Academic literature on the topic 'Sketch-and-project'

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Journal articles on the topic "Sketch-and-project":

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Gower, Robert M., Denali Molitor, Jacob Moorman, and Deanna Needell. "On Adaptive Sketch-and-Project for Solving Linear Systems." SIAM Journal on Matrix Analysis and Applications 42, no. 2 (January 2021): 954–89. http://dx.doi.org/10.1137/19m1285846.

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Pődör, Andrea, László Zentai, and Erika Gál. "Digital sketch maps in teaching GIS for law enforcement students." Proceedings of the ICA 2 (July 10, 2019): 1–6. http://dx.doi.org/10.5194/ica-proc-2-102-2019.

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<p><strong>Abstract.</strong> This paper presents a project-based learning method designed by teachers of GIS for students in public order. The aim of the method is to utilize GIS technologies for analysing digital sketch maps made after interviewing people by students. This method gives a hands-on experience of the students about the subjective feelings of the citizens of the examined settlements. For the projects, a paper-based survey and a web application in the form of digital sketch maps were used.</p><p>The article shows the process of projects used in the studies of public order. The methods applied in the phase of planning, processing and visualising of the data are explained in the case of digital sketch maps and of paper-based surveys. Some general findings of the project are also introduced as well as the students’ opinion of the effectiveness of the projects.</p><p>General findings show that the results of the students correlate with observations found in the literature. It is evident that more informatics the students acquire during their everyday routine, the more useful and beneficial they find the usage of Geographical Information Systems and the project of using digital sketch maps of fear of crime in different cities.</p>
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Mahajan, Srujan, Vipul Humbe, Advait Raorane, and Asmita Deshmukh. "Forensic Face Sketch Artist System." International Journal for Research in Applied Science and Engineering Technology 10, no. 8 (August 31, 2022): 1660–81. http://dx.doi.org/10.22214/ijraset.2022.46431.

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Abstract: In this modern age, the general crime rate is increasing day-by-day and to cope up with this the enforcement departments too should find ways in which would speed up the overall process and help them in bringing one to justice. One such way can be using face recognition technology for identifying and verifying the criminal. The traditional approach here is to use the hand-drawn face sketches drawn by forensic sketch artist tospot the criminal, modernizing this is able to mean using the hand-drawn sketch and then matching them with the enforcement departments database to spot the criminal. Using this approach would result in the various limitations with latest technologies andeven would be time consuming as there are very few forensic sketch artists available when compared to the increasing crime ratio. Our project is aimed on decreasing the time span and speeding up this process by providing a standalone platform to the law enforcement department which would allow users to create accurate face sketch of the suspect without the help of forensic sketch artist and no special training or artistic skills. The sketch can be created using drag and drop feature in the application with variety of face elements and can automatically match the drawn composite face sketch with the law enforcement departments database much faster and efficiently using deep learning and cloud infrastructure.
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Ranscombe, Charlie, Wenwen Zhang, Jacob Rodda, and David Mathias. "Digital Sketch Modelling: Proposing a Hybrid Visualisation Tool Combining Affordances of Sketching and CAD." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 309–18. http://dx.doi.org/10.1017/dsi.2019.34.

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AbstractVisualisation of ideas and emergent designs is an essential ingredient in design practice. Sketching and CAD represent two widely used visualisation tools, each with complementary affordances that dictate their typical use during the design process. Sketching has affordances of fast and fluent visualisation whereas CAD affords easy modification of detailed designs. This paper proposes a hybrid tool, Digital Sketch Modelling, investigating the extent to which it can deliver complementary affordances of both sketching to CAD. Analysis of diary entries made by 62 postgraduate designers using sketching, digital sketch modelling and CAD within a design project forms the basis of the study. Results illustrate how digital sketching over crude 3d digital models, combined with benefits of digital image editing software enhance affordance for easy visualisation of ideas. Concurrently, the level of software used in Digital Sketch modelling led to fewer concerns over the level of difficulty to modify designs, enhancing the affordance for easy modification. As such we conclude Digital Sketch Modelling does combine affordances indicating its potential benefit in use between sketching and CAD.
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Srungavarapu, Pranavi, Eswar Pavan Maganti, Srilekkha Sakhamuri, Sai Pavan Kalyan Veerada, and Anuradha Chinta. "Virtual Sketch using Open CV." Regular issue 10, no. 8 (June 30, 2021): 107–8. http://dx.doi.org/10.35940/ijitee.h9262.0610821.

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Virtual Sketch is in where we can draw by just capturing the motion of a colored marker with a camera. One colored object at the tip of the finger is mainly used as the marker. We are here now, using the techniques of computer vision in open cv to build this project. The required language for this project is python due to its more exhaustive libraries and easy to make use of the syntax and but understanding the basics as well as it can be implemented in any open cv supported languages The colour tracking and detection processes are used to achieve the goal of this project. The color marker here used is detected and mask is produced. The next steps of morphological operations on the mask produced those are Erosion and Dilation. Erosion makes the impurities present in the mask to get reduced and Dilation further regains the eroded main mask.
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Yang, Maria C., and Jorge G. Cham. "An Analysis of Sketching Skill and Its Role in Early Stage Engineering Design." Journal of Mechanical Design 129, no. 5 (May 19, 2006): 476–82. http://dx.doi.org/10.1115/1.2712214.

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Previous studies have demonstrated the importance of sketching in design cognition, particularly in the early stages of engineering design. The goal of this preliminary study is to consider the role of a designer’s sketching ability and to examine the potential link between sketching skill and measures of engineering design performance. Sketching ability was evaluated on three distinct aspects relevant to engineering design: visual recall, rendering, and novel visualization. These evaluations were correlated with each other and with measures for sketch fluency, reviewer ranking, and design project outcome. The results of this study suggest that sketching skill is not comprehensive nor is it solely task based. Rather, a designer’s sketching ability lies between these two poles. Positive correlations were found between the quantity of sketches produced and two of the sketching skills that emphasize drawing facility, but a negative correlation was found between sketch quantity and a skill related to mechanism visualization. No conclusive correlations were found between the sketching skills and design outcome and reviewer ranking. This study's findings suggest an important interplay between a designer's ability to sketch and their ability to visualize in their heads or through prototypes. Results also suggest that designers who are given sketch instruction tended to draw more overall.
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Sharmila, V. Ceronmani, P. Vinish, P. Nikhil Lokesh, and D. V. Subramanyam. "Sketch and algorithm to web translation using faster RCNN and NLP." E3S Web of Conferences 491 (2024): 04011. http://dx.doi.org/10.1051/e3sconf/202449104011.

