Academic literature on the topic 'Smartphones – Testing'

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Journal articles on the topic "Smartphones – Testing"

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Martinelli, Luca, Vitomir Racic, Bruno Alberto Dal Lago, and Francesco Foti. "Testing Walking-Induced Vibration of Floors Using Smartphones Recordings." Robotics 9, no. 2 (May 20, 2020): 37. http://dx.doi.org/10.3390/robotics9020037.

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Smartphone technology is rapidly evolving, adding sensors of growing accuracy and precision. Structural engineers are among customers who indirectly benefit from such technological advances. This paper tests whether accelerometers installed in new generations of smartphones can reach the accuracy of professional accelerometers created for vibration monitoring of civil engineering structures, and how they can be useful. The paper describes an experimental study designed to measure walking-induced vibrations of a slender prefabricated prestressed concrete slab. Both traditional, high-accuracy, accelerometers and those integrated into commercial smartphones were used for experimental data collection. Direct comparison of the recordings yielded two key findings: the accuracy of smartphone accelerometers largely depends on the specific smartphone model, and nevertheless is satisfactory for preliminary modal testing at the very least. Furthermore, the smartphone measured accelerations of the lower back were used successfully to indirectly measure pedestrian walking loads.
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Ding, Jierui. "Well-Designed Smartphone-Based Imaging Biosensor." Highlights in Science, Engineering and Technology 14 (September 29, 2022): 296–304. http://dx.doi.org/10.54097/hset.v14i.1835.

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With the development of hardware and software for smartphones, more and more well-designed smartphone-based imaging biosensors have been created and broadly applied in point-of-care testing (POCT). Imaging biosensors can get clear images through the high pixel density of smartphones’ camera systems. And smartphones also provide a chance for imaging processing thanks to smartphones' central processing units (CPUs) and graphics processing units (GPUs). Different approaches have extensively explored smartphone-based imaging biosensors. The commonly used imaging methods are generally implemented by the bright field with the light source or by fluorescence with a fluorescence microscope. Smartphones have enabled the widespread application of imaging-based methods in clinical chemistry, environmental monitoring, flow cytometry, food analysis, drug screening, and medical diagnostics. In detail, this article discusses various imaging biosensors and specific applications of smartphone-based imaging biosensors for bright-field imaging and fluorescence bioimaging. Meanwhile, the opportunities and challenges of smartphone-based imaging biosensors are also analyzed here.
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C.C, Okolie. "Penetration Testing for Android Smartphones." IOSR Journal of Computer Engineering 14, no. 3 (2013): 104–9. http://dx.doi.org/10.9790/0661-143104109.

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Khairunnazri, Muh. Fahrurrozi, and Lalu Puji Indra Kharisma. "APLIKASI KAMUS BAHASA SASAK HALUS MENGGUNAKAN ANDROID." TEKNIMEDIA: Teknologi Informasi dan Multimedia 1, no. 1 (May 23, 2020): 28–33. http://dx.doi.org/10.46764/teknimedia.v1i1.11.

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Sasak Language is one of the regional languages used to communicate by the people of Lombok, West Nusa Tenggara. But along with the development of technology, especially in the field of Android smartphones, the Sasak language has begun to fade, not a few people in Lombok who do not understand the language, Lombok Sasak vocabulary especially the current generation. This is caused by environmental factors of family, school and friends who use Indonesian in daily conversation. The solution to this problem is to design an Android-based Sasak Smooth dictionary application. The main purpose of the Sasak Halus dictionary application is to assist them in finding Indonesian or Sasak Halus translations effectively and efficiently on smartphone media. Sasak Fine-language dictionary application based on Android-based APPS in the form of an installer that can be used on Android-based smartphones with a minimum version of 4.00 and above. In testing using black box testing and testing on smartphones, the application can run smoothly.
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Karim, Amir Abdul, and Budi Istiyanto. "Testing The Role Of Country Of Origin, Celebrity Endorser, Ads And E-Wom Towards Consumer Buying Interest." Primanomics : Jurnal Ekonomi & Bisnis 18, no. 3 (September 1, 2020): 1. http://dx.doi.org/10.31253/pe.v18i3.387.

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This research is motivated by the increasing market share of OPPO Smartphones in Indonesia in the Second Quarter of 2019. It is thought that this increase has an effect on increasing sales of the OPPO Smartphone and also makes the reason OPPO Smartphones are able to overtake Samsung's position in Indonesia. The purpose of this study is to analyze the variables Country of Origin, Celebrity Endorser, Advertising and E-WOM on Purchase Interest of OPPO Smartphone products. The research method used is quantitative research. Determination of the number of samples using non-probability sampling techniques with a purposive sampling method with a total sample of 126 respondents. This study uses multiple linear regression analysis. The results of the study indicate that the Country of Origin, Advertisements and E-WOM variables have a positive and significant effect on buying interest in OPPO Smartphone products. While the Celebrity Endorser variable does not significantly influence the buying interest of OPPO Smartphone products.
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Foreman-Tran, Kira, Karina Schnurr, Ana C. Ruiz Pardo, and John Paul Minda. "Should it Stay or Should it Go? Smartphone Dependency." STEM Fellowship Journal 5, no. 1 (December 1, 2019): 19–23. http://dx.doi.org/10.17975/sfj-2019-008.

