Journal articles on the topic 'Shared virtual environments'
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Oliveira, Manuel, Joel Jordan, Joao Pereira, Joaquim Jorge, and Anthony Steed. "Analysis Domain Model for Shared Virtual Environments." International Journal of Virtual Reality 8, no. 4 (January 1, 2009): 1–30. http://dx.doi.org/10.20870/ijvr.2009.8.4.2745.
Full textDurlach, Nat, and Mel Slater. "Presence in Shared Virtual Environments and Virtual Togetherness." Presence: Teleoperators and Virtual Environments 9, no. 2 (April 2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Full textAmselem, Denis. "A Window on Shared Virtual Environments." Presence: Teleoperators and Virtual Environments 4, no. 2 (January 1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.
Full textButtolo, Pietro, Roberto Oboe, and Blake Hannaford. "Architectures for shared haptic virtual environments." Computers & Graphics 21, no. 4 (July 1997): 421–29. http://dx.doi.org/10.1016/s0097-8493(97)00019-8.
Full textWaters, R. C., and J. W. Barrus. "The rise of shared virtual environments." IEEE Spectrum 34, no. 3 (March 1997): 20–25. http://dx.doi.org/10.1109/6.576004.
Full textLiarokapis, Fotis, and Eike Falk Anderson. "Collaborating and Learning in Shared Virtual Environments." IEEE Computer Graphics and Applications 40, no. 5 (September 1, 2020): 8–9. http://dx.doi.org/10.1109/mcg.2020.3015412.
Full textRuth, P., X. Jiang, D. Xu, and S. Goasguen. "Virtual distributed environments in a shared infrastructure." Computer 38, no. 5 (May 2005): 63–69. http://dx.doi.org/10.1109/mc.2005.175.
Full textSchroeder, Ralph. "Being There Together and the Future of Connected Presence." Presence: Teleoperators and Virtual Environments 15, no. 4 (August 1, 2006): 438–54. http://dx.doi.org/10.1162/pres.15.4.438.
Full textHudák, Marián, Štefan Korečko, and Branislav Sobota. "LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective." Open Computer Science 11, no. 1 (December 17, 2020): 99–106. http://dx.doi.org/10.1515/comp-2020-0124.
Full textReeve, Carlton. "Presence in Virtual Theater." Presence: Teleoperators and Virtual Environments 9, no. 2 (April 2000): 209–13. http://dx.doi.org/10.1162/105474600566727.
Full textGreen, Mark. "Shared virtual environments: The implications for tool builders." Computers & Graphics 20, no. 2 (March 1996): 185–89. http://dx.doi.org/10.1016/0097-8493(95)00124-7.
Full textBailenson, Jeremy N., Andrew C. Beall, and Jim Blascovich. "Gaze and task performance in shared virtual environments." Journal of Visualization and Computer Animation 13, no. 5 (2002): 313–20. http://dx.doi.org/10.1002/vis.297.
Full textParry, Jack. "Shared Reality." idea journal 17, no. 02 (December 1, 2020): 144–62. http://dx.doi.org/10.37113/ij.v17i02.390.
Full textO’Connor, Eileen A., and Jelia Domingo. "A Practical Guide, With Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments." Journal of Educational Technology Systems 45, no. 3 (February 8, 2017): 343–64. http://dx.doi.org/10.1177/0047239516673361.
Full textSlater, Mel, and Sylvia Wilbur. "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments." Presence: Teleoperators and Virtual Environments 6, no. 6 (December 1997): 603–16. http://dx.doi.org/10.1162/pres.1997.6.6.603.
Full textKelly, Jonathan W., Andrew C. Beall, and Jack M. Loomis. "Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments." Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 442–50. http://dx.doi.org/10.1162/1054746041944786.
Full textO’Malley, Marcia K., Abhishek Gupta, Matthew Gen, and Yanfang Li. "Shared Control in Haptic Systems for Performance Enhancement and Training." Journal of Dynamic Systems, Measurement, and Control 128, no. 1 (November 30, 2005): 75–85. http://dx.doi.org/10.1115/1.2168160.
Full textSchuwerk, Clemens, Giulia Paggetti, Rahul Chaudhari, and Eckehard Steinbach. "Perception-Based Traffic Control for Shared Haptic Virtual Environments." Presence: Teleoperators and Virtual Environments 23, no. 3 (October 1, 2014): 320–38. http://dx.doi.org/10.1162/pres_a_00196.