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User important role of software is development. Creating an innovative and enhanced user experience is a key goal for IT businesses of all sizes and it is an interaction driven by quick prototyping, design and user testing cycles. It requires a lot of cash and exertion just to fabricate a creation grade site. The understanding objective is to utilize present day profound learning calculations essentially improve on the plan work process and empower any business to make site rapidly. The proposed deep learning model converts drawn image into Html code using faster RCNN and algorithm to JS code conversion using NLP. The proposed ml learning project comprises of a Regional convolutional neural network which helps in building a complete website corresponding to the user's sketch, including functionality of the sketch.
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Velkovski, Valeri. "SPECIFIC LEGAL CHARACTERISTICS OF THE CARDS FOR RESTORED PROPERTY OF AGRICULTURAL AND FORESTRY TERRITORIES." International Conference on Technics, Technologies and Education, ICTTE 2019 (2019): 565–74. http://dx.doi.org/10.15547/ictte.2019.08.021.

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The maintenance of the map of the restored property as specified in the text of Article 15, paragraph 1 of Ordinance No 49 for the maintenance of the card of the restored property [www.ciela.net] [2] shall be carried out by the Municipalities of Agriculture by land. An essential point reflected in the text of Article 30 of Ordinance No 49 [2] is the legal requirements for the numbering of the properties subject to a map of the restored property. Each landed property is designated with a specific number. The characteristic of this number is that it cannot be repeated with another property number on the territory of the country. The estate number is also the number of newly formed property under a project for consideration or consolidation of a land property. The sketch of the project for partitioning, splitting or merging of properties is made by the contractor of the technical activities for maintaining a map of the restored property, determined by the order of the Public Procurement Act [www.ciela.net] [7]. The sketch should contain ten items, nine technical and one administrative.
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Frølund, Sune. "Gernot Böhme’s Sketch for a Weather Phenomenology." Danish Yearbook of Philosophy 51, no. 1 (December 12, 2018): 142–61. http://dx.doi.org/10.1163/24689300-05101007.

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The paper explores Gernot Böhme’s attempt to transform the concept of atmosphere into an aesthetical concept of the natural environment and follows his effort to outline a phenomenology of the weather based on this aesthetics. Böhme’s original project, prompted by a growing environmental concern, was to develop new forms of knowledge of nature to counter what he considered detrimental consequences of a one-sided rationalistic-scientific view of nature. Inspired by Hermann Schmitz’s phenomenology of the body and emotional atmospheres, Böhme developed his aesthetics to be a general theory of sensation and a phenomenology of the environment. His weather phenomenology is yet only a sketch, but, in light of imminent climatic changes, it might prove a sketch worth considering.
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Cowgill, George L. "THE TEOTIHUACAN MAPPING PROJECT: EXPERIENCES WITH DATA FILES, BIG QUESTIONS, AND SOME RESEARCH PRIORITIES FOR TEOTIHUACAN." Ancient Mesoamerica 26, no. 1 (2015): 153–61. http://dx.doi.org/10.1017/s0956536115000085.

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AbstractThis paper summarizes some accomplishments of the Teotihuacan Mapping Project, with particular attention to issues of accuracy and validity. I then describe experiences and lessons learned in creating electronic files derived from Mapping Project field records and collections. I sketch questions about the city and state of Teotihuacan that loom especially large in my own thinking. Finally, I list some specific field projects at Teotihuacan that I think should be given high priority, as well as opportunities with curated materials, records, and electronic files.

Dissertations / Theses on the topic "Sketch-and-project":

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Gower, Robert Mansel. "Sketch and project : randomized iterative methods for linear systems and inverting matrices." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/20989.

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Probabilistic ideas and tools have recently begun to permeate into several fields where they had traditionally not played a major role, including fields such as numerical linear algebra and optimization. One of the key ways in which these ideas influence these fields is via the development and analysis of randomized algorithms for solving standard and new problems of these fields. Such methods are typically easier to analyze, and often lead to faster and/or more scalable and versatile methods in practice. This thesis explores the design and analysis of new randomized iterative methods for solving linear systems and inverting matrices. The methods are based on a novel sketch-and-project framework. By sketching we mean, to start with a difficult problem and then randomly generate a simple problem that contains all the solutions of the original problem. After sketching the problem, we calculate the next iterate by projecting our current iterate onto the solution space of the sketched problem. The starting point for this thesis is the development of an archetype randomized method for solving linear systems. Our method has six different but equivalent interpretations: sketch-and-project, constrain-and-approximate, random intersect, random linear solve, random update and random fixed point. By varying its two parameters – a positive definite matrix (defining geometry), and a random matrix (sampled in an i.i.d. fashion in each iteration) – we recover a comprehensive array of well known algorithms as special cases, including the randomized Kaczmarz method, randomized Newton method, randomized coordinate descent method and random Gaussian pursuit. We also naturally obtain variants of all these methods using blocks and importance sampling. However, our method allows for a much wider selection of these two parameters, which leads to a number of new specific methods. We prove exponential convergence of the expected norm of the error in a single theorem, from which existing complexity results for known variants can be obtained. However, we also give an exact formula for the evolution of the expected iterates, which allows us to give lower bounds on the convergence rate. We then extend our problem to that of finding the projection of given vector onto the solution space of a linear system. For this we develop a new randomized iterative algorithm: stochastic dual ascent (SDA). The method is dual in nature, and iteratively solves the dual of the projection problem. The dual problem is a non-strongly concave quadratic maximization problem without constraints. In each iteration of SDA, a dual variable is updated by a carefully chosen point in a subspace spanned by the columns of a random matrix drawn independently from a fixed distribution. The distribution plays the role of a parameter of the method. Our complexity results hold for a wide family of distributions of random matrices, which opens the possibility to fine-tune the stochasticity of the method to particular applications. We prove that primal iterates associated with the dual process converge to the projection exponentially fast in expectation, and give a formula and an insightful lower bound for the convergence rate. We also prove that the same rate applies to dual function values, primal function values and the duality gap. Unlike traditional iterative methods, SDA converges under virtually no additional assumptions on the system (e.g., rank, diagonal dominance) beyond consistency. In fact, our lower bound improves as the rank of the system matrix drops. By mapping our dual algorithm to a primal process, we uncover that the SDA method is the dual method with respect to the sketch-and-project method from the previous chapter. Thus our new more general convergence results for SDA carry over to the sketch-and-project method and all its specializations (randomized Kaczmarz, randomized coordinate descent ... etc.). When our method specializes to a known algorithm, we either recover the best known rates, or improve upon them. Finally, we show that the framework can be applied to the distributed average consensus problem to obtain an array of new algorithms. The randomized gossip algorithm arises as a special case. In the final chapter, we extend our method for solving linear system to inverting matrices, and develop a family of methods with specialized variants that maintain symmetry or positive definiteness of the iterates. All the methods in the family converge globally and exponentially, with explicit rates. In special cases, we obtain stochastic block variants of several quasi-Newton updates, including bad Broyden (BB), good Broyden (GB), Powell-symmetric-Broyden (PSB), Davidon-Fletcher-Powell (DFP) and Broyden-Fletcher-Goldfarb-Shanno (BFGS). Ours are the first stochastic versions of these updates shown to converge to an inverse of a fixed matrix. Through a dual viewpoint we uncover a fundamental link between quasi-Newton updates and approximate inverse preconditioning. Further, we develop an adaptive variant of the randomized block BFGS (AdaRBFGS), where we modify the distribution underlying the stochasticity of the method throughout the iterative process to achieve faster convergence. By inverting several matrices from varied applications, we demonstrate that AdaRBFGS is highly competitive when compared to the well established Newton-Schulz and approximate preconditioning methods. In particular, on large-scale problems our method outperforms the standard methods by orders of magnitude. The development of efficient methods for estimating the inverse of very large matrices is a much needed tool for preconditioning and variable metric methods in the big data era.
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Gazagnadou, Nidham. "Expected smoothness for stochastic variance-reduced methods and sketch-and-project methods for structured linear systems." Electronic Thesis or Diss., Institut polytechnique de Paris, 2021. http://www.theses.fr/2021IPPAT035.

