Academic literature on the topic 'Scenic Design; Set Design'

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Journal articles on the topic "Scenic Design; Set Design"

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Hong, Ren, Wang Peng, Cai Weiguang, Li Dandan, Du Yongjie, Sun Junqiao, and Daniel Abramson. "Visitor Center Design Research Based on Resilience Theory." Open House International 41, no. 3 (September 1, 2016): 5–11. http://dx.doi.org/10.1108/ohi-03-2016-b0001.

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Visitor center plays an important role in the normal operation and sustainable development of scenic spots, especially as a portal image of its management. This paper presents resilience theory for visitor centers to identify some common issues in designing visitor centers in China scenic spots, including the lack of function, loss of architectural characteristics, and difficultly in adapting to changes in the number of visitors with periodic variations. The framework of resilience theory was set from four dimensions, namely, resilience and match in the composition of ontology function, the extended function, integration of buildings into the surrounding environment, and alternative construction technologies and materials. This theory was explained and analyzed with the application of the theory in practice in combination with the design of Mount Hua visitor center. Results showed that resilience theory yields good application effect.
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Shu, Jian Ping, Shi Ping Fu, and Xiao Yuan Wen. "Four Girls Mountains Savage Peak Climbing Theme Attractions Design." Applied Mechanics and Materials 440 (October 2013): 387–91. http://dx.doi.org/10.4028/www.scientific.net/amm.440.387.

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By the fieldwork method, describe the basic situation of the four girls mountains one peak, explores the savage peak climbing area construction. Results indicate that four girls mountains peaks of geographical conditions suitable for construction in rock climbing as the theme of tourist attractions, Can plan set low, medium level of rock climbing experience area, limit climbing, blundering area, Big rock point of the downhill, camp, viewing deck and tourists rest camps, etc. The camp content is rich and concentrated, With perfect scenic area security system protection as support, Can be used as the rock theme attractions of four maiden's mountain area, At the same time to enhance mountain guide, mountain rescue, mountain co-ordinator and other technical system to cultivate ideal training base.
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Sayers, Lesley-Anne. "Re‐Discovering Diaghilev's Pas D'acier." Dance Research 18, no. 2 (October 2000): 163–85. http://dx.doi.org/10.3366/1290850.

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This article is drawn from PhD research (Bristol University 1999) into Georgii Yakulov's scenic designs for the Diaghilev Ballets Russes production of Le Pas d'Acier (Prokofiev, Yakulov, Massine 1927). This study involved a reconstruction, in model form, currently on exhibition at the Palais de Centenaire in Brussels, shown in the photographs below. The purpose of this reconstruction was to explore the design, within the limitations of a model, using simple lighting to give an indication of the use of gauze and kinetic set parts.
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Khalil Ebrahim, Basma. "The Impact of The Natural Environment in Upper Egypt on Scenic and Set Design of “Nagaa Almawta” Movie." Journal of Design Sciences and Applied Arts 2, no. 2 (June 1, 2021): 326–41. http://dx.doi.org/10.21608/jdsaa.2021.66531.1100.

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Dong, Hanlin. "Design and Management of Control System for Rural Tourism Network Information Based on MVC Model." Mobile Information Systems 2021 (July 10, 2021): 1–7. http://dx.doi.org/10.1155/2021/8086157.

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Tourism has developed into an industry with a powerful momentum of development in the world today. With the development of information technology, information has become a powerful driving force to promote the prosperity and development of the tourism industry and the entire society. The introduction of the tourism information system can significantly improve the service level, operation level, and management level of the tourism industry, thereby accelerating tourism development. The research of this article is to help villages establish a set of MVC-based rural tourism information service systems that can promote the development of rural tourism. First of all, this article conducts demand research on tourists, rural scenic spots, and ancient villages to discover the problems in rural tourism development. Secondly, this paper combines the problems existing in constructing the various subsystems of the rural tourism information system, combined with the fuzzy comprehensive evaluation method. In this paper, we propose the rural tourism system architecture based on MVC. The system architecture consists of the user layer, service layer, business layer, and data layer. It describes the system’s implementation process from two aspects: the system’s interface design and its deployment model. Finally, the network topology structure of the rural tourism information service system based on MVC is drawn. Finally, the system’s deployment is implemented according to the network topology structure.
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Tychkov, Alexander Yu, Ekaterina Grosheva, Alan K. Alimuradov, Andrey Grachev, Petr P. Churakov, Alexey Ageykin, and Anna N. Tychkova. "Adaptive Virtual Reality Design Methodology." International Journal of Applied Research in Bioinformatics 11, no. 2 (July 2021): 42–53. http://dx.doi.org/10.4018/ijarb.2021070105.

