Academic literature on the topic 'Soccer field size'

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Journal articles on the topic "Soccer field size"

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Ortega-Toro, Enrique, Antonio García-Angulo, José-María Giménez-Egido, Francisco J. García-Angulo, and José Palao. "Effect of modifications in rules in competition on participation of male youth goalkeepers in soccer." International Journal of Sports Science & Coaching 13, no. 6 (April 11, 2018): 1040–47. http://dx.doi.org/10.1177/1747954118769423.

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The purpose of this study was to assess the effect of modifications in field size, number of players, and goal size on the goalkeeper's actions in competition in male youth soccer ( n = 4) (under-12). A quasi-experimental design was implemented to measure the effects of the changes in the number of players per team (8-a-side vs. 5-a-side), goal size (6 × 2 m vs. 3 × 2 m), and field size (58 × 38 m vs. 38 × 20 m) on the offensive and defensive technical and tactical actions of the goalkeeper. Four male under-12 goalkeepers (age = 11.33 ± 0.6 years, average weekly training = 2.45 ± 0.3 h, and years of experience = 4.8 ± 0.9 years) were analyzed in three tournaments (8-a-side; 5-a-side; 8-a-side). The dependent variables were: defensive and offensive technical actions taken by the goalkeepers and the way their actions were carried out. The results show that in the 5-a-side soccer matches, goalkeepers carried out more defensive actions (8-a-side: 31.2 ± 3.8; 5-a-side: 77.75 ± 5.0; 8-a-side: 39.5 ± 6.0; F2,6 = 111,218, p = .000, η2 = .974; ES .998) and offensive actions (8-a-side: 58.0 ± 7.1; 5-a-side: 84.0 ± 13.5; 8-a-side: 58.1 ± 9.2; F2,6 = 16,257, p = .004, η2 = .844; ES .996) than in 8-a-side soccer matches. The reduction in field size, number of players, and goal size resulted in under-12 goalkeepers having more interaction and more variability in their actions. This information could help the different stakeholders to adapt or design the youth soccer competition rules in a way that allows goalkeepers to have more experiences.
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Bidaurrazaga-Letona, Iraia, Humberto Moreira Carvalho, José António Lekue, Aduna Badiola, António José Figueiredo, and Susana María Gil. "Applicability of an agility test in young players in the soccer field." Revista Brasileira de Medicina do Esporte 21, no. 2 (April 2015): 133–38. http://dx.doi.org/10.1590/1517-869220152102144406.

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INTRODUCTION: in soccer, agility is a relevant parameter that is defined as the ability to change the direction of the body rapidly and is a result of a combination of strength, speed, balance and coordination.OBJECTIVE: to demonstrated the reliability and validity of the modified Barrow test in soccer players aged 10 to 14 years, analyze its relationship with age, maturation, experience and body size and test the effectiveness of the protocol for distinguishing performance changes during a 10-month competitive season.METHODS: fifty-one adolescent Basque soccer players were enrolled. Age, maturation, experience, body size, vertical jump and 15-m sprint were measured. The reliability of the test was analyzed using replicate tests in a subgroup n= 34. Another subgroup of 33 players n =18, under-11, 10.4 ± 0.3 years; n = 15 under-13, 12.0 ± 0.8 years was evaluated at the beginning and the end of the season.RESULTS: the reliability of the test was good change in mean = -0.5%, 95% CI -1.2 to 0.2, SD=0.14; coefficient of variation = 0.9%, 95% CI - 0.7 to 1.5, SD=0.25. Chronological age and adiposity were significant predictors of agility performance P<0.01. An improvement in performance was observed over a 10-month soccer season, with a significant group effect P<0.01.CONCLUSION: the agility test demonstrated logic and validity, and proved to be a reliable and objective instrument for assessing adolescent soccer players.
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García-Angulo, Antonio, Enrique Ortega-Toro, José María Giménez-Egido, Aurelio Olmedilla, Alexandre García-Mas, and José Manuel Palao. "Does Youth Soccer Players’ Group Cooperation Improve when Pitch, Goal, and Team Size Are Reduced?" Journal of Human Kinetics 78, no. 1 (March 1, 2021): 151–60. http://dx.doi.org/10.2478/hukin-2021-0035.

