels, tools and technologies influencing the efficiency of carrying out the market promotion strategy for the goods produced by a retail enterprise. Several key benefits of using social media in the retail marketing strategy have been identified. The process of building partnership relations in the value chain in social networks has also been formed. Since the first step to building partnership relations in the value chain in social networks is to define goals and objectives, common goals for retail operators have been identified. It has been proved that the general goals for retail operators can be as follows: to increase brand awareness; to increase sales quality and return on investment; to create a loyal fan base. It has been pointed out that social media marketing can help to reach a number of goals, such as: increasing the web-site traffic; creating quality leads (perspective customers who have reacted in any way to the marketing interaction); constructing conversions; increasing brand awareness; creating the brand identity and a positive brand association; improving communication and interaction with target audiences. The social success cycle, comprising four stages (social listening, social influence, social network, social selling), has been mentioned, and the essence of each stage has been defined. Besides, the goals and performance metrics of each stage within the social success cycle have been summarized. The formation of methodological foundations for evaluating the effectiveness of marketing activities in the context of digital transformation using the generalized Harrington desirability function can serve as the prospect for further research.
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Torrence, Robin, and Pamela Swadling. "Social networks and the spread of Lapita." Antiquity 82, no. 317 (September 1, 2008): 600–616. http://dx.doi.org/10.1017/s0003598x00097258.

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Lapita pottery seems to arrive in the Pacific out of the blue, and signal a new social, economic or ideological network. The authors show that widespread interaction, articulated by obsidian tools and stone mortars and pestles decorated with various motifs, was already in existence in New Guinea and New Britain. These earlier networks provide a preview of the social interaction that was to light up with the advent of Lapita.
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Filipchuk, N., and Z. Udych. "SOCIAL ASPECT OF MUSEUM-EDUCATIONAL INTERACTION." Aesthetics and Ethics of Pedagogical Action, no. 23 (August 4, 2021): 27–42. http://dx.doi.org/10.33989/2226-4051.2021.23.238221.

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The review article describes the social aspect of museum-educational interaction. It turns out that a museum is a unique place where an essential social model of ‘lifelong learning’ can be successfully implemented. It has been found that since the modern understanding of education as a process throughout life is associated with a person’s continuous personal development; the introduction of this concept in the museum space of culture is an obvious and natural phenomenon. In the museum, through studying and learning experience, the adaptation of the individual to the social and natural environment occurs using knowledge of past and present human existence. It has been found that museum pedagogy, as well as the learning process itself, should be considered in the context of its purpose, to apply its inherent methods, tools, technologies to all age groups, differing in education, social status, motivational interests, and more. It is substantiated that the use of the potential of museum institutions is expedient in the conditions of inclusion. The authors prove that it is necessary to start implementing inclusion in the museum with special training of employees, which provides for the formation of values, sustainable and positive motivation to interact with people with disabilities, inclusive competence to interact with people with different communicative, intellectual, physical, sensory opportunities and persons accompanying them (assistants, parents, sign language interpreters, etc.). Such training can be provided by inclusive education support centers, inclusive resource centers, advanced training centers, specialists working in inclusive education, etc. Excursion as a form of guided museum visit in an inclusive museum corresponds to the principle of accessibility, which involves not only providing verbal information but also involving all other senses of the visitor: tactile in combination with auditory, providing the ability to feel the vibration of the object, texture, material, etc.
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Bramoullé, Yann, Rachel Kranton, and Martin D'Amours. "Strategic Interaction and Networks." American Economic Review 104, no. 3 (March 1, 2014): 898–930. http://dx.doi.org/10.1257/aer.104.3.898.

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Geography and social links shape economic interactions. In industries, schools, and markets, the entire network determines outcomes. This paper analyzes a large class of games and obtains a striking result. Equilibria depend on a single network measure: the lowest eigenvalue. This paper is the first to uncover the importance of the lowest eigenvalue to economic and social outcomes. It captures how much the network amplifies agents' actions. The paper combines new tools—potential games, optimization, and spectral graph theory—to solve for all Nash and stable equilibria and applies the results to R&D, crime, and the econometrics of peer effects. (JEL C72, D83, D85, H41, K42, O33, Z13)
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Tikhonova, Olha V., Andrii H. Holdovskyi, Oksana B. Bratasyuk, Natalia S. Chornohor, Nadiia A. Herbut, and Nataliia K. Serohina. "The efficiency of tools for social interaction between public authorities and civil society." Revista Amazonia Investiga 11, no. 51 (April 20, 2022): 161–70. http://dx.doi.org/10.34069/ai/2022.51.03.15.