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L'augmentation considérable du volume de données ainsi que de la taille des échantillons complexifie la phase d'optimisation des algorithmes d'apprentissage, nécessitant la minimisation d'une fonction de perte. La descente de gradient stochastique (SGD) et ses variantes à réduction de variance (SAGA, SVRG, MISO) sont largement utilisées pour résoudre ces problèmes. En pratique, ces méthodes sont accélérées en calculant des gradients stochastiques sur un "mini-batch" : un petit groupe d'échantillons tiré aléatoirement. En effet, les récentes améliorations technologiques permettant la parallélisation de ces calculs ont généralisé l'utilisation des mini-batchs.Dans cette thèse, nous nous intéressons à l'étude d'algorithmes du gradient stochastique à variance réduite en essayant d'en trouver les hyperparamètres optimaux: taille du pas et du mini-batch. Cette étude nous permet de donner des résultats de convergence interpolant entre celui des méthodes stochastiques tirant un seul échantillon par itération et la descente de gradient dite "full-batch" utilisant l'ensemble des échantillons disponibles à chaque itération. Notre analyse se base sur la constante de régularité moyenne, outil fondamental de notre analyse, qui permet de mesurer la régularité de la fonction aléatoire dont le gradient est calculé.Nous étudions un autre type d'algorithmes d'optimisation : les méthodes "sketch-and-project". Ces dernières peuvent être utilisées lorsque le problème d'apprentissage est équivalent à la résolution d'un système linéaire. C'est par exemple le cas des moindres carrés ou de la régression ridge. Nous analysons ici des variantes de cette méthode qui utilisent différentes stratégies de momentum et d'accélération. L'efficacité de ces méthodes dépend de la stratégie de "sketching" utilisée pour compresser l'information du système à résoudre, et ce, à chaque itération. Enfin, nous montrons que ces méthodes peuvent aussi être étendues à d'autres problèmes d'analyse numérique. En effet, l'extension des méthodes de sketch-and-project aux méthodes de direction alternée implicite (ADI) permet de les appliquer en grande dimension lorsque les solveurs classiques s'avèrent trop lents
The considerable increase in the number of data and features complicates the learning phase requiring the minimization of a loss function. Stochastic gradient descent (SGD) and variance reduction variants (SAGA, SVRG, MISO) are widely used to solve this problem. In practice, these methods are accelerated by computing these stochastic gradients on a "mini-batch": a small group of samples randomly drawn.Indeed, recent technological improvements allowing the parallelization of these calculations have generalized the use of mini-batches.In this thesis, we are interested in the study of variants of stochastic gradient algorithms with reduced variance by trying to find the optimal hyperparameters: step and mini-batch size. Our study allows us to give convergence results interpolating between stochastic methods drawing a single sample per iteration and the so-called "full-batch" gradient descent using all samples at each iteration. Our analysis is based on the expected smoothness constant which allows to capture the regularity of the random function whose gradient is calculated.We study another class of optimization algorithms: the "sketch-and-project" methods. These methods can also be applied as soon as the learning problem boils down to solving a linear system. This is the case of ridge regression. We analyze here variants of this method that use different strategies of momentum and acceleration. These methods also depend on the sketching strategy used to compress the information of the system to be solved at each iteration. Finally, we show that these methods can also be extended to numerical analysis problems. Indeed, the extension of sketch-and-project methods to Alternating-Direction Implicit (ADI) methods allows to apply them to large-scale problems, when the so-called "direct" solvers are too slow
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Florin, Ulrika. "Från idé till gestaltningsförslag : fallstudie från Projekt Konstpaus." Licentiate thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10679.

