Dissertations / Theses on the topic 'School of Design Innovation'

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1

Thomas, Johnny. "Archstand theory of design for innovation : the integration of design and innovation using conceptual architectures." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11722.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1995, and Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, 1995.
Includes bibliographical references (p. 282-283).
by Johnny Thomas.
Ph.D.
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2

Fulkerson, Sarah (Sarah Hampton) 1969, and Anna 1969 Halpern-Lande. "Product design and innovation : exploring breakthrough products (breakthroughs : a method and a madness)." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9619.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 1998.
Zip disk formatted for Macintosh.
Includes bibliographical references (leaves 31-33).
This paper has been an iterative rather than a breakthrough process. we approached the topic of product design and innovation with notions of what it meant and how good designs were created. our purpose here has been to provide some understanding of the complexity of the issues surrounding breakthrough product designs. we redefine a variety of terms that are used liberally in the field to provide some sort of precise understanding of our perspective. This thesis is not meant to be read in the traditional paper format rather, it has digital collateral that are the true product of our research.
by Sarah Fulkerson and Anna Halpern-Lande.
M.B.A.
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3

Yu, Warren. "Cultivating innovation to ignite organizational transformation." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FYu.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, March 2004.
Thesis advisor(s): Barry Frew, Dale Courtney. Includes bibliographical references (p. 79). Also available online.
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4

Wright, Natalie. "The goDesign immersion program: Fostering design-led educational innovation in regional Australian schools." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/123067/1/Natalie_Wright_Thesis.pdf.

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This thesis proposes a new research area and framework for Design-led Educational Innovation which, based on approaches applied from the business, design and education sectors, outlines how design thinking capabilities might be developed for twenty-first century skill development and life-long learning. The framework is validated and refined through the findings of a mapping study and an informal, context-adaptive, regional secondary school design immersion program called goDesign, conducted in Queensland, Australia.
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5

Burke, James Brian. "Evolution of the entrepreneurial firm : product strategy and organizational design /." Thesis, Cambridge, Mass, 1996. http://www.gbv.de/dms/zbw/527372560.pdf.

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6

Franklin, Rebecca N. "Innovation Within Regulations: Gaining Insight On Cultivating Employee-Led Innovation In California Public-Sector Organizations." Scholarly Commons, 2020. https://scholarlycommons.pacific.edu/uop_etds/3704.

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The inquiry concerned gaining insights into environmental elements needed within California public-sector organizations to increase employees’ willingness to share innovative ideas. Although research exists regarding the need for service innovation and employees as fruitful sources of innovative ideas, there have been limited studies concerning public-sector organizations and the best method to solicit employee ideas. The data collection for this qualitative research study consisted of a series of interviews with front-line, non-supervisory civil servants. The results provide insights and information on how public-sector organizations may foster a culture that promotes and encourages employee-led innovation. The themes that emerged were (a) transparency in the process of sharing ideas and what is needed to feel motivated to participate in a formal submission process; (b) recognition and follow up, including which types of follow up and recognition are needed to feel the idea submission was worth the effort; (c) safe space including what needs to be present within the process for employees to feel safe to participate; (d) organizational buy-in including the need for encouragement and demonstrated support from all levels of leadership. These themes contributed to form the following recommendations for organizations to create a process and culture for soliciting ideas from employees: (a) establishing a transparent and easy to use process; (b) utilizing trusted and unbiased evaluators to review ideas; (c) providing meaningful and specific follow-up on ideas submitted; (d) ensuring there is no public criticism of ideas, but having public praise for submitting ideas; creating an organizational culture to be promoting and supporting participation in these processes. The data analysis revealed several implications: a significant disconnect between what employees' need to be comfortable sharing ideas and the existing process; the insufficient efforts of current leaders to promote and execute innovation within their organizations; the need for a paradigm shift to embrace a culture and operations that support innovation at all levels of an organization.
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7

Leung, Yat-ming. "A study of curriculum innovation in post-1976 China, with special reference to the design and implementation of the senior middle school geography curriculum." Thesis, University of Sussex, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293903.

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8

Saylak, Diana Danielle. "The Design Process and Functionality of an Innovative School| A Case Study of Lee Elementary." Thesis, Dallas Baptist University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10937766.

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Improving the educational system has been a focus in the United States, but these reform efforts have not been as effective as intended. Educational transformation is the focus in one North Texas school district. The design of school facilities and impact of school design on reform efforts have not been extensively investigated. The current study examines and describes the process used by one school district to design an innovative elementary school and how components of the design impacted a change in behavior. Interviews were conducted with 19 members of the design committee, which included the design team, district administrators, and architects. Data collected from the interviews, as well as archival data, was entered into NVivo for Mac. The analysis revealed four overarching themes: collaboration, flexibility, sustainability, and school as a tool. These themes were evident in the design process, and in the design of the school. Data was also collected to describe the process used by the district to design the building, develop the curriculum and pedagogy used, and hire the administrators and educators for the campus. The process used design thinking to develop the design for the building. The result of the process was an award-winning innovative school building.

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9

Proctor, Clinton Lee. "Improving operational effectiveness in the job-shop environment through discrete event simulation and innovative process design." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122281.

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Thesis: M.B.A., Massachusetts Institute of Technology, Sloan School of Management, 2018, In conjunction with the Leaders for Global Operations Program at MIT
Thesis: S.M., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018, In conjunction with the Leaders for Global Operations Program at MIT
Cataloged from PDF version of thesis.
Includes bibliographical references (page 63).
A key value stream for Company X is a manufacturing area dedicated to production of precision electro-mechanical systems, of which they are contracted to service during the complete lifecycle. Currently, the production system is dedicated to the refurbishment of these electro-mechanical systems; it could be characterized as a high-mix low volume production system with a-job-shop layout. The operations team is being pressured to increase both production volumes and the product mix, while maintaining a competitive cost structure in a highly constrained environment, in terms of both space and resources. This thesis proposes two distinct projects to address the challenges faced. First, develop a framework to analyze the value stream, utilizing a discrete event simulation (DES) tool to characterize the production system.
The method will validate the DES tool against the current state production system and key performance indicators (KPI's) then conduct what-if analyses and studies based upon anticipated contractual obligations. This effort will identify risks within the value stream related to the transition from current state to future state, while studying the impact of changes in shipment volumes, product mix, direct labor, and capital equipment. This model supported conclusions and recommendations drawn, based upon the results of the DES, to build confidence in the production system and enable the value stream to meet the requirements of the increased volumes and complexity through making informed operational decisions. Second, to improve a key subassembly within the value stream identified as problematic with respect to labor content, cycle time, and ergonomics. A project has been identified to develop a new process to join two components with a tightly controlled radial bond.
Currently, the components are bonded, and the bond material must cure for several days. Upon curing, the joint contains excess bond material that must be removed for several reasons. The excess material is removed through a manual cutting process that is physically taxing on operators. After cutting, a cleanup process is initiated where an operator fills the void left from cutting with additional material; this additional bond material needs several additional days to cure. The new process utilizes an inflatable vessel that will apply pressure during the bond process to direct excess material away from the joint, eliminating the need for secondary processing in the joint, favorably impacting labor content, cycle time, and the ergonomics of operators. To speed validation and adoption, this project leveraged the 3D printing capabilities of the manufacturer.
Both the testing fixture and test articles were 3D printed in order to accelerate development and reduce risk associated with investment in the development process. Testing of the new process has indicated that the new method produces bonds of acceptable quality with markedly reduced labor content, resulting in a projected annual savings of $950k.
by Clinton Lee Proctor.
M.B.A.
S.M.
M.B.A. Massachusetts Institute of Technology, Sloan School of Management
S.M. Massachusetts Institute of Technology, Department of Mechanical Engineering
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10

Xiong, Thai. "The Impact of Technology Innovations in High School Biology Courses on Science Learning for Hmong Students." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5295.

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Hmong high school students struggle in science courses and have difficulty using technology, leaving them behind other ethnic groups in science performance. There is lack of research regarding Hmong students' struggle in technology-focused science courses, especially regarding the experiences of Hmong students with using science technology and teachers' experiences with these students. This single case study was designed to explore how technology innovations in high school biology courses impact science learning for Hmong students based on Gu, Zhu, and Guo's technology acceptance model. Both Hmong student and science teacher interviews as well as reflective journal data were collected to better understand students' opinions regarding usefulness and ease-of-use of technology in high school biology courses. Course document data were collected to determine technology integrations in lessons. Participants selected from a public high school in the Midwestern region of the United States included 8 Hmong students and 2 teachers. Data were analyzed within unit analysis and line-by-line coding to construct codes, then through cross unit analysis to develop themes. Results indicate that technologies have a positive impact on Hmong student science learning and aligned to the technology acceptance model. Key findings included positive use of technology, usefulness of technology and ease of use, and evidence of technology integration. The results can be used by teachers to improve support to minority students who learn biology using educational and scientific technology. The use of technology contributes to positive social change to advance Hmong students' acceptance of technology and biology learning, as well as the advancement of education to support all learners.
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11

Edwards, Chester Roy. "Designing Innovative Alternatives to Traditional High Schools: What Leaders Need to Know." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1036.