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The aim of the article is to assess the effectiveness of the current tools for interaction between public authorities and civil society in Ukraine. A distinctive feature of this study is the use of the content analysis to study the content of consultations of central government bodies with the public, discussions of draft laws, decrees, resolutions, orders, petitions of citizens, as well as recommendations of expert opinions and proposals of public councils and measures for their implementation. The analysis allowed identifying significant shortcomings in organizing work to establish cooperation between central government bodies and the public. These shortcomings involve the dominance of a purely statistical approach to analyzing the petitions of citizens, neglect of public consultations, disregard for the proposals of public expert committees, and a formal approach to the activities of public councils at the ministries. The decreasing effectiveness of interaction between public authorities and civil society in Ukraine is noted, which is caused by the bureaucratization of this process on the one hand, and by the lack of citizens’ skills to defend their position in the legitimate field of social and political relations, on the other hand.
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Torrence, Robin, Sarah Kelloway, and Peter White. "Stemmed Tools, Social Interaction, and Voyaging in Early–Mid Holocene Papua New Guinea." Journal of Island and Coastal Archaeology 8, no. 2 (May 2013): 278–310. http://dx.doi.org/10.1080/15564894.2012.761300.

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Donii, E. I. "Social Interactions of Gifted Children in Homogeneous and Heterogeneous Environments." Современная зарубежная психология 7, no. 2 (2018): 60–69. http://dx.doi.org/10.17759/jmfp.2018070206.

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The question of social interaction of gifted children with their peers leads to a number of disputes among specialists in giftedness. It is known that such an interaction has a beneficial impact on the intellectual development and social growth, supports developing a various set of social skills and abilities. Generally, gifted children build good relations with their peers, especially in elementary school. At the same time, gifted children can feel neglected and not needed, have difficulties when establishing and monitoring the relations with their peers. Educational environment (homogeneous and heterogeneous) plays its role in educating gifted children and has both advantages and disadvantages. Understanding of the nature of social interaction helps developing necessary interventions with the purpose to make a gifted child adapted. The goal of the paper is the analysis of foreign research of social status, educational environment and social interaction of gifted children with their peers; representation of the results of empirical research of social status and social interaction of gifted children working and playing together which was carried out by the author in Holland with the help of sociometric and behavior tools (Instrument Observational Protocol for Interactions within the Classroom (OPINTEC-v.5). It is found out that in spite of the fact, one of eight participants was the most rejected among peers, five participants became popular among peers. When working and playing together, the gifted children chose gifted and non-gifted children for interaction and established close interactions with them. When working together, the gifted children interacted more with popular peers and peers of neutral social status, while when playing together – with peers of neutral social status. With reference to social interaction of gifted children with peers, only those patterns were found out that demonstrated social effectiveness and social correspondence
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Saadatmand, Mohsen, Lars Uhlin, Maria Hedberg, Lotta Åbjörnsson, and Maria Kvarnström. "Examining Learners’ Interaction in an Open Online Course Through the Community of Inquiry Framework." European Journal of Open, Distance and E-Learning 20, no. 1 (June 27, 2017): 61–79. http://dx.doi.org/10.1515/eurodl-2017-0004.