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The article provides an integrated analysis of practical application of virtual reality (VR) in healthcare. Modern VR products have been created for the diagnosis and treatment of post-traumatic syndrome, Alzheimer's disease, alcohol dependence, phobic disorders, and teenage depression. Information on such products is limited to simple scenes, without adaptation to the user. The article shows a prospect for creating a virtual system with biological feedback. The proposed system is a set of portable and stationary devices for recording physiological signals and immersion into a virtual reality environment, as well as smart nodes for registration, processing, and decision-making to correct the user's mental state. Technologies for wire/wireless transfer of audio-visual and parametric information in virtual reality systems are discussed. The analyses include the features (advantages and disadvantages) of using virtual reality in conditions of optical information transfer, wireless protocols, and wire interfaces that provide user communication with virtual reality system and technical solutions.
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Sayed, Tarek, and Paul de Leur. "Predicting the safety performance associated with highway design decisions: A case study of the Sea to Sky Highway." Canadian Journal of Civil Engineering 32, no. 2 (April 1, 2005): 352–60. http://dx.doi.org/10.1139/l04-091.

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An important component of any highway design project is the explicit evaluation of safety, leading to the quantification of the safety impacts resulting from changes in highway design parameters and the safety associated with the level of design consistency. Quantification of these safety impacts supports the design process by allowing decision makers the opportunity to analyse the safety benefits in relation to the cost of the highway improvement. This trade-off analysis allows for the justification of highway infrastructure investment. The ability to accurately quantify safety impacts is achieved by using evaluation tools such as collision prediction models, collision modification factors, and measures of design consistency. Although described and available in the safety engineering literature for years, these tools are now becoming widely accepted, since their use responds to the need to quantify safety. This is in sharp contrast to many traditional highway safety assessments, which often relied solely on expert opinion and often failed to adequately support difficult design decisions. Realizing the value of quantifying the safety impacts associated with design decisions, the British Columbia Ministry of Transportation tested an explicit safety evaluation approach for a new design of a section of the scenic Sea to Sky Highway, located between Vancouver and Whistler, in southern British Columbia, Canada. This paper describes the study, illustrating the benefits of this approach for the design process. The paper also offers some improvement over existing safety evaluation techniques.Key words: safety evaluation, collision prediction, collision modification factors, highway design, safety evaluation techniques.
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MacDonald, Laura. "Imagining His Dark Materials as a Gesamtkunstwerk." Studies in Musical Theatre 1, no. 2 (August 31, 2007): 199–211. http://dx.doi.org/10.1386/smt.1.2.199_1.

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Using first-hand interviews conducted with playwright Nicholas Wright and composer Jonathan Dove, this article discusses the adaptation and production process behind the Royal National Theatre's staging of His Dark Materials. It suggests that an interdisciplinary, collaborative approach was essential in bringing Pullman's epic to the stage. Different combinations of dialogue, music, scenic design, staging and puppetry allowed the production to convey detailed character histories and complex emotional experiences, and cover vast geographies, distilling the essence of the compelling epic. In leaving the structure of the interdisciplinary collaboration transparent, this article argues that the director, Nicholas Hytner, and his team invited the audience to enter the worlds of the play as participants in the collaborative work, free to mould their own experience of the heroes' adventures, and complete the adaptation with their own imagination. This twenty-first-century Gesamtkunstwerk bears comparison with Wagner's Ring cycle of music dramas.
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Liao, Qiu Lin, Gen Li, and Shou Yun Shen. "Study on the Design of Wetland Based on Hydrodynamic Condition - A Case of Candle Lake Wetland at Qingxiu Mountain Scenic Spot in Nanning City." Applied Mechanics and Materials 723 (January 2015): 150–61. http://dx.doi.org/10.4028/www.scientific.net/amm.723.150.

