Dissertations / Theses on the topic 'Soccer'
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LUNDQVIST, MARCUS, and DANIEL HOLLSTEN. "Robocup Soccer." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136239.
Full textIntresset att kombinera artificiell intelligens med sport har ökat under det senaste decenniet. I Robocup Simulation League simuleras fotboll och ett mästerskap hålls årligen där flera multi-agent system tävlar. Vilka likheter och skillnader finns mellan simulerad fotboll och verklig fotboll? Hur skapas ett effektivt lag? Denna uppsats undersöker metoder för förbättring genom att analysera tidigare forskning och föreslå nya möjliga lösningar. Resultaten av dessa litterär studier identifierade likheter i vikten av rolldistributioner på fältet och behovet av en effektiv taktik. Den viktigaste skillnaden som identifierades är att lokalisering är en uppgift som kräver mer ansträngning i en simuleringsmiljö. Flera metoder som implementerats i framgångsrika team identifierades och resultaten från denna uppsats gjorde flera bidrag till den aktuella litteraturen.
Graf, Birgit. "Robot soccer." [S.l.] : Universität Stuttgart , Fakultät Informatik, 1999. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB7987414.
Full textSchultz, Jon William Sigurdsson Steinn. "Building a winning soccer team analysis of soccer statistics." [University Park, Pa.] : Pennsylvania State University, 2009. http://honors.libraries.psu.edu/theses/approved/WorldWideIndex/EHT-40/index.html.
Full textBonnici, Dorianne. "Nutrition in soccer." Thesis, Edge Hill University, 2017. http://repository.edgehill.ac.uk/8944/.
Full textVrljic, Kate. "The knowledge of youth performance soccer coaches in identifying talented soccer players /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18445.pdf.
Full textRapoo, Violet Matshake. "Management of recurrent soccer injuries among the Premier Soccer League (PLS) players." Thesis, University of Limpopo (Medunsa Campus), 2009. http://hdl.handle.net/10386/271.
Full textAim: The aim of the study was to review the current management of soccer injuries sustained by professional players and how injury recurrence is prevented among Premier Soccer League (PSL) players in RSA. Study design: Cross sectional study, descriptive survey was followed, as it allowed the researcher to observe and describe the factors that had contributed towards recurrent injuries, as well as a qualitative approach with open ended questions where participant’s expressions encountered during the study, were analyzed. Population: The population of the study included all the medical team members in the PSL teams. PSL has 16 teams. The medical team comprised of any combination of the following members: the team doctor, physiotherapist, masseur, biokineticists, physical trainer, chiropractors and podiatrist. Not all teams have the same combination nor all disciplines mentioned. Sample: Purposive sampling method was used, as the researcher selected main participants with a specific purpose. Each of the PSL teams has 7 members from different disciplines therefore, all available members of the medical team of each PSL teams participated in the study. Data Analysis: Data was analyzed using SPPSS version 13.0.Data collected was loaded onto the statistica program for processing. Frequency tables for all variables are given to demonstrate the distribution of variables. Cross tabulation was also done to establish the relationship between the predictor variables and the response. The Test Statistic CHI-Squared (χ 2 ) was calculated and pvalue of less than 0.05 was determined for the significance. Frequency distribution tables, graphs, and charts were used to analyze the data collected. Content analysis was used for qualitative data. Results: Main findings of the study reflected that the ankle was the most commonly affected body part (69.2%) while the quadriceps and tendon achillies were both less commonly affected v (15.4%). The groin was found to incur most recurring injuries (69.2%). The results revealed that injured players are adequately managed by the medical team (61.5%). Attainment of pain free and full range of movement is the consideration for return to sport however less consideration was given to the persistent biomechanical abnormality. Conclusion: The study confirms that soccer injuries amongst Premier Soccer League (PSL) teams are managed by qualified professionals. The attainment of a free, full range of movement and adequate strength are used as criteria for return to sport and as a measure of preventing injury recurrence. Factors such as players missing out on rich rewards, recognition and regaining position in the team seem to have a great influence as well. Recommendation: The primary recommendation for the player who has had multiple recurrences is to address any underlying reversible risk factors such as poor strength and poor flexibility. A session needs to be held with soccer administrators to advocate the avoidance of factors contributing to recurrent injuries.
