Journal articles on the topic 'Roleplay'
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Kasper, Gabriele, and Soo Jung Youn. "Transforming instruction to activity: Roleplay in language assessment." Applied Linguistics Review 9, no. 4 (2018): 589–616. http://dx.doi.org/10.1515/applirev-2017-0020.
Full textAtiqah, Atiqah, and Noor Efni Salam. "Fenomena Komunikasi Pemain Roleplay pada Pengguna Akun K-Pop Twitter Kalangan Remaja di Kota Pekanbaru." Jurnal Ilmu Komunikasi 13, no. 1 (2024): 11–25. http://dx.doi.org/10.35967/jkms.v13i1.7546.
Full textAmirkhanova, Karina Muratovna, and Natalia Nikolaevna Bobyreva. "Communication in Training Future EFL Teachers: Simulation and Roleplay in the English Classroom." International Journal of Higher Education 9, no. 8 (2020): 7. http://dx.doi.org/10.5430/ijhe.v9n8p7.
Full textAgustini, Dina Rahayu. "PENGGUNAAN BAHASA INDONESIA DALAM KOMUNITAS ROLEPLAY DI PLATFORM FACEBOOK." Diksatrasia : Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia 8, no. 2 (2024): 305. http://dx.doi.org/10.25157/diksatrasia.v8i2.15161.
Full textWallin, I., and V. Brukas. "Training forestry students for uncertainty and complexity: the development and assessment of a transformative roleplay." International Forestry Review 26, no. 1 (2024): 93–109. http://dx.doi.org/10.1505/146554824838457880.
Full textFalenchia, Merlyn, and Sumardjijati Sumardjijati. "Literasi Digital Remaja dalam Permainan Roleplay di Media Sosial Twitter." JIIP - Jurnal Ilmiah Ilmu Pendidikan 6, no. 6 (2023): 4064–72. http://dx.doi.org/10.54371/jiip.v6i6.1585.
Full textPrasetyo, Farizqi Feryadhi, and Vinisa Nurul Aisyah. "Self Presentation of Idol K-Pop Roleplay Account in Twitter." MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi 4, no. 3 (2023): 278–97. http://dx.doi.org/10.46961/mediasi.v4i3.831.
Full textAldiyah, Windy, and Muhammad Iqbal. "Interaksi Pasangan Sesama Lelaki BxB Dalam Permainan RolePalay Idol K-Pop di Twitter (X)." Journal of Education Religion Humanities and Multidiciplinary 2, no. 2 (2024): 1250–62. https://doi.org/10.57235/jerumi.v2i2.4276.
Full textYenisca Juniar and Eni Nuraeni Nugrahawati. "Self Discrepancy pada Roleplayer K-Pop pada Komunitas Entertaiment ‘X’ di Twitter." Jurnal Riset Psikologi 1, no. 1 (2021): 18–25. http://dx.doi.org/10.29313/jrp.v1i1.89.
Full textNayar, Burna, and Surabhi Koul. "Blended learning in higher education: a transition to experiential classrooms." International Journal of Educational Management 34, no. 9 (2020): 1357–74. http://dx.doi.org/10.1108/ijem-08-2019-0295.
Full textWinarty, Shenthya, and Ratna Puspita. "Fenomena Jual Beli Username Twitter sebagai Ajang Eksistensi Diri (Studi Fenomenologi Konstruksi Identitas Roleplayer)." Jurnal Mahardika Adiwidia 3, no. 1 (2024): 1–13. http://dx.doi.org/10.36441/mahardikaadiwidi.v3i1.1999.
Full textNegara, Irma Manda. "LITERATURE REVIEW: WHY USING ROLEPLAY METHOD IN TEACHING SPEAKING?" Jurnal Ilmiah Spectral 7, no. 1 (2021): 001–10. http://dx.doi.org/10.47255/spectral.v7i1.68.
Full textKluge, David. "Beyond Roleplay: Simulation and RPG for Language Learning." JALT PIE SIG: Mask and Gavel 2, no. 1 (2013): 20–24. http://dx.doi.org/10.37546/jaltsig.pie2.1-3.
