Dissertations / Theses on the topic 'School of Design Innovation'
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Thomas, Johnny. "Archstand theory of design for innovation : the integration of design and innovation using conceptual architectures." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11722.
Full textIncludes bibliographical references (p. 282-283).
by Johnny Thomas.
Ph.D.
Fulkerson, Sarah (Sarah Hampton) 1969, and Anna 1969 Halpern-Lande. "Product design and innovation : exploring breakthrough products (breakthroughs : a method and a madness)." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9619.
Full textZip disk formatted for Macintosh.
Includes bibliographical references (leaves 31-33).
This paper has been an iterative rather than a breakthrough process. we approached the topic of product design and innovation with notions of what it meant and how good designs were created. our purpose here has been to provide some understanding of the complexity of the issues surrounding breakthrough product designs. we redefine a variety of terms that are used liberally in the field to provide some sort of precise understanding of our perspective. This thesis is not meant to be read in the traditional paper format rather, it has digital collateral
by Sarah Fulkerson and Anna Halpern-Lande.
M.B.A.
Yu, Warren. "Cultivating innovation to ignite organizational transformation." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FYu.pdf.
Full textThesis advisor(s): Barry Frew, Dale Courtney. Includes bibliographical references (p. 79). Also available online.
Wright, Natalie. "The goDesign immersion program: Fostering design-led educational innovation in regional Australian schools." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/123067/1/Natalie_Wright_Thesis.pdf.
Full textBurke, James Brian. "Evolution of the entrepreneurial firm : product strategy and organizational design /." Thesis, Cambridge, Mass, 1996. http://www.gbv.de/dms/zbw/527372560.pdf.
Full textFranklin, Rebecca N. "Innovation Within Regulations: Gaining Insight On Cultivating Employee-Led Innovation In California Public-Sector Organizations." Scholarly Commons, 2020. https://scholarlycommons.pacific.edu/uop_etds/3704.
Full textLeung, Yat-ming. "A study of curriculum innovation in post-1976 China, with special reference to the design and implementation of the senior middle school geography curriculum." Thesis, University of Sussex, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293903.
Full textSaylak, Diana Danielle. "The Design Process and Functionality of an Innovative School| A Case Study of Lee Elementary." Thesis, Dallas Baptist University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10937766.
Full textImproving the educational system has been a focus in the United States, but these reform efforts have not been as effective as intended. Educational transformation is the focus in one North Texas school district. The design of school facilities and impact of school design on reform efforts have not been extensively investigated. The current study examines and describes the process used by one school district to design an innovative elementary school and how components of the design impacted a change in behavior. Interviews were conducted with 19 members of the design committee, which included the design team, district administrators, and architects. Data collected from the interviews, as well as archival data, was entered into NVivo for Mac. The analysis revealed four overarching themes: collaboration, flexibility, sustainability, and school as a tool. These themes were evident in the design process, and in the design of the school. Data was also collected to describe the process used by the district to design the building, develop the curriculum and pedagogy used, and hire the administrators and educators for the campus. The process used design thinking to develop the design for the building. The result of the process was an award-winning innovative school building.
Proctor, Clinton Lee. "Improving operational effectiveness in the job-shop environment through discrete event simulation and innovative process design." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122281.
Full textThesis: S.M., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018, In conjunction with the Leaders for Global Operations Program at MIT
Cataloged from PDF version of thesis.
Includes bibliographical references (page 63).
A key value stream for Company X is a manufacturing area dedicated to production of precision electro-mechanical systems, of which they are contracted to service during the complete lifecycle. Currently, the production system is dedicated to the refurbishment of these electro-mechanical systems; it could be characterized as a high-mix low volume production system with a-job-shop layout. The operations team is being pressured to increase both production volumes and the product mix, while maintaining a competitive cost structure in a highly constrained environment, in terms of both space and resources. This thesis proposes two distinct projects to address the challenges faced. First, develop a framework to analyze the value stream, utilizing a discrete event simulation (DES) tool to characterize the production system.
The method will validate the DES tool against the current state production system and key performance indicators (KPI's) then conduct what-if analyses and studies based upon anticipated contractual obligations. This effort will identify risks within the value stream related to the transition from current state to future state, while studying the impact of changes in shipment volumes, product mix, direct labor, and capital equipment. This model supported conclusions and recommendations drawn, based upon the results of the DES, to build confidence in the production system and enable the value stream to meet the requirements of the increased volumes and complexity through making informed operational decisions. Second, to improve a key subassembly within the value stream identified as problematic with respect to labor content, cycle time, and ergonomics. A project has been identified to develop a new process to join two components with a tightly controlled radial bond.
