Academic literature on the topic 'Scenario-Based Design'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Scenario-Based Design.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Scenario-Based Design"

1

Ciriello, Raffaele Fabio, and Alexander Richter. "Scenario-Based Design Theorizing." Business & Information Systems Engineering 61, no. 1 (December 17, 2018): 31–50. http://dx.doi.org/10.1007/s12599-018-0572-y.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Iverson, Kathleen, and Deborah Colky. "Scenario-based E-learning design." Performance Improvement 43, no. 1 (January 2004): 16–22. http://dx.doi.org/10.1002/pfi.4140430105.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Vat, Kam Hou. "Teaching HCI with scenario-based design." ACM SIGCSE Bulletin 33, no. 3 (September 2001): 9–12. http://dx.doi.org/10.1145/507758.377445.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Carroll, J. M. "Five reasons for scenario-based design." Interacting with Computers 13, no. 1 (September 2000): 43–60. http://dx.doi.org/10.1016/s0953-5438(00)00023-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Carroll, J. M., M. B. Rosson, G. Chin, and J. Koenemann. "Requirements development in scenario-based design." IEEE Transactions on Software Engineering 24, no. 12 (1998): 1156–70. http://dx.doi.org/10.1109/32.738344.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Nam, Ji-Seung, Hui Gao, Mi-Young Kang, Kyoung-Tae Kim, Seung-Chul Son, Chung-Ung Pom, and Kwon Heo. "Scenario-based 3D Objects Synthesizing System Design." Journal of Information Processing Systems 2, no. 1 (March 1, 2006): 18–22. http://dx.doi.org/10.3745/jips.2006.2.1.018.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Kim, Chi-Su, Young-Tae Kim, Heon-Tag Kong, and Jae-Hyun Lim. "Design of Scenario-based Requirements Extraction Tool." Journal of the Korea Academia-Industrial cooperation Society 10, no. 7 (July 31, 2009): 1568–74. http://dx.doi.org/10.5762/kais.2009.10.7.1568.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Kaindl, Hermann. "Scenario-based requirements engineering facilitating interaction design." INCOSE International Symposium 21, no. 1 (June 2011): 2888–921. http://dx.doi.org/10.1002/j.2334-5837.2011.tb01305.x.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Welsh, James S., and Cristian R. Rojas. "A Scenario Based Approach to Robust Experiment Design." IFAC Proceedings Volumes 42, no. 10 (2009): 186–91. http://dx.doi.org/10.3182/20090706-3-fr-2004.00031.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Rocchetta, Roberto, Luis G. Crespo, and Sean P. Kenny. "A scenario optimization approach to reliability-based design." Reliability Engineering & System Safety 196 (April 2020): 106755. http://dx.doi.org/10.1016/j.ress.2019.106755.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Scenario-Based Design"

1

Tideman, Martijn. "Scenario based product design." Enschede : University of Twente [Host], 2008. http://doc.utwente.nl/58863.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Sun, Ximeng 1979. "A model-driven approach to scenario-based requirements engineering /." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101655.

Full text
Abstract:
A model-driven approach to scenario-based requirements engineering is proposed. The approach, which is based on Computer Automated Multi-Paradigm Modeling (CAMPaM), aims to improve the software process. A framework is given and implemented to reason about models of systems at multiple levels of abstraction, to transform between models in different formalisms, and to provide and evolve modeling formalisms.
The model-driven approach starts with modeling requirements of a system in scenario models and the subsequent automatic transformation to state-based behavior models. Then, either code can be synthesized or models can be further transformed into models with additional information such as explicit timing information or interactions between components. These models, together with the inputs (e.g., queries, performance metrics, test cases, etc.) generated directly from the scenario models, can be used for a variety of purposes, such as verification, analysis, simulation, animation and so on.
A visual modeling environment is built in AToM3 using Meta-Modeling and Model Transformation. It supports modeling in Sequence Diagrams, automatic transformation to Statecharts, and automatic generation of requirements text from Sequence Diagrams.
An application of the model-driven approach to the assessment of use cases for dependable systems is shown.
APA, Harvard, Vancouver, ISO, and other styles
3

AL, Halbouni Hadi, and Frank Hansen. "A Scenario-Based evaluation of Game Architecture." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20241.