Langesten, Daniel, and Jesper Norberg. "RoboCup Soccer - The TeamFundamentals." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136690.
Full textRoboCup 2D Soccer Simulator ar ett internationellt projekt for utvecklingen av multiagenta system och articiell intelligens i vilket programmerade lag tavlar i simulerad fotboll. Den har rapporten syftar till att svara pa fragan \Vad ar ett grundlaggande lag?". For att gora detta identierar den forst nyckelkomponenterna och funktionaliteterna for grundlaggande lag. Vidare redogor den arbetet i att skapa ett fullt fungerande lag med dessa fundamentala byggstenar implementerade. For att evaluera det skapade laget anordnades aven diverse testmatcher, vars resultat analyserades. Slutligen diskuterar rapporten mojligt framtida arbete. Resultatet fran evalueringen visar att det skapade laget haller en funktionell men grundlaggande standard, vilket tyder pa att de fundametala byggstenarna var valdenierade och att laget ar en solid grund for fortsatt utveckling.
CAMPOS, EDUARDO LIMA. "SOCCER CHAMPIONSHIP PROBABILITS ESTIMATION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2001. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=2049@1.
Full textNeste trabalho, apresentamos uma metodologia para obter probabilidades de classificação e rebaixamento de equipes em campeonatos de futebol. A metodologia consiste basicamente em quatro etapas. Na primeira etapa, ajustamos modelos de séries temporais para dados de contagem a séries de gols a favor e sofridos pelas equipes em partidas sucessivas do campeonato, utilizando variáveis explicativas para considerar o efeito do mando de campo, da participação de determinados jogadores e de mudanças de técnico. Alguns problemas referentes à construção de intervalos de confiança e testes de hipóteses para os hiperparâmetros dos modelos foram solucionados via bootstrap. Na segunda etapa, obtivemos as distribuições de probabilidade associadas aos resultados das partidas futuras do campeonato, utilizando o Princípio da Máxima Entropia para combinar as distribuições preditivas dos modelos ajustados. Na terceira etapa, utilizamos as distribuições dos resultados das partidas futuras para simular cenários para o campeonato e, na quarta e última etapa, estimamos as probabilidades de classificação e rebaixamento das equipes, pela freqüência relativa da ocorrência destes eventos em um grande número de cenários gerados. A metodologia foi aplicada no Campeonato Brasileiro/1999 e na Copa João Havelange/2000.
In this thesis, we develop a methodology to obtain the probabilities of qualifying and relegating of teams, in soccer championships. The methodology consists of four steps. In the first step, we fit time series models to the series of number of goals scored in soccer matches. We account for the effects of playing at home, soccer players and changes of coaches, by introducing explanatory variables. Confidence intervals and hipothesis tests are obtained by bootstrap. In the second step, we get probability distributions of the future matches results, by combining preditive distributions of the fitted models via the Maximum Entropy Principle. In the third step, we use the distributions of the matches results to generate simulation sceneries for the champhionship. In the forth and last step, we finally estimate the probabilities of qualifying and relegating of the teams, through the relative frequencies of these events, in a great number of sceneries generated. The empirical work was carried out using data from Brazilian Champhionship/1999 and João Havelange Cup/2000.
Machado, Vinícius Fritzen. "Visual soccer match analysis." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/144074.
