Academic literature on the topic 'Situated visualization'

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Journal articles on the topic "Situated visualization"

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Lobo, M. J., and S. Christophe. "OPPORTUNITIES AND CHALLENGES FOR AUGMENTED REALITY SITUATED GEOGRAPHICAL VISUALIZATION." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences V-4-2020 (August 3, 2020): 163–70. http://dx.doi.org/10.5194/isprs-annals-v-4-2020-163-2020.

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Abstract. Augmented reality (AR) enables to display situated geographical visualizations, i.e visualizations that use virtual elements that are displayed in a geographical location. The place where the data is displayed complements the visualization. Many applications that take advantage of AR and situated visualizations exist, but they differ in the visualizations they present, their relationship to the geographic locations and goals. To better understand why and how AR based situated geovisualization is used, we review 45 papers coming from Human Computer Interaction, Visualization and Geographical Information Science venues that present such applications. Inspired by existing classifications, we characterize these papers according to the data they visualize and the geographical distance between the visualization and the data the visualization represents. This analysis reveals existing opportunities for situated geovisualization applications using AR.
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Martins, Nuno Cid, Bernardo Marques, Paulo Dias, and Beatriz Sousa Santos. "Expanding the Horizons of Situated Visualization: The Extended SV Model." Big Data and Cognitive Computing 7, no. 2 (June 7, 2023): 112. http://dx.doi.org/10.3390/bdcc7020112.

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To fully leverage the benefits of augmented and mixed reality (AR/MR) in supporting users, it is crucial to establish a consistent and well-defined situated visualization (SV) model. SV encompasses visualizations that adapt based on context, considering the relevant visualizations within their physical display environment. Recognizing the potential of SV in various domains such as collaborative tasks, situational awareness, decision-making, assistance, training, and maintenance, AR/MR is well-suited to facilitate these scenarios by providing additional data and context-driven visualization techniques. While some perspectives on the SV model have been proposed, such as space, time, place, activity, and community, a comprehensive and up-to-date systematization of the entire SV model is yet to be established. Therefore, there is a pressing need for a more comprehensive and updated description of the SV model within the AR/MR framework to foster research discussions.
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Guarese, Renan, Pererik Andreasson, Emil Nilsson, and Anderson Maciel. "Augmented situated visualization methods towards electromagnetic compatibility testing." Computers & Graphics 94 (February 2021): 1–10. http://dx.doi.org/10.1016/j.cag.2020.10.001.

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Coenen, J., and A. Vande Moere. "Public Data Visualization: Analyzing Local Running Statistics on Situated Displays." Computer Graphics Forum 40, no. 3 (June 2021): 159–71. http://dx.doi.org/10.1111/cgf.14297.

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Moere, Andrew Vande, and Dan Hill. "Designing for the Situated and Public Visualization of Urban Data." Journal of Urban Technology 19, no. 2 (April 2012): 25–46. http://dx.doi.org/10.1080/10630732.2012.698065.

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Batch, A., S. Shin, J. Liu, P. W. S. Butcher, P. D. Ritsos, and N. Elmqvist. "Evaluating View Management for Situated Visualization in Web‐based Handheld AR." Computer Graphics Forum 42, no. 3 (June 2023): 349–60. http://dx.doi.org/10.1111/cgf.14835.

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Verdelho Trindade, Nuno, Pedro Leitão, Daniel Gonçalves, Sérgio Oliveira, and Alfredo Ferreira. "The Role of Situatedness in Immersive Dam Visualization: Comparing Proxied with Immediate Approaches." Computers 13, no. 2 (January 27, 2024): 35. http://dx.doi.org/10.3390/computers13020035.