Currently, the components are bonded, and the bond material must cure for several days. Upon curing, the joint contains excess bond material that must be removed for several reasons. The excess material is removed through a manual cutting process that is physically taxing on operators. After cutting, a cleanup process is initiated where an operator fills the void left from cutting with additional material; this additional bond material needs several additional days to cure. The new process utilizes an inflatable vessel that will apply pressure during the bond process to direct excess material away from the joint, eliminating the need for secondary processing in the joint, favorably impacting labor content, cycle time, and the ergonomics of operators. To speed validation and adoption, this project leveraged the 3D printing capabilities of the manufacturer.
Both the testing fixture and test articles were 3D printed in order to accelerate development and reduce risk associated with investment in the development process. Testing of the new process has indicated that the new method produces bonds of acceptable quality with markedly reduced labor content, resulting in a projected annual savings of $950k.
by Clinton Lee Proctor.
M.B.A.
S.M.
M.B.A. Massachusetts Institute of Technology, Sloan School of Management
S.M. Massachusetts Institute of Technology, Department of Mechanical Engineering
Xiong, Thai. "The Impact of Technology Innovations in High School Biology Courses on Science Learning for Hmong Students." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5295.
Full textEdwards, Chester Roy. "Designing Innovative Alternatives to Traditional High Schools: What Leaders Need to Know." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1036.
Full textBradburn, Tom. "A comparison of pupil creativity in secondary education key stage 4 design and technology with pupil creativity in the supporting innovation in schools project and the implications for the findings." Thesis, Lancaster University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.516335.
Full textLucas, D. Pulane. "Disruptive Transformations in Health Care: Technological Innovation and the Acute Care General Hospital." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/2996.
Full textBrandt, Jerker. "Innovation och design : teori och praktik = [Innovation and design] : [theory and practice] /." Stockholm : Karlstad : Tekniska högsk. ; Högsk, 1998. http://www.lib.kth.se/abs98/bran0403.pdf.
Full textMcKesson, Christopher B. "Innovation in Ship Design." ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/td/1654.
Full textSlawsby, Alex (Alex David), and Carlos Rivera. "Collective innovation." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39518.
Full textIncludes bibliographical references (p. 178-179).
The ability to innovate sits at the heart of an organization's ability to succeed in a competitive environment. An organization can innovate by improving existing products, services, or processes or by generating new products, services, or processes. Achieving successful, repeated organizational innovation, however, is a significant challenge. The hurdles to such innovation run the gamut from psychological to structural to procedural. Managers can fall victim to myopia and other human level challenges. Organizational processes, structures, and values can short circuit innovation as well. Given these challenges, we posit that an innovation strategy embracing the concepts of collective intelligence and openness may enable organizations to surmount these hurdles. We refer to this approach as Collective Innovation and define it as a connected, open, and collaborative process that generates, develops, prioritizes, and executes new ideas. To develop our argument, we surveyed literature from a wide array of disciplines including economics, organizational behavior, social psychology, and organizational change.
(cont.) We begin this thesis by drawing a connection between the economic theories of Adam Smith and Ronald Coase and research into the changing workplace by Thomas Malone. We then introduce the concepts of collective intelligence and openness, core tenets of Collective Innovation. After introducing Collective Innovation, we examine its place in the history of innovation strategy. Next, we outline and describe the four stages of the Collective Innovation process. Having dealt mainly in theory, we then turn to the application of Collective Innovation and the myriad challenges that managers will face when attempting to implement such a strategy. Keeping in mind these challenges, we outline four ways in which organizations might use Collective Innovation to power the exploration-side of their operations. Finally, we revisit several remaining questions before concluding our analysis.
by Alex Slawsby [and] Carlos Rivera.
M.B.A.
Schneider-Sikorsky, Patrick A. "Innovation Spaces." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90734.
Full textCataloged from PDF version of thesis.
Includes bibliographical references.