Full textAleksandrovich, Angelina, and Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments." Paladyn, Journal of Behavioral Robotics 11, no. 1 (August 4, 2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.
Full textKim, Soo Jeong, Kyung Jun Gil, HyungSeok Kim, Sang Boem Lim, and Jee-in Kim. "Adaptive interactions in shared virtual environments for heterogeneous devices." Computer Animation and Virtual Worlds 21, no. 5 (September 29, 2010): 531–43. http://dx.doi.org/10.1002/cav.338.
Full textOliveira, Manuel, Jon Crowcroft, and Mel Slater. "Components for Distributed Virtual Environments." Presence: Teleoperators and Virtual Environments 10, no. 1 (February 2001): 51–61. http://dx.doi.org/10.1162/105474601750182315.
Full textMatsuda, Kouichi. "Evaluation of Personal Agent-Oriented Virtual Society—PAW." Presence: Teleoperators and Virtual Environments 10, no. 2 (April 2001): 160–74. http://dx.doi.org/10.1162/105474601750216786.
Full textMen, Liang, Nick Bryan-Kinns, and Louise Bryce. "Designing spaces to support collaborative creativity in shared virtual environments." PeerJ Computer Science 5 (November 4, 2019): e229. http://dx.doi.org/10.7717/peerj-cs.229.
Full textZhang, Kathleen Ying-Ying, Vlad Baran, Aybar Aydin, Michail Oikonomidis, Richard King, and Wieslaw Woszczyk. "Virtual acoustics in distributed performance over a closed audio network." Journal of the Acoustical Society of America 155, no. 3_Supplement (March 1, 2024): A129. http://dx.doi.org/10.1121/10.0027049.
Full textHuang, Xincheng, and Robert Xiao. "SurfShare." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (December 19, 2023): 1–24. http://dx.doi.org/10.1145/3631418.
Full textFontana, Margherita. "Virtual Domes. Utopian architecture at the dawn of Virtual Reality." Aisthesis. Pratiche, linguaggi e saperi dell’estetico 16, no. 1 (July 22, 2023): 95–103. http://dx.doi.org/10.36253/aisthesis-14374.
Full textLawrence, Geoff, and Farhana Ahmed. "Pedagogical Insights into Hyper-Immersive Virtual World Language Learning Environments." International Journal of Computer-Assisted Language Learning and Teaching 8, no. 1 (January 2018): 1–14. http://dx.doi.org/10.4018/ijcallt.2018010101.
Full textBroll, Wolfgang. "SmallTool - a toolkit for realizing shared virtual environments on the Internet." Distributed Systems Engineering 5, no. 3 (September 1998): 118–28. http://dx.doi.org/10.1088/0967-1846/5/3/005.
Full textCheong, Joono, Silviu-Iulian Niculescu, Anuradha Annaswamy, and Mandayam A. Srinivasan. "Synchronization control for physics-based collaborative virtual environments with shared haptics." Advanced Robotics 21, no. 9 (January 2007): 1001–29. http://dx.doi.org/10.1163/156855307781035628.
Full textSchroeder, Ralph. "An overview of ethical and social issues in shared virtual environments." Futures 39, no. 6 (August 2007): 704–17. http://dx.doi.org/10.1016/j.futures.2006.11.009.
Full textHamza-Lup, Felix G., and Jannick P. Rolland. "Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments." Presence: Teleoperators and Virtual Environments 13, no. 3 (June 2004): 315–27. http://dx.doi.org/10.1162/1054746041422343.
Full textAshraf, N., J. Anderson, C. Douther, I. McKay, M. Jack, and P. Platt. "Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 1–17. http://dx.doi.org/10.20870/ijvr.2001.5.1.2664.
Full textŠašinka, Čeněk, Zdeněk Stachoň, Michal Sedlák, Jiří Chmelík, Lukáš Herman, Petr Kubíček, Alžběta Šašinková, et al. "Collaborative Immersive Virtual Environments for Education in Geography." ISPRS International Journal of Geo-Information 8, no. 1 (December 23, 2018): 3. http://dx.doi.org/10.3390/ijgi8010003.
Full textKorečko, Štefan, Marián Hudák, Branislav Sobota, Martin Sivý, Matúš Pleva, and William Steingartner. "Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality." Applied Sciences 11, no. 9 (April 23, 2021): 3811. http://dx.doi.org/10.3390/app11093811.
