Academic literature on the topic 'Social animation'
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Journal articles on the topic "Social animation"
Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (April 21, 2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.
Full textTao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (September 30, 2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.
Full textSykes, Michael, Lucia Cerda, Juan Cerda, and Tracy Finch. "Disseminating implementation science: Describing the impact of animations shared via social media." PLOS ONE 17, no. 7 (July 7, 2022): e0270605. http://dx.doi.org/10.1371/journal.pone.0270605.
Full textErsan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.
Full textSenoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (June 12, 2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.
Full textLi, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.
Full textBishop, Ryan. "Animation/Re-animation." Theory, Culture & Society 23, no. 2-3 (May 2006): 346. http://dx.doi.org/10.1177/026327640602300261.
Full textZhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.
Full textHe, Yufei. "Towards a stratified metafunctional model of animation." Semiotica 2021, no. 239 (January 25, 2021): 1–35. http://dx.doi.org/10.1515/sem-2019-0078.
Full textPutra, Gede Lingga Ananta Kusuma, and Gede Pasek Putra Adnyana Yasa. "ESTETIKA KARAKTER ANIMASI PADA MEDIA KOMUNIKASI SOSIAL DENGAN KATEGORI AUDIENCE REMAJA." Jurnal Bahasa Rupa 4, no. 1 (October 28, 2020): 10–16. http://dx.doi.org/10.31598/bahasarupa.v4i1.576.
Full textDissertations / Theses on the topic "Social animation"
Billström, Johan, and Alexander Fjellström. "3D-animation i reklamfilm." Thesis, Södertörn University College, School of Communication, Media and it, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-2597.
Full textStudy objects: Three different productions companies which the authors have chosen to be anonymous. Purpose: The purpose with this study is to examine why production companies choose to use 3D-animations in television commercials, and what different kind of aspects affects their decisions. Theoretical: The theoretical chapter reviews the history of 3D-animation andtelevision commercials and other fields that will be relevant laterin the analysis and discussion. Method: A case study has been made on three different companies, two of the companies are active in post-production and the other one is active in the consulting area. Data was collected through semistructured interviews with two of the companies. The last interview was conducted via e-mail. Conclusions: There were different ground aspects (economy, control, targetaudience, consumer impression) that affected a productioncompany’s decision in whether or not to use 3D-animation in theirproductions of television commercials.
Jando, Peter. "Animation as a subject in school." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36045.
Full textSyftet med föreliggande examensarbete är att undersöka vad det finns för åsikter, tankar och reflektioner kring Skolverkets förslag på kursplan för ämnet Animation hos fyra lärare på Medieprogrammet. Syftet är också att försöka ta reda på om förslaget upplevs som realistiskt, dvs. om det är möjligt att bedriva undervisning i ämnet med de resurser som den enskilda skolan har till sitt förfogande i form av kompetens och materiella resurser. För att uppnå mitt syfte har jag använt en kvalitativ metod och genomfört intervjuer med fyra lärare på Medieprogrammet. Resultatet av mitt arbete visar att lärarna är positiva till förslaget men att de också ser en rad problem med att genomföra förslaget. Den slutsats jag kan dra av mitt arbete är att Skolverkets förslag att införa animation som ämne uppfattas som svårt att genomföra i sin helhet. Därför tror jag att det är viktigt för en skola som planerar att inför ämnet att konsultera personer med en yrkeskompetens inom området för att på så sätt kunna avgöra om skolan har de förutsättningar som krävs.Förslag till fortsatt forskning skulle kunna vara att följa upp hur animationsämnet utvecklas i gymnasieskolan och i vilken omfattning det ursprungliga förslaget efterlevs.
Bannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16452/1/Max_Bannah_Thesis.pdf.
Full textChen, Renee Chia-Lei. "Autoethnographic Research through Storytelling in Animation and Video Games." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461270639.
Full textBannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16452/.
Full textShore, Lesley Anne. "The anima in animation| Miyazaki heroines and post-patriarchal consciousness." Thesis, Pacifica Graduate Institute, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3645282.