Innovation ecosystems today are the lifeblood or the great hope of many major economies, but at the heart of these ecosystems, there are places and spaces. Silicon Valley is not just a place, but a cluster of spaces where people come together to create and innovate in a way that they could not elsewhere. The purpose of this thesis is to examine the influence of spaces on the spread of ideas, innovation and collaboration between people and organisations and to begin to understand how to design spaces that positively affect these three phenomena. The thesis will be broken down into four sections. Firstly, I will review what I deem to be the most relevant literature on the subject of space, innovation and the spread of ideas. I will then lay out my primary research on successful co-working spaces in London, followed by a description of the problems at Somerset House, an example of a successful institution that is struggling to fashion itself as an innovation space. Finally I will suggest an experiment based on these findings that will attempt to confirm some of the theories in this thesis, namely that people are more likely to meet and collaborate as a result of well designed and well programmed spaces.
by Patrick A. Schneider-Sikorsky.
S.M. in Management Studies
Walsh, Ian Martin. "Nurturing innovation in industrial design : quantifying innovation propensity in industrial design by means of a novel innovation trait index." Thesis, Swansea University, 2008. https://cronfa.swan.ac.uk/Record/cronfa42589.
Full textGullberg, Gustav, Anders Landström, Erik Widmark, and Mikael Nyström. "Design Thinking in Business Innovation." Thesis, Konstfack, Industridesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-859.
Full textThe world is undergoing change and the disintegration of the old economy is becoming evident. Production is moving to low cost countries and competition is growing fierce. In order to stay competitive, companies around the world recognises the need to become more innovative. In order to achieve this it is imperative to balance and compliment the linear business thinking that still rule the managerial body. Leading research in this area suggest that the key to innovation in business development lies within the creative thinking of the design field. This paper describes a joint master degree project that seeks to test these theories and develop methods and protocols to put them into practice. So the question is, what happens when one use industrial design as a tool to innovate business in the Creative Economy? The research group consists of four industrial designers from Konstfack, University of Arts, Crafts and Design in Stockholm and four marketing students from School of Business, Stockholm University. During the project we applied action research and introspection in a case study where new business strategies where formulated for a live company as our empirical base. The process proved more difficult but also more rewarding than initially anticipated and resulted in several new potential strategies for the company while providing valuable insight and experience in interdisciplinary team work in this field. This paper presents suggestions to how design thinking and business thinking can be combined in the process of developing business strategies and accentuates some of the skills and qualities that inherently drive this process. The collaboration investigates the synergy between designers and business managers and illustrates the potential in combining these competences to find new ways to create, re-define and develop businesses in the creative economy.
Mazzoli, Cecilia. "Sistemi tecnologici innovativi di involucro per il recupero del patrimonio edilizio recente : l’edilizia scolastica nel comune di Bologna." Thesis, Paris Est, 2015. http://www.theses.fr/2015PEST1082/document.
Full textThe research is aimed at presenting a new integrated approach to aid operators and designers to manage the design process as a whole in refurbishment interventions of recent existing building stock, through the use of innovative technological envelope solutions. The study requires the acquisition of a selection of typological and constructive envelope solutions, as a starting point for the development of design solutions to be used for architectural renovation of schools built after the Second World War, in reinforced concrete and mostly prefabricated. The project identifies sustainable construction processes for the design of “active”, adaptive, efficient and dry assembled envelope components, in accordance with the performance requirements prescribed by current regulations. The purpose of the research is to manage the whole design process with the support of geometrical survey, connected to parametric programming software for modelling surfaces which can be adapted to the morphology of existing buildings. These computerized CAD-CAM tools are connected to CNC machines for “customized” industrialized production. To illustrate this innovative approach, two envelope solutions are proposed, according to the research paradigms and the principles of sustainability, meant as modularity, speed of setup, reversibility, recycling and reuse of materials with low environmental impact. In particular, the innovative solutions have in common the application of a technique based on the assembly of prefabricated components, the adoption of hexagonal patterns for the tessellation of the new surface of the façade, and the use of the same plastic and inorganic, recycled and sustainable, thermal insulation material (AAM-Alkali Activated Materials).The design solutions proposed are developed at the two sites involved in the joint
Toft, P. N. "Management of innovation in school technology." Thesis, University of Salford, 1988. http://usir.salford.ac.uk/14795/.
Full textWilliams, William Bryant Jr. "Middle school innovation: Interpretation and assessment." W&M ScholarWorks, 1989. https://scholarworks.wm.edu/etd/1539618631.
