Dissertations / Theses on the topic 'Sistema informazione'
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Pellegrino, Giusy <1990>. "L’evoluzione del sistema di informazione cinese. Traduzione di alcuni articoli di attualità culturale dal Guangming ribao online." Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/7199.
Full textZAMPINO, GIUSEPPA. "Il bail in nel nuovo sistema di risoluzione delle crisi bancarie: impatto sulla tutela del risparmio." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2019. http://hdl.handle.net/10281/241195.
Full textThe well-known recent crisis events have highlighted the need to establish suitable devices at the regulatory level to prevent bank failures, as well as systemically contain the negative effects. To this aim, the European BRRD Directive (2014/59 / EU) was adepte to prepare procedures for resolving failure of credit institutions in order to ensure uniformity of the rules among the EU member states. the classification of the prodromal interventions (restoration plans and early intervention) to the resolution and the particular phases in which the latter is articulated are taken into consideration. Among the techniques identified, a significant power is assigned to an authority ad hoc to write down or to convert in shares the liabilities of the bank in crisis (in a predetermined order), on condition that some requirement are satisfied. Therefore, we refer to bail-in, a device that allows to burden the recovery of banking on shareholders and creditors rather than on taxpayers. Therefore, we intend to examine the exceptional conditions under which the European Directive allows the exclusion of the applicability of the bail-in on liabilities otherwise permitted. The research want, then, to analyze the bail in, focusing on the possible effects that its application could have on investment decisions and, more generally, on banking. Bail-in raises issues of financial education, the correctness of banking business practices and the adequate information of customers to whom banking or financial services are offered. It is necessary an effective and complete dissemination of the information that comes even before the pre-contractual information that should find space in the phase of formation of the banking or investment contract. The present work tries to reflect on such problems.
GENOVESE, ELEONORA. "Towards universal health coverage and health system equity. Estimating health outcomes and healthcare access in undocumented migrants. Key issues in maternal & perinatal health and the COVID-19 pandemic." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2022. http://hdl.handle.net/10281/392355.
Full textMigrant populations experience poor health, and their outcomes tend to be poorer in comparison with the general population. Vulnerability and inequality are further exacerbated in undocumented migrants, as the most invisible to healthcare systems. This a public health challenge requiring tailored action towards universal health coverage and health system equity. Objectives: To estimate health needs among undocumented migrants in the areas of maternal & perinatal health and COVID-19; and to test a combination of methodologies for systematic monitoring and evaluation. Methods: This research is based on three retrospective studies (cohort and cross-sectional) using a combination of diverse and complementary data sources to reflect the complex nature of health outcomes and healthcare access in undocumented migrants, including: national/regional health management information systems, third sector healthcare provider health information systems, and surveys at selected healthcare facilities. Cohort: Undocumented migrants having accessed: (i) maternity healthcare through National/Regional Health Services in Lombardy Region (Italy) from 2016 to 2020; (ii) healthcare through a third sector healthcare providers in Milan (Italy) from February 24th to May 24th, 2020; (iii) healthcare through participating healthcare providers in Switzerland (Geneva Canton), USA (Baltimore City), Italy (Lombardy Region), and France (Paris Region) from February to May 2021. Results: (i) The study on maternal and perinatal health included 1595 undocumented migrant women and their neonates. 57.37% women had ≥4 antenatal visits, 68.21% the first one within 12 weeks of gestation, 63.45% at least two ultrasound tests including one within 12 weeks of gestation, and 6.21% complete laboratory tests. Total cesarean sections were 26.89%. Emergency neonatal resuscitation for birth asphyxia was conducted in 2.63% births, and 49.03% neonates initiated breastfeeding within 2 hours from birth. 80.56% pregnancies were physiological though severe hemorrhage (>1000ml) occurred in 2.26% women. Intra-uterine growth retardation affected 4.76% fetuses, 9.28% neonates were pre-term, 17.24% small for gestational age, 7.2% had a low weight at birth (<2.5Kg), 1.44% poor Apgar score, and 3.07% malformations. (ii) The study on COVID-19 illness included 272 undocumented migrants. Risk factors were frequent and included hypertension, immune depression, and prior close contact with COVID-19 cases. Presenting symptoms were worse, compared with patients with other respiratory conditions. (iii) The study on COVID-19 vaccination demand included 812 undocumented migrants. Overall, 14.1% of participants reported prior COVID-19 infection, 29.5% risk factors, and 26.2% fear of developing severe COVID-19 infection. Self-perceived accessibility of COVID-19 vaccination was high (86.4%), yet demand was low (41.1%) correlating with age, co-morbidity, and views on vaccination which were better for vaccination in general (77.3%) than vaccination against COVID-19 (56.5%) Participants mainly searched for information about vaccination in the traditional and social media. Conclusions: Health outcomes and healthcare access were poor in undocumented migrants. Socio-economic and health outcomes showed vulnerability and inequality in comparison to general population. Known risk factors including fragile socio-economic conditions along with legal and linguistic barriers to healthcare need to be addressed through tailored interventions including outreach health promotion focusing, healthcare provider training, cultural mediation, translation, and functional language learning. Furthermore, a systematic monitoring and evaluation system is needed to routinely collect, integrate, and analyze data on key indicators from both National/Regional Health Services in combination with ad hoc surveys for specific data outside routine information systems.
