Books on the topic 'Simulation game'
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Thomas, Graham. AIDS simulation game. Cambridge: Cambridge Medical, 1991.
Find full textAlonso-Sanz, Ramón. Quantum Game Simulation. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9.
Full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.
Find full textHumphrey, Bill. Crisis: A simulation game. Coventry: SCIP/MESP, 1991.
Find full textWalford, Rex. Caribbean fisherman: A simulation game. Cambridge: Cambridge Publishing Services, 1986.
Find full textWalford, Rex. Caribbean fisherman: A simulation game. Cambridge, [England]: Cambridge Publishing Services, 1986.
Find full textMartin, Lis. Market trading: A simulation game. London: Christian Aid, 1992.
Find full textDinkele, Geoff. Weather forecasting: A simulation game. Cambridge: Cambridge Publishing Services, 1987.
Find full textDinwoodie, John. Transgame: A transport management simulation game. (Plymouth): Department of Shipping and Transport, Plymouth Polytechnic., 1987.
Find full textKnight, David. SimCity: Official game guide. Roseville, CA: Prima Games, 2013.
Find full textThiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Yarmouth, ME: Intercultural Press, 1990.
Find full textPatton, Wesley E. Sales force: A sales management simulation game. Chicago: Irwin, 1995.
Find full textRaja, Thiagarajan, ed. Barnga: A simulation game on culture clashes. 2nd ed. Boston, MA: Intercultural Press, 2006.
Find full textGraham, Thomas. AIDS education resource and HIV simulation game. 2nd ed. Cambridge, Eng: Daniels Publishing, 1992.
Find full textGame development and simulation with Unreal technology. Boca Raton: CRC Press/Taylor & Francis Group, 2016.
Find full textThiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Yarmouth, ME: Intercultural Press, 1994.
Find full textTavakkoli, Alireza. Game Development and Simulation with Unreal Technology. Title: Game development and simulation with Unreal technology/Alireza Tavakkoli. Description: Second edition. | Boca Raton : Taylor & Francis, CRC Press, 2018.| Includes bibliographical references.: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22293.
Full textMcClean, Sean. Show me SAM: Computerised educational simulation-game. [S.l: The Author], 1997.
Find full textMorton, Thomas. A road traffic simulation for a game. Oxford: Oxford Brookes University, 2004.
Find full textservice), SpringerLink (Online, ed. Evolutionary Game Design. London: Cameron Browne, 2011.
Find full textTerry, Beals, ed. The Stanford bank game: Version 11. Danvers, Mass: Boyd & Fraser, 1995.
Find full textJenkins, Tricia. The film industry: An information booklet & simulation game. Bracknell: Media Centre, 1986.
Find full textCotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs: Prentice-Hall, 1986.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.
Find full textDenton, D. Keith. The Production game: A user's guide. Reading, Mass: Addison-Wesley, 1990.
Find full textKen, Shoemake, ed. Game physics. Amsterdam: Elsevier/Morgan Kaufmann, 2004.
Find full textDavid, Crookall, ed. Simulation-gaming in the late 1980s: Proceedings of the International Simulation and Gaming Association's 17th International Conference. Oxford: Pergamon Press, 1987.
Find full textGame-based teaching and simulation in nursing and healthcare. New York: Springer Pub. Co., 2012.
Find full textCotter, Richard V. The business policy game: An international simulation : player's manual. 4th ed. Englewood Cliffs, N.J: Prentice Hall, 1995.
Find full textAbt, Clark C. Serious games. Lanham, MD: University Press of America, 1987.
Find full textCotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs: Prentice-Hall, 1986.
Find full textCotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs, N.J: Prentice-Hall, 1985.
Find full textKucsma, András I. Bidding for contract games: Applying game theory to analyze first price sealed bid auctions. Monterey, Calif: Naval Postgraduate School, 1997.
Find full textThe rise of games and high-performance computing for modeling and simulation. Washington, D.C: National Academies Press, 2010.
Find full textGame physics. 2nd ed. Amsterdam: Morgan Kaufmann, 2010.
Find full textConference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.
Find full textInternational Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.
Find full textChapman, Randall G. Brandmaps: The competitive marketing strategy game. Englewood Cliffs, N.J: Prentice Hall, 1992.
Find full textChapman, Randall G. Brandmaps: The competitive marketing strategy game. 2nd ed. Englewood Cliffs, N.J: Prentice Hall, 1992.
Find full textChapman, Randall G. Brandmaps: The competitive marketing strategy game. 4th ed. Upper Saddle River, N.J: Prentice Hall, 1997.
Find full textChapman, Randall G. Brandmaps: The competitive marketing strategy game. 3rd ed. Englewood Cliffs, N.J: Prentice Hall, 1994.
Find full textCroggon, Andy. Trading trainers game: A simulation game about working hard for a living and staying poor. London: CAFOD, 1990.
Find full textCotter, Richard V. The business policy game: Player's manual. 3rd ed. Englewood Cliffs, N.J: Prentice Hall, 1991.
Find full text1948-, De Cristofaro Sergio, and Venanzi Daniela 1957-, eds. Management models: Business e banking game. Milano, Italy: F. Angeli, 1988.
Find full textCotter, Richard V. The business policy game: An international strategy simulation : player's manual. 5th ed. [U.S.]: The authors, 2002.
Find full textEldor, Haim. Kinematics/detection model for a naval seminar game. Monterey, Calif: Naval Postgraduate School, 1986.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.
Find full textFreedman, Robert. How to Make Real Money in Second Life®. New York: McGraw-Hill, 2008.
Find full textAlonso-Sanz, Ramon. Quantum Game Simulation. Springer, 2020.
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