Journal articles on the topic 'Real time virtual environment'
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Magnenat-Thalmann, Nadia, and Arjan Egges. "Interactive Virtual Humans in Real-Time Virtual Environment." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 15–24. http://dx.doi.org/10.20870/ijvr.2006.5.2.2682.
Full textRefsland, Scot Thrane, Takeo Ojika, and Robert Berry. "Enhanced Environments: Large-Scale, Real-Time Ecosystems." Presence: Teleoperators and Virtual Environments 11, no. 3 (June 2002): 221–46. http://dx.doi.org/10.1162/105474602317473196.
Full textStrong, Gary W. "Real and virtual environments, real and virtual memory." Behavioral and Brain Sciences 20, no. 4 (December 1997): 756–57. http://dx.doi.org/10.1017/s0140525x97401619.
Full textMaheswari, R., S. Sheeba Rani Gnanamalar, V. Gomathy, and B. Sharmila. "Real Time Environment Simulation through Virtual Reality." International Journal of Engineering & Technology 7, no. 2.24 (April 25, 2018): 404. http://dx.doi.org/10.14419/ijet.v7i2.24.12121.
Full textCarnevali, Giuseppe, and Giorgio ButtazzQ. "A virtual laboratory environment for real-time experiments." IFAC Proceedings Volumes 36, no. 12 (July 2003): 31–36. http://dx.doi.org/10.1016/s1474-6670(17)32509-0.
Full textZhang, Chengyun, and Bosun Xie. "Platform for virtual auditory environment real time rendering system." Journal of the Acoustical Society of America 131, no. 4 (April 2012): 3269. http://dx.doi.org/10.1121/1.4708217.
Full textChen, J. X., N. d. V. Lobo, C. E. Hughes, and J. M. Moshell. "Real-time fluid simulation in a dynamic virtual environment." IEEE Computer Graphics and Applications 17, no. 3 (1997): 52–61. http://dx.doi.org/10.1109/38.586018.
Full textMIN, BYUNG-KWON, ZHENGDONG HUANG, ZBIGNIEW J. PASEK, DEREK YIP-HOI, FORBES HUSTED, and STEPHEN MARKER. "INTEGRATION OF REAL-TIME CONTROL SIMULATION TO A VIRTUAL MANUFACTURING ENVIRONMENT." Journal of Advanced Manufacturing Systems 01, no. 01 (June 2002): 67–87. http://dx.doi.org/10.1142/s0219686702000076.
Full textDeng, Haoke, Qimeng Zhang, Hongyu Jin, and Chang-Hun Kim. "Real-Time Interaction for 3D Pixel Human in Virtual Environment." Applied Sciences 13, no. 2 (January 11, 2023): 966. http://dx.doi.org/10.3390/app13020966.
Full textMourant, Ronald R., and Lily Parsi. "Training in a Virtual Stereoscopic Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 26 (September 2002): 2206–9. http://dx.doi.org/10.1177/154193120204602622.
Full textMoldovan, Constantin Catalin, and Ionel Staretu. "Real-Time Gesture Recognition for Controlling a Virtual Hand." Advanced Materials Research 463-464 (February 2012): 1147–50. http://dx.doi.org/10.4028/www.scientific.net/amr.463-464.1147.
Full textKciuk, Sławomir, Paweł Kielan, Arkadiusz Mężyk, and Krzysztof Wilk. "Hybrid Simulation of Tracked Vehicle Suspension on Real-Time Environment." Solid State Phenomena 248 (March 2016): 161–68. http://dx.doi.org/10.4028/www.scientific.net/ssp.248.161.
Full textLiu, Weibin, Liang Zhou, Weiwei Xing, Xingqi Liu, and Baozong Yuan. "Creating autonomous, perceptive and intelligent virtual humans in a real-time virtual environment." Tsinghua Science and Technology 16, no. 3 (June 2011): 233–40. http://dx.doi.org/10.1016/s1007-0214(11)70034-7.
Full textNtasis, E., T. A. Maniatis, and K. S. Nikita. "Real-time collaborative environment for radiation treatment planning virtual simulation." IEEE Transactions on Biomedical Engineering 49, no. 12 (December 2002): 1444–51. http://dx.doi.org/10.1109/tbme.2002.805450.
Full textZhang, ChengYun, and BoSun Xie. "Platform for dynamic virtual auditory environment real-time rendering system." Chinese Science Bulletin 58, no. 3 (January 2013): 316–27. http://dx.doi.org/10.1007/s11434-012-5523-2.
Full textPatil, T. B., Aakash Jain, Supriya C. Sawant, Debnath Bhattacharyya, and Hye-Jin Kim. "Virtual Interactive Hand Gestures Recognition System in Real Time Environment." International Journal of Database Theory and Application 9, no. 7 (July 31, 2016): 39–50. http://dx.doi.org/10.14257/ijdta.2016.9.7.05.
