Dissertations / Theses on the topic 'Representation of military architecture'

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1

Ellis, Jon E. Martin Michael W. "Human behavior representation of military teamwork." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Jun%5FEllis.pdf.

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Thesis (M.S. in Modeling, Virtual Environment and Simulation (MOVES))--Naval Postgraduate School, June 2006.
Thesis Advisor(s): Christian Darken and Jeffrey Crowson. "June 2006." Includes bibliographical references (p. 73-75). Also available in print.
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2

Martin, Michael W. "Human behavior representation of military teamwork." Thesis, Monterey, California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2754.

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This work presents a conceptual structure for the behaviors of artificial intelligence agents, with emphasis on creating teamwork through individual behaviors. The goal is to set up a framework which enables teams of simulation agents to behave more realistically. Better team behavior can lend a higher fidelity of human behavior representation in a simulation, as well as provide opportunities to experiment with the factors that create teamwork. The framework divides agent behaviors into three categories: leadership, individual, and team-enabling. Leadership behaviors consist of planning, decision-making, and delegating. Individual behaviors consist of moving, shooting, environment-monitoring, and self-monitoring. Team-enabling behaviors consist of communicating, synchronizing actions, and team member monitoring. These team-enabling behaviors augment the leadership and individual behaviors at all phases of an agent's thought process, and create aggregate team behavior that is a hybrid of emergent and hierarchical teamwork. The net effect creates, for each agent, options and courses of action which are sub-optimal from the individual agent's standpoint, but which leverage the power of the team to accomplish objectives. The individual behaviors synergistically combine to create teamwork, allowing a group of agents to act in such a manner that their overall effectiveness is greater than the sum of their individual contributions.
US Army (USA) author.
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3

Albahari, Steven W. "Photographic representation." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/71053.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1986.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Bibliography: leaves 51-52.
by Steven W. Albahari.
M.S.V.S.
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4

Engmo, Vidar. "Representation of Human Behavior in Military Simulations." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9798.

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The purpose of this master thesis was to investigate the psychological and computational basis for human behavior representation (HBR) in military simulations and identify problem areas of existent software agent frameworks that provide computer generated forces (CGF) with human like cognitive abilities. The master thesis identifies psychological properties that influence human cognition in an operational environment through a theoretical study of operational and cognitive psychology. The psychological properties of human cognition are then connected to artificial intelligence through a theoretical study of agents and multi-agent systems and form the foundation for identifying general HBR properties. The HBR properties are used as evaluation markers that constitute the basis for constructing an evaluation of relevant agent frameworks thereby visualizing their strengths and weaknesses. The problem areas of incorporating artificial intelligence into CGF are further concretized by the development of a demonstrator that interacts with a synthetic environment. The demonstrator is an implementation of a tank platoon in the agent framework Jadex. The synthetic environment is provided by VR-Forces which is a product by MÄK technologies. The thesis makes a distinction between the conceptual structure of agent frameworks and their actual implementation. According to this master thesis it is the output of the agent framework that is the most important feature not how the output came into being. Producing the correct output requires the selection of the correct tools for the job. The selection of an agent framework should be taken on the background of an evaluation of the simulation requirements. A large portion of the development time is consumed by the development of application and communication interfaces. The problem is a result of lacking standardization and that most cognitive agent frameworks are experimental in nature. In addition the artificial intelligence (AI) in such simulations is often dived into levels, where the synthetic environment takes care of low-level AI and the agent framework the high-level AI. Tight synchronization between low and high-level AI is important if one wishes to create sensible behavior. The purpose of an agent framework in conjunction with CGF is thereby ensuring rapid development and testing of behavior models.

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Akgün, Yenal Eyüce Özen. "Perception of space through representation media: a comparison between 2D representation techniques and 3D virtual environments/." [s.l.]: [s.n.], 2005. http://library.iyte.edu.tr/tezler/master/mimarlik/T000367.pdf.

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6

Pleasant, Elizabeth A. "Ornamentation, representation, and experimental drawing." Thesis, Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/21606.

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7

Gregory, Shelagh. "Roman military architecture on the Eastern frontier." Amsterdam : A. M. Hakkert, 1996. http://catalogue.bnf.fr/ark:/12148/cb377292042.

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8

O'Brien, Stephen T. (Stephen Thomas) 1962. "Military base redevelopment : issues facing private developers." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/69389.

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9

Soares, Gonçalo Ducla 1977. "Audio-visual frameworks for design process representation." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28477.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (p. 97-100).
The design process is based on a recursive and iterative feedback between a designer's ideas and their physical representation. In most practices, this feedback takes place upon one single medium, which endows the designer with one single view on his ideas. However, having several views can contribute for a deeper and more informed critique of the physical representation of those ideas; ultimately it can lead to a better final product. In the first part of this study, the use of audio-visual interfaces as tools for representing the design process is proposed. The idea is to understand, through simulation, what beneficial effects a process based on multiple feedbacks can potentially have on the actual design. As such, five frameworks mapping graphics to sound were designed and implemented computationally. Although the referred interfaces were in fact designed as a means to support a claim, they mainly stand out as independent objects that carry a significance of their own. The second part of this research explores the relevance of these objects as media that yield new forms of audio-visual design, engage the user in design thinking, and support design education.
by Gonçalo Ducla-Soares.
S.M.
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10

Seo, Dong Ha. "Military culture of Shakespeare's England." Thesis, University of Birmingham, 2011. http://etheses.bham.ac.uk//id/eprint/2976/.

