Academic literature on the topic 'Rendering Algorithm'
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Journal articles on the topic "Rendering Algorithm"
Pan, Zhigeng, Kun Zhou, and Jiaoying Shi. "Real-Time Rendering Algorithm Based On Hybrid Static And Dynamic Simplification Methods." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 117–32. http://dx.doi.org/10.20870/ijvr.2001.5.1.2674.
Full textLi, Da Jin. "Real-Time Rendering for Large-Scale Underground Mine Scene." Applied Mechanics and Materials 336-338 (July 2013): 1374–78. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1374.
Full textWang, Huadeng, Guang Xu, Xipeng Pan, Zhenbing Liu, Rushi Lan, and Xiaonan Luo. "A Novel Ray-Casting Algorithm Using Dynamic Adaptive Sampling." Wireless Communications and Mobile Computing 2020 (October 13, 2020): 1–12. http://dx.doi.org/10.1155/2020/8822624.
Full textLiang, Chen, Nan Jiang, and Ya Wen Yu. "Optimization and Implementation of the Surface Rendering Algorithm." Advanced Materials Research 341-342 (September 2011): 152–57. http://dx.doi.org/10.4028/www.scientific.net/amr.341-342.152.
Full textBlinn, J. F. "Backface culling snags (rendering algorithm)." IEEE Computer Graphics and Applications 13, no. 6 (November 1993): 94–97. http://dx.doi.org/10.1109/38.252595.
Full textLiu, Li Peng, Yong Xiong Sun, Tie Jun Guan, and Li Ping Huang. "Improved Rapid Interpolation Ray Casting Algorithm." Advanced Materials Research 846-847 (November 2013): 1247–51. http://dx.doi.org/10.4028/www.scientific.net/amr.846-847.1247.
Full textvan Overveld, C. W. A. M. "Integer algorithm for rendering curved surfaces." Computer-Aided Design 20, no. 4 (May 1988): 197–211. http://dx.doi.org/10.1016/0010-4485(88)90277-1.
Full textHong, Zhi Guo, Yong Bin Wang, and Min Yong Shi. "A Performance-Based Policy for Job Assignment under Distributed Rendering Environments." Applied Mechanics and Materials 543-547 (March 2014): 2949–52. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.2949.
Full textCOLLOMOSSE, J. P., and P. M. HALL. "SALIENCE-ADAPTIVE PAINTERLY RENDERING USING GENETIC SEARCH." International Journal on Artificial Intelligence Tools 15, no. 04 (August 2006): 551–75. http://dx.doi.org/10.1142/s0218213006002813.
Full textBeeson, Brett, David G. Barnes, and Paul D. Bourke. "A Distributed Data Implementation of the Perspective Shear-Warp Volume Rendering Algorithm for Visualisation of Large Astronomical Cubes." Publications of the Astronomical Society of Australia 20, no. 3 (2003): 300–313. http://dx.doi.org/10.1071/as03039.
Full textDissertations / Theses on the topic "Rendering Algorithm"
Ewins, Jon Peter. "Algorithm design and 3D computer graphics rendering." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.
Full textsun, weifeng. "WAVELETS IN REAL-TIME RENDERING." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4026.
Full textPh.D.
Other
Engineering and Computer Science
Computer Science
Xiong, Rebecca Wen Fei. "A stratified rendering algorithm for virtual walkthroughs of large environments." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/40233.
Full textIncludes bibliographical references (p. 73-74).
by Rebecca Wen Fei Xiong.
M.S.
Srivastava, Mayank. "Implementation and Evaluation of a Multiple-Points Haptic Rendering Algorithm." Ohio University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1181049930.
Full textRamswamy, Lakshmy. "PARZSweep a novel parallel algorithm for volume rendering of regular datasets /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04012003-140443.
Full textStewart, Nigel Timothy, and nigels@nigels com. "An Image-Space Algorithm for Hardware-Based Rendering of Constructive Solid Geometry." RMIT University. Aerospace, Mechanical and Manufacturing Engineering, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080721.144757.
Full textAndersson, Michael. "Real-time rendering of large terrains using algorithms for continuous level of detail." Thesis, University of Skövde, Department of Computer Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-638.
Full textThree-dimensional computer graphics enjoys a wide range of applications of which games and movies are only few examples. By incorporating three-dimensional computer graphics in to a simulator the simulator is able to provide the operator with visual feedback during a simulation. Simulators come in many different flavors where flight and radar simulators are two types in which three-dimensional rendering of large terrains constitutes a central component.