Full textSoccer is a fascinating sport that captures the attention of millions of people in the world. Professional soccer teams, as well as the broadcasting media, have a deep interest in the analysis of soccer matches. Statistical summaries are the most-used approach to describe a soccer match. However, they often fail to capture the evolution of the game and changes of strategies that happen. In this work, we present the Visual Soccer Match Analysis (VSMA) system, a tool for understanding the different aspects associated with the evolution of a soccer match. Our tool receives as input the coordinates of each player throughout the match and related events. We present a visual design that allows to quickly identify relevant patterns in the match. Our approach was developed in conjunction with colleagues from the physical education field with expertise in soccer analysis. We validated the system utility using several matches together with expert evaluations.
Milby, Susan Pavelka. "Stylin'! Samba Joy versus structural precision the soccer case studies of Brazil and Germany /." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1148676992.
Full textRodriguez, Paola Alejandra. "A pure space to be Mexican ethnic Mexicans and the Mexico-U.S. soccer rivalry, 1990-2002 /." Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002048.
Full textBianco, Albert Emilio. "The modification of general practice and soccer specific behaviors on an intercollegiate soccer team /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487265555440335.
Full textWhittington, Joshua, and n/a. "Constructing Australian soccer: the media's influence on soccer's position within the Australian culture." University of Canberra. Human & Biomedical Sciences, 2001. http://erl.canberra.edu.au./public/adt-AUC20050726.161835.
Full textHuatuco, Santos Gustavo. "Soccer Coach Decision Support System." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15136/.
Full textHolen, Vidar, and Audun Marøy. "Learning robot soccer with UCT." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9709.
Full textUpper Confidence bounds applied to Trees, or UCT, has shown promise for reinforcement learning problems in different kinds of games, but most of the work has been on turn based games and single agent scenarios. In this project we test the feasibility of using UCT in an action-filled multi-agent environment, namely the RoboCup simulated soccer league. Through a series of experiments we test both low level and high level approaches. We were forced to conclude that low level approaches are infeasible, and that while high level learning is possible, cooperative multi-agent planning did not emerge.
Mazibuko, Vela Onke. "Intergroup conflict in soccer stadiums." Thesis, University of Fort Hare, 2009. http://hdl.handle.net/10353/234.
Full textPrice, Daniel Stephen. "Advanced modelling of soccer balls." Thesis, Loughborough University, 2005. https://dspace.lboro.ac.uk/2134/27670.
Full textNYCANDER, PETER, and TOBIAS ANDERSSON. "RoboCup 2D Soccer Simulation League." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136689.
Full textRoboCup 2D Soccer Simulation League är en internationell tävling i artificiell intelligens (AI), där datorprogram tävlar i fotboll. Den här rapporten kommer presentera arbetet i att analysera det framgångsrika laget WrightEagle, och att hitta de aspekter vad gäller strategi och betéende som gör dem så framgångsrika. Den kommer också att presentera skapandet av ett nytt lag som implementerar de funna aspekterna från WrightEagle, men på ett mycket enklare sätt. Bra passningsspel, bra uthållighetsbevarande, och deras förmåga att hålla sig utspridda var de funna aspekterna från WrightEagle vad gäller strategi och betéende. De här aspekterna har blivit implementerade i det skapade laget, men bristen av bra basfunktionalitet visade sig väga mycket tyngre och det resulterande laget preseterar dåligt.
Lawrence, Ian. "Soccer and the American Dream." Thesis, University of Stirling, 2009. http://hdl.handle.net/1893/2324.
Full textWilliams, Andrew Mark. "Perceptual skill and soccer performance." Thesis, University of Liverpool, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.309973.
Full textCotton, Ross Thomas. "Surface interactions of soccer balls." Thesis, Loughborough University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.536210.
Full textClayton, David Michael. "Design of a Soccer Stadium." Thesis, Virginia Tech, 2007. http://hdl.handle.net/10919/33557.
Full textMaster of Architecture
Packard, Jay. "Satisficing Applied To Simulated Soccer." BYU ScholarsArchive, 2003. https://scholarsarchive.byu.edu/etd/51.