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The need for new and innovative alternatives to traditional high schools has never been greater. Never designed to graduate all students on time, traditional high schools and their high dropout rates have remained unchanged for the last 30 years. Improving secondary schooling for all young people is a worthwhile social and educational objective. Many school leaders want to create alternative high schools but may lack the knowledge of what to do, nor may they have a comprehensive design process to follow. The research question explored in this dissertation is: What do leaders in education need to know to design innovative alternatives to traditional high schools? This dissertation studied four aspects or assumptions that school leaders should understand when designing alternatives to traditional high schools: (a) consider all of the elements of successful alternative high schools, (b) start over conceptually when designing a new alternative high school, (c) use regional accreditation standards as a framework for design, and (d) begin design with the end in mind for program evaluation. Research literature topics of alternative education, organizational leadership, school accreditation standards, and program evaluation were reviewed. The research conducted was theoretically and practically grounded in Bridges and Hallinger's (1995) Problem-Based Learning (PBL) and Borg and Gall's (1989) Research and Development (R&D) Cycle. The product of the research conducted in the R&D cycle was a process for designing alternative high schools. Qualitative and quantitative data collected from school leaders and designers during field tests was analyzed to improve a prototype of an alternative high school design process. An effective process that is ready for dissemination was the result of this research. A larger implication of the application of this process will be the improvement of high school experiences for all students through the creation of new designs for innovative forms of secondary schooling.
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12

Bradburn, Tom. "A comparison of pupil creativity in secondary education key stage 4 design and technology with pupil creativity in the supporting innovation in schools project and the implications for the findings." Thesis, Lancaster University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.516335.

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13

Lucas, D. Pulane. "Disruptive Transformations in Health Care: Technological Innovation and the Acute Care General Hospital." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/2996.

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Advances in medical technology have altered the need for certain types of surgery to be performed in traditional inpatient hospital settings. Less invasive surgical procedures allow a growing number of medical treatments to take place on an outpatient basis. Hospitals face growing competition from ambulatory surgery centers (ASCs). The competitive threats posed by ASCs are important, given that inpatient surgery has been the cornerstone of hospital services for over a century. Additional research is needed to understand how surgical volume shifts between and within acute care general hospitals (ACGHs) and ASCs. This study investigates how medical technology within the hospital industry is changing medical services delivery. The main purposes of this study are to (1) test Clayton M. Christensen’s theory of disruptive innovation in health care, and (2) examine the effects of disruptive innovation on appendectomy, cholecystectomy, and bariatric surgery (ACBS) utilization. Disruptive innovation theory contends that advanced technology combined with innovative business models—located outside of traditional product markets or delivery systems—will produce simplified, quality products and services at lower costs with broader accessibility. Consequently, new markets will emerge, and conventional industry leaders will experience a loss of market share to “non-traditional” new entrants into the marketplace. The underlying assumption of this work is that ASCs (innovative business models) have adopted laparoscopy (innovative technology) and their unification has initiated disruptive innovation within the hospital industry. The disruptive effects have spawned shifts in surgical volumes from open to laparoscopic procedures, from inpatient to ambulatory settings, and from hospitals to ASCs. The research hypothesizes that: (1) there will be larger increases in the percentage of laparoscopic ACBS performed than open ACBS procedures; (2) ambulatory ACBS will experience larger percent increases than inpatient ACBS procedures; and (3) ASCs will experience larger percent increases than ACGHs. The study tracks the utilization of open, laparoscopic, inpatient and ambulatory ACBS. The research questions that guide the inquiry are: 1. How has ACBS utilization changed over this time? 2. Do ACGHs and ASCs differ in the utilization of ACBS? 3. How do states differ in the utilization of ACBS? 4. Do study findings support disruptive innovation theory in the hospital industry? The quantitative study employs a panel design using hospital discharge data from 2004 and 2009. The unit of analysis is the facility. The sampling frame is comprised of ACGHs and ASCs in Florida and Wisconsin. The study employs exploratory and confirmatory data analysis. This work finds that disruptive innovation theory is an effective model for assessing the hospital industry. The model provides a useful framework for analyzing the interplay between ACGHs and ASCs. While study findings did not support the stated hypotheses, the impact of government interventions into the competitive marketplace supports the claims of disruptive innovation theory. Regulations that intervened in the hospital industry facilitated interactions between ASCs and ACGHs, reducing the number of ASCs performing ACBS and altering the trajectory of ACBS volume by shifting surgeries from ASCs to ACGHs.
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14

Brandt, Jerker. "Innovation och design : teori och praktik = [Innovation and design] : [theory and practice] /." Stockholm : Karlstad : Tekniska högsk. ; Högsk, 1998. http://www.lib.kth.se/abs98/bran0403.pdf.

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15

McKesson, Christopher B. "Innovation in Ship Design." ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/td/1654.

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What is innovation in ship design? Is it a capability that is inherent in all naval architects? Is it the result of the application of a certain set of tools, or of operation within a certain organizational structure? Can innovation be taught? Innovation is a creative act that results in a new and game-changing product. The emergence of an innovative product creates an asymmetric market. The emergence of an innovative weapon creates an asymmetric battlefield. It is clearly in the economic and military interest of the United States to be able to develop and deploy innovative products, including innovative ships. But the process of ship design is usually one of incremental development and slow evolution. Engineers are taught to develop their product by paying close attention to previous developments. This approach is viewed by some people as anti-innovative. And yet the author has made a career of innovation in ship design. How has this been possible? This dissertation will answer the four questions posed above. It will show what innovation in ship design is, and where innovative naval architecture lies in the taxonomy of human creative endeavor. It will then describe those human attributes which have been found to be essential to successful innovation. It will also describe some of the many tools that innovators use. Some of those tools are used unconsciously. Some of those tools are formal products supported by research institutes and teaching academies. Finally, given the fact that innovation in ship design is a component of engineering – which is a subject taught in Universities – and that it is facilitated by the use of tools – and tool use can be taught – the author will conclude that innovation itself can be taught. Whether it can be mastered will depend upon the individual, just as with most other creative skills.
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Slawsby, Alex (Alex David), and Carlos Rivera. "Collective innovation." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39518.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2007.
Includes bibliographical references (p. 178-179).
The ability to innovate sits at the heart of an organization's ability to succeed in a competitive environment. An organization can innovate by improving existing products, services, or processes or by generating new products, services, or processes. Achieving successful, repeated organizational innovation, however, is a significant challenge. The hurdles to such innovation run the gamut from psychological to structural to procedural. Managers can fall victim to myopia and other human level challenges. Organizational processes, structures, and values can short circuit innovation as well. Given these challenges, we posit that an innovation strategy embracing the concepts of collective intelligence and openness may enable organizations to surmount these hurdles. We refer to this approach as Collective Innovation and define it as a connected, open, and collaborative process that generates, develops, prioritizes, and executes new ideas. To develop our argument, we surveyed literature from a wide array of disciplines including economics, organizational behavior, social psychology, and organizational change.
(cont.) We begin this thesis by drawing a connection between the economic theories of Adam Smith and Ronald Coase and research into the changing workplace by Thomas Malone. We then introduce the concepts of collective intelligence and openness, core tenets of Collective Innovation. After introducing Collective Innovation, we examine its place in the history of innovation strategy. Next, we outline and describe the four stages of the Collective Innovation process. Having dealt mainly in theory, we then turn to the application of Collective Innovation and the myriad challenges that managers will face when attempting to implement such a strategy. Keeping in mind these challenges, we outline four ways in which organizations might use Collective Innovation to power the exploration-side of their operations. Finally, we revisit several remaining questions before concluding our analysis.
by Alex Slawsby [and] Carlos Rivera.
M.B.A.
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Schneider-Sikorsky, Patrick A. "Innovation Spaces." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90734.