Full text
Abstract:
When developers or organizations need to develop a game, simulation or a similar project, they phase the question of whether or not to use a game engine as well as the question on which one to use. Are all game engines the same or does the architecture change and how is the game design different between various game engines? The objective of this thesis is to research these questions as well as giving a concrete understanding of the impact of picking one engine over the other and how each engine influences the way games are developed and answer some more specific questions regarding architecture and usability.  A project was designed with the goal of developing a game. This game was developed by two separate teams over a period of 6 weeks, using two different game engines. The development was split into separate iterations done simultaneously between the teams and questionnaires were filled in to gather data. The game engines used for projects had similarities but also things which were different. Each engine offered ways to speed up development by allowing the developer to reuse and distribute changes among objects to reduce work. The differences caused one engine’s code architecture to be more complex than the other while allowing a better code structure as well as adding more time to learn how the engine handles certain things such as collisions. In conclusion, there is an importance to properly evaluating different game engines depending on the project a developer or organization is creating, not evaluating this properly will impact development speed and project complexity. Even though each engine has their differences, there is no superior game engine as it all depends on the project being developed. The game developed for this project was only touching on certain areas related to 2D games.
APA, Harvard, Vancouver, ISO, and other styles
4

Lee, Jason Chong. "Integrating scenario-based usability engineering and agile software development." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26729.

Full text
Abstract:
Agile development methodologies are becoming increasingly popular because they address many risks of software development through things such as quick delivery of working software and responsiveness to change. As agile organizations have begun to develop more user interface-intensive systems, they understand the value and need to design more usable systems. The fields of usability engineering and human-computer interaction are focused on exploring how people interact with computer systems. However, much of this work is inaccessible to agile practitioners because it does not align with core agile values and because there has not been adequate transfer of knowledge between practice and academia. This motivated my creation of the eXtreme Scenario-Based Design (XSBD) process, an integrated agile usability approach. XSBD provides key usability benefits of the scenario-based design (SBD) approach (an established usability engineering process) and is compatible with an agile development framework modeled on leading agile processes like XP and Scrum. XSBD was designed for use in projects in which a large part of the overall system quality is determined by system usability. This requires close communication and coordination of the disparate usability and agile development work practices. A core aspect of XSBD is the central design record (CDR), which is the shared design representation that guides usability design. It tightly couples usability evaluation results to design features and high level project goals, allowing the usability engineer to leverage key benefits of traditional SBD while working in an agile framework. I began developing XSBD at Virginia Tech, evaluating it through several student-led development efforts. To improve and demonstrate the applicability of XSBD in practice, I partnered with Meridium, Inc., a software and services company. Using an action research case study method, I worked with several development teams there who used XSBD to develop products. This directly linked usability and HCI research to practice, allowing me to demonstrate XSBDâ s utility in practice while evaluating it from a theoretical perspective. The results of this work suggest several avenues for further work both to increase its adoption in practice and to link to existing HCI research efforts such as design rationale and knowledge reuse.
Ph. D.
APA, Harvard, Vancouver, ISO, and other styles
5

Feuerherdt, Craig Nigel, and craigfeuerherdt@gmail com. "Towards Exploring Future Landscapes using Augmented Reality." RMIT University. Mathematical and Geospatial Sciences, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090316.153343.

Full text
Abstract:
With increasing pressure to better manage the environment many government and private organisations are studying the relationships between social, economic and environmental factors to determine how they can best be optimised for increased sustainability. The analysis of such relationships are undertaken using computer-based Integrated Catchment Models (ICM). These models are capable of generating multiple scenarios depicting alternative land use alternatives at a variety of temporal and spatial scales, which present (potentially) better Triple-Bottom Line (TBL) outcomes than the prevailing situation. Dissemination of this data is (for the most part) reliant on traditional, static map products however, the ability of such products to display the complexity and temporal aspects is limited and ultimately undervalues both the knowledge incorporated in the models and the capacity of stakeholders to disseminate the complexities through other means. Geovisualization provides tools and methods for disseminating large volumes of spatial (and associated non-spatial) data. Virtual Environments (VE) have been utilised for various aspects of landscape planning for more than a decade. While such systems are capable of visualizing large volumes of data at ever-increasing levels of realism, they restrict the users ability to accurately perceive the (virtual) space. Augmented Reality (AR) is a visualization technique which allows users freedom to explore a physical space and have that space augmented with additional, spatially referenced information. A review of existing mobile AR systems forms the basis of this research. A theoretical mobile outdoor AR system using Common-Of-The-Shelf (COTS) hardware and open-source software is developed. The specific requirements for visualizing land use scenarios in a mobile AR system were derived using a usability engineering approach known as Scenario-Based Design (SBD). This determined the elements required in the user interfaces resulting in the development of a low-fidelity, computer-based prototype. The prototype user interfaces were evaluated using participants from two targeted stakeholder groups undertaking hypothetical use scenarios. Feedback from participants was collected using the cognitive walk-through technique and supplemented by evaluator observations of participants physical actions. Results from this research suggest that the prototype user interfaces did provide the necessary functionality for interacting with land use scenarios. While there were some concerns about the potential implementation of
APA, Harvard, Vancouver, ISO, and other styles
6