Full textPratiwi, Andini Putri. "IDENTITAS VIRTUAL PADA ROLEPLAYER DI TWITTER." Prosiding Konferensi Nasional Sosial dan Politik (KONASPOL) 1 (January 24, 2023): 215. http://dx.doi.org/10.32897/konaspol.2023.1.0.2372.
Full textZakaria, Mohd Fahimi, and Mohd Adi Amzar Muhammad Nawawi. "Roleplay sebagai aktiviti bahasa dalam pengajaran dan pembelajaran bahasa arab." ATTARBAWIY: Malaysian Online Journal of Education 8, no. 2 (2024): 110–19. https://doi.org/10.53840/attarbawiy.v8i2.244.
Full textMaulana, Cecep, and Bambang Panca Syahputra. "WRITING DIALOGUE FOR ROLEPLAY." JOURNAL OF SCIENCE AND SOCIAL RESEARCH 6, no. 1 (2023): 196. http://dx.doi.org/10.54314/jssr.v6i1.1189.
Full textHidayat, Astra Shada, Jayanti Hemakumari Agnes Silvia, and J. A. Wempi. "Perilaku Konsumtif Subkultur Pemuda Pada Game Grand Theft Auto Roleplay “Executive Roleplay”." WACANA: Jurnal Ilmiah Ilmu Komunikasi 23, no. 2 (2024): 226–40. https://doi.org/10.32509/wacana.v23i2.3708.
Full textAstuti, Endang Setiyo. "STUDENTS’ PERCEPTION TOWARD ROLE PLAY ACTIVITY IN THE ESP CLASS ROOM." Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya 23, no. 2 (2017): 29–32. http://dx.doi.org/10.33503/paradigma.v23i2.330.
Full textLuke, Sara E., Deana Ford, Michelle Vaughn, and Angelica Fulchini-Scruggs. "Using Mixed Reality Simulation and Roleplay to Develop Preservice Teachers’ Metacognitive Awareness." Journal of Technology and Teacher Education 29, no. 3 (2021): 389–413. https://doi.org/10.70725/164279zjkiny.
Full textYovita, Marcellina, and Mita Aswanti Tjakrawiralaksana. "PENERAPAN INTERVENSI SOCIAL STORY DAN ROLEPLAY UNTUK MENINGKATKAN KOMPETENSI SOSIAL PADA REMAJA DENGAN AUTISM SEPCTRUM DISORDER." JURNAL PSIKOLOGI INSIGHT 5, no. 1 (2021): 1–18. http://dx.doi.org/10.17509/insight.v5i1.34221.
Full textPaskaliana, Virginia. "Peta Wisata Sebagai Sarana Role Play." Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran 1, no. 1 (2021): 11–26. http://dx.doi.org/10.21776/ub.jcerdik.2021.001.01.02.
Full textJuliarta, I. Made, I. Gede Nika Wirawan, and Komang Astiari. "PELATIHAN BAHASA INGGRIS DENGAN METODE ROLEPLAY." Jurnal Warta Desa (JWD) 5, no. 1 (2023): 25–29. http://dx.doi.org/10.29303/jwd.v5i1.216.
Full textVanisree, M., KVVN Sai Bhargav, and Divyanshi Ontipuli. "Roleplay: A Tool for Engaging English Language Learners." Integrated Journal for Research in Arts and Humanities 4, no. 3 (2024): 14–17. http://dx.doi.org/10.55544/ijrah.4.3.3.
Full textJuliarta, I. Made, and I. Gede Nika Wirawan. "Pelatihan Bahasa Inggris Dengan Methode Toastmaster Dan Roleplay." Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat 1, no. 4 (2021): 286–92. http://dx.doi.org/10.25008/altifani.v1i4.171.
Full textMartínez García, Kim. "El desarrollo de la narrativa online en videojuegos." VISUAL REVIEW. International Visual Culture Review / Revista Internacional de Cultura Visual 16, no. 7 (2024): 157–67. http://dx.doi.org/10.62161/revvisual.v16.5387.
Full textAzkia, Hafna Azkia Nur, Revalina Putri Herwanto, and Alvina Anindyta Putri. "Pengaruh Roleplay di Media Sosial Terhadap Perkembangan Kepribadian Remaja." Komunikologi: Jurnal Pengembangan Ilmu Komunikasi dan Sosial 8, no. 1 (2024): 82. http://dx.doi.org/10.30829/komunikologi.v8i1.18544.
