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Dissertations / Theses on the topic 'Reality'

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1

Premadasa, V. N. "Reality and realism in virtual architectural reconstruction." Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21605.

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Computer-aided modelling and visualisation techniques have found widespread use in architectural practice as tools to illustrate proposed buildings and environments. The same techniques have also been utilised to aid in the interpretation of the architecture of the past, principally by recreating, in a virtual environment, structures which either no longer exist or which have been substantially altered or damaged over the years. However, much interest in this area has been focused on creating visually alluring images with a strong public appeal, with rather less emphasis given to illustrating
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ITALIA, SALVATORE. "Truth and reality in Jürgen Habermas' Pragmatic Realism." Doctoral thesis, Università degli Studi di Cagliari, 2016. http://hdl.handle.net/11584/266692.

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The present work is divided into three sections. The first (only in Italian) is an analysis of some of the main philosophical issues about the notions of reality and truth. The second section provides both a historical reconstruction and a theoretical discussion of the notion of truth in the philosophy of Jürgen Habermas. It shows how Habermas' approach to truth changes during the years. In the '60s (chapter one) he maintains a weak kind of realism, connected to the idea of transcendental and natural interests at the basis of an emancipatory, interpretative-practical and descriptive-techn
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Kadlčák, Šimon. "REALITY." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2017. http://www.nusl.cz/ntk/nusl-316066.

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My diploma project at Faculty of Fine Arts in Brno Reality is based on video docummentation of football fans, shot at the match of 24th round of the 1st Czech football league between Slavia Praha and Hradec Kralove in spring 2017. Presentation form of multi-channel installation enables the viewer to watch parallel actions. The center whole shot displays the tribune of Slavia ultras as massive, highly-coordinated collective body. Simultaneously filmed detailed shots display individual diversity, invisible in the image of the whole. Using the method of juxtaposition, I pose questions on the natu
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Chan, Melanie A. "Reality kicks back : Representions of virtual reality." Thesis, Leeds Beckett University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517111.

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This study examines representations of virtual reality within Western and Westernised culture. Particular attention will be given to the 1980s and 1990s when representations of virtual reality were prolific. Semiotic analysis will be used as a theoretical tool with which to study these representations in order to question such concepts as simulacra, simulation, hyperreality, the virtual and the real. This study has some interdisciplinary aspects as it draws upon representations of virtual reality in art history, cultural studies, film studies, computer science, cognitive science and philosophy
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Tůma, Zdeněk. "Verifikace stavu reálné výrobní linky pomocí virtuální reality." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2014. http://www.nusl.cz/ntk/nusl-234226.

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The doctoral thesis focuses on the verification of state real work using virtual reality. Working with the theme dealt with more comprehensively, taking into account the sub-process of the production line design. From the assessment of the actual place where the future production line will be locate, through ergonomic, risk and other analysis. Furthermore, energy consumption of production line (electricity, air consumption, etc.) in real process. In analysing the readiness of virtual reality applications were selected for the following work augmented reality. The biggest advantage of augmented
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6

Tiiro, A. (Arttu). "Effect of visual realism on cybersickness in virtual reality." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201802091218.

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Virtual reality has been developing rapidly and gaining popularity in the past years as new devices and applications have been released. It is utilized in many fields like entertainment, health and science. Virtual reality is characterized by head-mounted devices that can immerse the user to the virtual environment, but it has been found out to cause an undesirable side-effect called cybersickness. Cybersickness has been studied vastly for many years and it has roots in simulators and motion sickness studies. Cybersickness has many symptoms including nausea, headache, eye stress and dizziness.
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Howat, Tyler Paul. "Scott Pilgrim's Gaming Reality: An Introduction to Gamer Realism." University of Dayton / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1343318875.

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8

Bernelind, Sarah. "Navigation in Augmented Reality, Navigation i Augmented Reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172907.

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The concept of augmented reality has existed since the 60’s. In this thesis it has been investigated if navigation using a mobile device would benefit, from a usability perspective, if the navigational data were presented using augmented reality instead of a standardized map. The usability principles from which the applications were evaluated are learnability, user satisfaction, efficiency and effectivity. An AR prototype was developed and tested against a standard map, in the form of Google Maps, both used on a smart phone. The experiments were performed using think aloud during the tests and
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9

Bici, Herolinda. "Perceived Reality vs Taught Reality in Compulsory School." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36157.