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This thesis examines the development of military culture in, and its effects on, early modern English society. Militarism during the late Elizabethan and early Stuart periods was not reinforced by military institutions directly interfering with the private lives of individuals, or by controlling the thoughts and actions of the whole nation. It was, however, strongly influenced by the culture of a military elite, represented by leading noblemen such as Leicester, Sidney, Essex, and Prince Henry, who paid considerable attention to the theatrical aspects of formal and ceremonial occasions and how their military role was portrayed in art and literature. Unlike the usual traditional portrayal of these prominent figures as incompetent military leaders who rushed blindly forwards in pursuit of military glory, we will see that through their aristocratic patronage of various art forms they promoted their image as competent Protestant warriors, and helped the public to be receptive to a variety of military ideas. The principal motivation of this study is to consider a multiplicity of perspectives on how a military culture was constructed, through a variety of genres, and how particular views on military matters were integrated into popular culture. Literary critics and historians have previously examined certain aspects of militarism in this period but this study aims to take a holistic view of how the military culture developed and affected the public sphere.
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11

Jackson, Thomas Oliver. "Frame based knowledge representation in an ADAM architecture." Thesis, University of York, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.261081.

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Roth, Shaun. "Representation of thermal energy in the design process." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/69734.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1995.
Includes bibliographical references (p. 95-97).
The goal of thermal design is to go beyond the comfort zone. In spatial design architects don't just look up square footage requirements and then draw a rectangle that satisfies the givens. There must be an interpretation. The requirements will be met. but there will be many other layers added. What is needed is a positive statement of thermal conditions that will support the architecture. An attempt must be made to actively design thermal delight rather than just hope that it happens. This thesis proposes a method in which thermal qualities are presented as opportunities to strengthen and enrich architectural meaning and experience. Representation of the variables of human comfort and pleasure can establish a thermal order that can be communicated just as conventional methods represent structural and spatial qualities. This method of generating and recording a thermal order consists of a qualitative and project specific set of thermal intentions that can be added to ASHRAE laboratory derived standards. Once established, this thermal order in conjunction with standard energy analysis tools becomes a part of one synthesis. To do this, the thesis will develop a general method and explore its use in a design project. In the present situation architects have the most advanced, efficient-low-impact technologies and powerful precise analytical tools ever available to the profession. The employment of these technologies requires a balanced attitude that values a human spirit as well as cost and efficiency. The use of energy-efficient technology needs to be considered phenomenologically. Good architecture respects mind, body, and all the senses. The material mass of a concrete environment at 68°F has a greater capacity to draw heat from a person than a 68°F environment of wood. The experience of the space becomes more than just visual or tactile, It is capable of changing the physical condition of the human body. This physical interaction with the environment is a essential part of architecture. The hypothesis is that through representation during the design process, an integral link betwe~n quantitative energy requirements and qualitative aspects of architectural meaning can be attained by the making of a thermal order. The objective is to find ways in which thermal energy issues and qualitative aspects of the design process can inform and support one another The project is a Public Pool for the city of Boston. The Public Pool is a building type that requires an extreme range of thermal conditions, a cultural presence, and a strong attitude about the interaction of the human body in architectural space.
by Shaun Roth.
M.Arch.
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13

Fears, Tellis A. "Framing cultural attributes for human representation in military training and simulations." Thesis, Monterey, Calif. : Naval Postgraduate School, 2008. http://edocs.nps.edu/npspubs/scholarly/theses/2008/Sept/08Sep%5FFears.pdf.

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Thesis (M.S. in Modeling, Virtual Environments, and Simulation (MOVES))--Naval Postgraduate School, September 2008.
Thesis Advisor(s): Gibbons, Deborah ; Blais, Curtis. "September 2008." Description based on title screen as viewed on November 4, 2008. Includes bibliographical references (p. 39-42). Also available in print.
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14

Lundberg, Simon. "Architecture as Image." Thesis, KTH, Arkitektur, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263059.

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My investigation have been done in the field of architectural representation. The aim of this project was explore architectural imagery beyond the instrumental use of representation. With the intent to pursue the autonomy of image, but also the dependency of architecture of spectators and interpretations, myths and images.  My method is hand made drawings and an approach to image making in four parts. The steps are observation(to depict actual buildings), dissection(to break apart and to analyze), assembling( to modify, distort, put together) and immersion (make credible, make animate). The project relates to the built environment but is not meant as a proposal. In a series of drawings, I have tried to create a playful approach to the city and a site. As motifs and motivation I have studied three areas in the Stockholm: Södra stationsområdet, Skarpnäck and Starrbäcksängen. They were all residential areas constructed in the end of the 1980’s, beginning of 1990’s and are heavily influenced by postmodern ideals of reconstructing a pre-functionalist city. The method aims to extract details and aspects of the existing architecture and fitting it together, many times over, in order to inspire and produce imagery that are loaded with atmosphere and storytelling. In doing so trying to prove that images are never just instructional manuals in the hands of architects. And the potential that lies within this realization.
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Otte, Gary (Gary James) Carleton University Dissertation Architecture. "Photographing the void: the camera and the representation of Islamic architecture." Ottawa, 1999.

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16

Sass, David John. "The state role in military base closure and reuse." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/70234.

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17

Moustafa, Amer A. (Amer Adham). "Architectural representation and meaning : towards a theory of interpretation." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/78999.