Full textCohen, Elliot M. B. A. Massachusetts Institute of Technology. "Accelerating digital health innovation : analyzing opportunities in the healthcare innovation ecosystem." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/80993.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 22-24).
There has recently been a dramatic increase in demand for healthcare innovation. In this thesis we present a framework for analyzing a digital health innovation ecosystem in the US. Our framework consists of four key activities: innovation generation, entrepreneurial team formation, early company incubation, and validation of the core innovation. Throughout the paper we analyze the existing literature around innovation in order to motivate the design of the framework. The framework is applied to three key innovation ecosystems in the US; Silicon Valley, Boston, and New York as a way to illustrate how this tool can be used to analyze digital health ecosystems in order to understand what key areas exist for improvement. We end the thesis with a discussion of the various programmatic ideas that might be used to bolster each category as well as a discussion of adapting this type of ecosystem development to the natural capacity of a region.
by Elliot Cohen.
M.B.A.
Karuppoor, Srinand Sreedharan. "Tools for innovation and conceptual design." Texas A&M University, 2003. http://hdl.handle.net/1969.1/1260.
Full textZettervall, Alexandra, and Mariam Khazal. "Innovation + Design = ! : En kombination av processer." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12061.
Full textField: Because of the faster development today, companies need to become more competitive and one way is through innovation. It requires an active standpoint and one way to achieve this is through innovation processes. Another competitive tool that is becoming increasingly important is design. These two concepts can be broken down into a number of factors and can be viewed from several perspectives. Purpose: The purpose of this thesis is to understand similarities and differences between innovation and design processes, and to see how they can complement each other. Method: We have used a qualitative method and have conducted interviews with three different companies. These three companies have then been analyzed and compared with theory and with each other. Theories in each field have also been compared with each other. Conclusions: We have come to the conclusion that innovation and design processes can be viewed as different levels. Innovation processes are more general and about the entire organization and design processes are rather more detailed on product development. The design process can therefore also be said to be part of the innovation process, a tool. We also saw that there were nine factors in practice that were important to the innovation process, namely to foster innovation in the organizational culture, supportive leadership, staff involvement and engagement, project-based innovation, multidisciplinary teams, good communication, customer involvement, business intelligence and evaluation / reflection. Based on these findings, we created our own model, inspired by existing models.
Hirsch, Edward A. 1970. "Contestational design : innovation for political activism." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46594.
Full textIncludes bibliographical references (leaves 134-142).
This thesis presents contestational design, a unique form of design activity whose aim is promote particular agendas in contested political arenas. I propose a framework for analyzing contestational design processes, which I then apply to two initiatives that developed communications infrastructure for activist groups. The first case study is TXTmob, an SMS-broadcast system that I developed with an ad-hoc coalition of activists to support mass mobilizations during the 2004 Democratic and Republican National Conventions. It has been used by thousands of people and has inspired new projects in both the nonprofit and commercial sectors. The second case study is Dialup Radio, a telephone-based independent media system that I developed with a civil society organization in Zimbabwe. It was intended to disseminate activist information, particularly to Zimbabwe's rural poor. Despite limited infrastructure and government restrictions, several prototypes were produced and tested in Zimbabwe. After describing each case study individually, I turn to a comparison of their respective processes and the artifacts that each produced. Examining the cases side by side, I identify a set of common issues with which contestational designers contend at various points in the design process. Finally, I describe a set of organizing principles that distinguish contestational design from other kinds of design activity.
Tad Hirsch.
Ph.D.
Ehteshami, Sheba. "The Happiness Design| An Innovation Study." Thesis, University of Southern California, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10748221.
Full textThis study investigated the knowledge, motivation, and organizational elements necessary for understanding the implications of happiness on performance in the workplace. Using the Clark and Estes (2008) gap analysis, a set of knowledge, motivation, and organizational assumed influences were documented based on the support of literature and generated hypotheses. Subsequently, data was collected through interviews and surveys and triangulated via observations. A subset of the assumed influences were validated based on collected data, indicating that while happiness is not a clear indicator of performance, it does have a direct correlation with an individual’s desire to go above and beyond expected responsibilities, particularly as it relates to embedding creativity in assignments.
Björklund, Maria. "EMERGENSEA - Om design, innovation och sjöräddning." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20731.
