Books on the topic 'Shared virtual environments'
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Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Find full textÇapin, Tolga K. Avatars in networked virtual environments. Chichester: Wiley, 1999.
Find full textVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.
Find full textFerdig, Richard E. Interdisciplinary advancements in gaming, simulations and virtual environments. Hershey, PA: Information Science Reference, 2012.
Find full textRalph, Schroeder, ed. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.
Find full textVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Find full textVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Find full textGuest, Tim. Second Lives. New York: Random House Publishing Group, 2008.
Find full textJohn, Redmond. MUDe. Manchester: Carcanet, 2008.
Find full textJohnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.
Find full textYiyu, Cai. Interactive and digital media for education in virtual learning environments. Hauppauge, N.Y: Nova Science Publishers, 2009.
Find full textWeber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Indianapolis, IN: Wiley Pub., 2008.
Find full textSchroeder, Ralph. The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer London, 2002.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.
Find full textLudlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, MA: MIT Press, 2007.
Find full textNoll, Katherine. The awesome official guide to Club Penguin. New York: Penguin Group, 2010.
Find full textArnon, Adar, ed. Second life: Ha-ʻolam ha-ṿirṭuʼali ba-inṭerneṭ hofekh li-metsiʼut muḥashit. Tel Aviv: Or ʻam, 2008.
Find full textAdrian, Angela. Law and order in virtual worlds: Exploring avatars, their ownership and rights. Hershey, PA: Information Science Reference, 2010.
Find full textAdrian, Angela. Law and order in virtual worlds: Exploring avatars, their ownership and rights. Hershey, PA: Information Science Reference, 2010.
Find full textBainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2018.
Find full textBainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2016.
Find full textBainbridge, William Sims. Virtual Sociocultural Convergence. Springer London, Limited, 2016.
Find full textCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Find full textThalmann, Daniel, Nadia Magnenat-Thalmann, Tolga K. Çapin, and Igor S. Pandzic. Avatars in Networked Virtual Environments. Wiley & Sons, Incorporated, John, 2001.
Find full textCases on Immersive Virtual Reality Techniques. IGI Global, 2019.
Find full textWinder, Davey. Being Virtual. Wiley & Sons, Incorporated, John, 2008.
Find full textWang, Xiangyu, and Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer London, Limited, 2011.
Find full textWang, Xiangyu, and Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer Netherlands, 2013.
Find full textSchroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, Incorporated, 2010.
Find full textSchroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, 2010.
Find full textMaher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.
Find full textMaher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.
Find full textMaher, Mary Lou, and Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.
Find full textRosenfeld, Kimberly N. Digital Online Culture, Identity, and Schooling in the Twenty-First Century. Palgrave Macmillan, 2015.
Find full textBoboc, Marius, and Selma Koç. Student-Centered Virtual Learning Environments in Higher Education. IGI Global, 2018.
Find full textBoboc, Marius, and Selma Koç. Student-Centered Virtual Learning Environments in Higher Education. IGI Global, 2018.
Find full textExtending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2016.
Find full textCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Find full textCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Find full textCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Find full textExtending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2017.
Find full textCollaborative Design In Virtual Environments. Springer, 2011.
Find full textSadler, Randall. Virtual Worlds for Language Learning: From Theory to Practice. Lang AG International Academic Publishers, Peter, 2012.
Find full textSchroeder, Ralph, and Ann-Sofie Axelsson. Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. Springer, 2010.
Find full textGuest, Tim. Second Lives. Blackstone Audio Inc., 2008.
Find full textGuest, Tim. Second Lives. Blackstone Audio Inc., 2008.
Find full textGuest, Tim. Second Lives. Penguin Random House, 2010.
Find full textGuest, Tim. Second Lives: A Journey Through Virtual Worlds. Penguin Random House, 2008.
Find full textGuest, Tim. Second Lives. Blackstone Audio Inc., 2008.
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