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Thesis: S.M. in Management Studies, Massachusetts Institute of Technology, Sloan School of Management, 2014.
Cataloged from PDF version of thesis.
Includes bibliographical references.
Innovation ecosystems today are the lifeblood or the great hope of many major economies, but at the heart of these ecosystems, there are places and spaces. Silicon Valley is not just a place, but a cluster of spaces where people come together to create and innovate in a way that they could not elsewhere. The purpose of this thesis is to examine the influence of spaces on the spread of ideas, innovation and collaboration between people and organisations and to begin to understand how to design spaces that positively affect these three phenomena. The thesis will be broken down into four sections. Firstly, I will review what I deem to be the most relevant literature on the subject of space, innovation and the spread of ideas. I will then lay out my primary research on successful co-working spaces in London, followed by a description of the problems at Somerset House, an example of a successful institution that is struggling to fashion itself as an innovation space. Finally I will suggest an experiment based on these findings that will attempt to confirm some of the theories in this thesis, namely that people are more likely to meet and collaborate as a result of well designed and well programmed spaces.
by Patrick A. Schneider-Sikorsky.
S.M. in Management Studies
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18

Walsh, Ian Martin. "Nurturing innovation in industrial design : quantifying innovation propensity in industrial design by means of a novel innovation trait index." Thesis, Swansea University, 2008. https://cronfa.swan.ac.uk/Record/cronfa42589.

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This thesis describes the outcomes achieved by an industrial design school that has for a decade directed the energies of its students and Faculty to the question of innovation and the generation of intellectual property. Developing a culture of innovation is no easy task. Firstly, there has to be a desire within the organisation to be innovative; secondly, there is the problem of how to identify what constitutes innovation; and finally one has to combat the natural tendency toward risk aversion. Successful industrial design should be, by its very nature, innovative. Therefore, generating a culture of innovation is a vital requirement in the development of a successful industrial designer. Do we know how to stimulate, incubate and nurture innovation? What are the factors that give rise to an innovative mindset? How can this culture of innovation be quantified? The research was conducted using the grounded theory paradigm involving three distinct phases supported by detailed study of the established literature. Theory was developed by comparing innovation outcomes and by alternating data collection and data analysis. The study examined the effect on innovation propensity resulting from an iterative development of pedagogy. Strategies were developed which led to the creation of a distinctive pedagogical model for the promotion and nurture of innovation in industrial design. The emerging theory is substantive in that it is developed for a particular area of inquiry in a specific context. A statistical test of project innovation was developed and a psychometric test for the evaluation of innovation propensity employed. The objective of the thesis is threefold. Firstly, it demonstrates that environment, culture and mindset affect the innovativeness of the industrial designer; secondly, it presents a blueprint for innovation pedagogy in industrial design and finally, it provides a verifiable psychometric measurement tool of innovativeness in industrial design.
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19

Gullberg, Gustav, Anders Landström, Erik Widmark, and Mikael Nyström. "Design Thinking in Business Innovation." Thesis, Konstfack, Industridesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-859.

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Med globaliseringen har världen snabbt förändrats och designerns roll är inte längre lika självklar. Vi har tittat på hur man kan expandera begreppet design och utnyttja designerns kvalitéer inom nya områden. Magisterexamensarbetet "Design Thinking in Business Innovation" syftar till att undersöka hur man kan utnyttja designyrkets kreativa och innovativa processer inom affärsutveckling. I vårt exjobb har vi jobbat med ett av Storbritanniens ledande vitvaruföretag, GDHA, och har tillsammans med marknadsföringsstudenter från Stockholms Universitet tagit fram affärsstrategier för hur de kan agera på en framtida marknad. Kombinationen av kreativt tänkande och traditionell affärsutveckling genererade nya innovativa koncept med syfte att utifrån företagets förutsättningar stärka dess konkurrenskraft och skapa nya affärsmöjligheter. "Design Thinking in Business Innovation" resulterade i en ny arbetsmetod samt tre koncept som visualiserar resultatet av en kreativ affärsutvecklingsprocess. Dessa koncept sträckte sig från konventionell produktutveckling för differentiering till utveckling av nya försäljningskanaler samt en helt ny affärsidé som bygger vidare på GDHAs kärnverksamhet. Koncepten konkretiserades i form av en modell av ett kylskåpskoncept, samt tre stycken animerade kortfilmer.Som ett resultat av vårt exjobb har vi startat Remotel, ett design kontor som fokuserar på affärsutveckling genom användarorienterad research, kreativa processer och visuell kommunikation (mer info på www.remotel.se).
The world is undergoing change and the disintegration of the old economy is becoming evident. Production is moving to low cost countries and competition is growing fierce. In order to stay competitive, companies around the world recognises the need to become more innovative. In order to achieve this it is imperative to balance and compliment the linear business thinking that still rule the managerial body. Leading research in this area suggest that the key to innovation in business development lies within the creative thinking of the design field. This paper describes a joint master degree project that seeks to test these theories and develop methods and protocols to put them into practice. So the question is, what happens when one use industrial  design as a tool to innovate business in the Creative Economy? The research group consists of four industrial designers from Konstfack, University of Arts, Crafts and Design in Stockholm and four marketing students from School of Business, Stockholm University. During the project we applied action research and introspection in a case study where new business strategies where formulated for a live company as our empirical base. The process proved more difficult but also more rewarding than initially anticipated and resulted in several new potential strategies for the company while providing valuable insight and experience in interdisciplinary team work in this field. This paper presents suggestions to how design thinking and business thinking can be combined in the process of developing business strategies and accentuates some of the skills and qualities that inherently drive this process. The collaboration investigates the synergy between designers and business managers and illustrates the potential in combining these competences to find new ways to create, re-define and develop businesses in the creative economy.
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Mazzoli, Cecilia. "Sistemi tecnologici innovativi di involucro per il recupero del patrimonio edilizio recente : l’edilizia scolastica nel comune di Bologna." Thesis, Paris Est, 2015. http://www.theses.fr/2015PEST1082/document.

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Le projet de doctorat vise à présenter une nouvelle approche intégrée en support des opérateurs dans la gestion du processus de conception d'interventions de rénovation énergétique et architecturale du patrimoine bâti récent, grâce à l'emploie de solutions technologiques d'enveloppe innovantes. La recherche se fonde sur la collection d'un répertoire sélectionné des solutions architecturales et constructives d'enveloppe, nécessaire pour constituer une base valide sur laquelle étudier des solutions technologiques novatrices pour la réhabilitation énergétique des écoles dans l'après-guerre, en béton armé, généralement préfabriquées. Le projet identifie des processus constructifs éco-durables pour la conception des composants de façade “active”, adaptable et efficace, à assembler à sec, en conformité avec les exigences de performance requises par la réglementation actuelle. La recherche est finalisée à la gestion de l'ensemble du processus, soutenu par des systèmes de relevé géométrique, connectés aux logiciels de programmation paramétrique pour la modélisation des surfaces capables de s'adapter aux différentes morphologies du patrimoine existant. Ces outils informatisés CAO-FAO sont reliés aux machines à contrôle numérique CNC pour la fabrication des éléments de façade “sur mesure”. À démonstration de l'approche innovante proposée, deux possibles solutions d'enveloppes ont présentées, dans la ligne droit des principes de durabilité, comprise comme modularité, rapidité de mise en œuvre, réversibilité, récupération et réutilise des matériaux. En particulier, les solutions innovantes sont réunies par l'application d'une technique basée sur l'assemblage d'éléments préfabriqués, l'adoption d'un pavage hexagonal pour le dessin de la nouvelle surface d'enveloppe, et l'utilisation du même matériau isolant thermique, plastique et inorganique, recyclé, éco-durable, à faible impact environnemental (AAM - Alkali Activated Materials).Les solutions proposées, développées dans les sièges de cotutelle (Université de Bologne, Université Paris-Est) sont envisagées selon un protocole scientifique qui prévoit: conception du système constructif, analyse mécanique et thermique, expérimentation constructive, validation des techniques de mise en œuvre et des performances
The research is aimed at presenting a new integrated approach to aid operators and designers to manage the design process as a whole in refurbishment interventions of recent existing building stock, through the use of innovative technological envelope solutions. The study requires the acquisition of a selection of typological and constructive envelope solutions, as a starting point for the development of design solutions to be used for architectural renovation of schools built after the Second World War, in reinforced concrete and mostly prefabricated. The project identifies sustainable construction processes for the design of “active”, adaptive, efficient and dry assembled envelope components, in accordance with the performance requirements prescribed by current regulations. The purpose of the research is to manage the whole design process with the support of geometrical survey, connected to parametric programming software for modelling surfaces which can be adapted to the morphology of existing buildings. These computerized CAD-CAM tools are connected to CNC machines for “customized” industrialized production. To illustrate this innovative approach, two envelope solutions are proposed, according to the research paradigms and the principles of sustainability, meant as modularity, speed of setup, reversibility, recycling and reuse of materials with low environmental impact. In particular, the innovative solutions have in common the application of a technique based on the assembly of prefabricated components, the adoption of hexagonal patterns for the tessellation of the new surface of the façade, and the use of the same plastic and inorganic, recycled and sustainable, thermal insulation material (AAM-Alkali Activated Materials).The design solutions proposed are developed at the two sites involved in the joint
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21

Toft, P. N. "Management of innovation in school technology." Thesis, University of Salford, 1988. http://usir.salford.ac.uk/14795/.