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This paper examines how we discuss social issues in the L2 classroom under the guidelines of Lgr11. To answer this, I ask the following sub-questions; How are the overall goals of education and parts (see Appendix B) of the Curriculum for English currently perceived by English teachers? How are the social subjects in the L2 classroom currently handled? Thirdly, what kind of lesson plan can be implemented in the classroom context under the guidelines of Lgr11? Looking at past research and relevant documents along with the qualitative data and through a triangulation of evidence carried out con
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Yoon, Gyonyoung. "Filling in physical reality, living in digital reality." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7537.

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Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /." Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.

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12

Vahiddastjerdi, Hamid. "Modal reality." Thesis, University of Oxford, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.315956.

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13

Thompson, Naomi Margaret Claire. "Structuring reality." Thesis, University of Birmingham, 2014. http://etheses.bham.ac.uk//id/eprint/5393/.

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This thesis explores attempts to characterise the structure of reality. Three notions stand out: Lewisian naturalness, Sider’s ‘structure’, and grounding, where the latter has become the most popular way to characterise the structure of reality in the contemporary literature. I argue that none of these notions, as they are currently understood, are suited for limning the metaphysical structure of reality. In the first part of the thesis I argue that, by the lights of the relevant theories, both naturalness and structure fall short of the theoretical role carved out for those posits. In the sec
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Follová, Klára. "Reality show." Master's thesis, Akademie múzických umění v Praze. Filmová a televizní fakulta AMU. Knihovna, 2007. http://www.nusl.cz/ntk/nusl-78620.

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This work is focused on the TV Reality Show so-called Real TV, its history, types and similar TV shows. It also takes in account the basic principals of functioning of reality TV. One of the chapters is dedicated to so-called Special Environmental Show ? which is the type of The Chosen or Big Brother ? and their comparison. Furthermore the problem of TV formats is being gone through ? their legal protection, format ?packages?, advantages and disadvantages of formats in comparison with the purchase of finalized shows and the original production. There are also mentioned the most influential for
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Vlasenko, О. І., and L. V. Simonchuk. "Virtual reality." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5016.

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Золотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova, and A. V. Kolesova. "Virtual reality." Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22221.

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Mykhailov. "VIRTUAL REALITY." Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33819.

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Schoolcraft, Ashley Nicole. "DREAMING REALITY." OpenSIUC, 2019. https://opensiuc.lib.siu.edu/theses/2628.

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My work has always been about subjects I am very passionate about and I use them in a way to relate to others by creating a message. For my thesis, I delve deeper into my own life experience to create a piece more personal to me yet relatable to all. I am using creative storytelling and symbolism to create a narrative using not only the lens of a camera but also 3-D animation. “Dreaming Reality” is a statement of female empowerment and independence. Through this story, I hope to bring to light that young women can overcome their insecurities and become independent, driven, successful, and conf
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19

Steinberg, Gary. "Relative Reality." Ohio University / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1016207660.

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Marshall, John James. "Reimagining reality." The Ohio State University, 1996. http://rave.ohiolink.edu/etdc/view?acc_num=osu1329151579.

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Yessios, Ioannis C. "Mediating Reality." The Ohio State University, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=osu1394809520.

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22

Sollevi, Anna. "Craft Reality." Thesis, Konstfack, Textil, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5835.

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CRAFT REALITY Handicra vs. Digital technology A mashup with the aim to unify and to expand. A research of the possibilities that appear when I allow textile cra to get a ected by and to interact with digi- tal manipulation and the aesthetic of the world wide web. A study in contemporary and underground art forms, developed by them young or A method of working with techniques and material, once taught by those today seen as them old: Maybe it can be both.
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Crosby, Nancy A. "Shifting reality /." Online version of thesis, 1992. http://hdl.handle.net/1850/11760.

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Ingerstam, Karl. "Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective." Thesis, KTH, Maskinkonstruktion (Avd.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-252019.