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Candle Lake wetland at Qingxiu Mountain scenic spot is one of the most important parts of the 'China Water Town' program in Nanning city. In order to figure out the scientific rationality of the situation and design of wetland system, five pilot programs are set up based on flow velocity of three inlets, quantity and position of five outlets and the shape of center island to simulate the flow field and velocity of Candle Lake wetland by using two-dimensional numeral simulation. The results indicated that as follows: 1. The flow field and velocity of Candle Lake wetland can't be improved by increasing the velocity of inlets in the wetland system, so that the problem of large standing water can’t be solved. 2. The flow field and velocity of Candle Lake wetland are influenced by the position and quantity of outlets, especially the outlet 2, outlet 4 and outlet 5, which can improve the flow field and velocity effectively. 3. The flow field and velocity of Candle Lake wetland are also influenced by the shape of shoreline. Optimizing shoreline of Chengxiang Island can improve the flow field and velocity of Candle Lake wetland near the island very well. The flow field and slow velocity of Candle Lake wetland can be improved effectively by the optimizing shape of the Chengxiang Island and the position of outlet 4 and outlet 5, and the problems of large standing water and circulation can be solved very well.
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Gröndahl, Laura. "From Candle Light to Contemporary Lighting Systems: How Lighting Technology Shapes Scenographic Practices." Nordic Theatre Studies 26, no. 2 (September 9, 2014): 20. http://dx.doi.org/10.7146/nts.v26i2.24305.

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In this article, I discuss the influence of stage lighting on the processes of scenic design and the functioning of performance space. There has been a huge advance in lighting technology with regard to their accessibility, usability, luminosity and costs during the past decades. Light can no longer be thought of as a necessity that can just be added to the performance. It has become one of its basic visual elements, directing and focusing the spectators gaze. The rhythm of changing lighting cues create a visual dramaturgy, which has turned visual design from solid constructrions to a score of temporal events. Today you seldom see a performance without any use of projections or digital videos. I begin with a quick historical survey on the adaptation of electric light in order to exemplify the artistic significance of technological innovations. I move on to a more philosophical conversation about the metaphorical connotations of light as a basic component of the visual mise-en-scène. Then I return to the practices of contemporary theatre making and examine the contributions of the latest projection technology. I suggest that stage lighting has developed from being a technical tool making the scenes visible into a sovereign artistic agency creating images on its own terms. Today’s intermedial scenography can be seen as a parallel to the contemporary experience of our spatio-visual environment in everyday life, echoing the changes that happen in our ways of perceiving and conceptualizing the world.
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Dissertations / Theses on the topic "Scenic Design; Set Design"

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Reagan, Logan. "Ragtime: A Scenic Design." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1665.

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AN ABSTRACT OF THE THESIS OF Logan Thomas Reagan, for the Master of Fine Arts degree in Theater, presented on December 5, 2015, at Southern Illinois University. TITLE: RAGTIME: A SCENIC DESIGN MAJOR PROFESSOR: Dr. Ronald Naversen This document covers the process of scenic design for the Southern Illinois University Department of Theater production of Ragtime. The productions were held on the following dates: October 24-27, 2013. The first chapter provides an in depth analysis of the script. The second Chapter focuses on the design process leading into the third chapter which focuses on the build process. The final chapter focuses on an evaluation and reflection of the previous chapters processes. Included in the Appendices are further documentation used throughout the design and build processes. These include charts, research images, models, storyboards, draftings, paint elevations and production photos.
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Adkins, David A. "Scenic Design for Alan Ayckbourn's Taking Steps." Fogler Library, University of Maine, 2003. http://www.library.umaine.edu/theses/pdf/AdkinsDA2003.pdf.

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Hughes, Mary Katherine. "BEHIND THE CURTAIN: A SCENIC DESIGN OF RUPERT HOLMES' CURTAINS." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1666.

