Dissertations / Theses on the topic 'Social Dilemma Games'
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De, Silva Hannelore, Christoph Hauert, Arne Traulsen, and Karl Sigmund. "Freedom, enforcement, and the social dilemma of strong altruism." Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/s00191-009-0162-8.
Full textGalbraith, Todd William. "Examining Friendship Dynamics in Social Anxiety with Iterated Games of the Prisoner’s Dilemma." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/409829.
Full textPh.D.
Individuals with social anxiety have been shown to have higher levels of friendship impairment and greater difficulty establishing close relationships than persons without social anxiety. However, the mechanisms associated with such impairment have not been widely examined. Previous research suggests that deficiencies in prosocial behaviors (e.g., low warmth, limited self-disclosure, and constrained cooperation) during interpersonal exchanges may partially explain their difficulties developing close relationships. The present study aimed to examine the effect that rejection may have on prosocial behaviors, as well as other factors associated with developing and maintaining friendships, including trust, perceived likeability, closeness/connectedness, using an iterated, computerized version of the Prisoner’s Dilemma (PD) game. Participants with high (n = 56) and low (n = 35) social anxiety were asked to play the PD game with another participant (actually an experimental confederate) whom they met at the start of the study. Participants were led to believe that they were playing the PD game against the other participant but were actually playing against a computer that was programmed with a strategy meant to initially facilitate cooperation. Cooperation, or giving, in the PD game was measured primarily by the number of tokens that the participant shared with his/her partner. Additionally, participants were randomized to either rejection or non-rejection conditions. Partway through the study, those in the rejection condition were exposed to a programmed decrease in giving by their partner as well as an ambiguous in-person rejection (administered by the experimenter). Participants in the non-rejection condition were not exposed to either the programmed or in-person manipulations. Outcomes of interest included total giving during the PD game, constriction of giving, and the use of particular strategies following rejection in the PD game, as well as various measures of relationship quality collected at the end of each round of play. It was hypothesized that individuals with high social anxiety in the rejection condition would exhibit less total giving and a constricted response to low partner giving and also be less likely to use prosocial strategies to encourage cooperation (i.e., a coaxing strategy) following rejection by the partner compared to those with low social anxiety in the rejection condition. Additionally, we anticipated that those with high social anxiety in the rejection condition would provide lower ratings of the following relationship quality domains following the rejection condition: trust, closeness/connectedness, and perceived likeability than those with low social anxiety in the rejection condition. Overall, results provided little support for these hypotheses. However, there were several significant main effects that highlighted differences among those with high and low social anxiety. For example, individuals with high social anxiety had greater ratings of the expectancy of future rejection and of the importance of their next turn for maintaining the quality of their relationship with their partner. Additionally, there was a trend level (p = .08) social anxiety group by rejection condition interaction on the participant’s trust of his/her partner, such that those with high social anxiety exhibited reductions in relationship trust following rejection whereas those with low social anxiety did not. Implications of these findings as well as limitations and future directions of study are also explored.
Temple University--Theses
Hanley, James E. "The role of non-cooperative games in the evolution of cooperation /." view abstract or download file of text, 2000. http://wwwlib.umi.com/cr/uoregon/fullcit?p9986740.
Full textTypescript. Includes vita and abstract. Includes bibliographical references (leaves 115-123). Also available for download via the World Wide Web; free to University of Oregon users.
Sandbank, Daren. "ANALYTICAL SOLUTION, AGENT BEHAVIORAL TRANSITIONS AND CLASSIFICATION STRUCTURES IN N-PERSON SOCIAL DILEMMA GAMES." Diss., The University of Arizona, 2010. http://hdl.handle.net/10150/194612.
Full textLevati, Maria Vittoria. "Individuals behaviour in social dilemma games and the role played by persuasion : theory and experiments." Thesis, University of York, 2000. http://etheses.whiterose.ac.uk/14042/.