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Dam safety control is a multifaceted activity that requires analysis, monitoring, and structural behavior prediction. It entails interpreting vast amounts of data from sensor networks integrated into dam structures. The application of extended reality technologies for situated immersive analysis allows data to be contextualized directly over the physical referent. Such types of visual contextualization have been known to improve analytical reasoning and decision making. This study presents DamVR, a virtual reality tool for off-site, proxied situated structural sensor data visualization. In addition to describing the tool’s features, it evaluates usability and usefulness with a group of 22 domain experts. It also compares its performance with an existing augmented reality tool for the on-site, immediate situated visualization of structural data. Participant responses to a survey reflect a positive assessment of the proxied situated approach’s usability and usefulness. This approach shows a decrease in performance (task completion time and errors) for more complex tasks but no significant differences in user experience scores when compared to the immediate situated approach. The findings indicate that while results may depend strongly on factors such as the realism of the virtual environment, the immediate physical referent offered some advantages over the proxied one in the contextualization of data.
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Bressa, Nathalie, Henrik Korsgaard, Aurelien Tabard, Steven Houben, and Jo Vermeulen. "What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness." IEEE Transactions on Visualization and Computer Graphics 28, no. 1 (January 2022): 107–17. http://dx.doi.org/10.1109/tvcg.2021.3114835.

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Ohshima, Takamitsu. "The Visualization of Unsteady Flow Situated Just Behind the Regular Pyramidal Diffuser Inlet." Journal of the Visualization Society of Japan 11, Supplement2 (1991): 197–200. http://dx.doi.org/10.3154/jvs.11.supplement2_197.

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Ohshima, Takamitsu. "The Visualization of Flow Fluctuation Situated Just Behind the Reguler Pyramidal Diffuser Inlet." Journal of the Visualization Society of Japan 12, no. 1Supplement (1992): 227–30. http://dx.doi.org/10.3154/jvs.12.1supplement_227.

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Dissertations / Theses on the topic "Situated visualization"

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Yao, Lijie. "Situated Visualization in Motion." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG093.