Tosatto, Claudio <1974>. "Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/1106/1/Tesi_Tosatto_Claudio.pdf.
Full textIf the job of the historian is to understand the past like it has been comprised from the people who have lived it, then is perhaps not risked to think that it is also necessary to communicate turns out you of the searches with own instruments that belong to an age and that they influence the mentality of who in that age alive. Emergent technologies, especially in the area of the multimedialità like the virtual truth, allow the historians to communicate the experience of the past in more senses. In that way the history collaborates with the computer science technologies stopping itself on the possibility to make historical reconstructions virtual, with relati examples and book reviews to you? What mainly it takes care the historians is if a reconstruction of a lived last fact through its recreation in pixels is a method of acquaintance of the history that can be considered valid. That is the emotion that navigation in a truth 3D can provoke, is means in a position to transmitting acquaintance? Or perhaps the idea that we have of the past and its study comes thin changed in the moment in which it is disclosed through the diagram 3D? For a long time but the discipline has begun to above all make the accounts with this situation, forced from the invasività of this type of average, from the show making of the past and one spreading of the partial and antiscientific past. In a literary world post it must begin to think that the visual culture in which we are dipped is changing our relationship with the past: for this the acquaintances matured until today are not false, but it is necessary to recognize that historical truth exists more than one, to times written to times visual. The computer has become one omnipresent platform for the rappresentazione and information dissimation. The methods of interaction and representation are evolving continually. And it is on these two railroads that are move the offer of the computer science technologies to the service of the history. The scope of this thesis is just that one to explore, through it uses and the computer science experimentation of various instruments and technologies, as it can effectively be told the virtual past through three-dimensional objects and atmospheres, and like, in their being characterizing elements of communication, in that way they can collaborate, in this particular case, with the historical discipline. The present search reconstructs some history lines of the main active factories to Turin during the second world war, remembering tightened relation that exists between structures and individuals and in this city in particular between factory and movement laborer, is unavoidable to penetrate in the vicissitudes of the movement Turinese laborer who in the period of the fight of Liberation in city was a political and social subject of first relief. In the city, understanding like been involved biological entity in the war, the factory (or the factories) becomes the conceptual nucleus through which to read the city: they are the factories it objects to it to you main of the strafings and is in the factories that fight one war of liberation between class laborer and authority, of factory and citizens. The factory becomes the place of "usurpation of the power" of which Weber speaks, the stage in which the various episodes of the war are kept: strikes, deportations, occupations.... The model of the city represented here is not a simple visualization but an informative system where the modeled truth is represented from objects, that they make from theatre to the development of events with a precise chronological positioning, to whose inside is possible to carry out operations of selection to render (images static), of filmati estimated (animations) and navigable scenes interactively beyond to activity of search of bibliographical sources and comments of students mainly legacies to the event in object. Objective of this job is to make to interact, through various plans, the historical disciplines and computer science, in the various technological opportunities that this introduces. The offered possibilities of reconstruction from the 3D come therefore put to service of the search, offering an integral vision in a position to approaching us the truth of the age taken in consideration and convogliando in an only espositiva platform all it turns out to you. Spreading Plan Informative Map Multimedia Turin 1945 On the practical plan the plan previews a navigable interface (Flash technology) that it represents the plant of the city of the age, through which it is possible to have a vision of the places and of the times in which the Liberation taken shape, it is to conceptual level, it is to practical level. This I interlace of coordinated in the space and in the time it not only improves the understanding of the phenomena, but it creates a greater interest on the argument through I use it of instruments disclosed you of great effectiveness (and appeal) without to lose sight the necessity of valicare the historical theses proposing itself like didactic platform. A such context demands a study deepened of the historical events to the aim to reconstruct with clarity a map of the city that is precise is topographicalally is to level of multimediale navigation. The preparation of the map must follow the standards of the moment, therefore the used computer science solutions are those supplied from Adobe Illustrator for the realization of the topography, and from Macromedia Flash for the creation of a navigation interface. The base of the data described is obviously consultabile being contained in the medium support and totally annotated in the bibliography. It is the continuous one to evolvere of the information technologies and it massiccia spread of the use of the computers that us door to a substantial change in the study and the historical learning; the academic structures and the