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Abstract Open online courses are becoming more prevalent at local level and for and professional development objectives. Proper instructional design combined with use of online tools can promote learner interaction in online environments. Using the Community of Inquiry (CoI) framework, this study aimed at examining learners’ interaction and their perceptions of teaching presence, social presence, and cognitive presence in an open online course offered for professional development in three Swedish universities. The course was free and open to all, attracting participants from all over the world. In order to understand the online interactions of the course, three presences of CoI were matched to three types of interaction (Moore, 1989). Data were collected through a slightly revised version of the CoI instrument and open-ended questions were added. Survey results showed that participants had high perceptions of the three presences in the course. Results also yielded significant relationships between teaching presence and cognitive presence, as well as social presence and cognitive presence. The findings suggest that deploying a set of online tools combined with appropriate pedagogical approaches in designing open online courses could foster learner interaction especially learner-content interaction and cognitive presence.
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Seredina, M. I. "ETHNIC ASPECTS OF SOCIAL INTERACTION IN THE MEGACITY (CASE STUDY MOSCOW)." Strategic decisions and risk management, no. 3 (October 29, 2014): 104–11. http://dx.doi.org/10.17747/2078-8886-2012-3-104-111.

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The article considers ethnic aspects of social interaction in Russia's largest megacity - Moscow. The features of the formation of ethnic communities (groups) are analyzed at different stages of the city development. It is emphasized the interaction tools of ethnic communities. It is analyzed the issues of reducing ethnic conflicts and using the experience of positive cooperation of various national groups in Moscow.
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Campa, Riccardo. "The Rise of Social Robots." Journal of Ethics and Emerging Technologies 26, no. 1 (March 1, 2016): 106–13. http://dx.doi.org/10.55613/jeet.v26i1.55.

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In this article I explore the most recent literature on social robotics and argue that the field of robotics is evolving in a direction that will soon require a systematic collaboration between engineers and sociologists. After discussing several problems relating to social robotics, I emphasize that two key concepts in this research area are scenario and persona. These are already popular as design tools in Human-Computer Interaction (HCI), and an approach based on them is now being adopted in Human-Robot Interaction (HRI). As robots become more and more sophisticated, engineers will need the help of trained sociologists and psychologists in order to create personas and scenarios and to “teach” humanoids how to behave in various circumstances.
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Akgül, Mehmet Haşim, and Ahmet Yavuz Karafil. "THE INTERACTION OF SOCIAL IDENTITY AND PERCEPTION OF SOCIAL SUPPORT IN FOOTBALL." Kinesiologia Slovenica 28, no. 1 (May 26, 2022): 72–82. http://dx.doi.org/10.52165/kinsi.28.1.72-82.

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This study aims to examine the interaction between the social support perceptions of the football players and their social identity. In the research, a descriptive research model based on the relational analysis technique, which is one of the quantitative research methods, was used. The study group of the research consists of 210 male football players. According to their level, 32 of the football players are professional, and 178 are amateur athletes. In the research, the perceived available support in sport questionnaire, and social identity questionnaire for sports were used as data collection tools. After applying the normality analysis in the data analysis, the data analysis process has started. Path analysis was used to test the hypotheses created in the research. In addition, moderator analysis was applied to evaluate the variables in the research in accordance with the research model. According to the results of the research model, emotional support and esteem support had a significant positive effect on social identity (β2= 0.01* and β2= .009*), and informational and tangible support did not have a significant effect (β2= .524 and β2=.475). In conclusion, it was concluded that social support in sports has a significant effect on social identity (p< 0.01).
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Porovolovich, Tatiana O. "Conceptual difficulties of applying the theory of mirror neurons in the neural network tools of artificial societies." Artificial societies 16, no. 3 (2021): 0. http://dx.doi.org/10.18254/s207751800016681-8.

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The article presents a methodological analysis of the neurophysiological concepts of mirror neurons, which offer both explanatory models of the functioning of consciousness and social interaction, and the development of their computer model. The physicalist project for the study of consciousness and social interaction, based on the study of mirror neurons, tries to offer a highly specialized, neurobiological explanation of consciousness and social interaction. The two most priority tasks of this project are: through the most accurate study and description of the functioning of the natural neurobiological system, to offer an explanation of natural high-level (relative to the neurobiological level) mental and social phenomena and phenomena; and based on the neurobiological methodological apparatus, the creation of such an artificial system that, like the natural, neurobiological one, would have a mentality and could enter into social interaction. These tasks are directly related to the reductionist natural science attitude, which assumes the existence of a strict causal connection between the neural organization and the functioning of consciousness and social interaction. The article considers the possibility of combining neurophysiological data on the work of mirror neurons and interpretations in the understanding of consciousness, as well as the possibility of creating their computer model. As a result, arguments are proposed both against the restriction of the methodology of scientific research of social and mental phenomena exclusively by natural scientific practices, and the need to distinguish between low-level neurobiological processes and high-level mental and social phenomena. Using these arguments, the authors hypothesize that the study of the brain is insufficient to create artificial systems endowed with consciousness and capable of entering into social interaction.
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Hilppö, Jaakko, Lasse Lipponen, Kristiina Kumpulainen, and Antti Rajala. "Visual tools as mediational means: A methodological investigation." Journal of Early Childhood Research 15, no. 4 (January 13, 2016): 359–73. http://dx.doi.org/10.1177/1476718x15617795.