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As smartphones grow in use and popularity, it is important to understand the possible effects that varying levels of smartphone use may have on human cognition. Although smartphones provide many advantages for daily activities, one must also recognize the potential disadvantages. For example, smartphone use may lead to nomophobia, which is defined as the modern fear of not being able to access your smartphone or the internet (Yildirim & Correia, 2015). The present study used a pilot and main study to examine the effects smartphones have on human cognition. The pilot study was conducted to measure nomophobia, mobile phone involvement, smartphone attachment and dependency, and general smartphone use. This portion was also used to determine the paradigm for the main study. Participants in the main study completed the 12 Cambridge Brain Science tasks, which measured different aspects of cognition' while leaving their smartphones in one of two locations: on their desk, or outside of the testing room. Additionally, participants completed the same four questionnaires from the pilot study. Results from both studies reveal the majority of individuals show moderate levels of nomophobia, dependency and attachment, and involvement. Subsequent data analysis focused on the double-trouble task, which is an attention-based task. Results found that there was no significant difference in performance on the double-trouble task between the two locations. Contrary to common belief, it seems that the mere presence of one’s smartphone does not affect performance on a cognitively demanding task.
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Saefullah, Asep, Mochamad Ibnu Safari, and Handri Samanta. "PROTOTIPE PERANGKAT NOTIFIKASI UNTUK SMARTPHONE BERBASIS ARDUINO PRO MICRO." CCIT Journal 8, no. 3 (May 19, 2015): 223–32. http://dx.doi.org/10.33050/ccit.v8i3.349.

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The widespread use of smartphones in all societies make increasing demands of smartphone accessories tools for ease of its use in everyday life. As if the user is in public, attending a meeting, or are driving a motor vehicle. Apart from the rapid use of smartphone technology on society, there is also the technology in the field of microcontroller that can be said to be rapid development in people's daily life, namely that a module arduino microcontroller. Therefore, we need a microcontroller-based devices that can help the user to display the condition of smartphones such as the presence of incoming messages or incoming calls to the smartphone, small size and can be implemented in accordance with the user's work. By using prototypes in the process of designing a simple model that can represent the actual future results and methods of the blackbox for testing this tool to determine whether the software and hardware to work properly and has been as expected. Can produce a device that functions as a media notification for smartphones such as short messages and incoming calls, and has an interface OLED Display. It can help users Smartphone in everyday life.
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Albasir, Abdurhman, Valuppillai Mahinthan, Kshirasagar Naik, Abdulhakim Abogharaf, Nishith Goel, and Bernard J. Plourde. "Performance Testing of Mobile Applications on Smartphones." International Journal of Handheld Computing Research 5, no. 4 (October 2014): 36–47. http://dx.doi.org/10.4018/ijhcr.2014100103.

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Smartphones became the preferred means of communication among users due to the availability of thousands of applications (apps). Although the hardware and software capabilities of smartphones are on the rise, the apps are primarily constrained by the wireless bandwidth and battery life. In this paper, the authors present a test architecture to: (i) evaluate the energy performance of two different designs of the same mobile app service; and (ii) evaluate the bandwidth and energy impacts of advertisements (ads) on smartphones. The authors' measurements on two video players show that, the proper design results a more energy efficient video players. Next, they compare the bandwidth and energy performance news and magazine websites with ads and without ads. In some cases, ads bandwidth cost reaches 50%, whereas ads energy cost reaches 17.8%. The authors also identified the challenges in reliably performing such tests on a large scale. App developers, users, manufacturers, and Internet Service Providers will benefit from this research.
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Bouhnik, Dan, Yahel Giat, and Issachar Zarruk. "University Procurement Officers’ Use of Technology When Seeking Information." Issues in Informing Science and Information Technology 13 (2016): 195–208. http://dx.doi.org/10.28945/3473.

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The transition from printed to electronic sources of information has resulted in a profound change to the way procurement officers seek information. Furthermore, in the past decade there have been additional technological revolutions that are expected to further affect the procurement process. In this paper, we conduct a survey among forty nine university procurement officers in Israel to examine to what extent procurement officers have adapted to smartphones and tablets by testing how frequently officers use notebooks, smartphones, and tablets for work-related and leisure purposes. We find that while officers prefer electronic sources of information over printed sources of information, officers have not yet adapted to the later technological advances (i.e., smartphones and tablets). Notebooks are more frequently used than either smartphones or tablets for work-related and leisure purposes. One explanation behind this result is that officers are not skilled in using smartphone and tablets applications. This implies that training officers in the use of these devices may improve their performance.
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Yousaf, Azeem, Muhammad Waseem Iqbal, Muhammad Arif, Arfan Jaffar, Adrian Brezulianu, and Oana Geman. "Adoption of Conceptual Model for Smartphones among Older People." Applied Sciences 12, no. 24 (December 11, 2022): 12703. http://dx.doi.org/10.3390/app122412703.

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A critical issue is the acceptance of current modern smartphone technology by older people. Smartphones are inventions that presently offer significant advantages to help individuals. However, around the world, every older user wants to perform tasks that are more user-friendly, and near their personal preferences. Considering these factors, this research aimed to explain, identify, and examine multiple external factors and usability for acceptance, adoption, and usage of smartphones by the 45-year-old-and-above population. To achieve the research objective, a new conceptual model, the smartphone acceptance model for older people, was proposed; it was principally based on Technology acceptance model (TAM), in order to identify the essential aging factors that may have a significant influence on smartphone usability, usage, acceptance, and adoption among older people. The data collection was conducted through a questionnaire that was administered to 240 persons above 40. Overall findings showed that multiple external factors such as comfortability (CA), social influence (SI), perceived enjoyment (PE), fear of failure (FOF), perceived ease of use (PEU), perceived usefulness (PU), behavioral intention (BI), compatibility (COM), and attitude towards use (ATU) had significant impacts in the adoption of smartphones among older persons. For hypothesis testing, the collected data were additionally analyzed, and it was found that of the ten hypotheses, nine were positively significant overall. SEM-PLS and SPSS were used to analyze the collected data, and the findings were based on the supported hypotheses. This research contribution can be seen in terms the identification and examination of external factors that hinder or empower acceptance of smartphones among the older population. Moreover, it will help developers and manufacturers of smartphones concerning aspects that are appropriate for smartphone and app design, particularly for older users.
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Dissertations / Theses on the topic "Smartphones – Testing"

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Lee, Hong Aik Chey Hock Sim. "Cross network information sharing for handheld device based distributed system." Monterey, California : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/Dec/09Dec%5FLee_Sim.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2009.
Thesis Advisor: Singh, Gurminder. Second Reader: Das, Arijit. "December 2009." Description based on title screen as viewed on January 26, 2010. Author(s) subject terms: TwiddleNet, Mobile Web Server, cross network information sharing. Includes bibliographical references (p. 51). Also available in print.
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Färnlycke, Isak. "An approach to automating mobile application testing on Symbian Smartphones : Functional testing through log file analysis of test cases developed from use cases." Thesis, KTH, Kommunikationssystem, CoS, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-116778.

