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1

Downs, Anthony. "The New Reality of Realty." Brookings Review 4, no. 1 (1985): 46. http://dx.doi.org/10.2307/20079911.

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Cade, Brian. "The reality of “reality” (or the “reality” of reality)." American Journal of Family Therapy 14, no. 1 (January 1986): 49–56. http://dx.doi.org/10.1080/01926188608250232.

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Librová, Hana. "The Decentralisation of Settlements - Vision and Reality. Part Two: Deconcentration in the Reality of the Czech Republic." Czech Sociological Review 33, no. 1 (February 1, 1997): 27–40. http://dx.doi.org/10.13060/00380288.1997.33.1.06.

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4

Farooqui, Jamil. "Revelation as the Foundation of Social Reality: A Paradigm of Divine Constructed Reality Wahyu Sebagai Asas Realiti Sosial: Satu Paradigma Dibina Re-aliti Keilahian." Journal of Islam in Asia (E-ISSN: 2289-8077) 12, no. 2 (November 28, 2015): 253–79. http://dx.doi.org/10.31436/jia.v12i2.495.

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AbstractThe dominant premise in social sciences in general and in sociology of knowledge in particular is that the reality of everyday life depends upon socio-cultural condition and historicity of a society. In other word, it is socially constructed. There are two monumental works: Peter Berger and Thomas Luckmann's The Social Construction of Reality, 1967 and John R. Searle's The Construction of Social Reality, 1995. They advocate that the reality is based on what the majority of people or society believes. It, further indicates that peoples' perceptions of reality differ and there is no way to prove that one reality is more correct that the other (A. Henderson, 1995). Thus, the social construction of reality is used to give a common ground of communication that unites the perception of reality among those who want to communicate effectively. The paper observes that this notion of reality and its construction is defective as it is not linked with truth and goodness. The social reality is the manifestation of some cardinal principles revealed by the Absolute Reality, which is the source and epitome of truth and goodness (Wallerstein, 1976). Those principles enable human to lead a peaceful, harmonious and successful life in the world. They are in the best interest of humanity and thus altruistic. As the revelation comes from Divinity, so the society is formed and shaped by Divine guidance. Humans' struggle of existence and to act and behave in day-to-day life is shaped by the Divine guidance. Hence, the reality that emerges is Divine constructed reality.Keywords: Social Reality, Reality Par Excellence, Objectivation of Subjective Process, Collective Intentionality and Plausibility Structure.AbstrakPremis dominan dalam sains sosial secara umum dan khususnya dalam bidang ilmu sosiologi adalah bahawa realiti kehidupan sehari-hari bergantung kepada keadaan sosio-budaya dan sejarah masyarakat. Dengan kata lain, ia dibina secara sosial. Terdapat dua karya monumental: Peter Berger dan Thomas Luckmann The Social Construction of Reality(Pembinaan Realiti Sosial), 1967 dan John R. Searle The Construction of Social Reality (Pembinaan Realiti Sosial, 1995. Mereka mengatakan bahawa realiti adalah berdasarkan kepercayaan majoriti orang-orang atau masyarakat. Selanjutnya, ia menandakan bahawa persepsi realiti rakyat adalah berbeza dan tidak ada cara untuk membuktikan bahawa satu realiti lebih tepat dari yang lain (A. Henderson, 1995). Oleh itu, pembinaan realiti sosial digunakan bagi memberikan persefahaman komunikasi yang menyatukan persepsi realiti di kalangan mereka yang ingin berkomunikasi dengan berkesan. Kajian ini mengamati bahawa tanggapan realiti ini dan pembinaannya rosak kerana ia tidak dikaitkan dengan kebenaran dan kebaikan. Realiti sosial adalah manifestasi daripada beberapa prinsip kardinal yang dinyatakan oleh Realiti Yang Mutlak, yang merupakan sumber dan lambang kebenaran dan kebaikan (Wallerstein, 1976). Prinsip-prinsip itu membenarkan manusia untuk hidup tenang, berharmoni dan berjaya di dunia. Ianya adalah untuk kebaikan manusia dan dengan demikian, altruistik. Wahyu itu datang dari Keilahian, jadi masyarakat ditubuh dan dibentuk oleh panduan Ilahi. Perjuangan kewujudan manusia dan tingkah-laku sehariannya ditubuh oleh panduan Ilahi. Oleh itu, realiti yang dihasilkan adalah dibina dari realiti keilahian.Kata Kunci: Realiti Sosial, Kecemerlangan Realiti Setaraf, Mengkonkretkan Proses Subjectif, Kesengajaan Kolektif Dan Struktur Bermunasabah.
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5