Full textWakeford, Nina. "The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments." Sociological Research Online 7, no. 2 (May 2002): 137–38. http://dx.doi.org/10.1177/136078040200700211.
Full textMAGRUDER, MICHAEL TAKEO. "Transitional space(s): Creation, collaboration and improvisation within shared virtual/physical environments." International Journal of Performance Arts and Digital Media 7, no. 2 (October 4, 2011): 189–204. http://dx.doi.org/10.1386/padm.7.2.189_1.
Full textBasdogan, Cagatay, Chih-Hao Ho, Mandayam A. Srinivasan, and Mel Slater. "An experimental study on the role of touch in shared virtual environments." ACM Transactions on Computer-Human Interaction 7, no. 4 (December 2000): 443–60. http://dx.doi.org/10.1145/365058.365082.
Full textCheong, Joono, Silviu-Iulian Niculescu, Yonghwan Oh, and Irinel Constantin Morărescu. "Some remarks on delay effects in motion synchronization in shared virtual environments." IFAC Proceedings Volumes 40, no. 23 (September 2007): 268–73. http://dx.doi.org/10.1016/s1474-6670(17)69299-1.
Full textSpieldenner, Torsten, Sergiy Byelozyorov, Michael Guldner, and Philipp Slusallek. "FiVES: an aspect-oriented approach for shared virtual environments in the web." Visual Computer 34, no. 9 (June 13, 2018): 1269–82. http://dx.doi.org/10.1007/s00371-018-1564-0.
Full textLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, and Andreas Butz. "Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car." Multimodal Technologies and Interaction 5, no. 4 (March 26, 2021): 15. http://dx.doi.org/10.3390/mti5040015.
Full textBricken, William, and Geoffrey Coco. "The VEOS Project." Presence: Teleoperators and Virtual Environments 3, no. 2 (January 1994): 111–29. http://dx.doi.org/10.1162/pres.1994.3.2.111.
Full textGunn, Chris, Matthew Hutchins, and Matt Adcock. "Combating Latency in Haptic Collaborative Virtual Environments." Presence: Teleoperators and Virtual Environments 14, no. 3 (June 2005): 313–28. http://dx.doi.org/10.1162/105474605323384663.
Full textAoki, Shigeaki, Michael Cohen, and Nobuo Koizumi. "Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs." Presence: Teleoperators and Virtual Environments 3, no. 1 (January 1994): 60–72. http://dx.doi.org/10.1162/pres.1994.3.1.60.
Full textPierce, Jeffrey S., Randy Pausch, Christopher B. Sturgill, and Kevin D. Christiansen. "Designing A Successful HMD-Based Experience." Presence: Teleoperators and Virtual Environments 8, no. 4 (August 1999): 469–73. http://dx.doi.org/10.1162/105474699566350.
Full textHuang, F., J. Bacon, and G. Mapp. "Virtual memory support for distributed computing environments using a shared data object model." Distributed Systems Engineering 2, no. 4 (December 1995): 202–11. http://dx.doi.org/10.1088/0967-1846/2/4/003.
Full textPan, Ye, and Anthony Steed. "The impact of self-avatars on trust and collaboration in shared virtual environments." PLOS ONE 12, no. 12 (December 14, 2017): e0189078. http://dx.doi.org/10.1371/journal.pone.0189078.
Full textManushri S K, Santhiya J, Roobasri A E, Keshav Shanmukhanathan E, and Sanjai V. "Metaverse - The Future of Virtual World." international journal of engineering technology and management sciences 6, no. 5 (September 28, 2022): 779–83. http://dx.doi.org/10.46647/ijetms.2022.v06i05.121.
Full textPozo-Sánchez, Santiago, Georgios Lampropoulos, and Jesús López-Belmonte. "Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms." Journal of New Approaches in Educational Research 11, no. 2 (July 15, 2022): 307. http://dx.doi.org/10.7821/naer.2022.7.1025.
Full textHuang, Mincong, Samuel Chabot, and Jonas Braasch. "Real-time co-location in dynamic virtual soundscapes across multi-occupant immersive rooms." Journal of the Acoustical Society of America 153, no. 3_supplement (March 1, 2023): A104. http://dx.doi.org/10.1121/10.0018316.
Full textLinebarger, John M., and G. Drew Kessler. "Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments." Presence: Teleoperators and Virtual Environments 13, no. 3 (June 2004): 296–314. http://dx.doi.org/10.1162/1054746041422316.
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