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Abstract The aim of this study was to analyse the effects of the modification of the pitch size, goal size, and the number of players per team on the level of cooperation in youth soccer players (U-12). A quasi-experimental design was implemented to measure the effects of the changes in the number of players per team (8-a-side vs. 5-a-side), goal size (6 x 2 m vs. 3 x 2 m), and field size (58 x 38 m vs. 38 x 20 m) on the cooperation. Four soccer teams under-12 (n = 48 players) participated in three tournaments (standard rules; proposed rules; standard rules). The five variables of cooperation were measured using the “Sports Cooperation Questionnaire”: conditional cooperation, cooperation with the coach, disposition of unconditional cooperation, situational cooperation with teammates, and situational cooperation outside the field of play. Players presented the same level of cooperation in conditional cooperation, situational cooperation with teammates, and situational cooperation outside the field of play with both types of rules. The modification of rules involved a reduction of the cooperation with the coach and a disposition of unconditional cooperation. The causes of the reduction may be related to players’ adaptation to new tactical dispositions and game situations. Future studies are needed of player’s cooperation and different competition rules in youth sports.
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Bradbury, John Charles. "Determinants of Attendance in Major League Soccer." Journal of Sport Management 34, no. 1 (January 1, 2020): 53–63. http://dx.doi.org/10.1123/jsm.2018-0361.

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This study examines the determinants of Major League Soccer team attendance during the league’s recent era of growth. The estimates indicated that regular-season on-field performance is positively associated with attendance, but the returns to success are diminishing. The estimates identified positive novelty effects for newer teams and soccer-specific stadiums, but not for stadium age. Income and attendance were positively correlated, which indicates that Major League Soccer matches are a normal good. The population size, Hispanic share of the population, presence of other major-league franchises, and number of designated players on a team did not appear to be strong determinants of seasonal attendance.
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Belozo, Felipe Lovaglio, Eliel Calazans Ferreira, Guilherme Vinicius Moreira Grandim, Cristian Javier Ramirez Lizana, João Claudio Pereira Machado, Vagner Ramon Rodrigues Silva, and Alcides José Scaglia. "EFFECT OF GAME FORMAT ON THE INTENSITY OF SOCCER TRAINING." Revista Brasileira de Medicina do Esporte 24, no. 2 (March 2018): 149–52. http://dx.doi.org/10.1590/1517-869220182402181159.

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ABSTRACT Introduction: During training in games, it is essential to know how to correctly manipulate the formats of the games (size of field and number of players). Objective: The aim of this study was to evaluate the influence of three different game formats on the kinematic variables of training in soccer players. Methods: For this purpose, eleven U-20 soccer players participated in three games formats, Gr+3vs3+Gr, Gr+6vs6+Gr and Gr+10vs10+Gr in two conditions (experimental and conceptual). Through videogametry, it was possible to determine the range of speeds covered by the players during the games and to correlate with the ventilatory threshold (VT) evaluation individually to establish four different intensity zones (low intensity, moderate intensity, moderate/high intensity or high intensity). Results: It was verified that in the experimental games, when increasing the size of the field there were significant increases in the intensity of the game. In the conceptual games, there were only significant increases of the field Gr+10vs10+Gr for the games Gr+6vs6+Gr and Gr+3vs3+Gr. Conclusion: It is concluded that the format of the games has a significant effect on the movement of players. Level of Evidence III; Case-control study.
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Yang, Tianwu, Changjiu Zhou, and Mohan Rajesh. "A Fast Vision System for Soccer Robot." Applied Bionics and Biomechanics 9, no. 4 (2012): 399–407. http://dx.doi.org/10.1155/2012/480718.

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This paper proposes a fast colour-based object recognition and localization for soccer robots. The traditional HSL colour model is modified for better colour segmentation and edge detection in a colour coded environment. The object recognition is based on only the edge pixels to speed up the computation. The edge pixels are detected by intelligently scanning a small part of whole image pixels which is distributed over the image. A fast method for line and circle centre detection is also discussed. For object localization, 26 key points are defined on the soccer field. While two or more key points can be seen from the robot camera view, the three rotation angles are adjusted to achieve a precise localization of robots and other objects. If no key point is detected, the robot position is estimated according to the history of robot movement and the feedback from the motors and sensors. The experiments on NAO and RoboErectus teen-size humanoid robots show that the proposed vision system is robust and accurate under different lighting conditions and can effectively and precisely locate robots and other objects.
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Xiong, Dan, Junhao Xiao, Huimin Lu, Zhiwen Zeng, Qinghua Yu, Kaihong Huang, Xiaodong Yi, and Zhiqiang Zheng. "The design of an intelligent soccer-playing robot." Industrial Robot: An International Journal 43, no. 1 (January 18, 2016): 91–102. http://dx.doi.org/10.1108/ir-05-2015-0092.