operating economic have made the demand own that it reaches from the user (teaching, students, operating of the Cultural Assets) of one greater spread of the historical acquaintance through its computerized representation. On the didactic forehead the reconstruction of an historical truth through instruments informed to us concurs also with the not-historical to touch with hand those that are problematic of the search the which sources lacking, holes of the chronology and appraisal of the authenticity of the facts through tests. The computer science technologies allow a complete, unitary vision and exhausting of the past, convogliando all the information on an only platform, allowing also to who are not specialized to comprise immediately of what are spoken. The better book than history, for its nature, cannot make it in how much divides and organizes the news in various way. In this way to the students it comes given the opportunity to learn through a various rappresentazione regarding those to which they are accustoms to you. The premise centers them of the plan is that it turns out to you in the learning of the students can be improves to you if a concept or a content comes communicated through more channels than expression, in our case through a text, images and a multimediale object. Didactics The Fiorio Tannery is one of the place-symbol of the Turinese Resistance. The plan is one reconstruction in virtual truth of the Fiorio Tannery of Turin. The reconstruction serves to enrich the historical culture is to who produces it, through an accurate search of the sources, is to who can then have use of of, above all the young people, than, attracted from the ludic aspect of the reconstruction, they learn with more facility. The construction of manufatto in 3D supplies to the students the bases in order to recognize and to express the just relation between the model and the historical object. It is made of job through which it is joints to the reconstruction in 3D of the Tannery: a deepened historical search, based on the iconografiche, cartographic sources, that they can be documents of arches or archaeological diggings to you, sources, etc. The modellazione of the buildings on the historical basis for research work, in order to supply the poligonale geometric structure that allows three-dimensional navigation. The realization, through the instruments of the computer graphic of navigation in 3D. Unreal Technology is the name given to the used graphic motor in numerous videogames trades them. One of the fundamental characteristics of such product is that one of having a called instrument Unreal editor with which it is possible to construct virtual worlds, and that it is that one used for this plan. UnrealEd (Ued) is the software in order to create levels for Unreal and the games base to you on the motor of Unreal. E' be used the free version of the editor. The final result of the plan is a navigable virtual atmosphere representing one accurate reconstruction of the Fiorio Tannery to the times of the Resistance. The customer can visit the building and visualize specific information on some points of interest. Navigation comes carried out in first person, a process of "show" of atmospheres visits you through a furnishing consono allows to the customer one greater immersività rendering the more credible and immediately codificabile atmosphere. The Unreal architecture technology has allowed to obtain a good result in the short time, without that they were necessary participations of programming. This motor is, therefore, particularly adapted to the fast realization of prototypes of a discreet quality, the presence of a sure number of bug renders it, but, in inaffidabile part. To use a editor from videogame for this foretell reconstruction the possibility of a its employment in the didactic field, what the simulations in 3D allow in the specific case are to allow the students to experience the job of the historical reconstruction, with all the problems that the historian must face in recreating the past. This job wants to be for the historians a experience in the direction of the creation of a expressive repertorio more wide one, that it includes three-dimensional atmospheres. The risk to employ of the time in order to learn as this technology works in order to generate virtual spaces renders skeptics how many is engaged in the instruction, but the experiences of plans develop to you, above all to the foreign country, serve to understand that they are a good investment. The fact that a software house, that happening of public creates a videogame of large, includes in its product, a series of instruments that concur with the customer the creation of own worlds in which playing, it is sintomatico that the computer science schooling of the medium customers is growing more and more quickly and that I use it of a editor as Unreal Engine will be in future one activity to the capacity of a more and more immense public. This puts to us in the conditions for planning modules of instruction more immersed to you, in which the experience of the search and the reconstruction of the past they interlace with the more traditional study of the events of one sure age. The virtual worlds interatti to you often come defined like the cultural shape key of XXI the century, as the cinema it has been for the XX. The scope of this job has been that one to suggest that the objects and the acclimatizations in 3D are large opportunities for the historians employing, and that they must pick them. The fact is considered that the aesthetic one has an effect on the epistemologiy. Or at least on the shape that turns out you of the historical searches they assume in the moment in which they must be diffuse. A made historical analysis in superficial way or with presupposed wrong can however be diffuse and to have credit in numerous atmospheres if diffused with winning and modern means. Here why it does not convene to bury a good job in some library, in attended that someone discovers