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1

Thomas, Graham. AIDS simulation game. Cambridge: Cambridge Medical, 1991.

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2

Alonso-Sanz, Ramón. Quantum Game Simulation. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9.

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3

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.

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4

Humphrey, Bill. Crisis: A simulation game. Coventry: SCIP/MESP, 1991.

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5

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge: Cambridge Publishing Services, 1986.

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6

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge, [England]: Cambridge Publishing Services, 1986.

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7

Martin, Lis. Market trading: A simulation game. London: Christian Aid, 1992.

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8

Dinkele, Geoff. Weather forecasting: A simulation game. Cambridge: Cambridge Publishing Services, 1987.

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9

Dinwoodie, John. Transgame: A transport management simulation game. (Plymouth): Department of Shipping and Transport, Plymouth Polytechnic., 1987.

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10

Knight, David. SimCity: Official game guide. Roseville, CA: Prima Games, 2013.

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11

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Yarmouth, ME: Intercultural Press, 1990.

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12

Patton, Wesley E. Sales force: A sales management simulation game. Chicago: Irwin, 1995.

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13

Raja, Thiagarajan, ed. Barnga: A simulation game on culture clashes. 2nd ed. Boston, MA: Intercultural Press, 2006.

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14

Graham, Thomas. AIDS education resource and HIV simulation game. 2nd ed. Cambridge, Eng: Daniels Publishing, 1992.

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15

Game development and simulation with Unreal technology. Boca Raton: CRC Press/Taylor & Francis Group, 2016.

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16

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Yarmouth, ME: Intercultural Press, 1994.

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17

Tavakkoli, Alireza. Game Development and Simulation with Unreal Technology. Title: Game development and simulation with Unreal technology/Alireza Tavakkoli. Description: Second edition. | Boca Raton : Taylor & Francis, CRC Press, 2018.| Includes bibliographical references.: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22293.

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18

McClean, Sean. Show me SAM: Computerised educational simulation-game. [S.l: The Author], 1997.

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19

Morton, Thomas. A road traffic simulation for a game. Oxford: Oxford Brookes University, 2004.

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20

service), SpringerLink (Online, ed. Evolutionary Game Design. London: Cameron Browne, 2011.

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21

Terry, Beals, ed. The Stanford bank game: Version 11. Danvers, Mass: Boyd & Fraser, 1995.

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22

Jenkins, Tricia. The film industry: An information booklet & simulation game. Bracknell: Media Centre, 1986.

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23

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs: Prentice-Hall, 1986.

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24

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.

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25

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.

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26

Denton, D. Keith. The Production game: A user's guide. Reading, Mass: Addison-Wesley, 1990.

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27

Ken, Shoemake, ed. Game physics. Amsterdam: Elsevier/Morgan Kaufmann, 2004.

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28

David, Crookall, ed. Simulation-gaming in the late 1980s: Proceedings of the International Simulation and Gaming Association's 17th International Conference. Oxford: Pergamon Press, 1987.

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29

Game-based teaching and simulation in nursing and healthcare. New York: Springer Pub. Co., 2012.

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30

Cotter, Richard V. The business policy game: An international simulation : player's manual. 4th ed. Englewood Cliffs, N.J: Prentice Hall, 1995.

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31

Abt, Clark C. Serious games. Lanham, MD: University Press of America, 1987.

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32

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs: Prentice-Hall, 1986.

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33

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Englewood Cliffs, N.J: Prentice-Hall, 1985.

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34

Kucsma, András I. Bidding for contract games: Applying game theory to analyze first price sealed bid auctions. Monterey, Calif: Naval Postgraduate School, 1997.

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35

The rise of games and high-performance computing for modeling and simulation. Washington, D.C: National Academies Press, 2010.

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36

Game physics. 2nd ed. Amsterdam: Morgan Kaufmann, 2010.

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37

Conference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.

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38

International Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.

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39

Chapman, Randall G. Brandmaps: The competitive marketing strategy game. Englewood Cliffs, N.J: Prentice Hall, 1992.

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40

Chapman, Randall G. Brandmaps: The competitive marketing strategy game. 2nd ed. Englewood Cliffs, N.J: Prentice Hall, 1992.

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41

Chapman, Randall G. Brandmaps: The competitive marketing strategy game. 4th ed. Upper Saddle River, N.J: Prentice Hall, 1997.

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42

Chapman, Randall G. Brandmaps: The competitive marketing strategy game. 3rd ed. Englewood Cliffs, N.J: Prentice Hall, 1994.

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43

Croggon, Andy. Trading trainers game: A simulation game about working hard for a living and staying poor. London: CAFOD, 1990.

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44

Cotter, Richard V. The business policy game: Player's manual. 3rd ed. Englewood Cliffs, N.J: Prentice Hall, 1991.

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45

1948-, De Cristofaro Sergio, and Venanzi Daniela 1957-, eds. Management models: Business e banking game. Milano, Italy: F. Angeli, 1988.

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46

Cotter, Richard V. The business policy game: An international strategy simulation : player's manual. 5th ed. [U.S.]: The authors, 2002.

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47

Eldor, Haim. Kinematics/detection model for a naval seminar game. Monterey, Calif: Naval Postgraduate School, 1986.

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48

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. New York: McGraw-Hill, 2008.

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49

Freedman, Robert. How to Make Real Money in Second Life®. New York: McGraw-Hill, 2008.

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50

Alonso-Sanz, Ramon. Quantum Game Simulation. Springer, 2020.

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