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In this study, we investigated how Finnish children used photographs and drawings to discuss their preschool day experiences in focus groups. Building on sociocultural perspectives on mediated action, we specifically focused on how these visual tools were used as mediational means in sharing experiences. The results of our embodied interaction analysis highlight the relevance of visual tools for the participants and the task at hand in the moment-to-moment, micro-level flow of interaction and its material environment. More specifically, our analysis illuminates different ways in which the visual tools were relevant for participating children and adults when sharing and talking about their experiences. In all, our study advances present-day understanding regarding how sociocultural and embodied interaction frameworks can guide visual research with children.
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Ryumshin, S. A. "Theoretical aspects of digitalization in social management." Communicology 9, no. 4 (December 27, 2021): 53–64. http://dx.doi.org/10.21453/2311-3065-2021-9-4-53-64.

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The paper discusses the issues of digitalization of modern society. Within the framework of the system analysis of the subject of research, the author highlights the theoretical aspects of digitalization in social management, examines the historical background for digitalization; social management is represented through the categories of selfgovernment, organizational order, goal-setting, subject-subject interactions, management tools. In the system of social communications, digital technologies and artificial intelligence are presented by the author as a new socio-digital reality that transforms the environment of interaction. The author’s review of the main stages and markers of the development of digitalization made it possible to update the list of positive aspects in social management, as well as problems caused by the digitalization process.
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Guidi, Barbara, and Andrea Michienzi. "Dynamic Community Structure in Online Social Groups." Information 12, no. 3 (March 5, 2021): 113. http://dx.doi.org/10.3390/info12030113.

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One of the main ideas about the Internet is to rethink its services in a user-centric fashion. This fact translates to having human-scale services with devices that will become smarter and make decisions in place of their respective owners. Online Social Networks and, in particular, Online Social Groups, such as Facebook Groups, will be at the epicentre of this revolution because of their great relevance in the current society. Despite the vast number of studies on human behaviour in Online Social Media, the characteristics of Online Social Groups are still unknown. In this paper, we propose a dynamic community detection driven study of the structure of users inside Facebook Groups. The communities are extracted considering the interactions among the members of a group and it aims at searching dense communication groups of users, and the evolution of the communication groups over time, in order to discover social properties of Online Social Groups. The analysis is carried out considering the activity of 17 Facebook Groups, using 8 community detection algorithms and considering 2 possible interaction lifespans. Results show that interaction communities in OSGs are very fragmented but community detection tools are capable of uncovering relevant structures. The study of the community quality gives important insights about the community structure and increasing the interaction lifespan does not necessarily result in more clusterized or bigger communities.
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el Woujoud Bousselmi, Hosn, Lorena Caridad, and Nuria Ceular Villamandos. "The interaction between governance, social responsibility, and territorial attractiveness: an application of “the structural equation modeling approach”." Investment Management and Financial Innovations 15, no. 4 (November 29, 2018): 239–57. http://dx.doi.org/10.21511/imfi.15(4).2018.20.

