Academic literature on the topic 'ROBOLAB'

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Journal articles on the topic "ROBOLAB"

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Karoulis, Athanasis. "Evaluating the LEGO--RoboLab interface with experts." Computers in Entertainment 4, no. 2 (April 2006): 6. http://dx.doi.org/10.1145/1129006.1129017.

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BÜYÜK, Uğur. "Robotik Destekli Fen ve Teknoloji Laboratuvar Uygulamaları: ROBOLAB." Journal of Turkish Studies 10, Volume 10 Issue 3 (January 1, 2015): 213. http://dx.doi.org/10.7827/turkishstudies.7953.

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Castro Rojas, María Dolores, and Ana Lourdes Acuña Zuñiga. "Propuesta comunitaria con robótica educativa: valoración y resultados de aprendizaje." Education in the Knowledge Society (EKS) 13, no. 2 (July 12, 2012): 91–119. http://dx.doi.org/10.14201/eks.9001.

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El proyecto busca diversificar la oferta educativa de niños, niñas y adolescentes que viven en condiciones de pobreza y riesgo social, mediante una propuesta didáctica con robótica educativa en la que las personas participantes diseñan, construyen y programan prototipos robóticos ambientados en situaciones reales. Las construcciones se hacen con bloques y operadores mecánicos (LEGO) y se programan con un lenguaje iconográfico (Robolab 2.9). La propuesta se enfoca en los procesos de diseño, construcción, programación y la divulgación de resultados y productos. La ejecución y evaluación de la propuesta y de los resultados de aprendizaje se realizó en tres centros comunitarios (Centros Interactivos), que son centros de aprendizaje no formales, ubicados en comunidades urbano marginales. Se observó que al finalizar los talleres los estudiantes elaboran proyectos grupales que representan sitios o eventos, utilizan mecanismos integrados por diferentes máquinas y operadores para la transmisión de movimiento, los programas para sus prototipos incluyen estructuras de multitareas y ciclos condicionados, estructuras de control de tiempo y uso de sensores. Sin embargo, se presentaron dificultades con el logro de los componentes sociales: trabajo en equipo, comunicación y socialización de los procesos de aprendizaje, que deberán ser abordados con mayor profundidad en una próxima fase.
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Manges, John. "APL Robocam!" ACM SIGAPL APL Quote Quad 26, no. 1 (September 1995): 41–47. http://dx.doi.org/10.1145/216800.216808.

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Brown, Austin. "All hail robocabs." Nature Climate Change 5, no. 9 (July 6, 2015): 804–5. http://dx.doi.org/10.1038/nclimate2700.

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Cofield, Calla. "Inner Workings: Roboclam:." Proceedings of the National Academy of Sciences 111, no. 42 (October 21, 2014): 14963. http://dx.doi.org/10.1073/pnas.1410527111.

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Graham, Stephen. "Robowar™ dreams." City 12, no. 1 (April 2008): 25–49. http://dx.doi.org/10.1080/13604810801933511.

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Palmerini, E., A. Bertolini, F. Battaglia, B. J. Koops, A. Carnevale, and P. Salvini. "RoboLaw: Towards a European framework for robotics regulation." Robotics and Autonomous Systems 86 (December 2016): 78–85. http://dx.doi.org/10.1016/j.robot.2016.08.026.

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Bush, Elizabeth. "Robobaby by David Wiesner." Bulletin of the Center for Children's Books 73, no. 11 (2020): 500. http://dx.doi.org/10.1353/bcc.2020.0513.

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Sowa, Aleksandra. "Jede Menge „robota“." Recht Innovativ 4, no. 3 (December 2020): 113–16. http://dx.doi.org/10.1007/s43442-020-0052-y.

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Dissertations / Theses on the topic "ROBOLAB"

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Tedesco, Valdemir Camilo. "Projeto Robolab." Florianópolis, SC, 2001. http://repositorio.ufsc.br/xmlui/handle/123456789/82181.