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Many developers today have difficulties testing their applications on mobile devices. This is due to a number of factors, such as the fact that the mobile phone market has become even more fragmented with the introduction of touch screen technology. Existing software that was designed for traditional mobile handhelds is not necessarily compatible with the newest models and vice versa. For developers this incompatibility increases the difficulty when creating software. Lack of resources for testing the application may lead to the application being limited to either just a specific model or in some cases to only one specific version of the operating system software. Without providing support for a large number of models the product may have difficulty attracting customers, and hence fail to gain the desired market share. The challenge is to find a way to make testing simple, effective, and automated on a large number of mobile devices. To achieve this test automation applicationsare needed and a test strategy must be devised. Additionally, testing is often described as never-ending since testing generally reveals errors rather than demonstrating when errors are absent. Because of this some limitations of testing are justified. In order to limit the scope of this thesis I have selected some of the most appropriate methods for testing, and will only examine these specific methods.  The focus for the testing is not specifically to find errors, but rather to confirm that the product offers the specified functionality. This thesis describes an approach to functional testing of an application for Symbian mobile devices based upon log analysis. Unfortunately, testing applications on mobile devices is still not straightforward, and this thesis does not shed any light upon how to lessen this complexity. However, I believe that both testing and development will be more and more built around use cases in the future. Unfortunately, automation of testing based uponthese use cases will be further complicated by the increasing use of touch screens and physical input (such as gestures).
Idag har många utvecklare problem med att testa sina applikationer på mobila enheter.Detta har många orsaker, exempelvis att den globala mobila marknaden har blivit än mer fragmenterad i och med introduktionen av pekskärmstekniken och de snabba förändringar som sker idag. På grund av de många telefoner som idag finns så finns det ett behov för en automatiserad testprocess då det tar för lång tid att göra manuellt. OptiCall Solutions AB har utvecklat en applikation för Symbian S60 som behöver kunna köra på många olika telefoner. Denna masteruppsats har målet att hitta ett sätt att automatisera testning av mobilapplikationer på olika enheter, mer specifikt enheter som kör Symbian S60.  OptiCaller är målet för testerna. Testmetodologier och verktyg har analyserats och kraven har samlats in på den önskade lösningen. Lösningen består av ett program som kör testskripten direkt på telefonen, mjukvara som analyserar testresultaten och presenterar dem i ett GUI, ett teststrategidokument, samt ett felrapporteringssystem. Med hjälp av dess kan testaren skapa sina egna skript för att automatisera och sedan samla in resultaten för analys. Detta eliminerar behovet för manuell testning och gör testningen effektivare, speciellt när man kör många tester. Analysmjukvaran är även integrerad med Felrapporteringssystemet för att underlätta felrapportering.
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Bräne, Arvid. "User Experience Design for Children : Developing and Testing a UX Framework." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-125935.

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Designing good digital experiences for children can be difficult; designers have to consider children's cognitive and motor skill limitations, understand their target audience, create something entertaining and educational, comply with national and international jurisdiction, and at the same time appeal to parents. We set out to create a general framework which designers and developers can use as a foundation and testing ground for their digital products in the field of user experience. The methods used during the thesis include interviews, literature studies, user testing, case studies, personas, prototyping, and more. The results created are primarily user experience guidelines packaged in a Theoretical Framework, user testing conclusions, along with suggestions on improving the current Lego Star Wars: Force Builders application, a few in the form of prototypes.
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Allen, Kacie C. "Developing and Testing Smartphone Game Applications for Physical Activity Promotion in Adolescents." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/22050.

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Though the benefits of physical activity are numerous and well-known, very few adolescents are meeting physical activity recommendations. Moreover, past research shows that physical activity declines with increasing age with this decline beginning in adolescence. One approach to promote physical activity is through mobile technology such as a mobile phone. Since mobile phone ownership is relatively high (77%) and there is no digital divide by race/ethnicity or socioeconomic status, mobile phones may be suitable for physical activity promotion. Few studies have promoted PA using a mobile phone and those studies showed increased physical activity outcomes. However, more research is needed to explore the effectiveness of mobile phone physical activity promotion especially in more health disparate populations.  The purpose of this research was to develop and test smartphone game application for physical activity promotion in adolescents. The first study included various user-centered approaches (e.g. qualitative data, idea sessions) to get feedback on what was desired from the adolescents in terms of game development and design. The second study examined the degree to which mobile health studies reported on internal and external validity indicators. The last study evaluated the smartphone game applications through a mixed-methods approach. The results of this research showed that physical activity while playing smartphone game applications can yield moderate physical activity intensity. Moreover, adolescents had moderate perceptions of the games and recommended specific changes to the games. Likewise, the data suggest that smartphone physical activity game applications can be enjoyable if they are aesthetically appealing, easy to use, and foster social peer interactions. Overall, this research demonstrated that smartphone games that were developed and designed based on adolescents\' preferences and persuasive technology design principles could increase physical activity in adolescents and provides a tool for further exploration.
Ph. D.
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Aggarwal, Kashish. "An Android Based Portable Analyzer System for Point-of-care-testing(POCT) Immunodiagnostics." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1543586356137427.

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Turner, Hamilton Allen. "Optimizing, Testing, and Securing Mobile Cloud Computing Systems For Data Aggregation and Processing." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/51209.