Full textWang, Miao. "Design as Communication in Collaborative Innovation." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1326828965.
Full textHardin, Dianne. "The Innovation Imperative: Not Without Design." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397233924.
Full textCampos, Josue. "Culture: A Driver for Innovation." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504868773591606.
Full textMercer, Nancy Anne. "Instructional Leadership for a School-Based Innovation." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/30135.
Full textEd. D.
Kearney, Michael J. (Michael Joseph ). "Essays on managing innovation." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/124587.
Full textCataloged from PDF version of thesis.
Includes bibliographical references.
This dissertation investigates how choices by managers in research and entrepreneurial settings affect innovation and entrepreneurial outcomes. In the first three chapters, my coauthors and I consider the role of grant-makers in inducing exploitation or exploration among grant recipients at ARPA-E. We use internal data from ARPA-E project selection and quarterly performance reviews to show how active project management enables risk mitigation across a portfolio of projects. In the fourth chapter, we consider a set of decisions made by entrepreneurs related to technology commercialization. Specifically, this paper reconceptualizes the Technology S-Curve not as a technological given but as an envelope of potential outcomes derived by managerial action. We define and investigate a choice-based approach along several key dimensions of technological options, including the tradeoff between exploration versus exploitation, generality versus specialized versions of a technology, and modular versus systems-oriented innovations. In the fifth chapter, I empirically assess I-Corps, an entrepreneurial training program at the National Science Foundation. Using data from the last 11 years of NSF-grant awardees, I find that entrepreneurial training reduces perceived barriers for academics to commercialize their research, resulting in the formation of more innovation-driven enterprises. The results are particularly important for early-career academics, for example graduate students and post docs. The results also confirm that barriers to commercialization are higher for women and academics in locations that are not traditional hubs of entrepreneurship.
by Michael Kearney.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Sloan School of Management
Mukherjee, Devajit 1965. "Innovation and corporate renewal." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/9776.
Full textIncludes bibliographical references (leaf 100).
Leading firms fail. Dinosaurs ruled the earth for 180 million years - almost forty times longer than human beings have existed. However, the only remains are fossils and a few hardy species. Both are the result of failures to innovate fast enough in the face of changing environments. While "sticking to your knitting" may be good advice in corporate strategy to avoid fragmentation of attention, sitting on the 'corporate laurels' of a leading firm is purely a recipe for disaster. These assertions may appear to be intuitive, yet most leading firms appear to be unable to innovate in spite of significant advantages over new entrants. This thesis explores the nature of innovation, building on earlier framework<. to describe the nature of product or service innovation (based on the components, systems and customer perception of utility), different types of innovation from incremental to radical. These ideas are then used as a base to look at the evolution of innovation in an industry or technology and understand the issues large organizations face as they enter new businesses or attempt to sustain existing business. Finally, the affect of organizational control systems on product innovation and the evolution of innovation within an organization is discussed, to better understand the potential inhibitors to and tools to support innovation. The frameworks are used to analyze three examples of innovation at IBM, to confirm the usefulness of the frameworks and identify additional issues that must be considered by corporate managers that don't want to be dinosaurs.
by Devajit Mukherjee.
M.B.A.
Manning, Jeffrey (Jeffrey W. ). "Innovation trap : can your innovation strategy cripple your product development?" Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44691.
Full textVita.
Includes bibliographical references.
Innovation is a hot topic; innovation is happening everywhere. Innovation is "romantic", reaching for the stars, against all odds, solving the problem no one thought possible. Most CEOs would not characterize survival as "romantic". Innovate or perish; the mantra, the truth, plain, stark, cold and naked. It gets worse; the environment is rapidly changing. Sophisticated customers are demanding quick responses with low cost, high quality products. What once worked with brilliant success is now failing. If innovation is happening everywhere, it is increasingly not happening here. During the past two years, a multi-vendor government project consisting of two vendors geographically segregated across three regions has seen tremendous success followed by almost total collapse. Initial program status and progress indicate near exponential trajectory: ahead of schedule, under budget and all functionality present. However, collapse was not too far off. The integration effort was a complete failure. Key schedule milestone dates were continuously missed. The gap between functionality believed completed and really completed widened. The story reads like a classic runaway project. Worse, the budget was near exhaustion. The central contribution of the analysis is the identification of the innovation trap. The innovation trap identifies conflicting corporate objectives governing the innovation strategy for new business development and the product development strategy of existing programs in the product pipeline. This study examines the innovation trap by applying System Dynamics techniques to develop a set of heuristics not only to identify collapse conditions but also how to address the problem. The goal of this study is to develop a concept for an improved organization and structure for today's high technology product companies where innovation is crucial for corporate success.
by Jeffrey Manning.
