Academic literature on the topic 'Realism in motion pictures'

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Journal articles on the topic "Realism in motion pictures"

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Stadler, Jane. "Experiential Realism and Motion Pictures." Studia Phaenomenologica 16 (2016): 439–65. http://dx.doi.org/10.5840/studphaen20161616.

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Betancourt, Michael. "Meditation on realism." Short Film Studies 10, no. 1 (January 1, 2020): 117–20. http://dx.doi.org/10.1386/sfs.10.1.117_1.

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Abstract Blow-Up entails rhetorical doublings of action and medium that attend to the material processes of cinema: sampled images, re/photography, editing, the re/animation of 'life' on-screen by using found footage separated from its original function in a meditative demonstration of the realist assumption that lies at the foundation of motion pictures.
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McGrath, Jason. "Suppositionality, Virtuality, and Chinese Cinema." boundary 2 49, no. 1 (February 1, 2022): 263–92. http://dx.doi.org/10.1215/01903659-9615487.

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In Chinese performance arts, one thing that was largely abandoned in the shift from traditional drama to motion pictures was the suppositionality of Chinese operatic performance, and the transition to digital cinema, particularly in the case of big-budget blockbusters that compete for mass audiences in greater China as well as abroad, raises the question of if and how an aesthetic of suppositionality is related to the emerging virtual realism enabled by computer-generated imagery (CGI). The concept of suppositionality not only helps us to evaluate how contemporary Chinese animation and CGI blockbusters remediate premodern cultural narratives but also provides an analytical measure for approaching the growing phenomenon of motion capture and composited performances. The “virtual realism” of CGI frees Chinese filmmakers to reject the ontological realism of photography and instead favor an aggressively animated style of visual effects while returning actors to a reprise of the suppositional performance style of traditional opera.
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Elgamal, Amal. "Cinema and its image." Contemporary Arab Affairs 7, no. 2 (April 1, 2014): 225–45. http://dx.doi.org/10.1080/17550912.2014.918320.

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Cinema, or motion pictures, is known as ‘the art of the moving image’. Historically, fine arts have never been prohibited by the three monotheistic religions, but after the emergence of cinema, some religious leaders not only considered it ‘undesirable’ but also called for its outright prohibition. However, no consensus has ever been reached among jurists. Cinema is a universal language and a method of narration, recounting and storytelling whose popularity exceeds that of any other art as it is more entertaining and bedazzling. Egypt was a pioneer among Arab countries in the field of cinema, producing immortal films that addressed the sufferings and concerns of its people in an artistic manner. Throughout the history of Arab cinema its trends have varied from realism and neo-realism to biography, which was introduced by Youssef Chahine. Moreover, the evolution of cinema in Arab countries, notably Egypt, Syria, Morocco, Tunisia and Lebanon, could not have been achieved without breaking taboos and tackling problematic issues within society.
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Rusinova, E. A. "Voice in the Metadiegetic Space of the Motion Picture." Journal of Flm Arts and Film Studies 9, no. 3 (September 15, 2017): 46–59. http://dx.doi.org/10.17816/vgik9346-59.

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This extension of the authors publication cycle Audiovisual Means of Creating Metadiegetic Space in Cinema (Vestnik VGIK #1(31), 2017; #2 (32), 2017) is a historical, artistical and technological survey of special sound-design techniques that make it possible to use the expressive potential of a human voice in a subjective (metadiegetic) space of the motion picture and through the voice to separate the metadiegetis from the sound realism of the diegesis of an audio-visual production.
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Binar Kurnia Prahani, Sayidah Mahtari, Suyidno, Joko Siswanto, and Wahyu Hari Kristiyanto. "Metaphysics in a Review of "Karl Popper's Philosophy of Science" (Rationality Without Foundations) by Stefano Gattei." IJORER : International Journal of Recent Educational Research 1, no. 3 (October 31, 2020): 314–18. http://dx.doi.org/10.46245/ijorer.v1i3.58.

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This article is the result of a book review of a work by Stefano Gattei. The starting point of Popper's view is that "almost every phase of our scientific development is under metaphysical rule, that is, ideas that are tested, ideas which determine not only what problems we need to explain, but also what kinds of answers we will consider to be one that is important or satisfactory or accepted, and as a remedy, or guarantee, of a previous answer". Popper's indeterminism is important because Popper's custom begins by considering an intuitive Laplacian view of determinism: "the world is like a motion picture film: or a projected image. Parts of the film have proved to be the past. And unproven people are the past. front". Popper has always been claimed to be a metaphysical realist: to him, to be a realist means to think, in covenant with common sense, that the world of his existence is independent of human beings. It means, "my existence will end without the world coming to an end too". As well as other metaphysical positions, realism is a non-testable conjecture: "realism is neither proven nor disproved".
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Anderson, Joseph D. "Scene and Surface in the Cinema : Implications for Realism." Cinémas 12, no. 2 (October 31, 2007): 61–73. http://dx.doi.org/10.7202/024880ar.