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This thesis documents and evaluates two associated topics of action research in the form of case studies in school technology. Its emphasis is on the role of strategic planning in the management of innovation within this increasingly important area of the English school curriculum. The research was carried out during a period in which British industrial innovation, and its effective management, was seen to be crucial to the nation's economic well being in the face of international competition. Growing acceptance of the importance of technology in general schooling, evidenced by its inclusion in the national curriculum embodied in the 1988 Education Reform Act, is set against the interlinked cultural, epistemological and professional barriers to its acceptance as high status activity within schools. It is argued that considerable energy expenditure is required before the intentions of the Reform Act become reality, and that innovation will need to be effectively managed. The study is therefore set against a review of the literature of innovation management in three spheres: curriculum development; the diffusion of Innovations; and industrial management. The first case study examines the implementation of an innovatory interpretation of the school subject Craft, Design and Technology (CDT) within the City of Manchester Education Authority. It tests the feasibility of developing a 'concept base' approach to CDT by teachers collaborating and being supported by the authority's inspector for CDT. It concludes that the innovation in a simple form is feasible, given that certain conditions and levels of resourcing can be met, but that in a more elaborate form, the innovation is severely problematic. The turbulence and rapid change being experienced within schools in the late nineteen eighties increases the severity of these problems. The second case study describes a project carried out in the North West of England in which various local education authorities and institutions of higher education collaborated to reduce perceived severe qualitative and quantitative shortages of CDT teachers. Five project aims were tested within the research and it is concluded that under certain conditions they are achievable, but that collaboration between institutions with different goals and customs is difficult, and that the quality of management information available to CDT staffing decision makers in the region W4S insufficiently accurate or sophisticated for effective innovation to proceed. In conclusion, certain generalisations are made relating to the effective management of innovation in school technology. These include: the inevitability of transactional distortion of objectives in the journey from intention-to outcome; the need to formulate and understand objectives and defend them from this drift, albeit in flexible ways; the need for incentives and central control in such collaborative endeavours; and finally the need for simple and effective communications within innovations.
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Williams, William Bryant Jr. "Middle school innovation: Interpretation and assessment." W&M ScholarWorks, 1989. https://scholarworks.wm.edu/etd/1539618631.

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The purposes of this study were to present a historical interpretation and explanation of the middle school innovation and to examine the characteristics of model middle schools. In light of the available body of knowledge is the middle school a reasonable innovation to sustain and implement? A subsidiary purpose was to determine if there were any consensually agreed upon characteristics. The main research question is:;A comprehensive review of the literature was completed to provide the history of middle level education. Beginning with an explanation of the work of the Committee of Ten in 1893, the study provided a report on the current status of the middle school movement and established the rationality and reasonableness of the program in meeting the intent established by the Committee of Ten. The educational, social, and political issues that affected the development of the middle school movement were also examined.;The second part of the study included an examination of the literature on middle level education for the past quarter of a century to determine the essential characteristics of good middle schools. The rationale for implementing teacher training, flexible scheduling, and a core and exploratory curriculum was also examined as they relate to the middle school program.;It was concluded that the middle school is a reasonable innovation to sustain and implement in light of the available body of knowledge. The middle school itself is now being presented as a distinct unit in the educational system that provides a transitional program between the elementary school and high school. The literature and research of middle level education also indicated that highly successful middle schools have very similar programs.;Further study is needed to determine what types of teaming arrangements are most appropriate for the various middle grades, the strengths and weaknesses of various middle school daily schedules, and the effects of the interdisciplinary approach used in the middle school.
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Cohen, Elliot M. B. A. Massachusetts Institute of Technology. "Accelerating digital health innovation : analyzing opportunities in the healthcare innovation ecosystem." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/80993.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 22-24).
There has recently been a dramatic increase in demand for healthcare innovation. In this thesis we present a framework for analyzing a digital health innovation ecosystem in the US. Our framework consists of four key activities: innovation generation, entrepreneurial team formation, early company incubation, and validation of the core innovation. Throughout the paper we analyze the existing literature around innovation in order to motivate the design of the framework. The framework is applied to three key innovation ecosystems in the US; Silicon Valley, Boston, and New York as a way to illustrate how this tool can be used to analyze digital health ecosystems in order to understand what key areas exist for improvement. We end the thesis with a discussion of the various programmatic ideas that might be used to bolster each category as well as a discussion of adapting this type of ecosystem development to the natural capacity of a region.
by Elliot Cohen.
M.B.A.
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24

Karuppoor, Srinand Sreedharan. "Tools for innovation and conceptual design." Texas A&M University, 2003. http://hdl.handle.net/1969.1/1260.

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The ability to design is the distinguishing characteristic of an engineer. Recent research has increased our understanding of both the engineering design process and effective means for teaching that process to neophyte design engineers. In that spirit, a design methodology was developed at the Institute for Innovation and Design in Engineering (IIDE), Texas A&M University. At the core of this approach is a design philosophy based on the cognitive skills of Abstraction, Critical Parameter Identification, and Questioning. This philosophy along with the design process is taught in the senior undergraduate design and graduate design courses. The goal of the methodology is not only to teach the design process to novice designers but also to instill in them the design philosophy that would enable them to perform design effectively and innovatively in any area of specialty. In this dissertation the design philosophy along with its role in the design methodology is explained. The Need Analysis and the Conceptual Design stages of the IIDE methodology are elaborated. The weaknesses in these stages are identified and addressed, by developing and incorporating design methods and techniques that fit the spirit and framework of the IIDE design methodology. The Object Function Method was developed to address certain aspects at the Need Analysis stage. There was need for an effective concept searching method within the Concept Design stage of the IIDE design methodology. This is addressed by the development of new search techniques and methods for effective concept discovery during concept searching. The usage and application of these methods and techniques is explained in detail along with examples. Additionally, this dissertation contains the results of a study conducted with two groups of senior design students, those who have been through the process and those who have not, to evaluate the effectiveness of applying the IIDE design philosophy and performing the Need Analysis and Conceptual Design stages for the given design challenge. The goal of the study was to investigate the relationship, if any, between the degree to which these aspects of the design methodology were followed and the quality of the resulting design solutions produced.
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Zettervall, Alexandra, and Mariam Khazal. "Innovation + Design = ! : En kombination av processer." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12061.