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Virtual reality and augmented reality are technological fields that have developed and expanded ata great pace the last few years. A virtual reality is a digitally created environment where computergeneratedelements are displayed to a user via different interfaces for the respective senses. Videois used for displaying images, creating a realistic environment, while audio is played to stimulatehearing and other sorts of feedback is used to stimulate the sense of touch in particular.Augmented reality is a sub-category of virtual reality where the user sees the real surroundings,but computer-gene
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Stanford, Amanda Theresa. "Outsized reality : how 'magical realism' hijacked modern Latin American fiction." Thesis, University of Edinburgh, 2013. http://hdl.handle.net/1842/7847.

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Creative Portion abstract (75%): Literary Fiction Manuscript Souvenirs of the Revolution Against the backdrop of the Mexican Revolution of 1910, betrayal, sexual deviance, rigid morality and a fatal subservience to moral correctness drives the Montelejos clan: complex and self-serving, innocent and deluded, larger than life, an illustrious family line in its final decline. Mariabella Montelejos, who tries to sell her only daughter for the price of a new carriage during the bloodiest part of the Revolution. Her daughter, Portensia Montelejos, who leaves her mother’s body to moulder in the front
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MAZZOLA, DARIO. "THE MIGRANT CRISIS AND PHILOSOPHY OF MIGRATION: REALITY, REALISM, ETHICS." Doctoral thesis, Università degli Studi di Milano, 2018. http://hdl.handle.net/2434/589308.

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"The Migrant Crisis and Philosophy of Migration: Reality, Realism, Ethics" is a PhD thesis by Dario Mazzola in the field of Moral and Political Philosophy, Ethics of Migration. The thesis is divided into an introduction, three main sections, two appendixes and general conclusions. The introduction presents the extent, the tradition, and the relevance of philosophy of migration and refuge, on both analytic and historical standpoints. The main body of the thesis is devoted to characterizing and criticizing the migrant crisis, to elaborate a suitable theory to deal with it normatively, and then t
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Potratz, Rachel M. "When is Reality Real?: Youth Perceptions of MTV Reality Programs." Ohio : Ohio University, 2007. http://www.ohiolink.edu/etd/view.cgi?ohiou1194968374.

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28

Saňková, Klára. "Realita a virtualita aneb Je facebook reálný nebo virtuální prostor?" Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124711.

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Existence of Facebook is based on software. For this reason it is commonly considered and treated as a virtual only space. But this well known phenomenon influences lives of many people and this impact on daily life cannot be overlooked. This thesis is about balancing on that fine line between real and virtual space and about questions that this brings. It gathers together different definitions of those terms and shows what most of Facebook functionality bring to this matter. Based on survey made for this thesis we can say the influence is really being underestimated even tough people that spe
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Pagani, Alain [Verfasser]. "Reality models for efficient registration in Augmented Reality / Alain Pagani." München : Verlag Dr. Hut, 2015. http://d-nb.info/1069019852/34.

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Svensson, Mikael. "Fusing Reality with the Virtual Reality of a Serious Game." Thesis, Umeå universitet, Institutionen för datavetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38411.

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Real world military and civilian training causes hundreds of lethal accidents each year around the world. Until now the reality has been impossible to replace in civilian and military training. But with the emergence of serious games combined with the latest advances in 3d simulated environments Bohemia Interactive developed the COTS (Commercially Of The Shelf) game VBS2(Virtual BattleSpace 2). BAE Systems Hägglunds’ goal with this thesis is to investigate the potential of using VBS2 as the simulation platform in a new cost effective and realistic vehicle training systems. The major focus of t
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Nikobonyadrad, Sam. "Augmented Reality for Product Packaging : An Android Augmented Reality App." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

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Augmented Reality for smartphones, while still in its initial stages, has a great potential in relation to the future path of mobile marketing and has already shown significant market presence thus far. However, Augmented Reality is an almost new concept, but its basis and techniques have been used for years. By generating enthusiasm in the retail market, Augmented Reality presents many opportunities. Simulating virtual interaction in real-time for an unknown product, encourages customers to experience an advertisement. The sense enhancement that Augmented Reality provides over a real-world en
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Filip, Mori. "A 2D video player for Virtual Reality and Mixed Reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217359.