Full textWilliamson, Rodney Gordon. "Cooperative responses in competitive soccer." PDXScholar, 1986. https://pdxscholar.library.pdx.edu/open_access_etds/3692.
Full textMokhochane, Rethabile Dineo. "The profile of soccer injuries and their management amongst the premier soccer teams in Lesotho." Thesis, Sefako Makgatho Medical University, 2013. http://hdl.handle.net/10386/3116.
Full textIntroduction: Soccer predisposes its players to a number of injuries which could adversely affect the player’s career if relevant management is not instituted. The aim of the study was to develop a profile of soccer injuries amongst the premier soccer teams in Lesotho and determine a need for physiotherapy intervention. Methodology: A cross sectional descriptive survey was used. Simple random selection was used to select a total of 201 soccer players from 12 premier teams participated in the study. Inferential statistics were performed using ANOVA, ANCOVA and Pearson’s correlation coefficient tests to determine the relationship of the players’ injuries, contributing factors and their management. Questionnaire’s validity and reliability were established by physiotherapist working with athletes. Results: The lower limb is the commonly affected body part with the ankle sustaining most injuries (36.4%). Common types of injuries were muscle strains (32.4%) and ligament sprains (23.0%). Mechanisms of injury during competitive games and training sessions include being tackled (25.2%); landing, tackling and overuse. Injuries sustained are treated sometimes by medical personnel (43.7%), traditional or home remedies (41.7%) and physiotherapist (29.6%). Ankle injuries are associated with self- treat (p= 0.020). There is a strong significant relationship between the mode of treatment (not physiotherapy) and common injuries that occurred amongst the players (p<0.05). The common mechanism of injury is also association with the common injuries that occurred (p<0.05). Conclusion and implications: Injuries occurring amongst soccer players in the Lesotho Premier Soccer League are sprains and strains and no consistent management is available for the injured players. The type and severity of common injuries indicate their impact on the soccer sporting activity. The injured player ceases activity immediately after injury. Soccer fraternity need to pay attention to provision of physiotherapy services and players have to be educated regarding appropriate injury prevention and management strategies.
Jimenez, Kathryn E. "“Youth Soccer in the American Middle-Upper Class: How parents use soccer to create good girls”." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1321967361.
Full textPead, Justin Charles. "Research, design and construction of a team of Small Size League Soccer robots for RoboCup Soccer." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/5488.
Full textIncludes bibliographical references.
Small Size League (SSL) Soccer at RoboCup uses the complexity of a well kown human sport to extend the capabilities of mobile robotics as well as automated computer control. The game creates a environment where technically complicated miniature soccer robots are required to perform the tasks based on computer algorithms to outsmart similar systems. SSL creates a publically accessible window into complicated systems that an outsider is capable of comprehending.
Paringer, Martin. "Korruption im Profifußball : eine Überprüfung unlauteren Verhaltens von Vereinsfunktionär und Spieler unter dem Aspekt der 263 und 298 ff. StGB am Beispiel des sog. Bundesligaskandals /." Frankfurt am Main [u.a.] : Lang, 2001. http://www.gbv.de/dms/sbb-berlin/323328547.pdf.
Full textMajorek, Robyn Tamara. "Self-talk and women's soccer performance /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe19156.pdf.
Full textNeilson, Paul. "The dynamic testing of soccer balls." Thesis, Loughborough University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.402936.
Full textPress, Jaclyn Nicole. "Biomechanics of Head Impacts in Soccer." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/82521.
Full textMaster of Science
Pedrosa, Eurico Farinha. "Simulated environment for robotic soccer agents." Master's thesis, Universidade de Aveiro, 2010. http://hdl.handle.net/10773/3704.