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AN ABSTRACT OF THE THESIS OF Mary Katherine Hughes, for the Masters of Fine Art degree in Theater, presented on March 30, 2015, at Southern Illinois University Carbondale. TITLE: BEHIND THE CURTAIN: A SCENIC DESIGN OF RUPERT HOLMES' CURTAINS MAJOR PROFESSOR: Wendi Zea This paper covers the design and production process of the musical Curtains as produced by Southern Illinois University in October of 2014. Chapter One is an initial analysis of the play and design goals. Chapter Two is a description of the design processes and incarnations of the play over the course of several months. Chapter Three is a description of the build process for the production. Chapter Four is an analysis of the entire design and build process and its factors with a conclusion based on this analysis. The subsequent appendices contain additional charts and images of and for the design and build processes.
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Kuhn, Lindsey LaRissa. "Character in cloth and concrete: a costume and scenic design portfolio." Thesis, University of Iowa, 2019. https://ir.uiowa.edu/etd/6785.

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Alexander, Gary. "A SCENIC DESIGN FOR RICHARD O'BRIEN'S THE ROCKY HORROR SHOW." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2406.

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This thesis documents my process as Scenic Designer for Richard O'Brien's musical, The Rocky Horror Show, presented by the University of Central Florida Conservatory Theatre. This production premiered on the University of Central Florida's Mainstage Theatre 29 March 2007 and ran for fifteen performances, closing on 15 April 2007. This thesis includes my research and analysis of the published script and a production journal which documents my process for our specific production. In this document, I illustrate how my communication and meetings with the director and members of the design team moved from initial conversations into the research, development, and construction processes in order to create the realized production. I explain the challenges and obstacles I faced in the development and construction stages and how my communication with members of the design and production staff led to the final design. Throughout this document, I present figures displaying the preliminary sketches, renderings, construction process, and production photographs that illustrate how the production moved from an idea to a reality. I also present a self analysis of the process and final product through personal reflection and outside response.
M.F.A.
Department of Theatre
Arts and Humanities
Theatre MFA
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Johnson, Catherine. "MACBETH: FOR THE PURPOSE OF PROCESS." Master's thesis, Temple University Libraries, 2014. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/263575.

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Theater
M.F.A.
This thesis paper will explain my set design process for Temple University's 2014 production of Macbeth. I will cover the steps from receiving the assignment to opening night and evaluate its purpose in my education toward a Master's of Fine Arts.
Temple University--Theses
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Guzzone, Ian Paul. "THIS IS URINETOWN!" Master's thesis, Temple University Libraries, 2012. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/199192.

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Theater
M.F.A.
Urinetown: The Musical is a meta-theatrical musical that addresses issues such as sustainability, corruption, and human intentions. For my design of Urinetown: The Musical, I sought to poetically represent the world of the play without interfering with the story telling. From start to end, this is my process.
Temple University--Theses
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St, John Kate. "Practice Makes Practice : 10,000 Hours Later and a Great Deal Wiser." Master's thesis, Temple University Libraries, 2019. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/542192.

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Theater
M.F.A.
This paper is a in depth review of a designer’s process over the course of three years of graduate school, culminating in a scenic design for Side Show. A narrative account of a design from early stages through final evaluation, this essay hardly resembles a thesis paper at all. With Side Show as a framework through which the author traces improvement in craft skills, design thinking, and critical evaluation, she offers supporting evidence in the form of drawings, draftings, models, and research. In addition to these relevant design materials, the designer presents proofs of her own personal growth, both as a student and as a designer.
Temple University--Theses
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Loeffler, Kevin. "An exploration in design." Thesis, University of Iowa, 2013. https://ir.uiowa.edu/etd/2570.

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Lawrence, Jonas Dale. "Set Design for the High School: A Creative Approach Using Limited Resources." University of Akron / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=akron1436740522.

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Books on the topic "Scenic Design; Set Design"

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Owen, Bobbi. Scenic design on Broadway: Designers and theircredits, 1915-1990. New York: Greenwood, 1991.

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Scenic design on Broadway: Designers and their credits, 1915-1990. New York: Greenwood Press, 1991.

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Phōtopoulos, Dionysēs. Stage design in the Greek theatre. Athens: Published by the Commercial Bank of Greece, 1987.