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18

Shelden, Dennis R. (Dennis Robert). "Digital surface representation and the constructibility of Gehry's architecture." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/16899.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.
Includes bibliographical references (p. 335-340).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
This thesis presents work in the development of computational descriptions of Gehry's architectural forms. In Gehry's process for realizing buildings, computation serves as an intermediary agent for the integration of design intent with the geometric logics of fabrication and construction. This agenda for digital representation of both formal and operational intentions, in the context of an ongoing exploration of challenging geometries, has provided new roles for computation in architectural practice. The work described in this thesis focuses on the digital representation of surface geometry and its capacity for describing the constructibility of building enclosure systems. A particular class of paper surface forms - curved surfaces with minimal in plane deformation of the surface material - provide the specific object of inquiry for exploring the relationships between form, geometry and constructibility. An analysis and framework for the description of Gehry's geometry is developed through existing theory of differential geometry and topology. Geometric rules of constructibility associated with several enclosure system strategies are presented in this framework. With this theoretical framework in place, the discussion turns to efforts to develop generative strategies for the rationalization of surface forms into constructible configurations.
by Dennis R. Shelden.
Ph.D.
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19

Lorenzen-Schmidt, Timo. "On Dancing with Architecture." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/34078.

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"I would like to - sometime - build a theater which has natural light..." Louis I. Kahn "Space and the Inspirations" 1967 Titled "On Dancing with Architecture" and in reference to Merce Cunningham's choreography, this thesis project is the notion of overlaying architecture as a third autonomous layer to the existing ones in the performance arts that are dancing and music. Since the project is equally concerned with the performers and the audience as well as with the general public, it shall contain a nonstandard performance stage for modern dance as well as general public space. However, what does it mean to give shape to the notion of "Dancing with Architecture" in actual physicality? In order to investigate an appropriate answer to this problem, the project offers a unique opportunity of applying architecture's power of representation in rich analogies and metaphors. Therefore more than designing just a theater that serves for dance, this space shall be a place that, in its appearance as a whole and in detail, represents the tale of its initial challenge and investigation. In addition, and as part of being a nonstandard stage for modern dance, the project shall critically review conventions in stage space and offers the opportunity to investigate it under a different scope, for instance through the question of how to increase the spectator's spatial experiences and interactivity with the performers, or through exploiting natural phenomena such as daylight, wind, water, landscape, time and gravity as stimulating factors to introduce new facilities in modern dance.
Master of Architecture
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20

Baltazar, dos Santos A. P. "Cyberarchitecture : the virtualisation of architecture beyond representation towards interactivity." Thesis, University College London (University of London), 2009. http://discovery.ucl.ac.uk/17414/.

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Architects usually design finished buildings and users are subjected to conform their actions to an anticipated functionality. This results from the traditional design process based on representation clearly separating design, building and use. Such a process is welcome in capitalism as design guarantees the commodity value of works of architecture. However, those best able to decide on the use of spaces are their users. So, instead of emphasising exchange value and predicting use in a finished design that obstructs people, as architects do, it is more desirable that spaces enable free and unanticipated uses, emphasising use value. The use of computers in architecture, associated with the 'virtual', reproduces the traditional design process without questioning it. Nevertheless, in this thesis 'virtual' means something that exists but has not happened yet, waiting people's interaction to manifest as an event. This might be digital or not and is related to process, not product. This thesis proposes the 'virtualisation' of the design process and architecture. The former implies the critique of representation, which, by means of drawings, fixes the final form and meaning of buildings before they are built and used, and emphasises the visually perceived over the lived spatial qualities of buildings. The latter implies the critique of finished buildings subjecting users to external constraints imposed by architects. This thesis asks architects to stop designing ends (drawings of finished buildings) and start devising means ('interfaces' such as procedures and software) with which people can engage in non-habitual and autonomous ways to negotiate the production of their own spaces. However, it proposes no particular procedure or software, as architects are not supposed to solve people's problems for them, but work towards the virtual. 'Interfaces' are possible 'virtual' products and 'cyberarchitecture' the spaces that emerge when people interact with such interfaces.
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Hickie, Mark M. "Behavioral representation of military tactics for single-vehicle autonomous rotorcraft via statecharts." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/46550.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2005.
Includes bibliographical references (p. 113-115).
Over the past several years, aerospace companies have developed unmanned helicopters suitable for integration into military operations as reconnaissance platforms. These rotorcraft, however, require ground-based human controllers varying in number based on the size and complexity of the system controlled. The automation these platforms have achieved is limited to takeoffs, landings and navigation of pre-programmed waypoints. The possibilities for further development then are vast; with growing sensor and communication capabilities, there exists potential for unmanned rotorcraft to execute the full range of aviation missions normally reserved for manned assets. However, before military planners use autonomous helicopters as robust force multipliers, research must attempt to quantify possible tactics for software architecture implementation. This paper presents a methodology for developing autonomous helicopter tactics through the review of current military doctrine, pilot interviews, and simulation testing. Several tactics suitable for unmanned helicopters are recommended with an attempt to quantify the described behaviors using statecharts. The tactics diagrammed in the statecharts, or visual models that outline transitions between states based on conditions being met or events having occurred, are tested for feasibility in scenarios constructed with a US Army simulation tool, One SemiAutomated Forces (OneSAF) Testbed Baseline 2.0 (OTB 2.0). The ensuing results point to the success of using a thorough methodology to develop autonomous tactics and using statecharts to transfer qualitative behaviors into quantifiable actions.
by Mark M. Hickie.
S.M.
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22

Koh, Hunmin. "Shape analysis for digital representation of East Asian silk patterns." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118513.