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The purpose of this article is to present and test a conceptual framework that describes how the government’s commitment in improving corporate social responsibility (CSR) practices promotes the attraction of foreign direct investment (FDI) in Tunisia. As such, this conceptual framework inspires the existence of an interaction between the improvement of CSR practices by public policies (PP), and the attraction of FDI. In this regard, this study applied structural equation modeling (SEM) to empirically test this proposed model. It finds that the Tunisian government is valuing CSR and considering it as an investment. It presents examples of instruments, PP and tools that encourage to adopt CSR practices, thus, enhancing the attraction of FDI, which will have a positive impact on the growth of the country in terms of wealth creation, jobs and poverty reduction.
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39

ALKOUATLI, CLAIRE. "Muslim Educators’ Pedagogies: Tools for Self, Social, and Spiritual Transformation." Harvard Educational Review 92, no. 1 (March 1, 2022): 107–33. http://dx.doi.org/10.17763/1943-5045-92.1.107.

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In this interpretive research study, Claire Alkouatli inquires into the pedagogical activities Sunni Muslim educators employ in sites of Islamic education that are often marginalized by stereotypes, misperceptions, and charges of anachronism and indoctrination. She invited thirty-five Muslim Canadian educators to share their perspectives on their pedagogies around teaching Islam to children and youth. Her thematic analysis of participants’ variegated descriptions coalesced into a three-theme pedagogical typology. Distinct from mainstream secular pedagogies at the levels of ontology, epistemology, and developmental psychology, Islamic pedagogies are situated within a wider conceptual paradigm. Recognizing their qualities of holism and “double cultural relevance,” they are functionally significant in teachers’ repertoires for helping young Muslims think across paradigms and may contribute to both sociocultural continuity and more equal inter-epistemic interaction in heterogeneous societies.
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40

Robin Torrence, Pamela Swadling, Nina Kononenko, Wallace Ambrose, Pip Rath, and Michael D. Glascock. "Mid-Holocene Social Interaction in Melanesia: New Evidence from Hammer-Dressed Obsidian Stemmed Tools." Asian Perspectives 48, no. 1 (2009): 119–48. http://dx.doi.org/10.1353/asi.0.0014.

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CHAN, JEANIE, GOLDIE NEJAT, and JINGCONG CHEN. "DESIGNING INTELLIGENT SOCIALLY ASSISTIVE ROBOTS AS EFFECTIVE TOOLS IN COGNITIVE INTERVENTIONS." International Journal of Humanoid Robotics 08, no. 01 (March 2011): 103–26. http://dx.doi.org/10.1142/s0219843611002423.

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Recently, there has been a growing body of research that supports the effectiveness of using non-pharmacological cognitive and social training interventions to reduce the decline of or improve brain functioning in individuals suffering from cognitive impairments. However, implementing and sustaining such interventions on a long-term basis is difficult as they require considerable resources and people, and can be very time-consuming for healthcare staff. Our research focuses on making these interventions more accessible to healthcare professionals through the aid of robotic assistants. The objective of our work is to develop an intelligent socially assistive robot with abilities to recognize and identify human affective intent to determine its own appropriate emotion-based behavior while engaging in assistive interactions with people. In this paper, we present the design of a novel human-robot interaction (HRI) control architecture that allows the robot to provide social and cognitive stimulation in person-centered cognitive interventions. Namely, the novel control architecture is designed to allow a robot to act as a social motivator by encouraging, congratulating and assisting a person during the course of a cognitively stimulating activity. Preliminary experiments validate the effectiveness of the control architecture in providing assistive interactions during a HRI-based person-directed activity.
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42

Ferreira, Gislaine Rossetti Madureira, Leticia Rocha Machado, and Patricia Alejandra Behar. "Social interactions in a virtual learning environment." International Journal for Innovation Education and Research 6, no. 9 (September 30, 2018): 23–41. http://dx.doi.org/10.31686/ijier.vol6.iss9.1146.

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This article deals with different strategies for group development in a virtual learning environment (VLE). For this purpose, we sought to investigate the organization and social interactions of students, during group dynamics that occurred in a distance education course. The methodology used in the research was qualitative and quantitative, with descriptive approach, classified as a case study. For data collection, we used the VLE ROODA communication tools (Forum, Contacts and Social Map), the environmental sociometry tool (Social Map), as well as participant observation and questionnaires. Thus, we analyzed the application of three group-formation strategies: random, chosen by the teacher and free choice. Interaction data categorization occurred within the virtual learning environment and was accomplished through the group development stages suggested by McClure. This study allowed us to determine that all three strategies are efficient for distance education, as long as the right time in class for the application of the strategy by the teacher is observed. This study aimed to elucidate the importance of using group work in distance education, especially for integrating students and enabling a greater number of social interactions in the virtual environment. Thus, the results confirm that the use of formation strategies can be effective for Distance Education, since the development of collective activities depends on cohesion and the mediation of conflicts between members of the group.
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43