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Ebrahimian, Babak A. Theatre design: Behind the scenes with the top set, lighting, and costume designers. Hove: RotoVision, 2006.

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Gerald, Millerson, ed. TV scenic design. 2nd ed. Oxford: Focal Press, 1997.

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Millerson, Gerald. TV scenic design handbook. London: Focal, 1989.

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Millerson, Gerald. TV scenic design handbook. London: Focal Press, 1989.

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American set design. New York: Theatre Communications Group, 1990.

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Aronson, Arnold. American set design. New York: Theatre Communications Group, 1985.

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Model scenic railways: Design and construction. London: B.T. Batsford, 1988.

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Book chapters on the topic "Scenic Design; Set Design"

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Gray, David. "Scene Set." In Introduction to the Formal Design of Real-Time Systems, 1–46. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0889-4_1.

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Aston, Tracy-ann. "Set design." In The Really Useful Book Of Secondary Science Experiments, 192–93. Abingdon, Oxon ; New York, NY : Routledge, [2017]: Routledge, 2017. http://dx.doi.org/10.4324/9781315640082-95.

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Noble, Elizabeth. "Set-Based Design." In Pro T-SQL 2019, 123–46. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5590-2_5.

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Finseth, Craig A. "Command Set Design." In The Craft of Text Editing, 125–44. New York, NY: Springer New York, 1991. http://dx.doi.org/10.1007/978-1-4612-3188-2_10.

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Yamaguchi, Fujio. "Set Operations." In Computer-Aided Geometric Design, 435–66. Tokyo: Springer Japan, 2002. http://dx.doi.org/10.1007/978-4-431-67881-6_20.

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Seward, Derek. "Set-up and testing." In Race Car Design, 241–49. London: Macmillan Education UK, 2014. http://dx.doi.org/10.1007/978-1-137-03015-3_11.

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Ahmadi, Reza H., and Hernan Wurgaft. "Design for Set Manufacturability." In Management of Design, 123–43. Dordrecht: Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-011-1390-8_7.

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Freeman, Randy A., and Petar Kokotović. "Set-Valued Maps." In Robust Nonlinear Control Design, 15–32. Boston, MA: Birkhäuser Boston, 2008. http://dx.doi.org/10.1007/978-0-8176-4759-9_2.

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Keller, Jack, and Ron D. Bliesner. "Set Sprinkler Lateral Design." In Sprinkle and Trickle Irrigation, 174–200. Boston, MA: Springer US, 1990. http://dx.doi.org/10.1007/978-1-4757-1425-8_9.

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Holleman, Patrick. "Non-Theme Set Pieces and Selected Through Content." In Reverse Design, 139–64. Boca Raton, FL : Taylor & Francis, 2018.: CRC Press, 2018. http://dx.doi.org/10.1201/9780429450679-5.

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Conference papers on the topic "Scenic Design; Set Design"

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Bailey, Mike, and Nick Gebbie. "Accelerating the Hyperbolic Display of Complex 2D Scenes Using the GPU." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99477.

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Hyperbolic geometry is a useful visualization technique for displaying a large quantity of two dimensional data simultaneously. What distinguishes this technique is that one particular area can be displayed in full detail with all other areas displayed in lesser detail. In this way, the entire scene is still on the screen so that the entire set of relationships, as well as emergency indicators, can always be seen. But, because the hyperbolic transformation equation is non-linear, it cannot be placed in the standard graphics hardware 4x4 homogeneous matrix. Thus, using the hyperbolic transformation prevents full use of the graphics pipeline hardware, and drastically reduces interactive speed. This paper discusses a way to recoup this display performance by encoding the hyperbolic transform into an OpenGL vertex shader that resides on the graphics GPU hardware. In this way, the hyperbolic transform can still be used interactively, even for very complex 2D scenes.
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Lu, Yuzhu, and Shana Smith. "GPU-Based Real-Time Occlusion in a CAVE-Based Augmented Reality Environment." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35462.