it. Here why the historians do not have to ignore the 3D. Our ability, like students and students, to perceive important ideas and guidelines often depends on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit that 3D the door with himself, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. An historical reconstruction can be much profit from the educational point of view is not from who the visit but, also from who it realizes it. The phase of necessary search for the reconstruction cannot make other that to increase the background cultural of the developer. Conclusions The thing more important has been the possibility to make experiences in the use of mass media of this kind in order to tell and to introduce the past. Turning upside down the cognitive paradigm that I had learned in the humanistic studies, I have tried to desumere those that we will be able to call "universal laws" from the objective data emerged from these experiments. From epistemologico point of view computer science, with its ability to manage impressive masses of data, gives to the students the possibility to formulate of the hypotheses and then to assess them or to refute them through reconstructions and simulations. My job has gone in this direction, trying to know and to use instruments it puts into effect them that in the future they will have always greater presence in the communication (also scientific) and that they are the mass media of excellence for determined bands of ages (adolescent). Wanting to push to the end the terms we can say that the challenge that today the visual culture places to the traditional methods of making history is the same one that Erodoto and contrapposero Tucidide to the narrators of myths and legends. Before Erodoto the myth existed, that it was means perfectly adapted in order to tell and to give meant to the past of one tribe or one city. In a literary world post our acquaintance of the past is thin changing in the moment in which we see it represented from pixel or when the information gush not alone, but thanks to the interattività with means. Our ability as studious and students to perceive important ideas and guidelines often depend on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit sottinteso to the 3D, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. The experiences collections in the previous pages carry to not too much think that in a future far away an instrument to us as the computer will be the only means through which transmitting acquaintances, and from the didactic point of view its interattività concurs involvement in the students like no other modern mass media.
Tosatto, Claudio <1974>. "Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/1106/.
Full textIf the job of the historian is to understand the past like it has been comprised from the people who have lived it, then is perhaps not risked to think that it is also necessary to communicate turns out you of the searches with own instruments that belong to an age and that they influence the mentality of who in that age alive. Emergent technologies, especially in the area of the multimedialità like the virtual truth, allow the historians to communicate the experience of the past in more senses. In that way the history collaborates with the computer science technologies stopping itself on the possibility to make historical reconstructions virtual, with relati examples and book reviews to you? What mainly it takes care the historians is if a reconstruction of a lived last fact through its recreation in pixels is a method of acquaintance of the history that can be considered valid. That is the emotion that navigation in a truth 3D can provoke, is means in a position to transmitting acquaintance? Or perhaps the idea that we have of the past and its study comes thin changed in the moment in which it is disclosed through the diagram 3D? For a long time but the discipline has begun to above all make the accounts with this situation, forced from the invasività of this type of average, from the show making of the past and one spreading of the partial and antiscientific past. In a literary world post it must begin to think that the visual culture in which we are dipped is changing our relationship with the past: for this the acquaintances matured until today are not false, but it is necessary to recognize that historical truth exists more than one, to times written to times visual. The computer has become one omnipresent platform for the rappresentazione and information dissimation. The methods of interaction and representation are evolving continually. And it is on these two railroads that are move the offer of the computer science technologies to the service of the history. The scope of this thesis is just that one to explore, through it uses and the computer science experimentation of various instruments and technologies, as it can effectively be told the virtual past through three-dimensional objects and atmospheres, and like, in their being characterizing elements of communication, in that way they can collaborate, in this particular case, with the historical discipline. The present search reconstructs some history lines of the main active factories to Turin during the second world war, remembering tightened relation that exists between structures and individuals and in this city in particular between factory and movement laborer, is unavoidable to penetrate in the vicissitudes of the movement Turinese laborer who in the period of the fight of Liberation in city was a political and social subject of first relief. In the city, understanding like been involved biological entity in the war, the factory (or the factories) becomes the conceptual nucleus through which to read the city: they are the factories it objects to it to you main of the strafings and is in the factories that fight one war of liberation between class laborer and authority, of factory and citizens. The factory becomes the place of "usurpation of the power" of which Weber speaks, the stage in