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Dans ma thèse, je définis ce qu'est la visualisation en mouvement et j'apporte plusieurs contributions sur la manière de visualiser et de concevoir des visualisations localisées en mouvement. Dans la visualisation localisée de données, les données sont directement visualisées à proximité de l'espace physique, de l'objet ou de la personne auxquels elles se réfèrent. Les visualisations localisées sont souvent utiles dans des contextes où le référent des données et l'observateur sont en mouvement relatif. Imaginez, par exemple, un coureur regardant une visualisation sur un bracelet de fitness qu'il porte ou sur un écran public alors qu'il passe devant. De tels scénarios d'utilisation mobile et dynamique peuvent affecter la lecture de visualisations localisées. Il est donc important de comprendre comment optimiser la conception des visualisations pour ces contextes. En d'autres termes, il est d'abord nécessaire de définir des encodages de données localisées efficaces et visuellement stables; puis de les étudier lorsque des facteurs de mouvement sont impliqués. A ce titre, je définis d'abord la visualisation en mouvement comme des représentations de données visuelles utilisées dans des contextes qui présentent un mouvement relatif entre un observateur et une visualisation entière. Je classe la visualisation en mouvement en trois catégories : (a) observateur en mouvement et visualisation stationnaire, (b) visualisation en mouvement et observateur stationnaire, et (c) observateur et visualisation tous deux en mouvement. Pour analyser les opportunités et les défis de la conception de visualisations en mouvement, je propose un agenda de recherche. Pour commencer, j'explore avec quelle précision les observateurs peuvent lire une visualisation en mouvement. A cette fin, je mène une série d'études empiriques sur la perception de l'estimation de la proportion de la magnitude. Mes résultats montrent que les participants peuvent obtenir des informations fiables à partir de visualisations en mouvement, même s'ils se déplacent à grande vitesse et selon des trajectoires irrégulières. Sur la base de mes résultats de perception, je cherche à répondre à la question de savoir comment concevoir et intégrer la visualisation en mouvement dans des contextes réels. J'utilise la natation comme scénario d'application, car la natation possède des données riches et dynamiques. J'implémente un outil de prospection technologique qui permet à des concepteurs d'intégrer les visualisations en mouvement à une vidéo de natation. Les concepteurs peuvent modifier en direct les encodages visuels, l'état de mouvement ainsi que l'emplacement des visualisations. Les visualisations utilisent des données réelles liées à la course. Mon évaluation montre que la conception de visualisations en mouvement nécessite plus que ce que proposent les outils de conception de visualisations traditionnelles : la visualisation doit être placée dans son contexte (par exemple, son référent de données, son arrière-plan) mais doit également pouvoir être prévisualisée avec son déplacement réel. Le contexte complet avec les effets de mouvement peut affecter les décisions de conception. Ensuite, je continue à travailler pour comprendre l'impact du contexte sur la conception de visualisations en mouvement et son expérience utilisateur. J'utilise les jeux vidéo comme plateforme de test, dans lesquels les visualisations en mouvement sont placées dans un arrière-plan chargé et dynamique mais doivent aider les joueurs à prendre des décisions rapides pour gagner. Mon étude montre qu'il existe des compromis entre la lisibilité de la visualisation en mouvement et son esthétique. Les participants recherchent un équilibre entre la lisibilité de la visualisation, l'adéquation esthétique au contexte, l'expérience d'immersion qu'apporte la visualisation, le support que la visualisation peut fournir pour gagner, et l'harmonie entre la conception des visualisations et leur contexte
In my thesis, I define visualization in motion and make several contributions to how to visualize and design situated visualizations in motion. In situated data visualization, the data is directly visualized near their data referent, i.e., the physical space, object, or person it refers to. Situated visualizations are often useful in contexts where the data referent or the viewer does not remain stationary but is in relative motion. For example, a runner is looking at visualizations from their fitness band while running or from a public display as they are passing it by. Reading visualizations in such scenarios might be impacted by motion factors. As such, understanding how to best design visualizations for dynamic contexts is important. That is, effective and visually stable situated data encodings need to be defined and studied when motion factors are involved. As such, I first define visualization in motion as visual data representations used in contexts that exhibit relative motion between a viewer and an entire visualization. I classify visualization in motion into 3 categories: (a) moving viewer & stationary visualization, (b) moving visualization & stationary viewer, and (c) moving viewer & moving visualization. To analyze the opportunities and challenges of designing visualization in motion, I propose a research agenda. To explore to what extent viewers can accurately read visualization in motion, I conduct a series of empirical perception studies on magnitude proportion estimation. My results show that people can get reliable information from visualization in motion, even if at high speed and under irregular trajectories. Based on my perception results, I move toward answering the question of how to design and embed visualization in motion in real contexts. I pick up swimming as an application scenario because swimming has rich, dynamic data. I implement a technology probe that allows users to embed visualizations in motion in a live swimming video. Users can adjust in real-time visual encoding parameters, the movement status, and the situatedness of visualization. The visualizations encode real swimming race-related data. My evaluation with designers confirms that designing visualizations in motion requires more than what traditional visualization toolkits provide: the visualization needs to be placed in-context (e.g., its data referent, its background) but also needs to be previewed under its real movement. The full context with motion effects can affect design decisions. After that, I continue my work to understand the impact of the context on the design of visualizations in motion and its user experience. I select video games as my test platform, in which visualizations in motion are placed in a busy, dynamic background but need to help players make quick decisions to win. My study shows there are trade-offs between visualization's readability under motion and aesthetics. Participants seek a balance between the readability of visualization, the aesthetic fitting to the context, the immersion experience the visualization brings, the support the visualization can provide for a win, and the harmony between the visualization and its context
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Martins, Guarese Renan Luigi. "Augmenting analytics : Situated Data Visualization towards decision-making for EMC testing." Thesis, Högskolan i Halmstad, Centrum för forskning om inbyggda system (CERES), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42889.