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Område: Utvecklingen idag går allt snabbare vilket gör att företag behöver bli mer konkurrenskraftiga, ett sätt att bli det är genom innovation. Det kräver ett aktivt ställningstagande och ett sätt att genomföra detta är med hjälp av innovationsprocesser. Ett annat konkurrensverktyg som blir alltmer viktigt är design. Dessa två begrepp går att bryta ner i en rad faktorer och kan ses ur flera persektiv. Syfte:  Syftet med denna uppsats är att förstå skillnader och likheter mellan innovations- och designprocesser samt se hur de kan komplettera varandra. Metod: Vi har använt oss av en kvalitativ metod och har genomfört intervjuer med tre olika företag. Dessa tre företag har sedan analyserats och jämförts med teori och med varandra. Teorier inom respektive område har även jämförts med varandra. Slutsatser: Vi har kommit fram till att innovations- och designprocesser kan ses som olika nivåer. Innovationsprocesser är mer övergripande kring hela organisationen och designprocesser är snarare mer detaljerad kring produktutvecklingen. Därför kan designprocesserna även sägas vara en del av innovationsprocessen, ett verktyg. Vi såg även att det fanns nio faktorer i praktiken som var viktiga för innovationsprocessen, nämligen en innovationsfrämjande organisationskultur, stödjande ledarskap, personalens delaktighet och engagemang, projektbaserad innovation, multidisciplinära team, bra kommunikation, kundinvolvering, omvärldsbevakning och utvärderingar/reflektion. Utifrån dessa slutsatser skapade vi en egen modell med inspiration från befintliga modeller.
Field: Because of the faster development today, companies need to become more competitive and one way is through innovation. It requires an active standpoint and one way to achieve this is through innovation processes. Another competitive tool that is becoming increasingly important is design. These two concepts can be broken down into a number of factors and can be viewed from several perspectives. Purpose: The purpose of this thesis is to understand similarities and differences between innovation and design processes, and to see how they can complement each other. Method: We have used a qualitative method and have conducted interviews with three different companies. These three companies have then been analyzed and compared with theory and with each other. Theories in each field have also been compared with each other. Conclusions: We have come to the conclusion that innovation and design processes can be viewed as different levels. Innovation processes are more general and about the entire organization and design processes are rather more detailed on product development. The design process can therefore also be said to be part of the innovation process, a tool. We also saw that there were nine factors in practice that were important to the innovation process, namely to foster innovation in the organizational culture, supportive leadership, staff involvement and engagement, project-based innovation, multidisciplinary teams, good communication, customer involvement, business intelligence and evaluation / reflection. Based on these findings, we created our own model, inspired by existing models.
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Hirsch, Edward A. 1970. "Contestational design : innovation for political activism." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46594.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
Includes bibliographical references (leaves 134-142).
This thesis presents contestational design, a unique form of design activity whose aim is promote particular agendas in contested political arenas. I propose a framework for analyzing contestational design processes, which I then apply to two initiatives that developed communications infrastructure for activist groups. The first case study is TXTmob, an SMS-broadcast system that I developed with an ad-hoc coalition of activists to support mass mobilizations during the 2004 Democratic and Republican National Conventions. It has been used by thousands of people and has inspired new projects in both the nonprofit and commercial sectors. The second case study is Dialup Radio, a telephone-based independent media system that I developed with a civil society organization in Zimbabwe. It was intended to disseminate activist information, particularly to Zimbabwe's rural poor. Despite limited infrastructure and government restrictions, several prototypes were produced and tested in Zimbabwe. After describing each case study individually, I turn to a comparison of their respective processes and the artifacts that each produced. Examining the cases side by side, I identify a set of common issues with which contestational designers contend at various points in the design process. Finally, I describe a set of organizing principles that distinguish contestational design from other kinds of design activity.
Tad Hirsch.
Ph.D.
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27

Ehteshami, Sheba. "The Happiness Design| An Innovation Study." Thesis, University of Southern California, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10748221.

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This study investigated the knowledge, motivation, and organizational elements necessary for understanding the implications of happiness on performance in the workplace. Using the Clark and Estes (2008) gap analysis, a set of knowledge, motivation, and organizational assumed influences were documented based on the support of literature and generated hypotheses. Subsequently, data was collected through interviews and surveys and triangulated via observations. A subset of the assumed influences were validated based on collected data, indicating that while happiness is not a clear indicator of performance, it does have a direct correlation with an individual’s desire to go above and beyond expected responsibilities, particularly as it relates to embedding creativity in assignments.

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28

Björklund, Maria. "EMERGENSEA - Om design, innovation och sjöräddning." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20731.

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Wang, Miao. "Design as Communication in Collaborative Innovation." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1326828965.

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Hardin, Dianne. "The Innovation Imperative: Not Without Design." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397233924.

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31

Campos, Josue. "Culture: A Driver for Innovation." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504868773591606.

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32

Mercer, Nancy Anne. "Instructional Leadership for a School-Based Innovation." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/30135.

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This study looked at the leadership style of one public elementary school principal that chose single-gender education as an innovation to manage and improve student behavior and the leadership of the principal during the implementation process. The anticipated outcome was that the researcher would discover that the principal followed steps outlined in professional research, however, what was learned were that some principals do not adhere to those guidelines. In this study, the principal researched, implemented, and oversaw the implementation, and she strategized a short-term plan for teacher training and support. Outside complexities, such as the simultaneous implementation of the Responsive Classroom® program and looping, influenced the implementation of the innovation as well as the principalâ s leadership of the program. Another influential factor affecting the principalâ s leadership was the lack of long-term planning for ongoing training and support of the initiative. Leading an innovation as unique as single-gender education is a multi-faceted process. Assessment of a principalâ s leadership of an innovation has multiple layers of complexity as well. These stem from the principalâ s rationale for the innovation and the methods used to initiate, implement, and sustain it. When leading an innovation, leaders rarely follow a prescribed path as outside factors arise that either enhance or derail the innovation. The leader must have the ability to analyze these factors and make essential alterations while maintaining integrity to the innovation. The leader must also have the ability to analyze individual participant needs during the implementation process and provide re-direction when the innovation deviates from its desired outcome.
Ed. D.
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33

Kearney, Michael J. (Michael Joseph ). "Essays on managing innovation." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/124587.

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Thesis: Ph. D., Massachusetts Institute of Technology, Sloan School of Management, 2019
Cataloged from PDF version of thesis.
Includes bibliographical references.
This dissertation investigates how choices by managers in research and entrepreneurial settings affect innovation and entrepreneurial outcomes. In the first three chapters, my coauthors and I consider the role of grant-makers in inducing exploitation or exploration among grant recipients at ARPA-E. We use internal data from ARPA-E project selection and quarterly performance reviews to show how active project management enables risk mitigation across a portfolio of projects. In the fourth chapter, we consider a set of decisions made by entrepreneurs related to technology commercialization. Specifically, this paper reconceptualizes the Technology S-Curve not as a technological given but as an envelope of potential outcomes derived by managerial action. We define and investigate a choice-based approach along several key dimensions of technological options, including the tradeoff between exploration versus exploitation, generality versus specialized versions of a technology, and modular versus systems-oriented innovations. In the fifth chapter, I empirically assess I-Corps, an entrepreneurial training program at the National Science Foundation. Using data from the last 11 years of NSF-grant awardees, I find that entrepreneurial training reduces perceived barriers for academics to commercialize their research, resulting in the formation of more innovation-driven enterprises. The results are particularly important for early-career academics, for example graduate students and post docs. The results also confirm that barriers to commercialization are higher for women and academics in locations that are not traditional hubs of entrepreneurship.
by Michael Kearney.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Sloan School of Management
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34

Mukherjee, Devajit 1965. "Innovation and corporate renewal." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/9776.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 1999.
Includes bibliographical references (leaf 100).
Leading firms fail. Dinosaurs ruled the earth for 180 million years - almost forty times longer than human beings have existed. However, the only remains are fossils and a few hardy species. Both are the result of failures to innovate fast enough in the face of changing environments. While "sticking to your knitting" may be good advice in corporate strategy to avoid fragmentation of attention, sitting on the 'corporate laurels' of a leading firm is purely a recipe for disaster. These assertions may appear to be intuitive, yet most leading firms appear to be unable to innovate in spite of significant advantages over new entrants. This thesis explores the nature of innovation, building on earlier framework<. to describe the nature of product or service innovation (based on the components, systems and customer perception of utility), different types of innovation from incremental to radical. These ideas are then used as a base to look at the evolution of innovation in an industry or technology and understand the issues large organizations face as they enter new businesses or attempt to sustain existing business. Finally, the affect of organizational control systems on product innovation and the evolution of innovation within an organization is discussed, to better understand the potential inhibitors to and tools to support innovation. The frameworks are used to analyze three examples of innovation at IBM, to confirm the usefulness of the frameworks and identify additional issues that must be considered by corporate managers that don't want to be dinosaurs.
by Devajit Mukherjee.
M.B.A.
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35

Manning, Jeffrey (Jeffrey W. ). "Innovation trap : can your innovation strategy cripple your product development?" Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44691.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2008.
Vita.
Includes bibliographical references.
Innovation is a hot topic; innovation is happening everywhere. Innovation is "romantic", reaching for the stars, against all odds, solving the problem no one thought possible. Most CEOs would not characterize survival as "romantic". Innovate or perish; the mantra, the truth, plain, stark, cold and naked. It gets worse; the environment is rapidly changing. Sophisticated customers are demanding quick responses with low cost, high quality products. What once worked with brilliant success is now failing. If innovation is happening everywhere, it is increasingly not happening here. During the past two years, a multi-vendor government project consisting of two vendors geographically segregated across three regions has seen tremendous success followed by almost total collapse. Initial program status and progress indicate near exponential trajectory: ahead of schedule, under budget and all functionality present. However, collapse was not too far off. The integration effort was a complete failure. Key schedule milestone dates were continuously missed. The gap between functionality believed completed and really completed widened. The story reads like a classic runaway project. Worse, the budget was near exhaustion. The central contribution of the analysis is the identification of the innovation trap. The innovation trap identifies conflicting corporate objectives governing the innovation strategy for new business development and the product development strategy of existing programs in the product pipeline. This study examines the innovation trap by applying System Dynamics techniques to develop a set of heuristics not only to identify collapse conditions but also how to address the problem. The goal of this study is to develop a concept for an improved organization and structure for today's high technology product companies where innovation is crucial for corporate success.
by Jeffrey Manning.
S.M.
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36

Morgan, Allan Robert. "The principal in a process of school revitalisation: a metastrategic role." University of Southern Queensland, Faculty of Education, 2008. http://eprints.usq.edu.au/archive/00004077/.

