Academic literature on the topic 'Render time'

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Journal articles on the topic "Render time"

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Miner, Joshua D. "Biased Render." Screen Bodies 4, no. 1 (June 1, 2019): 48–71. http://dx.doi.org/10.3167/screen.2019.040105.

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This article explores the digitality of Indigenous bodies within contemporary 3D video games by mainstream and Indigenous developers. Its analysis relies on a critical examination of digital image synthesis via real-time graphics rendering, which algorithmically generates the visible world onscreen from 3D geometries by mapping textures, generating light and shadow, and simulating perceptual phenomena. At a time when physically based, unbiased rendering methods have made photorealistic styles and open-world structures common across AAA games in general, Indigenous game designers have instead employed simplified “low res” styles. Using bias as an interpretive model, this article unpacks how these designers critique mainstream rendering as a cultural-computational practice whose processes are encoded with cultural biases that frame the relation of player and screen body (avatar). The algorithmic production of digitally modeled bodies, as an essential but masked element of video games, offers a territory where Indigenous developers claim aesthetic presence in the medium.
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Behmanesh, Ali Asghar. "Reducing Render Time in Ray Tracing by Pixel Averaging." International Journal of Computer Graphics & Animation 2, no. 4 (October 31, 2012): 15–24. http://dx.doi.org/10.5121/ijcga.2012.2402.

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Ranjith, V., and N. Kumar. "1D Tight-Binding Models Render Quantum First Passage Time “Speakable”." International Journal of Theoretical Physics 54, no. 12 (December 2, 2014): 4204–13. http://dx.doi.org/10.1007/s10773-014-2385-1.

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Zhang, Yong Qiang, and Xu Chao. "Using Dynamic Multi-Resolution Render 3D Terrain." Advanced Materials Research 159 (December 2010): 420–23. http://dx.doi.org/10.4028/www.scientific.net/amr.159.420.

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The problem that the three-dimensional terrain data of Rendering was studied in Simulation and Game Engine .At first,a new real-time scheduling algorithm was put forward based on determining the simulation vision.in the visible area.the partition area was set up thought Level of Detail(LOD). Then setting up an adaptive node evaluation system was established based on distance and space error function. Through estimate plane of trangle render by layer,and adding the effort of rendering.
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Vasiou, Elena, Konstantin Shkurko, Ian Mallett, Erik Brunvand, and Cem Yuksel. "A detailed study of ray tracing performance: render time and energy cost." Visual Computer 34, no. 6-8 (April 30, 2018): 875–85. http://dx.doi.org/10.1007/s00371-018-1532-8.

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Bolivar-Baron, Holman, John Alexander Velandia, Jenny Natalia Torres, and Elena Gimenez de Ory. "An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time." International Journal of Interactive Multimedia and Artificial Intelligence 3, no. 3 (2015): 51. http://dx.doi.org/10.9781/ijimai.2015.337.

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Aryanto, Aryanto, Tengku Hisyam Muhammad Umar, and Doni Winarso. "Analisis Perbandingan Teknik 3D Rendering Cycles Dan Eevee Pada Software Blender." JURNAL FASILKOM 10, no. 1 (April 22, 2020): 11–19. http://dx.doi.org/10.37859/jf.v10i1.1902.

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Penelitian ini membahas tentang menganalisis perbandingan teknik rendering tiga dimensi antara render Cycles dengan render Eevee yang ada didalam perangkat lunak opensource Blender 3D. Hasil pengujiannya akan membantu setiap CG Artist atau pengguna aplikasi tiga dimensi dalam memilih render engine yang cocok untuk karya atau 3D Artwork yang mereka kerjakan. Teknik render yang dianalisis yaitu Cycles yang merupakan jenis render engine pre-rendered yang proses rendernya bisa menghabiskan waktu lama karena pemrosesannya yang rumit, kemudian Eevee merupakan real-time render yang proses render-nya sendiri tidak begitu membutuhkan waktu yang lama, karena prosesnya sendiri dilakukan secara realtime. Vertices dan Texture digunakan sebagai parameter pengukuran untuk pengujian kedua teknik rendering. Analisis perbandingan Cycles dan Eevee akan menghasilkan pengujian kecepatan render, ukuran file hasil render, dan kualitas gambar dari hasil render. Hasil dari penelitian ini mampu menyatakan bahwa Eevee mengungguli Cycles dalam dalam perbandingan kecepatan rendering, Cycles dan Eevee pada output hasil render tidak jauh berbeda ukuran file-nya, dan kualitas gambar dari render menyatakan Eevee lebih unggul dibandingkan Cycles.
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Hartawan, I. Nyoman Buda, and Ayu Manik Dirgayusari. "Analisis Rendering Video Animasi 3D Menggunakan Aplikasi Blender Berbasis Network Render." Jurnal RESISTOR (Rekayasa Sistem Komputer) 1, no. 1 (April 21, 2018): 25–33. http://dx.doi.org/10.31598/jurnalresistor.v1i1.223.