Full textThis dissertation explores how the heroines in Hayao Miyazaki animations subvert the antiquated, patriarchal models of the conquering hero that predominate Western literature and cinema. As unifying agents of change, such heroines use communal solutions to conflict by rejecting militarism, refuting stereotypical gender roles and reversing environmental destruction. Five Miyazaki animations are reviewed: My Neighbor Totoro, Spirited Away, Howl's Moving Castle, Princess Mononoke and Nausicaa of the Valley of the Wind. The protagonists in these films undertake a voyage of balance inspired by Shinto animism and Japanese mythological traditions that reflect the heroine's journey schema and the individuation process that is the zenith of depth psychology. I argue that Miyazaki heroines are not solely aligned with Jungian theories of the anima as a contrasexual projection of a male, but rather as the spark of life that ignites the storyline.
The intention of this work is to examine the role of the anima rich heroine by drawing upon the depth psychological theories of James Hillman, Hayao Kawai, Marie- Louise von Franz, Ginette Paris and Christine Downing. At the same time, Miyazaki heroines are contrasted with the Disney princesses that reinforce traditional heterosexual norms and other pop culture protagonists that support androcentric order.
To attain a holistic vision of the world, the Miyazaki heroine must overcome the patriarchal constructs of her society that would otherwise disempower her. Such heroines exert their strength of character through compassionate understanding of the oppositional characters within the film story rather than viewing them as foes to be destroyed. Miyazaki heroines discover equilibrium of self by meeting their unconscious shadow aspects and positively integrating them instead of projecting them negatively onto others.
The anima rich, complex heroine in Miyazaki animations is a transformative protagonist that represents an emerging heroic and mythic model for a global community in transition. Drawing from soul more than ego, she contributes to an evolving collective psyche that bears the potential to heal and reshape this nascent post-patriarchal world.
ZIOLA, ZACHARY J. "Beyond the Board: Social and Mental Evolution in School Design." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212118509.
Full textBataille, Jean-Marie. "Pédagogies de la décision : décider avec les public en animation socioculturelle." Phd thesis, Université de Nanterre - Paris X, 2010. http://www.theses.fr/2010PA100052/document.
Full textNilsson, Nathalie. "Syntetiserad karaktärsanimation : Hur syntetiserad animation kan användas inom karaktärsskapande." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16344.
Full textEdgren, Justin. "ANIMATING DYSTOPIA: AN ANALYSIS OF MY ANIMATED FILM, P19." OpenSIUC, 2013. https://opensiuc.lib.siu.edu/theses/1099.
Full textBooks on the topic "Social animation"
Tian, Feng, Xiaosong Yang, Daniel Thalmann, Weiwei Xu, Jian Jun Zhang, Nadia Magnenat Thalmann, and Jian Chang, eds. Computer Animation and Social Agents. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63426-1.
Full textTERAZ! Animacja kultury: Culture animation NOW! Warszawa: Stowarzyszenie Katedra Kultury, 2008.
Find full textDworakowska, Zofia. TERAZ! Animacja kultury: Culture animation NOW! Warszawa: Stowarzyszenie Katedra Kultury, 2008.
Find full textR, Bélanger Paul, ed. Animation et culture en mouvement: Fin ou début d'une époque? Sillery, Québec: Presses de l'Université du Québec, 1987.
Find full textL, Aranguren José Luis. La vejez como autorrealización personal y social. Madrid: Instituto Nacional de Servicios Sociales (INSERSO), 1992.
Find full textAnimation et animateurs: Le sens de l'action. Paris: Harmattan, 1995.
Find full textWhitley, David S. The idea of nature in Disney animation. Burlington: Ashgate, 2007.
Find full textWandeler, Bernard, and Barbara Emmenegger. Soziokulturelle Animation: Professionelles Handeln zur Förderung von Zivilgesellschaft, Partizipation und Kohäsion. Luzern: Interact, 2010.
Find full textFrançois, Cossette, and Poisson Michel 1936-, eds. Animation de groupes : approche théorique et pratique pour une participation optimale. Cap-Rouge, Qué: Presses Inter Universitaires, 1995.
Find full textThe uncanny valley in games & animation. Boca Raton: CRC Press/Taylor & Francis Group, 2015.
Find full textBook chapters on the topic "Social animation"
Unsworth, Len. "A Multidisciplinary Perspective on Animation Design and Use in Science Education." In Learning from Animations in Science Education, 3–22. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56047-8_1.