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ABSTRACT The visual array of a motion picture contains two separable sets of information, one for a three-dimensional diegetic event (scene) and another set of information which specifies the two-dimensional screen upon which the film is projected (surface). The author and his colleagues of the Digital Arts and Imaging Lab have attempted to sort out which information is seen as part of the scene and which as part of the surface. Based on the works of James J. Gibson, their conclusions question the application of the theory of realism to films.
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Rosen, Philip. "Nation and Anti-Nation: Concepts of National Cinema in the "New" Media Era." Diaspora: A Journal of Transnational Studies 5, no. 3 (December 1996): 375–402. http://dx.doi.org/10.3138/diaspora.5.3.375.

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[M]y knowledge of movies, pictures, or the idea of movie-making, was strongly linked to the identity of a nation. That’s why there is no French television, or Italian, or British, or American television. There can be only one television because it’s not related to nation. It’s related to finance or commerce. Movie-making at the beginning was related to the identity of the nation and there have been very few ―national‖ cinemas. In my opinion there is no Swedish cinema but there are Swedish movie-makers—some very good ones, such as Stiller and Bergman. There have been only a handful of cinemas: Italian, German, American and Russian. This is because when countries were inventing and using motion pictures, they needed an image of themselves. The Russian cinema arrived at a time they needed a new image. And in the case of Germany, they had lost a war and were completely corrupted and needed a new idea of Germany. At the time the new Italian cinema emerged Italy was completely lost—it was the only country which fought with the Germans, then against the Germans. They strongly needed to see a new reality and this was provided by neo-realism. Today, if you put all these people in one so-called ―Eurocountry,‖ you have nothing; since television is television, you only have America. (Jean-Luc Godard in conversation with Colin MacCabe [Petrie 98] )
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Geiger, Jeffrey. "Exquisite wonder: Colour film, realism and the Yankee voyage, 1936–38." Journal of New Zealand & Pacific Studies 8, no. 1 (May 1, 2020): 57–79. http://dx.doi.org/10.1386/nzps_00015_1.

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This article looks at rare Kodachrome film taken across Oceania, mostly shot by a skilled amateur filmmaker, Edmund Zacher, to document the circumnavigation of the famous clipper Yankee. There are three intertwined lines of inquiry traced here. The first explores relations between US imperialism, moving image media and a popular imaginary, considering how experiences of virtual travel engage with cultural ideology. The second examines how this footage may be interpreted: how might critical frameworks brought to bear on amateur non-fiction differ from those commonly applied to professional and narrative fiction film? A key reference point is the theory of cinematic gesture developed by Giorgio Agamben, who expands on the work of Gilles Deleuze and his notion of the movement image. This stress on gesture and on the mediality of moving images leads towards a third key area under consideration: colour and the (then) new medium of Kodachrome. Homing in on relations between colour stock and motion picture realism, this study explores the ways that Kodachrome colour might have affected broader perceptions of the world itself.
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Nepiypov, Vladyslav V. "HYPERREALISM IN DIGITAL CINEMA (BASED ON THE ANALYSIS OF LOVE, DEATH & ROBOTS ANTHOLOGY SERIES)." Art and Science of Television 17, no. 3 (2021): 73–94. http://dx.doi.org/10.30628/1994-9529-2021-17.3-73-94.