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Rendering is a process for generating a 2D or 3D image. The use of high computer specifications in the rendering process encourages the need for super computer provision. In this research is done rendering video 3D animation analysis using blender application based on network render. In this research used experimental research method, that is by giving variation of frame value to know execution time when done rendering process of 3D animation video. On each computer in the workstation is done Blender application configuration, as Master, Slave, and Client. The results show that 3D animation video rendering process has increased execution time along with increasing number of frames, but along with increasing number of Slave computer execution time of video rendering process of 3D animation has decreased.
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Brody, Yehuda, and Yaron Shav-Tal. "Visualizing transcription in real-time." Open Life Sciences 3, no. 1 (March 1, 2008): 11–18. http://dx.doi.org/10.2478/s11535-008-0001-1.

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AbstractThe transcriptional process is at the center of the gene expression pathway. In eukaryotes, the transcription of protein-coding genes into messenger RNAs is performed by RNA polymerase II. This enzyme is directed to bind at upstream gene sequences by the aid of transcription factors that assemble transcription-competent complexes. A series of biochemical and structural modifications render the polymerase transcriptionally active so that it can proceed from an initiation state into a functional elongating phase. Recent experimental efforts have attempted to visualize these processes as they take place on genes in living cells and to quantify the kinetics of in vivo transcription.
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Dickinson, Robert E. "[Comment on “Unknowns about climate variability render treaty targets premature”] Time to act is now." Eos, Transactions American Geophysical Union 78, no. 50 (1997): 584. http://dx.doi.org/10.1029/97eo00352.

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Dissertations / Theses on the topic "Render time"

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Danliden, Alexander, and Steven Cederrand. "Multi Sub-Pass & Multi Render-Target Shading In Vulkan : Performance Based Comparison In Real-time." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20199.

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Background. Games today are becoming more complex in computational andgraphical areas. Companies today want to develop games with state of the artgraphics while also having complicated and complex game logic. The vast majorityof users rarely meet the computer requirements. This creates an issue which lim-its the target demographic that a company wants to meet. This thesis will focuson two different methods that achieves deferred shading in Vulkan and how the en-vironment is affecting both methods as-well as the number of lights and attachments. Objectives. In Vulkan there are two ways of implementing deferred shading, one isthe traditional way of doing it which is by conducting multiple render-targets. Thesecond way is by utilizing a feature unique to Vulkan known as sub-passes. Our aimis to conduct experiments with these two ways of implementing deferred shading todetermine which one is the most optimal for a given situation. These situations willvary depending on the number of visible objects and number of lights in the scene. Methods. The experiments are conducted by a rendering system that have beenimplemented by us. By implementing both suggested deviations of the renderingtechnique ’deferred shading’ the data collected will suffer less from unexpected andunknown variables than it would if the implementations were taken from a separatesource. The experiments that will be conducted intend to measure performance met-rics in the form of average frames per second as well as average render frame time(inseconds). To measure the time performance metric, the system shall utilize Vulkan’ssupport for gpu-timestamping[7]. To provide reliable measurements without any un-warranted errors each rendering deviation will utilize pre-recorded command buffers. Conclusions. This thesis has shown that using multiple sub-passes within a singlerender-target performs faster write operations to the attached render attachments.This result in less memory bandwidth which leads to a faster geometry pass. Theperformance gain from a faster geometry pass can be used somewhere else to en-hance different aspects of the game or graphical application. Having less memorybandwidth would result in a longer battery life on mobile phones and laptops.
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Linné, Andreas. "Evaluating the Impact of V-Ray Rendering Engine Settings on Perceived Visual Quality and Render Time : A Perceptual Study." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19161.

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Background. In computer graphics, it can be a time-consuming process to render photorealistic images. This rendering process, called “physically based rendering” uses complex algorithms to calculate the behavior of light. Fortunately, most renderers offer the possibility to alter the render-settings, allowing for a decrease in render time, but this usually comes at the cost of a lower quality image. Objectives. This study aims to identify what setting has the highest impact on the rendering process in the V-Ray renderer. It also examines if a perceived difference can be seen when reducing this setting. Methods. To achieve this, an experiment was done where 22 participants would indicate their preference for rendered images. The images were rendered in V-Ray with different settings, which affected their respective render time differently. Additionally, an objective image metric was used to analyze the images and try to form a correlation with the subjective results. Results. The results show that the anti-aliasing setting had the highest impact on render time as well as user preference. It was found that participants preferred images with at least 25% to 50% anti-aliasing depending on the scene. The objective results also coincided well enough with the subjective results that it could be used as a faster analytical tool to measure the quality of a computer-generated image. Prior knowledge of rendering was also taken into account but did not give conclusive results about user preferences. Conclusions. From the results it can be concluded that anti-aliasing is the most important setting for achieving good subjective image quality in V-Ray. Additionally, the use of an objective image assessment tool can drastically speed up the process for targeting a specific visual quality goal.
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Persson, Jonna. "SCALABILITY OF JAVASCRIPTLIBRARIES FOR DATAVISUALIZATION." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19994.

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Visualization is an important tool for making data understandable. Visualization can be used for many different purposes, such as charts on the web used to visualize a dataset. Render time is important for websites since slow response times can cause users to leave the site. When creating a website with fast render times in mind, the selection of JavaScript library may be crucial. This work aims to determine if dataset size and/or chart type affects the render time of charts created by different JavaScript libraries. The comparison is done by a literature search to identify suitable libraries, followed by an experiment in which 40 websites are created to compare the performance of selected JavaScript libraries for rendering selected chart types. The results show that while both dataset size and chart type affect the render time in most cases, the libraries scale differently depending on the dataset size.
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Koblik, Katerina. "Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing." Thesis, Umeå universitet, Institutionen för fysik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185027.

