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1

Baker, Patricia. Simulation games 4. Melbourne: Joint Board of Christian Education, 1991.

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2

Computer Games Strategy Plus (Firm), ed. The best simulation games. San Francisco: Sybex, 1997.

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3

Cretien, Paul D. Management: A simulation. Columbus, Ohio: Merrill Pub. Co., 1988.

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4

Vaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction, and Simulation. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29060-7.

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5

Vaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction and Simulation. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51055-2.

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6

Abt, Clark C. Serious games. Lanham, MD: University Press of America, 1987.

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7

Smith, Jerald R. Manager: A simulation. Boston: Houghton Mifflin, 1987.

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8

Smith, Jerald R. Manager: a simulation. 2nd ed. Boston: Houghton Mifflin, 1987.

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9

Cai, Yiyu, Sui Lin Goei, and Wim Trooster, eds. Simulation and Serious Games for Education. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0861-0.

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10

Stiegler, C. B. Fun & games international: A keyboarding simulation. Cincinnati, Ohio: South-Western Publishing, 1995.

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11

Stover, William J. International conflict simulation: Playing statesmen's games. 3rd ed. Bristol, IN, U.S.A: Wyndham Hall Press, 1985.

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12

Hartnell, Tim. Creating simulation games on your computer. New York: Ballantine Books, 1986.

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13

Magrini, Boris. Radical gaming: Immersion, simulation, subversion. Basel]: HEK (House of Electronic Arts), 2021.

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14

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.

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15

1927-, Maschler Michael, and Stearns Richard E, eds. Repeated games with incomplete information. Cambridge, Mass: MIT Press, 1995.

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16

Midden, Karen Stoelzle. EGS: Environmental gaming/simulation. Carbondale, IL: [Lands View Consulting, 1991.

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17

Danny, Saunders, and SAGSET - the Society for Interactive Learning., eds. Games and simulations for business. London: Kogan Page, 1995.

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18

Hoffman, Randy. Confrontation: A strategic management simulation. Homewood, Ill: Irwin, 1989.

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19

J, Clasen Robert, Armstrong Laboratory (U.S.). Human Resources Directorate., and United States. Dept. of the Air Force., eds. Advanced distributed simulation and the fog-of-simulation lessons learned from the cockpit. Brooks Air Force Base, TX: Air Force Materiel Command, Armstrong Laboratory, Human Resources Directorate, 1997.

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20

Riis, Jens O., ed. Simulation Games and Learning in Production Management. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2870-4.

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21

Computer games and simulation for biochemical engineering. New York: Wiley, 1985.

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22

L, Connor Marcia, ed. Engaging learning: Designing e-learning simulation games. San Francisco, CA: Jossey-Bass, 2005.

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23

Buckner, Marilyn. Simulation and role play: Presentation skills & games. Alexandria, Va: ASTD, 1999.

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24

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.

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25

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.

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26

Gameplay mode: War, simulation, and technoculture. Minneapolis: Univ Of Minnesota Press, 2011.

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27

Designing and evaluating games and simulations. London: Kogan Page, 1994.

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28

H, Webster William, De Borchgrave Arnaud, Raine Linnea P, CSIS Global Organized Crime Project., and Center for Strategic and International Studies (Washington, D.C.), eds. Wild atom: Nuclear terrorism. Washington, D.C: Center for Strategic and International Studies, 1998.

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29

Oakes, Christine Bond. Payday: A personal finance simulation. Tinley Park, Ill: Goodheart-Willcox Co., 2007.

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30

Thatcher, Donald. An introduction to simulations and games in education. Fareham: Solent Simulations, 1985.

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31

Danny, Saunders, Percival Fred, Vartiainen Matti, and SAGSET - the Society for Interactive Learning., eds. Games and simulations to enhance quality learning. London: Kogan Page, 1996.

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32

Terry, Borst, ed. Story and simulations for serious games: Tales from the trenches. Amsterdam: Elsevier, 2006.

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33

Cruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Hershey, PA: Information Science Reference, 2011.

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34

Conference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.

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35

International Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.

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36

Hanshaw, Carol Ann. Mastering Genesis sports games. Greensboro, N.C: Compute Books, 1993.

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37

Heiser, Maggie. Debbie's desert: A simulation of a jeep trip to explore a desert's ecosystem. Lakeside, Calif: Interaction Publishers, 1991.

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38

1950-, Caluwé Léon de, and Stoppelenburg Annemieke 1967-, eds. Changing organisations with gaming/simulations. 's-Gravenhage: Elsevier Bedrijfsinformatie, 2000.

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39

1950-, Arai K., Deguchi Hiroshi 1955-, Matsui H, and International Simulation and Gaming Association. International Conference, eds. Agent-based modeling meets gaming simulation. Tokyo: Springer, 2005.

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40

Baker, Pat. Simulation Games 3 (Simulation Games). Morehouse Group, 1986.

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41

Baker, Pat, and Mary-Ruth Marshall. Simulation Games 2 (Simulation Games). Morehouse Group, 1986.

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42

(Illustrator), Michael Linndell, ed. Simulation Games 1 (Simulation Games). 3rd ed. Morehouse Group, 1986.

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43

Baker, Pat, and Mary-Ruth Marshall. Simulation Games. Morehouse Group, 1992.

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44

Sivasailam. Diversity Simulation Games: Diversity Simulation Games: (Games by Thiagi Series) (Simgame). Human Resource Development Press, 1995.

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45

Sabin, Philip. Simulating War: Studying Conflict Through Simulation Games. Bloomsbury Publishing Plc, 2014.

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46

Simulating war: Studying conflict through simulation games. London: Continuum, 2012.

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47

Bikovska, Jana. Development of a Scenario-based Approach to Simulation Games Management. RTU Press, 2021. http://dx.doi.org/10.7250/9789934226892.

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The Doctoral Thesis is elaborated in the field of scenario-based simulation game management. The essence of simulation games and their role in the learning process is studied, their advantages and disadvantages are identified. The concept of simulation game scenarios is developed that enables efficient game management by using formal methods. An integrated approach to simulation game scenario management is developed and the procedure for scenario generation, simulation and control; as well as its implementation mechanisms, are described.
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48

Simulation Games by Thiagi. Workshops by Thiagi, 2004.

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49

Meijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.

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50

Meijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5. 7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Springer, 2014.

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