Full textO teste de algoritmos na área da robótica pode ser uma tarefa difícil, especialmente se o teste envolver múltipos robots. Neste contexto o uso de um simulador torna-se uma ferramenta importante no teste de algoritmos pois permite ultrapassar algumas limitações e oferece várias vantagens. CAMBADA é a equipa de futebol robótico da liga de tamanho médio da Universidade de Aveiro, Portugal. A equipa está familiarizada com as limitações do uso de robots reais para o teste de algoritmos. Devido a isso o simulador criado pela equipa Brainstormers Tribots foi adaptado para prover um ambiente de simulação ao software CAMBADA e estava em uso aquando do início desta dissertação. O simulador oferecia pouca flexibilidade na modelação dos robots que resultava em comportamentos imprecisos, oferecia também reduzida interacção com a simulação. O objectivo desta dissertação é criar um ambiente de simulação para agentes em futebol robótico com a intenção de melhorar o ambiente de simulação da equipa CAMBADA. O simulador deve ser capaz de simular dinâmica de objectos a três dimensões, sensores e actuadores ao mesmo tempo que oferece visualização do mundo e a possibilidade de interagir com a simulação. Da pesquisa realizada sobre simuladores robóticos o simulador Gazebo respeitava os nossos requisitos e foi escolhido para código base do nosso simulador. Para criar um ambiente simulado adequado à equipa CAMBADA alguns componentes do Gazebo foram alterados e novos sensores e actuadores virtuais foram desenvolvidos. Vários componentes do software CAMBADA tiveram que sofrer alterações de modo a suportar um ambiente simulado. O robot virtual foi modelado de modo a assemelhar-se com o robot real com o objectivo de obter comportamentos mais precisos. O simulador desenvolvido substituiu a solução anteriormente criada pela equipa CAMBADA e foi usado nos testes de preparação para a participação da equipa no RoboCup 2010 em Singapura onde deu o seu contributo na obtenção do terceiro lugar.
In the field of robotics, testing algorithms with the real robots can be a di cult task, specially if the test involves more than one robot. In this context a simulator is an important tool for testing algorithms because it helps overcome some limitation and o ers several advantages. CAMBADA is the RoboCup MSL soccer team of the University of Aveiro, Portugal. The team is familiar with the limitations of using the real robots for testing algorithms. Therefore, a simulator created by the Brainstormers Tribots team was adapted to provide a simulated environment for their software and was used for testing at the time of the beginning of this thesis. The simulator offered low flexibility on the modeling of the robots from which resulted inaccurate behaviors, it also o ered reduced interaction with the simulation. The purpose of this thesis is to create a simulation environment for robotic soccer agents with the intention of improving the simulated environment for the CAMBADA team. The simulation must provide three-dimensional dynamics of objects, be capable of simulating sensors and actuators, allow the visualization of the simulation and provide interaction with the simulation. From the conducted survey about robotic simulators, the simulator Gazebo complied with our requirements and was chosen to provide the code base for our simulator. To create an adequate simulation environment for the CAMBADA team some components of Gazebo were modi ed and new sensors and actuator were developed. Several components of the CAMBADA software had to be modified to support the simulated environment. The virtual robot was modeled to resemble the real robot to provide more accurate behaviors. The developed simulator substituted the previous solution created by CAMBADA team and was used in the preparation tests for the participation in the RoboCup 2010 in Singapore where it contributed to obtain of the third-place.
Serra, Rui Pedro Alexandre. "Automated behavior learning for robotic soccer." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12805.
Full textA soccer-playing robot must be able to carry out a set of behaviors, whose complexity can vary greatly. Manually programming a robot to accomplish those behaviors may be a difficult and time-consuming process. Automated learning techniques become interesting in this setting, because they allow the learning of behaviors based only on a very high-level description of the task to be completed, leaving the details to be figured out by the learning agent. Reinforcement Learning takes inspiration from nature and animal learning to model agents that interact with an environment, choosing actions that are more likely to lead them to accumulate rewards and avoid punishment. As agents experience the environment and the effect of their actions, they gain experience which is used to derive a policy. Agents can do this instantaneously after they observe the effect of their last action, or after collecting batches of these observations. The latter alternative, called Batch Reinforcement Learning, has been used in real world applications with very promissing results. This thesis explores the use of Batch Reinforcement Learning for learning robotic soccer behaviors, including dribbling the ball and receiving a pass. Practical experiments were undertaken with the CAMBADA simulator, as well as with the CAMBADA robots.