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The article is devoted to the aesthetic features of digital cinematography. Due to the widespread use of computer graphics in films, traditional methods of analyzing cinema are no longer enough. The fusion of graphic and photographic elements and the use of photorealistic graphics enable researchers to take a fresh look at the nature of film. Digital cinema, based on contemporary technologies, no longer builds on the photographic principles of filmmaking and presents a new form of realism and representation of reality on the screen. Objects created with the help of computer graphics can transform and go beyond the simulated real objects, while remaining photorealistic, unable to exist outside the framework of the screen and the particular film. Using classical film studies and philosophical works of Jean Baudrillard, Siegfried Krakauer, André Bazin, Christian Metz and the works of modern researchers of digital cinema such as Lev Manovich, Thomas Elsaesser and Malthe Hagener, the author analyzes the process of transition of digital objects from photorealistic to hyperrealistic ones, which today can be identified as real, while not existing in reality. This phenomenon is of undoubted interest for the academic study of new forms of realism in digital cinema. Based on the analysis of the Snow in the Desert episode from the Love, Death & Robots anthology series, the author traces the development of hyperrealism in digital cinema. Through state-of-the-art digital filmmaking technologies combining both graphic and photographic techniques—motion capture, digital cloning of actors, real-time fluid and environment modelling—we have a new kind of cinematography that is not limited to classical methods of filmmaking, but goes beyond cinema itself, merging with animation and video games. All these processes affect the film aesthetics and make it more malleable, free and less restricted by the classical understanding of motion picture.
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Dissertations / Theses on the topic "Realism in motion pictures"

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Martínez-Abeijón, Matías. "Identidad, mito y prescripción una nueva ola de realismo en España. El cine de Iciar Bollaín, Fernando León, Achero Mañas y Benito Zambrano en el cambio de siglo /." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1199295318.

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Chan, Yan-chuen, and 陳仁川. "Neorealism and the Chinese ideology in Yamada Yoji's family films." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/210180.

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Besides Tora-san series and samurai trilogy, veteran Japanese filmmaker Yamada Yoji also endeavors in making family films, however, his ‘home drama’1 genre has long been neglected in academia. To fill this gap, the aims of this research are to investigate firstly the aesthetics of his social realistic films; secondly, what are the family values revealed in his family films and thirdly, how ‘woman’ is portrayed in his ‘home drama’. Working under the ‘director system’ of Shochiku Studio, this research argues that auteur theory which advocates director as the author of a film is applicable to Yamada and is thus employed to examine family films that are produced between 1970 and 2013. Background information of the auteur (author) and his films are reviewed in Part I of this thesis while Part II will focus on the discussion and analysis of the film aesthetics and motifs of Yamada Yoji’s family films. Similar to other cultural artefacts, film aesthetics cannot stand apart from the surrounding culture. Italian neorealism which flourished at the time when Yamada entered the film industry will be used to examine Yamada’s stylistic orientation. It is found that except collaborating with professional actors, Yamada’s films display most of the characteristics of Italian neorealism. In the pursuit of aesthetic realism, the “repeated team” (also known as ‘director’s team’) of Yamada at Shochiku Studio helped him to actualize his film aesthetics. With its adoption of ‘director system’ and ‘star system’, Shochiku is also known for producing shomingeki (film of ordinary people), so besides the possible influences from Italian neorealism, Shochiku Studio may have also cast influences to the artistic style of Yamada Yoji. Through intertextual reading of his social realistic films, the kind of social problem always lies in the dilemma between tradition and progression. Viewing ‘family’ as the fundamental unit of a society, Yamada presents to us the importance of preserving traditional virtues and family values in the continuation of a family so as to the sustainability of a society. This research reaffirms the influence of Chinese ideology on the construction of Japanese family system that the family relationships and the core family values found in films can well be explained by Chinese Confucianism. Under the patriarchal social context, it is interesting to discover the portrayal of ‘strong woman and weak man’ image in his family films. While the oppression of women is depicted in the process of modernization, the image of ‘strong woman’ is presented through the inscription of femininity in Yamada’s cinematic film texts. Rejecting the binary opposition of sexes, women in Yamada’s films is portrayed to encompass the qualities of masculinity and femininity under the ecriture feminine writing of Yamada. This feminine approach can be regarded as a way out, as proposed by the auteur, to tackle social challenges. Through an in-depth examination of Yamada Yoji’s family films, this research demonstrates that is a good way to learn more about a culture or a society through social realistic cinema.
published_or_final_version
Japanese Studies
Doctoral
Doctor of Philosophy
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Ucoluk, Ece. "Simulacrum of Reality: Network Narrative in Babel." Ohio : Ohio University, 2010. http://www.ohiolink.edu/etd/view.cgi?ohiou1268671271.

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Biswas, Moinak 1961. "Historical realism : modes of modernity in Indian cinema, 1940-60." Monash University, School of Literary, Visual and Performance Studies, 2002. http://arrow.monash.edu.au/hdl/1959.1/7582.

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Cowley, Brent. ""Reality" while Dreaming in a Labyrinth: Christopher Nolan as Realist Auteur." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011762/.