which the various episodes of the war are kept: strikes, deportations, occupations.... The model of the city represented here is not a simple visualization but an informative system where the modeled truth is represented from objects, that they make from theatre to the development of events with a precise chronological positioning, to whose inside is possible to carry out operations of selection to render (images static), of filmati estimated (animations) and navigable scenes interactively beyond to activity of search of bibliographical sources and comments of students mainly legacies to the event in object. Objective of this job is to make to interact, through various plans, the historical disciplines and computer science, in the various technological opportunities that this introduces. The offered possibilities of reconstruction from the 3D come therefore put to service of the search, offering an integral vision in a position to approaching us the truth of the age taken in consideration and convogliando in an only espositiva platform all it turns out to you. Spreading Plan Informative Map Multimedia Turin 1945 On the practical plan the plan previews a navigable interface (Flash technology) that it represents the plant of the city of the age, through which it is possible to have a vision of the places and of the times in which the Liberation taken shape, it is to conceptual level, it is to practical level. This I interlace of coordinated in the space and in the time it not only improves the understanding of the phenomena, but it creates a greater interest on the argument through I use it of instruments disclosed you of great effectiveness (and appeal) without to lose sight the necessity of valicare the historical theses proposing itself like didactic platform. A such context demands a study deepened of the historical events to the aim to reconstruct with clarity a map of the city that is precise is topographicalally is to level of multimediale navigation. The preparation of the map must follow the standards of the moment, therefore the used computer science solutions are those supplied from Adobe Illustrator for the realization of the topography, and from Macromedia Flash for the creation of a navigation interface. The base of the data described is obviously consultabile being contained in the medium support and totally annotated in the bibliography. It is the continuous one to evolvere of the information technologies and it massiccia spread of the use of the computers that us door to a substantial change in the study and the historical learning; the academic structures and the operating economic have made the demand own that it reaches from the user (teaching, students, operating of the Cultural Assets) of one greater spread of the historical acquaintance through its computerized representation. On the didactic forehead the reconstruction of an historical truth through instruments informed to us concurs also with the not-historical to touch with hand those that are problematic of the search the which sources lacking, holes of the chronology and appraisal of the authenticity of the facts through tests. The computer science technologies allow a complete, unitary vision and exhausting of the past, convogliando all the information on an only platform, allowing also to who are not specialized to comprise immediately of what are spoken. The better book than history, for its nature, cannot make it in how much divides and organizes the news in various way. In this way to the students it comes given the opportunity to learn through a various rappresentazione regarding those to which they are accustoms to you. The premise centers them of the plan is that it turns out to you in the learning of the students can be improves to you if a concept or a content comes communicated through more channels than expression, in our case through a text, images and a multimediale object. Didactics The Fiorio Tannery is one of the place-symbol of the Turinese Resistance. The plan is one reconstruction in virtual truth of the Fiorio Tannery of Turin. The reconstruction serves to enrich the historical culture is to who produces it, through an accurate search of the sources, is to who can then have use of of, above all the young people, than, attracted from the ludic aspect of the reconstruction, they learn with more facility. The construction of manufatto in 3D supplies to the students the bases in order to recognize and to express the just relation between the model and the historical object. It is made of job through which it is joints to the reconstruction in 3D of the Tannery: a deepened historical search, based on the iconografiche, cartographic sources, that they can be documents of arches or archaeological diggings to you, sources, etc. The modellazione of the buildings on the historical basis for research work, in order to supply the poligonale geometric structure that allows three-dimensional navigation. The realization, through the instruments of the computer graphic of navigation in 3D. Unreal Technology is the name given to the used graphic motor in numerous videogames trades them. One of the fundamental characteristics of such product is that one of having a called instrument Unreal editor with which it is possible to construct virtual worlds, and that it is that one used for this plan. UnrealEd (Ued) is the software in order to create levels for Unreal and the games base to you on the motor of Unreal. E' be used the free version of the editor. The final result of the plan is a navigable virtual atmosphere representing one accurate reconstruction of the Fiorio Tannery to the times of the Resistance. The customer can visit the building and visualize specific information on some points of interest. Navigation comes carried out in first person, a process of "show" of atmospheres visits you through a furnishing consono allows to the customer one greater immersività rendering the more credible and immediately codificabile atmosphere. The Unreal architecture technology