Lee, Hee-Eun. "Reality, Reality Show, and Reality as Technology." Media & Society 31, no. 3 (August 31, 2023): 5–45. http://dx.doi.org/10.52874/medsoc.2023.08.31.3.5.

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6

Shimpach, Shawn. "Realty Reality: HGTV and the Subprime Crisis." American Quarterly 64, no. 3 (2012): 515–42. http://dx.doi.org/10.1353/aq.2012.0032.

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7

Zainon Hamzah, Zaitul Azma. "Bahasa dalam Realiti Kehidupan dan Realiti Kehidupan dalam Bahasa (Language in Life Reality VS. Reality of Life in language)." Jurnal Komunikasi, Malaysian Journal of Communication 34, no. 2 (June 30, 2018): 338–53. http://dx.doi.org/10.17576/jkmjc-2018-3402-21.

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8

Ling, Haibin. "Augmented Reality in Reality." IEEE MultiMedia 24, no. 3 (2017): 10–15. http://dx.doi.org/10.1109/mmul.2017.3051517.

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9

Kleeman, Walter B. "Virtual Reality and Reality." Facilities 11, no. 7 (July 1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.

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10

Khuri, Richard. "Reality Thought, Reality Lived." Philosophy, Culture, and Traditions 5 (2008): 71–86. http://dx.doi.org/10.5840/pct2008/200958.

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11

Steeves, H. Peter. "The Reality Reality Show." Popular Culture Review 20, no. 1 (June 2009): 9–21. http://dx.doi.org/10.1002/j.2831-865x.2009.tb00777.x.

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12

Billow, Richard M. "Reality Testing and Testing Reality in Group TreatmentPart I: Reality and Reality Testing." International Journal of Group Psychotherapy 66, no. 3 (March 23, 2016): 361–81. http://dx.doi.org/10.1080/00207284.2016.1149411.

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13

Gobira, Pablo, and Emanuelle de Oliveira Silva. "About reality: Relations between museums and virtual reality1." Virtual Creativity 9, no. 1 (December 1, 2019): 63–72. http://dx.doi.org/10.1386/vcr_00005_1.

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Abstract In this article we discuss how museums, as knowledge institutions, enable the public to use virtual reality (VR) as an instrument for exhibitions. Most current research is about integrating VR into the traditional frame of a museum to enable a deeper and more meaningful understanding of the displayed artworks. This happens because of a narrow view of the concept of 'reality'. To start this discussion we are going to broaden the concept of 'reality', and go beyond the most commonly used terms of real and virtual. We will study some case applications of VR in museums and the way it is understood, to then bring about the range of possibilities it has beyond the common use. We will work with the most widely accepted theories on museums and based on Roy Ascott's works we will present a deeper discussion on the topic of realities.
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14

Anggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.

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Film festival is a place to convey specific film for specific purposes. Festival nowadays were broaden their medium, not only on screen but also involved more audience with new technology mobile devices. As the longest running documentary film festival in Indonesia, Festival Film Dokumenter (FFD) have been concern about the impact of film screenings to the audience. Since 2016, FFD have been intend to using several medium to convey disability rights awareness. FFD conducted the program Virtual Reality (2016) and The Feelings of Reality (2018). Both of those program were using Virtual Reality (VR) technology during the festival showcase. In 2016 program, the audience even placed in the replica setting to have a similar situation with people with epilepsy. VR is the new attempt to brings the new documentary experience. This technology lead the impression of reality to the audience. VR known as a device that can enhance the audience cinematic experience. In documentary filmmaking, which always closely associated with the depiction of reality - in a way, the VR technology can provide different perspective on perceiving documentary. In documentary screenings, VR have a powerful strength on bringing the reliable reality which closer to the audience. Festival offers the discourse on watching the documentary into experiencing the documentary using VR. This paper will discuss about how festival provide alternative medium to present disability issue to the public. Vice versa, how audience raised their awareness through VR technology. This study conducted in qualitative impact study that focused on in-depth interview with both festival organizer/programmer and audience. This study found out that VR technology identically constructed the reality. This method is the most effective way to raising the awareness because people would feel how to live with disability closely and clearly. Rather than just watching a film, experiencing disability through VR prove a different impression to the audience. By presenting the actual condition of people with disability, VR succeed to give more heightened impact and awareness on this issue.
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15

