Books on the topic 'Real time virtual environment'
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Wu, Wenyan. A reconfigurable virtual environment based on real time data. [Derby: University of Derby], 2003.
Find full textShang, Huiping. Real-time communication between virtual environments over the Internet. [Derby: University of Derby], 2003.
Find full text"Real time/virtual". San Diego: Fiction International, 2013.
Find full textKligerman, Eugene. A programming environment for real-time systems. Toronto: University of Toronto, Dept. of Computer Science, 1987.
Find full textLisle, Curtis. Physical modeling for interaction in real-time simulation. Orlando, FL: Institute for Simulation and Training, University of Central Florida, 1996.
Find full textLehman, Karen Kay. Function allocation in a robust distributed real-time environment. Monterey, Calif: Naval Postgraduate School, 1991.
Find full textLi, Zhenpei, and Lehao Yang. Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-62110-0.
Full textLuqi. Prototyping hard real-time Ada systems in a classroom environment. Monterey, Calif: Naval Postgraduate School, 1992.
Find full textKarahan, Saltuk Bugra. Comparison of performance measures in the virtual environment and real world land navigation tasks. Monterey, Calif: Naval Postgraduate School, 2000.
Find full textVaglia, James A. Creating a real-time three dimensional display for the Janus combat modeler. Monterey, California: Naval Postgraduate School, 1994.
Find full textSavola, Reijo. The model execution kernel of a real-time software prototyping environment. Espoo [Finland]: Technical Research Centre of Finland, 1992.
Find full textSallmen, Joseph P. A real-time computer control and trajectory generation environment for Trussarm. [Downsview, Ont.]: University of Toronto, [Institute for Aerospace Studies], 1993.
Find full textSallmen, Joseph. A real-time computer control and trajectory generation environment for trussarm. Ottawa: National Library of Canada, 1993.
Find full textK, Kokula Krishna Hari, ed. An Application for Performing Real Time Speech Translation in Mobile Environment. Chennai, India: Association of Scientists, Developers and Faculties, 2016.
Find full textPratt, David R. A software architecture for the construction and management of real-time virtual worlds. Monterey, Calif: Naval Postgraduate School, 1993.
Find full textOliver, Schreer, Kauff Peter, and Sikora Thomas, eds. 3D videocommunication: Algorithms, concepts, and real-time systems in human centred communication. Chichester, England: Wiley, 2005.
Find full textBarrus, Joseph D. Intrusion detection in real-time in a multi-node, multi-host environment. Monterey, Calif: Naval Postgraduate School, 1997.
Find full textSun, Qi-zhi. Knowledge-based interactive real-time control system in product-focused manufacturing environment. Portsmouth: Portsmouth Polytechnic, Business School, 1991.
Find full textQumran through (real) time: A virtual reconstruction of Qumran and the Dead Sea Scrolls. Piscataway, NJ: Gorgias Press, 2009.
Find full textMilner, Edward J. Simulating a small turboshaft engine in a real-time multiprocessor simulator (RTMPS) environment. [Cleveland, Ohio: National Aeronautics and Space Administration, Lewis Research Center, 1986.
Find full textJohnston, Brian. An investigation into a development and testing environment for embedded real time software. [S.l: The Author], 1987.
Find full textDesigning 3D graphics: How to create real-time 3D models for games and virtual reality. New York: Wiley Computer Pub., 1996.
Find full textLemieux, Joseph. Programming in the OSEK/VDX environment. Lawrence, Kan: CMP Books, 2001.
Find full textWilliams, David H. Airborne four-dimensional flight management in a time-based air traffic control environment. [Washington, D.C.]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1991.
Find full textAndreas, Bitterer, and International Business Machines Corporation. International Technical Support Organization., eds. VisualAge and transaction processing in a client/server environment. San Jose, Calif: IBM International Technical Support Organization, 1996.