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The present work proposes the use of information visualization techniques allied to an Augmented Reality user interface to provide in-formation that helps professionals to analyse data, however spatially situated where it was originally measured. This problem and the proposed solution may be adapted into different professional contexts. Three use case visualizations were designed, implemented and testedin the following task contexts: classroom seat analysis, GPS route following and EMC data extraction. Apart from visualizing the situated data, users may also interact with it to narrow down their search by switching the attributes being displayed, combining them together, applying filters, changing its formatting and extracting data from it. The approaches being proposed in this work were tested against each other in comparable 2D and3D interactive visualizations of the same data in a series of usability and performance assessments with users to validate the solutions. The goal was to ultimately expose whether AR can help users to perform better in different decision-making contexts. Our tests exposed relevant results in a series of the variables measured, such as accuracy, correctness, distance travelled and time taken.
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Hansson, Elin, and Gustavsson Emilia. "Situationsanpassad digital krisinformation : design för beteendeförändring under Covid-19." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20767.

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Coronapandemin i världen är ett faktum. För att minska smittspridningen i samhället, så bör individer följa regeringens samt myndigheternas rekommendationer. De restriktioner som är gällande i Sverige den 14:e maj är lindriga och under denna pandemi har offentliga platser, restauranger och butiker varit fortsatt öppna (Krisinformation.se 2020). Folkhälsomyndighetens (2020) strategi går ut på att platta ut kurvan så att hälso- och sjukvården upprätthåller en tillräckligt hög kapacitet för att vårda svårt sjuka patienter. För att minska smittspridningen är det av betydelse att enskilda individer följer rekommendationerna om att hålla avstånd, tvätta händerna och inte besöka äldre över 70 år (Folkhälsomyndigheten 2020). Forskning inom IKT pekar på att denna form av information och kommunikation relaterad till kris bör riktas långsiktigt och även inom andra kanaler än sociala medier (Soden & Palen, 2018). Inom detta område har nudging blivit en allt mer utpräglad metod för att motivera individer till beteendeförändringar inom specifika situationer Caraban et al (2019). Att informationen är tydlig och pålitlig är av stor betydelse (The Lancet, 2020). Kvalitativa Intervju- och observationsstudier pekar på att det finns ett behov av att motivera och påminna individer om att följa restriktionerna även utomhus. Genom att situationsanpassa offentliga skärmar och addera sensorer, så vill denna studie verka för att motivera individer till att följa Folkhälsomyndighetens rekommendationer (2020). Designen föreslår en situationsanpassad digital krisinformation som placeras i offentliga parker under coronapandemin. Konceptet innebär att nudga individer till att hålla avstånd i parker och på så sätt bidra till att minska smittspridningen i samhället. Designen tar hänsyn till tidigare forskning inom IKT, nudging och berättande visualisering. För att sedan bidra till forskningen genom att representera en ny metod för hur digital krisinformation kan förmedlas under pandemier.
The global Corona crisis is a fact. Individuals should follow the government's recommendations to reduce the spread of the virus in society. The Swedish strategy, which still remains at the date of 14th of May, means that public places, as well as restaurants and shops, are kept open (Krisinformation.se 2020). The strategy according to the Public Health Authority (Folkhälsomyndigheten 2020) is to flatten the curve so that healthcare can manage to take care of individuals in need of intensive care. In order to reduce the spread of the virus, it is important that individuals are following the recommendations on keeping distance, washing hands and avoiding necessarily contact with elderly over 70 years (Public Health Authority; Folkhälsomyndigheten 2020). Previous research in ICT science indicates that this form of information and communication should be used long term. Research in ICT points out that this form of crisis information should be used also in other channels than Social media (Soden & Palen 2018). According to the scientists Carbal et al (2019), nudging has played an important role for motivating individuals to change behaviour in a particular situation. Qualitative interviews, as well as observational studies, indicate that there is a need to motivate and remind individuals to follow the restrictions even outdoors. This essay aims to motivate individuals to follow the recommendations of the Public Health Authority (Folkhälsomyndigheten 2020). This essay suggests a situation-based design that passes ordinary digital crisis information placed in public parks during the Corona Pandemic. The concept involves nuding individuals to keep their distance in parks, and reduce the spread of the virus in the society. The design takes into account previous research in ICT, nudging and Narrative visualization. Furthermore, this essay aims to represent a new method for how Digital Crisis Information can be disseminated during pandemics.
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Gladkova, Olga. "Identification of epistemic topoi in a corpus of biomedical research articles." Thesis, 2010. http://hdl.handle.net/10012/5769.