S.M.
Morgan, Allan Robert. "The principal in a process of school revitalisation: a metastrategic role." University of Southern Queensland, Faculty of Education, 2008. http://eprints.usq.edu.au/archive/00004077/.
Full textNeeley, William Lawrence. "Adaptive design expertise : a theory of design thinking and innovation /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textBurdiles, Orellana Sergio. "Process Innovation by working miners : a case of user innovation in copper mining industry." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72876.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 50-51).
Employees are known to develop and use key process improvements. In this thesis, I explore innovation by mining employees working in Codelco, a Chilean mining company. The data on these innovations come from a contest sponsored by mine management at the Andina division of Codelco. This contest encourages workers to come forward and reveal the improvements they have made. The research method used for this case study is based on data and information collected from interviews with managers, workers and members of the contest organizing committee. In addition, a survey was given to more than 50 workers involved in the current version of the contest, to evaluate and analyze their interests and motivation drivers to participate in the contest. One of the main findings is that more than 85% of total workers do behave as user innovators, and 85% of the survey's participants have created at least two innovations at Andina. For the workers, the main reasons to participate in the contest are making a contribution to the company, to develop a deeper knowledge in a specific topic, and also to be recognized by family, colleagues and managers. The key lessons of this case study are that user innovations in the copper mining industry do happen, and creating the right incentives for workers to innovate and share their innovations, can increase their motivation, performance evaluation and add value to their company and the industry.
by Sergio Burdiles Orellana.
S.M.in Management of Technology
Kim, Hansson Anna. "Design & innovation : A study on the South Korean and Swedish views upon design in relation to innovation." Thesis, Stockholms universitet, Institutionen för orientaliska språk, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-108906.
Full textShahdad, Mir Abubakr. "Engineering innovation (TRIZ based computer aided innovation)." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/3317.
Full textWhicher, Anna. "Benchmarking design for innovation policy in Europe." Thesis, Cardiff Metropolitan University, 2016. http://hdl.handle.net/10369/7999.
Full textBeausoleil, Angèle Marie. "The case for design-mediated innovation pedagogy." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/60138.
Full textGraduate and Postdoctoral Studies
Graduate
Salerno, Alessandro. "Beyond us prototyping design and future building solutions through a multi-disciplinary design school and innovation hub." Thesis, 2018. https://hdl.handle.net/10539/26025.
Full textMT 2018
Scott, Lee-Anne. "Incubation Hub: a 'new' school for artisans where architectural innovation meets education in South Africa." Thesis, 2014. http://hdl.handle.net/10539/15623.
Full textIn South Africa there are approximately three million people between the ages of 18 and 24 who are unemployed or not part of an education or training institute. There are residing issues concerning education in post-apartheid South Africa, such as poor quality education in areas where the socio-economic climates still prove challenging and an increasing absence of educational institutions and training facilities. As a result, South Africa is suffering from a lack of skilled labour across all sectors of trade. In the Green Paper for Post-School Education and Training, published in 2012, the Department of Higher Education and Training (DHET) addresses the current issues around education in South Africa and indicates that part of the resolution is to form a “nexus between the formal education system and the workplace.” Both private and public sectors need to adopt new infrastructure to ensure a higher success rate for empowering South Africans through the provision of skills-based education. This thesis is about creating a ‘new’ school idea - The Incubation Hub - for artisans, where architectural technological innovation meets education in South Africa, opens up vocational opportunities and subsequently allows for economic growth. The ‘new’ school will not only create a stronger and a more advanced workforce for South Africa but aims to bridge the gap between the corporate sector and the education and political sectors. The Incubation Hub tackles the proposed matter by recognising the opportunity for an architectural intervention, whereby a literal and physical symbiotic relationship is formed between two buildings – each with a separate function and role in society and the economy - that unites their individual responsibilities to create a new identity. In doing so, the Incubation Hub aims to improve the social and economic status of South Africa on a local and global level.
