Journal articles on the topic 'Simulation games'
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Holmberg, Robert, Niklas Karlsson, and Alexander Styhre. "Rethinking Production Games." Concepts and Transformation 3, no. 3 (January 1, 1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Full textBesse, Cheryl, Laura Vogelsang, and Jill Zdunich. "The Simulation Games." Nurse Educator 45, no. 6 (May 12, 2020): 339–42. http://dx.doi.org/10.1097/nne.0000000000000832.
Full textBeuk, Frederik. "Sales Simulation Games." Journal of Marketing Education 38, no. 3 (July 26, 2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Full textParker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (January 2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Full textVaz de Carvalho, Carlos, Manuel Pereira Lopes, and António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games." International Journal of Advanced Corporate Learning (iJAC) 7, no. 1 (April 3, 2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Full textMöring, Sebastian. "The Metaphor-Simulation Paradox in the Study of Computer Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 4 (October 2013): 48–74. http://dx.doi.org/10.4018/ijgcms.2013100103.
Full textFerri, Gabriele. "Rhetorics, Simulations and Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (January 2013): 32–49. http://dx.doi.org/10.4018/jgcms.2013010103.
Full textDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Full textNarayanasamy, Viknashvaran, Kok Wai Wong, Chun Che Fung, and Shri Rai. "Distinguishing games and simulation games from simulators." Computers in Entertainment 4, no. 2 (April 2006): 9. http://dx.doi.org/10.1145/1129006.1129021.
Full textHutagalung, Milka, Norbert Hundeshagen, Dietrich Kuske, Martin Lange, and Etienne Lozes. "Two-Buffer Simulation Games." Electronic Proceedings in Theoretical Computer Science 220 (July 31, 2016): 27–38. http://dx.doi.org/10.4204/eptcs.220.3.
Full textIvutin, A. N., and E. V. Larkin. "Simulation of Concurrent Games." Bulletin of the South Ural State University. Series "Mathematical Modelling, Programming and Computer Software" 8, no. 2 (2015): 43–54. http://dx.doi.org/10.14529/mmp150204.
Full textChatterjee, Krishnendu, Thomas A. Henzinger, Jan Otop, and Yaron Velner. "Quantitative fair simulation games." Information and Computation 254 (June 2017): 143–66. http://dx.doi.org/10.1016/j.ic.2016.10.006.
Full textKutergina, Evgeniia. "Computer-Based Simulation Games in Public Administration Education." NISPAcee Journal of Public Administration and Policy 10, no. 2 (December 20, 2017): 119–33. http://dx.doi.org/10.1515/nispa-2017-0014.
Full textKorteling, Hans J. E., Anne S. Helsdingen, and Ralf R. Sluimer. "An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games." Simulation & Gaming 48, no. 1 (October 7, 2016): 8–35. http://dx.doi.org/10.1177/1046878116671057.
Full textOvchinnikov, V. M. "Representation of Historical Events and Realities in the Space of Virtualized Global Strategy Game Universes." Concept: philosophy, religion, culture 7, no. 3 (September 29, 2023): 7–25. http://dx.doi.org/10.24833/2541-8831-2023-3-27-7-25.
Full textJimenez, Nadia, Sonia San-Martin, Carmen Camarero, and Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, no. 1 (January 14, 2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Full textSpiteri, Leonard, and Robert Vella. "Simulation Games as an Alternative Formative Assessment Tool for Experiential Learning in VET Marketing Education: A Desk-Research Review." MCAST Journal of Applied Research & Practice 8, no. 1 (May 3, 2024): 47–69. http://dx.doi.org/10.5604/01.3001.0054.5094.
Full textLicata, Betty Jo. "Announcement for Simulation & Games." Simulation & Games 19, no. 2 (June 1988): 156. http://dx.doi.org/10.1177/104687818801900203.
Full textKUPFERMAN, ORNA, and YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES." International Journal of Foundations of Computer Science 21, no. 02 (April 2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.
Full textSimons, Kenneth L. "New technologies in simulation games." System Dynamics Review 9, no. 2 (June 1993): 135–52. http://dx.doi.org/10.1002/sdr.4260090204.
Full textZayceva, Ol'ga, and Pavel Katyshev. "Social Parameters in the Genre of Communicative Simulation." Virtual Communication and Social Networks 2023, no. 4 (June 2, 2023): 215–21. http://dx.doi.org/10.21603/2782-4799-2023-2-4-215-221.
Full textTomai, Emmett, David Salinas, and Rosendo Salazar. "A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 2 (October 9, 2011): 69–76. http://dx.doi.org/10.1609/aiide.v7i2.12473.
Full textBach, Mirjana Pejić, Tamara Ćurlin, Ana Marija Stjepić, and Maja Meško. "Quo Vadis Business Simulation Games in the 21st Century?" Information 14, no. 3 (March 13, 2023): 178. http://dx.doi.org/10.3390/info14030178.
Full textRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences 16, no. 8 (August 16, 2012): 2749–57. http://dx.doi.org/10.5194/hess-16-2749-2012.
Full textRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences Discussions 9, no. 3 (March 12, 2012): 3063–85. http://dx.doi.org/10.5194/hessd-9-3063-2012.
Full textHu, Ji Wen, Chao Feng, Yi Liu, and Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent." Applied Mechanics and Materials 496-500 (January 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Full textKatalevsky, Dmitry. "Simulation games in business education: the experience of business simulation "Startup: the Limits to Growth"." Artificial societies 17, no. 3 (2022): 0. http://dx.doi.org/10.18254/s207751800021241-4.