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Purpose – The purpose of this paper is to design intelligent robots operating in such dynamic environments like the RoboCup Middle-Size League (MSL). In the RoboCup MSL, two teams of five autonomous robots play on an 18- × 12-m field. Equipped with sensors and on-board computers, each robot should be able to perceive the environment, make decision and control itself to play the soccer game autonomously. Design/methodology/approach – This paper presents the design of our soccer robots, participating in RoboCup MSL. The mechanical platform, electrical architecture and software framework are discussed separately. The mechanical platform is designed modularly, so easy maintainability is achieved; the electronic architecture is built on industrial standards using PC-based control technique, which results in high robustness and reliability during the intensive and fierce MSL games; the software is developed upon the open-source Robot Operating System (ROS); thus, the advantages of ROS such as modularity, portability and expansibility are inherited. Findings – Based on this paper and the open-source hardware and software, the MSL robots can be re-developed easily to participate in the RoboCup MSL. The robots can also be used in other research and education fields, especially for multi-robot systems and distributed artificial intelligence. Furthermore, the main designing ideas proposed in the paper, i.e. using a modular mechanical structure, an industrial electronic system and ROS-based software, provide a common solution for designing general intelligent robots. Originality/value – The methodology of the intelligent robot design for highly competitive and dynamic RoboCup MSL environments is proposed.
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Carlos-Vivas, Jorge, Elena Marín-Cascales, Tomás T. Freitas, Jorge Perez-Gomez, and Pedro E. Alcaraz. "Force-Velocity-Power Profiling During Weighted-Vest Sprinting in Soccer." International Journal of Sports Physiology and Performance 14, no. 6 (July 1, 2019): 747–56. http://dx.doi.org/10.1123/ijspp.2018-0490.

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Purpose: To describe the load–velocity relationship and the effects of increasing loads on spatiotemporal and derived kinetic variables of sprinting using weighted vests (WV) in soccer players and determining the load that maximizes power output. Methods: A total of 23 soccer players (age 20.8 [1.5] y) performed 10 maximal 30-m sprints wearing a WV with 5 different loads (0%, 10%, 20%, 30%, and 40% body mass [BM]). Sprint velocity and time were collected using a radar device and wireless photocells. Mechanical outputs were computed using a recently developed valid and reliable field method that estimates the step-averaged ground-reaction forces during overground sprint acceleration from anthropometric and spatiotemporal data. Raw velocity–time data were fitted by an exponential function and used to calculate the net horizontal ground-reaction forces and horizontal power output. Individual linear force–velocity relationships were then extrapolated to calculate the theoretical maximum horizontal force (F0) and velocity and the ratio of force application (proportion of the total force production that is directed forward at sprint start). Results: Magnitude-based inferences showed an almost certain decrease in F0 (effect size = 0.78–3.35), maximum power output (effect size = 0.78–3.81), and maximum ratio of force (effect size = 0.82–3.87) as the load increased. The greatest changes occurred with loads heavier than 20% BM, especially in ratio of force. In addition, the maximum power was achieved under unloaded conditions. Conclusions: Increasing load in WV sprinting affects spatiotemporal and kinetic variables. The greatest change in ratio of force happened with loads heavier than 20% BM. Thus, the authors recommend the use of loads ≤20% BM for WV sprinting.
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Peráček, Pavol, Matúš Bôžik, and Martin Mikulič. "Internal Load of Elite Malaysian Young Soccer Players in Small Sided Games with Different Parameters." Acta Facultatis Educationis Physicae Universitatis Comenianae 58, no. 1 (May 1, 2018): 32–43. http://dx.doi.org/10.2478/afepuc-2018-0004.

