Academic literature on the topic 'Reality science'
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Journal articles on the topic "Reality science"
Baumberg, Jeremy J. "Reality science." Physics World 31, no. 6 (June 2018): 48. http://dx.doi.org/10.1088/2058-7058/31/6/37.
Full textSteklov, V. A. "Judgment Concept «Virtual Reality» Modern Science." Contemporary problems of social work 4, no. 1 (2018): 84–90. http://dx.doi.org/10.17922/2412-5466-2018-4-1-84-90.
Full textRuttkamp, Emma. "Reality in science." South African Journal of Philosophy 18, no. 2 (May 1999): 149–91. http://dx.doi.org/10.1080/02580136.1999.10878182.
Full textKenway, R. D. "Virtual-reality science." Contemporary Physics 35, no. 1 (January 1994): 37–39. http://dx.doi.org/10.1080/00107519408217494.
Full textRescher, Nicholas. "Science and Reality." ProtoSociology 22 (2006): 171–85. http://dx.doi.org/10.5840/protosociology20062226.
Full textHanes, Pavel. "Theological Axiology of Reality." Person and the Challenges. The Journal of Theology, Education, Canon Law and Social Studies Inspired by Pope John Paul II 12, no. 2 (September 15, 2022): 19–36. http://dx.doi.org/10.15633/pch.12202.
Full textTurlayev, V. A., and B. I. Karipbayev. "Problems of defining legal reality in philosophy and legal science." Bulletin of the Karaganda university History.Philosophy series 3, no. 103 (September 30, 2021): 146–52. http://dx.doi.org/10.31489/2021hph3/146-152.
Full textAckermann, Robert, and R. Tuomela. "Science, Action and Reality." Philosophical Review 96, no. 4 (October 1987): 585. http://dx.doi.org/10.2307/2185394.
Full textCleary, John J. "Science, Universals, and Reality." Ancient Philosophy 7 (1987): 95–130. http://dx.doi.org/10.5840/ancientphil198778.
Full textWalker, Robert S. "Science and Political Reality." Science 269, no. 5221 (July 14, 1995): 146–47. http://dx.doi.org/10.1126/science.269.5221.146.c.
Full textDissertations / Theses on the topic "Reality science"
Crompton, R. J. R. "Science and reality." Thesis, University of Oxford, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305815.
Full textRalston, Stuart Edward. "Virtual reality science centre exhibits." Thesis, University of Canterbury. Computer Science, 1994. http://hdl.handle.net/10092/9275.
Full textBell, Catherine. "Science with personality: reality science - the future of science communication." Thesis, Canberra, ACT : The Australian National University, 2011. http://hdl.handle.net/1885/8746.
Full textDrews, Timothy. "Shared augmented reality: a framework for networked augmented reality applications." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119674.
Full textDans cette thèse, nous détaillons le développement d'une architecture logicielle dédiée à réalité augmentée en réseau. Nous explorons plusieurs procédés de la vision numérique tels que la détection et suivi de surfaces planes et la localisation spatiale à partir de plusieurs capteurs et discutons de la conception de notre système. Cette thèse se concentre principalement sur la combination d'information sensorielle provenant de plusieurs sources. Notre technique utilise une nouvelle extension du filtre de Kalman qui exploite la structure des rotations. Nous offrons une dérivation extensive de cette formulation et nous validons cette approche d'une part par des données simulées mais aussi par des données réelles obtenues par un système de capture de mouvement.
Cross, Julian Stamford. "Return to reality : a causal realist approach to re-construction in science teaching /." Connect to thesis, 2001. http://eprints.unimelb.edu.au/archive/0002048.
Full textKhan, Mina S. M. Massachusetts Institute of Technology. "Wonderland : constructionist science learning in mixed reality." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122896.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 95-99).