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Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architecture, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 58-61).
This thesis examines the East Asian geometric silk pattern. Despite its long history of use in traditional architecture as an ornamental element in Korea and China, a little attempt was made to understand its geometric construction. Also, the connection between the silk patterns in two countries are often neglected because of the lack of systematic archiving. I first present the currently existing examples of silk patterns in Korea and China. Through a comparative analysis, I identify that the pattern is a shared heritage of the region and proses that more holistic approach is required to understand its relation with geometric patterns from other cultures. One of the approach is symmetry analysis, a method used in archeology to identify relevance in material culture between two adjacent cultural groups. Subsequently, I present shape analysis of existing sixfold symmetry silk patterns and argue that the stacking order of basic motifs plays an important role in design of the majority of silk patterns. I devised a symbolic notation system to identify different stacking order between different designs. Based on the analysis, I introduce an automated pattern generator which creates patterns with a specific symmetry in batches. The produced images can be used to train a symmetry classifier based on a machine learning model. I discuss possible implementations of the pattern generator and the symmetry classifier model and outline future development and challenges.
by Hunmin Koh.
S.M. in Architecture Studies
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23

Ribeiro, Andre Figueiredo. "Graph dynamics : learning and representation." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/34184.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.
Includes bibliographical references (p. 58-60).
Graphs are often used in artificial intelligence as means for symbolic knowledge representation. A graph is nothing more than a collection of symbols connected to each other in some fashion. For example, in computer vision a graph with five nodes and some edges can represent a table - where nodes correspond to particular shape descriptors for legs and a top, and edges to particular spatial relations. As a framework for representation, graphs invite us to simplify and view the world as objects of pure structure whose properties are fixed in time, while the phenomena they are supposed to model are actually often changing. A node alone cannot represent a table leg, for example, because a table leg is not one structure (it can have many different shapes, colors, or it can be seen in many different settings, lighting conditions, etc.) Theories of knowledge representation have in general concentrated on the stability of symbols - on the fact that people often use properties that remain unchanged across different contexts to represent an object (in vision, these properties are called invariants). However, on closer inspection, objects are variable as well as stable. How are we to understand such problems? How is that assembling a large collection of changing components into a system results in something that is an altogether stable collection of parts?
(cont.) The work here presents one approach that we came to encompass by the phrase "graph dynamics". Roughly speaking, dynamical systems are systems with states that evolve over time according to some lawful "motion". In graph dynamics, states are graphical structures, corresponding to different hypothesis for representation, and motion is the correction or repair of an antecedent structure. The adapted structure is an end product on a path of test and repair. In this way, a graph is not an exact record of the environment but a malleable construct that is gradually tightened to fit the form it is to reproduce. In particular, we explore the concept of attractors for the graph dynamical system. In dynamical systems theory, attractor states are states into which the system settles with the passage of time, and in graph dynamics they correspond to graphical states with many repairs (states that can cope with many different contingencies). In parallel with introducing the basic mathematical framework for graph dynamics, we define a game for its control, its attractor states and a method to find the attractors. From these insights, we work out two new algorithms, one for Bayesian network discovery and one for active learning, which in combination we use to undertake the object recognition problem in computer vision. To conclude, we report competitive results in standard and custom-made object recognition datasets.
by Andre Figueiredo Ribeiro.
S.M.
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Koslowski, Benjamin. "Framing privacy : architectural representation in digital spaces." Thesis, Royal College of Art, 2018. http://researchonline.rca.ac.uk/3398/.

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Individual privacy can be compromised in digitally mediated spaces, as networked communication has made scales of interaction and degrees of visibility difficult to grasp. This inquiry argues that privacy is a spatially-conditioned mental construct and tests architectural representation as a means of orienting the individual online through spatial design practice on three scales, from the miniature to the room and the neighbourhood. Framed by the methodology of architectural representation, privacy online offers the narrative hook and driver for research. This identifies principles underlying architectural practice that can contribute to understandings of digital spaces of interaction, such as online social networking platforms, from the point-of-view of a designer-researcher. The research has been developed under the umbrella of the Creative Exchange, a national AHRC-funded knowledge exchange hub enabling interdisciplinary and inter-organisational collaboration between academia and industry. Asking how different scales of architectural representation can help to orient the individual in digital spaces, ‘methods of spatialisation’ aim to render tangible and experiential a range of observations of the digital; they result in miniature artifacts, immersive installations and interactive hybrid digital-physical platforms. Through methods of inquiry, including Donald Schön’s methods of reflective practice and the ‘design situation’, these operate as a lens on to the digital. Instead of aiming to reconceptualise privacy itself, it is considered as symptomatic of the challenges brought about by digital spaces, and informs means of evaluation. The original contribution the research makes to knowledge in the field of design research at the intersection of architecture and communication design lies in adapting architectural representation for digital contexts: it develops approaches rooted in architecture and aims to frame them for interdisciplinary design contexts engaging with digital spaces. The resulting framework brings together the key foundational architectural parameters of scale, distance and time, and three design methods of spatialisation: miniaturisation, immersion and mapping. These help to reframe challenges of digital communication – such as privacy online – from the perspective of the designer-researcher. Through the practice-led inquiry, digital settings that are not easily grasped intuitively are framed as new contexts for architectural expertise, helping to establish the efficacy of architectural representation in addressing challenges of the digital through reflective design processes.
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Bari, Gabor. "Intelligence architecture in the Hungarian Special Operations Forces." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Jun%5FBari.pdf.

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Wasinski, Amber. "Screening Architecture." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1561989873853347.

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Fluck, Katherine. "Medieval topics : perception, rhetoric and representation in the Middle Ages." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=60032.

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This thesis is an architectural investigation of perception, depth and representation. It explores the changing historical relationship between "two-dimensional" representation and architecture in an effort to understand the effects of modern perspectival depth on the making of architecture. The non-perspectival, medieval representations studied in this paper, are not looked upon as primitive forerunners of renaissance perspective, but as being expressive of a completely different notion and location of depth. In an attempt to access this "other" depth, the move from nonperspectival to perspectival perception and representation is looked at in relation to the change in perceptual values, brought on by the move from the largely oral culture of the Middle Ages, to the increasing textual culture of Renaissance and Modern ages. Perhaps without the fixity, neutrality and disengagement inherent in both perspectival and textual perception, architectural depth might return to the active world of human experience.
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Öngüc, Filiz. "A ground for potential architecture : critical interpretation and representation of place." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=59844.