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This dissertation reports on the results of a study into the characteristics of epistemic topoi and the methods of their identification in a corpus of biomedical publications. The study was conceived in response to the need for a systematized description of the organization of argumentative text and discourse. This need is well recognized in knowledge-intensive fields: information processing, storage, and retrieval; corpus analysis and natural language processing; data mining, knowledge management and translation; professional training and education. The study followed the design of a situated study combined with a methodological inquiry. I used inductive methods to describe the features and functions of recurrent patterns of argumentative and linguistic organization. This part of the study consisted in close reading of a corpus of fifty-five NTG papers and rhetorical and linguistic annotation of seventeen clinical studies (45,599 words) selected from the corpus. The data was generated by means of rhetorical and linguistic analysis. Visual annotation played an essential role in the identification and description of the argumentative patterns, complementing the traditional methods of corpus analysis. Forty-eight basic and nine composite epistemic topoi forming the superstructure of the papers were identified in the corpus. The topoi were found to be loosely associated with the IMRD structure and signalled with configurations of lexicogrammatical, semantic, deictic, and coreferential features. The topoi were classified according to the modes of reasoning and textual and discursive functions. The obtained results confirmed earlier insights into the links of linguistic patterning with text and discourse semantics. A significant outcome of the linguistic analysis is a catalogue of linguistic features that were found to have regular links with the topoi in the corpus. The role of linguistic configurations as identifiers of argumentative meanings makes them a valuable medium of text and discourse analysis. By linking the argumentative meanings to the surface features of text and discourse, the analysis of linguistic configurations presents informatics practitioners with an alternative to the current methods of natural language processing and knowledge management. The catalogue of linguistic features and a detailed description of the study design make the presented findings amenable to secondary analysis, extrapolation, and generalization. The auxiliary objectives of this study were a survey of argumentative practices represented in the corpus and a review of the state of epistemic research. The results of the survey and review suggest that agonistic reasoning practices and over-reliance on reductionist models have negative implications for research writing and communication. Specifically, they hamper analysis of argumentative organization of natural text and discourse. As an alternative to agonistic argumentation, I propose an argumentation model based on Aristotle’s and Kneale’s conceptions of situated knowledge and learning. The model of textual and discursive organization that accommodates situated knowledge and learning is political stasis. This model can be used as a heuristic and analytic tool. In this dissertation I use it as an explanatory conception and as a system of reference points for identifying significant research trends both in argumentation studies and in clinical NTG research.
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Books on the topic "Situated visualization"

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Visually situated language comprehension. Amsterdam: John Benjamins Publishing Company, 2016.

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Krass, Urte. The Portuguese Restoration of 1640 and Its Global Visualization. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463725637.

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The Portuguese Restoration of 1640 ended the dynastic union of Portugal and Spain. This book pioneers in reconstructing the global image discourse related to the event by bringing together visualizations from three decades and four continents. These include paintings, engravings, a statue, coins, emblems, miniatures, a miraculous crosier and other regalia, buildings, textiles, a castrum doloris, drawings, and ivory statues. Situated within the academic field of visual studies, the book interrogates the role of images and depictions before, during, and after the overthrow and how they functioned within the intercontinental communication processes in the Portuguese Empire. The results challenge the conventional notion of center and periphery and reveal unforeseen entanglements as well as an unexpected agency of imagery from the remotest regions under Portuguese control. The book breaks new ground in linking the field of early modern political iconography with transcultural art history and visual studies.
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Hoof, Florian. Angels of Efficiency. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190886363.001.0001.

