Academic literature on the topic 'Roleplay'
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Journal articles on the topic "Roleplay"
Kasper, Gabriele, and Soo Jung Youn. "Transforming instruction to activity: Roleplay in language assessment." Applied Linguistics Review 9, no. 4 (October 25, 2018): 589–616. http://dx.doi.org/10.1515/applirev-2017-0020.
Full textAmirkhanova, Karina Muratovna, and Natalia Nikolaevna Bobyreva. "Communication in Training Future EFL Teachers: Simulation and Roleplay in the English Classroom." International Journal of Higher Education 9, no. 8 (October 30, 2020): 7. http://dx.doi.org/10.5430/ijhe.v9n8p7.
Full textWallin, I., and V. Brukas. "Training forestry students for uncertainty and complexity: the development and assessment of a transformative roleplay." International Forestry Review 26, no. 1 (March 1, 2024): 93–109. http://dx.doi.org/10.1505/146554824838457880.
Full textFalenchia, Merlyn, and Sumardjijati Sumardjijati. "Literasi Digital Remaja dalam Permainan Roleplay di Media Sosial Twitter." JIIP - Jurnal Ilmiah Ilmu Pendidikan 6, no. 6 (June 2, 2023): 4064–72. http://dx.doi.org/10.54371/jiip.v6i6.1585.
Full textPrasetyo, Farizqi Feryadhi, and Vinisa Nurul Aisyah. "Self Presentation of Idol K-Pop Roleplay Account in Twitter." MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi 4, no. 3 (October 4, 2023): 278–97. http://dx.doi.org/10.46961/mediasi.v4i3.831.
Full textYenisca Juniar and Eni Nuraeni Nugrahawati. "Self Discrepancy pada Roleplayer K-Pop pada Komunitas Entertaiment ‘X’ di Twitter." Jurnal Riset Psikologi 1, no. 1 (July 6, 2021): 18–25. http://dx.doi.org/10.29313/jrp.v1i1.89.
Full textNayar, Burna, and Surabhi Koul. "Blended learning in higher education: a transition to experiential classrooms." International Journal of Educational Management 34, no. 9 (June 3, 2020): 1357–74. http://dx.doi.org/10.1108/ijem-08-2019-0295.
Full textWinarty, Shenthya, and Ratna Puspita. "Fenomena Jual Beli Username Twitter sebagai Ajang Eksistensi Diri (Studi Fenomenologi Konstruksi Identitas Roleplayer)." Jurnal Mahardika Adiwidia 3, no. 1 (January 11, 2024): 1–13. http://dx.doi.org/10.36441/mahardikaadiwidi.v3i1.1999.
Full textNegara, Irma Manda. "LITERATURE REVIEW: WHY USING ROLEPLAY METHOD IN TEACHING SPEAKING?" Jurnal Ilmiah Spectral 7, no. 1 (January 31, 2021): 001–10. http://dx.doi.org/10.47255/spectral.v7i1.68.
Full textKluge, David. "Beyond Roleplay: Simulation and RPG for Language Learning." JALT PIE SIG: Mask and Gavel 2, no. 1 (June 2013): 20–24. http://dx.doi.org/10.37546/jaltsig.pie2.1-3.
Full textDissertations / Theses on the topic "Roleplay"
ONeal, Rhiannon Patricia. "Gender, Identity and Tabletop Roleplay Games." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/760.
Full textLópez, García Yoselin. "Conflictos y Emociones: Narrativas en el Roleplay en Twitter." Tesis de Licenciatura, Universidad Autónoma del Estado de México, 2020. http://hdl.handle.net/20.500.11799/109615.
Full textPrice, Isaac V. "Managing Cosplay Performance: The Forms and Expectations of Convention Roleplay." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/etd/3753.
Full textau, hartlv@perth training wa gov, and Andree Vanda Barbara Hartley. "Expédition aux Terres Australes A Web-based Online Role-play Simulation: the enhancement of language acquisition through social interaction." Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20050603.151117.
Full textMock, Remy (Remy A. ). "TagAlong RolePlay : a low-cost multi-user virtual reality language learning platform." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106110.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 74-79).