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Seamless interconnection of smart mobile devices and cloud services is a key goal in modern mobile computing. Mobile Cloud Computing is the holistic integration of contextually-rich mobile devices with computationally-powerful cloud services to create high value products for end users, such as Apple's Siri and Google's Google Now product. This coupling has enabled new paradigms and fields of research, such as crowdsourced data collection, and has helped spur substantial changes in research fields such as vehicular ad hoc networking. However, the growth of Mobile Cloud Computing has resulted in a number of new challenges, such as testing large-scale Mobile Cloud Computing systems, and increased the importance of established challenges, such as ensuring that a user's privacy is not compromised when interacting with a location-aware service. Moreover, the concurrent development of the Infrastructure as a Service paradigm has created inefficiency in how Mobile Cloud Computing systems are executed on cloud platforms. To address these gaps in the existing research, this dissertation presents a number of software and algorithmic solutions to 1) preserve user locational privacy, 2) improve the speed and effectiveness of deploying and executing Mobile Cloud Computing systems on modern cloud infrastructure, and 3) enable large-scale research on Mobile Cloud Computing systems without requiring substantial domain expertise.
Ph. D.
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Forsgren, Helena. "Begåvningstest med persondator och smarttelefon - finns det skillnader?" Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-60952.

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The easy access to the Internet, computers and mobile devices brings new technological means of ability testing. The aim of this thesis is to investigate whether there is any difference in the results when an ability test of deductive reasoning is administered with two different platforms, computer and smartphone. In an experiment with within-subjects design the differences between platforms when it came to the level of the test score and usability were investigated. In addition, the test-retest reliability in the ability test was assessed. No significant differences between the scores from the platforms were observed. However, test-retest reliability was low and between r = .372 for smartphone and r = .526 for computer. The low reliability can explain why the score levels with different platforms could not be separated. The usability results indicate that the participants preferred to take the test with a computer, rather than with a smartphone, where even the most experienced users of smartphones disfavor test delivered on smartphone. It is recommended to replicate the experiment with more participants, and also with other handheld platforms, like tablet PC.
Den enkla tillgången till Internet, datorer och smarttelefoner innebär nya tekniska möjligheter till begåvningstestning. Syftet med detta examensarbete är att undersöka om det blir någon skillnad i resultat när ett begåvningstest för deduktiv förmåga utförs på två olika plattformar, dator och smarttelefon. I ett experiment med inompersonsdesign undersöktes skillnaderna mellan plattformarna när det gällde nivå hos testpoäng och användbarhet. Dessutom studerades begåvningstestets test-retest-reliabilitet. Inga signifikanta skillnader mellan testresultaten för det två plattformarna observerades. Test-retest-reliabiliteten var dock låg och varierade mellan r=.372 för smarttelefon och r=.526 för dator. Den låga reliabiliteten kan förklara varför poängnivåerna vid olika plattformar inte kunde skiljas åt. Gällande användbarheten indikerar resultatet att deltagarna föredrog att ta testet på dator framför smarttelefon, där även de mest mobilvana svarade till smarttelefonernas nackdel. Rekommendation för fortsatta studier är att replikera experimentet med större urval, samt att även testa med övriga handhållna datorer, som pekplattor.
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Junga, Tomáš. "Analýza mobilných bežeckých aplikácií." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-359119.

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This master thesis deals with the analysis of mobile running applications. The theoretical part deals with the basic concepts of mobile devices such as smartphone and sporttester and their development and function. The practical part analyzes the mobile running application that are available on the market and their comparison in pursuance of questionnaire survey. Conclusions are made from the questionnaire survey that correspond to another aim of the master thesis. At the end of the work the master thesis deals with a set of recommendations which was established from long-term testing of mobile running applications. The main asset of work is formulate optimal aspects of the running applications and their usage while running as well as own evaluation of tested mobile running applications.
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de, la Vega de Carranza Rocío. "Mhealth: a new and complementary way to help young people with pain. State of the art, development, and usability testing of two smartphone applications." Doctoral thesis, Universitat Rovira i Virgili, 2014. http://hdl.handle.net/10803/403208.