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Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realistic driving simulator. Rain is a crucial issue when driving in the real world as it for instance obstructs the driver’s vision. The difficulty is to implement it in a visually appealing way while simultaneously making it look realistic and keeping the computational cost low. In this report, a GPGPU (general-purpose computing on graphical processing units) based approach is presented where the final product is a rain simulation rendered onto a 2D texture, which can then be applied to a surface. The simulated raindrops interact with gravity, wind, a windshield wiper as well as with each other, and are then used to distort the background behind them in a convincing manner. The simulation takes into account multiple physical properties of raindrops and is shown to be suitable to run in real-time. The result is presented in form of a visual demonstration. In conclusion, even though the final simulation is still in its first iteration, it clearly highlights what can be accomplished by utilizing the GPU and the benefits of using a texture-based approach. The appropriate simulation approach will however always depend on the characteristics of the problem and the limitations of the hardware.
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Grier, Sarah K. "Time rendered form." Thesis, Virginia Polytechnic Institute and State University, 1993. http://hdl.handle.net/10919/52129.

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This is a presentation of the way I see the world created by mortals; these ideas shape my architectural perspective. The building is a museum designed to present a history of yachts: boats which present a way of building and a sensibility of materials. This consideration of the material used reveals each material’s characteristics in construction. Steel attenuates through optimization, and masonry becomes generous in form through the needs of its use. A building is a note emitted in a particular instant in the midst of a culture and composed of an infinitude of elements. Buildings measure mortal progress through the instrument of technology. Time is measured by matter. The building explores the rhythm and juxtaposition of elements in their relationships within the pattern of the building. The book is an examination of an order in text and images, given the technology i have chosen. The gathering of things that present meanings when juxtaposed begin to shape an idea, an emotion. Words as objects, gather to form complex ideas. In this book the transparent paper allows the presence of future images to influence present readings. To experience with the senses and the mind, we learn throughout existence giving order to our universe. Elements become multivalient by the continual layering of experience. Revisited in time, with fresh discovery in unselfconscious exploration things gain meaning. Culture evolved as its material record transforms.
Master of Architecture
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Björketun, Aron. "Compositing alternatives to full 3D : Reduce render times of static objects in a moving sequence using comp." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-70954.

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Rendering takes time, especially without access to powerful hardware. Is there any way to reduce the time of rendering? With the help of compositing reducing the time of renders is very much possible, using a range of alternative methods. A total of three different approaches will be tested in order to save time, as well as trying to maintain quality as close to a render straight from a 3D application as possible. Projections using cards and geometry as well as deep data will be used in an attempt to find the most efficient and useful way of saving time.
Rendering tar tid, speciellt utan tillgång till kraftfull hårdvara. Finns det något sätt att dra ner på tiden en rendering tar? Med hjälp av compositing är det absolut möjligt att sänka tiderna för en rendering genom en rad alternativa metoder. Totalt kommer tre olika metoder att testas för att spara in tid, men även för att försöka komma så nära kvalitén av en bild renderad direkt från en 3D-appliaktion som möjligt. Projektioner på plan och geometri och användandet av deep-data kommer användas i ett försök att hitta det mest effektiva och användbara tillvägagångssättet att spara tid.
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Pradel, Benjamin. "Rendez-vous en ville ! Urbanisme temporaire et urbanité évènementielle : les nouveaux rythmes collectifs." Phd thesis, Université Paris-Est, 2010. http://tel.archives-ouvertes.fr/tel-00546513.

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La métropole est polychronique. L'isolement d'un de ses rythmes permet de nuancer les théories de la modernité liquide et de la ville en continu. À travers l'étude de trois événements festifs métropolitains à Paris et Bruxelles, nous proposons une lecture de l'histoire urbaine par ses temps partagés, une description des mécanismes par lesquels les rythmes sociaux émergent et une analyse de leur rôle social et spatial. Réinterrogé par le concept de rendez-vous collectifs, les rythmes urbains sont une co-production entre un urbanisme temporaire et une urbanité événementielle. Ces deux éléments explique le double rôle spatial et social des rythmes événementiels. Les institutions municipales instrumentalisent l'urbanisme temporaire pour signifier le temps, organiser le rassemblement et produire du lieu. L'urbanité événementielle est le résultat des interprétations individuelles des événements comme signe temporel qui produit du lien social et un sens commun des lieux. La répétition de la rencontre entre l'urbanisme temporaire et l'urbanité événementielle provient d'une part, de la décision politique de d'instrumentaliser le rendez-vous dans l'organisation urbaine, d'autre part de la synchronisation des individus qui organisent leurs temps pour participer au rassemblement. La rationalité qui anime les participants est motivée par la valorisation des interactions de face-à-face et la production de liens sociaux associatifs, dans une société interrogée par la différenciation et la désynchronisation des modes de vie. L'individu ne se passe pas de rassemblements rituels, dans des lieux et selon des temporalités saisonnières. Ces rythmes collectifs sont adaptés à la métropole, à la complexification de ses territoires, à l'hybridation de ses représentations culturelles et à l'individualisation de ses temporalités. Au-delà, le concept de rythme est une théorie de morphologie sociale qui rend compte du fonctionnement des sociétés de façon multiscalaire et dynamique. Elle s'inscrit dans les théories sociologiques intermédiaires qui lient l'individu et le collectif, l'habitant et les institutions, la morphologie spatiale et temporelle de groupements humains de toutes tailles. Le fait métropolitain, influençant et influencé par l'individu et le global, constitue une échelle mésociale heuristique
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Schneider, David Valentin Maria [Verfasser], Matthias [Gutachter] Girndt, Lutz [Gutachter] Renders, and Timm [Gutachter] Westhoff. "Auswirkung einer Spendernierenproteinurie auf die Transplantatfunktion und das Patientenüberleben / David Valentin Maria Schneider ; Gutachter: Matthias Girndt, Lutz Renders, Timm Westhoff." Halle (Saale) : Universitäts- und Landesbibliothek Sachsen-Anhalt, 2020. http://d-nb.info/1214241042/34.