Full textAntinyan, Armenak <1987>. "Three essays on social preferences, social dilemmas and taxation." Doctoral thesis, Università Ca' Foscari Venezia, 2014. http://hdl.handle.net/10579/4669.
Full textIzquierdo, Luis R. "Advancing learning and evolutionary game theory with an application to social dilemmas." Thesis, Manchester Metropolitan University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.444030.
Full textPapadomichelakis, Giorgos. "Essays on the Economics of Social Dilemmas." Doctoral thesis, Universitat de Barcelona, 2020. http://hdl.handle.net/10803/670052.
Full textLindahl, Therese. "Strategic and environmental uncertainty in social dilemmas." Doctoral thesis, Stockholm : Economic Research Institute, Stockholm School of Economics (EFI), 2005. http://web.hhs.se/efi/summary/674.htm.
Full textLemoine, Ida, and Peter Fredin. "How Does Ego Depletion Affect Moral Judgments and Pro-social Decisions?" Thesis, Linköpings universitet, Nationalekonomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-111858.
Full textJourdheuil, Romain. "Le rôle des émotions morales dans l'analyse des dilemmes sociaux : la gratitude au coeur des relations entre agents économiques." Thesis, Bordeaux, 2016. http://www.theses.fr/2016BORD0296/document.
Full textThis thesis studies the role of moral emotions in the decision making of agents when they face asocial dilemma. The first two chapters present a large literature review, which gathers research inexperimental economics, in social psychology and in the management of organizations, in order to delineatethe way moral emotions, and specifically gratitude, are able to influence the economical decision process. Inthe third chapter, through a review of works in the field of behavioral economics, we take an interest in theprogressive integration of moral emotions into economic modeling. We thus show how this integration, whichis concurrent with the emergence of social preferences models, allows agents' decision-making processes to berepresented in a more realistic way, in situations where the behaviors that are observed empirically challengean egoistic and materialistic vision of people. In chapter four, the public good game is presented in detail,along with the main experimental results associated with it, in order to understand why this game suits theformal analysis of moral emotions' influence. Finally, our work culminates in the development of an originalmodel in behavioral economics, during chapters five and six, which aims at assessing how the emergence ofmoral emotions can influence, both statically and dynamically, the strategic choice of individuals in the publicgood game, and how the introduction of a reward phase can promote cooperation and help individuals todevelop good interpersonal relationships
Wu, Marcio Jolhben. "Análise do efeito do investimento inicial no dilema do prisioneiro contínuo iterado simultâneo e alternado na presença e ausência de ruído em diferentes cenários de incerteza: contrapondo as estratégias RTS e LRS por meio da simulação bas." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/47/47132/tde-02032016-153429/.
Full textThe prisoner\'s dilemma is generally seen as the starting point for understanding the problem of cooperation. In comparison with the discreet and iterated prisoner\'s dilemma, few studies exist on the continuous iterated prisoner\'s dilemma. Most of the works that have investigated the continuous iterated prisoner\'s dilemma has concentrated in the period from 1990 to 2000, not getting conclusive results on the best strategy to be adopted in this type of game. Two different strategies stand out in this kind of dilemma. The first is the RTS strategy (Raise-the-Stakes) of Roberts and Sherrat (1998) that tests the ground before increasing investment in the relationship. The second is the model deriva LRS (Linear Reactive Strategies) de Wahl and Nowak (1999a). This last strategy being in Nash equilibrium cooperative presents three characteristics: (i) generosity, i.e., investing as much as possible at the beginning of the cooperation relationship; (ii) optimism, i.e., rely on the best scenario for the next rounds, and (iii) intransigence. This research has as main goal to reconcile opposing RTS strategies and LRS in a continuous iterated prisoner\'s dilemma, in the presence and absence of noise, with simultaneous moves and alternate and for different values of the parameter w (probability of interacting again). We restrict our analysis to a set of six strategies: ALLC, ALLD, TFT, RTS, LRS and RTSM (halfway between RTS and LRS). The method used was the agent-based simulation (ABM) in tournament format, similar to that of Axelrod (2006), Roberts (1998), Sherratt & Nowak & Sigmund (1992) and Nowak & Sigmund (1993). We use the NetLogo software and document the whole process of design and construction of the tool model TRACE (TRAnsparent and Comprehensive model Evaludation). The results show that most strategies are more favoured unions when the game consists of alternating plays rather than simultaneous. The RTS strategy had better performance in simultaneous games for intermediate values of w, in the presence or absence of noise. In turn, the IRS strategy had better performance when simultaneous games, in the presence or absence of noise, or switched, and in the presence of noise, in both cases, for large values of w
Tavoni, Alessandro <1977>. "Essays on fairness heuristics and environmental dilemmas." Doctoral thesis, Università Ca' Foscari Venezia, 2010. http://hdl.handle.net/10579/1036.