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El dolor és una experiència desagradable que afecta milions de persones a tot el món, sobrecarregant als sistemes sanitaris i costant milers de milions als governs. Els tractaments disponibles milloren la qualitat de vida de moltes persones amb dolor, però els resultats són encara modestos. Fins i tot pitjor, els tractaments no sempre estan disponibles per a tots aquells que els necessiten. El mHealth (intervencions de salut utilitzant dispositius mòbils) té un gran potencial per ajudar a administrar tractaments, arribant a més persones i reduint costos. Per analitzar l'estat actual del mHealth i el dolor, es va dur a terme una revisió sistemàtica de la literatura (articles revisats per iguals inclosos en bases de dades científiques) i de les aplicacions mòbils disponibles a les principals botigues d'aplicacions. També s'han desenvolupat dues aplicacions: Painometer (per avaluar la intensitat del dolor), i Fibroline (destinada a millorar la qualitat de vida dels joves amb la fibromiàlgia o dolor crònic generalitzat). Les dues aplicacions es van desenvolupar seguint un disseny iteratiu; van ser sotmeses a un protocol de proves d'usabilitat per refinar els prototips fins a ser: comprensibles, lliure d'errors, fàcils d'usar, i acceptades per l'usuari. Poden extreures tres conclusions principals d'aquesta tesi: 1.- El mHealth està encara començant el seu camí. Resulta de vital importància construir un marc regulador més ben definit i unificar les seves vessants científica i comercial. 2.- Painometer és una aplicació amb bona usabilitat. Les escales incloses en l'aplicació proporcionen mesures de la intensitat del dolor vàlides i fiables. 3.- Fibroline és una aplicació que també ha demostrat bones propietats d'usabilitat. Es durà a terme un estudi pilot per provar la seva eficàcia. Si es mostra eficaç, Fibroline podria ser un gran recurs per ajudar els joves, i les seves famílies, a millorar la seva qualitat de vida.
El dolor es una experiencia desagradable que afecta a millones de personas en todo el mundo, sobrecargando a los sistemas sanitarios y costando miles de millones a los gobiernos. Los tratamientos disponibles mejoran la calidad de vida de muchas personas con dolor, pero los resultados son todavía modestos. Incluso peor, los tratamientos no siempre están disponibles para todos aquellos que los necesitan. El mHealth (intervenciones de salud utilizando dispositivos móviles) tiene un gran potencial para ayudar a administrar tratamientos, llegando a más personas y reduciendo costes. Para analizar el estado actual del mHealth y el dolor, se llevó a cabo una revisión sistemática de la literatura (artículos revisados por iguales incluidos en bases de datos científicas) y de las aplicaciones móviles disponibles en las principales tiendas de aplicaciones. También se han desarrollado dos aplicaciones: Painometer (para evaluar la intensidad del dolor), y Fibroline (destinada a mejorar la calidad de vida de los jóvenes con la fibromialgia o dolor crónico generalizado). Ambas aplicaciones se desarrollaron siguiendo un diseño iterativo; fueron sometidas a un protocolo de pruebas de usabilidad para refinar los prototipos hasta ser: comprensibles, libre de errores, fáciles de usar, y aceptadas por el usuario. Pueden extraerse tres conclusiones principales de esta tesis: 1.- El mHealth está aún comenzando su andadura. Resulta de vital importancia construir un marco regulador mejor definido y unificar sus vertientes científica y comercial. 2.- Painometer es una aplicación con buena usabilidad. Las escalas incluidas en la aplicación proporcionan medidas de la intensidad del dolor válidas y fiables. 3.- Fibroline es una aplicación que también ha demostrado buenas propiedades de usabilidad. Se llevará a cabo un estudio piloto para probar su eficacia. Si se muestra eficaz, Fibroline podría ser un gran recurso para ayudar a los jóvenes, y sus familias, a mejorar su calidad de vida.
Pain is an unpleasant experience that affects millions of people around the globe, overwhelming the healthcare systems and costing governments billions. The treatments available improve the quality of life for many people with pain, but the results are still modest. Even worse, treatments are not always readily available for all those in need. mHealth (healthcare using mobile devices) has great potential to help in the delivery of treatment, because it reaches more people and reduces costs. To analyze the current state of the art on mHealth and pain, a systematic review was conducted of the mHealth literature (i.e. peer-reviewed papers in scientific databases) and the commercially available pain-related Smartphone applications (in the main shops). Two applications have been developed for this dissertation: Painometer (an app that helps in the process of assessing pain intensity), and Fibroline (an app that aims to improve the quality of life of young people with fibromyalgia or chronic widespread pain). Both applications were developed using an iterative design; they underwent a usability testing protocol and an interview with end-users to refine the prototypes until they were understandable, error-free, easy to use, and liked by users. Three main conclusions can be drawn from this dissertation: 1. mHealth is still in its infancy. Of central importance is the need to build a better-defined regulatory environment, and to improve the translation process, bonding the academic and commercial sides of this technological milieu. 2. Painometer is an app that has good usability. Scales in the application provide valid and reliable pain intensity reports. 3. Fibroline is an app that has also proved to have good usability properties. A pilot study will be conducted to test its efficacy. If proven effective, Fibroline could be a great asset to help young people and their families, and improve their quality of life.
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Palit, Rajesh. "Modeling and Evaluating Energy Performance of Smartphones." Thesis, 2012. http://hdl.handle.net/10012/6534.

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With advances in hardware miniaturization and wireless communication technologies even small portable wireless devices have much communication bandwidth and computing power. These devices include smartphones, tablet computers, and personal digital assistants. Users of these devices expect to run software applications that they usually have on their desktop computers as well as the new applications that are being developed for mobile devices. Web browsing, social networking, gaming, online multimedia playing, global positioning system based navigation, and accessing emails are examples of a few popular applications. Mobile versions of thousands of desktop applications are already available in mobile application markets, and consequently, the expected operational time of smartphones is rising rapidly. At the same time, the complexity of these applications is growing in terms of computation and communication needs, and there is a growing demand for energy in smartphones. However, unlike the exponential growth in computing and communication technologies, in terms of speed and packaging density, battery technology has not kept pace with the rapidly growing energy demand of these devices. Therefore, designers are faced with the need to enhance the battery life of smartphones. Knowledge of how energy is used and lost in the system components of the devices is vital to this end. With this view, we focus on modeling and evaluating the energy performance of smartphones in this thesis. We also propose techniques for enhancing the energy efficiency and functionality of smartphones. The detailed contributions of the thesis are as follows: (i) we present a nite state machine based model to estimate the energy cost of an application running on a smartphone, and provide practical approaches to extract model parameters; (ii) the concept of energy cost pro le is introduced to assess the impact of design decisions on energy cost at an early stage of software design; (iii) a generic architecture is proposed and implemented for enhancing the capabilities of smartphones by sharing resources; (iv) we have analyzed the Internet tra c of smartphones to observe the energy saving potentials, and have studied the implications on the existing energy saving techniques; and nally, (v) we have provided a methodology to select user level test cases for performing energy cost evaluation of applications. All of our concepts and proposed methodology have been validated with extensive measurements on a real test bench. Our work contributes to both theoretical understanding of energy e ciency of software applications and practical methodologies for evaluating energy e ciency. In summary, the results of this work can be used by application developers to make implementation level decisions that affect the energy efficiency of software applications on smartphones. In addition, this work leads to the design and implementation of energy e cient smartphones.
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Books on the topic "Smartphones – Testing"

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Harty, Julian. A practical guide to testing wireless smartphone applications. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.

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Harty, Julian. A Practical Guide to Testing Wireless Smartphone Applications. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5.

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Harty, Julian. Practical Guide to Testing Wireless Smartphone Applications. Springer International Publishing AG, 2009.

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Forrester, Alex, Eran Boudjnah, Alexandru Dumbravan, and Jomar Tigcal. How to Build Android Apps with Kotlin: A Hands-On Guide to Developing, Testing, and Publishing Your First Apps with Android. Packt Publishing, Limited, 2021.

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Osterlind, Steven J. The Error of Truth. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198831600.001.0001.