CHEN, CHIA-LING, and 陳佳琳. "Application of Innovation Thinking Theory (TRIZ) to Design Tooth Mugs for Students in Elementary School." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/24072544391784654674.
Full text中華大學
土木工程學系碩士班
103
Due to social change, the incomes of families are increased gradually. The requirement of healthy teeth is necessary to develop by a good habit. The education of elementary school for the teeth cleaning will focus on using habits after meals. This study will design tooth mugs to meet the needs of elementary school children cleaning teeth in school. The concepts of the innovation are involved the storage, location, shapes, functions, and emotional motivation for the tooth mugs. Through the Technical Contradictions, 40 Inventive Principles, Physical Contradictions, Substance-field Analysis, and 76 Standard Solutions of TRIZ theory, this research emphasizes on improving tooth mugs for students. This innovative design can enhance functions, shapes, and emotional feeling with educational purpose for the students.
Garcia, Bobby Jo. "Does A deeper level of empathy help high school engineering students generate more innovative consumer products?" Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-08-3902.
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Tseng, Ying-Hui, and 曾英惠. "Integrating Functions Demand Orientation and TRIZ Technology for Elementary School Schoolbag Innovative Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/59557255462296874298.
Full text聖約翰科技大學
自動化及機電整合研究所
102
Given the functionality of commercially available schoolbag which are used by high-grade students in elementary school are unable to fulfil the real demand of students and comfort of general market schoolbag also have not been scientifically tested when holds a certain weight. A schoolbag which is able to meet the demand of an elementary student, develiver convenience and compliance with the scientific method of testing about comfort, is indeed indispensable. Therefore, through questionnaire, the investigation found out the most necessary functional items of elementary school bags for high-grade students. Based on the most necessary items, use TRIZ innovative techniques to analyze contradiction matrix of innovation plus the use of appropriate principles of invention to carry out innovative design and production for school bag. The innovative design goes through the Borg RPE rating scale assessment and the scientific method of testing of “Comfort Dynamic Physiological Response(CDPR)”. The results indicate that as for comfort, the innovative design bag is better than the commercially available schoolbag and more meets the demand of students for truly function and convenience . The research result of high practical value is worth being provided to schoolbag manufacturers to conduct product features improvement design and testing so that the production of schoolbag can more fulfil users' needs; at the same time, it can be a great criteria of choosing schoolbag as well. Keywords:Functions Demand Orientation、TRIZ、Borg RPE、Innovative Design、schoolbag
TSAI, YEN-TING, and 蔡燕婷. "An Innovative Teaching Design with Flipped Classroom Model for the Dialect Course of Elementary School." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/r4jpt4.
Full text醒吾科技大學
資訊科技應用系
105
Elementary schools in Taiwan have implemented mother tongue education for many years. However, the overall conditions of teaching environment are not up to standard, limiting the capabilities of students, with listening, speaking, reading and writing skill in mother tongue and knowledge of local cultural awareness all at inadequate levels. In view of these environmental conditions, it is difficult to compromise the hours of other basic courses in elementary schools. Therefore, using the modern thinking and methods to create a viable teaching model that meets the needs of the hours of teaching in mother tongue language, will help address the urgent problem that needs to be solved. In this study, the concept of flipped classroom, self-.learning, the characteristic of the mother tongue and distance education skills are replaced with the concept of the existing learning environment between school and home. Moreover, updating the existing teaching materials in the classroom to homework pattern which is adapted to the students need learning from distance education, and to provide students with opportunity to seek interaction with friends, relatives in the surrounding area learning and solving the problems. Teachers then collect and assess students’ uploaded answers by where they can reinforce the relevant works in the classrooms, reinforcing the related knowledge students require in mother tongue. The relevant verification test is conducted by using the quasi-experimental method. First, using web. collaboration platform provided by Google as a platform for distance interaction and database and designing teaching website for uploading the record in mother tongue. Moreover, changing Taiwanese material in elementary schools to homework material which is easier for distance education and facilitate the students and family or neighborhood to learn and understand. And then, choosing two senior classes in the elementary school as experimental group and practicing the innovative teaching model and the control group of traditional teaching model to test listening, speaking, reading, writing and cultural awareness before experiment, then make short-term teaching experiment on a specific subject. Once finished, proceeding post-test to identify the differences between new teaching method and traditional teaching method. The test subject in this study is selected from a class of 6th grade elementary students based at two different schools in Taoyuan City, who speak Taiwanese as mother tongue. The two groups of students were set up as experimental group and control group for 8 weeks of Taiwanese language teaching experiments, and with the scores seeing single-factor analysis of covariance by SPSS statistical method. The overall result shows that the students who use the flipped classroom innovative education of elementary mother tongue education, regardless of their pre-school ability or gender, are better than those who are taught with traditional method and achieve an average of 11.76 points or more;and the attitude to learning and acceptance by parents are also positive.