Lim, Hedy. "Discovering expert instructional designers' heuristics for creating scenario-based workplace instruction." Thesis, Capella University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10103202.

Full text
Abstract:

Scenario-based instructional design is ideal for workplace training, as it promotes practical and performance-based learning through the use of realistic situations. The research problem is a need for well-defined heuristics, what Gibbons (2014) called operational principles and what York and Ertmer (2011) called rules of thumb, being basic guidelines that promote and characterize expertise, in the area of scenario-based online instruction. The purpose of this Delphi study was to gather expert feedback on ideas in the form of a set of best practices for scenario-based online instructional design for the workplace. The research questions break down the topic into four basic areas: identifying a learning problem, discovering scaffolds or learning resources, maintaining project momentum, and essential concerns for instructional development. Experts in workplace scenario-based instructional design, with particular emphasis on professionals with an online or academic presence, were recruited as subjects. A detailed review of the literature gathered forty-two original statements that were organized into five categories. Per Delphi methodology, the study was conducted as a three round iterative online instrument. Subjects were asked to rate each statement and to provide additional statements to clarify and expand on their best practices based on their experience. Twenty-nine subjects completed all three rounds of the research study. While the statements express a wide variety of best practices for the field, recommendations for further research generally focused on thoughtful consideration of the learner, the instructional development team, and a focus on the integrity or realistic authenticity of the learning scenario, throughout the instructional experience.

APA, Harvard, Vancouver, ISO, and other styles
7

Greenyer, Joel Verfasser], and Wilhelm [Akademischer Betreuer] [Schäfer. "Scenario-based design of mechatronic systems / Joel Greenyer. Betreuer: Wilhelm Schäfer." Paderborn : Universitätsbibliothek, 2011. http://d-nb.info/1035821338/34.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Healy, Thomas F. "Fighting tomorrow's fire today: leveraging intelligence for scenario-based exercise design." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/41388.

Full text
Abstract:
CHDS State/Local
There is a great opportunity for collaborative learning when agencies conduct emergency preparedness exercises together. If different members of the community contribute to the development of these exercises, then this learning benefits the entire population. As it stands, preparedness exercises are being conducted with minimal regard to recommendations from previous exercises and real-world events. Along with the incorporation of intelligence into these exercises, the objectives should promote a more inclusive design process based on focused relevance, encouraging agencies to view themselves more as members of the greater community rather than individual entities. Terrorist organizations learn from past failures as well as successes, and emergency responders should strive to parallel this learning in order to develop tactical improvements. Emergency responders need to promote the idea of intelligence-driven exercise design in order to support community resilience through collaborative training. Municipalities should spearhead this effort, supported financially by the private sector. With this fusion of intelligence and collaborative exercise design, we can learn from the fires of yesterday and prepare for the emergencies of tomorrow.
APA, Harvard, Vancouver, ISO, and other styles
9

Cooksey, Kenneth Daniel. "A portfolio approach to design in the presence of scenario-based uncertainty." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49036.