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The Error of Truth recounts the astonishing and unexpected tale of how quantitative thinking was invented and rose to primacy in our lives in the nineteenth and early twentieth centuries, bringing us to an entirely new perspective on what we know about the world and how we know it—even on what we each think about ourselves. Quantitative thinking is our inclination to view natural and everyday phenomena through a lens of measurable events, with forecasts, odds, predictions, and likelihood playing a dominant part. This worldview, or Weltanschauung, is unlike anything humankind had before, and it came about because of a momentous human achievement: namely, we had learned how to measure uncertainty. Probability as a science had been invented. Through probability theory, we now had correlations, reliable predictions, regressions, the bell-shaped curve for studying social phenomena, and the psychometrics of educational testing. Significantly, these developments in mathematics happened during a relatively short period in world history: roughly, the 130-year period from 1790 to 1920, from about the close of the Napoleonic era, through the Enlightenment and the Industrial Revolutions, to the end of World War I. Quantification is now everywhere in our daily lives, such as in the ubiquitous microchip in smartphones, cars, and appliances, in the Bayesian logic of artificial intelligence, and in applications in business, engineering, medicine, economics, and elsewhere. Probability is the foundation of our quantitative thinking. Here we see its story: when, why, and how it came to be and changed us forever.
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Colom, Francesc. The role of psychoeducation in the management of bipolar disorder. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198748625.003.0013.

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Psychological interventions play a major role in the prophylaxis of recurrences in bipolar disorders, always as an add-on to pharmacological care as none of them works in monotherapy. So far, the evidence for psychotherapy in the management of acute episodes is very limited so its use should be constrained to prevention. A common aspect of the majority of psychological interventions tested in bipolar disorder is that they are much more efficacious for patients with a low number of episodes prior to the treatment. Interestingly, all the psychological interventions showing preventive efficacy share psychoeducative ingredients including illness awareness, adherence enhancement, habits regularity, and warning signs identification. Future directions of psychoeducation should enhance its implementation worldwide, probably by using newer technologies such as smartphone applications. However, these need a proper testing before being included in clinical routines.
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Book chapters on the topic "Smartphones – Testing"

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Moghadam, A., and R. Sarlo. "Application of Smartphones in Pavement Deterioration Identification Using Artificial Neural Network." In Sensors and Instrumentation, Aircraft/Aerospace, Energy Harvesting & Dynamic Environments Testing, Volume 7, 167–74. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75988-9_12.

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Øverby, Harald, and Jan A. Audestad. "The Norwegian Mobile Telephony and Internet Markets." In Digital Transformation in Norwegian Enterprises, 43–62. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05276-7_4.

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AbstractNorway has been a pioneer in the development and adoption of the Internet and mobile telephony technologies. Already from an early stage, Norway was involved in research, development, and testing of initiatives such as the ARPANET project and the Nordic Mobile Telephone (NMT) system. Today, access to the Internet and mobile technologies—including smartphones—is globally widespread. The major objective of this chapter is to describe how the market for the Internet and mobile telephony in Norway has evolved since its inception in the 1970s until today. The historical and current market structure of telecommunications is discussed. Moreover, the chapter investigates the role and significance of mobile virtual network operators (MVNOs). Finally, the chapter examines the regulations imposed by the Norwegian Communications Authority (Nkom) on dominant stakeholders in the Norwegian telecom market.
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Frederick, Gail Rahn, and Rajesh Lal. "Testing a Mobile Web Site." In Beginning Smartphone Web Development, 259–72. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2621-5_10.

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Soni, Arun. "Penetration Testing Using a Smartphone." In The Cybersecurity Self-Help Guide, 153–64. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9781003148678-15.

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Harty, Julian. "Testing Mobile AJAX Applications." In A Practical Guide to Testing Wireless Smartphone Applications, 55–62. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5_5.

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Harty, Julian. "Testing Techniques for Client Applications." In A Practical Guide to Testing Wireless Smartphone Applications, 68–86. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5_7.

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Harty, Julian. "Testing Techniques for Markup Applications." In A Practical Guide to Testing Wireless Smartphone Applications, 28–49. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5_3.

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Yu, Guorui, Guangliang Yang, Tongxin Li, Xinhui Han, Shijie Guan, Jialong Zhang, and Guofei Gu. "MinerGate: A Novel Generic and Accurate Defense Solution Against Web Based Cryptocurrency Mining Attacks." In Communications in Computer and Information Science, 50–70. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-33-4922-3_5.

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AbstractWeb-based cryptocurrency mining attacks, also known as cryptojacking, become increasingly popular. A large number of diverse platforms (e.g., Windows, Linux, Android, and iOS) and devices (e.g., PC, smartphones, tablets, and even critical infrastructures) are widely impacted. Although a variety of detection approaches were recently proposed, it is challenging to apply these approaches to attack prevention directly.Instead, in this paper, we present a novel generic and accurate defense solution, called “MinerGate”, against cryptojacking attacks. To achieve the goal, MinerGate is designed as an extension of network gateways or proxies to protect all devices behind it. When attacks are identified, MinerGate can enforce security rules on victim devices, such as stopping the execution of related JavaScript code and alerting victims. Compared to prior approaches, MinerGate does not require any modification of browsers or apps to collect the runtime features. Instead, MinerGate focuses on the semantics of mining payloads (usually written in WebAssembly/asm.js), and semantic-based features.In our evaluation, we first verify the correctness of MinerGate by testing MinerGate in a real environment. Then, we check MinerGate’s performance and confirm MinerGate introduces relatively low overhead. Last, we verify the accuracy of MinerGate. For this purpose, we collect the largest WebAssembly/asm.js related code with ground truth to build our experiment dataset. By comparing prior approaches and MinerGate on the dataset, we find MinerGate achieves better accuracy and coverage (i.e., 99% accuracy and 98% recall). Our dataset will be available online, which should be helpful for more solid understanding of cryptojacking attacks.
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Harty, Julian. "Introduction." In A Practical Guide to Testing Wireless Smartphone Applications, 1–18. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5_1.