Chang, Hsiao-Ching, and 張曉菁. "An Innovative Experiment of Applying the Concepts of Design Thinking to Design Education: A Case Study on the Campus Spatial Remodeling of Muzha Vocational High School." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/drude9.
Full text國立臺灣科技大學
建築系
102
With increased awareness of design in recent years and the government’s success in earning Taipei the title of the World Design Capital 2016, not only is design thinking promoted in all areas, but a number of training programs for elementary and high school teachers are held. Teachers are encouraged to apply design thinking to school education so that they can add innovation to their teaching. The researcher of this study is also a teacher in a design department of a vocational high school, and this study is based on a teaching experiment using design thinking that is integrated with vocational high school design courses. In the experiment, second graders of the Design Department in the Comprehensive High School Division of Muzha Vocational High School were guided in the campus spatial remodeling. On the one hand, their teamwork spirit and commitment in applying design thinking were observed, and whether their collaboration and devotion would reach a significant relationship with the appraisal results of the final design was taken as the research theme. On the other hand, the researcher was enabled to improve her teaching quality during the experiment in order to establish theory and put the theory into practice. Twenty-eight students in the Design Department were selected and divided into seven groups (four students in each group) according to their academic performance in professional subjects. The ability and academic performance of the students in each group were close to one another, which allowed for an objective observation of each group’s commitment and teamwork spirit when applying design thinking to the campus spatial design. Courses were conducted in five weeks (four hours in each week) using the five steps of the IDEO design thinking. Students were required to submit a feedback sheet to track their learning process at the end of each week’s courses. Through students’ self-assessment scores and their classmates’ assessment scores, as well as the researcher’s observation of each student’s performance in class, each group’s level of commitment to the design was calculated in three categories: knowledge, affection, and skills. At the end of the five-week courses, five teachers of professional subjects in Muzha Vocational High School were invited to appraise and rank the works of each group from the perspective of users. The results showed that the higher the level of commitment and cooperation in the process of applying design thinking was, the higher scores the group would obtain for their works in the appraisal. On the contrary, disagreements, disputes, and lack of mutual understanding led to less commitment, and poorer scores accordingly. This can prove that teamwork spirit plays an important role in designing excellent works, in addition to a good application of design thinking. On top of that, the feedback sheets showed that most students believed the curriculum integrated with design thinking was much more challenging and that discussions and brainstorming in such a curriculum also enhanced their concentration and learning effectiveness. It is suggested that teachers use design thinking in various disciplines in the future to enhance students' learning motivation and interest.
Kuo-Ping, Huang, and 黃國斌. "A Study on the Influence of Virtual Reality on Junior High School Students’ Product Cognition and Innovative Design Performance." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/04270202083280516440.
Full text國立臺灣師範大學
科技應用與人力資源發展學系
100
The purpose of this research was to investigate the impact of virtual reality on junior high school students’ product cognition (material, shape, structure, and function), and innovative design performance (idea creativity and product creativity). The researcher selected three classes in the nine grade of a junior high school in Taipei City and adopted quasi-experimental method. The 100 students in these three classes were given twelve periods of the experimental instruction during a span of twelve weeks. After the experiment, the product cognition test, the idea creativity scale, and the product creativity scale were employed to collect the research data. The main statistic procedures employed for analyzing the experimental data were t-test, One-Way ANOVA, and One-Way ANCOVA. The major research findings were: (1) virtual reality was positive significantly upon junior high school students’ product cognition. (2) lecturing learning and virtual reality was positive significantly upon junior high school students’ product cognition. And the students’ product cognition in virtual reality group was better than that in lecturing learning group. (3) virtual reality was positive significantly upon junior high school students’ innovative design performance. Finally, the research findings and conclusions, derived from this study, demonstrated suggestions for the design and application of virtual reality in living technology curriculum. Accordingly, the suggestions of future study were proposed as well.