Full text
Abstract:
Current aircraft conceptual design practices result in the selection of a single (hopefully) Pareto optimal design to be carried forward into preliminary design. This paradigm is based on the assumption that carrying a significant number of concepts forward is too costly and thus early down-selection between competing concepts is necessary. However, this approach requires that key architectural design decisions which drive performance and market success are fixed very early in the design process, sometimes years before the aircraft actually goes to market. In the presence of uncertainty, if the design performance is examined for individual scenarios as opposed to measuring performance of the design with aggregate statistics, the author finds that the single concept approach can lead to less than desirable design outcomes. This thesis proposes an alternate conceptual design paradigm which leverages principles from economics (specifically the Nobel prize-winning modern portfolio theory) to improve design outcomes by intelligently selecting a small well diversified portfolio of concepts to carry forward through preliminary design, thus reducing the risk from external events that are outside of the engineer’s control. This alternate paradigm is expected to result in an increase in the overall profit by increasing the probability that the final design matches market needs at the time it goes to market. This thesis presents a portfolio based design approach, which leverages dynamic programming to enable a stochastic optimization of alternative portfolios of concepts. This optimization returns an optimized portfolio of concepts which are iteratively pruned to improve design outcomes in the presence of scenario-driven uncertainties. While dynamic programming is identified as a means for doing a stochastic portfolio optimization, dynamic programming is an analytical optimization process which suffers heavily from the curse of dimensionality. As a result, a new hybrid stochastic optimization process called the Evolutionary Cooperative Optimization with Simultaneous Independent Sub-optimization (ECOSIS) has been introduced. The ECOSIS algorithm leverages a co-evolutionary algorithm to optimize a multifaceted problem under uncertainty. ECOSIS allows for a stochastic portfolio optimization including the desired benefit-to-cost tradeoff for a well-diversified portfolio at the size and scope required for use in design problems. To demonstrate the applicability and value of a portfolio based design approach, an example application of the approach to the selection of a new 300 passenger aircraft is presented.
APA, Harvard, Vancouver, ISO, and other styles
10

Wahid, Shaikh Shahtab. "Facilitating Design Knowledge Reuse Through Relationships." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/26169.

Full text
Abstract:
Design reuse is an approach in which the creation of new designs is based on the identification of previously employed solutions and the incorporation of those into new contexts. This notion has been extensively studied especially by software engineers. This research seeks to support the reuse of design knowledge in the Human-Computer Interaction (HCI) community in creating new designs as it is generally argued that reuse has the potential to reduce development time and costs. Efforts to reuse design elements in HCI, often in the form of design patterns, are slowly emerging. This work seeks to facilitate the reuse of design knowledge in the form of claims. To achieve this goal, the notion of claim relationshipsâ descriptions of connections between claims that emerge in designâ is introduced as a mechanism to facilitate reuse. Claims relationships can be used to connect a collection of reusable claims so that they can be searched, understood, tailored, and integrated into new designs. A method for how to use the relationships is presented to aid in the creation of scenarios. Through a series of studies starting from the use of relationships to locate and reuse claims to the use of cards sets incorporating images and rationale for storyboards, the potential for relationships is demonstrated. These works inform the design and evaluation of a storyboarding tool called PIC-UP. PIC-UP is introduced as an example of how relationships can be utilized in the creation of storyboards made of reusable artifacts in the form of claims. Studies of PIC-UP position the tool as one that enables the reuse through the use of a storyboarding guide and social navigation by collecting and sharing claims. It shows potential in aiding novice and non-designers and can serve as a communication tool.
Ph. D.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Scenario-Based Design"

1

Catthoor, Francky, Twan Basten, Nikolaos Zompakis, Marc Geilen, and Per Gunnar Kjeldsberg. System-Scenario-based Design Principles and Applications. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Clark, Ruth Colvin. Scenario-based e-learning: Evidence-based guidelines for online workforce learning. San Francisco, CA: Pfeiffer, a Wiley imprint, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Cooper, Lee. Narrative-based systems design: An investigation into the use of scenario in requirements engineering. Birmingham: University of Birmingham, 2001.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Filippidou, D. SEED: Scenario-based experimentations of evaluating designs. Manchester: UMIST, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Catthoor, Francky, Twan Basten, Nikolaos Zompakis, Marc Geilen, and Per Gunnar Kjeldsberg. System-Scenario-based Design Principles and Applications. Springer, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Making Use: Scenario-Based Design of Human-Computer Interactions. The MIT Press, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Carroll, John M. Scenario-Based Design: Envisioning Work and Technology in System Development. John Wiley & Sons, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

1950-, Carroll John M., ed. Scenario-based design: Envisioning work and technology in system development. New York: Wiley, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Scenario-Based Design"