Full textAbdullah, Rinzani Nur, and Adi Muhammad Ramadhan. "Analisis Komunikasi Interpersonal Pemain Korean Roleplay di Lingkungan Keluarga." Al-Ittishol: Jurnal Komunikasi dan Penyiaran Islam 5, no. 2 (2024): 171–86. http://dx.doi.org/10.51339/ittishol.v5i2.2194.
Full textLarocque, Suzanne. "Roleplay: Three Questions and Answers." TESL Canada Journal 3, no. 2 (1986): 80. http://dx.doi.org/10.18806/tesl.v3i2.489.
Full textHastuti, Puji, and Fajaria Nur Aini. "METODE BERMAIN PERAN LEBIH EFEKTIF DARI STUDI KASUS UNTUK MENINGKATKAN PERSEPSI MAHASISWA TENTANG KODE ETIK KEBIDANAN." Jurnal Ners 7, no. 1 (2023): 148–51. http://dx.doi.org/10.31004/jn.v7i1.12505.
Full textCRAIG, R. J., and A. J. GREINKE. "ACCOUNTING HISTORY AND GOVERNMENTAL INQUIRIES: AN EXPERIMENT IN ADVERSARIAL ROLEPLAY." Accounting Historians Journal 21, no. 2 (1994): 117–34. http://dx.doi.org/10.2308/0148-4184.21.2.117.
Full textAmir, Mochamad Abdul Azis, Ananda Rachmaniar, Hendri Rismayadi, and Andre Julius. "IMPROVING STUDENTS’ ACHIEVEMENT MOTIVATION THROUGH ROLEPLAY." International Journal of Global Operations Research 1, no. 3 (2020): 96–102. http://dx.doi.org/10.47194/ijgor.v1i3.49.
Full textMarianne. "Roleplay et troll sur le net." Revue internationale de psychosociologie XIII, no. 30 (2007): 259. http://dx.doi.org/10.3917/rips.030.0259.
Full textMcLaughlan, R. G., and D. Kirkpatrick. "Online roleplay: design for active learning." European Journal of Engineering Education 29, no. 4 (2004): 477–90. http://dx.doi.org/10.1080/03043790410001716293.
Full textMaulidya Aisyah Kusuma Dewi, Indriatie, S.Kp., M.M.Kes., Sari Luthfiyah, S.Kp.,M.Kes., and Dr. Joko Suwito, S.Kp., M.Kes. "Audiovisual and Roleplay Education Improves Hand Washing Knowledge and Skills in School-Age Children." International Journal of Advanced Health Science and Technology 5, no. 3 (2025): 140–48. https://doi.org/10.35882/ijahst.v5i3.460.
Full textZam Zam Jamaludin, Alfi Fahimiah, Dea Silviani, Nisna Nursarofah, and Pidi Mohamad Setiadi. "PENGEMBANGAN METODE ROLEPLAY MELALUI FRAMEWORK MERDEKA BELAJAR SEBAGAI UPAYA UNTUK MENINGKATKAN KEMANDIRIAN BELAJAR SISWA." Jurnal Cakrawala Pendas 8, no. 3 (2022): 648–60. http://dx.doi.org/10.31949/jcp.v8i3.2352.
Full textRidayani, Ridayani, and M. Bambang Purwanto. "Enhancing Speaking Skills Through Role Play and Multimedia Technology." Refleksi: Jurnal Penelitian Tindakan 2, no. 2 (2024): 33–43. http://dx.doi.org/10.70437/refleksi.v2i2.413.
Full textHamid, Syifa Fadhilah, Agus Mulyana, and Muhammad Tegar Pambudi. "ENHANCING ELEVENTH GRADE STUDENTS' SPEAKING SKILLS THROUGH ROLEPLAY IMPLEMENTATION." Lingua 19, no. 2 (2023): 209–25. http://dx.doi.org/10.34005/lingua.v19i2.3199.
Full textLavanya, KM, Lava Kumar Somu, and Sushant Kumar Mishra. "Effectiveness of Scenario-based Roleplay as a Method of Teaching Soft Skills for Undergraduate Medical Students." International Journal of Applied & Basic Medical Research 14, no. 2 (2024): 78–84. http://dx.doi.org/10.4103/ijabmr.ijabmr_431_23.
