Academic literature on the topic 'Rendering'
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Journal articles on the topic "Rendering"
Blanco-Fernández, Vítor. "Rendering Volumetrically, Rendering Queerly." A Peer-Reviewed Journal About 11, no. 1 (October 18, 2022): 104–15. http://dx.doi.org/10.7146/aprja.v11i1.134308.
Full textNimeroff, Jeffry S., Eero Simoncelli, Norman I. Badler, and Julie Dorsey. "Rendering Spaces for Architectural Environments." Presence: Teleoperators and Virtual Environments 4, no. 3 (January 1995): 286–96. http://dx.doi.org/10.1162/pres.1995.4.3.286.
Full textChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo, and Derek Bradley. "Rendering with style." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Full textKim, Ayoung, and Atanas Gotchev. "Spectral Rendering: From Input to Rendering Process." Electronic Imaging 36, no. 10 (January 21, 2024): 251–1. http://dx.doi.org/10.2352/ei.2024.36.10.ipas-251.
Full textCamarini, Gladis, Lia Lorena Pimentel, and Natalia Haluska Rodrigues De Sá. "Assessment of the Material Loss in Walls Renderings with β-Hemihydrate Paste." Applied Mechanics and Materials 71-78 (July 2011): 1242–45. http://dx.doi.org/10.4028/www.scientific.net/amm.71-78.1242.
Full textMiner, Valerie, and Pat Barker. "Rendering Truth." Women's Review of Books 21, no. 10/11 (July 2004): 14. http://dx.doi.org/10.2307/3880372.
Full textFrenkel, Karen A. "Volume rendering." Communications of the ACM 32, no. 4 (April 1989): 426–35. http://dx.doi.org/10.1145/63334.63335.
Full textWatt, Alan. "Rendering techniques." ACM Computing Surveys 28, no. 1 (March 1996): 157–59. http://dx.doi.org/10.1145/234313.234380.
Full textIhrke, Ivo, Gernot Ziegler, Art Tevs, Christian Theobalt, Marcus Magnor, and Hans-Peter Seidel. "Eikonal rendering." ACM Transactions on Graphics 26, no. 3 (July 29, 2007): 59. http://dx.doi.org/10.1145/1276377.1276451.
Full textTakala, Tapio, and James Hahn. "Sound rendering." ACM SIGGRAPH Computer Graphics 26, no. 2 (July 1992): 211–20. http://dx.doi.org/10.1145/142920.134063.
Full textDissertations / Theses on the topic "Rendering"
Bernhardsson, Johan. "Deferred Rendering : Jämförelse mellan traditionell deferred rendering och light pre-pass rendering." Thesis, University of Skövde, School of Humanities and Informatics, 1987. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3067.
Full textDå scenkomplexitet och ett högre antal ljuskällor blir vanligare inom spel har ett behov av algortimer för att hantera dessa scener, med bra prestanda, uppståt. En allt vanligare algoritm för detta är Deferred Shading. Rapporten utvärderar två olika metoder för Deferred Shading (traditionell Deferred Shading och Light pre-pass rendering).
McCann, Shaun V. "Stereoscopic rendering." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.
Full textZhang, Caixia. "Advanced volume rendering." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1143150322.
Full textEskandari, Sam. "Curvature based Rendering." Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-129722.
Full textIn this thesis work, mean curvature and Gaussian curvature are taken into account. Vertex normal calculation is one of the important parts of this thesis work. Vertex normal calculation is done in order to improve the appearance and smoothness of the surface in our model. Vertex normal is also one of the parts of the mean curvature calculation. Curvature based illumination is the main goal of this thesis work. To achieve our goal we have to define locally backscattered light, ambient attenuation and subsurface scattering based on both mean curvature and Gaussian curvature calculations. All of these calculations are also done in this thesis work. We cannot see anything without having the light, thus we need also a light source which acts as sun with different angles to the horizon. The sun and its angle are also simulated in this thesis work. Since this thesis work is based on local curvature based lighting model for rendering of snow, curvature calculations are applied to the lighting model. Then, mean and Gaussian curvature calculations also evaluated for this model and finally mean curvature and Gaussian curvature values are compared to another calculations method which those values are available in an ASCII file. The idea behind these comparisons is to determine whether the mean and Gaussian curvatures of my calculations or from the ASCII file are more suitable in general if it is possible to say and the advantages and disadvantages of these calculations if any.