Rana, Om, and Dr Bindu Thakral. "VIRTUAL REALITY – THE FUTURE REALITY." International Journal of Technical Research & Science Special, Issue3 (October 15, 2020): 11–16. http://dx.doi.org/10.30780/specialissue-icaccg2020/035.

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16

Lybeck, Karen, Dana Bruhn, and Solen Feyissa. "The Reality of Virtual Reality." International Journal of Online Pedagogy and Course Design 1, no. 4 (October 2011): 1–19. http://dx.doi.org/10.4018/ijopcd.2011100101.

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In order to improve teacher preparation courses offered online, a study of the use of Second Life virtual world for peer-teaching activities was conducted. The research period was over one year and the sampling group consisted of 25 Teaching English as a Second Language (TESL) students. The methods practiced during the study follow the suggestions and implications given in previous research in hopes that an informed design would be the means to overcome the published limitations of Second Life. Despite this, the authors were not able to overcome previous difficulties, and did not find Second Life to be useful as a tool for classroom role-playing in online teacher-development courses. Virtual reality, however, has promise for facilitating teacher development; thus, further investigation is needed to find an appropriate virtual venue for this purpose.
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17

Knoll, Matthias, and Stefan Stieglitz. "Augmented Reality und Virtual Reality." HMD Praxis der Wirtschaftsinformatik 59, no. 1 (February 2022): 1–5. http://dx.doi.org/10.1365/s40702-022-00841-4.

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18

Massaro. "Experiencing Reality in Virtual Reality." American Journal of Psychology 132, no. 4 (2019): 495. http://dx.doi.org/10.5406/amerjpsyc.132.4.0495.

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19

Lefa, Nora. "Between reality and non-reality." Technoetic Arts 19, no. 3 (November 1, 2021): 337–47. http://dx.doi.org/10.1386/tear_00073_1.

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Virtual reality is all too often considered as antithetical to reality, the former being an entity fully separated from the latter. Since there has been historically no consensus among philosophers as to what constitutes reality, this article seeks to contribute to the debate on i crucial issue. It argues that reality should be considered as including non-tangible properties and that, from the first-person point of view, virtual reality is part of the reality of each and every one of us. Furthermore, grey zones between reality and virtual reality, that is to say environments in which reality blends with fantasy and highly personal perception of our surroundings are much more common than often assumed. The article claims that architecture is the most powerful foundation for virtual reality and therefore creator of grey zones. Real spaces (such as cafés or streets, and moreover cities) offer experiences more intense than any typical virtual environment and cause the blurring of awareness in which world we are. Virtual reality is an impoverished reality, and attempts to realize it have led to disastrous outcomes. On the contrary, grey zones, partially anchored on the materiality, actually enrich reality with non-tangible qualities, without threatening its authority in our souls and minds.
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20

Cowling, Michael, Theresa Jean Tanenbaum, James Birt, and Karen Tanenbaum. "Augmenting reality for augmented reality." Interactions 24, no. 1 (December 22, 2016): 42–45. http://dx.doi.org/10.1145/3019008.

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21

Delattre, Edwin J. "Reality, Unreality, and Virtual Reality." Arts Education Policy Review 102, no. 3 (January 2001): 15–19. http://dx.doi.org/10.1080/10632910109599998.

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22

Edwards, C. "Better than reality? [augmented reality]." Engineering & Technology 8, no. 4 (May 1, 2013): 28–31. http://dx.doi.org/10.1049/et.2013.0402.