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Populär sammanfattning I vårt samhälle finns många offentliga konstverk. Dessa verk har kommit till på olika sätt men gemensamt är att konstverken i de allra flesta fall upphandlats med utgångspunkt i någon form av skiss. Skissen föregår det kommande konstverket och tjänar som underlag för beslut om upphandling av verket i full skala. Kunskapen om hur skisser kan tydas varierar och dessutom förekommer flera typer av skisser som var för sig fordrar olika sorters insikter av betraktaren (beslutsfattaren) för att kunna tolkas. Det övergripande temat för avhandlingen är kommunikationsprocesserna i relation till utvecklingen av 12 konstnärers gestaltningsförslag, tävlingsbidrag, samt hur juryns bedömning av dessa ser ut. Studien är baserad på material insamlat från de deltagande konstnärernas processer i Projekt Konstpaus, ett projekt delfinansierat av EU. Syftet med studien är att öka förståelsen för hur konstnärer utformar sina gestaltningsförslag, samt hur dessa förslag används och värderas. För att göra detta har tävlingsbidragen analyserats och konstnärerna intervjuats. Konstnärliga gestaltningsprocesser har synliggjorts liksom kommunikationen mellan beställare och konstnär.Bland annat har det framkommit att det finns en större potential att förmedla ett komplext gestaltningsinnehåll till en jury med stöd av digitala skisser, än vid användande av traditionella skisser. Det har visat sig att det kommande konstverkets kvaliteter blir synliga, men också att de brister som finns i gestaltningen tydliggörs i 3D- skisserna. Liksom teknologier tidigare i historien haft sin påverkan på bildutvecklingen, tolkningen och seendet har också övergången till digitala skisstekniker denna inverkan. Det har också visat sig att den text som tillhör respektive tävlingsbidrag haft avgörande betydelse för utfallet av jurybedömningen. Muntliga och skriftliga presentationer, bilagor och brev har påverkat juryn i sina beslut.Studien har också visat hur konstnärer kan tolka och förmedla resultat av en inventering och genom sina skisser förmedla dessa tolkningar. Konsten som tolkare av miljö, tid och tanke, kan gestalta information om en plats och i och med detta också fungera värnande för ett samhälles identitet i olika faser av en utveckling.Studien har bidragit med en djupare inblick i konstnärliga gestaltningsprocesser och hur de kan beskrivas samt i och med detta också en fördjupad förståelse i allmänhet av kreativa processer.
Abstract The overall intention of this research project is to increase knowledge regarding design processes in general and artists' design processes specifically. The research is carried out as a case study based on the sketch processes that took place within Projekt Konstpaus (The Art Break Project). The sketches, or suggested designs, are the main objective for analysis and consideration in this study. Projekt Konstpaus (The Art Break Project) is a development pro­ject partially financed by the European Union (EU). The vision of the project embodied equality, multiculturalism and sustainable community development. The municipality of Strängnäs, Sweden was the leading partner in the project and provided the necessary support for the project idea, financing and infrastructure. The innovative aim of the project was to have various groups of people from different backgrounds working together in the same processes. The project team consisted of several artists and people with university educations, such as archaeologists, cultural geographers, biologists and geologists. The main objective of the project team was to provide the basis for the construction of a culturally inspired walking and bicycle path. Several rest spots/rest stops (“konstpauser”) designed with artistic cha­racter and influenced primarily by the municipality’s extensive nature/cul­tural heritage will be found along the path (which has been approved for construction). One initial task of the project team was to make an inventory of the nature and culture artifacts within the project area as a means of promoting na­ture/culture preservation for the benefit of future generations through information sharing. The walking/bicycle path will be accessible to all, with special provision for physically challenged individuals. The intention is to provide an environment for both quietude and physical recreation. The artists within the project embedded their artistic interpretations of the inventory and communicated them by suggesting artistic designs (sketches) related to the planned path. A jury then considered the sketches. Sketch, text, models and jury decisions (regarding the designs) are the objective of this research. The analysis of the material (sketches, texts, models and jury decisions, both oral and written) exposes the artistic processes. It is also the key to understanding the messages the artists intend to convey through their suggested designs. It is important to realize the significance (specific characteristics) of different types of sketches to be able to make decisions based on sketch materials. When sketches are examined, this awareness is central to making the right decision. In this study, three different types of sketches are examined, and the reading of each type is discussed. When studying the suggested designs, insight was gained regarding the differences between using computer-aided design and traditional sketch tools. Knowledge was also increased concerning the development of sketch techniques generally, and when using computers specifically. A dualism of sight and seeing in terms of the visualization of an idea exists, and it is discussed in the light of empirical examples. It is also placed in relation to important technological steps taken earlier in history. The use of Camera Obcura as a helpful tool for composition is one such step. The use of this tool impacted on how the inner view was changed and, with that, manners of expression as well. This is seen in the composition of paintings and the use of language. Our thinking is influenced by what we see, and that, in turn, influences our thoughts. In our contemporary western paradigm, our commonly-held definition of "seeing" is influenced by computer-gained visual representations and the processes used when producing them. The study confirms that while this particular type of sketch exposes the suggested design idea a bit clearer than traditional sketches, it also reveals errors in the suggested designs. I have also found that both written and spoken language routes the interpretation of sketch material. In terms of understanding how the suggested designs are chosen by a jury, this component (the spoken or written language) was seen in the empirical material revealed in this study. It was also theoretically confirmed. Together with an overall insight into the artistic processes, this study confirms the possibility of using artists in a development process. In this project, the process was to promote na­ture and culture preservation. It is valuable to integrate diverse areas of knowledge in the same process. This is true in both a social and an environmental sense. Finally, findings in this analysis confirm that artists are able to convey messages through their suggested designs (sketches). Those messages include interpretations of place, space, history and findings related to the project area.
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Eriksson, Mikaela, and Vilma Reponen. "Designing a Shared Listening Experience for an Audiobook Streaming Service : A UX and UI Project." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-432719.

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This study, done in collaboration with Storytel, aimed to investigate whether a shared audiobook live listening experience would add value to users of the Storytel app and how such a feature could be designed in terms of User Experience and User Interface. The purpose was to determine the minimal viable product (MVP) and if live listening with others is interesting in itself or else, what is the most basic interaction type required in connection to the listening. The aim was also to design the optimal solution, beyond technical, time and/or prioritization constraints. The method used was a combination of the IDEO design process with three phases (Inspiration, Ideation and Implementation), and Holtzblatt and Beyer’s (2016) five steps of Contextual Design (Gathering User Data, Compiling User Data, Ideation with User Data, Defining the Product and Making it Real). To investigate user opinions and requirements, surveys were sent out to Storytel users and authors on the four markets Sweden, Denmark, the Netherlands and India, resulting in a total of 448 responses. Based on this data, an extensive design work in three phases was carried out to achieve the result of a final design prototype of a live listening feature inside the Storytel app. In order to validate the design choices continuously in each phase, 15 user tests were achieved, whereof 4 initial tests, 10 interactive user tests and 1 focus group interview. The results show that there is certainly an interest for such a feature among some users, and the interest is bigger if an author participates. In general, users on the Indian market are more interested in the feature than users on the European markets. Authors are more interested than the average user in live listening and interacting with its listeners. An important finding was that the feature must include an element of interaction to make it relevant and interesting to users, which is why a prototype including emoji reactions was proposed as an MVP. In this version, the possibility to discuss is linked to an outsourced forum such as Google Meet. For the optimal design, a chat was included inside the application as this was concluded highly desired by users.

Books on the topic "Sketch-and-project":

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Virginia, Ming, and Ming William L, eds. Biographical gazetteer of Texas: Publication of the biographical sketch file of the Texas Collection at Baylor University, an ongoing project supervised by Virginia and William L. Ming. Austin, Tex. (15801 La Hacienda, Austin 78734): Morrison Books, 1985.

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club, ezpz. Bead Crotchet Design and Project Hexagon-Small and Sketch Paper: Over 100 Pages. Independently Published, 2020.