has allowed to obtain a good result in the short time, without that they were necessary participations of programming. This motor is, therefore, particularly adapted to the fast realization of prototypes of a discreet quality, the presence of a sure number of bug renders it, but, in inaffidabile part. To use a editor from videogame for this foretell reconstruction the possibility of a its employment in the didactic field, what the simulations in 3D allow in the specific case are to allow the students to experience the job of the historical reconstruction, with all the problems that the historian must face in recreating the past. This job wants to be for the historians a experience in the direction of the creation of a expressive repertorio more wide one, that it includes three-dimensional atmospheres. The risk to employ of the time in order to learn as this technology works in order to generate virtual spaces renders skeptics how many is engaged in the instruction, but the experiences of plans develop to you, above all to the foreign country, serve to understand that they are a good investment. The fact that a software house, that happening of public creates a videogame of large, includes in its product, a series of instruments that concur with the customer the creation of own worlds in which playing, it is sintomatico that the computer science schooling of the medium customers is growing more and more quickly and that I use it of a editor as Unreal Engine will be in future one activity to the capacity of a more and more immense public. This puts to us in the conditions for planning modules of instruction more immersed to you, in which the experience of the search and the reconstruction of the past they interlace with the more traditional study of the events of one sure age. The virtual worlds interatti to you often come defined like the cultural shape key of XXI the century, as the cinema it has been for the XX. The scope of this job has been that one to suggest that the objects and the acclimatizations in 3D are large opportunities for the historians employing, and that they must pick them. The fact is considered that the aesthetic one has an effect on the epistemologiy. Or at least on the shape that turns out you of the historical searches they assume in the moment in which they must be diffuse. A made historical analysis in superficial way or with presupposed wrong can however be diffuse and to have credit in numerous atmospheres if diffused with winning and modern means. Here why it does not convene to bury a good job in some library, in attended that someone discovers it. Here why the historians do not have to ignore the 3D. Our ability, like students and students, to perceive important ideas and guidelines often depends on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit that 3D the door with himself, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. An historical reconstruction can be much profit from the educational point of view is not from who the visit but, also from who it realizes it. The phase of necessary search for the reconstruction cannot make other that to increase the background cultural of the developer. Conclusions The thing more important has been the possibility to make experiences in the use of mass media of this kind in order to tell and to introduce the past. Turning upside down the cognitive paradigm that I had learned in the humanistic studies, I have tried to desumere those that we will be able to call "universal laws" from the objective data emerged from these experiments. From epistemologico point of view computer science, with its ability to manage impressive masses of data, gives to the students the possibility to formulate of the hypotheses and then to assess them or to refute them through reconstructions and simulations. My job has gone in this direction, trying to know and to use instruments it puts into effect them that in the future they will have always greater presence in the communication (also scientific) and that they are the mass media of excellence for determined bands of ages (adolescent). Wanting to push to the end the terms we can say that the challenge that today the visual culture places to the traditional methods of making history is the same one that Erodoto and contrapposero Tucidide to the narrators of myths and legends. Before Erodoto the myth existed, that it was means perfectly adapted in order to tell and to give meant to the past of one tribe or one city. In a literary world post our acquaintance of the past is thin changing in the moment in which we see it represented from pixel or when the information gush not alone, but thanks to the interattività with means. Our ability as studious and students to perceive important ideas and guidelines often depend on the methods that we employ in order to represent the data and the evidence. Because the historians can obtain the benefit sottinteso to the 3D, however, they must develop a search agenda turns to assess that the 3D he supports theirs objects you of teaching investigators and. The experiences collections in the previous pages carry to not too much think that in a future far away an instrument to us as the computer will be the only means through which transmitting acquaintances, and from the didactic point of view its interattività concurs involvement in the students like no other modern mass media.
Monaco, Clara. "Co-costruzione di un sistema d informazione di indicatori di sostenibilità e qualità ibridi, per la valorizzazione della piccola pesca artigianale del Mediterraneo." Doctoral thesis, Università di Catania, 2017. http://hdl.handle.net/10761/3969.
Full textZaccagni, Mirko. "Criteri di sviluppo del Sistema Informativo del Comune di Bellaria Igea Marina." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Find full textSALGADO, RAMIREZ CATALINA. "Sistema giuridico romanistico, unificazione del diritto e diritto dell’integrazione." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2010. http://hdl.handle.net/2108/202095.