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23

Williams, A. "Reality check [virtual reality technology]." Engineering & Technology 10, no. 2 (March 1, 2015): 52–55. http://dx.doi.org/10.1049/et.2015.0204.

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24

Stone, Robert J. "The reality of virtual reality." World Class Design to Manufacture 2, no. 4 (August 1995): 11–17. http://dx.doi.org/10.1108/09642369310091106.

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25

Laermans, Rudi. "The Reality of ‘Doing Reality’." Performance Research 13, no. 2 (June 2008): 25. http://dx.doi.org/10.1080/13528160802639227.

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26

Raajan, N. R., S. Suganya, M. V. Priya, Sruthi V. Ramanan, S. Janani, N. S. Sarada Nandini, R. Hemanand, and S. Gayathri. "Augmented Reality Based Virtual Reality." Procedia Engineering 38 (2012): 1559–65. http://dx.doi.org/10.1016/j.proeng.2012.06.191.

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27

Rooks, Brian. "The reality of virtual reality." Assembly Automation 19, no. 3 (September 1999): 203–8. http://dx.doi.org/10.1108/01445159910280065.

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28

Rowe, A., S. Bandyopadhyay, K. Narang, and J. Fenn. "Virtual reality: virtually a reality?" Bulletin of the Royal College of Surgeons of England 105, no. 8 (November 2023): 398–99. http://dx.doi.org/10.1308/rcsbull.2023.137.

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29

Smirnov, Sergey A. "Virtual reality as a transformed form." Philosophy Journal 16, no. 1 (2023): 21–38. http://dx.doi.org/10.21146/2072-0726-2023-16-1-21-38.

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The article provides an analysis of one problem related to the discussion of the ontologi­cal status of virtual reality. The author proposes to discuss the problem of the reality of virtual worlds in terms of transformed forms. In this regard, an analysis is given of how this concept was introduced by K. Marx and how it was discussed further in the scientific literature. It is proposed to perceive the transformed form not as a perverted or false real­ity, but as a separate form of life presented in its transformation. An example is the meta­morphosis of the cost of labor into the monetary form of a commodity, as was shown in Capital. On this example, a proposal is made, according to which virtual reality is the same transformed form of reality, and not an illusion of consciousness, and not an imaginary world. The qualities of the transformed form of reality are introduced: 1) a separate, but not independent form of life; 2) playing a role in the process of trans­formation as an indirect form; 3) representation in the form of a copy of the original; 4) sign-symbolic mode of existence; 5) dependence on the original, generic form of real­ity, not independence. It is shown that virtual reality is, as it were, an unembodied form of reality, existence in its potency. Such a representation was presented in the history of philosophy in the form of the idea of potential being. But this idea did not subse­quently become the basis for the development of an independent ontology of virtual real­ity. A distinction is made between the concept of virtual reality as a reality, not an illusion (the reality of digital objects) in the concept of D. Chalmers, and reality in the form of its transformed form. It is shown that virtual reality is not reduced only to the reality of imaginary worlds, to the reality of consciousness, the reality of special psychological states. The rationale is given that virtual reality is the continuation of a natural-artificial process of metamorphosis of human activity, only embodied in its transformed form. In this regard, the author proposes to interpret virtual reality as a form of life in its trans­formation and non-incarnation, which a person must use as a new resource for their de­velopment in order to overcome alienation from themselves.
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30

Ferro, Ruggero. "Reality, knowledge of reality, representation of the knowledge of reality." EPISTEMOLOGIA, no. 1 (July 2012): 71–85. http://dx.doi.org/10.3280/epis2012-001006.

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Very often reality is identified with our knowledge of it, and in turn our knowledge of reality is identified with the linguistic manner of describing it. It is claimed that the three moments cannot be identified, by pointing out some crucial differences among them obtained through an analysis of the power and limitations of languages and of the manners of acquisition of knowledge.
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31

Elmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (February 14, 2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.

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Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented their actual adoption. Recent technological progresses added to the proliferation of affordable hardware and software have made AR and VR more viable and desirable in many domains, including educa-tion; they have been relaunched with new promises previously unimaginable. The nature of AR and VR promises new teaching and learning models that better meet the needs of the 21st century learner. We’re now on a path to re-invent education. This work consists of explaining the reasons behind the new rise of AR and VR and why their actual adoption in education will be a reality in a near fu-ture.
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32

Schibli, H. S. "Reality." Ancient Philosophy 25, no. 2 (2005): 426–40. http://dx.doi.org/10.5840/ancientphil200525228.