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Passion, Alice Pure. Pottery Workbook: Record Pottery Projects - Project Name, Color, Technique, Sketch Photo, Project Rating. Pottery Ideas and Ceramic Work. Independently Published, 2021.

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Passion, Alice Pure. Pottery Log Book: Record Pottery Projects - Project Name, Color, Technique, Sketch Photo, Project Rating. Pottery Ideas and Ceramic Work. Independently Published, 2021.

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Junior, George Klint. Woodworking Project Log Book. Practical Project Organizer for Woodworker and Carpenter: Tool to Record Woodworking Sketch, Tool and Material. Useful Gift Idea for Hobbyist, Crafter and Furniture Cabinet Maker. Independently Published, 2021.

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Publishing, Maisie Sanders. Pottery Project Log Book: Pottery Project Book to Your Ceramic Work to Record Your Project Name and Number, Clay, Started and Finished Time, Color, Size, Weight, Technique, Firing, Glazing, Ratings, Notes and Sketch. Gift for Potters and Pottery Lovers. Independently Published, 2020.

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Publishing, Giddy. Sewing Project Planner: A Journal to Record Sewing Projects, Project Name, Project Type, Sketch, Supplies/Notions, Fabric Swatch. . perfect Gift for Sewers, Seamstresses and Sewing Enthusiasts. Independently Published, 2021.

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Publishing, Maisie Sanders. Pottery Project Log Book: A Project Book to Organize Your Ceramic Work Name and Number, Clay, Duration, Color, Size, Weight, Technique, Firing, Glazing, Project Ratings and Notes with Sketch. Amazing Gift for Potters and Pottery Lovers. Independently Published, 2020.

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EZZAHIR, Soumia. Sewing Project Planner: A Journal to Record Sewing Projects, Project Name, Size, Made for, Sketch, Deadline, Supplies/Notions, Fabric Swatch, and Notes. Independently Published, 2022.

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EZZAHIR, Soumia. Sewing Project Planner: A Journal to Record Sewing Projects, Project Name, Size, Made for, Sketch, Deadline, Supplies/Notions, Fabric Swatch, and Notes. Independently Published, 2022.

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Book chapters on the topic "Sketch-and-project":

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Aigner, Walter, Andreas Kuhn, Thomas Novak, and Wolfgang Schildorfer. "Connecting Austria Project Outline." In Energy-Efficient and Semi-automated Truck Platooning, 3–12. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88682-0_1.

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AbstractIn 2017, the core team of the Connecting Austria project faced the challenge of leveraging previous research results on cooperative intelligent transport systems (C-ITS) into the logistics domain—namely into the domain of truck platooning. Quite a lot of ideas and topics were evaluated, potential research partners explored, and funding opportunities for a cooperative research project were assessed. The window-of-opportunity opened in 2017 when the Federal Ministry on Transport, Innovation and Technology started a tender for a flagship research project on automated driving in different domains. This was the start of “Connecting Austria”. The following paragraphs outline the project in a nutshell, the project objectives, technology domains targeted and the planned test procedure, use cases and finally sketch the challenges and international uniqueness of the Connecting Austria project.
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Yang, Hong-Bin, Mikhael Johanes, Frederick Chando Kim, Mathias Bernhard, and Jeffrey Huang. "Architectural Sketch to 3D Model: An Experiment on Simple-Form Houses." In Communications in Computer and Information Science, 53–67. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37189-9_4.

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AbstractTransforming sketches into digital 3D models has been an enduring practice in the design process since the first digital turn in architecture. However, 3D modeling is time-consuming, and 3D modeling software usually has a cumbersome interface. Aiming to bridge the gap between sketch and 3D model, we propose a framework that can turn a hand-drawn 2D sketch into a 3D mesh. The user can draw a sketch on the canvas through a web-based interface, and the corresponding 3D model will automatically be generated and shown aside. The 3D model can be downloaded or synchronized into the Rhino directly through Grasshopper.The proposed framework uses a machine learning-based approach to generate a 3D mesh from a single hand-drawn sketch by deforming a template shape. Since the generated models have an uneven surface, we apply an optimization step to refine the form, creating a more usable architectural 3D model with planar faces and sharper edges. We create the Simple House Dataset, which consists of 5000 single-volume houses, to train the neural network. We defined five categories of house typologies - distinguished by roof shape and other geometric properties - and generated 1000 models for each class with parameters chosen randomly. Each model includes a 3D mesh and 20 perspective line drawings from different angles.Although the limitation of the generalization ability makes it unlikely to replace the conventional 3D modeling software today, the fast sketch to 3D transformation allows architects to explore the possibility of various architectural forms and may speed up the design process in the early stage. The code of this project and the Simple House dataset has been published on Github [29].
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Stark, Wolfgang. "Future Universities as Activating Resonance Spaces. New Roles in Society—Innovative Approaches." In Creating the University of the Future, 139–59. Wiesbaden: Springer Fachmedien Wiesbaden, 2024. http://dx.doi.org/10.1007/978-3-658-42948-5_7.

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AbstractThis paper draws on more than five years of intensive debates and explorations with a large number of active and engaged citizens and scholars, teachers, students, staff and university leaders. It will sketch emerging pictures and patterns of the new role of universities as an Activating Resonance Space addressing future societal challenges—beyond teaching and research focused on an industrialized and business-driven world. Based on more than 15 years of engagement in community service learning as a participative and empowering approach of Project-Based Learning and teaching, the paper proposes important steps toward an institutionalization of transformative learning and teaching, which will address current and future societal challenges.
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Wang, Xiaoming, Yongxing Zhou, Gang Zhang, Xueqi Chen, Zhiqiang Liu, and Xiaoyong He. "Study on Comprehensive Detection and Treatment Measures of Qinlan Tunnel of Tianba Expressway Crossing Large Karst Cave." In Lecture Notes in Civil Engineering, 351–60. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1748-8_32.

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AbstractAiming at the problem of comprehensive detection technology and treatment measures for tunnels crossing large karst caves, this paper systematically carried out the research on advanced detection of karst geology and treatment measures of karst caves in combination with the Qinlan Tunnel Project of Tianba Expressway in Guangxi. The comprehensive detection method of “karst geological survey + geological radar detection + advanced horizontal drilling + three-dimensional laser scanning + geological sketch” is used for advanced detection. On the basis of ascertaining the spatial location and development scale of karst caves, the scheme of tunnel excavation after advanced reinforcement and support treatment such as advanced small pipe grouting is determined. It has been successfully applied to the construction practice of Qinlan Tunnel crossing ZK89+110 large karst caves, and the treatment measures of “root pile + lining strengthening” are put forward. It effectively avoids the occurrence of disasters caused by karst caves, and has important reference significance for similar projects.
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Kelly, Tom. "CityEngine: An Introduction to Rule-Based Modeling." In Urban Informatics, 637–62. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8983-6_35.