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[Abstract]: The educational literature has popularised models of school leadership such as Instructional, Transformational, Strategic, Educative, and Servant Leadership. Whilst valuable as ways of conceptualising leadership styles, worldviews, traits, roles and functions of individual principals, these models fall short of capturing the dynamic between the outcomes of leadership and the leadership process in contemporary school contexts. Distributed leadership theory is held by many to be more attuned to the post-industrial needs of organisations, and its influence on educational research has seen the emergence of new ways of comprehending leadership in schools. One influential example is ‘parallel leadership’, a derivative of distributed leadership that describes teachers as leaders of curriculum and pedagogy and principals as metastrategic leaders. This study looks specifically at the leadership processes of a small sample of principals in the process of school revitalisation titled IDEAS (Innovative Designs for Enhancing the Achievements of Schools). A key motivation for this study was that the concept of ‘parallel leadership’ had been subjected to little serious critique. Uncertainty surrounded how principals in IDEAS schools conceptualised their leadership, and what impacts experience with the IDEAS Project has on conceptions of leadership. The purpose of this study was to tease out the meanings that a sample of principals gave to their highly complex role as principal, whilst engaging with the concept of ‘parallel leadership’ during their schools’ implementations of IDEAS. The Research Problem was stated as: What conceptions of principal leadership arise out of a sample of principals’ experiences with a process of school revitalisation that emphasises a distributed approach to school leadership? The overarching inquiry took the form of a multi-case or collective case study and comprised four principals who had engaged with IDEAS over a period of at least two years. Data collection strategies included the in-depth interview, which was chosen as the primary method for informants to describe their perceptions of their leadership, together with concept mapping and a structured interview that was utilised to gain staff perceptions of informants’ leadership. Methods of analysis involved detailed transcriptions of taped interviews and tools derived from the literature review that were used to code and categorise the texts of interviews.Crowther et al. (2001) proposed a Model of Successful School Revitalisation as a result of their research conducted under the auspices of the Australian Research Council and Commonwealth Department of Education, Training and Youth Affairs (DETYA). Source: (Crowther, Hann & McMaster 2001, p. 141). First, the Model identifies principal leadership and teacher leadership as each having concrete meaning and significance and that success occurs through a mutual and respectful association. This relationship is captured by the authors in the new concept of ‘parallel leadership’. Second, the Model makes clear a view that effective school leadership impacts three school processes that are conceptualised as culture building, shared approach to pedagogy and schoolwide learning. Third, the Model proposes that through the enrichment and integration of these three processes school outcomes are enhanced.This study focussed on the principal leadership aspect of ‘parallel leadership’ and resulted in a Model of Metastrategic Principal Leadership that conceptualises the intersection of principal leadership and the ideas process which Crowther et al. described as the Stimulus.The present study thereby extends the definition of ‘parallel leadership’ by describing how principals contribute to transformations of leadership, learning, and pedagogy through three principal-led processes. The proposed Model of Metastrategic Principal Leadership suggests that when activated by a principal’s continuous professional learning the combination of the interactions of personal style (Personal), the process of revitalisation (Processual), and personal conceptualisation of role (Conceptual) result in principal-led processes that support successful school revitalisation. The three principal-led processes that were uncovered are described as re-imaging school leadership, support of organisation-wide learning, and management of meaning.The researcher hopes the outcomes of the study will be of benefit to principals and teachers in the increasing numbers of schools now engaging with IDEAS across Australia and internationally. A further hope is that the present study’s descriptions of new ways of comprehending leadership in schools might be of assistance to school practitioners seeking to move from traditional to distributed forms of leadership and also educational theorists who are working in the field of school improvement.
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37

Neeley, William Lawrence. "Adaptive design expertise : a theory of design thinking and innovation /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.

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38

Burdiles, Orellana Sergio. "Process Innovation by working miners : a case of user innovation in copper mining industry." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72876.

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Thesis (S.M. in Management of Technology)--Massachusetts Institute of Technology, Sloan School of Management, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 50-51).
Employees are known to develop and use key process improvements. In this thesis, I explore innovation by mining employees working in Codelco, a Chilean mining company. The data on these innovations come from a contest sponsored by mine management at the Andina division of Codelco. This contest encourages workers to come forward and reveal the improvements they have made. The research method used for this case study is based on data and information collected from interviews with managers, workers and members of the contest organizing committee. In addition, a survey was given to more than 50 workers involved in the current version of the contest, to evaluate and analyze their interests and motivation drivers to participate in the contest. One of the main findings is that more than 85% of total workers do behave as user innovators, and 85% of the survey's participants have created at least two innovations at Andina. For the workers, the main reasons to participate in the contest are making a contribution to the company, to develop a deeper knowledge in a specific topic, and also to be recognized by family, colleagues and managers. The key lessons of this case study are that user innovations in the copper mining industry do happen, and creating the right incentives for workers to innovate and share their innovations, can increase their motivation, performance evaluation and add value to their company and the industry.
by Sergio Burdiles Orellana.
S.M.in Management of Technology
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Kim, Hansson Anna. "Design & innovation : A study on the South Korean and Swedish views upon design in relation to innovation." Thesis, Stockholms universitet, Institutionen för orientaliska språk, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-108906.

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This thesis discusses the differences and similarities between the South Korean and the Swedish view on design in relation to innovation. It sets off introducing theories and recent studies upon the subject matter and also the closely related business discipline called "design management". The subject is then studied through analyzing and comparing of governmental actions within the field. Also the result from a brief questionnaire study has been used as basic material to find out how Swedish and Korean people look upon the subject matter. The questionnaire was carried out for this thesis exclusively and the results include answers on design-innovation-related questions from 35 Swedish and 35 Korean people. The result of the study shows that even though South Korea has a policy for innovation-related design and a governmental organ working exclusively with these questions, which Sweden has not, the countries share a lot of similarities in their approaches towards the subject.
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Shahdad, Mir Abubakr. "Engineering innovation (TRIZ based computer aided innovation)." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/3317.

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This thesis describes the approach and results of the research to create a TRIZ based computer aided innovation tools (AEGIS and Design for Wow). This research has mainly been based around two tools created under this research: called AEGIS (Accelerated Evolutionary Graphics Interface System), and Design for Wow. Both of these tools are discussed in this thesis in detail, along with the test data, design methodology, test cases, and research. Design for Wow (http://www.designforwow.com) is an attempt to summarize the successful inventions/ designs from all over the world on a web portal which has multiple capabilities. These designs/innovations are then linked to the TRIZ Principles in order to determine whether innovative aspects of these successful innovations are fully covered by the forty TRIZ principles. In Design for Wow, a framework is created which is implemented through a review tool. The Design for Wow website includes this tool which has been used by researcher and the users of the site and reviewers to analyse the uploaded data in terms of strength of TRIZ Principles linked to them. AEGIS (Accelerated Evolutionary Graphics Interface System) is a software tool developed under this research aimed to help the graphic designers to make innovative graphic designs. Again it uses the forty TRIZ Principles as a set of guiding rules in the software. AEGIS creates graphic design prototypes according to the user input and uses TRIZ Principles framework as a guide to generate innovative graphic design samples. The AEGIS tool created is based on TRIZ Principles discussed in Chapter 3 (a subset of them). In AEGIS, the TRIZ Principles are used to create innovative graphic design effects. The literature review on innovative graphic design (in chapter 3) has been analysed for links with TRIZ Principles and then the DNA of AEGIS has been built on the basis of this study. Results from various surveys/ questionnaires indicated were used to collect the innovative graphic design samples and then TRIZ was mapped to it (see section 3.2). The TRIZ effects were mapped to the basic graphic design elements and the anatomy of the graphic design letters was studied to analyse the TRIZ effects in the collected samples. This study was used to build the TRIZ based AEGIS tool. Hence, AEGIS tool applies the innovative effects using TRIZ to basic graphic design elements (as described in section 3.3). the working of AEGIS is designed based on Genetic Algorithms coded specifically to implement TRIZ Principles specialized for Graphic Design, chapter 4 discusses the process followed to apply TRIZ Principles to graphic design and coding them using Genetic Algorithms, hence resulting in AEGIS tool. Similarly, in Design for Wow, the content uploaded has been analysed for its link with TRIZ Principles (see section 3.1 for TRIZ Principles). The tool created in Design for Wow is based on the framework of analysing the TRIZ links in the uploaded content. The ‘Wow’ concept discussed in the section 5.1 and 5.2 is the basis of the concept of Design for Wow website, whereby the users upload the content they classify as ‘Wow’. This content then is further analysed for the ‘Wow factor’ and then mapped to TRIZ Principles as TRIZ tagging methodology is framed (section 5.5). From the results of the research, it appears that the TRIZ Principles are a comprehensive set of innovation basic building blocks. Some surveys suggest that amongst other tools, TRIZ Principles were the first choice and used most .They have thus the potential of being used in other innovation domains, to help in their analysis, understanding and potential development.
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Whicher, Anna. "Benchmarking design for innovation policy in Europe." Thesis, Cardiff Metropolitan University, 2016. http://hdl.handle.net/10369/7999.