Faleij, Marcus, and Alexander Ivannikov. "Cascaded Deferred Rendering." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5060.
Full textEtt långvarigt problem med att rendera stora scener är depth-fighting; en visuell artefakt som uppstår när två eller flera fragments överlappar, antingen för att det är ligger direkt på varandra eller för att det inte finns nog med precision i djupbuffern. Detta examensarbete presenterar två nya metoder, Cascaded Deferred Rendering (CDR) och Logarithmic Cascaded Deferred Rendering (LogCDR) som en lösning på depth-fighting som framträder när de inte finns nog med precision. Detta examensarbete utvärderar också en redan existerande metod, logaritmisk djupbuffer, och jämför den med standard djupbuffern i OpenGL, CDR samt LogCDR. Den mest lovande metoden funnen var logaritmisk djupbuffer för dess hastighet, lätthet att implementera och enklare att lägga till stöd för transparans till.
練偉森 and Wai-sum Lin. "Adaptive parallel rendering." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31221415.
Full textGrossman, J. P. 1973. "Point sample rendering." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50063.
Full textIncludes bibliographical references (p. 54-56).
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. They are rendered directly and independently without any knowledge of surface topology. We introduce a novel solution to the problem of surface reconstruction using a hierarchy of Z-buffers to detect tears. The algorithm is fast, easily vectorizable, and requires only modest resources.
by J.P. Grossman.
S.M.
Lewin, Marcus, and Harald Grant. "Klientbaserad GeoTIFF-rendering." Thesis, Linköpings universitet, Programvara och system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139007.
Full textLin, Wai-sum. "Adaptive parallel rendering /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20868236.
Full textPetersson, Stefan. "Particle system rendering : The effect on rendering speed when using geometry shaders." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3544.
Full textBooks on the topic "Rendering"
den, Hout Julia van, ed. Rendering. [Brooklyn, NY]: Clog, 2012.
Find full textMonks, William. External rendering. 8th ed. Slough: British Cement Association, 1988.
Find full textCrowe, Philip. Architectural rendering. New York: McGraw-Hill, 1991.
Find full textArchitectural rendering. London: Studio Vista, 1991.
Find full textArchitectural rendering. New York: McGraw-Hill, 1996.
Find full textStephenson, Ian, ed. Production Rendering. London: Springer-Verlag, 2005. http://dx.doi.org/10.1007/b138603.
Full textMarker rendering. Laguna Hills, Calif: W. Foster Pub, 1995.
Find full textCrowe, Philip. Architectural rendering. London: Studio Vista, 1991.
Find full textReed, Gary. Pryor rendering. New York: Dutton, 1996.
Find full textauthor, Kalita Hriday Ranjan, ed. Rendering gender. Delhi: Supriya Books, 2017.
Find full textBook chapters on the topic "Rendering"
Salomon (emeritus), David. "Rendering." In Texts in Computer Science, 851–89. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-886-7_17.
Full textStrazzullo, Francesco. "Rendering." In Frameworkless Front-End Development, 23–52. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4967-3_2.
Full textToriya, Hiroshi, and Hiroaki Chiyokura. "Rendering." In 3D CAD, 217–34. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-45729-6_11.
Full textGovil-Pai, Shalini, and Rajesh Pai. "Rendering." In Learning Computer Graphics, 81–105. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4613-8503-5_4.
Full textDuncan, Marsh. "Rendering." In Springer Undergraduate Mathematics Series, 297–343. London: Springer London, 2005. http://dx.doi.org/10.1007/1-84628-109-1_11.
Full textSabin, Malcolm. "Rendering." In Geometry and Computing, 171–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13648-1_30.
Full textLuciano, Giorgio. "Rendering." In Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells, 97–148. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21533-6.
Full textWeik, Martin H. "rendering." In Computer Science and Communications Dictionary, 1469. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16069.
Full textBühler, Peter. "Rendering." In 3D mit Blender, 51–56. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_4.
Full textBlain, John M. "Rendering." In The Complete Guide to Blender Graphics Computer Modeling & Animation, 321–30. 7th ed. Boca Raton: A K Peters/CRC Press, 2022. http://dx.doi.org/10.1201/9781003226420-19.