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This thesis examines how the concept of an auteur (author of a film) has developed within contemporary Hollywood and popular culture. Building on concepts from Timothy Corrigan, this thesis adapts the ideas of the author and the commercial auteur to examine how director Christopher Nolan's name, and film work, has become branded as "realist" by the Hollywood film industry and by Nolan's consistent self-promotion. Through recurring signatures of "realism," such as, cinematic realism (immersive filmic techniques), technical realism (practical effects and actual locations), subjective realism (spectator access to a character's point of view), psychological realism (relatable motivations) and scientific realism (factual science), Nolan's work has become a recognizable and commoditized brand. Like many modern-day auteurs, Nolan himself has been used as a commodity to generate interest to his working methods and to appeal audiences to his studio films. Analyzing each of Christopher Nolan's films along with the industrial and cultural factors surrounding them, a method for understanding contemporary auteurism in Hollywood is presented. Through a consideration of extra-textual components, including promotional featurette's and journalistic interviews with Nolan, as well as his film crew, this thesis will explore how Nolan might be considered a template for a future of auteur branding.
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Ryu, Jae Hyung. "Reality & effect a cultural history of visual effects /." unrestricted, 2006. http://etd.gsu.edu/theses/available/etd-03292007-172937/.

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Thesis (Ph. D.)--Georgia State University, 2006.
Title from file title page. Ted Friedman, committee chair; Kathy Fuller-Seeley, Angelo Restivo, Jung-Bong Choi, Alisa Perren, committee members. Electronic text (249 p.) : digital, PDF file. Description based on contents viewed Oct. 29, 2007. Includes bibliographical references (p. 236-249).
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Perry, Colin, and mikewood@deakin edu au. "The narrativization of actuality: Convergence of form and genre in film and television." Deakin University. School of Contemporary Arts, 2000. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20050902.092326.

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The thesis concerns the treatment of actuality in film and television, particularly the narrativization of actuality images, and the context of their placement within audio/visual texts. Several instances of the convergence of media form and genre are analyzed, and the conventions of classificatory systems and boundaries that pertain to film and television representations are reconsidered in light of changes in the conventions of genre. The distinction between, and convergence of fictional and non-fictional conventions of narrative are therefore central to the thesis, as are the related issues of viewer response, the nature of subjectivity in the viewer, the connectivity of text and culture, and the relations of actuality to the text. The thesis traces the narrativization of actuality through textual, formal and genre boundaries, adopting a ‘line of flight or deterritorialization’ that enables the thesis to ‘change in nature and connect with other multiplicities.’This line of flight passes through the conventional separation of genre groupings and texts, and, similarly, has been applied in the thesis as a rationale for the diminution of theoretical boundaries. A multiperpectival approach is applied to the permeability of, or transcendent relations of the analysis to the boundaries between genres, between texts and culture, and between actuality and virtual representation. In the thesis there is also a theoretical deterritorialization that consents to a pluralism of theory, which is an approach demonstrated by Deleuze and Guattari in A Thousand Plateaus. The model of multi-perspectivalism adopted in the thesis engages in establishing connections and similarities between theories, rather than emphasizing contradictory and exclusive practices. The Foucauldian notion of the rules of formation in discourse, Nichols’ theories of documentary representation of reality, Bordwell’s schematic interpretation, and several other positions are critiqued, as the line of flight embarked upon in the thesis intersects with, and passes through both textual and theoretical boundaries. The thesis consists of two parts: firstly, a location of theoretical perspective, in which the issues of theory pertaining to actuality and narrative are explicated, and the methodological approach of the thesis is defined. The second part commences with an analysis of the most familiar instances of actuality in film and television, with particular attention to documentary forms. It then engages in the analysis of films that represent actuality but which, in the process of narrativization, display a convergence of genre conventions. The films selected for analysis include Steven Speilberg's Schindler's List, (1993) Oliver Stone's JFK, (1991) and Robert Zemeckis' Forrest Gump, (1994) and Contact, (1996). Hence the thesis is concerned with the application of a pluralist theoretical approach, with, however, an emphasis on the Deleuzo-Guattarian notions of rhizome and assemblage. Within this theoretical frame, the connections between actuality and the audio/visual text are explicated, and the formation of text as ‘a rhizome with the world’, is analyzed across a range of examples.
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Diaz, Gandasegui Vicente. "(Un)real (un)realities : exploring the confusion of reality and unreality through cinema." Thesis, University of South Wales, 2008. https://pure.southwales.ac.uk/en/studentthesis/unreal-unrealities(e5c3dcea-8f65-43a6-b067-24f0b4b4ecb0).html.