Full textWenzel, Elizabeth M., and Scott H. Foster. "Real-time digital of virtual acoustic environments." ACM SIGGRAPH Computer Graphics 24, no. 2 (March 1990): 139–40. http://dx.doi.org/10.1145/91394.91431.
Full textJayaram, Uma, and Roglenda Repp. "Integrated Real-Time Calibration of Electromagnetic Tracking of User Motions for Engineering Applications in Virtual Environments." Journal of Mechanical Design 124, no. 4 (November 26, 2002): 623–32. http://dx.doi.org/10.1115/1.1517562.
Full textGillies, Marco, and Bernhard Spanlang. "Comparing and Evaluating Real Time Character Engines for Virtual Environments." Presence: Teleoperators and Virtual Environments 19, no. 2 (April 1, 2010): 95–117. http://dx.doi.org/10.1162/pres.19.2.95.
Full textWang, Pan, and Ian Bishop. "Real-Time Data Visualisation in Collaborative Virtual Environment for Emergency Management." International Journal of Information Systems for Crisis Response and Management 5, no. 4 (October 2013): 13–44. http://dx.doi.org/10.4018/ijiscram.2013100102.
Full textWILSON, BRUCE H., RONALD R. MOURANT, MAN LI, and WEIDONG XU. "A virtual environment for training overhead crane operators: real-time implementation." IIE Transactions 30, no. 7 (July 1998): 589–95. http://dx.doi.org/10.1080/07408179808966504.
Full textZhu, Yu, Shiying Li, Xi Luo, Kang Zhu, Qiang Fu, Xilin Chen, Huixing Gong, and Jingyi Yu. "A shared augmented virtual environment for real-time mixed reality applications." Computer Animation and Virtual Worlds 29, no. 5 (May 17, 2018): e1805. http://dx.doi.org/10.1002/cav.1805.
Full textChen, Shi Hong, and Shang Guan Dayan. "Integration of Tree Models into a Real-Time Pollution Dispersion Simulation." Applied Mechanics and Materials 385-386 (August 2013): 378–81. http://dx.doi.org/10.4028/www.scientific.net/amm.385-386.378.
Full textMahal, B. S., D. E. R. Clark, and J. E. L. Simmons. "Geometric Modeling of Sheet Deformation within a Virtual Environment." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 104–21. http://dx.doi.org/10.20870/ijvr.2001.5.1.2672.
Full textRen, Bing Yu, and Tao Guan. "Research on Real-Time Interactive Simulation for Concrete Dam Construction Process Based on Vega." Applied Mechanics and Materials 256-259 (December 2012): 2849–53. http://dx.doi.org/10.4028/www.scientific.net/amm.256-259.2849.
Full textLiu, Yang. "3D Garment Real-Time Simulation in Character Animation." Advanced Materials Research 108-111 (May 2010): 753–58. http://dx.doi.org/10.4028/www.scientific.net/amr.108-111.753.
Full textMcCandless, Jeffrey W., Stephen R. Ellis, and Bernard D. Adelstein. "Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment." Presence: Teleoperators and Virtual Environments 9, no. 1 (February 2000): 15–24. http://dx.doi.org/10.1162/105474600566583.
Full textNie, Yong Dan, Yan Zhang, and Xian Mei Liu. "Study on Level-of-Detail for Behavior of Real-Time Virtual Environments." Advanced Materials Research 926-930 (May 2014): 2118–21. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.2118.
Full textSupan, Peter, Ines Stuppacher, and Michael Haller. "Image Based Shadowing in Real-Time Augmented Reality." International Journal of Virtual Reality 5, no. 3 (January 1, 2006): 1–7. http://dx.doi.org/10.20870/ijvr.2006.5.3.2692.
Full textWAN, HUAGEN, SHUMING GAO, QUNSHENG PENG, and YIYU CAI. "OPTIMIZATION TECHNIQUES FOR ASSEMBLY PLANNING OF COMPLEX MODELS IN LARGE-SCALE VIRTUAL ENVIRONMENTS." International Journal of Image and Graphics 03, no. 02 (April 2003): 379–98. http://dx.doi.org/10.1142/s0219467803001068.
Full textZhao, Caijun, Kai Way Li, and Lu Peng. "Movement Time for Pointing Tasks in Real and Augmented Reality Environments." Applied Sciences 13, no. 2 (January 5, 2023): 788. http://dx.doi.org/10.3390/app13020788.
Full textJurado, David, Juan M. Jurado, Lidia Ortega, and Francisco R. Feito. "GEUINF: Real-Time Visualization of Indoor Facilities Using Mixed Reality." Sensors 21, no. 4 (February 5, 2021): 1123. http://dx.doi.org/10.3390/s21041123.
Full textLiu, Anyi, Jim X. Chen, and Harry Wechsler. "Real-Time Timing Channel Detection in a Software-Defined Networking Virtual Environment." Intelligent Information Management 07, no. 06 (2015): 283–302. http://dx.doi.org/10.4236/iim.2015.76023.