Full textLe questioni affrontate nella tesi riguardano i comportamenti individuali e i relativi scostamenti dal paradigma di razionalità. Nonostante l'utilizzo di metodologie diverse nei tre capitoli, essi hanno in comune il tema unificante di equità come principio guida del comportamento umano, così come una particolare attenzione alla sua rilevanza nei dilemmi ambientali.
Mienaltowski, Andrew S. "Age Differences in Interpersonal Problem Solving: Examining Interpersonal Conflict in an Iterated Prisoner s Dilemma Game." Diss., Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24709.
Full textMischkowski, Dorothee [Verfasser], Andreas [Akademischer Betreuer] Glöckner, Andreas [Gutachter] Glöckner, Stefan [Gutachter] Schulz-Hardt, and Peter [Gutachter] Lewisch. "Decision Time in Social Dilemmas – Personality and Situational Factors Moderating Spontaneous Behavior in First and Second Order Public Good Games / Dorothee Mischkowski ; Gutachter: Andreas Glöckner; Stefan, Schulz-Hardt; Peter Lewisch ; Betreuer: Andreas Glöckner." Göttingen : Niedersächsische Staats- und Universitätsbibliothek Göttingen, 2020. http://d-nb.info/120554464X/34.
Full textKaltwasser, Laura. "Influence of interpersonal abilities on social decisions and their physiological correlates." Doctoral thesis, Humboldt-Universität zu Berlin, Lebenswissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17435.
Full textThe concept of interpersonal abilities refers to performance measures of social cognition such as the abilities to perceive and remember faces and the abilities to recognize and express emotions. The aim of this dissertation was to examine the influence of interpersonal abilities on social decisions. A particular focus lay on the quantification of individual differences in brain-behavior relationships associated with processing interpersonally relevant stimuli. Study 1 added to existing evidence on brain-behavior relationships, specifically between psychometric constructs of face cognition and event-related potentials associated with different stages of face processing (encoding, perception, and memory) in a familiarity decision. Our findings confirm a substantial relationship between the N170 latency and the early-repetition effect (ERE) amplitude with three established face cognition ability factors. The shorter the N170 latency and the more pronounced the ERE amplitude, the better is the performance in face perception and memory and the faster is the speed of face cognition. Study 2 found that the ability to recognize fearful faces as well as the general spontaneous expressiveness during social interaction are linked to prosocial choices in several socio-economic games. Sensitivity to the distress of others and spontaneous expressiveness foster reciprocal interactions with prosocial others. Study 3 confirmed the model of strong reciprocity in that prosociality drives negative reciprocity in the ultimatum game. Using multilevel structural equation modeling in order to estimate brain-behavior relationships of fairness preferences, we found strong reciprocators to show more pronounced relative feedback-negativity amplitude in response to the faces of bargaining partners. Thus, the results of this dissertation suggest that established individual differences in behavioral measures of interpersonal ability are partly due to individual differences in brain mechanisms.
Furlong, Ellen Elizabeth. "Number Cognition and Cooperation." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1216999104.
Full textGraminho, Juliana de Moura Jorge. "Contribuições da teoria dos jogos à gestão de desempenho: estudo de múltiplos casos com líderes da indústria." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/1088.
