Books on the topic 'Simulation games'
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Baker, Patricia. Simulation games 4. Melbourne: Joint Board of Christian Education, 1991.
Find full textComputer Games Strategy Plus (Firm), ed. The best simulation games. San Francisco: Sybex, 1997.
Find full textCretien, Paul D. Management: A simulation. Columbus, Ohio: Merrill Pub. Co., 1988.
Find full textVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction, and Simulation. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29060-7.
Full textVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction and Simulation. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51055-2.
Full textAbt, Clark C. Serious games. Lanham, MD: University Press of America, 1987.
Find full textSmith, Jerald R. Manager: A simulation. Boston: Houghton Mifflin, 1987.
Find full textSmith, Jerald R. Manager: a simulation. 2nd ed. Boston: Houghton Mifflin, 1987.
Find full textCai, Yiyu, Sui Lin Goei, and Wim Trooster, eds. Simulation and Serious Games for Education. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0861-0.
Full textStiegler, C. B. Fun & games international: A keyboarding simulation. Cincinnati, Ohio: South-Western Publishing, 1995.
Find full textStover, William J. International conflict simulation: Playing statesmen's games. 3rd ed. Bristol, IN, U.S.A: Wyndham Hall Press, 1985.
Find full textHartnell, Tim. Creating simulation games on your computer. New York: Ballantine Books, 1986.
Find full textMagrini, Boris. Radical gaming: Immersion, simulation, subversion. Basel]: HEK (House of Electronic Arts), 2021.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.
Find full text1927-, Maschler Michael, and Stearns Richard E, eds. Repeated games with incomplete information. Cambridge, Mass: MIT Press, 1995.
Find full textMidden, Karen Stoelzle. EGS: Environmental gaming/simulation. Carbondale, IL: [Lands View Consulting, 1991.
Find full textDanny, Saunders, and SAGSET - the Society for Interactive Learning., eds. Games and simulations for business. London: Kogan Page, 1995.
Find full textHoffman, Randy. Confrontation: A strategic management simulation. Homewood, Ill: Irwin, 1989.
Find full textJ, Clasen Robert, Armstrong Laboratory (U.S.). Human Resources Directorate., and United States. Dept. of the Air Force., eds. Advanced distributed simulation and the fog-of-simulation lessons learned from the cockpit. Brooks Air Force Base, TX: Air Force Materiel Command, Armstrong Laboratory, Human Resources Directorate, 1997.
Find full textRiis, Jens O., ed. Simulation Games and Learning in Production Management. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2870-4.
Full textComputer games and simulation for biochemical engineering. New York: Wiley, 1985.
Find full textL, Connor Marcia, ed. Engaging learning: Designing e-learning simulation games. San Francisco, CA: Jossey-Bass, 2005.
Find full textBuckner, Marilyn. Simulation and role play: Presentation skills & games. Alexandria, Va: ASTD, 1999.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.
Find full textGameplay mode: War, simulation, and technoculture. Minneapolis: Univ Of Minnesota Press, 2011.
Find full textDesigning and evaluating games and simulations. London: Kogan Page, 1994.
Find full textH, Webster William, De Borchgrave Arnaud, Raine Linnea P, CSIS Global Organized Crime Project., and Center for Strategic and International Studies (Washington, D.C.), eds. Wild atom: Nuclear terrorism. Washington, D.C: Center for Strategic and International Studies, 1998.
Find full textOakes, Christine Bond. Payday: A personal finance simulation. Tinley Park, Ill: Goodheart-Willcox Co., 2007.
Find full textThatcher, Donald. An introduction to simulations and games in education. Fareham: Solent Simulations, 1985.
Find full textDanny, Saunders, Percival Fred, Vartiainen Matti, and SAGSET - the Society for Interactive Learning., eds. Games and simulations to enhance quality learning. London: Kogan Page, 1996.
Find full textTerry, Borst, ed. Story and simulations for serious games: Tales from the trenches. Amsterdam: Elsevier, 2006.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Hershey, PA: Information Science Reference, 2011.
Find full textConference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.
Find full textInternational Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.
Find full textHanshaw, Carol Ann. Mastering Genesis sports games. Greensboro, N.C: Compute Books, 1993.
Find full textHeiser, Maggie. Debbie's desert: A simulation of a jeep trip to explore a desert's ecosystem. Lakeside, Calif: Interaction Publishers, 1991.
Find full text1950-, Caluwé Léon de, and Stoppelenburg Annemieke 1967-, eds. Changing organisations with gaming/simulations. 's-Gravenhage: Elsevier Bedrijfsinformatie, 2000.
Find full text1950-, Arai K., Deguchi Hiroshi 1955-, Matsui H, and International Simulation and Gaming Association. International Conference, eds. Agent-based modeling meets gaming simulation. Tokyo: Springer, 2005.
Find full textBaker, Pat. Simulation Games 3 (Simulation Games). Morehouse Group, 1986.
Find full textBaker, Pat, and Mary-Ruth Marshall. Simulation Games 2 (Simulation Games). Morehouse Group, 1986.
Find full text(Illustrator), Michael Linndell, ed. Simulation Games 1 (Simulation Games). 3rd ed. Morehouse Group, 1986.
Find full textBaker, Pat, and Mary-Ruth Marshall. Simulation Games. Morehouse Group, 1992.
Find full textSivasailam. Diversity Simulation Games: Diversity Simulation Games: (Games by Thiagi Series) (Simgame). Human Resource Development Press, 1995.
Find full textSabin, Philip. Simulating War: Studying Conflict Through Simulation Games. Bloomsbury Publishing Plc, 2014.
Find full textSimulating war: Studying conflict through simulation games. London: Continuum, 2012.
Find full textBikovska, Jana. Development of a Scenario-based Approach to Simulation Games Management. RTU Press, 2021. http://dx.doi.org/10.7250/9789934226892.
Full textSimulation Games by Thiagi. Workshops by Thiagi, 2004.
Find full textMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.
Find full textMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5. 7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Springer, 2014.
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