Find full textAfonso, Francisco Carlos. Virtual reality transfer protocol (VRTP): Implementing a monitor application for the Real-time Transport Protocol (RTP) using the Java Media Framework (JMF). Monterey, Calif: Naval Postgraduate School, 1999.
Find full textLerner, Steven A. The JASON II virtual control van system, data acquisition system, web-based event logger, and SeaNet. Woods Hole, Mass: WHOI, 2002.
Find full textJorgensen, Charles C. Direct adaptive aircraft control using dynamic cell structure neural networks. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1997.
Find full textErskine, Paul. The design, implementation, testing and evaluation of a computer conferencing system featuring a pseudo real-time communication and collaboration environment for the exchange of textual messages and PC files. [S.l: The author], 1994.
Find full textReal-time forecasting for renewable energy development: Hearing before the Subcommittee on Energy and Environment, Committee on Science and Technology, House of Representatives, One Hundred Eleventh Congress, second session, June 16, 2010. Washington: U.S. G.P.O., 2010.
Find full textAbunina, Maria, Rolf Bütikofer, Karl-Ludwig Klein, Olga Kryakunova, Monica Laurenza, David Ruffolo, Danislav Sapundjiev, Christian T. Steigies, and Ilya Usoskin, eds. NMDB@Home 2020. Kiel: Universitätsverlag Kiel | Kiel University Publishing, 2021. http://dx.doi.org/10.38072/2748-3150/v1.
Full text3DO Games Secrets: Book Two. Maui, HI: Sandwich Islands Publishing, 1996.
Find full textComputer Graphics and Virtual Environments: From Realism to Real-Time. Addison Wesley, 2001.
Find full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full text1945-, Faust Nick L., Kessinger Steve, and Society of Photo-optical Instrumentation Engineers., eds. Modeling, simulation, and visualization for real and virtual environments: 7-8 April 1999, Orlando, Florida. Bellingham, Wash., USA: SPIE, 1999.
Find full textDeveloping Articulated Human Models from Laser Scan Data for Use as Avatars in Real-Time Networked Virtual Environments. Storming Media, 2001.
Find full textMaslen, Hannah, and Julian Savulescu. The ethics of virtual reality and telepresence. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0062.
Full textKligerman, Eugene. A programming environment for real-time systems. 1987.
Find full textNational Aeronautics and Space Administration (NASA) Staff. Discriminability of Prediction Artifacts in a Time Delayed Virtual Environment. Independently Published, 2018.
Find full textAn intelligent processing environment for real-time simulation. Tuscaloosa, Ala: Bureau of Engineering Research, University of Alabama, 1988.
Find full textAlsayyad, Nezar. Traditions: The "Real", the Hyper, and the Virtual In the Built Environment. Routledge, 2014.
Find full textTraditions: The "Real", the Hyper, and the Virtual In the Built Environment. Routledge, 2014.
Find full textCity Sense: Shaping Our Environment with Real-Time Data. Actar Birkhauser Distribution, 2013.
Find full textShiratuddin, Mohd Fairuz, Desmond Fletcher, and Kevin Kitchens. Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds. Lulu.com, 2009.
Find full textComparison of Performance Measures in the Virtual Environment and Real World Land Navigation Tasks. Storming Media, 2000.
Find full textOmerovic, Aida. Design Guidelines For A Monitoring Environment Concerning Distributed Real-time Systems. Tapir Forlag, 2004.
Find full textHalpern, Neil A. Design of the ICU. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780199600830.003.0001.
Full textSikora, Thomas, Oliver Schreer, and Peter Kauff. 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication. Wiley & Sons, Incorporated, John, 2007.
Find full text(Editor), Oliver Schreer, Peter Kauff (Editor), and Thomas Sikora (Editor), eds. 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication. Wiley, 2005.
Find full textSikora, Thomas, Oliver Schreer, and Peter Kauff. 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication. Wiley & Sons Australia, Limited, John, 2006.
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