Um robô futebolista necessita de executar comportamentos variados, desde os mais simples aos mais complexos e difíceis. Programar manualmente a execução destes comportamentos pode tornar-se uma tarefa bastante morosa e complicada. Neste contexto, os métodos de aprendizagem automática tornam-se interessantes, pois permitem a aprendizagem de comportamentos através de uma especificação a muito alto nível da tarefa a aprender, deixando a responsabilidade ao agente autónomo de lidar com os detalhes. A Aprendizagem por Reforço toma inspiração na natureza e na aprendizagem animal para modelar agentes que interagem com o seu ambiente de forma a escolherem as ações que aumentam a probabilidade de receberem recompensas e evitarem castigos. À medida que os agentes experimentam ações e observam os seus efeitos, ganham experiência e a partir dela derivam uma política. Isto é feito após cada observação do efeito de uma ação, ou após reunir conjuntos destas observações. Esta última alternativa, também chamada Aprendizagem por Reforço Batch, tem sido usada em aplicações reais com resultados promissores. Esta tese explora o uso de Aprendizagem por Reforço Batch para a aprendizagem de comportamentos para futebol robótico, tais como driblar a bola e receber um passe. Os resultados presentes neste documento foram obtidos de experiências realizadas com o simulador da equipa CAMBADA, assim como com os seus robôs.
Soares, Nádia Filipa de Jesus. "Automated behavior learning for robotic soccer." Master's thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/17398.
Full textNo desenvolvimento de um agente inteligente e necess ario criar um conjunto de comportamentos, mais ou menos complexos, para que o agente possa escolher o que achar mais adequado para utilizar a cada instante. Comportamentos simples podem ser facilmente programados \ a m~ao", mas, a medida que se tentam criar comportamentos mais complexos esta tarefa pode tornar-se invi avel. Isto pode acontecer, por exemplo, em casos onde o espa co de estados, o espa co de a c~oes e/ou o tempo tomam valores cont nuos. E esse o caso no futebol rob otico, onde os rob^os se movem num espa co cont nuo, com velocidades e em tempo cont nuos. A aprendizagem por refor co permite que seja o agente a aprender um comportamento atrav es da sua experi^encia ao interagir com o mundo. Esta t ecnica baseia-se num mecanismo que ocorre na natureza, uma vez que imita a forma como os animais aprendem, mais concretamente, observando o estado do mundo, tomando uma a c~ao e observando as consequ^encias dessa a c~ao. A longo prazo, e com base nas consequ^encias das a c~oes tomadas, o animal aprende se, nessas circunst^ancias, a sequ^encia de a c~oes que o levaram a esse ponto e boa e pode ser repetida ou n~ao. Para que o agente aprenda da mesma forma, e preciso que consiga percecionar o valor que as suas a c~oes t^em a longo prazo. Para isso, e-lhe dada uma recompensa ou um castigo quando faz uma a c~ao desejada ou indesejada, respetivamente. Comportamentos aprendidos podem ser usados em situa c~oes em que e invi avel escrev^e-los a m~ao, ou para criar comportamentos com melhor desempenho uma vez que o agente consegue derivar fun c~oes complexas que descrevam melhor a solu c~ao do problema. No contexto desta tese foram desenvolvidos 3 comportamentos no contexto da equipa de futebol rob otico CAMBADA da Univeridade de Aveiro. O primeiro comportamento, o mais simples, consistiu em fazer o rob^o rodar sobre si pr oprio at e estar virado para uma dada orienta c~ao absoluta. O segundo permitia que o rob^o, com a bola na sua posse, a driblasse numa dire c~ao desejada. Por m, o terceiro comportamento permitiu que o rob^o aprendesse a ajustar a sua posi c~ao para receber uma bola que pode vir com mais ou menos velocidade e descentrada em rela c~ao ao receptor. Os resultados das compara c~oes feitas com os comportamentos desenvolvidos a m~ao que j a existiam na CAMBADA, mostram que comportamentos aprendidos conseguem ser mais e cientes e obter melhores resultados do que os explicitamente programados.