Smart-phone applications that help users learn languages are quickly taking over the language learning market due to their convenience and accessibility. It is estimated that the mobile share of the language-acquisition market should climb 73 percent to around 14.5 billion by 2019 (Reuters, 2015). However, none of the applications currently available are immersive or have multi-user features. Immersive learning and tandem learning has been shown to have many benefits. TagAlong RolePlay is a low cost multiuser VR platform that was created to incorporate this type of learning. Furthermore, TagAlong RolePlay has an authoring tool that allows teachers to create various virtual language-learning environments and tasks. This allows a teacher to create tasks specific to the student's needs. For example, a student trying to learn English to become a doctor in the US will need to learn the words pertaining to the medical world. The robust and flexible TagAlong RolePlay platform creates a more superior efficient and engaging learning experience.
by Remy Mock.
M. Eng.
Robertson, Judy. "The effectiveness of a virtual role-play environment as a preparation activity for story writing." Thesis, University of Edinburgh, 2000. http://hdl.handle.net/1842/589.
Full textNordbeck, Katarina. "- Idag är det Krysmyntaspel. - Nej, det är inget spel! Det är en lek : Om forumspel på förskolan." Thesis, Södertörns högskola, Lärarutbildningen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30384.
Full textLeppäkorpi, Johanna. "”Det känns som att det är på riktigt” Om forumspel som ett pedagogiskt verktyg i konfliktlösande syfte." Thesis, Mälardalens högskola, Akademin för utbildning, kultur och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-11827.
Full textScudder, Sasha. "Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/scripps_theses/1241.
Full textOde, Jon. "Religion in computer games : Religious themes conveyed through an unorthodox medium." Thesis, Karlstads universitet, Avdelningen för humaniora och genusvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-12064.
Full textBooks on the topic "Roleplay"
Roleplay: A comedy. New York: Samuel French, 2002.
Find full text1939-, Ayckbourn Alan, Ayckbourn Alan 1939-, and Ayckbourn Alan 1939-, eds. Damsels in distress: GamePlan, FlatSpin, RolePlay. London: Faber, 2002.
Find full textRon, Mock, ed. The roleplay book: 41 hypothetical situations. 2nd ed. Akron, PA: Mennonite Conciliation Service, 1997.
Find full textWorkshop, Games, ed. Warhammer fantasy roleplay: A grim world of perilous adventure. Eastwood: Games Workshop, 1986.
Find full textAvidon, Aaron, Briggs Carl Jr, Ross Brill, Alexandra Elam, and Shannon Flaherty. Roleplay. Dramatic Publishing Company, 2021.
Find full textOeming, Michael Avon, and Brian Michael Bendis. Powers - Roleplay. Marvel Worldwide, Incorporated, 2014.
Find full textPowers Roleplay. Marvel Comics, 2011.
Find full textSensual Roleplay. Spire Publishing, 2008.
Find full textGallagher, Dave, Russ Nicholson, Jane Mitton, Paul Bonner, and Kevin Walker. Apocrypha Now (Warhammer Fantasy Roleplay/WFRP) (Warhammer Fantasy Roleplay). Hogshead Publishing, Ltd., 1995.
Find full textBentley, Diana. Starting with roleplay. Hopscotch., 2005.
Find full textBook chapters on the topic "Roleplay"
Gronwald, Klaus-Dieter. "The Beverages Roleplay and Games." In Integrated Business Information Systems, 151–74. Berlin, Heidelberg: Springer Berlin Heidelberg, 2020. http://dx.doi.org/10.1007/978-3-662-59811-5_9.
Full textMariani, Ilaria. "Other Worlds. When Worldbuilding and Roleplay Feed Speculation." In Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 482–95. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6_34.
Full textDuffy, Lynn. "Holmes and his Boswell in Cosplay and Roleplay." In Sherlock Holmes in Context, 101–14. London: Palgrave Macmillan UK, 2017. http://dx.doi.org/10.1057/978-1-137-55595-3_6.
Full textSharma, Garima, Monika Kadian, Kritika Sharma, Shivani Pandita, Kanishka Shrivasatava, and Anil Kumar. "The Critical Roleplay of Iron Neurochemistry in Progression of Parkinson’s Disease." In Nutritional Neurosciences, 87–108. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-7327-7_5.
Full textCong, Ling Mei. "Roleplay and Interpersonal Skills Self-Efficacy in a Financial Analytics Course." In Handbook of Big Data and Analytics in Accounting and Auditing, 395–413. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-4460-4_17.