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This thesis examines the confusion of reality and unreality in contemporary media discourses, and focuses specifically upon the medium of cinema. The art of our time, cinema reflects the postmodern fusion between machine and culture. As such, a crucial concern of this work, which addresses the impact of digital and visual technological developments in western societies and examines how such advances have come to supersede the historical and cultural imperatives, is precisely this resultant confusion/fragmentation. The thesis analyzes how audiences interpret the current cinematic evolution, based on computer generated imagery, and how their subjectivity influences and impacts upon knowledge, ideology, culture and society as a whole. The creation of (un)realities in fictional spaces is most apparent in such concurrent places as the Internet, videogames and Virtual Reality, spaces which are certainly of interest to this thesis. However, it is also crucial to note that recent years have seen a proliferation of films based on the confusion between reality and unreality; and, further, that these have enforced a fear of being deceived by technology. Indeed, such post-classical films as Total Recall (Verhoeven, 1990), The Lawnmower Man (Leonard, 1992), The Matrix (Wachowski and Wachowski, 1999) and eXistenZ (Cronenberg, 1999) materialize this fear cinematographically; a fear which is arguably then assimilated by the spectators because this fear is projected onto their lives. In this respect, it is essential to be aware of the creation of new spaces, identify related boundaries and understand our own creations in order to have control over our destiny. Concepts such as (un)reality, a hybrid of reality and fiction, are essential to refer to the inventions, contexts and information that appears in a world where atoms and a binary of 0s and 1s constitute a dual code to which our lives conform. The production of an original film, Luna (Diaz Gandasegui, 2007), works in synergy with the written text to illuminate the complexities of (un)reality and the vital influence of technology on its confusion.
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Bain, Keith Norman. "Hyperartifical cinema and the art of cool." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/52880.