Full textConference papers on the topic "Rendering"
Paradis, Daniel J., and Bruce Segee. "Remote Rendering and Rendering in Virtual Machines." In 2016 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2016. http://dx.doi.org/10.1109/csci.2016.0048.
Full textPeng, Juewen, Zhiguo Cao, Xianrui Luo, Hao Lu, Ke Xian, and Jianming Zhang. "BokehMe: When Neural Rendering Meets Classical Rendering." In 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2022. http://dx.doi.org/10.1109/cvpr52688.2022.01580.
Full textWilkie, Alexander, Andrea Weidlich, Marcus Magnor, and Alan Chalmers. "Predictive rendering." In ACM SIGGRAPH ASIA 2009 Courses. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1665817.1665829.
Full textBishop, Gary, Henry Fuchs, Leonard McMillan, and Ellen J. Scher Zagier. "Frameless rendering." In the 21st annual conference. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/192161.192195.
Full textChen, Ying-Chieh, Chun-Fa Chang, and Wan-Chun Ma. "Asynchronous rendering." In the 2010 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730988.
Full textWoolley, Cliff, David Luebke, Benjamin Watson, and Abhinav Dayal. "Interruptible rendering." In the 2003 symposium. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/641480.641509.
Full textSalisbury, K., D. Brock, T. Massie, N. Swarup, and C. Zilles. "Haptic rendering." In the 1995 symposium. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/199404.199426.
Full textBezerianos, Anastasia, Pierre Dragicevic, and Ravin Balakrishnan. "Mnemonic rendering." In the 19th annual ACM symposium. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1166253.1166279.
Full textChalmers, Alan, Kurt Debattista, and Luis Paulo dos Santos. "Selective rendering." In the 4th international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1174429.1174431.
Full textLanzagorta, Marco O., Richard B. Gomez, and Jeffrey K. Uhlmann. "Quantum rendering." In AeroSense 2003, edited by Eric Donkor, Andrew R. Pirich, and Howard E. Brandt. SPIE, 2003. http://dx.doi.org/10.1117/12.486410.
Full textReports on the topic "Rendering"
Loring, Burlen, and Oliver Ruebel. Rendering and Compositing Infrastructure Improvements to VisIt for Insitu Rendering. Office of Scientific and Technical Information (OSTI), January 2016. http://dx.doi.org/10.2172/1237686.
Full textNieves-Rivera, D. Rendering the Topological Spines. Office of Scientific and Technical Information (OSTI), May 2015. http://dx.doi.org/10.2172/1184183.
Full textCarter, Michael. Parallel hierarchical radiosity rendering. Office of Scientific and Technical Information (OSTI), July 1993. http://dx.doi.org/10.2172/10115017.
Full textBartesaghi, A., and Guillermo Sapiro. Non-Photorealistic Rendering from Stereo. Fort Belvoir, VA: Defense Technical Information Center, January 2005. http://dx.doi.org/10.21236/ada437811.
Full textBorn, Frank H. Transformative Rendering of Internet Resources. Fort Belvoir, VA: Defense Technical Information Center, October 2012. http://dx.doi.org/10.21236/ada568863.
Full textHansen, William J. Rendering Tcl/Tk Windows as HTML. Fort Belvoir, VA: Defense Technical Information Center, February 2003. http://dx.doi.org/10.21236/ada412017.
Full textBethel, W. Analytic rendering of curvilinear volume data. Office of Scientific and Technical Information (OSTI), March 1993. http://dx.doi.org/10.2172/10112506.
Full textJoy, K. Parallel algorithmic methods for volumetric rendering. Office of Scientific and Technical Information (OSTI), February 1990. http://dx.doi.org/10.2172/7184756.
Full textMolnar, Steven. Combining Z-buffer Engines for Higher-Speed Rendering. Fort Belvoir, VA: Defense Technical Information Center, January 1988. http://dx.doi.org/10.21236/ada201137.
Full textFlater, David, Philippe A. Martin, and Michelle L. Crane. Rendering UML activity diagrams as human-readable text. Gaithersburg, MD: National Institute of Standards and Technology, 2007. http://dx.doi.org/10.6028/nist.ir.7469.
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