1

Stiles-Shields, Colleen. "Scenario Based Design." In Encyclopedia of Behavioral Medicine, 1–4. New York, NY: Springer New York, 2017. http://dx.doi.org/10.1007/978-1-4614-6439-6_101954-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Stiles-Shields, Colleen. "Scenario-Based Design." In Encyclopedia of Behavioral Medicine, 1953–55. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39903-0_101954.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Yanagida, Koji, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, and Kazuhiko Yamazaki. "Structured Scenario-Based Design Method." In Human Centered Design, 374–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02806-9_43.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Pimentel, Andy, and Peter van Stralen. "Scenario-Based Design Space Exploration." In Handbook of Hardware/Software Codesign, 271–99. Dordrecht: Springer Netherlands, 2017. http://dx.doi.org/10.1007/978-94-017-7267-9_10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Pimentel, Andy, and Peter van Stralen. "Scenario-Based Design Space Exploration." In Handbook of Hardware/Software Codesign, 1–29. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-017-7358-4_10-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Wu, Rihai, Xun Yang, Xia Zhou, and Yibo Wang. "Scenario-Based Enterprise WLAN Design." In Enterprise Wireless Local Area Network Architectures and Technologies, 355–88. First edition. | Boca Raton, FL : CRC Press, 2021.: CRC Press, 2021. http://dx.doi.org/10.1201/9781003143659-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Petriu, Dorin, Daniel Amyot, and Murray Woodside. "Scenario-Based Performance Engineering with UCMNAV." In SDL 2003: System Design, 18–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-45075-0_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Catthoor, Francky. "System Scenario Methodology Flow." In System-Scenario-based Design Principles and Applications, 7–52. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Ikonen, Veikko, Marketta Niemelä, and Eija Kaasinen. "Scenario-Based Design of Ambient Intelligence." In Ubiquitous Computing Systems, 57–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11890348_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Zompakis, Nikolaos, Dimitrios Rodopoulos, Michail Noltsis, Francky Catthoor, and Dimitrios Soudris. "System Scenario Application to Dependable System Design." In System-Scenario-based Design Principles and Applications, 127–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Scenario-Based Design"

1

Gargantini, A., E. Riccobene, P. Scandurra, and A. Carioni. "Scenario-based validation of embedded systems." In Design Languages (FDL). IEEE, 2008. http://dx.doi.org/10.1109/fdl.2008.4641444.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Kusano, Koki, Momoko Nakatani, and Takehiko Ohno. "Scenario-based interactive UI design." In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2470710.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Lu, Tao, and Qian Hao. "Scenario-based context-aware service design." In 2010 7th International Conference on Service Systems and Service Management (ICSSSM 2010). IEEE, 2010. http://dx.doi.org/10.1109/icsssm.2010.5530188.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Abdallah, Asmaa, Riham Hassan, and Mostafa Abdel Azim. "Quantified extreme scenario based design approach." In the 28th Annual ACM Symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2480362.2480572.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Vat, Kam Hou. "Teaching HCI with scenario-based design." In the 6th annual conference. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/377435.377445.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ogawa, Ryuichi, Eiichiro Tanaka, Daigo Taguchi, and Komei Harada. "Design strategies for scenario-based hypermedia." In the ACM conference. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/168466.168494.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Kim, Sun K., Kosuke Ishii, and Kurt A. Beiter. "Scenario-Based Design for Amorphous Systems." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-67539.

Full text
Abstract:
Designing amorphous systems is difficult. Not only does the design team have to deal with various building blocks, such as hardware, software, service, infrastructure, and policy, but there are communication challenges among team members with different domain-expertise. This research begins with the observation that, at the onset of an amorphous system-oriented project, design teams struggle because they are limited to knowledge of less than 4 W’s of the 6 W’s (Where, What, Who, When, Why, How) rather than detailed functional or structural specifications. The proposed scenario-based approaches enable design teams to effectively deal with ambiguity and to communicate their ideas among the team as well as with customers and managers through a common language. The framework is based on conventional dfX (Design for X), but new methods such as the Scenario Graph, the Scenario Menu, and Dynamic-Customer Value Chain Analysis (D-CVCA) help design teams through the exploration stage of a new system development. The integrated framework guides the design teams in visualizing scenarios, making decisions, and building a sound business model for an amorphous system.
APA, Harvard, Vancouver, ISO, and other styles
8

Ge, Chang, Suihuai Yu, Gangjun Yang, and Weiwei Wang. "A collaborative requirements elicitation approach based on scenario." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375171.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

van Stralen, Peter, and Andy Pimentel. "Scenario-based design space exploration of MPSoCs." In 2010 IEEE International Conference on Computer Design (ICCD 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccd.2010.5647727.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Fukushige, Shinichi, Eisuke Kunii, Kazuhiro Yamamoto, and Yasushi Umeda. "A Design Support System for Scenario-Based Lifecycle Design." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47447.