Ericsson Microwave Systems (EMW) in Skövde is searching for an algorithm that (a) can handle terrain data that is larger than physical memory and (b) has an adjustable error metric that can be used to reduce terrain detail level if an increase in load on other critical parts of the system is observed. The aim of this paper is to identify and evaluate existing algorithms for terrain rendering in order to find those that meet EMW: s requirements. The objectives are to (i) perform a literature survey over existing algorithms, (ii) implement these algorithms and (iii) develop a test environment in which these algorithms can be evaluated form a performance perspective.
The literature survey revealed that the algorithm developed by Lindstrom and Pascucci (2001) is the only algorithm of those examined that succeeded to fulfill the requirements without modifications or extra software. This algorithm uses memory-mapped files to be able to handle terrain data larger that physical memory and focuses on how terrain data should be laid out on disk in order to minimize the number of page faults. Testing of this algorithm on specified test architecture show that the error metric used could be adjusted to effectively control the terrains level of detail leading to a substantial increase in performance. The results also reveal the need for both view frustum culling as well a level of detail algorithm to achieve fast display rates of large terrains. Further the results also show the importance of how terrain data is laid out on disk especially when physical memory is limited.
Johnson, Jared. "Algorithms for Rendering Optimization." Doctoral diss., University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5329.
Full textPh.D.
Doctorate
Computer Science
Engineering and Computer Science
Computer Science
Chen, Haixin. "Fast volume rendering and deformation algorithms." [S.l. : s.n.], 2001. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB9590689.
Full textNimscheck, Uwe Michael. "Rendering for free form deformations." Thesis, University of Cambridge, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364275.
Full textBooks on the topic "Rendering Algorithm"
Theoharis, Athan G. Algorithms for parallel polygon rendering. Berlin: Springer-Verlag, 1989.
Find full textTheoharis, T., ed. Algorithms for Parallel Polygon Rendering. Berlin, Heidelberg: Springer Berlin Heidelberg, 1989. http://dx.doi.org/10.1007/3-540-51394-9.
Full textTheoharis, T. Algorithms for parallel polygon rendering. Berlin: Springer-Verlag, 1989.
Find full textThomas, Crockett, Hansen Charles D, Whitman Scott, IEEE Computer Society, and SIGGRAPH, eds. 1993 Parallel Rendering Symposium: Proceedings, San Jose, California, October 25-26, 1993. New York: Association for Computing Machinery, 1993.
Find full textTobias, Orloff, Langley Research Center, and Institute for Computer Applications in Science and Engineering., eds. A parallel rendering algorithm for MIMD architectures. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1991.
Find full textEwins, Jon P. Algorithm design for 3D computer graphics rendering. 2000.
Find full textUnited States. National Aeronautics and Space Administration., ed. Feed-forward volume rendering algorithm for moderately parallel MIMD machines. [Washington, DC]: National Aeronautics and Space Administration, 1993.
Find full textUnited States. National Aeronautics and Space Administration., ed. Feed-forward volume rendering algorithm for moderately parallel MIMD machines. [Washington, DC]: National Aeronautics and Space Administration, 1993.
Find full textA data distributed parallel algorithm for ray-traced volume rendering. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1993.
Find full textUnited States. National Aeronautics and Space Administration., ed. Feed-forward volume rendering algorithm for moderately parallel MIMD machines. [Washington, DC]: National Aeronautics and Space Administration, 1993.
Find full textBook chapters on the topic "Rendering Algorithm"
Lange, Brigitta, and Markus Beyer. "Rayvolution: An Evolutionary Ray Tracing Algorithm." In Photorealistic Rendering Techniques, 136–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-87825-1_10.
Full textFischer, Matthias, Claudius Jähn, Friedhelm Meyer auf der Heide, and Ralf Petring. "Algorithm Engineering Aspects of Real-Time Rendering Algorithms." In Algorithm Engineering, 226–44. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49487-6_7.
Full textLi, Lijie, Fengxia Li, and Tianyu Huang. "A Time-Controlling Terrain Rendering Algorithm." In Interactive Technologies and Sociotechnical Systems, 328–37. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11890881_36.
Full textNitin Kumar, Sugandha Agarwal, and Rashmi Dubey. "Rendering Rigid Shadows Using Hybrid Algorithm." In Advances in Intelligent Systems and Computing, 673–86. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0448-3_56.
Full textLee, Ho-Min, Christian Anthony L. Go, and Won-Hyung Lee. "A Frustum-Based Ocean Rendering Algorithm." In Agent Computing and Multi-Agent Systems, 584–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11802372_63.