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Corporate consulting, a one-time seemingly marvelous mixture of bare-knuckle rationalization, esoterica, and visionary futurism, is invariably deployed when business structures threaten to lose their equilibrium. What it actually means to be consulted, the part played by media in consulting, and how the branch of corporate consulting became a system of knowledge with such a socially important role is the object of this book. For the first time, it explores the ways in which the latest media technology, avant-garde aesthetics, economic pressures, and holistic philosophy together constituted the form of consulting dominant today, and which consequences arise from this. Thus it follows the work of early corporate consultants like Frank and Lillian Gilbreth and H. L. Gantt, while analyzing and describing their visual consulting models. The book develops a new, innovative, interdisciplinary approach, situated between media and business history, media archeology, and social theory, and thereby charts the genesis of modern consulting knowledge. It reveals that corporate consulting must be conceptualized in close relation to the visual culture that prevailed during this time, one which drew from nineteenth-century visualization methods and, more particularly, the new medium of film. Consulting is a cultural technique that is markedly characterized by media processes, in which the boundaries of economic logic and legitimacy emerge, and which, at the same time, considerably shapes and stabilizes this modus operandi up to the present day.
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Pinder, Kymberly N. Visualizing Christ Our Redeemer, Man Our Brother. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039928.003.0001.

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This book explores the visualization of religious imagery in public art for African Americans in Chicago between 1904 and the present. It examines a number of case studies of black churches whose pastors have consciously nurtured a strong visual culture within their congregation. It features examples of religious art associated with some of Chicago's most historically significant black churches and art in their neighborhoods. It considers how the arts interact with each other in the performance of black belief, explains how empathetic realism structures these interactions for a variety of publics, and situates public art within a larger history of mural histories. It also highlights the centrality of the visual in the formation of Black Liberation Theology and its role alongside gospel music and broadcasted sermons in the black public sphere. Finally, the book discusses various representations of black Christ and other black biblical figures, often imaged alongside black historical figures or portraits of everyday black people from the community.
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Book chapters on the topic "Situated visualization"

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Stéphane, Lucas. "Situated Risk Visualization in Crisis Management." In Risk Management in Life-Critical Systems, 59–77. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118639351.ch4.

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Blumenstein, Kerstin, Victor Oliveira, Magdalena Boucher, Stefanie Größbacher, Markus Seidl, and Wolfgang Aigner. "Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application." In Human-Computer Interaction – INTERACT 2021, 536–57. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_35.

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Feigenbaum, Anna, and Alexandra Alberda. "Covid-19 Comics and the Data Visualization of Everyday Life." In The Pandemic Visual Regime, 117–48. Earth, Milky Way: punctum books, 2023. http://dx.doi.org/10.53288/0448.1.06.

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During the COVID-19 pandemic our lives became deeply entwined with data visualizations.​ Alongside authorial graphics produced by the world’s biggest health organisations and newspapers, citizens and artists also leveraged data visualization conventions to express the turbulent, strange experience of everyday life under the virus. In this chapter we introduce the rise of ‘COVID-19 data comics’ by bringing together emergent thinking in the areas of Graphic Medicine and data feminism. We situate these data comics in relation to recent calls for data to be more humanised (Kennedy and Hill 2017, Lupi 2017, D’Ignazio and Klein 2020, Alamalhodaei et al 2020). Drawing on case study examples gathered as part of our broader UKRI/AHRC Covid Comics research project, we argue that integrating data and comics in ways that humanise health experiences can be a powerful tool for public health communications, data literacy and health equity. The examples of best practice we share show how innovating public health messages around an ethos of empathy can help foster what Lulu Pinney (2020) calls “data know-how” -- a way of doing ‘data literacy’ out in the everyday world.
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Verhoeff, Nanna, and Karin van Es. "Situated Installations for Urban Data Visualization:." In Visualizing the Street, 117–36. Amsterdam University Press, 2018. http://dx.doi.org/10.2307/j.ctv9hvqjh.9.

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Pinney, Lulu. "Is literacy what we need in an unequal data society?" In Data Visualization in Society. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463722902_ch14.