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Thesis (PhD)--Stellenbosch University, 2002.
ENGLISH ABSTRACT: In this thesis, an ontology of contemporary cinema is developed using the position assumed by postmodern thinkers (notably Jean Baudrillard) and contemporary filmmakers. Using Baudrillard's perspective it is argued that the cinematic apparatus is an expression of both human curiosity and a desire to place "reality" at a distance. While the spectator seeks involvement with the viewed subject, he or she remains detached from the images which simulate the various "realities" in which he or she becomes "involved" through the act of viewing. The contemporary Western subject is said to crave "meaning" in a universe which is increasingly secular, materialistic, individualistic and, to a certain extent, "virtual". Life is also said to be more ironic, providing illusory concessions such as communication in lieu of interaction, information instead of knowledge, choice in favour of quality, surfaces rather than depth, and images which ultimately extinguish "the real". Moving images may be said to allude to the artificial nature of a "reality" which is itself a human construction. This suggests that the role of the camera is to place both the world and human subjects "at a distance", thereby objectifying (and potentially dehumanising) the subject-objects of the gaze. Many postmodern films are concerned with the functioning of the cinematic apparatus itself, and these films - implicitly and explicitly - deal with the way in which subjectivity is established through the cinematic gaze. "Realism" in the cinema has to a large extent shifted from the documentation of the world, to techniques which problematise the viewer's experience of "reality". Interactivity, faux-verité and the hyperrealism of computer graphic imaging, have contributed to the confusion of various forms of screen "realism", arguably impacting on the viewer's experience of "reality". In another sense, "reality" has been transformed by the blurring of distinctions between high and low cultural paradigms, increasingly evident in work that privileges the showing of "perverse", "profane", "grotesque", "vulgar" and explicit "realities". Boundaries between private and publiC spaces are eroded as the cinematic apparatus takes spectators into increasingly intimate personal spaces, demystifying and popularising the unknown and previously hidden. Considering the influence of commercial and socio-economic factors on the development of contemporary cinema (emphasizing Hollywood), the thesis looks at the aesthetic, thematic and narrative concerns of both mainstream and niche-market films. Focus is given to the socalled postmodern aesthetic which is closely linked to what some critics call recycling (an inability to say anything "new"), some label "empty" (meaningless) and many see as "schizoid" (able to be read in various, often contradictory, ways). The thesis proposes that contemporary (postmodern) cinema is a "pure" form which increasingly sets "reality" at a distance so that it's illusory nature is emphasised. It also demonstrates how contemporary films serve as reflections of a world which is itself nothing but a reflection (artificial construction). Like dreams, fantasies and other "virtual realities", the cinema represents a form of "remembering" which is detached from any particular time or space. In this sense, cinematic moving images enable viewers to engage with aspects of their own humanity which may be quite independent of the "reality" status of the world.
AFRIKAANSE OPSOMMING: In hierdie proefskrif word die uitgangpunte van postmoderne denkers (by uitstek Jean Beaudrillard) en kontemporêre filmmakers benut om 'n ontologie van die kontemporêre film te ontwikkel. Vanuit Beaudrillard se perspektief word geargumenteer dat die filmiese apparatuur 'n uitrukking is van die mens se Inherente nuuskierigheid en die behoefte om "realiteit" op 'n afstand te hou. Alhoewel die kyker streef na betrokkenheid by die subjek wat bekyk word, bly hy of sy altyd afsydig (detached) van die beelde wat die verskeie "werklikhede" simuleer waarby hy of sy in die proses van kyk "betrokke" raak. Daar word beweer dat die hedendaagse Westerse subjek verlang na "betekenis" in 'n heelal wat al meer sekulêr, materialisties, individualisties en, tot 'n sekere mate, "virtueel" word. Die lewe is deurspek met ironie en maak allerlei illusionêre toegewings aan die "werklikheid", byvoorbeeld deur voorkeur te gee aan kommunikasie in plaas van interaksie, inligting in plaas van kennis, keuse in plaas van kwaliteit, oppervlakkighede in plaas van diepgang en beelde wat uiteindelike "die werklikeid" uitwis. Daar kan gesê word dat filmiese beelde (moving images) verwys na die kunsmatige aard van "realiteit", wat op sigself 'n menslike konstruksie is. Hiermee word dus gesuggereer dat dit die funksie van die kamera is om beide die wêreld en menslike subjekte "op 'n afstand" te plaas, en daarmee te objektiviseer (en moontlik te dehumaniseer). Baie postmoderne films hou hulle besig met die manier wat die filmiese apparatuur self funksioneer, en hierdie films ondersoek die wyse waarop subjektiwiteit deur middel van die kamera verkry word. "Realisme" in die film het tot 'n groot mate verskuif van die dokumentasie van die wêreld na tegnieke om die kyker se ervaring van die "werklikheid" te problematiseer. Interaktiwiteit, faux-verité en die hiper-realiteit van rekenaar gegenereerde beelde het bygedra tot die verwarring oor die verskeie vorme van filmiese "realisme", wat mens sou kon argumenteer 'n impak op die kyker se siening van "die werklikheid" het. In 'n ander sin, is "die werklikheid" getransformeer deur paradigma verskuiwings waardeur die onderskeide tussen "hoë" en "lae" kulture vervaag, iets wat al meer gedemonstreer word deur werke wat verkies om die "perverse", "profane", "groteske", "vulgêre", en eksplisiete "realiteite" te wys. Die grense tussen private en publieke ruimtes vervalook waar die filiese apparatuur kykers in al hoe intiemer persoonlike ruimtes inneem, om daardeur dit wat voorheen onbekende en versteek was te demistifiseer en populariseer. Met inagname van die invloed wat die kommersiële en sosio-ekonomiese faktore op die ontwikkelling van die hedendaagse film (veral van Hollywood) het, kyk die proefskrif na die estetiese, tematiese en narratiewe kwessies wat beide hoofstroom en niche-mark films kenmerk. Daar word veral gefokus op die sogenaamde post-moderne estetiek wat gekoppel word aan wat sommige kritici recycling noem (dws die onvermoë om iets nuuts te sê), ander as "leeg" (dws betekenisloos) beskou, en baie ander weer "shizoid" brandmerk (dws dit kan in verskeie, menige kere kontradiktoriese wyses, gelees of verstaan word). Die proefskrif bevind uiteindelik dan dat die kontemporêre (postmoderne) film 'n "suiwer" vorm is wat dit geleidelik regkry om "realiteit" op 'n afstand te hou, om sodoende sy eie illusionêre wese te benadruk. Dit illustreer ook hoe kontemporêre films funksioneer as refleksies van 'n wêreld wat self niks meer is as refleksie (kunsmatige konstruksie) is nie. Nes drome, fantasieë, en ander "virtuele realiteite", verteenwoordig die film 'n tipe "onthou" (remembering) wat onafhanklik is van 'n spesifteke tyd of plek. In hierdie sin help filmiese beelde kykers om hulself te kontfronteer met aspekte van hulle eie menslikheid wat onafhanklik is van hul werklikheidsstatus in die wêreld.
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Furstenau, Marc. "Cinema, language, reality : digitization and the challenge to film theory." Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=84508.