Full textThis doctoral work has the background of two main problems; one is the absence at a normative level within the Colombian legal order of a regulation of the precontractual duty of disclosure, which in recent times has caught the attention of the scholars particularly under the influence of the economic analysis of law. The second is the setting of the limits of such duty. This faces the so called 'lake' -legal gap- in order to explain the absence of a norm which the judge can reach during a concrete case. As a background to the methodology of this work is the normative and jurisdictional acknowledgement of the belonging of the Colombian legal order to the System of ius Romanum; System which is called to direct the interpretation as well as the integration of the legal order -from the point which is described in this work as the interaction between System and legal order: Vertical interaction (which brings out the temporal dimension of the System), and Horizontal interaction (which brings out the spatial dimension of the System). The thesis concentrates on the mechanism of integration of legal gaps by vertical interaction (which allows the judge direct access to the primary source of the System of ius Romanum, to integrate the legal gap) and proposes the finding of principia, standards of judgement that would enable the outlining of the precontractual duty of disclosure which a judge would be able to use to solve a concrete case. In view of the vast Roman sources this work does not pretend to create a general theory of such duty but explores two specific fields of the sources of great benefit: the one of ignorantia facti et iuris, which has not been explored so far in the body of teaching of this subject, and the already traditional model of buying and selling in Roman law. Glossary: System of ius Romanum. Legal order. Legal gaps integration. Precontractual duty of disclosure. Ignorantia facti. Ignorantia iuris. Mistake. Buying and selling.
Landi, Eugenio. "Entropia e Informazione in Meccanica Quantistica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19166/.
Full textFrison, Michele <1991>. "Ripartire da Zero? - Sistemi informativi e paradigmi organizzativi per il rinnovato Sistema sanitario regionale Veneto." Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/12370.
Full textTonelli, Fabio. "Sviluppo di un sistema di change detection basato su informazioni 3D." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amslaurea.unibo.it/2964/.
Full textDonadel, Lorenzo <1996>. "Le informazioni non finanziarie e il D.Lgs. 254/2016 nel sistema bilancio." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/18056.
Full textRossetto, Edoardo <1996>. "Le informazioni non finanziarie e il D.Lgs. 254/2016 nel sistema bilancio." Master's Degree Thesis, Università Ca' Foscari Venezia, 2021. http://hdl.handle.net/10579/20341.
Full textGirolametto, Agnese <1995>. "Le Informazioni non finanziarie e il Decreto Legislativo n. 254/2016 nel sistema di bilancio." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15334.
Full textCorsetti, Mauro. "Mediabuilding2. L'evoluzione degli edifici multimediali conseguente all'avanzamento delle modalità di informazione, gestione e controllo attraverso i sistemi tecnologici avanzati." Doctoral thesis, La Sapienza, 2006. http://hdl.handle.net/11573/917208.
Full textCESARETTI, MARGHERITA. "Sistemi domotici: gestione energetica e autodiagnosi." Doctoral thesis, Università Politecnica delle Marche, 2009. http://hdl.handle.net/11566/242334.
Full textFortunato, Angela <1988>. "Cambiamento organizzativo, design e implementazione di un sistema informativo complesso: il caso Luxottica." Master's Degree Thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/2872.
Full textGardelli, Luca <1980>. "Ingegneria di sistemi auto‐organizzanti con il paradigma multiagente." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/927/1/Tesi_Gardelli_Luca.pdf.
Full textGardelli, Luca <1980>. "Ingegneria di sistemi auto‐organizzanti con il paradigma multiagente." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/927/.
Full textCatani, Ludovico. "Sistemi sensoriali intelligenti per il monitoraggio del traffico veicolare." Doctoral thesis, Università Politecnica delle Marche, 2012. http://hdl.handle.net/11566/242041.
Full textIn recent years (because of the increase in the number of registered vehicles and the growing dissatisfaction with public transport services) traffic congestion problem has been becoming source of discomfort for the community. Local governments are often unable to contain the most critical situations: variables involved are many and too often entrust on common sense rather than cope the problem with scientific approach. The present study was aimed to define the tools and a working methodology that can support experts for choices concerning road networks optimization. Three types of setting were studied : an unattended parking, a bus station and a road network. The set of solutions designed to manage them are conceived to be independent modules. They constitute a complete collection of tools for the road traffic problem treatment. The preferred technology to managing the matter has been computer vision, which offers certain gains: it uses as input data from cameras, which are typically easy to install (often already installed for other purposes such as security surveillance) and are less expensive than other monitoring solutions; it does not require installation of vehicle devices which is an undesirable activity (it is a source of discomfort for the users) and is not generally possible; assuming good lighting, it is extremely accurate to monitoring moving vehicles which are characterized by large dimensions with known and fixed shapes. Additional information comes from local public transport GSP tracking that are made available thanks to the company PluService s.r.l. After the data collection phase we have used a dedicated traffic flow network simulator to optimize the traffic flow and analyse the methods to solve its problems.
Rossi, Jessica. "Analisi del sistema di gestione della produzione in Mase Generators S.p.A." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/6258/.
Full textSpagnolo, Fabio <1981>. "I SISTEMI INFORMATIVI NELLE GRANDI AZIENDE: LA GESTIONE DEL CICLO PASSIVO ALLA RIELLO." Master's Degree Thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/2636.