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The creation of a new project within an existing built environment requires more than just the careful preservation of the historical setting or domination of the ongoing architecture. Rather, the new work must sustain the vital reality of place and its external form in conjunction with the unity of all ages: past, present and future.
It is through this quest for architectural continuity that the peculiarly human quality of different places may be understood and reinterpreted. In this way, architecture can give shape to and preserve the meaningful lived-reality of place. Only through an active encounter with "place", may we create more of its dynamic vitality.
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Okamoto, Hiroshi 1968. "Time, speed and perception : intervals in the representation of architectural space." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/37560.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000.
Includes bibliographical references (leaves 52-54).
Although the notion of "space" in architecture is a relatively contemporary one, this research looks at the difference between the conception and representation of space and the actual material reality. With contemporary thought brought about by the modern measure, as architects formalize their ideas in representations, this paper argues that there arises a tendency to quantify and objectify the represented space and discount the experiential nature of the space. This research was initiated in reaction to this tendency to conceive of space as a given, formal static container in search of a wider notion of space as a product of interactions between various dynamics. Using small time based representational design experiments as well as specific precedents of conceptions and representations of space as running parallel points of reference; this investigation explores the element of time as one of the possible components of the various dynamics that produce space. Specifically, a non-chronological look at the modern, contemporary and pre-modern notion of time was taken to explore possible alternative conceptions and representations of space and time, contending that space is neither static or exclusive of time, nor is it a stage set for speed. In other words, this paper concludes that space and time are first and foremost products of experience.
by Hiroshi Okamoto.
S.M.
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30

Presutti, Kelly M. (Kelly Marie). "Terroir after the terror : landscape and representation in nineteenth-century France." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113944.

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Thesis: Ph. D. in Architecture: History and Theory of Art, Massachusetts Institute of Technology, Department of Architecture, 2017.
Cataloged from PDF version of thesis. Images/illustrations from page 265 to 326 were redacted.
Includes bibliographical references (pages 243-264).
In the decades following the French Revolution, landscape paintings appeared at exhibitions in greater numbers than ever before and with more critical approval; at the same time, France's actual landscapes were being reconfigured, in both physical and symbolic ways. This dissertation investigates the relationship between land reform and landscape representation following the French Revolution through to the early Third Republic (1790-circa 1880), combining object study with environmental history to draw out the political stakes of seemingly picturesque scenes. Looking beyond painting to include an analysis of decorative arts and visual culture, this study challenges established hierarchies of fine and decorative arts, canonical and non-canonical artists, and attention to Paris over the provinces. My first chapter considers the role of mountains, and their depiction, in defining France's "natural limits"; the second, state-supported representations of ports, from images of the nation's coastal strongholds painted by Joseph Vernet in the eighteenth century to engravings produced by his nineteenth-century successor, Louis Garneray, as a form of visual border control; the third, the impact of a stringent forestry code passed in 1827 on Barbizon artists' aesthetic and material choices; and finally, the state's decision, in 1857, to drain wetlands in the southwest and the resulting effort on the part of local photographer Félix Arnaudin to preserve that disappearing landscape in images. Taken together, these chapters evidence the active role images played in renegotiating the meaning of land in post-Revolutionary France, and I argue for a more expansive view of the promise and possibility of landscape representation in both consolidating the nation and registering local reaction.
by Kelly M. Presutti.
Ph. D. in Architecture: History and Theory of Art
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31

Steinfeld, Kyle Ross 1975. "Will you have a yam? : a study in agency and representation." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/27051.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (p. 159).
Systems of architectural representation, and their implied balance of agency, are a potential site of tectonic, spatial, and programmatic reinvention. By altering only the roles of those involved in the design/construction process, and the system of representation employed, one will necessarily reinvent the architecture produced. My semester circulates around two devices - two games. String, as performed in the game of cat's cradle, which can be thought of a as a kind of one-dimensional folding; and paper, which evolved as an attempt to bring the properties of the string's one-dimensional folding into two dimensions. The problem of this thesis is to reimagine these devices as systems of representation - as drawings, or as bridges between drawing and building. Further, to ask: How can a drawing practice which is inspired by these devices, and contains inherent properties derived from these devices, become generative of a building practice?
Kyle Ross Steinfeld.
M.Arch.
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32

Cureton, Paul. "Drawing in landscape architecture : fieldwork, poetics, methods, translation and representation." Thesis, Manchester Metropolitan University, 2014. http://e-space.mmu.ac.uk/580030/.

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By analysing landscape architectural representation, particularly drawing, the thesis contribution will develop the mode and process of making - poesis: between production and representation. Extending the work of James Corner on drawing within landscape architecture (1992), the thesis will develop a positive hermeneutics from the novelist Italo Calvino (1997) in which this agency of drawing can be understood and conceived. From this framework of operation, a number of drawing methods are to be developed - particularly heuristics and scoring which creates a positive valence for landscape architectural production. The focus will lie within the process or translation of drawing into landscape, or its process of ‘becoming’ (Vesely 2006, Evans 1996, 2000, Deleuze 1992). This focus will be contextualised amongst others by the work of: Paolo Soleri (1919- 2013), Wolf Hilbertz (1938-2007) and Lawrence Halprin (1916-2009). The agency of drawing is to be situated in broader theories of space and ‘everyday life’ particularly by extracting critical neo-Marxist notions and readings of social productions of space as found in Henri Lefebvre (1901 -1991) (De Certeau 1984, 1998, Lefebvre, 1991, 1996, 2003, Soja 1996, 2000 & Harvey 1989. 1996). The thesis contribution to knowledge will thus chart drawing use, communication, alternative strategies, and new concepts of urban environments; a ‘poetic mediation on existence’ (Kundera 1987). This very movement & ‘becoming’ whilst containing analysis, in each separate component, has yet to be collectively discussed in a constructive and meaningful way. This inturn will reflect back on the role of representation in the shaping and conception of space – this is the role of drawing in landscape architecture. This knowledge is enabled using methods of interdisciplinary exhibition, educational modules, oral history interviews and the history of professional landscape architecture practices, as well by deploying a visual literacy method within the thesis (Dee 2001, 2004).
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33