Full textTies and cooperation between employer and employee has been hurt by the current environment that emphasizes short term predominantly. Thus, to influence coopera-tion and, therefore, to get engagement and high performance from employees has been a major challenge for employers and leaders in companies. In this sense, this dissertation aims to investigate cooperatives and/or deserters (non-cooperative) de-cisions regarding to the binomial reward-performance between employee and em-ployer, within the organizational context, through Game Theory applied to a study of multiple cases, in an adapted version of the Prisoner's Dilemma. The survey, con-ducted with ten employees of an industry, showed that over the last seven years there was no complete congruence and reciprocity between performance delivered by the employee to the employer and the reward given by the employer to the em-ployee. These results reinforce the premise that not all decisions regarding the re-ward and performance take into account past decisions and no seek to maximize results. Consequently, high performance is not reinforced and perpetuated, and in the same way the poor performance finds conditions for spreading. Finally, these re-search findings allowed reflect on what policies and practices can be adopted to achieve cooperation, engagement, high performance and a best collective result
Vínculo e cooperação entre empregador e empregado têm sido afetados pelo ambi-ente organizacional que enfatiza resultados de curto prazo. Estimular cooperação para obter engajamento e alto desempenho dos empregados é um grande desafio para empregadores e líderes nas empresas. Considerando as tensões entre compe-tição e cooperação, esta dissertação objetiva investigar as decisões cooperativas e/ou desertoras (não cooperativas) relativamente ao binômio recompensa-desempenho entre empregado e empregador no âmbito organizacional, à luz da Teoria dos jogos. Trata-se de um estudo de múltiplos casos em uma versão adapta-da do Dilema do Prisioneiro. A pesquisa, realizada com dez empregados de uma indústria, demonstrou que, no decorrer dos últimos sete anos, não houve plena con-gruência e reciprocidade entre desempenho entregue pelo empregado ao emprega-dor e a recompensa oferecida pelo empregador ao empregado. Os resultados mos-tram, não é sempre que todas as decisões quanto à recompensa e desempenho consideraram decisões passadas e que também não é sempre que todas buscam maximizar resultados. Consequentemente, o alto desempenho não é reforçado e perpetuado, da mesma forma que o baixo desempenho encontra condições para se propagar. A pesquisa permitiu ainda a reflexão sobre quais políticas e práticas po-dem ser adotadas para alcançar a cooperação, o engajamento, alto desempenho e um melhor resultado coletivo
Tseng, Ting-han, and 曾亭翰. "A Study of Multi-Person Prisoner’s Dilemma and Social Structure in Online Games." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/17243579137455079504.
Full text國立中山大學
高階經營碩士班
104
In recent years, the development of computer games have moved toward mobile devices, but the life cycle of a game is significantly decreasesing. Because of lowering the threshold for game development, many new entrants would join the competition and change the market with less cost. On the other hand, because of the different environment and characteristics of smartphone and personal computer, the player''s gaming habits has also been changed. Faced with such fierce competition, some game designers try to adopt a series of mechanisms to improve product profitability, enable these players to compete with each other, and guide the players to an iterative multiplayer prisoner''s dilemma. The Prisoners’ Dilemma is usually viewed as a Game Theory and emphasize on the ratioanl interaction among players. However, investigations require a multi-person model of the game to understand what the problem that people have had. Much has writton about the two-agent iterated Prisoners’ Dilemma game. Some studies claim the simulation of multi-agent games are based on mutualinteractions among the agents. A stochastic learning model that Macy created has asserted that threshold effects would shift the relation ships of agents from a defective equilibrium to cooperation. This study attempts to use Agent-based model to examine the effect of various user-based parameters (payoff curve, participant personality, neighbor rang, iteration numbers) in an iterative multiplayer prisoner''s dilemma game. This tool is suitable for an unlimited number of participants with various personalities, and can be used to try to figure out the critical point of the participants'' strategy transferred from Nash equilibrium to cooperation. The critical point represents the final ratio of cooperators in the game, and also represents the end of the product life, so the iteration number required to reach the critical point can be considered as the product life cycle. When the gap between the traitor’s payoff curve and the cooperator’s payoff curve is greater, the critical point is lower, and the product life is shorter. In addition, when the neighbor range is smaller, the product life is longer; the participant personality and the initial distribution have significant effect on the product life, and it will significantly affect the final distribution of participants. The product life of a game has a clear relevance with the design of these parameters. A game designer would extend the product life by adjusting these parameters. In addition, this study asserts that social behaviors are the catalsts to the social system cooperation.