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Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Ciência da Computação.
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Este trabalho apresenta, em linhas gerais, o protótipo de um robô-laboratório para o ensino da Física, integrando conceitos de hardware e software. O RoboLab contará com: Cd-rom tutorial, painel eletrônico, caixa de acessórios e interface para porta serial e paralela de um computador ou microcontrolador que pode operar internamente (sendo parte do RoboLab), ou externamente quando interligado a qualquer PC. O cd-rom será desenvolvido HTML além de outros programas auxiliares. O painel eletrônico será formado por um conjunto de componentes analógicos, que poderão ser interligados formando circuitos que serão estudados dentro dos princípios da Física, contará também com um multímetro analógico e conexão a porta serial e/ou paralela. A caixa de acessórios será formada por um conjunto de circuitos eletrônicos e outros objetos que serão utilizados em experimentos de Física, tutoriados pelo cd-rom. A interface com a porta serial e paralela fará a interconexão entre os programas do cd-rom e o meio externo, monitorando o RoboLab e colhendo informações deste meio. O RoboLab está sendo desenvolvido no RExLab - Laboratório de Experimentação Remota, no Departamento de Informática e Estatística da Universidade Federal de Santa Catarina.
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Williams, Stephen E. "An Experimental Comparison of Middle School Students Motivation and Preference Toward Text and Graphic-Based Programming." DigitalCommons@USU, 2009. https://digitalcommons.usu.edu/etd/487.

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The purpose of this study was to compare seventh-grade students' motivation and preference toward text-based programming using Visual Basic, and graphics-based programming using Robolab. Motivation was defined by the My Class Activities questionnaire using the dimensions of interest, challenge, choice, and enjoyment. Preference was determined through team and individual student choice. This study was conducted with 122 students from three 6-week technology education classes. This study examined two hypotheses. First, middles school students will be more motivated when using a graphics-based programming language than text-based as measured by the My Class Activities survey. The second hypothesis for this study was that middle school students preferred using graphic-based programming more than using text-based programming in an introductory experience. Student preference was identified individually and within a team environment.
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Fortes, Renata Martins. "Interpretação de gráficos de velocidade em um ambiente robótico." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/11132.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico
This study aims to investigate the impact of a robotic environment on the strategies and representations used by students in the interpretation of distance-time graphs. It adopted a methodology based on Design Experiments (Kelly and Lesh, 2000), that is a cyclical process of reflections upon learning and teaching. A constructionist conception, following Seymour Papert (1994), informed the design of the research activities, which were intended to involve students in the creation of innovative solution strategies in the face of challenging problems. Difficulties related to the interpretation of graphs as described in the researches of Beichner (1994), Murphy (1999) and Brown and Crowder (2006) were identified, along with conflicts, such as those discussed by Arzarello e Robutti (2004), Parnafes e Disessa (2004) e Simpson, Hoyles e Noss (2006), experienced within computational environments. For the research activities, we used robotic materials of LEGO Education and the software Robolab was used by students to program the LEGO models they constructed. The activities were realized with one class of 8th grade middle-school students and one class of students from the 1st year of high school in a private school in the city of São Bernardo do Campo in the state of São Paulo. Analyses indicated that the difficulties related to the interpretation of graphs raised in other studies also emerge when students interact in a robotic environment. However, the results also suggest that work with robots, the opportunities to make connections between diverse mathematical representations. Especially the activities involving the construction of their own velocity radar contributed to the overcoming of some of these difficulties, particular as far as the students from the 1st year of high school were concerned
Esta pesquisa tem por objetivo investigar o impacto de um ambiente robótico nas estratégias e representações utilizadas por estudantes na interpretação de gráficos apresentando relações entre distância, tempo e velocidade. Como metodologia de pesquisa utilizamos Design Experiments de Kelly e Lesh (2000), isto é, um processo cíclico das reflexões acerca do ensinar e do aprender. Para o desenvolvimento das atividades buscamos referência na concepção construcionista de Seymour Papert (1994), em que o professor estimula os alunos a criarem soluções inovadoras, a partir de suas conjecturas por meio de desafios. Analisamos as dificuldades quanto à interpretação de gráficos apontadas em diversas pesquisas como Beichner (1994), Murphy (1999) e Brown e Crowder (2006) e também as dificuldades encontradas em ambientes computacionais, tendo como referência Arzarello e Robutti (2004), Parnafes e Disessa (2004) e Simpson, Hoyles e Noss (2006). Optamos por utilizar os materiais de robótica da LEGO Education e o software Robolab 2.0 para programar os modelos construídos. As atividades foram aplicadas em uma turma de alunos da 8ª série do Ensino Fundamental e outra do 1º ano do Ensino Médio, de uma escola privada localizada na cidade de São Bernardo do Campo no estado de São Paulo. Segundo nossas análises, as dificuldades envolvidas na interpretação de gráficos apontadas nas pesquisas anteriores também emergem quando os alunos interagem num ambiente robótico, mas nossos resultados indicam que o trabalho com robôs proporciona oportunidades para criar conexões entre diversas representações. Em especial, a atividade envolvendo a construção de um radar para medir a velocidade contribuiu para a superação das dificuldades, particularmente para os alunos do 1º ano do Ensino Médio
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Tian, Yuan. "Simulation for LEGO Mindstorms robotics." Lincoln University, 2008. http://hdl.handle.net/10182/304.