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Yousif, Bashir H. "Effects of Heat Treatment of Ultrafiltered Milk on its Rennet Coagulation Time and on Whey Protein Denaturation." DigitalCommons@USU, 1991. https://digitalcommons.usu.edu/etd/5379.

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The purpose of this research was to determine the effects of heating (including heating to ultra-high temperatures) homogenized ultrafiltered whole and skim milks on whey protein denaturation and milk's subsequent rennet coagulation properties: coagulation time, curd firmness, and microstructure. Whole and skim milk samples were ultrafiltered using a spiral wound ultrafiltration membrane system. Samples were preheated to 72°C for 58 s, held for 8 s then heated to 72, 89, 106, 123, or 140°C for more than 97 sand held for 4 s. The milk was then cooled to 60°C and homogenized, further cooled to 30°C, packaged into 120 ml sterile containers, and refrigerated overnight. Rennet coagulation time and curd firmness were monitored using a Formagraph . Milk and gel samples were fixed in 2.5% glutaraldehyde solution and examined by electron microscopy. Whey protein denaturation was determined by precipitating casein at pH 4.6 with .lN HCl and measuring protein content in the filtrate by the Kjeldahl procedure. Rennet coagulation time of milk increased as processing temperature was increased. Gel strength decreased with an increase in processing temperature. Ultrafiltration shortened rennet coagulation time and increased gel firmness. Ultra-high- temperature- heated whole and skim milks did not coagulate upon addition of rennet, but their concentrated counterparts did. Rennet coagulation of the concentrated milks was delayed by heating. Samples treated with ultra-high-temperature formed only a weak gel. The casein micelles in milk increased in size as a function of increasing processing temperature and concentration by ultrafiltration. Additional protein material adhered to the casein micelles after high-temperature processing and was especially noticeable in the samples treated with ultra-high-temperature. Whey protein denaturation increased as a function of increased heating temperature. The heated concentrated milks had higher levels of protein denaturation than the heated unconcentrated ones.
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Rossetti, Nara. "Análise das volatilidades dos mercados brasileiros de renda fixa e renda variável no período 1986 - 2006." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/96/96133/tde-29042008-115430/.

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O presente trabalho tem como objetivo analisar a volatilidade dos mercados de renda fixa e renda variável no Brasil, no período de março de 1986 até fevereiro de 2006, por meio do CDI (Certificado de Depósito Interfinanceiro) e IRF-M (Índice de Renda Fixa de Mercado), como indicadores do mercado de renda fixa, e o IBOVESPA (Índice da BOVESPA), como indicador de renda variável. Por meio da comparação da volatilidade destes ativos é possível observar se há coincidência temporal entre os dois mercados, em relação aos picos de volatilidade devido, principalmente, a influência de variáveis macroeconômicas. Tal análise é importante para que os gestores de portfólios, que tomam decisões de como alocar os investimentos, conheçam o histórico e o corrente relacionamento entre as volatilidades dos dois mercados. As volatilidades do mercado de renda fixa e do mercado de renda variável foram calculadas por meio do desvio padrão anual dos retornos mensais e por meio de um modelo GARCH(1,1). Os resultados mostram que, no Brasil, durante o período analisado, os dois mercados apresentaram: períodos coincidentes de picos de volatilidade, grande mudança no padrão comportamental das volatilidades após a implantação do Plano Real e pouca estabilidade na relação entre as volatilidades.
This work aims to study the volatility of the fixed income market and the stock market in Brazil, from March 1986 to February 2006, through CDI (Interbank Interest Rate), IRF-M (Fixed Income Index), as a fixed income market indicators, and IBOVESPA (BOVESPA index), as a stock market indicator. Through the comparison of the volatility of these assets it is possible to observe if there is time frame coincidence between the two markets, in relation to the peaks of volatility due to, mainly the influence of macroeconomics variables. Such analysis is important so that portfolio managers, responsible for decisions such investments allocation, know the history and the actual relationship between the markets volatility. Such analysis is important so that portfolio managers, responsible for decisions such investments allocation, know the history and the actual relationship between the markets volatility. Those fixed income market and stock markets volatilities were calculated through the annual standard deviation of the monthly returns and from a GARCH(1,1) model. The results show that, in Brazil, during the studied period, both markets presents: coincident volatility peaks periods, high change in the behavioral pattern of volatility after the deployment of the Plano Real and little stability in the relationship between the volatility.
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Books on the topic "Render time"

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Die Zeitstruktur im Gegenwartsroman: Am Beispiel von G. García Márquez' Cien años de soledad, M. Vargas-Llosas La casa verde und A. Robbe-Grillets La maison de rendez-vous. Tübingen: G. Narr, 1986.