Ferreira, Gislaine Madureira Rossetti, Leticia Rocha Machado, and Patricia alejandra Behar. "Social interactions in a virtual learning environment:." International Journal of Innovation Education and Research 6, no. 9 (September 30, 2018): 23–41. http://dx.doi.org/10.31686/ijier.vol6.iss8.1146.

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This article deals with different strategies for group development in a virtual learning environment (VLE). For this purpose, we sought to investigate the organization and social interactions of students, during group dynamics that occurred in a distance education course. The methodology used in the research was qualitative and quantitative, with descriptive approach, classified as a case study. For data collection, we used the VLE ROODA communication tools (Forum, Contacts and Social Map), the environmental sociometry tool (Social Map), as well as participant observation and questionnaires. Thus, we analyzed the application of three group-formation strategies: random, chosen by the teacher and free choice. Interaction data categorization occurred within the virtual learning environment and was accomplished through the group development stages suggested by McClure. This study allowed us to determine that all three strategies are efficient for distance education, as long as the right time in class for the application of the strategy by the teacher is observed. This study aimed to elucidate the importance of using group work in distance education, especially for integrating students and enabling a greater number of social interactions in the virtual environment. Thus, the results confirm that the use of formation strategies can be effective for Distance Education, since the development of collective activities depends on cohesion and the mediation of conflicts between members of the group.
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44

Yıldız, Tolga. "Human-Computer Interaction Problem in Learning: Could the Key Be Hidden Somewhere Between Social Interaction and Development of Tools?" Integrative Psychological and Behavioral Science 53, no. 3 (March 2, 2019): 541–57. http://dx.doi.org/10.1007/s12124-019-09484-5.

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45

Lohse, Manja, Marc Hanheide, Karola Pitsch, Katharina J. Rohlfing, and Gerhard Sagerer. "Improving HRI design by applying Systemic Interaction Analysis (SInA)." Interaction Studies 10, no. 3 (December 10, 2009): 298–323. http://dx.doi.org/10.1075/is.10.3.03loh.

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Social robots are designed to interact with humans. That is why they need interaction models that take social behaviors into account. These usually influence many of a robot’s abilities simultaneously. Hence, when designing robots that users will want to interact with, all components need to be tested in the system context, with real users and real tasks in real interactions. This requires methods that link the analysis of the robot’s internal computations within and between components (system level) with the interplay between robot and user (interaction level). This article presents Systemic Interaction Analysis (SInA) as an integrated method to (a) derive prototypical courses of interaction based on system and interaction level, (b) identify deviations from these, (c) infer the causes of deviations by analyzing the system’s operational sequences, and (d) improve the robot iteratively by adjusting models and implementations. Keywords: analysis tools, user studies, autonomous robots
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Tang, Tiffany Y., Cheung Yiu Man, Chu Pok Hang, Lam Shiu Cheuk, Chan Wai Kwong, Yiu Chung Chi, Ho Ka Fai, and Sit Kam. "A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/619108.

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Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness inLastWorldandFairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map) have been fully exploited by players. In addition, those players who areawareof these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.
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47

Ulez’ko, A. V., N. S. Kurnosova, and S. A. Kurnosov. "Digital platforms as a tool to form the technological basis of digital agriculture." IOP Conference Series: Earth and Environmental Science 1069, no. 1 (August 1, 2022): 012003. http://dx.doi.org/10.1088/1755-1315/1069/1/012003.