Full textFernandes, Carlos M., Antonio M. Mora, Juan Julián Merelo, and Agostinho C. Rosa. "Photorealistic Rendering with an Ant Algorithm." In Studies in Computational Intelligence, 63–77. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-11271-8_5.
Full textTzafestas, S. G., and J. Pantazopoulos. "An Efficient Algorithm for Rendering Parametric Curves." In Advances in Intelligent Systems, 357–64. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4840-5_32.
Full textLaramee, Robert S., and R. Daniel Bergeron. "An Isosurface Continuity Algorithm for Super Adaptive Resolution Data *." In Advances in Modelling, Animation and Rendering, 215–37. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0103-1_14.
Full textGatenby, Neil, and Terry Hewitt. "Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm." In Photorealistic Rendering in Computer Graphics, 104–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-57963-9_11.
Full textCha, Jeong Seob, Young Sup Park, and Kyung Hyun Yoon. "A Directional Stroke Generation Algorithm for Painterly Rendering." In Computational Science and Its Applications — ICCSA 2003, 326–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_34.
Full textConference papers on the topic "Rendering Algorithm"
Polok, L., R. Barton, P. Chudy, P. Krsek, P. Smrz, and D. Petr. "Terrain rendering algorithm performance analysis." In 2012 IEEE/AIAA 31st Digital Avionics Systems Conference (DASC). IEEE, 2012. http://dx.doi.org/10.1109/dasc.2012.6382297.
Full textPolok, L., R. Barton, P. Chudy, P. Smrz, P. Krsek, and P. Dittrich. "Terrain rendering algorithm performance analysis." In 2012 IEEE/AIAA 31st Digital Avionics Systems Conference (DASC). IEEE, 2012. http://dx.doi.org/10.1109/dasc.2012.6382971.
Full textChen, Zhanfang, Guoyu Zhang, and Xiaopeng Zhang. "Research and Realization of a Volume Rendering Algorithm Based on Shear-Warp Volume Rendering Algorithm." In 2009 International Conference on Computational Intelligence and Software Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cise.2009.5364564.
Full textCao, Wei, Lin Huang, Yunfeng Hu, Duanyang Xu, Hongyan Ren, and Junxing Yang. "An Improved Algorithm for Terrain Rendering." In IGARSS 2019 - 2019 IEEE International Geoscience and Remote Sensing Symposium. IEEE, 2019. http://dx.doi.org/10.1109/igarss.2019.8898007.
Full textWang, Pan, Huahai Liu, Sikun Li, Liang Zeng, and Xun Cai. "Multi-GPU Compositeless Parallel Rendering Algorithm." In 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2011. http://dx.doi.org/10.1109/cad/graphics.2011.66.
Full textHuo, Yi, Jingli Chen, Pengfei Zhang, and Xiaofang Xiao. "Motion vector based image rendering algorithm." In 2010 3rd International Congress on Image and Signal Processing (CISP). IEEE, 2010. http://dx.doi.org/10.1109/cisp.2010.5647261.
Full textSjostrom, Marten, Peter Hardling, Linda S. Karlsson, and Roger Olsson. "Improved depth-image-based rendering algorithm." In 2011 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2011). IEEE, 2011. http://dx.doi.org/10.1109/3dtv.2011.5877183.
Full textChao, Ming, and Wei Zhao. "An Efficient Algorithm for CSG Rendering." In ASME 1993 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1993. http://dx.doi.org/10.1115/cie1993-0029.
Full textPalomo, Cesar, and Marcelo Gattass. "An efficient algorithm for depth image rendering." In the 9th ACM SIGGRAPH Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900179.1900236.
Full textQin Bo, Yao Shuran, and Xie Cui. "Interactive Dynamic Water Surface Fast Rendering Algorithm." In 2008 International Symposium on Information Science and Engineering (ISISE). IEEE, 2008. http://dx.doi.org/10.1109/isise.2008.203.
Full textReports on the topic "Rendering Algorithm"
Ohbuchi, Ryutarou, and Henry Fuchs. Incremental Volume Rendering Algorithm for Interactive 3D Ultrasound Imaging. Fort Belvoir, VA: Defense Technical Information Center, February 1991. http://dx.doi.org/10.21236/ada242048.
Full textJoy, K. Parallel algorithmic methods for volumetric rendering. Office of Scientific and Technical Information (OSTI), February 1990. http://dx.doi.org/10.2172/7184756.
Full textNeumann, Ulrich. Taxonomy and Algorithms for Volume Rendering on Multicomputers. Fort Belvoir, VA: Defense Technical Information Center, January 1990. http://dx.doi.org/10.21236/ada236632.
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