Bible, Ann Vollmann. "Cakewalking into representation : Gabriele Münter's America travels (1898-1900) and art of dailiness." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/42452.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2008.
Includes bibliographical references (p. 433-457).
This study explores the fashioning of Gabriele Münter as a German modernist with a focus on the eclipse of her struggles in coming to representation, the rich complexity of her processes, and the importance of dailiness for her work. Drawing on feminist readings of autobiography and on the relationships elaborated by Henri Lefebvre and Georg Simmel between modernity and the everyday, the daily is described here as an expansive site encompassing subjugating repetition and familiarity as well as discourses of worldliness and possibilities for subversion. The discussion centers on Münter's travels in the United States as an emblem of the stretch of her dailiness and its instructive vantage on issues of authenticity and documentation governing her output. Miinter's pocket calendars, sketchbooks, photographs, photograph album, and retrospective writings about America are considered as a project of forging Heimat and visuality. With its associations of effortlessness, the use of "cakewalking" in the title evokes the erasure of Miinter's daily processes in their messiness. The cakewalk was a form for African Americans to parody their masters in the antebellum period and was taken up by whites at the time of Münter' s visit; she herself designed a postcard of a young relative performing the dance. Though the daily enabled Münter to come into representation, by its slightness and imbrication in mass culture, it would go underground in service of authenticity. The argument is grounded in the American context through readings of period guidebook literature, discourses of shopping and fldnerie, and Kodak advertising; theatrical productions and tourist sites Münter visited; and relationships between her work and contemporary Arkansas photographers such as Harry Miller.
(cont) The 19th-century German popular literary figuration of America as adventure elaborated by Charles Sealsfield, Karl May, and others shapes the interpretation, as do Wilhelmine discourses of empire lodged in Die Gartenlaube, the Vilkerschauen, and the shifting meanings of Kultur. The conclusion develops the relevance of the lens of dailiness for Münter by turning to four of her paintings - Man in an Armchair, Interior, Return from Shopping, and Boating - with an interwoven treatment of her writings, photographs, sketchbooks, and ephemera.
by Ann Vollmann Bible.
Ph.D.
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34

Martino, Jacquelyn A. "The immediacy of the artist's mark in shape computation : from visualization to representation." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37265.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2006.
Includes bibliographical references (leaves 105-109).
Approaches to shape computation and algorithmic art-making within the fields of shape grammars and computer graphics still do not consider the immediacy of the artist's mark in drawing and painting. This research examines the canvas, or 2D picture plane, as the expressive and dynamic problem space of the artist who naturally reframes both the problem and the solution with each successive mark. The fluidity of the artist's mark is the most important element in transforming the blank canvas into an image. In this research, I use my own traditionally drawn and painted artwork as the baseline corpus for analysis. From my analysis, I define a nonsymbolic, formal grammar for the synthesis of images in the style of the baseline corpus and develop software prototype "sketches" to support the geometric representation of freehand sketching consistent with mark-making. Curve generation is critical to the expressive marks of the artist. The result of this research is a curvilinear shape grammar that supports both explicit and implicit shape recognition while affording the artist the ability to draw (shape union) and erase (shape difference) computationally.
(cont.) I compare the results of the synthesis phase with my traditional sketches showing that it is possible to compute imagery consistent with the evolving style of the artist's own hand. Additionally, the analysis phase of the research supports the supposition that formal algorithmic understanding of one's artistic process has directive and positive influences on the evolution and refinement of the style.
by Jacquelyn A. Martino.
Ph.D.
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35

Celani, Maria Gabriela Caffarena. "Beyond analysis and representation in CAD : a new computational approach to design education." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/8016.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.
MIT Institute Archives hard copy: leaf 179-180 bound reversed.
Leaf 202 blank.
Includes bibliographical references (p. 179-180).
This thesis aims at changing students' attitude towards the use ofcomputer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training.
(cont.) It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computationalnature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
by Maria Gabriela Caffarena Celani.
Ph.D.
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36

Duarte, Eduardo. "Carlos Amarante e o final do Classicismo." Master's thesis, Instituições portuguesas -- UNL-Universidade Nova de Lisboa -- FCSH-Faculdade de Ciências Sociais e Humanas -- -Departamento de História da Arte, 1996. http://dited.bn.pt:80/29825.

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37

Tse, Ching-kan Curry. "The fortified line police observation posts in the frontier closed area at the border of Hong Kong and Shenzhen /." Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B42182748.

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38

Sims, Anita Nanette. "The influence of representation on the design process." Thesis, Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/22995.

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39

Domazos, Efthymios. "The choice social representation and the formation of the Hellenic Armed Forces /." Thesis, Monterey, Calif. : Naval Postgraduate School, 2008. http://edocs.nps.edu/npspubs/scholarly/MBAPR/2008/Dec/08Dec%5FDomazos%5FMBA.pdf.