Full textReffat, Rabee. "An Intelligent Computational Real-time Virtual Environment Model for Efficient Crowd Management." International Journal of Transportation Science and Technology 1, no. 4 (December 2012): 365–78. http://dx.doi.org/10.1260/2046-0430.1.4.365.
Full textSu, Yang, Zhi-Jie Xu, and Xiang-Qian Jiang. "Real-time virtual environment signal extraction and denoising using programmable graphics hardware." International Journal of Automation and Computing 6, no. 4 (October 21, 2009): 326–34. http://dx.doi.org/10.1007/s11633-009-0326-x.
Full textYang, Jingzhou, R. Timothy Marler, Steven Beck, Karim Abdel-Malek, and Joo Kim. "Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment." Journal of Computer Science and Technology 21, no. 2 (March 2006): 189–98. http://dx.doi.org/10.1007/s11390-006-0189-3.
Full textBin, Qi, Sun Xiao Ming, Pei Eujin, and Liu Bing Jian. "Virtual Clay Prototyping System – A Framework for Real-Time Modeling." International Journal of Online Engineering (iJOE) 11, no. 5 (September 24, 2015): 24. http://dx.doi.org/10.3991/ijoe.v11i5.4798.
Full textNGUYEN, VAN-HANH, FREDERIC MERIENNE, and JEAN-LUC MARTINEZ. "TRAINING BASED ON REAL-TIME MOTION EVALUATION FOR FUNCTIONAL REHABILITATION IN VIRTUAL ENVIRONMENT." International Journal of Image and Graphics 10, no. 02 (April 2010): 235–50. http://dx.doi.org/10.1142/s0219467810003755.
Full textKyrychko, Y. N., S. J. Hogan, A. Gonzalez-Buelga, and D. J. Wagg. "Modelling real-time dynamic substructuring using partial delay differential equations." Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences 463, no. 2082 (March 20, 2007): 1509–23. http://dx.doi.org/10.1098/rspa.2007.1836.
Full textWidodo, Ari, Resik Ajeng Maria, and Any Fitriani. "Constructivist Learning Environment During Virtual and Real Laboratory Activities." Biosaintifika: Journal of Biology & Biology Education 9, no. 1 (March 12, 2017): 11. http://dx.doi.org/10.15294/biosaintifika.v9i1.7959.
Full textMohammadi, Manouchehr, Roope Eskola, and Aki Mikkola. "Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry." Applied Sciences 10, no. 12 (June 12, 2020): 4079. http://dx.doi.org/10.3390/app10124079.
Full textWollherr, Dirk, and Martin Buss. "Cost-oriented virtual reality and real-time control system architecture." Robotica 21, no. 3 (May 13, 2003): 289–94. http://dx.doi.org/10.1017/s0263574702004794.
Full textWan, Xiao Jing, Wen Lei Sun, and Quan Wei Cui. "Research on Visualization System of Virtual Workshop Based on Virtual Reality Technology." Key Engineering Materials 522 (August 2012): 745–48. http://dx.doi.org/10.4028/www.scientific.net/kem.522.745.
Full textLi, Jin Fang, Shun Mu Fang, Han Wu He, and Jun Wei Wen. "Realization of the Car Tire Puncture in Virtual Environment." Applied Mechanics and Materials 475-476 (December 2013): 1433–38. http://dx.doi.org/10.4028/www.scientific.net/amm.475-476.1433.
Full textLok, Benjamin, Samir Naik, Mary Whitton, and Frederick P. Brooks. "Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments." Presence: Teleoperators and Virtual Environments 12, no. 6 (December 2003): 615–28. http://dx.doi.org/10.1162/105474603322955914.
Full textLin, Gong, and Da Wei Jiang. "Visual Simulation of Shells Exploding in Virtual Environment." Advanced Materials Research 756-759 (September 2013): 1809–13. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.1809.
Full textLv, Hong Yan, and Fang Liu. "Real-Times Snowfall Simulation Based on Particle System and Pulverization." Applied Mechanics and Materials 373-375 (August 2013): 1168–71. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.1168.
Full textYap, Hwa Jen, Chee Hau Tan, Sin Ye Phoon, Kan Ern Liew, and Sivadas Chandra Sekaran. "Process planning and scheduling for loop layout robotic workcell using virtual reality technology." Advances in Mechanical Engineering 11, no. 9 (September 2019): 168781401987832. http://dx.doi.org/10.1177/1687814019878326.
Full textLiu, Fang, Wei Tong, Zhi Jun Qian, and Yu Hong Dong. "The Application of Real-Time Monitor System Based on 3D Visualization Technology." Applied Mechanics and Materials 373-375 (August 2013): 888–91. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.888.
Full textBalashov, Vasily V., Valery A. Kostenko, and Tatiana I. Ermakova. "Design of Onboard Real-Time Networks Based on SDN Technology." Modeling and Analysis of Information Systems 26, no. 1 (March 15, 2019): 23–38. http://dx.doi.org/10.18255/1818-1015-2019-1-23-38.
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