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Spinner, Stephanie. Damosel: In which the lady of the Lake renders a Frank and often startling account of her wondrous life and times. New York: Alfred A. Knopf, 2008.

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Spinner, Stephanie. Damosel: In which the lady of the Lake renders a Frank and often startling account of her wondrous life and times. New York: Alfred A. Knopf, 2010.

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Slowik, Edward. Cartesian Spacetime: Descartes' Physics and the Relational Theory of Space and Motion. Dordrecht: Springer Netherlands, 2002.

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Nietzsche and modern times: A study of Bacon, Descartes, and Nietzsche. New Haven: Yale University Press, 1993.

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Boote, Richard. An historical treatise of an action or suit at law: And of the proceedings used in the King's Bench and Common Pleas, from the original processes to the judgments in both courts : wherein the reason and usage of the old obscure and formal parts of our writs and pleadings, such especially as have reference, or relate to the ancient method of practice, as well before the Statute of nisi prius as afterwards, are duly considered, in order to shew from whence they arose : also an account of the alterations that have been made from time to time for regulating the course of practice in the several courts : with such remarks and observations, as tend to explain and illustrate the present mode of practice : and pointing out such particulars as would contract the proceedings, and render them more concise, plain, and significant, and less expensive to the suitors. London: Printed for W. Johnston ... [and 4 others], 1992.

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Eisenberg, Melvin A. The Order of Performance; Constructive Conditions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199731404.003.0047.

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Chapter 47 concerns the order in which each party to a contract must render or tender his or her performance. The significance of this issue is that if party A must render or tender performance before or simultaneously with party B, then unless A has performed or tendered B, is not obliged to perform and will not be in breach for not performing.. Where neither the contract nor the circumstances provide an answer to the order-of-performance issue the answer is supplied by implication of law. Generally speaking the law favors the implication of simultaneous performance, if that can be achieved. If it cannot reasonably be implied that the parties’ performances are to be simultaneous, the usual implication is that if one party’s performance takes time and the other party’s performance does not, the performance that takes time must be rendered first.
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Nishime, Leilani. The Matrix Trilogy and Multiraciality at the End of Time. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038075.003.0005.

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This chapter presents an analysis that emphasizes the interpretive possibilities of contestory or ambivalent readings of multiracial narratives. As argued in Chapter 1, only a portion of the moviegoing audience can read Keanu Reeves as a multiracial Asian. Rather than recapitulate viewing habits that render multiraciality irrelevant, using a multiracial perspective to understand The Matrix film series enables a far richer and more rewarding film experience. Understanding Reeves's character Neo as multiracial makes visible the interrelated representations of multiraciality, future utopias, and cyclical time in the film trilogy. The studio marketed the film as a merger of Hong Kong and Hollywood cinema, yet its visual imagery is at odds with its narrative and extratextual portrayal of hybridity. During the same period as the release of the trilogy, Reeves was becoming increasingly visible as an Asian American, due in part to the publicity for the film. His multiraciality, then, was linked to a film narrative that depends upon conflicting depictions of the hybrid body, echoing a larger societal ambivalence about the much-lauded multiracial future.
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Turrell, Dr Jim. Time To Leave: A guide for those who have been given an expiration date and the loved ones who are there to support, love and render care. HeartTalk, 2014.

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McCleary, Richard, David McDowall, and Bradley J. Bartos. Internal Validity. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190661557.003.0007.

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Chapter 7 begins with an outline and description of five threats to internal validity common to time series designs: history, maturation, instrumentation, regression, and selection. Given the fundamental role of prediction in the modern scientific method, scientific hypotheses are necessarily causal. After an outline of the evolving definition of “causality” in the social sciences, contemporary Rubin causality or counterfactual causality is introduced. Under the assumption that subjects were randomly assigned to the treatment and control groups, Rubin’s causal model allows one to estimate the unobserved causal parameter from observed data. Control time series are chosen so as to render plausible threats to internal validity implausible. An appropriate control time series may not exist, however, an ideal time series may be possible to construct. Synthetic control group models construct a control time series that optimally recreates the treated unit’s preintervention trend using a combination of untreated donor pool units.
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Book chapters on the topic "Render time"

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O'Shaughnessy, Martin. "Shooting in Deep Time." In A Companion to Jean Renoir, 13–34. Oxford: Blackwell Publishing Ltd, 2013. http://dx.doi.org/10.1002/9781118325315.ch1.

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Davis, Colin. "Traces of War: Erasing Memory in Tire-au-flanc." In Silent Renoir, 123–34. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63027-0_8.

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Sellier, Geneviève. "Renoir and the Popular Theater of His Time." In A Companion to Jean Renoir, 219–36. Oxford: Blackwell Publishing Ltd, 2013. http://dx.doi.org/10.1002/9781118325315.ch13.

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Ferrari, Marco, Nausica Montalto, and Piero Nicolai. "Novel Approaches in Surgical Management: How to Assess Surgical Margins." In Critical Issues in Head and Neck Oncology, 95–110. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63234-2_7.