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"Submitted in partial fulfillment of the requirements for the degree of Master of Business Administration from the Naval Postgraduate School, December 2008."
Advisor(s): Eitelberg, Mark ; Hudgens, Bryan. "December 2008." "MBA professional report"--Cover. Description based on title screen as viewed on January 28, 2009. Includes bibliographical references (p. 251-255). Also available in print.
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40

Woolsey, Aaron L. "Information exchange architecture for integrating unmanned vehicles into maritime missions." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FWoolsey.pdf.

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Thesis (M.S. in Systems Technology (Joint Command, Control, Communications, and Intelligence (JC4I)))--Naval Postgraduate School, June 2004.
Thesis advisor(s): Orin Marvel. Includes bibliographical references (p. 35-37). Also available online.
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41

Williams, Jack Stephen. "Architecture and defense on the military frontier of Arizona, 1752-1856." Diss., The University of Arizona, 1991. http://hdl.handle.net/10150/185464.

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The relationship between architecture and defense during the mid-eighteenth to mid-nineteenth centuries in the portion of Hispanic Sonora that later became southern Arizona is examined. Included are a description and analysis of presidio fortifications, and a comparison of these defense works with other kinds of fortified and garrisoned places found in the region. Separate sections offer appraisals of how raw materials, labor, and tools, were used to plan and build frontier strongholds in northern New Spain and early Mexico. Also provided is a description of the weapons and tactics used in the defense of fortified places. An evaluation is made of the role of fortifications in grand strategy. Based on this evidence, it is argued that defense involved a wider variety of institutions than has traditionally been recognized. The survey of defensive sites also indicates that the presidios do not share certain important features. These differences reflect gradual changes in design concepts over time. It is argued that the causes of these modifications are principally the results of shifts in strategy.
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42

Rooney, Nuala. "At home with density spatial representation in Hong Kong public housing." Thesis, Edinburgh Napier University, 1997. http://researchrepository.napier.ac.uk/Output/3801.

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This study examines the representation of space in high-density Hong Kong public housing. Over half the population in Hong Kong lives in public housing yet little is known about how they physically cope with density through everyday dwelling. Specifically, this post-occupancy study attempts to highlight the context of high density dwelling as a legitimate dwelling experience. It focuses on residents' interpretation and conception of space and examines problem-solving in the everyday context of high density living. The research is presented as a narrative highlighting spatial sensibilities in a culture of density. It traces the development of housing forms from early Hong Kong to the establishment of the Government housing programme. It will be argued that the combination of a massive influx of a refugee population, and a shortage of housing in the Territory created a situation where low-level design standards in public housing were not only accepted by the population but became the norm. Through qualitative interviews with long-term residents of public housing this study proposes to question assumptions of Western spatial thinking within domestic space. It looks at the way in which the changing habitus has been affected by social mobility and shifting cultural values of space; in particular, it examines how different generations living in the same household perceive and represent their home. This thesis contributes to an emerging field of design knowledge. It is a reflective study which, it is anticipated, will provide other designers with insight into lived-in qualities of density and residents' ability to articulate design knowledge. It seeks to challenge designers' preconceptions of density and the performance of professional design knowledge in the interpretation of everyday space.
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43

Otte, Gary. "Photographing the void, the camera and the representation of Islamic architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ43295.pdf.

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44

Zibner, Stephan [Verfasser]. "A Neuro-Dynamic Architecture for Autonomous Visual Scene Representation / Stephan Zibner." München : Verlag Dr. Hut, 2017. http://d-nb.info/1128467461/34.

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45

Cassimatis, Nicholas L. (Nicholas Louis) 1971. "Polyscheme : a cognitive architecture for intergrating multiple representation and inference schemes." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/8325.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2002.
Includes bibliographical references (leaf [99]).
In order to understand and create human-level intelligence I have developed the Polyscheme cognitive architecture to build systems that combine several representation and inference schemes when they think. Polyscheme is based on three principles. First, different (aspects of) situations that intelligent systems must deal with are best modeled with different schemes for representing knowledge and making inferences. Polyscheme includes several "specialists" such that each models a particular aspect of the world with its own (possibly unique) representation and inference techniques. Second, specialists must communicate with other specialists frequently so that each specialist uses the most complete, accurate and relevant information when it deals with a situation. Specialists in Polyscheme communicate and combine information by simultaneously concentrating on the same focus of attention. Finally, because information about some aspects of a situation is more important than information about others and because the order that specialists focus on those aspects is important, a system of focused specialists must have mechanisms that decide where to focus. Polyscheme's specialists, especially the reflective specialist, guide the focus of attention and thereby implement inference schemes using an "attraction" mechanism to specify their preferred foci. Polyscheme enables multiple inference techniques to be integrated in dealing with a situation because each inference technique can be implemented with one or more focus schemes. I describe how to implement several important inference techniques (e.g., script matching, backtracking search, reason maintenance, stochastic simulation and counterfactual reasoning) as focus schemes.
(cont.) I have used Polyscheme to implement the S6 system for common sense physical reasoning. S6 views interactions in a simple physical world through a 2-dimensional projection of that world. S6 keeps track of the identity of objects, infers the character and existence of events it cannot see, predicts the outcome of events, explains events and nonevents and revises its inferences when it receives new information. S6 successfully reasons about many scenarios researchers present to infants and young children in order to study their knowledge of the physical world. S6 combines specialized representation and inference techniques for identity, time, events, causality, space and paths to successfully deal with a wide range of situations. The knowledge representation schemes S6 uses include scripts, frames, logical propositions, neural networks and constraint graphs. The inference schemes S6 implements include script matching, rule matching, backtracking search, neural network propagation and counterfactual reasoning. I show that these representation and inference schemes form part of a common sense substrate that underlies much of human cognition. The success of S6 therefore demonstrates that Polyscheme is important for understanding and building intelligent systems in any domain of human cognition.
by Nicholas L. Cassimatis.
Ph.D.
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46