Full textVANUCCI, Cristina. "Tecnologia e morfologia. Sistemi esigenziali-prestazionali e processo edilizio: l’ottimizzazione delle informazioni geometriche, descrittive, morfologiche come strumento di analisi, verifica e controllo." Doctoral thesis, Università degli studi di Ferrara, 2012. http://hdl.handle.net/11392/2389260.
Full textBaldacci, Lorenzo <1976>. "Estrazione e rappresentazione della conoscenza nella bioinformatica." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/139/1/Tesi_baldacci.pdf.
Full textBaldacci, Lorenzo <1976>. "Estrazione e rappresentazione della conoscenza nella bioinformatica." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/139/.
Full textDiamanti, Tiziano <1974>. "Programmazione per la fruizione del progetto NUME attraverso Internet." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/243/1/tesi_dottorato.pdf.
Full textDiamanti, Tiziano <1974>. "Programmazione per la fruizione del progetto NUME attraverso Internet." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/243/.
Full textChesani, Federico <1975>. "Specification, execution and verification of interaction protocols: an approach based on computational logic." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/392/1/FedericoChesani-phd-2007.pdf.
Full textChesani, Federico <1975>. "Specification, execution and verification of interaction protocols: an approach based on computational logic." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/392/.
Full textFoschini, Luca <1978>. "Support infrastructures for multimedia services with guaranteed continuity and QoS." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/393/1/phdThesis_Foschini_final.pdf.
Full textFoschini, Luca <1978>. "Support infrastructures for multimedia services with guaranteed continuity and QoS." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/393/.
Full textGuerri, Alessio <1976>. "Structural analysis of combinatorial optimization problem characteristics and their resolution using hybrid approaches." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/396/1/Guerri_Alessio.pdf.
Full textGuerri, Alessio <1976>. "Structural analysis of combinatorial optimization problem characteristics and their resolution using hybrid approaches." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/396/.
Full textLinari, Alessandro <1977>. "Models and techniques for approximate similarity search in large databases." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/398/1/PhD_Alessandro_Linari.pdf.
Full textLinari, Alessandro <1977>. "Models and techniques for approximate similarity search in large databases." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/398/.
Full textMagistretti, Eugenio <1978>. "Dynamic services in mobile ad hoc networks." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/399/1/EugenioMagistrettiPhDThesis.pdf.
Full textMagistretti, Eugenio <1978>. "Dynamic services in mobile ad hoc networks." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/399/.
Full textLanza, Alessandro <1973>. "Detecting changes in video sequences." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/466/1/main.pdf.
Full textLanza, Alessandro <1973>. "Detecting changes in video sequences." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/466/.
Full textOliva, Enrico <1976>. "Argumentation and artifacts for intelligent multi-agent systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/919/1/Tesi_Oliva_Enrico.pdf.
Full textOliva, Enrico <1976>. "Argumentation and artifacts for intelligent multi-agent systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/919/.
Full textTrombetti, Gabriele Antonio <1977>. "Enabling computationally intensive bioinformatics applications on the Grid platform." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/922/1/Tesi_Trombetti_Gabriele.pdf.
Full textTrombetti, Gabriele Antonio <1977>. "Enabling computationally intensive bioinformatics applications on the Grid platform." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/922/.
Full textToninelli, Alessandra <1979>. "Semantic-based middleware solutions to support context-aware service provisioning in pervasive environments." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/923/1/Tesi_Toninelli_Alessandra.pdf.
Full textToninelli, Alessandra <1979>. "Semantic-based middleware solutions to support context-aware service provisioning in pervasive environments." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/923/.
Full textGiannelli, Carlo <1979>. "Middleware per la gestione di interfacce di comunicazione e di sorgenti di contesto in ambienti wireless eterogenei." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/925/1/Tesi_Giannelli_Carlo.pdf.
Full textGiannelli, Carlo <1979>. "Middleware per la gestione di interfacce di comunicazione e di sorgenti di contesto in ambienti wireless eterogenei." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/925/.
Full textMonti, Gabriele <1978>. "Management and routing algorithms for ad-hoc and sensor networks." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/928/1/Tesi_Monti_Gabriele.pdf.
Full textMonti, Gabriele <1978>. "Management and routing algorithms for ad-hoc and sensor networks." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/928/.
Full textMolesini, Ambra <1980>. "Meta-models, environment and layers: agent-oriented engineering of complex systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/930/1/Tesi_Molesini_Ambra.pdf.
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