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33

Piro, Antonio. ""Reality"." IPNOSI, no. 2 (January 2013): 87–88. http://dx.doi.org/10.3280/ipn2012-002007.

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34

Reti, Ingrid. "Reality?" Journal of Women & Aging 2, no. 2 (November 14, 1990): 47. http://dx.doi.org/10.1300/j074v02n02_06.

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35

Smith, Tracy K. "Reality." Wallace Stevens Journal 35, no. 1 (2011): 136. http://dx.doi.org/10.1353/wsj.2011.0020.

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36

Birnbaum, Marvin L. "Reality." Prehospital and Disaster Medicine 5, no. 1 (March 1990): 7–8. http://dx.doi.org/10.1017/s1049023x00026443.

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37

Cassimatis, Emmanuel G. "Reality." Journal of the American Academy of Psychoanalysis 28, no. 4 (December 2000): 717–25. http://dx.doi.org/10.1521/jaap.1.2000.28.4.717.

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38

Anderson, Owen. "Reality." Philosophia Christi 5, no. 2 (2003): 622–26. http://dx.doi.org/10.5840/pc20035265.

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39

Ibitayo, Kristina. "Reality." Journal of Christian Nursing 26, no. 3 (July 2009): 171. http://dx.doi.org/10.1097/01.cnj.0000357439.98509.66.

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40

Walvis, Michel. "Reality." Tandartspraktijk 28, no. 2 (February 2007): 147–55. http://dx.doi.org/10.1007/bf03073056.

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41

Dewi, Rusmana. "NILAI-NILAI HISTORIS NOVEL BABAD SRIWIJAYA KARYA FERRY IRAWAN AM (KAJIAN STRUKTURAL SEMIOTIK)." BAHTERA : Jurnal Pendidikan Bahasa dan Sastra 14, no. 1 (July 30, 2015): 55–63. http://dx.doi.org/10.21009/bahtera141.06.

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Abstrak Penelitian ini bertujuan untuk mengkaji nilai- nilai historis berupa realita objektif dan realita imajinatif, dengan s truktural semiotik novel Babad Sriwijaya karya Ferry Irawan AM. Pengumpulan data merujuk pada prosedur yang dikemukakan Mayring, melalui beberapa tahap, pertama membuat pertanyaan penelitian, menentukan teknik analisis, menentukan unit analisis, menganalisis materi dan menafsirkannya.Data penelitian adalah semua teks tulisan berkenaan dengan rumusan penelitian yang terdapat dalam novel. Hasil kajian nilai-nilai historis berupa realita objektif dan realita imajinatif diperoleh data, 50 judul, 20 judul memiliki nilai-nilai historis diperoleh 89 kutipan, 38 kutipan merupakan realita objektif. Kemudian nilai-nilai historis berupa realita imajinatif, dari 30 judul diperoleh 342 kutipan, ada 218 merupakan realita imajinatif. Selanjutnya semiosis nilai-nilai historis novel Babad Sriwijaya dari 50 judul, diperoleh 209 kutipan, 418 merupakan penanda semiosis yang terdiri 69 penanda realita objektif, 410 penanda realita imajinatif. Dengan rincian ikon 378, indeks 389, dan simbol 167. Berdasakan data di atas, 40% Babad Sriwijaya mengandung nilai-nilai historis berupa realita objektif, dan 60% merupakan realita imajinatif. Penelitian ini dapat disimpulkan bahwa Babad Sriwijaya merupakan novel berlatar sejarah. Kata Kunci: Nilai-nilai Historis, Novel Babad Sriwijaya, Sruktural Semiotik. Abstract The research on the novel of Babad Sriwijaya written by Ferry Irawan AM was focused on the historical values by using structural semiotic analysis. The objective of the research was to analyse historical values which were objective and imaginative reality, with qualitative research method, and content analysis technique. The data collection was done through some phases, firstly, formulating research problem (question), determining technique of analysis, determining analysis units, analysing and interpreting the material, referring to the procedure proposed by Mayring. The data were whole written texts in the novel related to formulation of the problem. Based on the analysis which included the theme, plot, setting, and characters, there were 20 titles in the objective reality out of 50 titles. Then, there were 38 objective realities out of 89 quotations. There were 30 titles in imaginative reality and 218 imaginative realities out of 342 quotations. Based on semiotic analysis on the historical values of 50 titles in the novel of 'Babad Sriwijaya", it was found that there were 209 quotations, 418 were semiotic signals consisted of 69 objective reality signals and 410 imaginative reality signals. There were 378 icons, 389 indexes, and 167 symbols. Based on the data above, 40% contained historical values of objective reality and 60% of imaginative reality. In conclusion, 'Babad Sriwijaya was historical-based novel. Keywords: Historical Value, Novel of Babad Sriwijaya, Structural Semiotic
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42