Marrs, Jonah (Jonah J. Ross-Marrs). "Exploring the technics of computer representation : three 'prepared' instruments for plotting, meshing and rendering." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118575.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2018.
"June 2018." Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 124-126).
In Translations from Drawing to Building, Historian Robin Evans draws attention to the "blind spot between the drawing and its object" as a productive site in architecture. Instead of a "uniform space through which meaning may glide without modulation", the "substratum" of this "gap" is uneven and unpredictable, a space of "entropy" and a "locale of subterfuges and evasions." Through their passage, "things can get bent, broken or lost on the way." Evans sees architects exploring "deviations" and "potentialities" here by "maintaining sufficient control in transit so that more remote destinations may be reached." Today we manipulate drawings and 3D models in software programs and visualize them at human-computer interface moments like the display, the plotter and the 3D printer. Meanwhile, at internal machine-to-machine interfaces, algorithms regularly carry out translations, their "labor behind or below the threshold of perception" (John May, "Field Notes from the Instruments Project" in JAE). Theorist Paul Virilio describes virtual drawings and models here as "signals in the electronic currents of a closed-system, readable by machines but neither visible nor legible to humans" (The Vision Machine). My thesis gives form to these unseen computer translations between different representations of our drawings and objects. The three sections: Plotting, Meshing and Rendering, materialize the underlying infrastructure of the computer representation technology we interact with daily as designers, exploiting a form of "time-lapse" image to freeze moments that happen within an instant inside the computer. The thesis asks architects to question our relationship with our tools and invites us to explore Evans' "blind spot" and claim this fertile territory for the designer, leveraging our visual-spatial and interdisciplinary knowledge culture for new experimental ends.
by Jonah Marrs.
S.M.
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47

Torpey, Peter Alexander. "Disembodied performance : abstraction of representation in live theater." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/55198.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 151-158).
Early in Tod Machover's opera Death and the Powers, the main character, Simon Powers, is subsumed into a technological environment of his own creation. The theatrical set comes alive in the form of robotic, visual, and sonic elements that allow the actor to extend his range and influence across the stage in unique and dynamic ways. The environment must compellingly assume the behavior and expression of the absent Simon. This thesis presents a new approach called Disembodied Performance that adapts ideas from affective psychology, cognitive science, and the theatrical tradition to create a framework for thinking about the translation of stage presence. An implementation of a system informed by this methodology is demonstrated. In order to distill the essence of this character, we recover performance parameters in real-time from physiological sensors, voice, and vision systems. This system allows the offstage actor to express emotion and interact with others onstage. The Disembodied Performance approach takes a new direction in augmented performance by employing a nonrepresentational abstraction of a human presence that fully translates a character into an environment. The technique and theory presented also have broad-reaching applications outside of theater for personal expression, telepresence, and storytelling.
Peter Alexander Torpey.
S.M.
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48

Pinhanez, Claudio S. "Representation and recognition of action in interactive spaces." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62342.

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Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Includes bibliographical references (p. 246-258).
This thesis presents new theory and technology for the representation and recognition of complex, context-sensitive human actions in interactive spaces. To represent action and interaction a symbolic framework has been developed based on Roger Schank's conceptualizations, augmented by a mechanism to represent the temporal structure of the sub-actions based on Allen's interval algebra networks. To overcome the exponential nature of temporal constraint propagation in such networks, we have developed the PNF propagation algorithm based on the projection of IA-networks into simplified, 3-valued (past, now, future) constraint networks called PNF-networks. The PNF propagation algorithm has been applied to an action recognition vision system that handles actions composed of multiple, parallel threads of sub-actions, in situations that can not be efficiently dealt by the commonly used temporal representation schemes such as finite-state machines and HMMs. The PNF propagation algorithm is also the basis of interval scripts, a scripting paradigm for interactive systems that represents interaction as a set of temporal constraints between the individual components of the interaction. Unlike previously proposed non-procedural scripting methods, we use a strong temporal representation (allowing, for example, mutually exclusive actions) and perform control by propagating the temporal constraints in real-time. These concepts have been tested in the context of four projects involving story-driven interactive spaces. The action representation framework has been used in the Intelligent Studio project to enhance the control of automatic cameras in a TV studio. Interval scripts have been extensively employed in the development of "SingSong ", a short interactive performance that introduced the idea of live interaction with computer graphics characters; in "It/I", a full-length computer theater play; and in "It", an interactive art installation based on the play "It /I" that realizes our concept of immersive stages, that is, interactive spaces that can be used both by performers and public.
by Claudio Santos Pinhanez.
Ph.D.
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49

Matias, J. Nathan (Jorge Nathan). "Networked tactics for gender representation in the news." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82429.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.
Page 108 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (p. 102-107).
This thesis presents research on gender disparities in online news, followed with three open source designs that attempt to address those disparities. Open Gender Tracker is a platform that applies automated gender analysis to electronic content sources. FollowBias is a behavioral experiment on the effectiveness of personal trackers to manage the biases of journalists and curators. Passing On uses data and stories to attract and coordinate participants to expand the visibility of women in Wikipedia. These three designs are offered as inspirations for a paradigm of technologies to measure and change women's representation in the news.
by J. Nathan Matias.
S.M.
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50

Corsano, Scott E. "Joint fires network ISR interoperability requirements within a joint force architecture." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FCorsano.pdf.

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