Full textLacey, Cherie, and Catherine Barbara Caudwell. "The Robotic Archetype: Character Animation and Social Robotics." In Social Robotics, 25–34. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05204-1_3.
Full textGregory, Derek. "Suspended Animation: The Stasis of Diffusion Theory." In Social Relations and Spatial Structures, 296–336. London: Macmillan Education UK, 1985. http://dx.doi.org/10.1007/978-1-349-27935-7_13.
Full textVilhjalmsson, Hannes, Chirag Merchant, and Prasan Samtani. "Social Puppets: Towards Modular Social Animation for Agents and Avatars." In Online Communities and Social Computing, 192–201. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73257-0_22.
Full textShi, Yutong. "Visual Expression in 3D Narrative Animation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 164–76. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06675-7_13.
Full textLiao, Wei-Chih, Chun-Tsai Wu, and Szu-Ming Chung. "Optimizations of VR360 Animation Production Process." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 320–30. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73426-8_19.
Full textArdyarama, Riza, Fajar Junaedi, and Filosa Gita Sukmono. "The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media." In Communications in Computer and Information Science, 249–56. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-19679-9_31.
Full textLin, Chih-Chung, Gee-Chin Hou, and Tsai-Yen Li. "Motion Generation for Glove Puppet Show with Procedural Animation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 247–54. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11577-6_31.
Full textXue, Jingying, and Yajun Li. "Strategy of Chinese Medicine Animation in TCM Culture Communication." In Proceedings of the 2022 2nd International Conference on Modern Educational Technology and Social Sciences (ICMETSS 2022), 357–64. Paris: Atlantis Press SARL, 2022. http://dx.doi.org/10.2991/978-2-494069-45-9_43.
Full textZhu, Xu, and Yang Zhang. "Visual Reconstruction of Interactive Animation Interface Based on Web Technology." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 421–32. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67874-6_39.
Full textConference papers on the topic "Social animation"
Balit, Etienne, Dominique Vaufreydaz, and Patrick Reignier. "Integrating animation artists into the animation design of social robots an open-source robot animation software." In 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 2016. http://dx.doi.org/10.1109/hri.2016.7451784.
Full textKatsaridou, Maria. "SOCIAL CONSTRUCTION AND IDEOLOGY IN ANIMATION FILMS." In New Semiotics. Between Tradition and Innovation. IASS Publications, 2015. http://dx.doi.org/10.24308/iass-2014-055.
Full text"Cross Education Design of Animation." In 2020 International Conference on Social Science and Education Research. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0001671.
Full textFarrugia, Michael, and Aaron Quigley. "Cell phone Mini Challenge: Node-link animation award animating multivariate dynamic social networks." In 2008 IEEE Symposium on Visual Analytics Science and Technology (VAST). IEEE, 2008. http://dx.doi.org/10.1109/vast.2008.4677393.
Full textHuang, Dongjin, Yuanqiu Yao, Wen Tang, and Youdong Ding. "Facial tracking and animation for digital social system." In VRCAI '18: International Conference on Virtual Reality Continuum and its Applications in Industry. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3284398.3284413.
Full textKochanowicz, Jaroslaw, Ah-Hwee Tan, and Daniel Thalmann. "Modeling human-like non-rationality for social agents." In CASA '16: Computer Animation and Social Agents. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2915926.2915951.
Full text"Free Animation” in the New Media Era." In 2020 Conference on Social Science and Modern Science. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0000832.
Full textZhang, Juzheng, Nadia Magnenat Thalmann, and Jianmin Zheng. "Combining Memory and Emotion With Dialog on Social Companion." In CASA '16: Computer Animation and Social Agents. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2915926.2915952.
Full textXie, Ruilin, Zhicheng Yang, Yu Niu, and Yanci Zhang. "Simulation of Small Social Group Behaviors in Emergency Evacuation." In CASA '16: Computer Animation and Social Agents. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2915926.2919325.
Full text"Grassroots Animation in the Digital Age." In 2018 International Conference on Education Technology, Economic Management and Social Sciences. Clausius Scientific Press, 2018. http://dx.doi.org/10.23977/etemss.2018.1668.
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