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AbstractCityEngine is a rule-based urban modeling software package. It offers a flexible pipeline to transform 2D data into 3D urban models. Typical applications include processing 2D urban cartographic geographic information system (GIS) data to create a detailed 3D city model, creating a detailed visualization of a proposed development, or exploring the design space of a potential project. The rule-based core of Esri’s CityEngine has some unique advantages: Huge cities can be created as easily as small ones, while the quality of the models is consistent throughout. Additionally, this rule-based approach means that large design spaces can be explored quickly, interactively, and analytically compared. Such advantages must be carefully balanced against the increased time to create and parameterize the rules and the sometimes stylistic or approximate models created; coming from more traditional workflows, CityEngine’s pipeline can be initially overwhelming. We introduce the principal workflows and the flexibility they afford, sketch the procedural programming language used, and discuss the export pathways available.
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Fisher, William P., and A. Jackson Stenner. "A Technology Roadmap for Intangible Assets Metrology." In Explanatory Models, Unit Standards, and Personalized Learning in Educational Measurement, 179–98. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3747-7_14.

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AbstractMeasurement plays a vital role in the creation of markets, one that hinges on efficiencies gained via universal availability of precise and accurate information on product quantity and quality. Fulfilling the potential of these ideals requires close attention to measurement and the role of technology in science and the economy. The practical value of a strong theory of instrument calibration and metrological traceability stems from the capacity to mediate relationships in ways that align, coordinate, and integrate different firms’ expectations, investments, and capital budgeting decisions over the long term. Improvements in the measurement of reading ability exhibit patterns analogous to Moore’s Law, which has guided expectations in the micro-processor industry for almost 50 years. The state of the art in reading measurement serves as a model for generalizing the mediating role of instruments in making markets for other forms of intangible assets. These remarks provide only a preliminary sketch of the kinds of information that are both available and needed for making more efficient markets for human, social, and natural capital. Nevertheless, these initial steps project new horizons in the arts and sciences of measuring and managing intangible assets.
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van Oorschot, Dré, Marieke Huisman, and Ömer Şakar. "First Steps towards Deductive Verification of LLVM IR." In Fundamental Approaches to Software Engineering, 290–303. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-57259-3_15.

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AbstractOver the last years, deductive program verifiers have substantially improved, and their applicability on non-trivial applications has been demonstrated. However, a major bottleneck is that for every new programming language, a new deductive verifier has to be built.This paper describes the first steps in a project that aims to address this problem, by language-agnostic support for deductive verification: Rather than building a deductive program verifier for every programming language, we develop deductive program verification technology for a widely-used intermediate representation language (LLVM IR), such that we eventually get verification support for any language that can be compiled into the LLVM IR format.Concretely, this paper describes the design of VCLLVM, a prototype tool that adds LLVM IR as a supported language to the VerCors verifier. We discuss the challenges that have to be addressed to develop verification support for such a low-level language. Moreover, we also sketch how we envisage to build verification support for any specified source program that can be compiled into LLVM IR on top of VCLLVM.
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Mallinson, Jonathan. "13. 1936–39: Pottery for a Troubled World." In William Moorcroft, Potter, 291–326. Cambridge, UK: Open Book Publishers, 2023. http://dx.doi.org/10.11647/obp.0349.13.

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Moorcroft’s reputation as a designer continued to grow in these years. His newly launched SunRay tea ware attracted the attention of the influential Council for Art and Industry, and was selected for exhibition both at home and abroad as a model of progressive design. But Moorcroft was openly critical of what he saw as the CAI’s narrow appreciation of his work. He asserted his independence in a letter to The Times, criticising the CAI’s selection criteria for the British display at the International Exhibition of Art and Technology in Paris, 1937, and provocatively exhibited his own selection of decorative pieces in the International Pavilion. His exhibit inspired an article in La Revue moderne which identified in his work a timeless moral value, a particularly significant response at a time when culture was becoming increasingly politicised in Europe. Not coincidentally, he publicised the prominent display of his work in the culturally tolerant Deutsches Museum in Munich, a gesture all the more eloquent as politically motivated exhibitions of National Socialist and of Degenerate Art were taking place less than a mile away at just this time. Moorcroft’s work was appreciated for what one critic called its ‘real truth’; his international reputation as a ceramic artist had never been higher. This double success as designer and artist was unparalleled at a time when the gulf between industrial and studio production was at its deepest. And it doubtless inspired Blackie to invite Moorcroft to write a book on his work; it would have followed publications by two of the most influential potters and instructors of the time, Gordon Forsyth and Dora Billington, who had each recently examined from different perspectives the future relationship of studio pottery and industrial design. The project, though, was barely begun, and only jottings survive which sketch out some of his guiding principles, not least his commitment to integrity in design. Moorcroft’s exhibition at the New York World’s Fair of 1939 again drew the attention of the national press. Ledgers indicate that his sales income was also steadily rising, although not by enough to completely offset the relentless increase in costs. The declaration of war would bring its own problems.
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Kilgarriff, Adam, Pavel Rychly, Pavel Smrž, and David Tugwell. "The Sketch Engine." In Practical Lexicography, 297–306. Oxford University PressOxford, 2008. http://dx.doi.org/10.1093/oso/9780199292332.003.0020.

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Abstract Word sketches are one-page automatic, corpus-based summaries of a word’s grammatical and collocational behaviour. They were first used in the production of the Macmillan English Dictionary (Rundell 2002) and were presented at Euralex 2002 (Kilgarriff and Rundell 2002). Following that presentation, the most-asked question was “Can I have them for my language?” In response, we have now developed the Sketch Engine, a corpus tool which takes as input a corpus of any language (with appropriate linguistic markup), and which then generates, amongst other things, word sketches for the words of that language. Those other things include a corpus-based thesaurus and “sketch differences”, which specify, for two semantically related words, what behaviour they share and how they differ. We anticipate that sketch differences will be particularly useful for lexicographers interested in near-synonym differentiation. In this paper we first provide, by way of background, an account of how corpora have been used in lexicography to date, culminating in a brief description of the word sketches as used in the preparation of the Macmillan dictionary. We then describe the Sketch Engine, including the preprocessing it requires, the approach taken to grammar, the thesaurus, and the sketch differences. We end with a note on our future plans. The second age commenced with the COBUILD project, in the late 1970s (Sinclair et al. 1987). Sinclair and Atkins, its devisers, saw the potential for the computer to do the storing, sorting and searching that was previously the role of readers, filing cabinets and clerks, and at the same time to make it far more objective: human readers would only make a citation for a word if it was rare, or where it was being used in an interesting way, so citations focused on the unusual but gave little evidence of the usual.
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Leftow, Brian. "Modes without Modalism." In Persons, 357–76. Oxford University PressOxford, 2007. http://dx.doi.org/10.1093/oso/9780199277506.003.0016.