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While 3D degree video in recent times have been object of research, 2D flat frame videos in virtual environments (VE) seemingly have not received the same amount of attention. Specifically, 2D video playback in Virtual Reality (VR) and Mixed Reality (MR) appears to lack exploration in both features and qualities of resolution, audio and interaction, which finally are contributors of presence. This paper reflects on the definitions of Virtual Reality and Mixed Reality, while extending known concepts of immersion and presence to 2D videos in VEs. Relevant attributes of presence that can applied
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Mögel, Jens. "Virtual Reality und Augmented Reality als Werkzeug in der Aufstellplanung." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-215197.

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Aus Einleitung und Motivation "Die gegenwärtigen Entwicklungen von Head-Mounted Displays (HMD, hier synonym auch als Brille bezeichnet) für Virtual Reality (VR) und Augmented Reality (AR) schaffen ein nie da gewesenes Potential dieser Technologien als Werkzeuge in der Produktentwicklung. Wenngleich VR- und ARAnwendungen keineswegs neu in der Industrie sind, bringt der Fortschritt der Verbraucher-HMDs völlig neue Möglichkeiten. Immersive VR-Systeme bedeuten künftig keine hunderttausend Euro Anschaffung mehr – AR-Brillen dienen zukünftig nicht nur der Erweiterung der Realität mit zweidimensional
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Titoff, Anton. "Augmented reality & virtual reality som studiehjälpmedel inom naturvetenskapliga ämnen." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20321.

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Kandikonda, Keerthi. "Using Virtual Reality and Augmented Reality to Teach Human Anatomy." University of Toledo / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1302096342.

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Drews, Timothy. "Shared augmented reality: a framework for networked augmented reality applications." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119674.

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In this thesis we detail the development of a software framework for networked augmented reality applications. We discuss vision-based tracking of planar surfaces, sensor fusion based pose estimation, and the overall implementation of our system. The primary focus of this thesis is our sensor fusion based tracking approach, which uses a novel extended Kalman filter formulation that takes advantage of the group structure of rotations. We provide an extensive derivation of this formulation, and validate the approach using both simulation and ground truth data obtained via a motion capture system
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Štěpánová, Ludmila. "Možnosti využití mobilních technologií a rozšířené reality v destinačním marketingu." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-205753.

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ŠTĚPÁNOVÁ LUDMILA: Possibilities of application of mobile technology and augmented reality in destination marketing. Masters thesis. University of Economics, Prague. Department of Tourism. Thesis supervisor: Ing. Martin Vaško. Grade of qualification: Masters degree. Prague 2016. 80 pages. Masters thesis focuses on new trends in development of mobile technologies and their application in tourism. The objective of this thesis is to find out possibilities of application of mobile technologies, advergaming, augmented and virtual reality in destinations marketing activities. The thesis is also look
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Chilovi, Samuele. "Grounding Legal Reality." Doctoral thesis, Universitat de Barcelona, 2019. http://hdl.handle.net/10803/667056.

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The four main chapters of this thesis, while each largely autonomous, collectively provide a study of the relation between grounding and supervenience, and a comprehensive application of grounding theory to the philosophy of law. Chapter 1 argues that a supervenience relation interestingly weaker than necessitation can be used to capture a substantive connection between grounding and modality. Chapter 2 argues that metaphysical grounding is the relation of dependence that connects legal facts to their determinants, and that the positivism/anti-positivism debate in legal philosophy involves com
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Lagerdahl, Sandra. "Reality: Redigerad verklighet." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-919.

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I denna uppsats undersöker jag frågor som ställs i redigeringsarbetet av en realityserie. Denna undersökning ägde rum på redaktionen av Husdrömmar som produceras av Sveriges Television (SVT) i Malmö. Uppsatsen tar upp tidigare forskning kring begreppet reality och dess historia. Detta följs av ett stycke där olika teorier angående trovärdighet läggs fram. Baserat på den egna produktionen, som består i att redigera ihop olika sekvenser av ett redan inspelat avsnitt, presenteras iakttagelser jag gjort i rollen som redigerare. Flera av frågorna som jag ställts inför handlar om det etiska perspekt
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Raskin, David Cante Richard C. "Reality / tv / celebrity." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2006. http://dc.lib.unc.edu/u?/etd,448.