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Having the skills and awareness to make sense of data visualizations has become a contributing factor in determining who gets to participate in our data-driven society. Initiatives that seek to enable people to make sense of some aspect of our digital, datafied worlds are often described in terms of literacy. However, taking a closer look at different usages of literacy across academia, policy, and practice reveals different notions of power embedded in different populations’ implicit understanding of the term. Situated in the emerging field of critical data studies, the field that is concerned with understanding data’s role in reproducing and creating social inequalities, this is a conceptual chapter that asks how useful literacy is in this context.
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"6. Situated Installations for Urban Data Visualization : Interfacing the Archive- City." In Visualizing the Street, 117–36. Amsterdam University Press, 2018. http://dx.doi.org/10.1515/9789048535019-007.

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Krass, Urte. "Introduction." In The Portuguese Restoration of 1640 and Its Global Visualization. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463725637_intro.

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The introduction sets up the framework for the following chapters. It outlines the circumstances that led to the uprising of 1 December 1640 in Lisbon and presents the book’s fundamental questions and premises related to visual anthropology. These include the meanings and terminologies of Baroque visualizations as well as transcontinental communication processes in the period under investigation. The book is situated in the methodological field of political iconography and anchored in transcultural art history. Theories of “iconic knowledge,” “image action,” and the “decentralization of Europe” are introduced as heuristic tools for the book. The introduction also discusses the status of heterogeneous and multidirectionally moving images as either products of cultural translation, “wandering” or “circulating” images, or even “image vehicles” (Aby Warburg).
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Green, Marybeth, Linda Challoo, and Mehrube Mehrubeoglu. "Finding a Path Forward for Integrating Augmented Reality Into K-12 Classrooms." In Implementing Augmented Reality Into Immersive Virtual Learning Environments, 1–33. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-4222-4.ch001.

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The potential of augmented reality (AR) as a transformational tool has long been touted in academic circles. However, in order for AR to attain this goal, we must seriously examine previous research to determine if we are on the right path. This study examined 87 AR research studies situated in K-12 environments to determine what grade levels were involved, where the research being done was what content areas were involved, what kinds of triggers were used, and what learning environments were created through the use of AR. This research found that the majority of studies were situated in elementary contexts in science and math. Diverse learning environments were found including inquiry, problem-based learning, visualization, and gamification. Based on these findings, suggestions were made for future research including more research on students creating AR experiences, broadening the grade levels and content areas that are involved, and aiming future AR projects at the transformational level of the SAMR model.
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Tovar Romero, Iarene, Jonathan Adán Ríos Flores, and Mónica Yazmín López López. "Optimización de la enseñanza del diseño de la comunicación gráfica de acuerdo con las necesidades del siglo XXI partiendo de los principios de la educación situada, la gamificación y la visualización de la información." In Investigación y conceptualización del diseño, 27–45. Universidad Autónoma Metropolitana., 2023. http://dx.doi.org/10.24275/uama.10249.10252.

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The pedagogy of graphic communication design is gradually being transformed thanks to the increasing use of new educational perspectives, and by the implementation of technologies for the benefit of a substantial improvement of the academic experience for the people who are part of the circle of teaching and learning. For this reason, it becomes increasingly important to propose new perspectives on what it means to teach at a higher level in the 21st century, as well as the opening to new educational paradigms, didactic strategies and dynamics generated inside and outside the classroom taking into account tools that can strengthen the educational process. In this paper some ideas about the current context of design education and the advantages of implementing significant or situated education, strengthened from the principles of gamification and information visualization, are expressed.
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Neal, Lynn S. "Making Over Christianity." In Religion in Vogue, 50–87. NYU Press, 2019. http://dx.doi.org/10.18574/nyu/9781479892709.003.0003.