Science concepts lie at the heart of our everyday experiences, yet people feel disconnected from science because of the abstract way it is taught in schools. We wanted people to learn science concepts in the real world in playful ways, and used Mixed Reality (MR) to allow people to visualize and play with science concepts in the real world. We focused on Newtonian physics as our first science concept in Wonderland because Newtonian physics is commonly experienced by people in their everyday lives, especially in playful contexts, e.g., when they throw a ball. We created simple Newtonian physics tools, which served as building blocks of Newtonian physics systems to allow learners to build their own Newtonian physics models and puzzles for constructionist learning. We include different types of custom visualizations, e.g., graphs, velocity and acceleration vectors, etc, to allow the users to visualize the underlying physics of objects in scientifically accurate, yet intuitive ways. Our rewinding interface also enables users to play, pause, rewind, replay, speed up and slow down physics so that users can learn from repeated physics experimentation. We created two versions of Wonderland: a Hololens version for an immersive head-worn MR experience, and an ARKit version for a more widely accessible MR experience on iOS devices. Our experiments show that users enjoy solving Newtonian physics puzzles in Wonderland, and find the visuals and simulations helpful in understanding Newtonian physics concepts. We aim to further develop and deploy Wonderland to promote science learning and exploration in the real world.
by Mina Khan.
S.M.
S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
Tiiro, A. (Arttu). "Effect of visual realism on cybersickness in virtual reality." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201802091218.
Full textKandikonda, Keerthi. "Using Virtual Reality and Augmented Reality to Teach Human Anatomy." University of Toledo / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1302096342.
Full textBhattacharya, Devarun. "A framework for reality over web." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119727.
Full textDe nos jours, la vidéo sur Internet se popularise de plus en plus. La vidéo est utilisée comme un mécanisme de partage d'informations dans un grand nombre des domaines, tels que la communication, le divertissement ou l'éducation. La vidéo sert essentiellement à transférer d'une scène à un spectateur, l'information visuelle et audio capturée à l'aide d'une caméra. Quand les vidéos sont rendues sur les navigateurs Web de nombreuses possibilités émergent pour fournir des canaux d'information supplémentaires sur ces vidéos.La RoW (Reality over Web) est une tentative de charger une vidéo avec des informations additionnelles. La RoW ajoute un lien bidirectionnel au dessus de la vidéo qui permet le transfert de l'information entre les spectateurs et les acteurs présents dans la vidéo. Grâce à ce mécanisme, les spectateurs peuvent influencer les évènements de la vidéo ou obtenir de l'information additionnelle qui n'est pas facilement accessible à propos de la scène. Dans ce travail nous avons développé une architecture pour la RoW et avons mis au point un système prototype de RoW, qui met en évidence le concept de l'emprise. Un problème particulier qui est au cœur de l'emprise est de localiser les périphériques dans une image vidéo. Cela nécessite un système de positionnement (locationing) qui doit être très précis et qui ne nécessite aucun support matériel spécial sur le côté de l'appareil. Puisque les systèmes existants ne répondaient pas à ces exigences, ce travail apporte une contribution au développement d'un nouveau système de positionnement (locationing) basé sur la directivité des ondes sonores à haute fréquence.Une fois les appareils détectés, ils sont appliqués (adressés) sur la vidéo. La vidéo est alors rendue interactive d'une manière qui permet de convertir les mouvements gestuels de l'utilisateur sur cette partie spécifique de la vidéo en des commandes appropriées à l'appareil correspondant. Les expériences menées avec le prototype développé dans un environnement de laboratoire et à l'intérieur d'une chambre d'isolement sonore indiquent que notre système de positionnement (locationing) est capable d'atteindre le haut niveau de précision requise par la RoW.
Saw, Yihui. "Enlight : a projected augmented reality approach to science education." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/100671.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 73-77).