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Thesis (M.A.)--University of North Carolina at Chapel Hill, 2006.<br>Title from electronic title page (viewed Oct. 10, 2007). "... in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Communication Studies." Discipline: Communication Studies; Department/School: Communication Studies.
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Crompton, R. J. R. "Science and reality." Thesis, University of Oxford, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305815.

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Dombrowski, Matthew. "PERCEPTIONS OF REALITY." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4161.

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My thesis explores the relationship between the human psyche and the perception of reality through the use of computer generated media. In a society in which we are bombarded with multimedia technology, we must look inside our selves for a true understanding of our past and memories. Rather than it acting as an escape from reality, my art becomes an opening for truth in reality.<br>M.F.A.<br>Department of Art<br>Arts and Humanities<br>Studio Art and the Computer MFA
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Schnädelbach, Holger Martin. "Mixed reality architecture." Thesis, University College London (University of London), 2007. http://discovery.ucl.ac.uk/16045/.

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This thesis develops and investigates Mixed Reality Architectures (MRA), dynamic shared architectural topologies, which span physical and virtual spaces. A theoretical framework is developed to describe the field of possible architectures. As the result of a first pilot study, this is then extended with the concept of the Mixed Reality Architectural Cell (MRACell). MRACells consist of one physical and one virtual space, linked by a two-way video and audio connection. The video of a real physical space is rendered on an MRACell, which can move within the virtual environment. A projector and scr
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Papa-Grimaldi, Alba. "Time and reality." Thesis, University College London (University of London), 1996. http://sas-space.sas.ac.uk/1142/.

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In my thesis I analyse the nature and the limits of phenomenal observation: the impossibility for the human mind to understand the final structure of Being or, as it is otherwise called by science, the Universe. This investigation was partly prompted, in fact, by the claims of some respectable physicists that we will one day know everything or, as they often say, God’s mind. My thesis is built around the central chapter (the third) in which I analyse the nature of our understanding of events. There I claim that when subjected to a rigorous analysis, the concept of event as happening in time an
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Hirsch, Matthew Waggener. "Computational visual reality." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95588.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 231-245).<br>It is not so far-fetched to envision a future student working through a difficult physics problem by using their hands to manipulate a 3D visualization that floats above the desk. A doctor preparing for heart surgery will rehearse on a photo-real replica of his patient's organ. A visitor to the British Museum in London will sketch a golden Pharaoh's headdress, ill
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Tejnorová, Petra. "Hledání třetí reality." Master's thesis, Akademie múzických umění v Praze. Divadelní fakulta AMU. Knihovna, 2009. http://www.nusl.cz/ntk/nusl-79065.

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I see my thesis titled Looking For a Third Reality as an opportunity for finding and reflecting a possibility for an existing link between the individual components of the piece, specifically the music-movement-text-acting-scene (scenography) parts of the production, as well as, naturally, the directing, all of which I come into contact most during my creative work in theater. A certain line and possibility for reflection I see in the process between the production of The Suffering of Duke Sternenhoch and that of Titus Andronicus_The Flight of a Fly. The second line then I see from the two-par
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Voronenko, A. S. "Virtual reality technology." Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40508.

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Modern technology grows faster and faster. A lot of new gadgets and devices appears in our everyday life. Huge corporations compete for being the first in the fields of technology. Indie developers try to invent something new. All these things lead humanity to prosperity.
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Ruiz, Aleksandr. "Mixed Reality Book." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21540.

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This report covers the methodology, research, and design process of my Thesis Project I: The Mixed Reality Book. The project is a proof-of-concept system that adds contextual periphery effects to regular paper books, using Spatial Augmented Reality. The intention is to enhance reading experiences within public libraries – amongst children and students. In this brief study we investigate how Projected Periphery can create, improve, and augment reading by manipulating the physical book, and the area around it, using projections. Throughout the study, I conduct design engagements, rapid prototypi
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Buxton, Roger Gillette. "Perception and reality." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322761757.

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Ellison, Samuel C. "Forming Ritual Reality." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282576025.

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