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Digital cinema has provoked a strong response over the last decade, not only from the movie-going public, but also from film theorists. It has re-opened basic theoretical questions about cinematic representations of and reference to reality.
This thesis begins with a critical review of the vast theoretical literature dealing with the digitization of the cinema. Most theorists have come to the conclusion that the cinema is dead because digitization has severed the ties between what we see on the screen and real life. At root, this conclusion is derived from a structuralist, nominalist position prevalent in contemporary film theory.
I argue, instead, that film theory needs to re-address the complex issue of the relationship between image and reality, rather than simply accepting the traditional view. In so doing, I follow Stanley Cavell's call for a more thorough consideration of realist traditions in film theory, the premise of which is an unquestioned relationship between representation and reality.
The complexity and subtlety of that relationship has been addressed most systematically and fruitfully by Charles Saunders Peirce. Indeed, many structuralist theorists have made reference to Peirce in response to the shortcomings of a semiologically inflected film theory. In the second step of my argument, however, I show that structuralist theory has produced misleading conclusions, since a Peircian semiotics is incommensurable with the structuralist position. In fact, this implicit conflict has led theorists to doubt the real in the digital cinema, rather than investigating the logically necessary continuity of reality and representation, regardless of its technological kind.
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Books on the topic "Realism in motion pictures"

1

Rubin, Steven Jay. Combat films: American realism, 1945-2010. 2nd ed. Jefferson, N.C: McFarland, 2011.

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Ivone, Margulies, ed. Rites of realism: Essays on corporeal cinema. Durham: Duke University Press, 2003.

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Nagib, Lúcia. World cinema and the ethics of realism. New York, NY: Continuum, 2011.

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Nagib, Lúcia. World cinema and the ethics of realism. New York, NY: Continuum, 2011.

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Brunetta, Gian Piero. Il cinema neorealista italiano: Storia economica, politica e culturale. Roma: GLF editori Laterza, 2009.

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Bowie, José Antonio Pérez. Realismo teatral y realismo cinematográfico: Las claves de un debate (España, 1910-1936). Madrid: Biblioteca Nueva, 2004.

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Murphy, Robert. Realism and tinsel: Cinema and society in Britain, 1939-1948. London: Routledge, 1989.

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Sauro, Borelli, ed. Il Fantasma della realtà. Firenze: La Casa Usher, 1990.

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Festival internazionale cinema giovani (7th). Neorealismo: Cinema italiano, 1945-1949. Torino: EDT, 1989.

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Moneti, Guglielmo. Lezioni di neorealismo. Siena: Nuova immagine, 1998.

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Book chapters on the topic "Realism in motion pictures"

1

Raz, Gal. "Virtual Reality as an Emerging Art Medium and Its Immersive Affordances." In The Palgrave Handbook of the Philosophy of Film and Motion Pictures, 995–1014. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19601-1_42.

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Yabuki, Nobuyoshi, Tomohiro Fukuda, and Ryu Izutsu. "As-Built Detection of Structures by the Segmentation of Three-Dimensional Models and Point Cloud Data." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 1117–24. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.111.

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At construction sites, as-built management is generally conducted by taking pictures or surveying with total stations and comparing the images or survey data with design drawings or Building Information Modeling (BIM) models. Since this work is time-consuming and error-prone, more efficient and accurate methods using advanced Information and Communication Technology (ICT) are desired. Therefore, this research proposes a method that can efficiently capture the progress of construction by detecting each constructed structural member, such as beams, columns, connections, etc. In this proposed method, construction engineers first take many pictures of the construction site and conduct automatic image segmentation using a pre-trained Convolutional Neural Network (CNN) model. Next, point cloud data is generated from taken pictures by using Structure from Motion (SfM). Then, the point cloud data is semantically segmented by overlapping the segmented images and point cloud data using the pin-hole camera technique. Finally, the design BIM model and segmented point cloud data are overlapped, and constructed parts of the BIM model can be detected, which can be reported as as-built parts. A prototype system was developed and applied to an actual railway construction project in Osaka, Japan for testing the accuracy and performance of the system
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Yabuki, Nobuyoshi, Tomohiro Fukuda, and Ryu Izutsu. "As-Built Detection of Structures by the Segmentation of Three-Dimensional Models and Point Cloud Data." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 1117–24. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.111.