Advances in augmented reality (AR) interfaces create a new possibility for innovative learning tools in education. This thesis explores the application of a projected augmented reality system and its use in science education. Through this work, we provide some brief insights into the potential and challenges of using the projection augmented model in a learning environment. With a focus on physics education, we developed tangible simulations of magnetic fields and other phenomena through the means of augmentation. We describe also the means to integrate and apply AR in a classroom environment. Our investigation analyzes the effects of augmented reality on student learning outcomes and the usability of our model. Quantitative and qualitative evidence suggests that the projection augmented model may complement learning in ways that current interfaces and learning methods are lacking.
by Yihui Saw.
M. Eng.
Books on the topic "Reality science"
Uchigaki, Narayan. Transparent reality: Science, reality, and myth. Hanover, Mass: Christopher Pub. House, 1998.
Find full textH, Price Richard. Imagination, science & reality. [Salt Lake City: University of Utah, 1992.
Find full textHicks, Laurel. Science: Order & reality. 2nd ed. Pensacola, Fla: A Beka Book, 1993.
Find full textTuomela, Raimo. Science, action, and reality. Dordrecht: D. Reidel, 1985.
Find full textTuomela, Raimo. Science, Action, and Reality. Dordrecht: Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-009-5446-5.
Full textMarsonet, Michele. Science, reality, and language. Albany: State University of New York Press, 1995.
Find full textOderberg, David S. Classifying reality. Chichester, West Sussex, UK: Wiley-Blackwell, 2013.
Find full textHasimi, Cebrail. Philosophy of reality. Saratoga, CA: Millennial Mind Publishing, 2013.
Find full textRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Find full textRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Find full textBook chapters on the topic "Reality science"
Keller, Evelyn Fox. "Gender and Science." In Discovering Reality, 187–205. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-010-0101-4_11.
Full textSorondo, Marcelo SÁnchez. "Science and Reality." In Does the World Exist?, 821–33. Dordrecht: Springer Netherlands, 2004. http://dx.doi.org/10.1007/978-94-010-0047-5_52.
Full textThorn, Colin E. "Science — the reality." In An Introduction to Theoretical Geomorphology, 9–23. Dordrecht: Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-010-9441-2_2.
Full textRomanyshyn, Robert D. "Science and Reality." In Metaphors of Consciousness, 3–19. Boston, MA: Springer US, 1989. http://dx.doi.org/10.1007/978-1-4613-3802-4_1.
Full textDanermark, Berth, Mats Ekström, and Jan Ch Karlsson. "Science and reality." In Explaining Society, 17–36. Second edition. | Abingdon, Oxon; New York, NY: Routledge, 2019. | Series: Routledge studies in critical realism | Translation of the author’s book Att fèorklara samhèallet.: Routledge, 2019. http://dx.doi.org/10.4324/9781351017831-2.
Full textWeik, Martin H. "reality." In Computer Science and Communications Dictionary, 1422. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_15578.
Full textHanlon, Michael. "What is reality, really?" In 10 Questions Science Can’t Answer (Yet), 171–86. London: Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1007/978-1-137-51091-4_11.
Full textLi, Ze-Nian, Mark S. Drew, and Jiangchuan Liu. "Augmented Reality and Virtual Reality." In Texts in Computer Science, 737–61. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-62124-7_20.
Full textMazzola, Guerino, Maria Mannone, Yan Pang, Margaret O’Brien, and Nathan Torunsky. "Physical Reality." In Computational Music Science, 13–32. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47334-5_3.
Full textMazzola, Guerino, Maria Mannone, Yan Pang, Margaret O’Brien, and Nathan Torunsky. "Psychological Reality." In Computational Music Science, 33–47. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47334-5_4.
Full textConference papers on the topic "Reality science"
Milton, Graeme W., and Nicolae-Alexandru P. Nicorovici. "Cloaking: Science Fiction or Reality?" In Photonic Metamaterials: From Random to Periodic. Washington, D.C.: OSA, 2006. http://dx.doi.org/10.1364/meta.2006.tua3.
Full textVirata, Rholeo O., and Johan Daryll L. Castro. "Augmented reality in science classroom." In the 10th International Conference. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3306500.3306556.