While developing an intelligent agent, one needs to create a set of behaviors, more or less complex, to allow the agent to choose the one it believes to be appropriate at each instant. Simple behaviors can easily be developed by hand, but, as we try to create more complex ones, this becomes impracticable. This complexity may arise, for example, when the state space, the action space and/or the time take continuous values. This is the case of robotic soccer where the robots move in a continuous space, at continuous velocities and in continuous time. Reinforcement learning enables the agent to learn behaviors by itself by experiencing and interacting with the world. This technique is based on a mechanism which happens in nature, since it mimics the way animals learn, more precisely, observing the world state, taking an action and then observe the consequences of that action. In the long run, and based on the consequences of the actions taken, the animal learned if, in those circumstances, the sequence of actions which led it to that state is good and may be repeated or not. To make the agent learn in this way, it must understand the value of its actions in the long run. In order to do that, it is given a reward or a punishment for doing a desired or undesired action, respectively. Learned behaviors can be used in cases where they are too complex to be written by hand, or to create behaviors that can perform better than the hand-coded ones, since the agent can derive complex functions that better describe a solution for the given problem. During this thesis, 3 behaviors were developed in the context of the robotic soccer CAMBADA team from University of Aveiro. The rst behavior, the most simple, made the robot rotate about itself until it had turned to a given absolute orientation. The second one, allowed a robot that possessed the ball to dribble it in a desired direction. Lastly, the third behavior allowed the robot to learn to adjust its position to receive a ball. The ball can come at a high or low speed and may not be centered in relation to the receiver. The results of comparing the learned behaviors to the already existing handcoded ones showed that the learned behaviors were more e cient and obtained better results.
Nsolo, Edward. "Prediction models for soccer sports analytics." Thesis, Linköpings universitet, Databas och informationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149033.
Full textWrigley, Russell. "The impact of long-term soccer-specific training on the physical development of elite junior soccer players." Thesis, Liverpool John Moores University, 2015. http://researchonline.ljmu.ac.uk/4335/.
Full textAttamimi, Muhammad Fadri. "Determinants of Professional Soccer Team Values: Analyzing the International Effects on the Value of Professional Soccer Teams." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/cmc_theses/1644.
Full textSerfontein, Johannes Hendrik. "A prediction model for the prevention of soccer injuries amongst youth players / J.H. Serfontein." Thesis, North-West University, 2009. http://hdl.handle.net/10394/4582.
Full textThesis (Ph.D. (Education)--North-West University, Potchefstroom Campus, 2009.
Yau, Chun-lim Anson. "Heart rate responses and activity profiles during training and matches in youth soccer athletes /." View the Table of Contents & Abstract, 2005. http://sunzi.lib.hku.hk/hkuto/record/B3194131X.
Full textSeewald, Susanne. "Fussball : Texturen einer Begegnung /." Anif/Salzburg : Verlag Mueller-Speiser, 2008. http://deposit.d-nb.de/cgi-bin/dokserv?id=3130290&prov=M&dok_var=1&dok_ext=htm.
Full textJuliano, Carmen Douglas. "An examination of various factors effecting [sic] attendance levels at NCAA Division I men's soccer games /." This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-02132009-172317/.