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While chapter 1 focuses on religion-oriented articles in fashion magazines, which situated Christianity alongside fashion, this chapter examines advertisements, which explicitly merged Christian language, concepts, and gestures with the world of fashion. This inclusion simultaneously demonstrated the de facto Christian character of the fashion industry and how fashion advertisements constructed a particular way of seeing Christianity. This chapter analyzes how fashion advertising’s visualization and materialization of Christianity constituted an important step in the movement of religious symbols from the textual and visual discourse surrounding fashion to its material embodiment in fashion accessories and attire. In combining elements of fashion with those of Christianity, advertisements made over Christianity into a modern and sophisticated consumer-oriented enterprise. These advertisements established Christian churches as places to exhibit fashion; put a modern twist on Christian theological concepts, such as miracles and angels; constructed Eve as a chic Christian heroine; and infused Christianity with some modern magic.
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Conference papers on the topic "Situated visualization"

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Martins, Nuno Cid, Bernardo Marques, Paulo Dias, and Beatriz Sousa Santos. "Augmenting the Reality of Situated Visualization." In 2022 26th International Conference Information Visualisation (IV). IEEE, 2022. http://dx.doi.org/10.1109/iv56949.2022.00018.

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Guarese, Renan, Joao Becker, Henrique Fensterseifer, Aimee Calepso, Marcelo Walter, Carla Freitas, Luciana Nedel, and Anderson Maciel. "A Usability Assessment Of Augmented Situated Visualization." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2020. http://dx.doi.org/10.1109/vrw50115.2020.00169.

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Zhu, Qian, Zhuo Wang, Wei Zeng, Wai Tong, Weiyue Lin, and Xiaojuan Ma. "Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments." In CHI '24: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3613904.3642049.

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Zollmann, Stefanie, Christian Poglitsch, and Jonathan Ventura. "VISGIS: Dynamic situated visualization for geographic information systems." In 2016 International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE, 2016. http://dx.doi.org/10.1109/ivcnz.2016.7804440.

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Bressa, Nathalie, Kendra Wannamaker, Henrik Korsgaard, Wesley Willett, and Jo Vermeulen. "Sketching and Ideation Activities for Situated Visualization Design." In DIS '19: Designing Interactive Systems Conference 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3322276.3322326.

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Merino, Leonel, Boris Sotomayor-Gómez, Xingyao Yu, Ronie Salgado, Alexandre Bergel, Michael Sedlmair, and Daniel Weiskopf. "Toward Agile Situated Visualization: An Exploratory User Study." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3334480.3383017.

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Kurzhals, Kuno, Michael Becher, Nelusa Pathmanathan, and Guido Reina. "Evaluating Situated Visualization in AR with Eye Tracking." In 2022 IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV). IEEE, 2022. http://dx.doi.org/10.1109/beliv57783.2022.00013.

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Marques, Bernardo, Beatriz Sousa Santos, Tiago Araujo, Nuno Cid Martins, Joao Bernardo Alves, and Paulo Dias. "Situated Visualization in The Decision Process Through Augmented Reality." In 2019 23rd International Conference Information Visualisation (IV). IEEE, 2019. http://dx.doi.org/10.1109/iv.2019.00012.

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Guarese, Renan, Henrique Fensterseifer, João Becker, Anderson Maciel, Luciana Nedel, and Marcelo Walter. "POSTER: Augmented Situated Visualization for Spatially Aware Decision-Making." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8465.

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The present work proposes the use of data visu-alization techniques allied to an Augmented Reality (AR) user interface to provide information for users to define the most convenient location to sit down at an event. This accounts for different sets of arbitrary demands by projecting 3D information directly atop the seats. The users can also rearrange the data to narrow down the search and switch the attribute being displayed, e.g. temperature, stage visibility, exit access or Wi-Fi signal. The proposed approach was tested against a comparable 2D interactive visualization of the same data. Each user performed twelve location choosing tasks in an average sized classroom. Qualitative and quantitative data indicated that the augmented solution is promising in some senses, exposing that AR may help users to make better decisions.
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Caggianese, Giuseppe, Valerio Colonnese, and Luigi Gallo. "Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies." In 2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). IEEE, 2019. http://dx.doi.org/10.1109/sitis.2019.00069.

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