Duradoni, Mirko. "Modelling of reputational dynamics - Applications with telematic environments." Doctoral thesis, 2020. http://hdl.handle.net/2158/1188666.
Full textTremayne, Kell. "Social value orientation and contextual cues influence cooperation and trustworthiness." Thesis, 2009. http://handle.uws.edu.au:8081/1959.7/487763.
Full textChita-Tegmark, Mihaela. "Social interactions and the prisoner's dilemma game: new measures of cognitive and behavioral phenotypes." Thesis, 2018. https://hdl.handle.net/2144/33085.
Full textSilva, Rui Miguel Constantino da. "The investor behavior on extreme situations of speculation and crash: a game theory approach based on the iterated prisoner’s dilemma." Master's thesis, 2011. http://hdl.handle.net/10071/12422.
Full textThe present dissertation aims to develop an analysis to the investor behavior on situations of speculation and crash on stock markets. An approach to the main investor behavioral features is made, mainly the ones related with cognitive and decision-making questions in order to obtain an individual and the aggregate behavioral profile of the investor on situations of extreme events. Thus, the present work is structured on two main parts. The first one is related to the literature review about the definition of the investor, mainly considering questions linked to rationality, information processing, motivations and needs and properties which define the decision making process; contextualized the main problem of the study. In this part the events that leaded to the stock crashes of 1929 and 2000 were selected. On the second part (from Chapter 4) a concrete analysis to the behavior of the investor is made for these events through game theory, particularly, making use of the Iterated Prisoner’s Dilemma model to a sub-game that possesses as the main problem the existence, between players, of cooperation attitudes, aiming the maintenance of their positions or even their investments on overvalued assets, which are the main cause of the speculative bubble, and defection, which implies the opposite posture. The possibility of cooperation among the agents is inferred for a brief period of time, being demonstrated also that the equilibria were unstable for these situations.
A presente dissertação visa proceder a um estudo do comportamento do investidor em situações de especulação e crash nos mercados bolsistas. É efectuada uma abordagem às características comportamentais do investidor, sobretudo as que se relacionam com questões do foro cognitivo e de escolha, de modo a obter um perfil tanto individual como agregado do comportamento do investidor em eventos extremos. Deste modo o presente trabalho encontra-se estruturado em duas partes. A primeira relaciona-se com uma abordagem à literatura existente relativamente à definição do investidor, particularmente nas questões vocacionadas com a racionalidade, processamento de informação, motivações e necessidades e propriedades que influenciam a tomada de escolha, com uma definição do problema subjacente ao presente estudo, seleccionando para tal os eventos que implicaram os crashes bolsistas de 1929 e 2000. Numa segunda parte (a partir do Capitulo 4) é efectuada uma análise concreta ao comportamento do investidor nesses mesmos eventos via modelação pela teoria dos jogos, em particular, através da aplicação do Dilema do Prisioneiro Iterativo a um sub-jogo que possui como problema-base a existência entre jogadores de atitudes de cooperação, para manutenção das posições ou mesmo investimento em activos sobreavaliados e que são o foco da bolha especulativa, e não cooperação, que implica a atitude contrária. Acabou por ser inferida a possibilidade de existência de cooperação entre os agentes por um curto espaço de tempo, tendo os equilíbrios obtidos demonstrado instabilidade.