Full text
Abstract:
In order to solve global environmental issues, we should construct stable circular product lifecycle systems. For this purpose, lifecycle design plays a crucial role; especially, it is necessary to determine lifecycle strategies at the early stage of lifecycle design. In the current practice of eco-design, for example, a designer increases the disassemblability of a product for recycling, although the product is shredded without disassembling. For avoiding such a situation and realizing stable circular product lifecycle systems, appropriate lifecycle strategies should be determined and implemented by designing both a product and its processes. This paper proposes a method for supporting design of a product lifecycle. The main approach is to support a designer to determine a lifecycle strategy by describing a lifecycle scenario, at early stage of lifecycle design. We define a representational scheme of the lifecycle scenario and develop the support system based on the idea of cognitive design process model so that a designer can examine various possibilities of lifecycle strategy. After this stage of lifecycle design, the product and its lifecycle processes should be designed so as to realize the strategy. In order to embody the strategy in the later stages, the system derives requirements for the product and process design. A case study indicates that the lifecycle scenario is successfully represented on a computer and a designer can easily determine lifecycle strategies by using this system.
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Scenario-Based Design"

1

Hsueh, Gary, David Czerwinski, Cristian Poliziani, Terris Becker, Alexandre Hughes, Peter Chen, and Melissa Benn. Using BEAM Software to Simulate the Introduction of On-Demand, Automated, and Electric Shuttles for Last Mile Connectivity in Santa Clara County. Mineta Transportation Institute, January 2021. http://dx.doi.org/10.31979/mti.2021.1822.

Full text
Abstract:
Despite growing interest in low-speed automated shuttles, pilot deployments have only just begun in a few places in the U.S., and there is a lack of studies that estimate the impacts of a widespread deployment of automated shuttles designed to supplement existing transit networks. This project estimated the potential impacts of automated shuttles based on a deployment scenario generated for a sample geographic area: Santa Clara County, California. The project identified sample deployment markets within Santa Clara County using a GIS screening exercise; tested the mode share changes of an automated shuttle deployment scenario using BEAM, an open-source beta software developed at the Lawrence Berkeley National Laboratory to run traffic simulations with MATSim; elaborated the model outputs within the R environment; and then estimated the related impacts. The main findings have been that the BEAM software, despite still being in its beta version, was able to model a scenario with the automated shuttle service: this report illustrates the potential of the software and the lessons learned. Regarding transportation aspects, the model estimated automated shuttle use throughout the county, with a higher rate of use in the downtown San José area. The shuttles would be preferred mainly by people who had been using gasoline-powered ride hail vehicles for A-to-B trips or going to the bus stop, as well as walking trips and a few car trips directed to public transport stops. As a result, the shuttles contributed to a small decrease in emissions of air pollutants, provided a competitive solution for short trips, and increased the overall use of the public transport system. The shuttles also presented a solution for short night trips—mainly between midnight and 2 am—when there are not many options for moving between points A and B. The conclusion is that the automated shuttle service is a good solution in certain contexts and can increase public transit ridership overall.
APA, Harvard, Vancouver, ISO, and other styles
2

Taiber, Joachim. Unsettled Topics Concerning the Impact of Quantum Technologies on Automotive Cybersecurity. SAE International, December 2020. http://dx.doi.org/10.4271/epr2020026.

Full text
Abstract:
Quantum computing is considered the “next big thing” when it comes to solving computational problems impossible to tackle using conventional computers. However, a major concern is that quantum computers could be used to crack current cryptographic schemes designed to withstand traditional cyberattacks. This threat also impacts future automated vehicles as they become embedded in a vehicle-to-everything (V2X) ecosystem. In this scenario, encrypted data is transmitted between a complex network of cloud-based data servers, vehicle-based data servers, and vehicle sensors and controllers. While the vehicle hardware ages, the software enabling V2X interactions will be updated multiple times. It is essential to make the V2X ecosystem quantum-safe through use of “post-quantum cryptography” as well other applicable quantum technologies. This SAE EDGE™ Research Report considers the following three areas to be unsettled questions in the V2X ecosystem: How soon will quantum computing pose a threat to connected and automated vehicle technologies? What steps and measures are needed to make a V2X ecosystem “quantum-safe?” What standardization is needed to ensure that quantum technologies do not pose an unacceptable risk from an automotive cybersecurity perspective?
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography