Journal articles on the topic 'Rendering Algorithm'
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Pan, Zhigeng, Kun Zhou, and Jiaoying Shi. "Real-Time Rendering Algorithm Based On Hybrid Static And Dynamic Simplification Methods." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 117–32. http://dx.doi.org/10.20870/ijvr.2001.5.1.2674.
Full textLi, Da Jin. "Real-Time Rendering for Large-Scale Underground Mine Scene." Applied Mechanics and Materials 336-338 (July 2013): 1374–78. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1374.
Full textWang, Huadeng, Guang Xu, Xipeng Pan, Zhenbing Liu, Rushi Lan, and Xiaonan Luo. "A Novel Ray-Casting Algorithm Using Dynamic Adaptive Sampling." Wireless Communications and Mobile Computing 2020 (October 13, 2020): 1–12. http://dx.doi.org/10.1155/2020/8822624.
Full textLiang, Chen, Nan Jiang, and Ya Wen Yu. "Optimization and Implementation of the Surface Rendering Algorithm." Advanced Materials Research 341-342 (September 2011): 152–57. http://dx.doi.org/10.4028/www.scientific.net/amr.341-342.152.
Full textBlinn, J. F. "Backface culling snags (rendering algorithm)." IEEE Computer Graphics and Applications 13, no. 6 (November 1993): 94–97. http://dx.doi.org/10.1109/38.252595.
Full textLiu, Li Peng, Yong Xiong Sun, Tie Jun Guan, and Li Ping Huang. "Improved Rapid Interpolation Ray Casting Algorithm." Advanced Materials Research 846-847 (November 2013): 1247–51. http://dx.doi.org/10.4028/www.scientific.net/amr.846-847.1247.
Full textvan Overveld, C. W. A. M. "Integer algorithm for rendering curved surfaces." Computer-Aided Design 20, no. 4 (May 1988): 197–211. http://dx.doi.org/10.1016/0010-4485(88)90277-1.
Full textHong, Zhi Guo, Yong Bin Wang, and Min Yong Shi. "A Performance-Based Policy for Job Assignment under Distributed Rendering Environments." Applied Mechanics and Materials 543-547 (March 2014): 2949–52. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.2949.
Full textCOLLOMOSSE, J. P., and P. M. HALL. "SALIENCE-ADAPTIVE PAINTERLY RENDERING USING GENETIC SEARCH." International Journal on Artificial Intelligence Tools 15, no. 04 (August 2006): 551–75. http://dx.doi.org/10.1142/s0218213006002813.
Full textBeeson, Brett, David G. Barnes, and Paul D. Bourke. "A Distributed Data Implementation of the Perspective Shear-Warp Volume Rendering Algorithm for Visualisation of Large Astronomical Cubes." Publications of the Astronomical Society of Australia 20, no. 3 (2003): 300–313. http://dx.doi.org/10.1071/as03039.
Full textSeng, De Wen, and Da Qing Li. "Fast Volume Rendering Techniques for 3D Reconstruction of Geological Objects." Applied Mechanics and Materials 182-183 (June 2012): 1343–46. http://dx.doi.org/10.4028/www.scientific.net/amm.182-183.1343.
Full textKolivand, Hoshang, and Mohd Shahrizal Sunar. "Hybrid Silhouette Detection for Real-Time Shadow Volume." International Journal of Virtual Reality 10, no. 4 (January 1, 2011): 43–51. http://dx.doi.org/10.20870/ijvr.2011.10.4.2828.
Full textChen, Ling Xia, and Liang Xu. "The Method Research of Auto-Generating Engineering Geology Histogram Based on MapGIS." Applied Mechanics and Materials 246-247 (December 2012): 1003–6. http://dx.doi.org/10.4028/www.scientific.net/amm.246-247.1003.
Full textKang, Suk-Ju. "Adaptive Weight Allocation-Based Subpixel Rendering Algorithm." IEEE Transactions on Circuits and Systems for Video Technology 24, no. 2 (February 2014): 224–29. http://dx.doi.org/10.1109/tcsvt.2013.2273655.
Full textCHAKRABORTY, UDAY K., HYUNG W. KANG, and PAUL P. WANG. "IMAGE-BASED PAINTERLY RENDERING BY EVOLUTIONARY ALGORITHM." New Mathematics and Natural Computation 03, no. 02 (July 2007): 239–57. http://dx.doi.org/10.1142/s1793005707000732.
Full textAttea, Bara'a Ali, Laylan Mohammad Rashid, and Wafaa Khazzal Shames. "Evolutionary algorithm for example-based painterly rendering." International Journal of Bio-Inspired Computation 2, no. 2 (2010): 132. http://dx.doi.org/10.1504/ijbic.2010.032129.
Full textFu, Sheng, Hujun Bao, and Qunsheng Peng. "An accelerated rendering algorithm for stereoscopic display." Computers & Graphics 20, no. 2 (March 1996): 223–29. http://dx.doi.org/10.1016/0097-8493(95)00129-8.
Full textZhang, MingMin, ZhiGeng Pan, JiaoYing Shi, Peng Wang, and QingFeng Mi. "A hybrid rendering algorithm for textile objects." Science in China Series F: Information Sciences 52, no. 3 (March 2009): 490–99. http://dx.doi.org/10.1007/s11432-009-0067-z.
Full textWang, Tao, and Xue Dong Yang. "A sweeping algorithm for cluster hair rendering." Visual Computer 19, no. 2 (May 2003): 187–204. http://dx.doi.org/10.1007/s00371-003-0193-3.
Full textAnantakrishnan, Narayanan, and Les A. Piegl. "Integer subdivision algorithm for rendering NURBS curves." Visual Computer 8, no. 3 (May 1992): 149–61. http://dx.doi.org/10.1007/bf01902135.
Full textSun, Jing, and Hong Tao Wang. "Research on Optimization and Application of LOD Algorithm in Virtual Reality Visualization of Terrain." Applied Mechanics and Materials 687-691 (November 2014): 1258–61. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1258.
Full textXiao, Xiao Ping, Zi Sheng Li, and Wei Gong. "Rendering and Comparing Research of 3D Julia Sets Based on CPU/GPU." Advanced Materials Research 542-543 (June 2012): 1434–37. http://dx.doi.org/10.4028/www.scientific.net/amr.542-543.1434.
Full textXu, Li, and Mao Zhen Liu. "Research on Scene Organize Algorithm Based on BVH with Dynamic Rendering Tree." Applied Mechanics and Materials 596 (July 2014): 370–73. http://dx.doi.org/10.4028/www.scientific.net/amm.596.370.
Full textJi, Dong Hai, Yan Jun Peng, and Wen Juan Wang. "A New Ray Casting Algorithm Based on an Adjustable Threshold and Error Controlling." Advanced Materials Research 811 (September 2013): 575–80. http://dx.doi.org/10.4028/www.scientific.net/amr.811.575.
Full textXiang, Jian Jun, Fei Deng, and Tian Xin Ning. "The Research of the Hybrid Volume Rendering Algorithm Based on GPU Technology." Applied Mechanics and Materials 610 (August 2014): 722–28. http://dx.doi.org/10.4028/www.scientific.net/amm.610.722.
Full textKim, Han Suk, Didem Unat, Scott B. Baden, and Jürgen P. Schulze. "A new approach to interactive viewpoint selection for volume data sets." Information Visualization 12, no. 3-4 (February 25, 2013): 240–56. http://dx.doi.org/10.1177/1473871612467631.
Full textYu, Wen Long, and Li Min Zhang. "Rendering Algorithm of the Sky Illumination Based on GPU." Applied Mechanics and Materials 241-244 (December 2012): 3071–74. http://dx.doi.org/10.4028/www.scientific.net/amm.241-244.3071.
Full textXu, Ren Jie, Dong Ya Wu, and Yang Ming. "GPU-Based Rendering Method of Virtual Human Motion." Applied Mechanics and Materials 303-306 (February 2013): 1547–51. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.1547.
Full textJohnson, Pamela T., Robert Schneider, Carolina Lugo-Fagundo, Michael B. Johnson, and Elliot K. Fishman. "MDCT Angiography With 3D Rendering: A Novel Cinematic Rendering Algorithm for Enhanced Anatomic Detail." American Journal of Roentgenology 209, no. 2 (August 2017): 309–12. http://dx.doi.org/10.2214/ajr.17.17903.
Full textZhao, Li Ping, Mei Fang, and Yuan Wang Wei. "An Efficient Compressed Volume Rendering Algorithm Based on GPU." Advanced Materials Research 433-440 (January 2012): 5448–52. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.5448.
Full textSINGH, CHANDAN, and EKTA WALIA. "FAST HYBRID SHADING: AN APPLICATION OF FINITE ELEMENT METHODS IN 3D RENDERING." International Journal of Image and Graphics 05, no. 04 (October 2005): 789–810. http://dx.doi.org/10.1142/s0219467805002002.
Full textSabella, Paolo. "A rendering algorithm for visualizing 3D scalar fields." ACM SIGGRAPH Computer Graphics 22, no. 4 (August 1988): 51–58. http://dx.doi.org/10.1145/378456.378476.
Full textBlasi, Philippe, Bertrand Saec, and Christophe Schlick. "A Rendering Algorithm for Discrete Volume Density Objects." Computer Graphics Forum 12, no. 3 (August 1993): 201–10. http://dx.doi.org/10.1111/1467-8659.1230201.
Full textOr, Daniel Cohen, and Shachar Fleishman. "An Incremental Alignment Algorithm for Parallel Volume Rendering." Computer Graphics Forum 14, no. 3 (August 1995): 123–33. http://dx.doi.org/10.1111/1467-8659.1430123.
Full textFeng Jun, 冯俊, 严利民 Yan Limin, and 夏明治 Xia Mingzhi. "Sub-Pixel Rendering Algorithm of Improving Image Brightness." Laser & Optoelectronics Progress 53, no. 9 (2016): 091101. http://dx.doi.org/10.3788/lop53.091101.
Full textWu, Mingguang, Peibei Zheng, Guonian Lu, and A.-Xing Zhu. "Chain-based polyline tessellation algorithm for cartographic rendering." Cartography and Geographic Information Science 44, no. 6 (May 13, 2016): 491–506. http://dx.doi.org/10.1080/15230406.2016.1183145.
Full textDyer, Scott, and Scott Whitman. "A Vectorized Scan-Line Z-Buffer Rendering Algorithm." IEEE Computer Graphics and Applications 7, no. 7 (July 1987): 34–45. http://dx.doi.org/10.1109/mcg.1987.277012.
Full textOr, Daniel Cohen, and Shachar Fleishman. "An Incremental Alignment Algorithm for Parallel Volume Rendering." Computer Graphics Forum 14, no. 3 (August 1995): 123–33. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0123.x.
Full textSanna, A., P. Montuschi, and B. Montrucchio. "Parallel algorithm for image rendering and its implementation." Electronics Letters 32, no. 14 (1996): 1275. http://dx.doi.org/10.1049/el:19960835.
Full textDimitrijević, Aleksandar M., and Dejan D. Rančić. "Ellipsoidal Clipmaps – A planet-sized terrain rendering algorithm." Computers & Graphics 52 (November 2015): 43–61. http://dx.doi.org/10.1016/j.cag.2015.06.006.
Full textTingting, Zhang, and Yan Limin. "P‐8.1: An Optimized Sub‐pixel Rendering Algorithm." SID Symposium Digest of Technical Papers 50, S1 (September 2019): 826–28. http://dx.doi.org/10.1002/sdtp.13661.
Full textYao, C., G. Peng, Y. Song, and M. Duan. "A QUADTREE ORGANIZATION CONSTRUCTION AND SCHEDULING METHOD FOR URBAN 3D MODEL BASED ON WEIGHT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W7 (September 13, 2017): 977–80. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w7-977-2017.
Full textLi, Bo, Bao Hui Di, Rui Xing Fan, Shen Li, and Jun Yang. "High-Resolution Terrain Rendering Algorithm Based on Fractal Theory." Advanced Materials Research 756-759 (September 2013): 3992–96. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.3992.
Full textBo, Luo, Gang Zhao, Wei Wang, and Xiaoxiao Du. "MATEC Web of Conferences – General and efficient algorithms for handling intricate situations in trimmed surface rendering." MATEC Web of Conferences 175 (2018): 03067. http://dx.doi.org/10.1051/matecconf/201817503067.
Full textLi, Bin, Lianfang Tian, and Shanxing Ou. "An Optical Model for Translucent Volume Rendering and Its Implementation Using the Preintegrated Shear-Warp Algorithm." International Journal of Biomedical Imaging 2010 (2010): 1–11. http://dx.doi.org/10.1155/2010/429051.
Full textWang, Lei. "Research of Air Pollution Dispersion Visualization Based on GPU and Volume Rendering." Advanced Materials Research 765-767 (September 2013): 3058–60. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.3058.
Full textWang, Wei, Zheng Xu Zhao, Qian Xu, and Tian Liu. "Design and Implementation of Adaptive Dynamic Load Balancing Distributed Parallel Rendering System Based on Sort-First." Advanced Materials Research 798-799 (September 2013): 693–98. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.693.
Full textDing, Yitao, Julian Bonse, Robert Andre, and Ulrike Thomas. "In-Hand Grasping Pose Estimation Using Particle Filters in Combination with Haptic Rendering Models." International Journal of Humanoid Robotics 15, no. 01 (February 2018): 1850002. http://dx.doi.org/10.1142/s0219843618500020.
Full textSilva, Wendel B., and Maria Andréia F. Rodrigues. "Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures." International Journal of Handheld Computing Research 2, no. 1 (January 2011): 55–71. http://dx.doi.org/10.4018/jhcr.2011010104.
Full textDuan Liming, 段黎明, 颜志明 Yan Zhiming, 陈中 Chen Zhong, and 谷明辉 Gu Minghui. "Arbitrary planes rendering algorithm of industrial CT serial images." High Power Laser and Particle Beams 25, no. 11 (2013): 3040–44. http://dx.doi.org/10.3788/hplpb20132511.3040.
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