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In this paper, we present a prototype system which makes use of the characterisitcs of CAVE-based virtual reality to enhance immersion in an augmented-reality environment. The system integrates virtual objects into a real scene captured by a set of stereo remote cameras. We also developed a GPU-based method for computing occlusion between real and virtual objects, in real time. The method uses information from the captured stereo images to determine depth of objects in the real scene. Results and performance comparisons show that the GPU-based method is much faster than prior CPU-based methods.
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MacAllister, Anastacia, Eliot Winer, Tsung-Pin Yeh, Daniel Seal, and Grant Degenhardt. "A Natural User Interface for Immersive Design Review." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34633.

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As markets demand engineered products faster, waiting on the cyclical design processes of the past is not an option. Instead, industry is turning to concurrent design and interdisciplinary teams. When these teams collaborate, engineering CAD tools play a vital role in conceptualizing and validating designs. These tools require significant user investment to master, due to challenging interfaces and an overabundance of features. These challenges often prohibit team members from using these tools for exploring alternatives. This paper presents a method allowing users to interact with a design using intuitive gestures and head tracking, all while keeping the model in a CAD format. Specifically, Siemens’ Teamcenter® Lifecycle Visualization Mockup (Mockup) was used to display the design geometry while modifications were made through a set of gestures captured by a Microsoft Kinect™ in real time. This proof of concept program allowed a user to rotate the scene, activate Mockup’s immersive menu, move the immersive wand, and manipulate the view based on head position. The result is an immersive user-friendly low cost platform for interdisciplinary design review.
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Dewhurst, David. "The Design and Exploration of Using Auditory Effects for Blind Drivers in Autonomous Vehicles." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.012.

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This work forms a part of a wider project, in which the author is developing a system to present visual images, and other material, via sets of auditory (and tactile) display effects. The main contribution of this paper is to describe the design, and examine the effectiveness, of these effects in an automotive context, specifically in the context of blind drivers travelling in autonomous (self-driving) vehicles. This paper also brings together and summarizes auditory display effects and techniques that have previously been reported by the author, and describes several new features. The effects are termed tracers; polytracers; drone and matrix effects; imprints; and multi-level multi-talker “focus” effects. The paper describes the potential automotive application of such auditory display effects in:- command and control; route presentation; maps/cartography; and enhancing the journey experience of blind travelers. Methods of presenting rectangular areas within a scene, (termed “audio previews”) are described and discussed, as is the concept of a small set of effects termed a “glimpse”. The results of informal assessment sessions with a totally blind person, and two sighted people, are described.
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Barone, Sandro, Monica Bordegoni, Filippo Cucinotta, Serena Graziosi, Armando V. Razionale, and Felice Sfravara. "Human Face Reconstruction in Biomedical Applications." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85971.

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3D virtual reconstruction of human body parts is nowadays a common practice in many research fields such as the medical one, the manufacturing of customized products or the creation of personal avatar for gaming purpose. The acquisition can be performed with the use of an active stereo system (i.e., laser scanner, structured light sensors) or with the use of a passive image-based approach. While the former represents a consolidated approach in human modeling, the second is still an active research field. Usually, the reconstruction of a body part through a scanning system is expensive and requests to project light on the patient’s body. On the other hand, the image-based approach could use multi-photo technique to reconstruct a real scene and provides some advantages: low equipment costs (only one camera) and rapid acquisition process of the photo set. In this work, the use of the photogrammetry approach for the reconstruction of humans’ face has been investigated as an alternative to active scanning systems. Two different photogrammetric approaches have been tested to verify their potentiality and their sensitivity to configuration parameters. An initial comparison among them has been performed, considering the overall number of points detected (sparse point cloud reconstruction, dense point cloud reconstruction). Besides, to evaluate the accuracy of the reconstruction, a set of measures used in the design of wearable head-related products has been assessed.
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Carulli, Marina, Monica Bordegoni, and Umberto Cugini. "Evaluating Industrial Products in an Innovative Visual-Olfactory Environment." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46708.

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The sense of smell has a great importance in our daily life. In recent years, smells have been used for marketing purposes with the aim of improving the person’s mood and of communicating information about products as household cleaners and food. However, the scent design discipline can be also applied to any kind of products to communicate their features to customers. In the area of Virtual Reality several researches have focused on integrating smells in virtual environments. The research questions addressed in this work concern whether Virtual Prototypes, including the sense of smell, can be used for evaluating products as effectively as studies performed in real environments, and also whether smells can contribute to increase the users’ sense of presence in the virtual environment. For this purpose, a Virtual Reality experimental framework including a prototype of a wearable olfactory display has been set up, and experimental tests have been performed.
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Huang, Jida, Tsz-Ho Kwok, and Chi Zhou. "V4PCS: Volumetric 4PCS Algorithm for Global Registration." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67452.