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AbstractThe concept of surgical margins was born a long time ago but still lacks a univocal and sound understanding. The current biological rationale behind the recommendations on margins management relies on two pillars: (1) the observation that groups of cancer cells can leave the macroscopic tumor and disseminate throughout adjacent tissues with different degrees of aggressiveness; (2) the belief that removal of all (or most of) cancer cells can cure the patient. However, this background is undermined by some pieces of evidence. For instance, it has been proven that tissues surrounding cancer often bear precancerous traits, which means that cutting through non-cancerous tissues does not equate to cut through healthy tissues. The head and neck exquisitely poses a number of challenges in the achievement of negative margins, with special reference to anatomical complexity, high density in relevant structures, and unique histological heterogeneity of cancers. Currently, intraoperative margins evaluation relies on surgeons’ sight, palpation, ability to map tumor extension on imaging, and knowledge of anatomy, with some optical imaging technologies aiding the delineation of the mucosal margins of excision. Frozen sections are currently used to intraoperatively evaluate margins, yet with debate on whether and how this practice should be performed. Future perspectives on improvement of margins control are threefold: research is oriented towards refinements of understanding of cancers local progression, implementation of technologies to intraoperatively render tumor extension, and employment of optical imaging modalities capable of detecting foci of residual tumor in the surgical bed.
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Kern, Anne M. "Sur un air de Charleston, Nana, La Petite Marchande d'allumettes, Tire au flanc." In A Companion to Jean Renoir, 107–20. Oxford: Blackwell Publishing Ltd, 2013. http://dx.doi.org/10.1002/9781118325315.ch6.

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Lauzon, Matthew. "‘Time Has Rendered These Allusions Natural’: Re-enacting the Saint Bartholomew’s Day Massacre in 1789." In Rethinking Historical Distance, 95–112. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137312945_7.

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Montgomery, Jami, John McDonald, Eric Gong, Souad Baowidan, and Rosalee Wolfe. "Enabling Real-Time 3D Display of Lifelike Fingerspelling in a Web App." In Lecture Notes in Computer Science, 38–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58805-2_5.

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AbstractFingerspelling receptive skills remain among the most difficult aspects of sign language for hearing people to learn due to the lack of access to practice tools that reproduce the natural motion of human signing. This problem has been exacerbated in recent years by the move from desktop to mobile technologies which has rendered prior software platforms less accessible to general users. This paper explores a web-enabled 3D rendering architecture that enables real-time fingerspelling on a human avatar that can address these issues. In addition it is capable of producing more realistic motion than prior efforts that were video-based and provides greater interactivity and customization that will support further enhancements to self-practice tools for fingerspelling reception.
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"How to Beat the Render Queue: Advanced Render Strategies to Save Time." In After Effects On the Spot, 269–85. Routledge, 2012. http://dx.doi.org/10.4324/9780080498911-17.

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Appert, Catherine M. "Voicing Galsen." In In Hip Hop Time, 89–132. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190913489.003.0004.

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This chapter turns to the vast majority of Senegalese rappers who locate themselves in the underground, to show how they construct hip hop meaning in dialogue with other performance genres. Demonstrating how Wolof-centric processes of urbanization create a sense of distance from tradition, it positions mbalax as a modern musical tradition whose ties to indigenous communicative norms and speech genres render it antithetical to hip hoppers’ claims to a liberal, agential voice. It argues that hip hop undergoes a similar traditionalizing process, so that origin stories don’t just reflect local realities, but also comment on and voice them. It shows that, although hip hoppers contest lived experiences of underdevelopment through themes of education and consciousness raising, local hierarchies ultimately continue to limit the possibilities of hip hop voice.
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Appert, Catherine M. "Producing Diaspora." In In Hip Hop Time, 160–84. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190913489.003.0006.

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This chapter shows how palimpsestic practices of hip hop genre produce diasporic connections. It describes how hip hop practices of layering and sampling delink indigenous musical elements from traditional communicative norms to rework them in hip hop, where they signify rootedness and locality in ways consistent with hip hop practice in the United States. It demonstrates that this process relies on applications of hip hop time (musical meter) as being fundamentally different from indigenous music, whose local appeal is contrasted with hip hop’s global intelligibility. It outlines how hip hop concepts of flow free verbal performance from lyrical referentiality to render it a musical element. It argues that these practices of hip hop genre, in their delinking of sound and speech, reshape understandings of the relationship between commercialism and referentiality, and suggests that voice therefore should be understood to encompass artists’ agency in pursuing material gain in the face of socioeconomic struggle.
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Conference papers on the topic "Render time"

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Maes, Marcelo M., Shuntaro Furukawa, Daniel P. Ferreira, and Jun Saito. "Multi-point expansion at render time." In ACM SIGGRAPH ASIA 2009 Posters. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1666778.1666794.

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Chidambara, Harsha K. "Modelling scene data for render time estimation." In SA '19: SIGGRAPH Asia 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3355056.3364578.

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Elkins, Kel, and Greg Shirah. "How NASA Uses Render Time Procedurals for Scientific Data Visualization." In SIGGRAPH Asia 2019 Technical Briefs. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3355088.3365169.

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Hempe, Nico, Jürgen Rossmann, and Ralf Waspe. "Geometric Interpretation and Optimization of Large Semantic Data Sets in Real-Time VR Applications." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70866.