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Abstract Such odd arithmetic demands explaining. Some explanations begin from the oneness of God, and try to explain just how one God can be three divine Persons. As Augustine, Anselm, and Aquinas pursued this project, let us call it Latin Trinitarianism (LT). I now sketch a Latin view of the Trinity.

Conference papers on the topic "Sketch-and-project":

1

Patel, Akash, Joshua D. Summers, and Sourabh Karmakar. "Influence of Different Representation of Requirements on Idea Generation: An Experimental Study." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-70805.

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Abstract The objective of this research is to understand how different representations of requirements influence idea generation in terms of quantity, addressment, sketch detail, novelty, and variety of conceptual sketches. Requirements are statements of need, desires, and wishes of the stakeholders that are used by engineers to frame the problem. Essentially, requirements are the raison d’etre for any engineering project. As the requirements document provides constraints and criteria for a design, it defines and determines the success of a project. While there is research studying the effect of requirements on the conceptual sketch, little study has focused one the impact of different requirement representations on solution development. An experimental study was conducted with 52 fourth year mechanical engineering undergraduate students. Two design problems were formulated with three different representations: a problem statement with embedded requirements, a problem statement and a traditional requirement list, and a problem statement with contextualized scrum stories. Each student was provided each design problems with two different representations of requirements. It was found that the use of contextualized scrum story representations significantly affected the conceptual sketch in the novelty of solution fragments and addressment of requirements, while no significant change in variety, sketch detail, and quantity was seen. Also, the contextualized representation positively affected all metrics but the sketch quantity. Finally, it was found that quantity is not directly related to the number of requirements addressed in the sketches.
2

Maidachevsky, Dmitry. "The Echo of «Ilyimskaya Pashnya», or an Unrealized Project of Writing the History of the Economy of the Irkutsk Region." In Irkutsk Historical and Economic Yearbook 2021. Baikal State University, 2021. http://dx.doi.org/10.17150/978-5-7253-3040-3.01.

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The note precedes the publication of a fragment of the P.K Sokolov’s article «A Brief sketch of the economy of the Irkutsk region», which was published on the pages of «Scientific notes of the Irkutsk Financial and Economic Institute» in 1957. The author considers this sketch as a possible result of an unrealized project of writing a two-volume history of the economy of the Irkutsk region by the efforts of the team of the institute. The project was created on the wave of interest in the economic history of the region, especially after the publication of V.N. Sherstoboev’s «Ilyimskaya Pashnya» (Ilyim plow). Brief scientific and biographical information about the author of the published material is provided in this report.
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Velkovski, Valery. "SOME HIGHLIGHTS AND PROBLEMS FROM THE APPLICATION OF THE CARD OF RESTORED PROPERTY IN THE IMPLEMENTATION OF LAND RELATIONS." In SUSTAINABLE LAND MANAGEMENT - CURRENT PRACTICES AND SOLUTIONS 2019. University publishing house "Science and Economics", University of Economics - Varna, 2021. http://dx.doi.org/10.36997/slm2019.74.

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The maintenance of the map of the restored property, as specified in the text of Article 15 of Ordinance № 49 on maintenance of the map of the restored property, is performed by the municipal agricultural services. An important point, reflected in the text of Article 30 of Ordinance № 49, are the legal requirements for the numbering of the properties, subject to a map of the restored property. Each plot of land is marked with a specific number. The characteristic of this number is that it cannot be repeated with another number of the property on the territory of the country. The property number is also the number of the newly formed properties under a project for division or unification of a land property. The sketch of the project for division, division or consolidation of properties is made by the contractor of the technical activities for maintenance of a map of the restored property, determined by the order of the Public Procurement Act. The sketch must contain ten elements, nine technical and one administrative.
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Cristina Santos, Elza. "Human Concepts Applied on School Design." In Applied Human Factors and Ergonomics Conference. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe100593.

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The project to an early childhood school started from this problematic: why do not schools offer efficient quality spaces to early childhood education? As an answer, it was suggested that the school building, besides presenting a fitting spatial solution to a pedagogical proposition, should consider playing as a very important activity in the learning process. Have been considered the hypothesis that most schools do not present appropriate environments for child education and that playful activity in a complex scholar space is essential to this process. The confirmation of these hypothesis led to an idea which embraces the human concepts of welcoming, complexity, versatility, transparence and playfulness, determinative to the project guidelines: integration with the community; open sketch/nature interaction; school as a small learning community; natural lighting and ventilation; cozy environments; walking as a learning tour; adaptability/flexibility/variety; transparence and passive supervision; architecture that teaches/sustainability; exterior spaces and playful stimulus; material, textures and colors as identity elements.
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Huang, Huizhen, Licheng Tian, and Jiafu Yan. "Application of Detail Design Data of Nuclear Power Plant in Project Construction and Operation Under the Background of Digitization." In 2022 29th International Conference on Nuclear Engineering. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/icone29-93125.

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Abstract Building Information Modeling theory has been more and more welcome all over the world, and has been introduced into nuclear power industry. The so-called ‘smart power station’ being established by many nuclear power enterprises is the embodiment of BIM. With the deepening of digital design and application, the design data has become more and more detailed and accurate, to support all design work such as data exchange between systems and software, automatic drafting, automatic material and working counting, and so on. In addition to design, how should the procurement, construction, installation and power station operation engineers use these data to improve their work efficiency and accuracy is a research topic, which has been highly followed by engineering companies at present. At the same time, the design data is more for design itself. Whether its expression form, depth and breadth can meet the requirements of downstream engineers and how to improve efficiently when they are not satisfied is an important issue that all project participants should pay attention to. This paper gives a sketch of 3D design data, with pipework as an example, to elaborate how to use design data to help other engineers to break down old-style of working mode, and gives some thinking about optimizing design data efficiently to fulfill the requirement of other project participants.
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Dickinson, John K., Ajit Pardasani, Zhisong Yu, Yong Zeng, Helder Antunes, and Zhenheng Li. "Augmenting Mechanical CAD With Pen and Tablet." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/dtm-48658.