Full textDorji, Tshewang. "The Effect of Games Simulation in Improving Secondary Students' Academic Performance." International Journal of Social Learning (IJSL) 3, no. 1 (December 30, 2022): 48–64. http://dx.doi.org/10.47134/ijsl.v3i1.147.
Full textPinheiro, Mateus, Windson Viana, and Ticianne de Gois Ribeiro Darin. "Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (September 29, 2023): 165–96. http://dx.doi.org/10.1145/3611026.
Full textErtz, Myriam. "Objective: Winning or Learning? A Study of Marketing Simulation Games." International Journal of Marketing Studies 8, no. 2 (March 28, 2016): 13. http://dx.doi.org/10.5539/ijms.v8n2p13.
Full textDmitrenko, Natalia Ye, Oksana V. Voloshyna, and Olha Yu Pinaieva. "Simulation Game in Quasi-Professional Training of Pre-Service Teachers." Scientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology» 8, no. 2 (June 30, 2022): 33–39. http://dx.doi.org/10.52534/msu-pp.8(2).2022.33-39.
Full textWong, Seng Yue, Azham Hussain, and Murtaja Ali Saare. "A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL." ASEAN Engineering Journal 12, no. 1 (February 28, 2022): 105–10. http://dx.doi.org/10.11113/aej.v12.17167.
Full textZheng, Zhongtian, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, and Kui Wu. "Proxy Asset Generation for Cloth Simulation in Games." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–12. http://dx.doi.org/10.1145/3658177.
Full textFaizan, Niluefer Deniz, Alexander Löffler, Robert Heininger, Matthias Utesch, and Helmut Krcmar. "Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review." International Journal of Engineering Pedagogy (iJEP) 9, no. 1 (February 22, 2019): 19. http://dx.doi.org/10.3991/ijep.v9i1.9948.
Full textTornqvist, Dominicus. "Exploratory Play in Simulation Sandbox Games." International Journal of Game-Based Learning 4, no. 2 (April 2014): 78–95. http://dx.doi.org/10.4018/ijgbl.2014040105.
Full textFuloria, Sanjay. "Employee Development Using Business Simulation Games." NHRD Network Journal 15, no. 3 (June 30, 2022): 353–60. http://dx.doi.org/10.1177/26314541221088044.
Full textNekrasova, Marina, Aleksandr Sablukov, Alexey Novikov, Svetlana Yushkova, Tatiana Seregina, and Marina Kindzerskaya. "Environmental simulation games for transport workers." Transportation Research Procedia 63 (2022): 2186–93. http://dx.doi.org/10.1016/j.trpro.2022.06.246.
Full textHutagalung, Milka, Martin Lange, and Etienne Lozes. "Buffered Simulation Games for Büchi Automata." Electronic Proceedings in Theoretical Computer Science 151 (May 21, 2014): 286–300. http://dx.doi.org/10.4204/eptcs.151.20.
Full textSzilagyi, Miklos N. "Agent-Based Simulation of Contribution Games." Games Review 1, no. 1 (2015): 11–28. http://dx.doi.org/10.18488/journal.100/2015.1.1/100.1.11.28.
Full textVorobeychik, Yevgeniy. "Probabilistic analysis of simulation-based games." ACM Transactions on Modeling and Computer Simulation 20, no. 3 (September 2010): 1–25. http://dx.doi.org/10.1145/1842713.1842719.
Full textThorelli, Hans B. "Ecology of International Business Simulation Games." Simulation & Gaming 32, no. 4 (December 2001): 492–506. http://dx.doi.org/10.1177/104687810103200406.
Full textYeo, Gee Kin, and Philip Chin Leong Ho. "Controlling Information Access in Simulation Games." Simulation & Gaming 27, no. 2 (June 1996): 261–71. http://dx.doi.org/10.1177/1046878196272008.
Full textTomikura, Masaya. "Problems of Designing GLOBAL Simulation/Games." Simulation & Gaming 29, no. 4 (December 1998): 456–61. http://dx.doi.org/10.1177/104687819802900409.
Full textO'Sullivan, Terence. "Simulation games and social work education." Social Work Education 7, no. 3 (June 1988): 12–16. http://dx.doi.org/10.1080/02615478811220161.
Full textYe, Xiaozhen, Per Backlund, Jianguo Ding, and Huansheng Ning. "Fidelity in Simulation-Based Serious Games." IEEE Transactions on Learning Technologies 13, no. 2 (April 1, 2020): 340–53. http://dx.doi.org/10.1109/tlt.2019.2913408.
Full textRenz, Jochen, Risto Miikkulainen, Nathan R. Sturtevant, and Mark H. M. Winands. "Guest Editorial: Physics-Based Simulation Games." IEEE Transactions on Computational Intelligence and AI in Games 8, no. 2 (June 2016): 101–3. http://dx.doi.org/10.1109/tciaig.2016.2571560.
Full textMerkuryeva, Galina. "Computer simulation in industrial management games." IFAC Proceedings Volumes 33, no. 20 (July 2000): 71–75. http://dx.doi.org/10.1016/s1474-6670(17)38028-x.
Full textCaruana, Albert, Antonella La Rocca, and Ivan Snehota. "Learner Satisfaction in Marketing Simulation Games." Journal of Marketing Education 38, no. 2 (June 9, 2016): 107–18. http://dx.doi.org/10.1177/0273475316652442.
Full textGolden, Peggy A., and Jerald R. Smith. "Utilising Simulation Games: Three Consulting Experiences." Journal of Management Development 9, no. 2 (February 1990): 16–21. http://dx.doi.org/10.1108/02621719010138685.
Full textKellomäki, Timo. "Fast Water Simulation Methods for Games." Computers in Entertainment 16, no. 1 (December 23, 2017): 1–14. http://dx.doi.org/10.1145/2700533.
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