Full textSinger, Peter W. "What Inspires Them: Science Fiction’s Impact on Science Reality." In ACADIA 2009: reForm. ACADIA, 2009. http://dx.doi.org/10.52842/conf.acadia.2009.032.
Full textMalinetskiy, Georgy, and Ilya Volnov. "Heralds of the Future. Art, Science, and Science Art." In 2nd International Conference “Futurity designing. Digital reality problems”. Keldysh Institute of Applied Mathematics, 2019. http://dx.doi.org/10.20948/future-2019-25.
Full textShaytura, Sergey, Leonid Olenev, Alexey Nedelkin, Konstantin Ordov, Alina Minitaeva, and Galina Guzhina. "Mixed Reality in Education and Science." In 2021 3rd International Conference on Control Systems, Mathematical Modeling, Automation and Energy Efficiency (SUMMA). IEEE, 2021. http://dx.doi.org/10.1109/summa53307.2021.9632140.
Full textVolnov, Ilya Nikolaevich. "Art, science, time." In 4th International Conference “Futurity designing. Digital reality problems”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/future-2021-7.
Full textRoberts, David J., Arturo S. Garcia, Janki Dodiya, Robin Wolff, Allen J. Fairchild, and Terrence Fernando. "Collaborative telepresence workspaces for space operation and science." In 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223402.
Full textDe Silva, Wendy, Piumi Naranpanawa, Upeka Hettihewa, Pramudi Liyanage, Uthpala Samarakoon, and Nelum Amarasena. "Science Zone: An Augmented Reality based Mobile Application for Science." In 2020 2nd International Conference on Advancements in Computing (ICAC). IEEE, 2020. http://dx.doi.org/10.1109/icac51239.2020.9357153.
Full text"VIRTUAL REALITY." In Russian science: actual researches and developments. Samara State University of Economics, 2019. http://dx.doi.org/10.46554/russian.science-2019.10-1-72/75.
Full textVolnov, Ilya Nikolaevich. "Science and art. Personalization." In 5th International Conference “Futurity designing. Digital reality problems”. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/future-2022-22.
Full textReports on the topic "Reality science"
Brooks, Jr, and Frederick P. Grasping Reality Through Illusion: Interactive Graphics Serving Science. Fort Belvoir, VA: Defense Technical Information Center, March 1988. http://dx.doi.org/10.21236/ada201086.
Full textOleksiuk, Vasyl P., and Olesia R. Oleksiuk. Exploring the potential of augmented reality for teaching school computer science. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4404.
Full textShyshkina, Mariya P., and Maiia V. Marienko. Augmented reality as a tool for open science platform by research collaboration in virtual teams. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3755.
Full textPochtoviuk, Svitlana I., Tetiana A. Vakaliuk, and Andrey V. Pikilnyak. Possibilities of application of augmented reality in different branches of education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3756.
Full textMerzlykin, Olexandr, and Iryna Topolova. Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning. [б. в.], May 2018. http://dx.doi.org/10.31812/123456789/2897.
Full textKompaniets, Alla, Hanna Chemerys, and Iryna Krasheninnik. Using 3D modelling in design training simulator with augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3740.
Full textMerzlykin, Olexandr V., Iryna Yu Topolova, and Vitaliy V. Tron. Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2661.
Full textShapovalov, Yevhenii B., Zhanna I. Bilyk, Artem I. Atamas, Viktor B. Shapovalov, and Aleksandr D. Uchitel. The Potential of Using Google Expeditions and Google Lens Tools under STEM-education in Ukraine. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2665.
Full textliu, cong, xing wang, rao chen, and jie zhang. Meta-analyses of the Effects of Virtual Reality Training on Balance, Gross Motor Function and Daily Living Ability in Children with Cerebral Palsy. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, April 2022. http://dx.doi.org/10.37766/inplasy2022.4.0137.
Full textShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.
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