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The LEGO® MINDSTORMS® toolkit can be used to help students learn basic programming and engineering concepts. Software that is widely used with LEGO MINDSTORMS is ROBOLAB, developed by Professor Chris Rogers from Tufts University, Boston, United States. It has been adopted in about 10,000 schools in the United States and other countries. It is used to program LEGO MINDSTORMS robotics in its icon-based programming environment. However, this software does not provide debug features for LEGO MINDSTORMS programs. Users cannot test the program before downloading it into LEGO robotics hardware. In this project, we develop a simulator for LEGO MINDSTORMS to simulate the motions of LEGO robotics in a virtual 3D environment. We use ODE (Open Dynamic Engine) and OpenGL, combined with ROBOLAB. The simulator allows users to test their ROBOLAB program before downloading it into the LEGO MINDSTORMS hardware. For users who do not have the hardware, they may use the simulator to learn ROBOLAB programming skills which may be tested and debugged using the simulator. The simulator can track and display program execution as the simulation runs. This helps users to learn and understand basic robotics programming concepts. An introduction to the overall structure and architecture of the simulator is given and is followed by a detailed description of each component in the system. This presents the techniques that are used to implement each feature of the simulator. The discussions based on several test results are then given. This leads to the conclusion that the simulator is able to accurately represent the actions of robots under certain assumptions and conditions.
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Bulenínec, Martin. "Aplikace lanového robota." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2017. http://www.nusl.cz/ntk/nusl-316240.

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The thesis deals with the changes of a cable robot to a manipulator. The mechanical changes are mostly about adding an active part to a moving platform with the ability to transfer objects and the effort to exchange the silicon cables for metal ones. The main part of the thesis is the proposed design and implementation of the algorithm for detection of a possible collision of the cable robot with an object in its working space.
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Goldmann, Tomáš. "Navigace mobilního robota." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234892.

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When we look at the eld of robotics we nd that exist a lot of types of robots. Some of tham use location navigation and global navigation for their work. This work aims to map options of location navigation and description of basic technique which used. Especially, we will deal with algorithms which work with optical sensors, for example camera, stereocamera or laser which scan medium. Practise section this work is focused on the proposal and implementacion algorithm which working with local navigation for robot's return to the starting position. All this work is connecting with tracked robot which formed in the framework one of project realization at Faculty of information technology.
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Žižka, Pavel. "Stereoskopické řízení robota." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235523.

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This work describes 3D reconstruction using stereo vision. It presents methods for automatic localization of corresponding points in both images and their reprojection into 3D space. Application created can be used for navigation of a robot and object avoidance. Second part of the document describes chosen components of the robot. Path finding algorithms are also discussed, particulary Voronoi's diagram.
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Štěpán, Miroslav. "Model robota Trilobot." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412784.

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This MSc Thesis describes creation of motion model of mobile robot called Trilobot. This model is implemented into simple simulation tool. Some laboratory experiments with the robot are described in this paper. There is also some information about SmallDEVS tool and Squeak Smalltalk environment in which the model was implemented. Motivation of this work is effort to simplify the design and testing of navigation algorithms for Trilobot, which is available for students of FIT BUT in the robotics lab of department of intelligent systems. This simple simulation tool could partially reduce dependence on physical availability of this robot.
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Aspenvall, Darin Pia, and Kin-Chun Wong. "Robotar inom äldreomsorgen - vad tycker de äldre om bli vårdade av robotar? : en litteraturöversikt." Thesis, Sophiahemmet Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:shh:diva-3151.