Stevens, Jane Ellen. "The growing reality of virtual reality." BioScience 45, no. 7 (July 1995): 435–39. http://dx.doi.org/10.2307/1312785.

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43

Citrini, Renato, Ricardo Laganaro, and Marcos Alves. "MAKING VIRTUAL REALITY (VR) A REALITY!" SET EXPO PROCEEDINGS 2017, no. 1 (August 1, 2017): 29–30. http://dx.doi.org/10.18580/setep.2017.8.

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44

Hong, Jaesung. "Medical Augmented Reality and Virtual Reality." Journal of the Korean Society of Radiology 80, no. 2 (2019): 226. http://dx.doi.org/10.3348/jksr.2019.80.2.226.

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Kollár, János. "Inclusive society – Reality and virtual reality." Gyermeknevelés 10, no. 2–3 (May 7, 2022): 61–71. http://dx.doi.org/10.31074/gyntf.2022.3.61.71.

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After clarifying the concept of inclusivity, the chapter lists the factors that need to be borne in mind by a society that treats people with disabilities as equal citizens. Possible means to achieve this goal are properly applied virtual reality methods. The chapter highlights some of the methods that can be applied to people with autism, learning disabilities, cerebral palsy, and wheelchairs, and to help these people with disabilities live as independent life as possible for them. The tools of virtual reality can also play an important role in sensitizing and shaping attitudes in an inclusive society. The third part of the chapter focuses on these possibilities.
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46

Connell, A. "Reality finally bites [virtual reality development]." IEE Review 51, no. 12 (December 1, 2005): 36–39. http://dx.doi.org/10.1049/ir:20051203.

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47

Jones, Steve. "REALITY© AND VIRTUAL REALITY©." Cultural Studies 20, no. 2-3 (March 2006): 211–26. http://dx.doi.org/10.1080/09502380500495692.

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48

Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (October 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.

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The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.
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49

Borchgrevink, Tordis, and Marit Melhuus. "Text as reality ‐ reality as text." Studia Theologica - Nordic Journal of Theology 43, no. 1 (January 1989): 35–59. http://dx.doi.org/10.1080/00393388908600064.

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50

Leeder, J. Steven, and Stephen P. Spielberg. "Personalized Medicine: Reality and Reality Checks." Annals of Pharmacotherapy 43, no. 5 (May 2009): 963–66. http://dx.doi.org/10.1345/aph.1m065.

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The evolving era of pharmacogenomics and personalized medicine is greeted with optimism by many, but this sentiment is not universally shared. The existence of diametrically opposed opinions concerning the potential benefits and obstacles facing the widespread implementation of genomic medicine should stimulate discussion and guide the design of studies to establish the value of interventions targeted at the level of individual patients. One of the more controversial aspects of personalized medicine is whether the anticipated benefits will be realized at an acceptable cost. Recently released analyses suggest that the returns on investment depend on the particular scenario and are different for different stakeholders. On the other hand, cost is only one of the challenges regarding implementation of personalized medicine. Among these are the development of universal standards for managing genomic information in electronic medical records, improvement in the collection and interpretation of clinical phenotype data, and new strategies to educate practitioners and patients/consumers. The reality is that personalized medicine is upon us; open discourse and periodic reality checks will be necessary as we confront it.
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