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Summary The aim of the study was to extend the knowledge about the internal load of elite young soccer players in small sided games with different parameters in the category under 19 years. The group consisted of 16 elite soccer players under the age of 19. This team competed in the first league of the same age category We have monitored the time spent by players in bio-energy load zones (percentage of maximum heart rate), in small sided games with 2 players against 2, 3 against 3, with the size of the playing field of 25 × 18 meters and 30 × 25 meters. We used basic mathematical and statistical characteristics and Wilcoxon t-test for non-parametric selections. Our study confirmed that in the category under 19 years is valid that the larger number of players (3:3) in small sided games, indicates the players to spend more time in bio-energy zones 4 and 5. Direct correlation also applies to the size of the playing field, depending on the time spent in the load zones 4 and 5. The larger dimension of the pitch indicates to more time the players spend in bio-energy load zones, which is considered to be focal for us. If we want to use them as a way of complex training program (game training), then the small sided games are suitable training strategy.
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Hong, Wei, Yan Hui Zhang, Yan Tao Tian, and Chang Jiu Zhou. "Color Image Processing and Self-Localization for a Humanoid Soccer Robot." Applied Mechanics and Materials 461 (November 2013): 877–85. http://dx.doi.org/10.4028/www.scientific.net/amm.461.877.

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The paper proposed a series of image processing algorithm to recognize the evidences in an image accurately for humanoid soccer robot, such as color image segmentation based on HSV model, edge detection based on four linear operator, field straight line extraction by Hough transform based on 8-neighbhour connected domain clusters and identification of line intersection shape based on Hopfield network. Based on evidences from image processing, Piecewise Monte Carlo localization is presented to solve kidnap problem so that localization of humanoid robot can be not only adapt to rule changes for competition, but also be more efficient and robust. The effectiveness of the piecewise MCL is verified by RoboCup Adult Size humanoid soccer robot, Erectus. The experimental results showed that the humanoid robot was able to solve the kidnap problem adaptively with two strategies: resetting or revising, in which resetting was more efficient than revising gradually.
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Dissertations / Theses on the topic "Soccer field size"

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Gerdsen, Willy. "Investigating suitable pitch sizes for young football players in New Zealand." Click here to access this resource online, 2008. http://hdl.handle.net/10292/399.

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Whilst smaller pitches have become the norm in junior football, they may still be too large for certain ages and levels of skill. To date there has been no research into the relationships between size of the pitch and the technical kicking ability (distance and accuracy) of young players (8 - 14 years of age). The purpose of this investigation was to examine variables that influence actual kicking distance and accuracy and also to measure what differences in play behaviour (passing and dribbling) emerge from self-selected changes in pitch size for different age groups (9 and 10 years of age). Data were collected on 120 (N=120) junior football players: Playing experience (M=2.85 years, SD=2.56), Height (M=1.44 m, SD=1.08), Weight (M=37.8 kg, SD=7.69), Lengths of lower limbs (knee/ankle: M=35.54 cm, SD=4.27; hip/knee: M=35.54 cm, SD=5.25), Step lengths (M=37.66 cm, SD=8.693), Estimated kicking distance (M=31.13 m, SD=16.63). Participants performed a series of three kicks along the ground, using the inside of the foot, and aiming for a target (25 m away). The distance (M=18.04 m; SD=6.56) and accuracy (M=8.32 m; SD=4.38) of each kick were measured. The children (9 and 10 years of age) were then assigned to teams and asked to construct a small-sided game on two different pitch sizes. The first pitch size used was the recommended regulation size. The second pitch size was self-selected by the players. Any changes to the playing dimensions (e.g., width of the pitch) and playing behaviours (e.g., total number of passes, dribbling) were measured and analysed. Kicking distance is best predicted by the player’s height (20.0%, P < 0.000), or a combination of the player’s height and estimated kicking distance (30.0%, P = 0.002). Kicking accuracy can be attributed to the influence of the player’s step lengths (8.1%, P = 0.016) and both their step lengths and estimated kicking distance (15.1%, P = 0.020). Furthermore, our findings demonstrate that the increase in pitch size (18.5% and 25%) resulted in a greater amount of dribbling (63% and 33%) and passing (12%). In general, our results support the idea that young children in New Zealand should be playing on a pitch and at a skill level which matches their football abilities. Grouping young players on a pitch according to their physical (e.g., height) and technical kicking ability (e.g., distance, accuracy) instead of their chronological age, seems to be the key factor to any other set of proposals. The findings of this thesis have important messages that could enhance the effectiveness of coaching, competitive game-play (pitch sizes) and consequently performance at all junior levels of football in New Zealand. Further research should manipulate the number of players per team to see if this factor affects competitive game-play in junior football. Additionally, the mean distances maintained between players in the same team (team-mates) during game play needs to be considered (with regard to the ‘beehive effect’). Further studies should examine different age groups of equivalent skill level and assess their performance in relation to their technical kicking ability on different pitches.
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Books on the topic "Soccer field size"

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Inc, Game Counselor. Game Counselor's Answer Book for Nintendo Players. Redmond, USA: Microsoft Pr, 1991.