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Bakgrund De äldre kommer att utgöra en allt större del av befolkningen, vilket kommer att öka behovet av äldreomsorg i samhället. Det kommer dock att bli svårt att rekrytera tillräckligt med personal för att personaltätheten inom äldreomsorgen inte ska minska i framtiden. Moderna arbetssätt och ny teknik kommer att behövas, och ett exempel på ny teknik som börjar komma inom äldreomsorgen är robotar av olika slag. Syfte Syftet var att undersöka kunskapsläget gällande äldre personers inställning till att vårdas av robotar inom äldreomsorgen. Metod En allmän litteraturöversikt har gjorts där 18 artiklar från databaserna Academic Search Elite, PsycInfo och PubMed inkluderades. Dessa har granskats och analyserats med en induktiv ansats för att besvara syftet. Resultat De äldres inställning till robotar skiljde sig åt ganska mycket. Många äldre kunde dock tänka sig att vårdas med robotar, om dessa kan hjälpa till i vardagen, låter den äldre känna sig mera självständig och kan bo kvar i hemmet ytterligare en tid. Många föredrar dock hellre mänsklig kontakt. Ibland kan en robot betraktas som en social varelse, och kan då vara ett sätt att minska den äldres ensamhet. Det är dock viktigt att de äldre är involverade vid införandet av robotar, så att de är införstådda med varför och delaktiga i när och hur införandet sker. Slutsats Både inställning och acceptans av robotar hos de äldre varierar, men många kan tänka sig robotar som en del av sin omsorg utan att det påverkar deras värdighet negativt. Respekt för den äldres val gällande införande av robotar är en del av en värdig omvårdnad. Mer forskning kommer dock att behövas i takt med att robotarna utvecklas och får mer avancerade funktioner. Med dagens teknologi är det tveksamt hur mycket robotar kan bidra till att kompensera för personalbristen. De enda funktioner bland dagens robotar som på allvar kan bidra till detta är kameraövervakning och fjärrkommunikation.
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Sidiropoulou, Coster Sofia, and Isabelle Donnerberg. "Hur skapas robotar som accepteras av den äldre generationen? : En studie om robotar inom äldreomsorg." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-34653.

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Utvecklingen av robotar inom äldreomsorg går fort framåt. Det finns ett brett utbud av robotar för olika sammanhang. År 2050 förväntas en global fördubbling av andelen äldre människor. Robotar som kan hjälpa till i äldrevården har fått ökat politiskt intresse då den demografiska utvecklingen pekar på att andelen äldre kommer öka i omfattning. Denna rapport kommer att undersöka vilka faktorer som gör att äldre människor accepterar användandet av robotar samt hur experter inom robotik arbetar för att utveckla dessa. Studien kommer baseras på insamlad data från både äldre människor, 65 år och över, samt experter inom robotik. Till grund för uppsatsen har en mängd vetenskapliga artiklar använts. Resultatet av studien visar att faktorer som är viktiga för äldres acceptans av robotar går in under utformning, kunskap, säkerhet, integritet, lätt att använda samt uppfattad användbarhet. Studien visar att experter i nuläget arbetat väl med hänsyn till de äldre.
The development of robotics within the elderly care is moving fast forward. There is a wide range of robots for different occasions. By year 2050 it is expected that the worlds older population will be doubled. Robots that can help in the elderly care has thus gotten a political interest hence the demographic development that point to an increase in the proportion of elderly people. This essay will investigate which factors make elderly people accept the usage of robots and how experts in robotics work to develop these robots. The study will be based on data from both elderly people over 65 and experts in robotics and a number of scientific articles have been used for the essay. The results of the study show that factors that are important for older people's acceptance of robots fall under; configuration, knowledge, safety, integrity, perceived ease of use and perceived usefulness. The study shows that experts are currently working well with regard to the elderly.
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Books on the topic "ROBOLAB"

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Wang, Eric. Engineering with LEGO bricks and ROBOLAB: The official guide to ROBOLAB. Knoxville, Tenn: College House Enterprises, 2002.

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Physics by design ROBOLAB activities for the NXT and RCX. 2nd ed. Knowxille, Tenn: College House Enterprises, 2007.

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Carter, Alden R. Robodad. New York: Putnam, 1990.

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Scott, Card Orson, ed. Robota. San Francisco: Chronicle Books, 2003.

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A, Pashai̐ev P. Robotlar alămindă. Baky: Azărbai̐jan Dȯvlăt Năshrii̐i̐aty, 1987.

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Zlatko, Crnković, ed. Duše robova. Zagreb: Mladost, 1990.

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Berezova, H. Khoreohrafichna robota z doshkilʹni͡a︡tamy. 2nd ed. Kyïv: Muzychna Ukraïna, 1989.

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Zubkov, B. V. Ot kolesa do robota. Moskva: Izd-bo "Malysh", 1988.