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At construction sites, as-built management is generally conducted by taking pictures or surveying with total stations and comparing the images or survey data with design drawings or Building Information Modeling (BIM) models. Since this work is time-consuming and error-prone, more efficient and accurate methods using advanced Information and Communication Technology (ICT) are desired. Therefore, this research proposes a method that can efficiently capture the progress of construction by detecting each constructed structural member, such as beams, columns, connections, etc. In this proposed method, construction engineers first take many pictures of the construction site and conduct automatic image segmentation using a pre-trained Convolutional Neural Network (CNN) model. Next, point cloud data is generated from taken pictures by using Structure from Motion (SfM). Then, the point cloud data is semantically segmented by overlapping the segmented images and point cloud data using the pin-hole camera technique. Finally, the design BIM model and segmented point cloud data are overlapped, and constructed parts of the BIM model can be detected, which can be reported as as-built parts. A prototype system was developed and applied to an actual railway construction project in Osaka, Japan for testing the accuracy and performance of the system
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kydd, Elspeth. "Motion Pictures." In The Critical Practice of Film, 17–37. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34527-0_2.

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Kamada, Seiichi. "Motion Pictures." In Springer Monographs in Mathematics, 39–73. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-4091-7_3.

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Kamada, Seiichi. "Motion pictures." In Mathematical Surveys and Monographs, 63–70. Providence, Rhode Island: American Mathematical Society, 2002. http://dx.doi.org/10.1090/surv/095/09.

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Walters, James. "Perpetual motion pictures." In The Routledge Companion to World Cinema, 382–92. New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315688251-32.

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Czitrom, Daniel. "Early Motion Pictures." In Communication in History, 158–66. 8th ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003250463-26.

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Czitrom, Daniel. "Early Motion Pictures." In Communication in History, 175–83. Seventh edition. | New York : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315189840-26.

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Prinz, Jesse. "Affect and Motion Pictures." In The Palgrave Handbook of the Philosophy of Film and Motion Pictures, 893–921. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19601-1_38.

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Conference papers on the topic "Realism in motion pictures"

1

Obretenov, Christos. "Cinematography For Stylized Motion Pictures." In SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3587421.3595426.

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Lagendijk, R. L., and M. I. Sezan. "Motion compensated frame rate conversion of motion pictures." In [Proceedings] ICASSP-92: 1992 IEEE International Conference on Acoustics, Speech, and Signal Processing. IEEE, 1992. http://dx.doi.org/10.1109/icassp.1992.226178.

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Karaki, Koichi, Hiroko Sasaki, and Masaharu Mitsunaga. "Holographic motion pictures by hole burning." In International Conferences on Optical Fabrication and Testing and Applications of Optical Holography, edited by Toshio Honda. SPIE, 1995. http://dx.doi.org/10.1117/12.215315.

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Alexander, P. "Development of integral holographic motion pictures." In Display Holography: Fifth International Symposium, edited by Tung H. Jeong. SPIE, 1995. http://dx.doi.org/10.1117/12.201899.

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Chuang, Yung-Yu, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, and Richard Szeliski. "Animating pictures with stochastic motion textures." In ACM SIGGRAPH 2005 Papers. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1186822.1073273.

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Holynski, Aleksander, Brian Curless, Steven M. Seitz, and Richard Szeliski. "Animating Pictures with Eulerian Motion Fields." In 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2021. http://dx.doi.org/10.1109/cvpr46437.2021.00575.

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Yang, Minxia, Jiaqi Zhang, and Lu Yu. "Perceptual Tolerance to Motion-To-Photon Latency with Head Movement in Virtual Reality." In 2019 Picture Coding Symposium (PCS). IEEE, 2019. http://dx.doi.org/10.1109/pcs48520.2019.8954518.

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Wahrman, Michael, Richard Hollander, Michael Backes, and Martha Coolidge. "The reality of computer graphics in the motion picture industry." In ACM SIGGRAPH 88 panel proceedings. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/1402242.1402249.

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van der Steen, Han. "Measuring the realism of motion in flight simulators." In Modeling and Simulation Technologies Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2000. http://dx.doi.org/10.2514/6.2000-4293.

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Baecker, Ronald, Alan J. Rosenthal, Naomi Friedlander, Eric Smith, and Andrew Cohen. "A multimedia system for authoring motion pictures." In the fourth ACM international conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/244130.244142.

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Reports on the topic "Realism in motion pictures"

1

Koschmann, Anthony, and Yi Qian. Latent Estimation of Piracy Quality and its Effect on Revenues and Distribution: The Case of Motion Pictures. Cambridge, MA: National Bureau of Economic Research, August 2020. http://dx.doi.org/10.3386/w27649.

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