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Current real-time VR applications are based on well-defined digital representations of the environment. In order to render a realistic looking environment with good performance, artists and developers with specific expertise are indispensable to create optimized data. However modern applications, especially those incorporating data from geo information (GIS) or product data management (PDM) systems, need to be able to use unrefined data without offline conversion or loss of render performance. In this paper we present an extensible object oriented graph database, which further embraces the paradigm of object orientation by incorporating the simulation functionality into the database itself. Whole scene descriptions including all functionalities can be described by one single database. Optimization techniques will be introduced, which are automatically applied to the simulation data, in order to extract a render-friendly structure. Specific semantic objects can be interpreted by the render framework to enhance the simulation, in both function and visual representation.
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Okamoto, Hiroki, and Hiroshi Masuda. "A Point-Based Virtual Reality System for Supporting Product Development." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59756.

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In this paper, we discuss methods to efficiently render stereoscopic scenes of large-scale point-clouds on inexpensive VR systems. Recently, terrestrial laser scanners are significantly improved, and they can easily capture tens of millions points in a short time from large fields, such as engineering plants. If 3D stereoscopic scenes of large-scale point-clouds could be easily rendered using inexpensive devices, they might be involved in casual product development phases. However, it is difficult to render a huge number of points using common PCs, because VR systems require high frame rates to avoid VR sickness. To solve this problem, we introduce an efficient culling method for large-scale point-clouds. In our method, we project all points onto angle-space panoramic images, whose axes are the azimuth and elevation angles of head directions. Then we eliminate occluded and redundant points according to the resolutions of devices. Once visible points are selected, they can be rendered in high frame rates. Visible points are updated when the user stays at a certain position to observe target objects. Since points are processed on image space in our method, preprocessing is very fast. In our experiments, our method could render stereoscopic views of large-scale point-clouds in high frame rates.
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Beck, Josh. "Unlimited Detail Technology: Render Unlimited Amounts of Point Cloud Data in Real-Time." In 2014 5th International Conference on Computing for Geospatial Research and Application (COM.Geo). IEEE, 2014. http://dx.doi.org/10.1109/com.geo.2014.46.

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"MULTI-LEVEL GRID STRATEGIES FOR RAY TRACING - Improving Render Time Performance for Row Displacement Compressed Grids." In International Conference on Computer Graphics Theory and Applications. SciTePress - Science and and Technology Publications, 2010. http://dx.doi.org/10.5220/0002815302190224.

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Colonius, Fritz, and Wolfgang Kliemann. "Robustness of Time-Varying Systems." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/vib-4025.

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Abstract The dynamics of many mechanical systems can be described, or approximated by smooth vector fields in d-dimensional space Rd. External and internal excitations as well as modeling uncertainties are incorporated in the vector fields as families of (time-varying) functions, possibly with their own dynamics. The problem then is to study the response behavior of the system under the given uncertainty structure. In this paper we analyze the stability of uncertain systems at an equilibrium point, using the concept of stability radii. Roughly, a stability radius is the smallest excitation range such that a (time-varying) perturbation within this range can render the system unstable. Since we consider time-varying perturbations, the precise stability radius of the system is determined by the maximal Lyapunov exponent of the linearization at the equilibrium point. Several examples illustrate the theory and compare the precise stability radius to the one obtained via Lyapunov function techniques.
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Code´e, Hans, and Ewoud Verhoef. "Radioactive Waste: Show Time?" In ASME 2009 12th International Conference on Environmental Remediation and Radioactive Waste Management. ASMEDC, 2009. http://dx.doi.org/10.1115/icem2009-16309.

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Time will render radioactive waste harmless. How can we manage the time radioactive substances remain harmful? Just ‘wait and see’ or ‘marking time’ is not an option. We need to isolate the waste from our living environment and control it as long as necessary. For the situation in the Netherlands, it is obvious that a period of long term storage is needed. Both the small volume of waste and the limited financial possibilities are determining factors. Time is needed to let the volume of waste grow and to let the money, needed for disposal, grow in a capital growth fund. An organisation such as COVRA — the radioactive waste organisation in the Netherlands — can only function when it has good, open and transparent relationship with the public and particularly with the local population. If we tell people that we safely store radioactive waste for 100 years, they often ask: “That long?” How can we explain the long-term aspect of radioactive waste management in a way people can relate to? In this paper, an overview is given of the activities of COVRA on the communication of radioactive waste management.
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Lysenko, Mikola, Keyvan Rahmani, and Roshan D’Souza. "Real Time Machinability Analysis of Free Form Surfaces on the GPU." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34902.

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In this paper a new hardware accelerated method is presented to evaluate the machinability of free-form surfaces. This method works on tessellated models that are commonly used by CAD systems to render three-dimensional shaded images of solid models. Modern Graphics Processing Units (GPUs) can be programmed in hardware to accelerate specialized rendering techniques. In this research, we have developed new algorithms that utilize the programmability of GPUs to evaluate machinability of free-form surfaces. The method runs in real time on fairly inexpensive hardware (<$600), and performs well regardless of the surface type. The complexity of the method is dictated by the size of the projected view of the model. The proposed method can be used as a plug-in in a CAD system to evaluate manufacturability of a part at early design stages. The efficiency and the speed of the proposed method are demonstrated on some complex objects.
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Reports on the topic "Render time"

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Bauer, Andrew, Jennifer Abras, and Nathan Hariharan. In situ and post-processing volume rendering with with Cinema. Engineer Research and Development Center (U.S.), May 2021. http://dx.doi.org/10.21079/11681/40502.