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With the advances in hardware and process development, additive manufacturing is realizing a new paradigm: mass customization. There are massive human-related data in mass customization, but there are also many similarities in mass-customized products. Therefore, reusing information can facilitate mass customization and create unprecedented opportunities in advancing the theory, method, and practice of design for mass-customized products. To enable information reuse, different models have to be aligned so that their similarity can be identified. This alignment is commonly known as the global registration that finds an optimal rigid transformation to align two three-dimensional shapes (scene and model) without any assumptions on their initial positions. The Super 4-Points Congruent Sets (S4PCS) is a popular algorithm used for this shape registration. While S4PCS performs the registration using a set of 4 coplanar points, we find that incorporating the volumetric information of the models can improve the robustness and the efficiency of the algorithm, which are particularly important for mass customization. In this paper, we propose a novel algorithm, Volumetric 4PCS (V4PCS), to extend the 4 coplanar points to non-coplanar ones for global registration, and theoretically demonstrate the computational complexity is significantly reduced. Several typical human-centered applications such as tooth aligner and hearing aid are investigated and compared with S4PCS. The experimental results show that the proposed V4PCS can achieve a maximum of 20 times speedup and can successfully compute the valid transformation with very limited number of sample points.
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Kaipa, Krishnanand, Carlos Morato, Boxuan Zhao, and Satyandra K. Gupta. "Instruction Generation for Assembly Operations Performed by Humans." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71266.

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This paper presents the design of an instruction generation system that can be used to automatically generate instructions for complex assembly operations performed by humans on factory shop floors. Multimodal information—text, graphical annotations, and 3D animations—is used to create easy-to-follow instructions. This thereby reduces learning time and eliminates the possibility of assembly errors. An automated motion planning subsystem computes a collision-free path for each part from its initial posture in a crowded scene onto its final posture in the current subassembly. Visualization of this computed motion results in generation of 3D animations. The system also consists of an automated part identification module that enables the human to identify, and pick, the correct part from a set of similar looking parts. The system’s ability to automatically translate assembly plans into instructions enables a significant reduction in the time taken to generate instructions and update them in response to design changes.
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Regazzoni, Daniele, Caterina Rizzi, Claudio Comotti, and Federico Massa. "Towards Automatic Gait Assessment by Means of RGB-D Mocap." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-48021.

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The present paper describes the research done to empirically validate the use of RGB-D cameras for orthopedic rehabilitation purposes. In order to assess the outcome of optical sensors a set of new generation inertial sensors have been adopted as well. Both kind of sensors have been used to track the same scene simultaneously in order to have comparable results. The aim of the work is provide evidence of performances of the newly introduced sensors (optical and inertial) and to automate acquisition and data elaboration in the medical field. The extraction of the only meaningful data from a gait, for instance, gives the change to perform an automatic preliminary analysis on normal people as well as on patients with known pathologies or disorders. In particular, this could allow determining without human intervention any standard disorders, according to literature classifications, eventually affecting the gait. The automatic procedure from acquisition to diagnosis constitutes a challenging topic of research and a success in terms of reliability, usability and physiological acceptance by technicians would radically impact medical practices in orthopedic rehabilitation centers.
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Ruiz, O. E., and P. M. Ferreira. "Geometric Reasoning in the Analysis of Assemblies and Mechanisms." In ASME 1995 Design Engineering Technical Conferences collocated with the ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/detc1995-0233.