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Abstract The digital transformation of the economy is the next stage in the development of the social production system, characterized by the massive introduction of digital technologies in all spheres of human life. The diversity of digital technologies and the tasks solved by them determine objectively the need to develop certain standards of information interaction between subjects of the digital economy and the use of special tools that implement the integration functions of heterogeneous digital technologies. The digital platforms, which are a set of software and hardware tools for implementation of organizational, managerial, technical and technological solutions, can be considered as a basic tool for the integration of heterogeneous digital technologies, that provide the necessary conditions for the formation of a common information space of information interacting subjects and for the digitalization of these interactions as part of solving applied problems of the digital development of economic systems. The tasks of universal and specialized digital platforms designing and developing are among the priorities in the development of the digital transformation concept of macroeconomic systems, individual industries, spheres of activity and economic subjects.
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48

Ollesch, Lisa, Sven Heimbuch, and Daniel Bodemer. "Improving learning and writing outcomes: Influence of cognitive and behavioral group awareness tools in wikis." International Journal of Computer-Supported Collaborative Learning 16, no. 2 (June 2021): 225–59. http://dx.doi.org/10.1007/s11412-021-09346-6.

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AbstractGroup awareness (GA) tools can facilitate learning processes and outcomes by visualizing different social attributes, such as cognitive and behavioral information about group members. To assist learning and writing in social media, combining various types of awareness information may foster learning processes due to challenges, which are difficult to address by one type of GA information alone. The systematic investigation of GA tool combinations is largely unexplored with GA information often being examined separately or intermixed. To reveal both positive and negative (interaction) effects of providing different types of GA information, we conducted a 2 × 2 between-subjects experiment with N = 158 participants. Learners were provided with a wiki learning environment and, except for the control condition, different types of GA tools involving cognitive (knowledge bars) and/or behavioral (participation bars) GA information. GA tool effects were considered at wiki selection, discussion, and article levels. Eye-tracking was used for investigating the attentional effect of the GA visualizations. The results show that both types of GA information have effects on individuals’ selection preference, more strongly with the goal to learn new content than to support other wiki collaborators, which were introduced as within goal scenarios. Also, participants provided with behavioral GA support were more engaged in wiki contributions. However, only the combination of cognitive and behavioral GA information, rather than their separate visualization, had a positive effect on resulting article quality. This highlights the need for a holistic perspective when developing GA tools to improve wiki processes and outcomes.
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Axelsson, Minja, Raquel Oliveira, Mattia Racca, and Ville Kyrki. "Social Robot Co-Design Canvases: A Participatory Design Framework." ACM Transactions on Human-Robot Interaction 11, no. 1 (March 31, 2022): 1–39. http://dx.doi.org/10.1145/3472225.

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Design teams of social robots are often multidisciplinary, due to the broad knowledge from different scientific domains needed to develop such complex technology. However, tools to facilitate multidisciplinary collaboration are scarce. We introduce a framework for the participatory design of social robots and corresponding canvas tool for participatory design. The canvases can be applied in different parts of the design process to facilitate collaboration between experts of different fields, as well as to incorporate prospective users of the robot into the design process. We investigate the usability of the proposed canvases with two social robot design case studies: a robot that played games online with teenage users and a librarian robot that guided users at a public library. We observe through participants’ feedback that the canvases have the advantages of (1) providing structure, clarity, and a clear process to the design; (2) encouraging designers and users to share their viewpoints to progress toward a shared one; and (3) providing an educational and enjoyable design experience for the teams.
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Suvalova, T. V., and P. O. Masyukova. "CURRENT TOOLS FOR MANAGING SOCIAL DEVELOPMENT OF LARGE COMPANIES’ PERSONNEL." Vestnik Universiteta, no. 4 (June 29, 2020): 19–22. http://dx.doi.org/10.26425/1816-4277-2020-4-19-22.

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The aim of the study is to analyse the effectiveness of personnel social development management tools. The essence of social policy, social guarantees, social programs has been considered in the article. The importance of managing social development of personnel for large companies has been substantiated, the functions and tasks of social management have been highlighted. The implementation of the functions considered will help to attract and retain more qualified and talented employees, improve the effectiveness of professional interaction in the team and, accordingly, increase the efficiency of the staff and the enterprise as a whole.The influence of the level of planning social programs on increasing the level of employee loyalty to the organization, the growth of labor productivity, social activity, creativity, rationalization of activities have been noted. The role of management of the personnel social development, the social working conditions and social infrastructure has been argued. The most important tools for managing social development of enterprise personnel have been highlighted.
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