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In 2015, 15 of the 28 European Member States had design included in national innovation policy and design action plans were in operation in Denmark, Estonia, Finland, France and Latvia. Design is an approach to problem-solving that can be applied across the private and public sectors and is becoming more relevant to policy as part of a paradigm shift towards user-centred innovation. According to the European Commission’s Action Plan for Design-driven Innovation: ‘A more systematic use of design as a tool for user-centred and market-driven innovation in all sectors of the economy, complementary to R&D, would improve European competitiveness.’ Furthermore, the European Commission encourages all European countries and regions to develop design action plans. However, the route to building effective national and regional design capacity is not clear. The rationale for this research was framed as much by a gap in theoretical knowledge among research practitioners as a gap in applied knowledge among policy practitioners for evidence-based policy-making in design. It is widely acknowledged that policy intervention for innovation is justified by systems failure theory. Innovation researchers and policy-makers have been able to quantify and thus benchmark the performance of innovation ecosystems to inform policy actions. Design researchers have also argued that policy intervention for design can be justified by systems failure theory but asserted that design is not well captured in European benchmarking exercises. As such, this research has taken a design-led approach to developing a quantitative framework of 46 indicators to assess the performance of a country’s Design Innovation Ecosystem to inform policy-making. The framework of indicators is called the Design Policy Monitor. The findings from the Design Policy Monitor reveal that between 2012 and 2014 public expenditure on design in Denmark, Estonia, Finland and the UK increased by 34% compared to an increase of 8% for public expenditure on research and development (R&D). In a time of austerity, this funding increase is significant although overall government expenditure on R&D is more than 500 times greater than government expenditure on design. 3 Although the Design Policy Monitor remains theoretical, the Design Innovation Ecosystem construct and the indicators within the framework have been jointly developed and tested with innovation policy-makers, managers in design centres and academics. It has been subject to an iterative process of refinement and peer-review as part of a consensus-building exercise with expert stakeholders. With more data on design becoming available, it would be an ambition of the investigator to review the indicators and collect new data as part of future research. In taking a design-led approach, this research has also sought to explore and operationalise the Double Diamond process as a research framework. The Double Diamond is widely accepted as a process for design practitioners but there is only permissive consensus that the Double Diamond can also be applied as a design research framework. The concepts of design and policy are very closely intertwined; both are concerned with problem-solving and ideally, involving users in solving those problems. This body of work has sought to demonstrate that design is not only a method for user-centred research but also, by extension, a method for user-centred policy-making. This research has been conducted in parallel to leading the SEE Platform (Sharing European Experience in Design Innovation Policy), a network of 11 European partners, led by the investigator at PDR (the International Design and Research Centre) at Cardiff Metropolitan University. SEE was funded by the European Commission to the value of €1.1m between 2012 and 2015. As a result of workshops, research and advocacy the SEE partners successfully integrated design into 18 policies and 48 programmes at regional and national levels across Europe.
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42

Beausoleil, Angèle Marie. "The case for design-mediated innovation pedagogy." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/60138.

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Innovation is a key driver for growth and is considered critical to a sustainable economy. Across the globe, governments and industries continue to invest significantly in innovation-development activities with mixed results. In early 2016, the government of Canada published its innovation agenda in response to its mediocre innovation performance. It identified the lack of innovation-ready citizens as one critical action area and the need for Canadians to develop an innovative mindset. This dissertation investigates how a design method could improve understanding of the innovation process and increase individual and organizational innovative capacity. An interdisciplinary literature review provides insights into how the innovation process happens and helps define the competencies associated with innovative capacity or individual innovativeness. Findings from a document analysis and two action-research studies are translated into a visualization of the innovation process and a competencies framework for both classrooms and organizations. A design-mediated innovation pedagogy is proposed to develop key innovativeness competencies commonly associated with innovators. This pedagogical model suggests a shift from entrepreneurship to innovatorship education. My research contributes knowledge in understanding the ways in which individuals and their organizations learn to think, act and work in innovative ways. It offers implications for the application and future research of design-based innovation pedagogy models inside Canadian classrooms, business studios and global organizations.
Graduate and Postdoctoral Studies
Graduate
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43

Salerno, Alessandro. "Beyond us prototyping design and future building solutions through a multi-disciplinary design school and innovation hub." Thesis, 2018. https://hdl.handle.net/10539/26025.

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The nineteenth and early twentieth century were characterised by the establishment, diversification, and specialization of fields of thought. Many disciplines came into being, developing independently of one another and in some cases dividing into clearly compartmentalized sub-disciplines. Although this division has been the basis of education for centuries, there is a growing realisation that for education to be effective, it must help the learners to seek answers to some of the fundamental real-life problems around them. This cannot be achieved through the current hierarchical and discipline-oriented approach, as life and its current problems are not divided up into disciplines. The argument for multiple disciplinarity is not that the disciplines represent a false theory of knowledge but rather that they are not a complete statement if we take them on their own. It is in the interconnections, the integration, that they attain their most effective use. Therefore, this project aims to provide a suitable architectural space in which a multiple disciplinary approach to education can be promoted. The project itself utilised a multiple disciplinary approach in the design process which was influenced by the history and existing structures of the site, neo-futurist designs and principles, the chemical and physical properties of gas, and particle architecture. The proposed building provides all of the required program elements while promoting collaboration and multiple disciplinary learning.
MT 2018
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44

Scott, Lee-Anne. "Incubation Hub: a 'new' school for artisans where architectural innovation meets education in South Africa." Thesis, 2014. http://hdl.handle.net/10539/15623.

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This document is submitted in partial fulfilment for the degree: Master of Architecture [Professional] at the University of the Witwatersrand, Johannesburg, South Africa, in the year 2013.
In South Africa there are approximately three million people between the ages of 18 and 24 who are unemployed or not part of an education or training institute. There are residing issues concerning education in post-apartheid South Africa, such as poor quality education in areas where the socio-economic climates still prove challenging and an increasing absence of educational institutions and training facilities. As a result, South Africa is suffering from a lack of skilled labour across all sectors of trade. In the Green Paper for Post-School Education and Training, published in 2012, the Department of Higher Education and Training (DHET) addresses the current issues around education in South Africa and indicates that part of the resolution is to form a “nexus between the formal education system and the workplace.” Both private and public sectors need to adopt new infrastructure to ensure a higher success rate for empowering South Africans through the provision of skills-based education. This thesis is about creating a ‘new’ school idea - The Incubation Hub - for artisans, where architectural technological innovation meets education in South Africa, opens up vocational opportunities and subsequently allows for economic growth. The ‘new’ school will not only create a stronger and a more advanced workforce for South Africa but aims to bridge the gap between the corporate sector and the education and political sectors. The Incubation Hub tackles the proposed matter by recognising the opportunity for an architectural intervention, whereby a literal and physical symbiotic relationship is formed between two buildings – each with a separate function and role in society and the economy - that unites their individual responsibilities to create a new identity. In doing so, the Incubation Hub aims to improve the social and economic status of South Africa on a local and global level.
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45

CHEN, CHIA-LING, and 陳佳琳. "Application of Innovation Thinking Theory (TRIZ) to Design Tooth Mugs for Students in Elementary School." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/24072544391784654674.

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碩士
中華大學
土木工程學系碩士班
103
Due to social change, the incomes of families are increased gradually. The requirement of healthy teeth is necessary to develop by a good habit. The education of elementary school for the teeth cleaning will focus on using habits after meals. This study will design tooth mugs to meet the needs of elementary school children cleaning teeth in school. The concepts of the innovation are involved the storage, location, shapes, functions, and emotional motivation for the tooth mugs. Through the Technical Contradictions, 40 Inventive Principles, Physical Contradictions, Substance-field Analysis, and 76 Standard Solutions of TRIZ theory, this research emphasizes on improving tooth mugs for students. This innovative design can enhance functions, shapes, and emotional feeling with educational purpose for the students.
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46

Garcia, Bobby Jo. "Does A deeper level of empathy help high school engineering students generate more innovative consumer products?" Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-08-3902.