Full textKaye, David. "Training the Actor for Roleplay and Other Improv-Based Interactive Theatre Forms." In Experiential Theatres, 80–85. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003188179-9.
Full textWood, Matthew. "The Research Roleplay: Understanding the Process of Research and the Role of Research Stakeholders." In Teaching Science Students to Communicate: A Practical Guide, 457–62. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-91628-2_58.
Full textCasañ, María José, and Marc Alier Forment. "Roleplay Ethical Debates, An Activity to Learn to Apply Ethical Theories to Dilemmas and Improve Critical Thinking." In Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality, 116–25. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0942-1_11.
Full textArnold, Maik, Stefan Jung, Helge Fischer, Jazmin Zaraik, Pierre Chevallier, Andreas Efstathiou, Nikolaos Boukas, and Christakis Sourouklis. "The Use of Virtual Reality Roleplay to Improve Communicative and Digital Skills in a Transnational Collaborative Learning Environment: Implications for Teaching and Learning in Social Work Management Education." In Handbook of Applied Teaching and Learning in Social Work Management Education, 377–413. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-18038-5_19.
Full text"Roleplay Predictions: empathise and forecast." In Enlivening Secondary History: 50 Classroom Activities for Teachers and Pupils, 93–96. Routledge, 2012. http://dx.doi.org/10.4324/9780203113004-26.
Full textConference papers on the topic "Roleplay"
Ortiz, Pablo, and D. Fox Harrell. "Enabling Critical Self-Reflection through Roleplay with Chimeria." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3242671.3242687.
Full textCurrin, Flannery Hope, Kyle Diederich, Luiza Superti Pantoja, Hannah Cargo, Noelle Franzone, Josephine Geiger-Lee, and Juan Pablo Hourcade. "Designing Stories to Inspire Preschoolers’ Creative, Collaborative Roleplay." In GoodIT '23: ACM International Conference on Information Technology for Social Good. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3582515.3609516.
Full textGreenberg, Day, Melissa Perez, Chandler Turner, and Angela Calabrese Barton. "Worldmaking in COVID-19: Youth Restructuring Reality via Anime Roleplay." In 17th International Conference of the Learning Sciences (ICLS) 2023. International Society of the Learning Sciences, 2023. http://dx.doi.org/10.22318/icls2023.697139.
Full textLatulipe, Celine, Sarah Provencal, and Tonya K. Frevert. "Experience report: Workshopping alternate outcomes to Sexism through participatory classroom roleplay." In 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT). IEEE, 2016. http://dx.doi.org/10.1109/respect.2016.7836173.
Full textGuo, Mengyao, Yuanlinxi Li, and Ze Gao. "Echoes of Heritage: Exploring the Convergence of Immersive XR and Live-Action Roleplay for Rural Revitalization." In TEI '24: Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3623509.3635266.
Full textCarneiro, Jordana, and Silvia Helena Belmino Freitas. "Metaverso: Apropriação travestida de inovação? O case da Jeep no servidor de GTA Roleplay Cidade Alta." In Abrapcorp 2023. Rio Grande do Sul: Softaliza Tecnologias LTDA, 2023. http://dx.doi.org/10.55592/524.2023.5288512.
Full textTan, Jinbang, Ranran Liao, Yifan Deng, Fucong Xu, and Shaoping Guan. "The Power to be Seen: A Study on the Accessibility Design of Live Stream System for the Visually Impaired." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003589.
Full textYunitasari, Septiyani Endang, Siti Luthfah, Euis Sumiati, Yuli Nur Fauziah, and Erna Hernawati. "Using Roleplay Teaching Method to Improve the Creative Thinking Abilities of Students with Special Needs in Primary School." In 1st International Conference on Educational Sciences. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0007052910341038.
Full textMorch, Anders I., Melissa D. Hartley, and Valentina Caruso. "Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life." In 2015 IEEE 15th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2015. http://dx.doi.org/10.1109/icalt.2015.139.
Full textBudiarto, Yumna Rasyid, and Ninuk Lustyantie. "Creating cooperative-communicative learning environment in speaking class through think-pair-share and roleplay: An action research at STIBA IEC Jakarta." In THE 3RD INTERNATIONAL CONFERENCE ON PROGRESSIVE EDUCATION (ICOPE) 2021: Harmonizing Competencies in Education Transformation towards Society 5.0. AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0142505.
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