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Petrin, Aleksandr Nikolaevich. Pokhozhdenii͡a︡ robota: I͡u︡mor, satira, fantastika. Cheli͡a︡binsk: i͡U︡zhno-Uralʹskoe knizhnoe izd-vo, 1988.

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V, Armishev S., and Ignatʹev Mikhail Borisovich, eds. Algoritmy adaptivnogo dvizhenii͡a podvodnogo robota. Moskva: "Nauka", 1988.

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Book chapters on the topic "ROBOLAB"

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Goldman, Rachel, M. Q. Azhar, and Elizabeth Sklar. "From RoboLab to Aibo: A Behavior-Based Interface for Educational Robotics." In RoboCup 2006: Robot Soccer World Cup X, 122–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74024-7_11.

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Murray, Jan, Oliver Obst, and Frieder Stolzenburg. "RoboLog Koblenz." In RoboCup-99: Robot Soccer World Cup III, 628–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45327-x_67.

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Murray, Jan, Oliver Obst, and Frieder Stolzenburg. "RoboLog Koblenz 2000." In RoboCup 2000: Robot Soccer World Cup IV, 469–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45324-5_63.

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Murray, Jan, Oliver Obst, and Frieder Stolzenburg. "RoboLog Koblenz 2001." In RoboCup 2001: Robot Soccer World Cup V, 526–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45603-1_75.

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Stouraitis, Theodoros, Evripidis Gkanias, Jan M. Hemmi, and Barbara Webb. "Predator Evasion by a Robocrab." In Biomimetic and Biohybrid Systems, 428–39. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63537-8_36.

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Ballecer, Conrad, Amanda Daoud, and Alexander D. Schroeder. "Robotic Transversus Abdominis Release (RoboTAR)." In Robotic Surgery, 981–91. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-53594-0_88.

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Astromskis, Paulius. "In Critique of RoboLaw: The Model of SmartLaw." In Studies in Applied Philosophy, Epistemology and Rational Ethics, 231–34. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96448-5_24.

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Suárez-Armas, Jonay, Pino Caballero-Gil, and Cándido Caballero-Gil. "RoboCAM: Robot-Based Video Surveillance Application." In Ubiquitous Computing and Ambient Intelligence, 307–12. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48799-1_35.

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Kumar, Nitesh, Barnali Dey, Chandan Chetri, and Amrita Biswas. "Surveillance Robocar Using IoT and Blynk App." In Advances in Communication, Devices and Networking, 423–31. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-4932-8_47.

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Hohm, Andree, N. Balbierer, S. Pla, and R. Syrnik. "Driverless robocabs – challenges and solutions regarding chassis technology." In Proceedings, 59. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22050-1_7.

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Conference papers on the topic "ROBOLAB"

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Indri, Marina, and Ivan Lazzero. "The RoboLAB experience: Aims, challenges and results of a joint academia-industry lab of industrial robotics." In 2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA). IEEE, 2015. http://dx.doi.org/10.1109/etfa.2015.7301649.

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Garduno Mota, Martha Isela. "Work in progress - using lego mindstorms and robolab as a mean to lowering dropout and failure rate in programming course." In 2007 37th annual frontiers in education conference - global engineering: knowledge without borders, opportunities without passports. IEEE, 2007. http://dx.doi.org/10.1109/fie.2007.4418124.

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Jensen, Dan, John Wood, Scott Dennis, Kristin Wood, and Matthew Campbell. "Design Implementation and Assessment of a Suite of Multimedia and Hands-on Active Learning Enhancements for Machine Design." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81599.

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Over the last eight years, the Machine Design courses at the United States Air Force Academy and at the University of Texas, Austin have evolved through the development, implementation and assessment of extensive active learning methods. In particular, the courses have evolved to include extensive hands-on projects that are integrated throughout the course as well as a significant multimedia component. The hands-on educational innovations, which promote experiential investigation using devices such as remote controlled cars, Lego RoboLab, and reverse engineering of consumer products, have received very positive assessment. The multimedia content, which includes extensive foundational content on Mechanics of Materials as well as a separate multimedia experience for learning about planetary gear systems, has also been assessed and received very affirmative feedback. The assessment of these active learning educational innovations has been multifaceted. Quantitative components of the assessment have included student end-of-course critiques, homework, specific exam questions and survey data. Qualitative assessment has been achieved through focus groups as well as both written and verbal feedback from students and professors using the active learning aids. Although the majority of the assessment has been positive, we have also received important constructive criticism during the development of these educational enhancements. The “iterative” development of these active learning techniques has involved responding to these criticisms and reassessing the program’s effectiveness. In this paper, we first provide an overview of the previous work done in this area, then move on to show new developments and related assessment. In particular, new assessment, which is correlated with Myers Briggs personality types, is reported, showing results of the current integrated use of active learning techniques, including hands-on and multimedia experiences. In this light, the current paper should work as a roadmap for others who desire to integrate active learning into their courses, whether they are courses in Machine Design or not.
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Forbus, Kenneth D., and Sven E. Kuehne. "RoboTA (poster)." In the second international conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280765.280895.