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We present a new batch volume rendering technique which alleviates the time and expertise needed by the domain scientist in order to produce quality volume rendered results. This process can be done both in situ and as a post-processing step. The advantage of performing this as an in situ process is that the user is not required to have a priori knowledge of the exact physics and how best to create a transfer function to volume render that physics during the in situ run. For the post-processing use case, the user has the ability to easily examine a wide variety of transfer functions without the tedious work of manually generating each one.
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Reyes, Angela, Benjamin Roseth, and Diego A. Vera-Cossio. Research Insights: How Digital Tools Increase Access to Government Services and Social Programs through On-time Renewals of IDs. Inter-American Development Bank, August 2021. http://dx.doi.org/10.18235/0003572.

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Sending SMS reminders increased the probability of on-time renewals of IDs by 12 percentage points, while also allowing citizens to renew their IDs online only increased renewals by 8 percentage points. Providing an online option (instead of in-person renewals) was less effective due to a poor user experience with the online procedure. The poorest individuals who received reminders were also more likely to receive transfers from an emergency in-kind transfer delivered through digital vouchers.
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Reyes, Angela, Benjamin Roseth, and Diego A. Vera-Cossio. Technology, Identification, and Access to Social Programs: Experimental Evidence from Panama. Inter-American Development Bank, August 2021. http://dx.doi.org/10.18235/0003485.

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Access to identification cards (IDs) is often required to claim government benefits. However, it is unclear which policies to increase ID ownership are more effective. We experimentally analyze the effect of two policy interventions to induce the timely renewal of identification cards on access to a government social program in Panama. Sending reminders about expiration dates increased the probability of on-time renewals and of accessing benefits from a social program by 12 and 4.3 percentage points, respectively, relative to a control group. In contrast, allowing individuals to renew their ID online only increased renewals and access to benefits by 8 and 2.9 percentage points, respectively. This result was driven by lower-income individuals. The results suggest that policies to increase ownership of valid identity documentation can reduce inclusion errors in government programs and that simply granting access to digital tools may not be enough to unlock important effects.
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DiGrande, Laura, Sue Pedrazzani, Elizabeth Kinyara, Melanie Hymes, Shawn Karns, Donna Rhodes, and Alanna Moshfegh. Field Interviewer– Administered Dietary Recalls in Participants’ Homes: A Feasibility Study Using the US Department of Agriculture’s Automated Multiple-Pass Method. RTI Press, May 2021. http://dx.doi.org/10.3768/rtipress.2021.mr.0045.2105.

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Objective: The purpose of this study was to assess the feasibility of administering the Automated Multiple-Pass Method (AMPM), a widely used tool for collecting 24-hour dietary recalls, in participants’ homes by field interviewers. Design: The design included computer-assisted personal interviews led by either a nutritionist (standard) or field interviewer. Portion estimators tested were a set of three-dimensional food models (standard), a two-dimensional food model booklet, or a tablet with digital images rendered via augmented reality. Setting: Residences in central North Carolina. Participants: English-speaking adults. Pregnant women and individuals who were fasting were excluded. Results: Among 133 interviews, most took place in living rooms (52%) or kitchens (22%). Mean interview time was 40 minutes (range 13–90), with no difference by interviewer type or portion estimator, although timing for nutritionist-led interviews declined significantly over the study period. Forty-five percent of participants referenced items from their homes to facilitate recall and portion estimation. Data entry and post-interview coding was evaluated and determined to be consistent with requirements for the National Health and Nutrition Examination Survey. Values for the number of food items consumed, food groups, energy intake (average of 3,011 kcal for men and 2,105 kcal for women), and key nutrients were determined to be plausible and within reasonably expected ranges regardless of interviewer type or portion estimator used. Conclusions: AMPM dietary recall interviews conducted in the home are feasible and may be preferable to clinical administration because of comfort and the opportunity for participants to access home items for recall. AMPMs administered by field interviewers using the food model booklet produced credible nutrition data that was comparable to AMPMs administered by nutritionists. Training field interviewers in dietary recall and conducting home interviews may be sensible choices for nutrition studies when response rates and cost are concerns.
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Inter-American Development Bank Group Climate Change Action Plan 2021-2025. Inter-American Development Bank, March 2021. http://dx.doi.org/10.18235/0003153.

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The Climate Change Action Plan describes the IDB Groups progress since 2016 to support the regions need for low-carbon and climate-resilient development finance and its plan to raise climate ambition continuously in the region. The Second Update to the Institutional Strategy specifies that cross cutting issues, including climate change, continue to hamper development and that the IDB Group will renew its commitment to address them. The climate-finance goal set in the Bahamas Resolution has been extended through its inclusion in the IDB Group Corporate Results Framework 2020- 2023 (CRF 20202023).5 At the same time, all MDBs have committed to complement tracking of their financial contributions to climate action with a new approach focused on the consistency of their support with long-term decarbonization and climate resilience efforts. To this end, MDBs have outlined a common approach to support countries to deliver on their commitments under the PA. There has also been increasing recognition of the need to measure the results of the IDB Groups climate action and the complexity it entails.
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