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Press, Danica Belli. Notebook: Soccer Ball Cleat and Green Field Cover Design / College Ruled 8. 5x11 Letter Size / 120 Blank Lined Pages for School / Work / Journaling / Writing / Note Taking. Independently Published, 2020.

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Afadzi, Nicholas Kwame. National Olympic size soccer stadium, Accra, with emphasis on energy efficiency. 2000.

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Inc, Game Counsellor, ed. The Game Counsellor's answer book for Nintendo Game players: Hundredsof questions -and answers - about more than 250 popular Nintendo Games. Redmond, Washington: Microsoft Press, 1991.

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Book chapters on the topic "Soccer field size"

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Clemente, Filipe Manuel. "Acute Effects of Different Sizes of the Field." In Small-Sided and Conditioned Games in Soccer Training, 91–103. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0880-1_5.

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Schleicher, Robert, Tilo Westermann, Benjamin Weiss, Ina Wechsung, and Sebastian Möller. "Research on Mobile HCI." In Advances in Wireless Technologies and Telecommunication, 76–93. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4446-5.ch004.

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This chapter addresses the issue of context-dependency in research on mobile human computer interaction (HCI) with an emphasis on large-scale field studies. Based on a general framework that includes all the factors relevant for Quality of Experience (QoE), the authors first show how context affects basic processes on the side of the user as well the system or device. Then the authors describe three own studies where they aimed to account for context in app usage. The first tried to do so by offering an app for a very specific usage situation (commenting soccer world cup games), the second groups related applications of one domain (on-campus service for students) in an app-in-app bundle. The third example illustrates how evaluation of one single app across various contexts can be achieved in a classic field trial. Based on the authors’ experiences, they provide recommendations what to consider when planning a study and finally point out future directions of research.
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Colopy, Cheryl. "Melamchi River Blues." In Dirty, Sacred Rivers. Oxford University Press, 2012. http://dx.doi.org/10.1093/oso/9780199845019.003.0014.

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While I lived in Kathmandu, I regularly visited the American Mission Association. Members call it Phora, while some Nepalis call it “mini America.” It’s a club, and expatriates with the right kind of visa can apply to become members. It has a pool and tennis courts, a small gym, a field for baseball and soccer, a children’s playground, movie rentals, manicures and massages, a commissary and wifi café, and very polite Nepali staff. It has a certain colonial feel to it, which bothered me at times: yet it was also a haven where on a weekday afternoon I could exercise, read the papers, and eat lunch. Phora refers to phohara durbar, which in Nepali means “fountain palace.” The extensive, welltended grounds where dozens of expats and their children gather for hours on weekends was once the site of a Rana palace, a place for parties and dances, performances and cinema. It got its name because there were fountains throughout the gardens as well as inside the building. The ornate, neoclassical palace is long gone. In serious disrepair by 1960, the palace was demolished and the land sold to the American government. But phohara durbar has other claims to fame. It was also the site of the first piped water in the Kathmandu Valley. To explain how this came about, I’ll tell you a little more about the valley’s history and culture. The Lichchhavis and Mallas kept the city from growing beyond certain limits. They prohibited building outside a ring of shrines to various mother goddesses, like Kali. They knew that disturbing the land beyond that ring would be “killing your own food, your economic base,” says Sudarshan Tiwari, the architect and cultural historian who has reconstructed aspects of ancient life in the valley. There is still some agriculture in the Kathmandu Valley, because a few of the old landowners stubbornly hold on to their fields even as a sea of “wedding cake,” multistory, pastel houses engulfs them. But daily the green plots of rice and vegetables shrink as the valley succumbs, like the ancient water channels, to unplanned urban development.
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Allison, Penelope M. "House I 10,18." In The Insula of the Menander at Pompeii. Oxford University Press, 2007. http://dx.doi.org/10.1093/oso/9780199263127.003.0038.