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Most designers and engineers tasked with creating concepts for a new machine or mechanical device do not first reach for their CAD station; they reach for pen and paper. However, designs generated on pen and paper often need to be redone in CAD systems and the prevalent belief is that capturing and processing these conceptual designs digitally from the start would save time, reduce errors, cut costs, prevent loss of prior concepts, add traceability, improve innovation and preserve expert knowledge. As preparation for a collaborative project building a tool to assist in the conceptual design of manufacturing/assembly systems, a broad current state of the art survey on pen-, table- and sketch-based design was done. This paper summarises part of that survey focussing on automated and/or interactive understanding of sketches of 3D systems, pen-based CAD, and existing systems exhibiting some of these technologies.
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Jasper, Steve, Jason D. Harris, and Raymond Doering. "The SWAT Approach for Pipeline Watercourse Crossings." In 2010 8th International Pipeline Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/ipc2010-31358.

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This paper describes a multi-year program to assess pipeline crossings of sensitive watercourses along a major pipeline project. During the Front End Engineering and Design (FEED) phase a sensitive watercourse assessment team (SWAT) was established to provide a biophysical and construction assessment of selected watercourses to be crossed by a proposed pipeline project in western Canada. The SWAT comprised a fisheries biologist, a pipeline watercourse construction specialist and other technical support personnel. The field work included assessing biophysical data, fish habitat values, access to the crossing location, construction issues, site-specific mitigative measures and potential habitat compensation options, as well as providing photo documentation and a conceptual crossing sketch. The advantages of the SWAT assessment at a crossing site were: • It provided an effective and efficient field assessment of the proposed watercourse crossing in the early phase of the project. • It was a multidisciplinary assessment. • It provided a recommendation as to a preferred crossing location at the site. • It provided a recommendation as to preferred crossing method and timing of construction at the site. • The data were site-specific to the preferred crossing location. Three consecutive years of baseline biophysical field data were compiled and site reports generated using a custom designed database. Over 200 sensitive watercourses were identified based on environmental, geotechnical, and constructability factors and were visited by the SWAT team, sometimes more than once, for a total of 271 individual site assessments. Data collected during the FEED phase included site-specific information that can be used for ongoing project discussions, regulatory and community consultations, permitting and Fisheries and Oceans Canada (DFO) authorizations. The SWAT program also provided recommendations for minor or significant shifts in crossing location for 40% of the sites visited, resulting in changes to the pipeline alignment during the route evolution process.
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Rossoni, Marco, Patrizia Bolzan, Giorgio Colombo, Monica Bordegoni, and Marina Carulli. "Survey of Digital Tools for the Generation of Ideas." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22443.

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Abstract During the concept phase of the industrial design process drawings are used to represent designer’s ideas. More specifically, the designer’s goal is to put the characteristics of ideas on paper so that they can later act as pivotal points in the development of a project. Sketching is also the ideal tool to continue developing an idea: because it is imprecise, the sketch guarantees a high degree of freedom, allowing for changes to made and new ideas to be added. Another possibility is to translate ideas into sketches on computer tools. This approach can allow the designer to use the created 3D model as the basis for further developing ideas. At the present moment, however, this type of solution is not extensively used by designers during the concept phase. Some researchers have identified technical problems as the reason why these instruments have been unsuccessful on the market, while for others this is related to systems still too rigid to be adapted to the often-diverse needs of designers. The research presented in this position paper aims at analyzing what has so far been understood with respect to the process of generating ideas, their initial representation in the concept phase and the tools that have been developed so far to support this phase. Consequently, a discussion on these themes and some hypotheses from which develop new research lines will be presented.
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Foroudastan, Saeed D., and Dyani Saxby. "The Fundraising “DREAM” Come True." In ASME 2004 International Mechanical Engineering Congress and Exposition. ASMEDC, 2004. http://dx.doi.org/10.1115/imece2004-60472.

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In times of perpetual budget cuts, project fundraising can be a difficult feat for many mechanical engineering technology departments. This is especially true for smaller departments. In fact, it is a problem that has plagued the department of Engineering Technology and Industrial Studies (ETIS) at Middle Tennessee State University (MTSU) for many years. Recently, however, the faculty of the ETIS department at MTSU has been able to overcome this difficulty through a series of five carefully prepared and executed steps that MTSU has entitled “DREAM.” The five steps that will be discussed in this paper are as follows: 1. Do well in one prestigious, national competition. 2. Request additional funding after success. 3. Establish relationships with industry. 4. Additional projects. 5. Make the most of the learning experience. This paper was written to document the experiences of the ETIS department at MTSU with the hopes of giving other mechanical engineering technology departments additional insight into fundraising techniques. The beauty of the DREAM plan is that it makes fundraising much easier because industries are usually willing to support successful teams that do well in national competitions. The DREAM plan has greatly enhanced the learning experience of the students at MTSU in several ways. First, it gives them hands-on experience that will benefit them in the real world. Next, it allows them to apply knowledge from classroom lectures and labs to an actual project from the first sketch to the competition. Finally, it gives them valuable contacts with potential future employers. These are opportunities that MTSU’s students might not be able to experience otherwise. With internal funding in such short supply, perhaps other departments could benefit from the DREAM plan as well.
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Leshchyshyn, Maryna, Antonina Babych, Victoria Kernesh, and Polina Bilous. "Use of Creative Methods and Untypical Materials in the Design of Fashion Industry Products." In The 9th International Conference on Advanced Materials and Systems. INCDTP - Leather and Footwear Research Institute (ICPI), Bucharest, Romania, 2022. http://dx.doi.org/10.24264/icams-2022.v.3.

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The article is to highlight and substantiate the results of scientific practical research, to prove in a theoretical and practical way the possibility of using upcycling technologies and non-typical used materials for the manufacture of modern designer functional and decorative and decorative (interior) products for the production of products of this segment, increasing the demand for products of Ukrainian designers. Innovative types of materials, manufacturing technologies and decoration of products of the fashion industry have been studied and analyzed. The question of the possibility of using used non-typical materials in the creation of modern collections of products of the fashion industry has been investigated. It was determined that the fashion industry in Ukraine is developing and being updated. This creative experiment made it possible to create an innovative niche for the designer’s vision of the world of fashion and aesthetics, which leads to creative experiments, the introduction of innovative materials and technology into the process of manufacturing products. Such creative experiments are necessary to emphasize the peculiarity and individuality of the designer, as well as to reflect his innovation and style. A sketch project of eco-style products has been developed. A collection of interior products for decorating rooms made of paper vines has been produced. A collection of women’s clothing decorated with accessories and shoes in an eco-style was developed and produced from used non-typical materials for this segment of products.

To the bibliography