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Secondary level engineering education is a relatively new field of study. This report evaluates an activity in which high school students experience simulated disabilities as they interact with and redesign consumer products. These activities are also known as empathic experiences, in which the designer is challenged to place himself or herself in the position of a lead user who pushes a product to its extremes and experiences various customer needs sooner and more acutely than the typical user. The purpose of this study is to determine whether or not these types of empathic experiences help high school students develop more innovative product ideas in a concept generation activity. The results of this study are compared with similar studies that use college students for the subject pool. Differences between subject pools are examined to identify implications for secondary engineering education and assessment.
text
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47

Tseng, Ying-Hui, and 曾英惠. "Integrating Functions Demand Orientation and TRIZ Technology for Elementary School Schoolbag Innovative Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/59557255462296874298.

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碩士
聖約翰科技大學
自動化及機電整合研究所
102
Given the functionality of commercially available schoolbag which are used by high-grade students in elementary school are unable to fulfil the real demand of students and comfort of general market schoolbag also have not been scientifically tested when holds a certain weight. A schoolbag which is able to meet the demand of an elementary student, develiver convenience and compliance with the scientific method of testing about comfort, is indeed indispensable. Therefore, through questionnaire, the investigation found out the most necessary functional items of elementary school bags for high-grade students. Based on the most necessary items, use TRIZ innovative techniques to analyze contradiction matrix of innovation plus the use of appropriate principles of invention to carry out innovative design and production for school bag. The innovative design goes through the Borg RPE rating scale assessment and the scientific method of testing of “Comfort Dynamic Physiological Response(CDPR)”. The results indicate that as for comfort, the innovative design bag is better than the commercially available schoolbag and more meets the demand of students for truly function and convenience . The research result of high practical value is worth being provided to schoolbag manufacturers to conduct product features improvement design and testing so that the production of schoolbag can more fulfil users' needs; at the same time, it can be a great criteria of choosing schoolbag as well. Keywords:Functions Demand Orientation、TRIZ、Borg RPE、Innovative Design、schoolbag
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48

TSAI, YEN-TING, and 蔡燕婷. "An Innovative Teaching Design with Flipped Classroom Model for the Dialect Course of Elementary School." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/r4jpt4.

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碩士
醒吾科技大學
資訊科技應用系
105
Elementary schools in Taiwan have implemented mother tongue education for many years. However, the overall conditions of teaching environment are not up to standard, limiting the capabilities of students, with listening, speaking, reading and writing skill in mother tongue and knowledge of local cultural awareness all at inadequate levels. In view of these environmental conditions, it is difficult to compromise the hours of other basic courses in elementary schools. Therefore, using the modern thinking and methods to create a viable teaching model that meets the needs of the hours of teaching in mother tongue language, will help address the urgent problem that needs to be solved. In this study, the concept of flipped classroom, self-.learning, the characteristic of the mother tongue and distance education skills are replaced with the concept of the existing learning environment between school and home. Moreover, updating the existing teaching materials in the classroom to homework pattern which is adapted to the students need learning from distance education, and to provide students with opportunity to seek interaction with friends, relatives in the surrounding area learning and solving the problems. Teachers then collect and assess students’ uploaded answers by where they can reinforce the relevant works in the classrooms, reinforcing the related knowledge students require in mother tongue. The relevant verification test is conducted by using the quasi-experimental method. First, using web. collaboration platform provided by Google as a platform for distance interaction and database and designing teaching website for uploading the record in mother tongue. Moreover, changing Taiwanese material in elementary schools to homework material which is easier for distance education and facilitate the students and family or neighborhood to learn and understand. And then, choosing two senior classes in the elementary school as experimental group and practicing the innovative teaching model and the control group of traditional teaching model to test listening, speaking, reading, writing and cultural awareness before experiment, then make short-term teaching experiment on a specific subject. Once finished, proceeding post-test to identify the differences between new teaching method and traditional teaching method. The test subject in this study is selected from a class of 6th grade elementary students based at two different schools in Taoyuan City, who speak Taiwanese as mother tongue. The two groups of students were set up as experimental group and control group for 8 weeks of Taiwanese language teaching experiments, and with the scores seeing single-factor analysis of covariance by SPSS statistical method. The overall result shows that the students who use the flipped classroom innovative education of elementary mother tongue education, regardless of their pre-school ability or gender, are better than those who are taught with traditional method and achieve an average of 11.76 points or more;and the attitude to learning and acceptance by parents are also positive.
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49

Chang, Hsiao-Ching, and 張曉菁. "An Innovative Experiment of Applying the Concepts of Design Thinking to Design Education: A Case Study on the Campus Spatial Remodeling of Muzha Vocational High School." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/drude9.

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碩士
國立臺灣科技大學
建築系
102
With increased awareness of design in recent years and the government’s success in earning Taipei the title of the World Design Capital 2016, not only is design thinking promoted in all areas, but a number of training programs for elementary and high school teachers are held. Teachers are encouraged to apply design thinking to school education so that they can add innovation to their teaching. The researcher of this study is also a teacher in a design department of a vocational high school, and this study is based on a teaching experiment using design thinking that is integrated with vocational high school design courses. In the experiment, second graders of the Design Department in the Comprehensive High School Division of Muzha Vocational High School were guided in the campus spatial remodeling. On the one hand, their teamwork spirit and commitment in applying design thinking were observed, and whether their collaboration and devotion would reach a significant relationship with the appraisal results of the final design was taken as the research theme. On the other hand, the researcher was enabled to improve her teaching quality during the experiment in order to establish theory and put the theory into practice. Twenty-eight students in the Design Department were selected and divided into seven groups (four students in each group) according to their academic performance in professional subjects. The ability and academic performance of the students in each group were close to one another, which allowed for an objective observation of each group’s commitment and teamwork spirit when applying design thinking to the campus spatial design. Courses were conducted in five weeks (four hours in each week) using the five steps of the IDEO design thinking. Students were required to submit a feedback sheet to track their learning process at the end of each week’s courses. Through students’ self-assessment scores and their classmates’ assessment scores, as well as the researcher’s observation of each student’s performance in class, each group’s level of commitment to the design was calculated in three categories: knowledge, affection, and skills. At the end of the five-week courses, five teachers of professional subjects in Muzha Vocational High School were invited to appraise and rank the works of each group from the perspective of users. The results showed that the higher the level of commitment and cooperation in the process of applying design thinking was, the higher scores the group would obtain for their works in the appraisal. On the contrary, disagreements, disputes, and lack of mutual understanding led to less commitment, and poorer scores accordingly. This can prove that teamwork spirit plays an important role in designing excellent works, in addition to a good application of design thinking. On top of that, the feedback sheets showed that most students believed the curriculum integrated with design thinking was much more challenging and that discussions and brainstorming in such a curriculum also enhanced their concentration and learning effectiveness. It is suggested that teachers use design thinking in various disciplines in the future to enhance students' learning motivation and interest.
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Kuo-Ping, Huang, and 黃國斌. "A Study on the Influence of Virtual Reality on Junior High School Students’ Product Cognition and Innovative Design Performance." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/04270202083280516440.

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碩士
國立臺灣師範大學
科技應用與人力資源發展學系
100
The purpose of this research was to investigate the impact of virtual reality on junior high school students’ product cognition (material, shape, structure, and function), and innovative design performance (idea creativity and product creativity). The researcher selected three classes in the nine grade of a junior high school in Taipei City and adopted quasi-experimental method. The 100 students in these three classes were given twelve periods of the experimental instruction during a span of twelve weeks. After the experiment, the product cognition test, the idea creativity scale, and the product creativity scale were employed to collect the research data. The main statistic procedures employed for analyzing the experimental data were t-test, One-Way ANOVA, and One-Way ANCOVA. The major research findings were: (1) virtual reality was positive significantly upon junior high school students’ product cognition. (2) lecturing learning and virtual reality was positive significantly upon junior high school students’ product cognition. And the students’ product cognition in virtual reality group was better than that in lecturing learning group. (3) virtual reality was positive significantly upon junior high school students’ innovative design performance. Finally, the research findings and conclusions, derived from this study, demonstrated suggestions for the design and application of virtual reality in living technology curriculum. Accordingly, the suggestions of future study were proposed as well.
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