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Harty, Julian. "Client Applications." In A Practical Guide to Testing Wireless Smartphone Applications, 63–67. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02479-5_6.

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Conference papers on the topic "Smartphones – Testing"

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Silva, Manuela Ramos, Pablo Martín-Ramos, and Pedro Pereira da Silva. "Testing physics laws with smartphones." In TEEM'16: 4th International Conference on Technological Ecosystems for Enhancing Multiculturality. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3012430.3012574.

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Bouhnik, Dan, Yahel Giat, and Issachar Zarruk. "University Procurement Officers’ Use of Technology When Seeking Information." In InSITE 2016: Informing Science + IT Education Conferences: Lithuania. Informing Science Institute, 2016. http://dx.doi.org/10.28945/3474.

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The transition from printed to electronic sources of information has resulted in a profound change to the way procurement officers seek information. Furthermore, in the past decade there have been additional technological revolutions that are expected to further affect the procurement process. In this paper, we conduct a survey among forty nine university procurement officers in Israel to examine to what extent procurement officers have adapted to smartphones and tablets by testing how frequently officers use notebooks, smartphones, and tablets for work-related and leisure purposes. We find that while officers prefer electronic sources of information over printed sources of information, officers have not yet adapted to the later technological advances (i.e., smartphones and tablets). Notebooks are more frequently used than either smartphones or tablets for work-related and leisure purposes. One explanation behind this result is that officers are not skilled in using smartphone and tablets applications. This implies that training officers in the use of these devices may improve their performance.
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Naik, Kshirasagar, Yasir Ali, Veluppillai Mahinthan, Ajit Singh, and Abdulhakim Abogharaf. "Categorizing configuration parameters of smartphones for energy performance testing." In the 9th International Workshop. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2593501.2593504.

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Benavent, Antonio Penalver, Oscar Martinez Bonastre, and Miguel Martinez Girona. "Development of a XML-based Ubiquitous System for Testing Using Smartphones." In 4th International Workshop on Wireless, Mobile and Ubiquitous Technology in Education. IEEE, 2006. http://dx.doi.org/10.1109/wmte.2006.261344.

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Canfora, Gerardo, Francesco Mercaldo, Corrado Aaron Visaggio, Mauro DAngelo, Antonio Furno, and Carminantonio Manganelli. "A Case Study of Automating User Experience-Oriented Performance Testing on Smartphones." In 2013 IEEE Sixth International Conference on Software Testing, Verification and Validation (ICST). IEEE, 2013. http://dx.doi.org/10.1109/icst.2013.16.

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Imbaquingo, Daisy, Macarthur Ortega-Bustamante, José Jácome, Tatyana Saltos-Echeverria, and Roger Vaca. "Detection of inappropriate images on smartphones based on computer vision techniques." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001443.

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In recent years, the use of smartphones in children and adolescents has increased by a considerable number and, therefore, the dangers faced by this population are increasing. Due to this, it is important to develop a technological solution that allows combat this problem by making use of computer vision. Through a bibliographic review, it has been detected those children and adolescents frequently view violent and pornographic images, this allowed us to build a dataset of this type of images to develop an artificial intelligence model. It was successfully developed under the training and validation phases using a google supercomputer (Google Colab), while for the testing phase it was implemented on an android mobile device, using screenshots, images were extracted that the screen projected, and thus later the results were analyzed under statistics using R studio. The computational model detected, with a large percentage of true positives, images and videos of a pornographic and violent nature captured from the screen resolution of a smartphone while the user was using it normally.
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Kurum, Mehmet, Ali Gurbuz, and Md Mehedi Farhad. "GNSS Reflectometry from Smartphones: Testing Performance of In-Built Antennas and GNSS Chips." In IGARSS 2020 - 2020 IEEE International Geoscience and Remote Sensing Symposium. IEEE, 2020. http://dx.doi.org/10.1109/igarss39084.2020.9324124.

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McEvoy, Pádraic, Damon Berry, and Ted Burke. "Distance measurement between smartphones within an ad-hoc camera array, using audible PRBS." In 24th Irish Machine Vision and Image Processing Conference. Irish Pattern Recognition and Classification Society, 2022. http://dx.doi.org/10.56541/kebp4512.

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An approach for measuring the distance between two smartphones is presented in this paper. The method uses each smartphone’s microphone(s) and speaker(s) to concurrently emit and record audio in order to calculate the sound propagation delay and hence distance. Each device in turn emits a different audible pseudo-random binary sequence (PRBS) - specifically, a maximum length sequence (MLS). Each device captures both emitted signals in one continuous recording. The propagation delay between the devices is calculated by comparing their respective recordings, and in particular the temporal positions of the emitted signals within each recording. Each device emits one of the signals, records both signals, and then sends its recording to a master device for analysis, which is performed by a custom web application and is therefore independent of operating system. A mean error of 32.29 mm was found in initial testing, which was conducted using Samsung Galaxy A10 devices running Android 10. The key innovation in this method is that it requires no clock time synchronisation between devices because the distance is determined by comparing inter-transmission delays in the two recordings. Potential future improvements are discussed, including how to take into account the exact locations of each phone’s microphone and speaker to increase accuracy.
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Tornell, Sergio Martinez, Carlos T. Calafate, Juan-Carlos Cano, Pietro Manzoni, Manuel Fogue, and Francisco J. Martinez. "Implementing and testing a driving safety application for smartphones based on the eMDR protocol." In 2012 IFIP Wireless Days (WD). IEEE, 2012. http://dx.doi.org/10.1109/wd.2012.6402816.

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Powell, Patrick, Isa Abdulkadir, Tina M. Slusher, Katie Satrom, and Gary DeWitt. "Smartphone Enabled Phototherapy Irradiance Meter for the Care of the Jaundiced Neonates in Low-Resource Regions." In 2020 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/dmd2020-9040.

