Books on the topic 'Shared virtual environments'

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1

Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.

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2

Çapin, Tolga K. Avatars in networked virtual environments. Chichester: Wiley, 1999.

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3

O'Connell, Judy. Virtual worlds. Camberwell, Vic: ACER Press, 2010.

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4

Schroeder, Ralph. Being there together: Social interaction in virtual environments. New York: Oxford University Press, 2011.

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5

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.

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6

Ferdig, Richard E. Interdisciplinary advancements in gaming, simulations and virtual environments. Hershey, PA: Information Science Reference, 2012.

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7

Schroeder, Ralph. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.

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8

International, Workshop on Immersive Projection Technology (7th 2003 Zurich Switzerland). IPT/EGVE 2003. New York, NY: Association for Computing Machinery, 2003.

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9

Terry, Krista P. Smith, and Amy Cheney. Utilizing virtual and personal learning environments for optimal learning. Hershey PA: Information Science Reference, 2016.

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10

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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11

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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12

Schroeder, Ralph. Avatars at work and play: Collaboration and interaction in shared virtual environments. Dordrecht, the Netherlands: Springer, 2006.

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13

Guest, Tim. Second Lives. New York: Random House Publishing Group, 2008.

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14

1958-, Heider Don, ed. Living virtually: Researching new worlds. New York: Peter Lang, 2008.

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15

Hinrichs, Randy J., and Charles Wankel. Engaging the avatar: New frontiers in immersive education. Charlotte, N.C: Information Age Pub., 2012.

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16

1960-, Bell Lori, and Trueman Rhonda B. 1953-, eds. Virtual worlds, real libraries: Librarians and educators in Second Life and other multi-user virtual environments. Medford, N.J: Information Today, Inc., 2008.

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17

Tettegah, Sharon Y., and Cynthia Calongne. Identity, learning and support in virtual environments. Rotterdam: Sense Publishers, 2009.

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18

John, Redmond. MUDe. Manchester: Carcanet, 2008.

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19

Harrison, Kate. Soul storm. London: Indigo, 2014.

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20

Johnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.

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21

Yiyu, Cai. Interactive and digital media for education in virtual learning environments. Hauppauge, N.Y: Nova Science Publishers, 2009.

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22

Winder, Davey. Being virtual: Who you really are online. Chichester, England: Wiley, 2008.

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23

Smith, Roger D. Simulation interoperability: Challenges in linking live, virtual, and constructive systems. Orlando, FL: Modelbenders Press, 2009.

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24

Schroeder, Ralph. The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer London, 2002.

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25

Weber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Indianapolis, IN: Wiley Pub., 2008.

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26

Yang, Harrison Hao. Handbook of research on practices and outcomes in virtual worlds and environments. Hershey: Information Science Reference, 2012.

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27

Andrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.

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28

Andrews, Scott F. The guild leader's handbook. San Francisco: No Starch Press, 2010.

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29

Andrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.

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30

Tapley, Rebecca. Designing your second life: Techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life. Indianapolis, Ind: New Riders, 2008.

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31

Ludlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, MA: MIT Press, 2007.

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32

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2018.

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33

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer London, Limited, 2016.

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34

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2016.

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35

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2017.

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36

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.

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37

Qian, Yufeng. Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global, 2018.

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38

Thalmann, Daniel, Nadia Magnenat-Thalmann, Tolga K. Çapin, and Igor S. Pandzic. Avatars in Networked Virtual Environments. Wiley & Sons, Incorporated, John, 2001.

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39

Cudworth, Ann Latham. Virtual World Design. Taylor & Francis Group, 2020.

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40

Collaborative Design In Virtual Environments. Springer, 2011.

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41

Wang, Xiangyu, and Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer Netherlands, 2013.

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42

Wang, Xiangyu, and Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer London, Limited, 2011.

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43

Winder, Davey. Being Virtual. Wiley & Sons, Incorporated, John, 2008.

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44

Schroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, Incorporated, 2010.

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45

Schroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, 2010.

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46

Maher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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47

Maher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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48

Maher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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49

Rosenfeld, Kimberly N. Digital Online Culture, Identity, and Schooling in the Twenty-First Century. Palgrave Macmillan, 2015.

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50

Boboc, Marius, and Selma Koç. Student-Centered Virtual Learning Environments in Higher Education. IGI Global, 2018.

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