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Askarpour, Mehrnoosh, Christos Tsigkanos, Claudio Menghi, Radu Calinescu, Patrizio Pelliccione, Sergio Garcia, Ricardo Caldas, et al. "RoboMAX: Robotic Mission Adaptation eXemplars." In 2021 International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS). IEEE, 2021. http://dx.doi.org/10.1109/seams51251.2021.00040.

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Batfai, Norbert, Renato Besenczi, Andras Mamenyak, and Marton Ispany. "OOCWC: The robocar world championship initiative." In 2015 13th International Conference on Telecommunications (ConTEL). IEEE, 2015. http://dx.doi.org/10.1109/contel.2015.7231223.

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7

Isava, Monica, and Amos G. Winter. "A Theoretical Investigation of the Critical Timescales Needed for Digging in Dry Soil Using a Biomimetic Burrowing Robot." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47852.

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RoboClam is a bio-inspired robot that digs into underwater soil efficiently by expanding and contracting its valves to fluidize the substrate around it, thus reducing drag. This technology has potential applications in fields such as anchoring, sensor placement, and cable installation. Though there are similar potential applications in dry soil, the lack of water to advect the soil particles prevents fluidization from occurring. However, theoretically, if the RoboClam contracts quickly enough, it will achieve a zero-stress state that will allow it to dig into dry soil with very little drag, independent of depth. This paper presents a theoretical model of the two modes of soil collapse to determine how quickly a device would need to contract to achieve this zero-stress state. It was found that a contraction time of 0.02 seconds would suffice for most soils, which is an achievable timescale for a RoboClam-like device.
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Winter, Amos G., Robin L. H. Deits, and Daniel S. Dorsch. "Critical Timescales for Burrowing in Undersea Substrates via Localized Fluidization, Demonstrated by RoboClam: A Robot Inspired by Atlantic Razor Clams." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12798.

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The Atlantic razor clam (Ensis directus) burrows into underwater soil by using motions of its shell to locally fluidize the surrounding substrate. The energy associated with movement through fluidized soil — characterized by a depth-independent density and viscosity — scales linearly with depth. In contrast, moving through static soil requires energy that scales with depth squared. For E. directus, this translates to a 10X reduction in the energy required to reach observed burrow depths. For engineers, localized fluidization offers a mechanically simple and purely kinematic method to dramatically reduce burrowing energy. This concept is demonstrated with RoboClam, an E. directus-inspired robot. Using a genetic algorithm to generate digging kinematics, RoboClam has achieved localized fluidization and burrowing performance comparable to that of the animal, with a linear energy-depth relationship. In this paper, we present the critical timescales and associated kinematics necessary for achieving localized fluidization, which are calculated from soil parameters and validated via RoboClam and E. directus testing.
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Baniasad, M. A., F. Farahmand, and N. N. Ansari. "Wrist-RoboHab: A robot for treatment and evaluation of brain injury patients." In 2011 IEEE 12th International Conference on Rehabilitation Robotics: Reaching Users & the Community (ICORR 2011). IEEE, 2011. http://dx.doi.org/10.1109/icorr.2011.5975506.

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Glas, Dylan F., Takahiro Miyashita, Hiroshi Ishiguro, and Norihiro Hagita. "Robopal: Modeling Role Transitions in Human-Robot Interaction." In 2007 IEEE International Conference on Robotics and Automation. IEEE, 2007. http://dx.doi.org/10.1109/robot.2007.363636.

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Reports on the topic "ROBOLAB"

1

Forbus, Kenneth D., and Sven E. Kuehne. RoboTA: An Agent Colony Architecture for Supporting Education. Fort Belvoir, VA: Defense Technical Information Center, January 1998. http://dx.doi.org/10.21236/ada465991.

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