Full textAnderson, Brett I. "Effects of interval training in female collegiate soccer athletes." Laramie, Wyo. : University of Wyoming, 2009. http://proquest.umi.com/pqdweb?did=1939120971&sid=1&Fmt=2&clientId=18949&RQT=309&VName=PQD.
Full textMaloney, Tichaawa Tembi. "Cameroonian fans' perceptions of the 2010 Fifa World Cup : a case study of Buea and Limbe." Thesis, Cape Peninsula University of Technology, 2009. http://hdl.handle.net/20.500.11838/1596.
Full textFootball is considered one of the most important sports in several of the 53 countries in Africa, with the largest viewership and participation.
Tredway, Aaron Matsuo. "Professional Soccer Ministries the deconstruction of secularization through the globalization of soccer in conjunction with the Biblical worldview /." Lynchburg, Va. : Liberty University, 2007. http://digitalcommons.liberty.edu.
Full textTredway, Aaron Matsuo. "Professional Soccer Ministries the deconstruction of secularization through the globalization of soccer in conjunction with the biblical worldview /." Lynchburg, Va. : Liberty University, 2008. http://digitalcommons.liberty.edu.
Full textMotha, Sergant Given. "Team managers' knowledge of the role of physiotherapy in South African Soccer Teams in the Premier Soccer League." Thesis, University of Limpopo (Medunsa Campus), 2009. http://hdl.handle.net/10386/270.
Full textBackground information of the study: Physiotherapists play an important role in soccer teams. This role includes prevention of injury, treatment, education, and exercises. There is a dearth of information in some areas on the part of sports managers on the role of the physiotherapist in a team. Purpose: The purpose of this study was to establish the knowledge of South African team managers on the role of the physiotherapist in the Premier Soccer League (PSL) teams. Objectives: The objectives of this study were to establish team managers’ knowledge of the role of physiotherapists in the prevention and treatment of soccer injuries and evaluate their knowledge of the injuries managed by physiotherapists. Setting: PSL teams in South Africa Design: A descriptive survey design with a close-ended questionnaire was used in this study. Methodology: A quantitative research approach was employed in this study. Descriptive statistics were used to analyze the data set and a rating scale was used to determine the knowledge of team managers. Results: Out of the 16 teams in the PLS, 13 team managers participated in the study and their average knowledge was 79%. Five (38%) had administrative qualifications while eight (62%) did not include their qualifications. All 13 respondents indicated that warm up, cool down and stretching reduces the risk of injuries. Eleven (77%) reported that prophylactic strapping reduces risk of injuries. All participants agreed that physiotherapeutic treatment includes massage, electric machines and ice. They also mentioned that exercises can be done by the physiotherapist, though only three (23%) believed that the physiotherapist could conduct physical training. Conclusion: This study revealed that team managers have good knowledge of the role of the physiotherapist in soccer, with regard to prevention and treatment of injuries in sport.
Gokturk, Ozkan Ziya. "Metadata Extraction From Text In Soccer Domain." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609871/index.pdf.
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nd accompanying text with the video, such as soccer domain, movie domain and news domain. In this thesis, we present an approach of metadata extraction from match reports for soccer domain. The UEFA Cup and UEFA Champions League Match Reports are downloaded from the web site of UEFA by a web-crawler. These match reports are preprocessed by using regular expressions and then important events are extracted by using hand-written rules. In addition to hand-written rules, two di&
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erent machine learning techniques are applied on match corpus to learn event patterns and automatically extract match events. Extracted events are saved in an MPEG-7 &
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le. A user interface is implemented to query the events in the MPEG-7 match corpus and view the corresponding video segments.
Reid, Kamiel. "The Untold Stories of Women Soccer Referees." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35322.
Full textErith, Samuel. "Fitness assessment and recovery strategies for soccer." Thesis, Loughborough University, 2007. https://dspace.lboro.ac.uk/2134/12653.
Full textKristensen, Martin, and Daniel Nilsson. "Kick off in the Scandinavian soccer leagues." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12863.
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