Full textMartin-Smith, Alistair. "Quantum Drama: Transforming Consciousness Through Narrative and Roleplay." Journal of Educational Thought / Revue de la Pensée Educative 29, no. 1 (2018): 34–44. http://dx.doi.org/10.55016/ojs/jet.v29i1.52376.
Full textArumi Ribas, Marta, and Mireia Vargas-Urpi. "Strategies in public service interpreting." Interpreting. International Journal of Research and Practice in Interpreting 19, no. 1 (2017): 118–41. http://dx.doi.org/10.1075/intp.19.1.06aru.
Full textBray, Eric. "Doing role-play successfully in Japanese language classrooms." Language Teacher 34, no. 2 (2010): 13. http://dx.doi.org/10.37546/jalttlt34.2-2.
Full textMeiliana, Rahma, Meilla Dwi Nurmala, and Lenny Wahyuningsih. "Konsep Diri Remaja Pengguna Akun Korean Roleplayer Di Media Sosial Facebook." EDU SOCIATA ( JURNAL PENDIDIKAN SOSIOLOGI ) 7, no. 2 (2024): 764–67. https://doi.org/10.33627/es.v7i2.2996.
Full textFauzan, Lutfi, Nur Hidayah, Fitri Wahyuni, Husni Hanafi, Rofiqoh Rofiqoh, and Nanda Alfan Kurniawan. "The effect of reverse roleplay training to improve the counselor’s mind skills." Journal of Education and Learning (EduLearn) 17, no. 4 (2023): 491–98. http://dx.doi.org/10.11591/edulearn.v17i4.20752.
Full textP. Jaisridhar, P. Jaisridhar, M. Sankar M. Sankar, and P. Velusamy P. Velusamy. "Techniques of Eliciting Data from the Farmers Through Roleplay." International Journal of Scientific Research 2, no. 10 (2012): 1–3. http://dx.doi.org/10.15373/22778179/oct2013/151.
Full textGanji, Kiran Kumar, Anil Kumar Nagarajappa, Mohammed G. Sghaireen, et al. "Quantitative Evaluation of Dental Students’ Perceptions of the Roleplay-Video Teaching Modality in Clinical Courses of Dentistry: A Pilot Study." Healthcare 11, no. 5 (2023): 735. http://dx.doi.org/10.3390/healthcare11050735.
Full textNugroho, Farid Setyo. "PENGARUH PENDIDIKAN KESEHATAN DENGAN METODE ROLE PLAY TERHADAP PENGETAHUAN DAN SIKAP SISWA KELAS X." Jurnal Kesehatan 12, no. 1 (2019): 46–55. http://dx.doi.org/10.23917/jk.v12i1.8956.
Full textFerreira, Emmanoel, and André Bottino. "Marcadores culturais em MMORPGs:." Culturas Midiáticas 20 (December 22, 2023): 156–73. http://dx.doi.org/10.22478/ufpb.2763-9398.2023v20n.67810.
Full textNingsih, Ni Kd Juni, I. Wayan Sadyana Sadyana, and Gede Satya Hermawan Satya Hermawan. "IMPLEMENTASI ROLEPLAY DALAM PEMBELAJARAN BAHASA JEPANG OLEH GURU DI SMK NEGERI 1 SINGARAJA." Jurnal Pendidikan Bahasa Jepang Undiksha 5, no. 2 (2019): 89. http://dx.doi.org/10.23887/jpbj.v5i2.19006.
Full textPratiwi, Laras Puspa, and Assas Putra. "MOTIF SOSIOGENESIS PASANGAN ROLEPLAY DALAM MEDIA SOSIAL TWITTER." Jurnal Manajemen Komunikasi 2, no. 2 (2019): 127. http://dx.doi.org/10.24198/jmk.v2i2.12932.
Full textWijaya, William, Intan Farahana Kasmin, Zety Marlia Zainal Abidin, and Hemalata Vasudavan. "Gamified Tailored Roleplay Story-based Phishing Awareness Training." International Journal of Data Science and Advanced Analytics 4 (June 17, 2023): 146–53. http://dx.doi.org/10.69511/ijdsaa.v4i0.156.
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