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Abstract Geometric Reasoning ability is central to many applications in CAD / CAM / CAPP environments. An increasing demand exists for Geometric Reasoning systems which evaluate the feasibility of virtual scenes specified by geometric relations. Thus, the Geometric Constraint Satisfaction or Scene Feasibility (GCS/SF) problem consists of a basic scenario containing geometric entities, whose context is used to propose constraining relations among still undefined entities. If the constraint specification is consistent, the answer of the problem is one of finitely or infinitely many solution scenarios satisfying the prescribed constraints. Otherwise, a diagnostic of inconsistency is expected. The three main approaches used for this problem are numerical, procedural or operational and mathematical. Numerical and procedural approaches answer only part of the problem, and are not complete in the sense that a failure to provide an answer does not preclude the existence of one. The mathematical approach previously presented by the authors describes the problem using a set of polynomial equations. The common roots to this set of polynomials characterizes the solution space for such a problem. That work presents the use of Grobner basis techniques for verifying the consistency of the constraints. It also integrates subgroups of the Special Euclidean Group of Displacements SE(3) in the problem formulation to exploit the structure implied by geometric relations. Although theoretically sound, these techniques require large amounts of computing resources. This work proposes Divide-and-Conquer techniques applied to local GCS/SF subproblems to identify strongly constrained clusters of geometric entities. The identification and preprocessing of these clusters generally reduces the effort required in solving the overall problem. Cluster identification can be related to identifying short cycles in the Spatial Constraint graph for the GCS/SF problem. Their preprocessing uses the aforementioned Algebraic Geometry and Group theoretical techniques on the local GCS/SF problems that correspond to these cycles. Besides improving the efficiency of the solution approach, the Divide-and-Conquer techniques capture the physical essence of the problem. This is illustrated by applying the discussed techniques to the analysis of the degrees of freedom of mechanisms.
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Reports on the topic "Scenic Design; Set Design"

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Bruce, Judith, and Sophie Soares. Intentional Design: Reaching the Most Excluded Girls in the Poorest Communities—A Guide for Practitioners and Advocates. Population Council, 2021. http://dx.doi.org/10.31899/pgy19.1013.

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The Intentional Design guide is a sourcebook that offers step-wise technical guidance for utilizing the Intentional Design approach, an evidence-based model for the design of girl-centered programs that generates a cycle of information collection and analysis. The tools outlined in this guide have been applied in sites in 44 countries. Twenty-one detailed field reports—including an extensive discussion of the Abriendo Oportunidades program in Guatemala—set the scene in each context by describing key challenges and problems faced, present how tools were used, and explain the eventual resolutions of the Intentional Design process.
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Kosut, Robert L. Set-Membership Identification for Robust Control Design. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada265669.

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Sehgal, A., and R. Volz. Basic architecture and design of store simulation construction set. Office of Scientific and Technical Information (OSTI), February 1999. http://dx.doi.org/10.2172/314116.

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Okawa, Soshi, Haruo Ishikawa, and Yoon-Eui Nahm. Development of Computer Software Tool for Set-Based Design. Warrendale, PA: SAE International, May 2005. http://dx.doi.org/10.4271/2005-08-0123.

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Gray, E. L. CDMS: CAD data set system design description. Revision 1. Office of Scientific and Technical Information (OSTI), October 1994. http://dx.doi.org/10.2172/10195006.

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Hassan Ranganath, Nagarjun. Training Set Design for Test Removal Classication in IC Test. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2028.

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Skrypnikova, N. N. A set of presentations under the heading «advertisement" professional module "Development and design of promotional products». OFERNIO, 2017. http://dx.doi.org/10.12731/ofernio.2017.23272.

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Peace, Gerald L., and Timothy James Goering. Calculation set for design and optimization of vegetative soil covers Sandia National Laboratories, Albuquerque, New Mexico. Office of Scientific and Technical Information (OSTI), February 2005. http://dx.doi.org/10.2172/882354.

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Haydon, Deborah M., Annette Englehart, Mike McClimens, Jonathan D. Wood, and Phil Yu. Design Specification for Test and Evaluation of the NATO Common Ada Programming Support Environment (APSE) Interface Set (CAIS) Implementation. Fort Belvoir, VA: Defense Technical Information Center, February 1989. http://dx.doi.org/10.21236/ada206554.

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Meehl, Nichole. Designing Black Watch: How Being a Military Spouse Shaped My Creation of the Set Design for a Play about War. Portland State University Library, January 2016. http://dx.doi.org/10.15760/honors.299.

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