Journal articles on the topic 'Simulation game'
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Parker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (January 2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Full textHu, Ji Wen, Chao Feng, Yi Liu, and Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent." Applied Mechanics and Materials 496-500 (January 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Full textDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Full textFaizan, Niluefer Deniz, Alexander Löffler, Robert Heininger, Matthias Utesch, and Helmut Krcmar. "Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review." International Journal of Engineering Pedagogy (iJEP) 9, no. 1 (February 22, 2019): 19. http://dx.doi.org/10.3991/ijep.v9i1.9948.
Full textAarseth, Espen. "Doors and Perception: Fiction vs. Simulation in Games." Jouer, no. 9 (August 10, 2011): 35–44. http://dx.doi.org/10.7202/1005528ar.
Full textRiel, Jeremy, and Kimberly A. Lawless. "Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development." International Journal of Gaming and Computer-Mediated Simulations 13, no. 1 (January 2021): 34–54. http://dx.doi.org/10.4018/ijgcms.20210101.oa3.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textAlonso-Sanz, Ramón, and Haozhen Situ. "Quantum Fuzzy Game Simulation." Parallel Processing Letters 29, no. 03 (September 2019): 1950010. http://dx.doi.org/10.1142/s0129626419500105.
Full textBeuk, Frederik. "Sales Simulation Games." Journal of Marketing Education 38, no. 3 (July 26, 2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Full textCorbeil, Pierre. "Simulation/Game Reviews." Simulation & Gaming 21, no. 1 (March 1990): 93–96. http://dx.doi.org/10.1177/1046878190211014.
Full textChin, Jeffrey. "Simulation/Game Reviews." Simulation & Gaming 21, no. 1 (March 1990): 96–98. http://dx.doi.org/10.1177/1046878190211015.
Full textStoy, Diane B. "Simulation/Game Review." Simulation & Gaming 30, no. 4 (December 1999): 535–37. http://dx.doi.org/10.1177/104687819903000413.
Full textCorbeil, Pierre. "Simulation/Game Review." Simulation & Gaming 31, no. 1 (March 2000): 130–32. http://dx.doi.org/10.1177/104687810003100114.
Full textMowat, Joanne. "Simulation/Game Reviews." Simulation & Gaming 31, no. 2 (June 2000): 288–89. http://dx.doi.org/10.1177/104687810003100211.
Full textDarbandi, Kazem. "Simulation/Game Reviews." Simulation & Gaming 31, no. 2 (June 2000): 290–92. http://dx.doi.org/10.1177/104687810003100212.
Full textSchafer, John C. "Simulation/Game Reviews." Simulation & Gaming 31, no. 3 (September 2000): 422–25. http://dx.doi.org/10.1177/104687810003100307.
Full textWidman, Albert D. "Simulation/Game Reviews." Simulation & Gaming 31, no. 3 (September 2000): 426–28. http://dx.doi.org/10.1177/104687810003100308.
Full textCorbeil, Pierre. "Simulation/Game Reviews." Simulation & Gaming 32, no. 1 (March 2001): 120–24. http://dx.doi.org/10.1177/104687810103200110.
Full textFowler, Sandra. "Simulation/Game Review." Simulation & Gaming 32, no. 4 (December 2001): 555–57. http://dx.doi.org/10.1177/104687810103200411.
Full textØstergaard, Doris. "Simulation/Game Reviews." Simulation & Gaming 33, no. 1 (March 2002): 118–20. http://dx.doi.org/10.1177/1046878102033001009.
Full textFowler, Sandra. "Simulation/Game Review." Simulation & Gaming 33, no. 4 (December 2002): 522–25. http://dx.doi.org/10.1177/1046878102238616.
Full textErdem, Mehmet, and Andrew Hale Feinstein. "Simulation/Game Review." Simulation & Gaming 33, no. 2 (June 2002): 256–58. http://dx.doi.org/10.1177/1046878102332014.
Full textWong, Seng Yue, Azham Hussain, and Murtaja Ali Saare. "A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL." ASEAN Engineering Journal 12, no. 1 (February 28, 2022): 105–10. http://dx.doi.org/10.11113/aej.v12.17167.
Full textPARK, JUNG-YONG, and JONG-HEE PARK. "EVENT NORMALIZATION METHODOLOGY FOR COMPUTER GAME ENVIRONMENT SIMULATION." International Journal of Software Engineering and Knowledge Engineering 19, no. 07 (November 2009): 913–32. http://dx.doi.org/10.1142/s0218194009004453.
Full textMiettinen, Tuomas, Juho Salmi, Kunal Gupta, Jussi Koskela, Janne Kauttio, Tommi Karhela, and Sampsa Ruutu. "Applying Modelica Tools to System Dynamics Based Learning Games: Project Management Game." Modelling and Simulation in Engineering 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8324914.
Full textBridge, Dave. "The Settlement Game: A Simulation Teaching Institutional Theories of Public Law." PS: Political Science & Politics 46, no. 04 (September 30, 2013): 813–17. http://dx.doi.org/10.1017/s1049096513001091.
Full textOmar Moeis, Armand, Shara Marcheline, Arry Rahmawan Destyanto, Teuku Yuri Zagloel, and Akhmad Hidayatno. "Indonesian Port Cluster Simulation Game: Understanding Complex System Through Simulation Game." Jurnal Penelitian Transportasi Laut 22, no. 1 (September 15, 2020): 13–20. http://dx.doi.org/10.25104/transla.v22i1.1548.
Full textPászto, Vít, Jiří Pánek, René Glas, and Jasper van Vught. "Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education." ISPRS International Journal of Geo-Information 10, no. 2 (February 13, 2021): 74. http://dx.doi.org/10.3390/ijgi10020074.