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Abstract Smartphones have become near ubiquitous on the global stage placing the power of both computational analytics and communication into the hands of users in both high and low-resource regions alike. The potential to leverage these devices to address inequities in healthcare are enormous. Our development team theorizes that we can create a medical device blending a traditional pediatric phototherapy irradiance meter for the treatment of neonatal jaundice with a mobile smartphone to create a reasonably priced irradiance meter with improved performance specifically for low-resource regions. The result of our work is a minimum viable prototype based on an Android operating system tethered wirelessly to a remote sensor that incorporates a clinical training feature. Based on laboratory tests simulating a clinical environment and field testing in Northern Nigeria, the results were equivalent to standard phototherapy meters with additional expected benefits of cost, mobility, access and clinical training.
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Reports on the topic "Smartphones – Testing"

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Zaika, Oksana V., Tetiana A. Vakaliuk, Andrii V. Riabko, Roman P. Kukharchuk, Iryna S. Mintii, and Serhiy O. Semerikov. Selection of online tools for creating math tests. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4594.

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The article considers online tools for creating tests, which should be used when teaching mathematics in both higher education and general secondary education. Among the variety of online means of creating tests by the method of expert evaluation, three were identified, which allow conducting various tests both in the classroom and remotely, which are free and do not require special conditions for their use and which work on smartphones. The advantages and disadvantages of three online tools for creating tests Kahoot!, Quizizz, Classtime are analyzed, and a comparative description of the selected tools is given. Criteria for the selection of such tools were identified – functional-didactic and organizational. The following indicators belong to the functional-didactic: the presence of different types of questions, including open-ended; use of formulas, both in questions and in answers; use of pictures, both in questions and in answers; no restrictions on the length of questions and answers; instant receipt of results by the teacher, their evaluation and analysis; instant receipt of results by the respondent; to the organizational: the availability of a free version; no need to install the program; ease of use – characterizes the convenience and clarity of the interface for creating tests and their use; possibility of testing in online and offline mode; time limits, both for a single question and the whole test; random order of questions/answer options; instant demonstration of the correct answer to the respondent. With the help of expert evaluation, it was found that according to these criteria, Quizizz is the most appropriate for testing.
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Treadwell, Jonathan R., James T. Reston, Benjamin Rouse, Joann Fontanarosa, Neha Patel, and Nikhil K. Mull. Automated-Entry Patient-Generated Health Data for Chronic Conditions: The Evidence on Health Outcomes. Agency for Healthcare Research and Quality (AHRQ), March 2021. http://dx.doi.org/10.23970/ahrqepctb38.

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Background. Automated-entry consumer devices that collect and transmit patient-generated health data (PGHD) are being evaluated as potential tools to aid in the management of chronic diseases. The need exists to evaluate the evidence regarding consumer PGHD technologies, particularly for devices that have not gone through Food and Drug Administration evaluation. Purpose. To summarize the research related to automated-entry consumer health technologies that provide PGHD for the prevention or management of 11 chronic diseases. Methods. The project scope was determined through discussions with Key Informants. We searched MEDLINE and EMBASE (via EMBASE.com), In-Process MEDLINE and PubMed unique content (via PubMed.gov), and the Cochrane Database of Systematic Reviews for systematic reviews or controlled trials. We also searched ClinicalTrials.gov for ongoing studies. We assessed risk of bias and extracted data on health outcomes, surrogate outcomes, usability, sustainability, cost-effectiveness outcomes (quantifying the tradeoffs between health effects and cost), process outcomes, and other characteristics related to PGHD technologies. For isolated effects on health outcomes, we classified the results in one of four categories: (1) likely no effect, (2) unclear, (3) possible positive effect, or (4) likely positive effect. When we categorized the data as “unclear” based solely on health outcomes, we then examined and classified surrogate outcomes for that particular clinical condition. Findings. We identified 114 unique studies that met inclusion criteria. The largest number of studies addressed patients with hypertension (51 studies) and obesity (43 studies). Eighty-four trials used a single PGHD device, 23 used 2 PGHD devices, and the other 7 used 3 or more PGHD devices. Pedometers, blood pressure (BP) monitors, and scales were commonly used in the same studies. Overall, we found a “possible positive effect” of PGHD interventions on health outcomes for coronary artery disease, heart failure, and asthma. For obesity, we rated the health outcomes as unclear, and the surrogate outcomes (body mass index/weight) as likely no effect. For hypertension, we rated the health outcomes as unclear, and the surrogate outcomes (systolic BP/diastolic BP) as possible positive effect. For cardiac arrhythmias or conduction abnormalities we rated the health outcomes as unclear and the surrogate outcome (time to arrhythmia detection) as likely positive effect. The findings were “unclear” regarding PGHD interventions for diabetes prevention, sleep apnea, stroke, Parkinson’s disease, and chronic obstructive pulmonary disease. Most studies did not report harms related to PGHD interventions; the relatively few harms reported were minor and transient, with event rates usually comparable to harms in the control groups. Few studies reported cost-effectiveness analyses, and only for PGHD interventions for hypertension, coronary artery disease, and chronic obstructive pulmonary disease; the findings were variable across different chronic conditions and devices. Patient adherence to PGHD interventions was highly variable across studies, but patient acceptance/satisfaction and usability was generally fair to good. However, device engineers independently evaluated consumer wearable and handheld BP monitors and considered the user experience to be poor, while their assessment of smartphone-based electrocardiogram monitors found the user experience to be good. Student volunteers involved in device usability testing of the Weight Watchers Online app found it well-designed and relatively easy to use. Implications. Multiple randomized controlled trials (RCTs) have evaluated some PGHD technologies (e.g., pedometers, scales, BP monitors), particularly for obesity and hypertension, but health outcomes were generally underreported. We found evidence suggesting a possible positive effect of PGHD interventions on health outcomes for four chronic conditions. Lack of reporting of health outcomes and insufficient statistical power to assess these outcomes were the main reasons for “unclear” ratings. The majority of studies on PGHD technologies still focus on non-health-related outcomes. Future RCTs should focus on measurement of health outcomes. Furthermore, future RCTs should be designed to isolate the effect of the PGHD intervention from other components in a multicomponent intervention.
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