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The walls outside this entrance were decorated with a high red socle with white fields above, on which were painted simple inscriptions in red. The entranceway itself had a simple pavement and remains of black decoration on the walls. Outside the entrance, on either side, are two plastered masonry seats (south seat—h.: 0.45 m; dimensions: 0.4 m × 1.2 m; north seat—h.: 0.5 m; dimensions: 0.37 m × 0.9 m). These seats are thought to have been for waiting clients but this is rather a small house to need such a facility. Such seats were probably used more generally by the householders and passers-by. No finds were recorded here. This front hall had a cocciopesto pavement and traces of wall decoration consisting of a high black socle with simple white fields above, similar to that in the entranceway. It had a cocciopesto impluvium (dimensions: 1.2 m × 0.9 m), inset with fragments of coloured marble. A wooden stairway along the south wall ascended to the east. Underneath was a cupboard (w.: 0.95 m; l.: 3.6 m) with plastered walls and wooden doors. The only finds recorded from this area were ceramic vessels of various types, including one large amphora. This contrasts with the plethora of finds from many other atria and suggests that this area had been abandoned, or at least its use had been restricted, during the last occupancy. According to Elia, this room was probably a ‘cubiculum’, its walls decorated with a low light red socle, and yellow central and upper zones. Parts of the upper zone, however, consisted of only coarse white plaster. No evidence remains of the original pavement. Finds from this room consisted of: an iron padlock, probably from the door; two small ceramic vases; one amphora; and an as of Claudius. In the disturbed volcanic deposit in this room were also found: another similar iron lock; a ceramic vase; and a ceramic basin, both of which may have been used for mixing, possibly in food preparation; a carpenter’s hammer; a bronze ring; and a dupondius of Vespasian (ad 74). The finds assemblage is unlike that commonly found in decorated rooms of this type, and is seemingly much more utilitarian.
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Conference papers on the topic "Soccer field size"

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Nurrohmah, Erna Alfi, Bima Sena Bayu, Mochamad Mobed Bachtiar, Iwan Kurnianto Wibowo, and Renardi Adryantoro. "Detecting Features of Middle Size Soccer Field using Omnidirectional Camera for Robot Soccer ERSOW." In 2020 International Conference on Smart Technology and Applications (ICoSTA). IEEE, 2020. http://dx.doi.org/10.1109/icosta48221.2020.1570615971.

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Liu, Shujun, Wen Wang, Yuhuan Pu, Mengqiu Zhuang, Jiang Chang, Zhenli Lu, and Bin Li. "Threshold file-based adaptive calibration of field information for the middle size league soccer robot." In 2015 IEEE International Conference on CYBER Technology in Automation, Control, and Intelligent Systems (CYBER). IEEE, 2015. http://dx.doi.org/10.1109/cyber.2015.7288099.

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Oh, Chang-Young, Dong-Woo Kim, Sang-Hoon Lee, Sang-Woo Song, and Nam-Kyu Kim. "Effects of Socket Weld Field Condition on Vibration Fatigue Behavior of Carbon Steel Piping." In ASME 2018 Pressure Vessels and Piping Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/pvp2018-84585.

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Fatigue failure caused by vibration of socket welds often occurs in a nuclear power plant. The purpose of this study is to evaluate the integrity of the nuclear power plant socket weld under vibration fatigue condition. The vibration fatigue tests were conducted considering the field condition of socket welds. The types of field condition such as the weld quality, slip-on gap condition, weld leg size, eccentricity, pipe diameter were considered. A testing methodology is described, in which the test specimens bolted to the shake table were shaken by adjusting the specimen natural frequency, shake table speed and input acceleration. The results are as follows: There is no tendency to crack originated at the toe and the root. Fatigue strength was greater for 2 × 1 leg length, small diameter and no slip-on gap. Based on these results, the effects of socket weld field condition are discussed for small diameter welded pipe joints in the present study.
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Arbues-Sanguesa, A., A. Martin, J. Fernandez, C. Rodriguez, G. Haro, and C. Ballester. "Always Look On The Bright Side Of The Field: Merging Pose And Contextual Data To Estimate Orientation Of Soccer Players." In 2020 IEEE International Conference on Image Processing (ICIP). IEEE, 2020. http://dx.doi.org/10.1109/icip40778.2020.9190639.

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