Full textLohmann, Robert. "Taking a Glimpse Into the Future by Playing?" Simulation & Gaming 50, no. 3 (May 25, 2019): 377–92. http://dx.doi.org/10.1177/1046878119848133.
Full textNurfirmansyah, Nenza, Rezki Yuniarti, and Agus Komarudin. "GAME SIMULASI PERAKITAN RANGKAIAN ELEKTRONIKA DASAR UNTUK SISWA SMK KELAS X BERTEKNOLOGI MOBILE AUGMENTED REALITY." JUMANJI (Jurnal Masyarakat Informatika Unjani) 4, no. 01 (July 28, 2020): 1. http://dx.doi.org/10.26874/jumanji.v4i01.69.
Full textda Silva, Marcelo Arêas R., and Geraldo Bonorino Xexéo. "Pegasus: A Simulation Tool to Support Design of Progression Games." International Journal of Computer Games Technology 2018 (December 2, 2018): 1–10. http://dx.doi.org/10.1155/2018/9341032.
Full textSeto, A. V. "P134: Escape game as a theatre-based simulation for teamwork skills training in undergraduate medical education." CJEM 20, S1 (May 2018): S104—S105. http://dx.doi.org/10.1017/cem.2018.332.
Full textKUPFERMAN, ORNA, and YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES." International Journal of Foundations of Computer Science 21, no. 02 (April 2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.
Full textFrederick, Heather J., Marcia A. Corvetto, Gene W. Hobbs, and Jeffrey Taekman. "The “Simulation Roulette” Game." Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 6, no. 4 (August 2011): 244–49. http://dx.doi.org/10.1097/sih.0b013e31820e0094.
Full textWu, Jianjian, Siqi Chen, and Zili Zhang. "Coalitional Game Simulation Platform." Journal of Physics: Conference Series 1213 (June 2019): 042041. http://dx.doi.org/10.1088/1742-6596/1213/4/042041.
Full textJohnson, Allen. "ECOPOLY — A Simulation Game." CAM 5, no. 2 (June 1993): 3. http://dx.doi.org/10.1177/1525822x9300500202.
Full textZamith, Marcelo, Luis Valente, Bruno Feijó, Mark Joselli, and Esteban Clua. "Parallel game architectures with tardiness policy and workload balance." Journal on Interactive Systems 8, no. 1 (September 14, 2017): 1. http://dx.doi.org/10.5753/jis.2017.676.
Full textRaghothama, Jayanth, and Sebastiaan Meijer. "Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality." Simulation & Gaming 49, no. 3 (April 27, 2018): 246–62. http://dx.doi.org/10.1177/1046878118770220.
Full textZhang, Wen. "Research on Interactive Participation among Generation Z Consumers in Simulation Games." BCP Business & Management 17 (February 23, 2022): 323–31. http://dx.doi.org/10.54691/bcpbm.v17i.408.
Full textRogmans, Tim, and Wasseem Abaza. "The Impact of International Business Strategy Simulation Games on Student Engagement." Simulation & Gaming 50, no. 3 (May 25, 2019): 393–407. http://dx.doi.org/10.1177/1046878119848138.
Full textRushton, Evan, and Seth Corrigan. "Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding." Electronic Journal of e-Learning 19, no. 2 (March 31, 2021): 71–87. http://dx.doi.org/10.34190/ejel.19.2.2143.
Full textVoronin, Vadim Olegovich, Anna Aleksandrovna Grebennikova, and Vladimir Vladimirovich Maslyakov. "Game simulation “The City Started by You”." Теоретическая и прикладная экономика, no. 4 (April 2020): 129–43. http://dx.doi.org/10.25136/2409-8647.2020.4.34592.
Full textHan, Hyunho, Hyunsuk Jeong, Sun-Jin Jo, Hye Jung Son, and Hyeon Woo Yim. "Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents." Epidemiology and Health 42 (April 7, 2020): e2020016. http://dx.doi.org/10.4178/epih.e2020016.
Full textБекдамирова, Лідія. "SOCIOMETRIC RESEARCH AND THE USE OF ITS RESULTS IN THE OPTIMIZATION OF THE SIMULATION GAME." Молодий вчений, no. 5 (93) (May 31, 2021): 291–95. http://dx.doi.org/10.32839/2304-5809/2021-5-93-55.
Full textDerian, James Der. "The Simulation Syndrome: From War Games to Game Wars." Social Text, no. 24 (1990): 187. http://dx.doi.org/10.2307/827835.
Full textKryukov, M. M., and L. I. Kryukova. "Toward A Simulation Games Classification and Game Dialogue Types." Simulation & Games 17, no. 3 (September 1986): 393–402. http://dx.doi.org/10.1177/0037550086173008.
Full textStark, Doug. "Unsettling embodied literacy in QWOP the walking simulator." Journal of Gaming & Virtual Worlds 12, no. 1 (March 1, 2020): 49–67. http://dx.doi.org/10.1386/jgvw_00004_1.
Full textHofman-Kohlmeyer, Magdalena. "Brand-Related User-Generated Content in Simulation Video Games: Qualitative Research Among Polish Players." Central European Management Journal 29, no. 1 (March 15, 2021): 61–87. http://dx.doi.org/10.7206/cemj.2658-0845.41.
Full textHolmberg, Robert, Niklas Karlsson, and Alexander Styhre. "Rethinking Production Games." Concepts and Transformation 3, no. 3 (January 1, 1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Full textWilujeng, Panggio Restu. "Children and Online Game (Case Study of Simulation, Simulacra and Hyperreality in Children Playing Point Blank Game)." Berumpun: International Journal of Social, Politics, and Humanities 1, no. 1 (September 24, 2018): 25–35. http://dx.doi.org/10.33019/berumpun.v1i1.4.
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